Zhayne wrote:If you have magic, you can explain anything.
If your world is Living Silly that's absolutely true. If however your world has a consistent theme, it' because there are boundaries that define the limits of the ranch, because you've made the conscious decision that most good GM's will make... that there are limits... even to magic.
That's why Ars Magica's Mythic Europe was so good at delivering a mystic version of midieval Europe. Because even the most accomplished magi have limits.
And its set in the "real" world so if I played in that I'd expect to play a human, same as pathfinder society (since the other standard races don't appeal to me). However if I'm playing in Golarion home campaign then I'd expect to play a Kitsune as they're there even if there a minority. If the gm tells me no because of what I feel is a genuine reason I.e. better than "I dont like furry freaks" (which is a warning sign I'd be better off leaving that group then I'll try to work round that. If they feel its overpowered for example I'd offer to use different stats (pick a core race or work out new ones with the gm as long as certain things stay in e.g. shapeshifting so I'm not losing a major part of what makes that race what it is) .
Happened in a first ed game GM allowed it but said no wizards so I made her a Kensei and had a lot of fun (and humiliated a party ranger who kept getting the group almost killed because he'd do his own thing e.g. everyone would agree to let the person who'd met the hermit deal with the hermit rather than a crowd barging in on him and this guy ran off and tried to follow them to see where the hermit.was because he didn't agree to that. Led an entire group of trolls back to the party).