Sabina Merrin

Lillia Stetven's page

141 posts. Organized Play character for Calixymenthillian.


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Grand Lodge

Female Human Witch 1

Sorry about the delay in responding; I've been out of the country for a long weekend.

I'm already down for Veteran's Vault at Paizocon, but I've not got a great deal of time to post at the moment, anyway, so I'm happy to sit this one out if you want to go ahead.

Grand Lodge

Female Human Witch 1

I've played Slave Pits of Absalom, so if nobody else has, then I'd be happy to run it next.

Grand Lodge

Female Human Witch 1

Craft(Watchmaker): 1d20 + 10 ⇒ (13) + 10 = 23

I'm pretty busy at the moment, but things should be settling down again by May. I'll still be able to post, but I could be pretty slow until then.

Grand Lodge

Female Human Witch 1

"I'm not sure how welcome we'll be in town once word of what happened at the tavern gets around," Lillia says with a frustrated glare at the closed doors, "on the other hand, getting back to Kortos at this hour might be tricky."

Grand Lodge

Female Human Witch 1

Lillia notices the suspicious glances the group is garnering in the tavern, and decides it would be best to take her questions onto the street where she would not immediately be associated with the recent eruption of violence.

Gather Information: 1d20 + 6 ⇒ (2) + 6 = 8

Wow, this really isn't going well at all.

Grand Lodge

Female Human Witch 1

"I'm not sure if they will be willing to deal with us," Lillia says, shaking her head, "but I don't want to go back to Drandle without being able to say we've tried everything... and we do have some other business there."

Grand Lodge

Female Human Witch 1

Does the pool in the middle of the bar have any space between the floor of the tavern and the waterline?

Grand Lodge

Female Human Witch 1

Lillia stumbles back to the railing around the pool, rubbing at her eyes in an attempt to wipe away the floating shapes left by the flash of light.

Grand Lodge

Female Human Witch 1

Will save: 1d20 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Female Human Witch 1

Lillia starts to move her head to look in the direction of the barmaid, but manages to catch herself and tries to mask the motion by rubbing her neck.

"It might just be a coincidence," she whispers back, "we are close to their embassy, after all."

Grand Lodge

Female Human Witch 1

Perception: 1d20 + 3 ⇒ (1) + 3 = 4 -Ooh, look at all the pretty fishies!

Grand Lodge

Female Human Witch 1

Lillia quietly buys a drink alongside Targ, before going to sip it from a position resting against the rail surrounding the aquarium. While she casts her gaze mostly into the waters, she does take the occasional glance about the room as she lifts the glass to her lips.

Grand Lodge

Female Human Witch 1

"Fair enough," Lillia agrees, "is there anything in particular you'd like for lunch?"

Grand Lodge

Female Human Witch 1

Sorry; I tried to post yesterday, but the Pathfinder Online kickstarter, and the RPG superstar seem to have combined to break the site.

"Good morning, sir." Lillia says, keeping a distance so as to avoid looming over the rotund halfling, "Would i be right in guessing that you are the one people call Small Otti? We hear that you run a good reliable ship."

"My name is Lillia, and these are my companions, Targ, Crar, Bedmyr, and Latharel." She indicates each in turn, "We were hoping that we might book passage with you on your next voyage, not too much of a detour for you I hope; just out to Escadar. And we'd be willing to compensate you for your time, of course, or even work for our passage, if you prefer... I've just been on a trip with these gentlemen cooking for me, and the things they can do with a rabbit and a few leaves!"

Diplomacy: 1d20 + 6 + 2 + 3 ⇒ (13) + 6 + 2 + 3 = 24

Grand Lodge

Female Human Witch 1

"Assuming, of course, that she does hate the Society." Lillia comments softly, "she might not blame the society for her father's absence, but instead want nothing more than to learn more about the sort of man he was... if she holds what I can only guess is a Wayfinder so dear, then she may even be a potential recruit. I don't think we should discount her until we have at least had an opportunity to meet the woman."

Grand Lodge

Female Human Witch 1

Overhearing the conversation from her vantage-point watching the gamblers, Lillia casually makes her way back to the bar. "Mad, you say? Well, he's certainly... colourful, isn't he." She says with a smile, "though if he never fails to bring home a catch, I suppose he must be doing something right."

"What about these other two, though... surely there's more to them than a temper and an appetite?"

Diplomacy to assist: 1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

Female Human Witch 1

I've got an account. By the look of it, I think the access might be set up as view only.

