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Blinks at the "Must have 5 ranks in a skill OTHER than knowledge religion." How on earth does that work on a priest prestige class.
"Hi father I wish to join your order."
This is aimed at those who want unlimited healing but don't want to be casting a cantrip hundreds if times in a row. Maybe make it channelled so rather than 150 castings the cleric casts it and then concentrates for 150 rounds (quarter of an hour) to heal the 150 damage the fighter took?
Sorry about the delay in replying real life is keeping me busy. However I think from your post your only adding up fixed XP since you mention randoms only in part 3. However the entire time the party is below the city there's a 35% chance per hour of an encounter ranging from a single darkmantle up to a venomous snake swarm (sure its a 35% chance of an encounter and then a 89-100 for it but its 1,200 by itself with no other encounters). Similarly part 4 and the assault can generate more XP if they have multiple attacks rather than taking the place on their first try and just because they've progress to taking the fight to the enemy doesn't mean that the randoms from part 3 stop occuring. I admit there's not enough XP between destroying the wardstone and the end of the adventure if they only hit 5 when doing that. So in that case you may either need to beef the final fight up or just accept they'll be 5th level in part 4 sometime not necessarily when they destroy the fragment.
Its a numbers game, you have access to a 9th level caster he has access to 50 plus several thousand troops. Then when the next shop owner opens up its "Just remember Claudius." "Ummm who's . . . Claudiua?" "Claudius and if you want an answer just dig in your back yard."
That said a magical medieval society - western Europe does actually mention that spellcaster do wind up wiedling a certain degree of influence in their communities and can even get special perks such as being allowed to serve for 3 years at the end of their apprentticeship rather than having to pay the money up front like most people. So your right there, I was more making a point that they aren't going to be rolling in cash. The more powerful/valuable an item is the less likely it is to sell.
Just to clarify after reading your post when I say village I mean just that not a major town or important landmark. At most there'd probably be no more than a hundred people living in it and the surrounding lands, definately less than 200. Although some of your suggestions would make sense for larger places I don't want this for somewhere of major importance. For example if it has a harbour it just has some fishing boats in it and nothing big enough to justify a permanent position.
Its illegal here but I agree its one of the better ones to mark a kids memory and teach them not to do something until their old enough to understand Mr shiny fire is not your friend. You don't beat them till they bleed just one short sharp smack is usually enough from what I've read. I mean my mother used a wooden spoon on me and it didn't scar me for life.
Interestingly slimes are a fairly common threat in various sci fi settings. I recall one I red recently where there was this red stuff that a survey ship encountered on an asteroid and got covered. When the retrieval ships arrived they found a round red ball in place of a ship that tried to infect them (reaching out and covering the ship that got close, they burnt it off with the other ships engines). Being humans and thus lacking in common sense they took samples back to their lunar colony where it got loose. End of the story it was slowly spreading out from the lunar base and they were concerned if it reached the others they'd loose access to the outer systems as it was a necessary stop over point.
Jamie Charlan wrote:
One time I got to play a Kitsune (I want that boon SlimGuage) I had a good reason to not trust at least one other player (he nearly got the entire party killed on one occasion trying to follow me in order to find out where a hermit lived after the group decided they'd let me do it as I'd already met him and he was a hermit who lived alone in a very dangerous area because he disliked people) and so I kept my true form secret and hidden. Of course I did play some pranks on the guy like changing his clothes for a very flattering girls set I had made, not that he appreciated the comments in the bar that night.
Of course as I said this isn't universal and I can see some Kitsune having less control over their shape changes especially if they grow up in an area where its common and accepted so they don't actually see a reason not to have their tail pop out and wage when happy.
Another thing to consider is that there's a difference between my saying to mr murderhobo "Yes that +1 sword is X GP" and trying to pull that with the legally appointed king/duke/count who can call down a horde of murder hobos on me.
Remember you may be called on to provide magical services i.e. items as your tithe to your local lords.
I figure that tis more likley that the price breakdown is closer to . . .
Murderhoboes: 100% markup and party for a month.
