Liegence wrote:But that robs you of the pleasure of watching your players squirm after rolling a 1 on a perception check on a door. "Seems legit" is one of the funniest things a GM can say.
#6 for sure.
I hate Perception checks - they constantly slow the game down. Ironically enough, I miss Search being its own skill.
I also disagree that Perception checks are a DM problem. They are, without house rulings, very much a player choice and therefore can easily become a player problem. They check every room, every door, and want checks before every combat.
My suggested solution, if it's a problem, is just determine what is their perception modifier +10 and force a persistent "take 10"
Maybe if it was on some rare occasion where only one person checked, but when you have a party of optimized players all using perception checks the chances they all fail are drastically reduced to basically zero.
Besides, there is much entertainment found elsewhere in the adventure than just the perception check at the door!