But I don't think there's much rush; even if we finish up this scenario soon, I doubt we'll be ready to start another until after new year.

Grand Lodge

Female Human Witch 1
Deevor wrote:

Spreadsheet of the scenarios we've played., so we can easily see what we can play. If you have played a scenario, add yes into the correct column, if you are willing to DM a scenario, then enter DM in the correct column. Hope this helps use sort out what we can play easily.

If you have played a module in PFS, you have the cert etc, then add it to the modules sheet. If you want to DM a module, then I think we should discuss it in the discussion thread.

Any problems let me know.

Good idea. But I can't edit the spreadsheet.

Grand Lodge

Female Human Witch 1

"I doubt we'll get a boat at this hour," Lillia says, edging away from the aromatic storyteller, "so we may as well stay to enjoy a real bed for the night, and I wouldn't say no to a meal and a few drinks after the trip we've just had."

Grand Lodge

Female Human Witch 1

Lillia follows along with Crar and Targ, dangling a partially constructed pocket-watch in front of her as she walks, allowing the sunlight to catch on the metallic casing.

(E22)

Grand Lodge

Female Human Witch 1

Deevor, would you allow Lillia to offer the half-finished pocket watch she's been working on? Perhaps translating to a penalty to her day job roll.

Grand Lodge

Female Human Witch 1

Perception: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16

Grand Lodge

Female Human Witch 1

"Looks like someone lives here," Lillia whispers, "it would be rude not to introduce ourselves as we tramp through their garden, don't you think?"

Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Female Human Witch 1

"I'm a little sore," Lillia admits to the shaman, scratching her arm, "and these itch like hell, but I think I can manage for now."

"You don't look too good though; neither does Nester. Do you think the two of you might have come down with something in the cold?"

Grand Lodge

Female Human Witch 1

Spoiler:
Yep, somewhere in her robes.
Fortitude: 1d20 + 2 ⇒ (10) + 2 = 12, 1d100 ⇒ 91
Fortitude: 1d20 + 2 ⇒ (1) + 2 = 3, 1d100 ⇒ 4
Fortitude: 1d20 + 2 ⇒ (8) + 2 = 10, 1d100 ⇒ 28
Fortitude: 1d20 + 2 ⇒ (12) + 2 = 14, 1d100 ⇒ 23

Grand Lodge

Female Human Witch 1

Taking 10 first: acrobatics: 10 + 1 = 11,Perception: 10 + 3 = 13, Fort 1: 1d20 + 1 ⇒ (12) + 1 = 13, Fort 2: 1d20 + 1 ⇒ (12) + 1 = 13.

rolls:
2:acrobatics: 1d20 + 1 ⇒ (12) + 1 = 13,Perception: 1d20 + 3 ⇒ (13) + 3 = 16, Fort 1: 1d20 + 1 ⇒ (7) + 1 = 8, Fort 2: 1d20 + 1 ⇒ (13) + 1 = 14.
3:acrobatics: 1d20 + 1 ⇒ (12) + 1 = 13,Perception: 1d20 + 3 ⇒ (13) + 3 = 16, Fort 1: 1d20 + 1 ⇒ (5) + 1 = 6, Fort 2: 1d20 + 1 ⇒ (13) + 1 = 14.
4:acrobatics: 1d20 + 1 ⇒ (8) + 1 = 9,Perception: 1d20 + 3 ⇒ (5) + 3 = 8, Fort 1: 1d20 + 1 ⇒ (6) + 1 = 7, Fort 2: 1d20 + 1 ⇒ (9) + 1 = 10.
5:acrobatics: 1d20 + 1 ⇒ (9) + 1 = 10,Perception: 1d20 + 3 ⇒ (7) + 3 = 10, Fort 1: 1d20 + 1 ⇒ (11) + 1 = 12, Fort 2: 1d20 + 1 ⇒ (6) + 1 = 7.
6:acrobatics: 1d20 + 1 ⇒ (17) + 1 = 18,Perception: 1d20 + 3 ⇒ (14) + 3 = 17, Fort 1: 1d20 + 1 ⇒ (4) + 1 = 5, Fort 2: 1d20 + 1 ⇒ (6) + 1 = 7.
7:acrobatics: 1d20 + 1 ⇒ (20) + 1 = 21,Perception: 1d20 + 3 ⇒ (11) + 3 = 14, Fort 1: 1d20 + 1 ⇒ (11) + 1 = 12, Fort 2: 1d20 + 1 ⇒ (4) + 1 = 5.
8:acrobatics: 1d20 + 1 ⇒ (8) + 1 = 9,Perception: 1d20 + 3 ⇒ (9) + 3 = 12, Fort 1: 1d20 + 1 ⇒ (17) + 1 = 18, Fort 2: 1d20 + 1 ⇒ (3) + 1 = 4.