There's also the fact as indicated your probably only going to actually sell items on an irregular basis so when you do make that profitable sell it has to see you through potentially months of no sales but still paying taxes.
I'm just wondering what would be common influential positions in a village council. They don't necessarily have to be official just a major voice in policy making. Any serious suggestions/thoughts greatly appreciated, what I have so far is . . .
Mayor: Head of village and responsible for its well being.
Magi: Spell caster of some description if present (not all villages would have them).
Priest: Voice of the gods.
Arms master: In charge of any weapons belonging to the village and head of its militia.
Guild Head: Appointed as a representative of any local guilds e.g. blacksmith, carpenter etc. Doubt there'd be enough for all roles (as there's likely only one of each) but a respected one the others trust to speak for them.
Adventurer: Like the magi not necessarily present but likely respected enough if ones retired there to run a tavern/farm/what have you.
Personally I'm of the opinion there's a wide body of spells out there like hygeine that adventurers never use but other elements of society do. A medieval magical society is a nice look at how magic can impact the day to day living in this era. For example . . .
Mage hand: Plant 1 row of seeds close to the one your doing yourself.
Each one for the low price of two chickens and a pig.
Then when you get to the nobles.
Plant Growth: Better crops, more food, more profit.
As long as wizardly numbers are low and have to make things by hand you wont see Eberron but you will see healthier, more long lived or more oppressed peasants and more luxurious items that aren't normally available to the nobility.
Actually I'm looking more for general weather issues like dust or rain. Endure elements, planar adaptation and the like are good for extreme hazards but not for keeping you dry in a thunderstorm or from inhaling the dust kicked up by your caravan and that's what I'm after.
I'm just wondering resist elements protects you against heat/cold and there's control weather at higher levels. Are there other spells people know of that provide protection against different environmental effects like rain, dust, glare?
I'm looking for two things here first off I'd prefer actual spells designed to protect against non harmful but unpleasant effects like pouring rain or heavy dust clouds. Failing that creative uses of existing spells to provide protection e.g. windwall to protect against a sandstorm.
Well if we're suggesting ideas he was a scout in the army while on rotation in the castle he had a tryst with one of the kings youngest daughters maids. While there he heard a scream and being a loyal soldier rushed to her room along with the maid who thought her charge was having a nightmare where they found her torn remains and a werewolf standing over her. It smacked him aside and ripped the maids throat out leapt out the window picking himself up he followed. Meanwhile other guards arriving saw the blood covered scout escaping from the scene of a gizzly double murder. Firing after him they hit him in the knee with an arrow. Dazed, injured and feaverish he eventually collapse and trnasitioned to a full lycanthrope. Eventually awakening he found he'd been declared a highly dangerous traitor to be killed on sight. Now he adventures to find ...
1) A cure or way to control his curse.
Some things are fine e.g. thus wont fit in the game what can we do instead. Dictating to a player that they change choices/actions to fit your ideal isn't. I had one GM I never played an elf with because he had a one true way approah and would overuse your choices ingane if they didn't fit.
When I use random generstors I always let my players choose if they want to come up with their own idea or use them. Some can create very strange results I remember one that generated a background for my character where I had a terrible secret, an evil twin brother, who died when young (gm decides is killed him) as a result of 3 random Rolls)
I now wantto.create a grumpy Irish dwarf who's grumpy because everyone thinks he's Scottish.
That wasn't meant to be an example of high level skill use just to illustrate the difference between tricky to do and supernatural effects. You can slow your fall by using a nearby surface through skilled acrobatics, you can't jump off the empire state building s just float to the ground by flipping, twisting and using your elite acrobatics skills. I do have high level skill uses but I figures I'd leave them till I can post the lot. Especially since based on another thread I want to edit them a bit.
Ill post some ideas when I'm not on a phone with a dying battery. However I will say I'm not a fan of the more impossible uses of skills I've seen here (function as featherfall, hold your breath forever) and would prefer more mundane ones. For example you can take no damage for one foot per rank so long as you are within arms reach of a wall/cliff/etc so if you fall off a 30' cliff you take no damage as you tap, hump and generally control your fall for the firsr say 15 feet (15 ranks) you control your fall, then it gets too much and you freefall the rest of the way. So someone with 15 ranks takes a 30 foot fall but only works out damage as if it were a 15 foot one.
I was looking back through some of my old suppliments and I noticed the entry that elven pregnancies last 2 years (from the days when an elf could live for up to 3,009 years depending on sub-race). Which got me wondering how long a pregnancy for a half breed would take. To use the above as an example a woman pregant with a half elf how long would it last that is would it be based off the mothers race, the fathers race or a mixture? Say its an woven woman would the pregnancy last 9 months, 9-18 months or 18 months?
Shain Edge wrote:
Yes and I houserule that doesn't exist. If your a master craftsman you can make amazing things but you can't make something magical. There should have been an in my game at the start of that sentence I'm not sure where it went.
Just a few things posted from my phone.
1) No city expects to catch everyone they just look for the obvious to randomly check e.g the apprentice scanning the gates gets a ping and the guards check everyone more closely. Otherwise its wave, wave, wave "Excuse me sir if you'd just step over here a moment.
2) Any group of adventurers will usually be fairly obvious and checked more closely as to their reasons for entering.
3) Unless your charm person just wont work. Even if its stilled, silent, has no material components and isn't noticed by another guard "Hey he's casting a spell" it only makes the apprentice favourable to you it doesn't mean he's just going to wave you through without question. You need to interract with him and if you ask him to not do his job well did you charm all the other guards and can you complete your business before it wears off and they start questioning things?
4) People seem to be insisting on a medieval style setting which it isn't. Magic is common and its going to change the way things work. Your average serf in rural district 9 will be the same but at higher levels there are going to be changes. Longer lived, healthier, better informed etc. Sure the average baron can't necessarily stop a 15th level wizard but he's going to have plans to deal with magic.
It comes down to magic prevelance and attitude. Magic is present in these peoples lives but how much makes an important difference. You have the range from few mages, few items and the party magic user might be one of 4 in the kingdom up to Everton levels of magi-tech. I have a scale but don't want to post from my mobile. Then you have attitude whig ranges from magic is bad if you see a mage kill them, cut off their hands, remove their tounge and burn their body up to everyone does it and no one thinks about it (when I have access to my computer I'll poist the scales and how they can affect things.
5) On the subject of crafting if you can't do magic you can't make a magic item and thats it. Howerr I have taken expanded master crafting from sonewhere (true 20 I think) so you can make better masterwork items that do things like well made (bonus to damage),, ornate (bonus to diplomacy), durable (more hp) and at the other end of the scale can have penalties. I also am working on an alternate downtime system to earn more gold from profession checks if you have a prolonged period of time to do so as it represents a build up of contacts and reputation rather than the "Hi you don't know me but I made this sword do you want to buy it?"
The Block Knight wrote:
THEN I really missed their point. This is my A phase run through to get a hang of the rules, what works, what I need to modify, what I should keep an eye out for. I'm not even running the fights just assuming best case scenario (why the group is 20/9 at the end of book 5 and I've decided to see how far they'll go). B phase I actually run the fights will not find the best way through. Then I'll consider running it for an actual group.
Lich: "Furthermore if I cast my spell on anything else such as this tree." FWOOOM "or this child."
Look on the bright side I just had to update my wiring rules and whoever was in charge of that amendment of changes was an utter moron. It contained such brillianace as . . .
Delete the sentence "43254 Cabling, control systems and inspection of fire safety mechanisms - fire" and replace it with "43254 Cabling, control systems and inspection of fire safety mechanisms." You'd think it be easier to say in the clause 43254 delete the word fire at the end of the sentence but nooooo. Then there were at least two paragraphs that were deleted to add the letters NZS to the standard applied so it became AS/NZS instead of just AS.