Grand Lodge

Female Human Witch 1

Lillia retrieves a coil of rope along with several pitons before starting to make her way up to the ledge to take a look.

climb: 10 + 1 = 11
Knowledge(History): 10 + 8 = 18

Catching her breath once she pulled herself onto the ledge, she dusts herself down while looking over the statue.

"Looks like this might be a memorial to the Lady Kayle," the scarred woman comments, pulling out a gold coin from within her robes and dropping it into the bowl along with the others, "If I remember my parents stories correctly, she gave her life in a battle against a terrible dragon around a hundred years ago... Maejerex, I think her name was, and the stories paint her as quite a terrifying beast that spread death and destruction all across the isle of Kortos until she was slain by Lady Kayle and her band."

Grand Lodge

Female Human Witch 1

Survival: 1d20 + 1 ⇒ (8) + 1 = 9
Perception: 1d20 + 3 ⇒ (5) + 3 = 8

Survival: 1d20 + 1 ⇒ (9) + 1 = 10
Perception: 1d20 + 3 ⇒ (5) + 3 = 8

Survival: 1d20 + 1 ⇒ (19) + 1 = 20
Perception: 1d20 + 3 ⇒ (17) + 3 = 20

"What do you think of our chances of being out of the mountains by nightfall? I'm not sure I'd like to spend another night up here."

Grand Lodge

Female Human Witch 1

It would make the most sense for whoever is on watch to do so outside, and have people who are sleeping be inside.

saves:
Fortitude: 1d20 + 1 ⇒ (20) + 1 = 21,
Fortitude: 1d20 + 1 ⇒ (17) + 1 = 18,
Fortitude: 1d20 + 1 ⇒ (2) + 1 = 3,
Fortitude: 1d20 + 1 ⇒ (9) + 1 = 10.

Grand Lodge

Female Human Witch 1

Lillia moves over to Crar's side as he falls, looking down at him concernedly. "Are you alright?" she asks uncertainly, not sure whether the druid's collapse was part of the ritual, or if he had overexerted himself.

Grand Lodge

Female Human Witch 1

Heal: 1d20 + 1 ⇒ (1) + 1 = 2
Intelligence: 1d20 + 4 ⇒ (16) + 4 = 20

"We should find shelter soon," Lillia says, looking at the bodies apprehensively, "I doubt this wagon will be mobile any time soon, and its benefits as a shelter are clearly insufficient to stand up to the weather up here."

Grand Lodge

Female Human Witch 1

Perception: 1d20 + 3 ⇒ (5) + 3 = 8

"I'm not sure how fresh this snow is; but they might still be in there," Lillia comments to Latharel, glancing at the snowy ground for signs of footprints leading away from the wagon.

Grand Lodge

Female Human Witch 1

Hopefully the dice will favour us a little more, soon.

Lillia's hair continues to whirl about her, but rather than continuing her seemingly ineffectual assault, she glares at the strange beast with her green-glowing eye, and emits a metalling screeching sound from deep within her throat.

Evil eye, for -2 AC for 7 rounds, or 1 round if it makes the Will save DC 14. Increasing either of those durations by one round with cackle.

Grand Lodge

Female Human Witch 1

Knowledge(arcana): 1d20 + 8 ⇒ (2) + 8 = 10

After a moments stunned silence at the sudden appearance of the creature behind her, Lillia stumbles forward with a warning shout. Spinning clumsily around her silvery hair lashes out at the beast.

5' step south, and activate prehensile hair.
attack: 1d20 + 4 ⇒ (6) + 4 = 10, damage: 1d3 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Female Human Witch 1

Perception: 1d20 + 3 ⇒ (16) + 3 = 19

Waking with the dawn, Lillia reluctantly sits up, rubbing her shoulder where it had begun to ache from the past nights sleeping in the wild. "'Morning," she offers in a dry voice, before reaching to her waterskin to take a long drink.

Grand Lodge

Female Human Witch 1

Survival: 1d20 + 1 ⇒ (3) + 1 = 4
Perception: 1d20 + 3 ⇒ (7) + 3 = 10
Sense Motive: 1d20 + 1 ⇒ (14) + 1 = 15

Grand Lodge

Female Human Witch 1
Latharel the Lost wrote:

This disaster reminds me of my Falling Fortress game. A group of 5 or 6 and not a single rope between us. In the end we build a ramp of dirt to get up to the second level as some members just wouldn't manage to climb up to it - either because of low skills or dreadfull dice rolling. The poor GM was frustrated for us taking half an hour to climb up ...