K177Y C47 wrote:
Lich: "If the fireball was a lie . . . why did you need to disprove it. I put to you that stand there and do nothing whilst I cast these speells and we see if they work. If they are a lie you need do nothing to remain unharmed but if your actually working to disprove them then by default you believe in them and are merely twisting the hypothesis and the theorum to meet your own preconceived ideas of what makes up reality. Thus you are in fact doing magic and calling it by another name."
don't forget to make certain you have hands so you can cast spells with somatic components.
If you were in my game I houserule that somatic components DON'T require hands unless you start with them. That is to say a creature spell casts as appropriate for its natural form. So if a creature has paws, tentacles, wings, etc its somatic components are all designed with that in mind. Its why a human shapechanged into an octopus can't use somatic components without the wild shape feat (houseruled a bit) because he's used to having arms that rotate at the shoulders, bend at the elbow and possess five fingers not tentacles that bend and twist along their whole length and end in a point. Same with verbal a creature who naturally talks in in clicks and chirps casts with clicks and chirps but can't form them if shapechanged into a human due to different vocal cords.
In that case I propose . . .
Rogue: 1/2 the current skill points, can only sneak attack an unconcious or tied up target, can't disable device over 20, other classes 12.
Monk: Hmmmmm I've got nothing.
Really so how does that work exactly? I mean say I cast polymorph any object on you and permanently turned you into an elf shouldn't you have access to any and all elf abilities until it was dispelled? Not disagreeing just don't recall seeing that rule and in a case like this it seems to be a problem when your permanently an elf but your not for type/subtype? I know it says in the transmutation section that you don't get all the abilities but it just makes no sense to me when your permanently changed that you don't get them.
I don't really have a specific use in mind I just don't like the fact that at highest levels (duration factor not class, very limited changes really) its a permanent effect and not an instantaneous one. Either way you are altered forever effectively its just that with the exisitng one it can be dispelled, stops if you enter an anti-magic zone, radiates magic whereas with my altered one it can only be reversed as it is what you are now. I'd be less bothered if it always had a duration even if it was measured in days/months but since you can make a permanent change I'd rather it was a proper change and not an ongoing effect. It would also help with the above problem, if you are now an elf you are an elf with all the benefits and drawbacks. If you get changed again into something else you lose the elf abilities (reselecting racial feats and the like).
I have no idea what any of those things are, but ... if the ritual can turn him into a hag, why can't it change his gender to match?
+1 there are already gender changing spells and items so why not. If she's conducting an experiment she wont really care if he objects to the hagification and maybe she'll even took him into it in exchange for power.
Old coot jokes . . . so tempting "Get outa my swamp you young adventurers."
Windows 7, Firefox.
Thing is its just on the reply on regular forum browisng the fonts just fine. May have been scaled fonts I have had problems with this mouse sending me back a page as there's a button on the side I can't turn off. Scrolling in worked nicely thank you, was worried it would change everything but seems its only affected the post page.
Liam Warner wrote:
I'll take that as a yes.
I was looking at Polymorph any Object http://paizo.com/prd/spells/polymorphAnyObject.html and I'm not really a fan of the permanent duration as its effectively an ongoing spell that can be dispelled. So I was wondering would it be balanced to just add another category specifically . . .
Duration Value: 9
remains as is except its now just 9 not 9+ and then above that we get . . .
Meaning if you get 11, 12 or 13 on the factor table (which does limit the changes stil) the change is instantaneous and thus can't be dispelled. It can obviously be undone by another casting but the object changed is now effectrively a new object not one under the ongoing effects of a spell if you see what I mean?
In my games, adamantine is black and mithral is basically chrome-colored. Then again, I remember some vague rules from 3.5 allowing you to magically dye an item whatever color you want when you make it magical.
"Here's your armour Ronald the Mcho."
So the colour depnhds on what illuminates it?
Karl Hammarhand wrote:
5-7000 years, I want to see some history. Then I get home and have the power to ressurect my dead friends and family, cure disease, end suffering on a scale unimaginable now. Yeah, I'd take that ride.
around 1000 AD tops. If you get the sex change 2nd level spell move down the road and call yourself Willamina I'm sure you'll find being a girl gives you some very different experiences than being a guy in those days especially if the local lord takes a fancy to you.