Were you on that table, too? The post-midnight slot at Oddcon a few years back, run by Crispy?

Grand Lodge

Female Human Witch 1

"I agree," Lillia intones, "I doubt it's a good idea to make camp near fresh meat, it'll probably attract scavengers."

Grand Lodge

Female Human Witch 1

knowledge(nature): 1d20 + 4 ⇒ (10) + 4 = 14
knowledge(geography): 1d20 + 4 ⇒ (13) + 4 = 17

"As I was saying," Lillia says with an arced eyebrow at the antics, pulling her staff out of the river where she had been prodding, and tapping it on the ground to shake off the mud, "perhaps fording would be easier... it doesn't seem too deep over here."

Grand Lodge

Female Human Witch 1

"How deep is the water?" Lillia muses, heading over to the river to gauge the depth with her staff, "perhaps our animals can ford it?"

Grand Lodge

Female Human Witch 1

Perception: 1d20 + 3 ⇒ (14) + 3 = 17
Sense Motive: 1d20 + 1 ⇒ (13) + 1 = 14

Acrobatics: 1d20 + 1 ⇒ (14) + 1 = 15 for when it's necessary.

Grand Lodge

Female Human Witch 1

"The work of the vicious cat the centaurs warned us about, perhaps?" Lillia asks quietly as the group pauses at the sight of the deer "you don't think we've disturbed its meal, have we?".

Grand Lodge

Female Human Witch 1

Once camp is set, Lillia retrieves a long oak container from the packs taken off the back of her mule. Opening it, she takes out a half finished pocket-watch, the brass backplate hanging open to reveal an intricate combination of cogs and springs. As the scarred young woman carefully aligns the components in the casing, a silvery arachnid skitters between her hands and the box to gently nudge various tools with its legs, almost as though to draw her attention to those which she would need next.

Survival(untrained assist): 1d20 + 1 ⇒ (15) + 1 = 16
Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Grand Lodge

Female Human Witch 1

"A very generous gift," Lillia says as the items are handed to Crar, "I have nothing suitable to give in return, other than our assurance that we will strive to settle the matter of the cat while we travel through the forest."

As the centaurs are turning to leave, the witch is struck by a thought, and she holds up a hand, "Oh, before you go, as you said it is unusual for our kind to venture this far away from the city; but have you encountered any others of us recently?"

Grand Lodge

Female Human Witch 1

"Hello strangers," Lillia offers in a relaxed tone, making her way closer to the front of the group, "we're headed through the mountains, is the way ahead clear?"

Diplomacy (if necessary): 1d20 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Female Human Witch 1

As the group gets underway, eventually leaving civilisation behind, Lillia moves to match pace with Nester. "So, I understand that the item we're going to be trading to the Gillmen is a fairly unremarkable piece on its own," she starts, in a curious voice, "but what about the Azlanti relic we're getting in return? Do you know what to expect, or are you just going to confirm its origin?"

Survival: 1d20 + 1 ⇒ (11) + 1 = 12
Perception: 1d20 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Female Human Witch 1

As a spellcaster, Lillia would like to take either the first or last watch.

I'd suggest keeping our animals (3 ponies and a donkey,) towards the east side of the clearing, while we sleep closer to the fire. Whoever is on watch will need to keep an eye on both trails though.

I'm happy for you to roll initiative.

Grand Lodge

Female Human Witch 1

"I imagine we can arrange a booth at an inn," Lillia says by way of greeting, looking around to gauge the best route back to the Crooked Shield.

Grand Lodge

Female Human Witch 1

Lillia would be willing to use the wand, she sees a big difference between things that are philosophically evil, and harmfully evil.

I'll pick up a cold weather outfit, too, along with a climbing kit. There's already 7 days worth of rations on Lillia's donkey, which will get replenished once we're back, so that can be added to the cost now to keep things simpler.

Grand Lodge

Female Human Witch 1

"I'm hardly an expert," Lillia speaks softly, looking at the map with a dubious eye, "so hopefully someone else will be able to make more sense of this than I can, but there doesn't seem to be any landmarks or a scale on this map. I'm having a hard time seeing how we can follow it in anything but the most general of terms... sticking close to a particular path might be tricky."

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