Liam Warner wrote:
No other idea?
Ellis Mirari wrote:
Its what got me thinking about this in the first place. For some its a great deal while for others its horrble (also why I was curious how other factos e.g. not getting power till you reach the current date, onlyh getting mythic etc would affect your choices). I don't really care what people would want to be only whether they as in YOU the person you are now not some character in a game would take the deal. Would you never see your familiy, friends for hundreds of years in exchange for power you couldn't get otherwwise?
Like most deals it depends on the person offer say 6/1 to a regular person in exchange for their HAVING to live the remaining years as the opposite sex and its a dubious trade, make teh same offer to a transgendered person and it leaves them wondering what the price is meant to be.
I think I'll need to make another thread in a few months where I stipulate any power gained is gained after you get back andyou need to live through the centuries with only what you know/can do now and learn over that time. Maybe throw in enough money to live on for a few weeks, speaking the local language. resurection if killed and healing from anythjing in time (normal healing rate i.e. a broken arm takes months to heal but you will eventually recover from antyhing regrow limbs, restore nerve damage etc).; Anything else like even 1 level in a martial class of choice is too open to abuse it seems.
I do think a lot of peoople who are leaping at the centuries of knowledge don't really understand just how much of a burden that long a time period would be (althoguh giving X levels at the start seems to avoid a lot of the problems).
I'd say yes.
Sounds like the real world.
For anyone (like the OP) who cares about the original question of comparability and compatibility of mythic vs. divine (vs. epic):
They came under my etc. My point is that Epic is designed to keep improving your character past 20 which mythic does very, very poorly if at all while on the other hand Mythic can be layered quite well (assuming game is designed for it) from level 1 while Epic doesn't work there at all. I stand by my statement that Mythic and Epic rules are too very different things.
Entirely off topic but I want that gamer power sooooo many possibilities and what does he mean he doesn't need luck I always raise it by 1 per level and in real life having good luck is even more important.
True there are options which is why I didn't want to get too specific about what happens next and just see if people would take the deal.
Arctic Sphinx wrote:
They say one of the signs of madness is not believing your mad in the first place.
As for when t doesn't really matter I was assuming when you took the deal but either works.
Again no need to say what you'll be or take it to my other thread on that matter but no psionic classes aren't off the table.
No need to say what you'd be (I have a thread for that) just that you'd take the full 900 years for max level.
Well all I'm really after here is your inital response of yes you would take the power evertyhing else is sort of eemrging from response to posts. I'm just curious if peopel were offered power in exchange for living through several centuries of history would they take it. Maybe they run afoul of hte inquisition and spend 221 years in prison, maybe they found an empire and rule for centuries its beyond the scope of the question. We can't predict the future so all I'd like to know is whether people would take the power (levels, mythic ranks, both) in exchange for being seperated from everyone they know for a prolonged period of time the more powerful they wish to be the longer the period is.
As I said the mechanical class abilities are converted to a "real world" equivilent e.g. +20 BAB to an extensive knowledge of fighting techniques or in this case you'd be like Rasputin, black beard, trotsky and are ridiculously hard to kill.
Gabriel Garcia Moreno
Had his kneck, head and brain sliced through with a mechete and his left arm and right hand cut off, shot six times in the chest and slashed another 14 times before falling and writing "God does not die" in his own blood then after the attackers fled survived another 15 minutes before succumbing to his wounds.
I am trying to be clear about the situation but people keep coming up with stuff I didn't anticipate. I mean take the first response of using a stasis spell to skip the centuries when I thought I'd been clear living through them was part of the price. Obviously not so I tried to reclarify it what I have in mind is to me simple I'm just obviously not getting it across.
As I said in my post basic premise if you live (as in on earth, active, awake, LIVING those years in exchange for power). I'm just offering up several different scnearios to see which ones people would take the offer on. Basic premise is class levels no mythic but if you wouldn't take that would you take class levels and mythic? If you would take that would you hesitate if you get mythic but no class levels or nothing but you and your currently exisitng skills.