Liam grew up travelling the Iron Marches with his itinerant father Ruonn, who was a fisherman and trapper. Ruonn was no warrior, but he sympathised heavily with the Hand of Jorin, and often acted as a carrier of coded messages between cells. Ruonn lost most of his extended family years ago to Dwarven negligence or outright punishment, and later his wife, and would quietly spread the word of Kurnan to whatever human settlements he visited. Their life on the road together was simple, and for the most part pleasant, until Ruonn grew ill in the highlands one winter and died in Liam's arms in the middle of nowhere.
Arriving in Three Oaks without his father, Liam found himself roaring drunk, and committed minor crimes that he can't really remember. He found himself sentenced to six months service in the militia, which he mainly found tolerable as he spent a lot of his time patrolling the countryside with other young people. He became something of a likeable troublemaker, and though he did get reprimanded on several occasions, he left on fairly good terms with both grunts and officers (officers that weren't dwarves of course). He learned most of his proficiency with weapons here, and found himself favouring the shortspear, as it was most similar to the fishing spear. Unless the situation is very serious however, Liam still prefers to use his fists rather than weapons.
Since then, Liam has tried to continue his father's work, although being naturally a much more fiery and impulsive man than the always-thoughtful Ruonn, he has taken a much more active role. Weaned on fireside stories in scores of taverns, and always forced to quickly adapt to new social situations, Liam was born with, and has since honed, a silver tongue. He knows hundreds of stories that, subtly or not, extol the virtues of humanity (and halflings) and the entire pantheon of gods while pointing out the foibles of the dwarves and their divine patron. He continues to travel the Marches, with fishing net and spear, telling tales and fables wherever he travels, avoiding as much as possible the stern eyes of dwarves. He supplements his rather meagre fishing income with petty thievery, usually from those he can justify stealing from (humans that freely consort with their oppressors, anyone who does him wrong, and of course dwarves). He has discovered his latent magical talent, which seems to have evolved organically from his roles as both storyteller and thief, reflecting his favoured methods of interacting with the world.
Handsome, quick-witted, sharp-tongued, hard-knuckled and fleet of foot, if Liam has a failing it is his impulsivity and lightning-quick bursts of anger. His anger is not helped by his over-enthusiastic view of drinking alcohol, and he has been in more than a few scuffles involving the male companions of pretty girls. He finds it hard to back down from shows of male dominance, be it a challenge of skill, fists, or wits, and if he defeats somebody he tends to be mercilessly mocking and disdainful until one of them leaves the area. Of course, he doesn't always come out on top (he has the bent nose to prove it), and usually when he fails he will childishly continue to goad his rival, even if it costs him further beatings.
However, Liam is truly a lover of people, and loves being around most folk. Despite his shortcomings, he is a genuinely warm-hearted soul, and would rather give than take. Children, pretty girls, men who like an ale (and are less handsome and witty than he) and solid old gaffers - these are his favourite types. Quick with a grin, a wink, or a helping hand, Liam would do just about anything for his fellow humans, and has put himself in a few tricky spots to help out the Hand already. Just don't proclaim your support of the dwarven hypocrisy within earshot...
Male human Bard 4
CG Medium Humanoid (5'8" 165 lbs.)
Init +2 Perception +3
==DEFENCE== AC 14, touch 12, flat-footed 12 (+2 dex, +2 armour)
Fort +1, Ref +6, Will +2
==OFFENCE== Spd 30ft./x4
Melee Shortspear, +6 1d6+2 (20/x3)
Melee Dagger, +5 1d4+2 (19-20/x2)
Melee Unarmed attack, +5 (1d3+2 20/x2)
Ranged Net, +5 (10ft.)
==STATISTICS== Str 14 Dex 15 Con 10 Int 14 Wis 7 Cha 18
Base Atk +3, Cmb +5, Cmd 16
Feats Exotic Weapon Proficiency (Net), Improved Unarmed Strike, Weapon Focus (Shortspear)
Skills Acrobatics +2, Appraise +2, Bluff +11 (+12 vs possibly attracted targets), Climb +2, Craft +2, Diplomacy +11* (+12 vs possibly attracted targets), Disable Device +3 (+5 w/MstrWrk Thieves Tools), Disguise +4, Escape Artist +2, Fly +2, Handle Animal +4, Heal -2, Intimidate +11, Knowledge (Arcana) +4, Knowledge (Dungeoneering) +4, Knowledge (Engineering) +4, Knowledge (Geography) +9, Knowledge (History) +8, Knowledge (Local) +10, Knowledge (Nature) +4, Knowledge (Nobility) +4, Knowledge (Planes) +4, Knowledge (Religion) +8, Linguistics +2, Perception +3, Perform (Oratory) +11, Perform (Dance) +8, Profession (Fishing) +3, Ride +2, Sense Motive +11*, Sleight of Hand +8, Spellcraft +7, Stealth +9, Survival +2, Swim +2, Use Magic Device +8
* Bardic Knowledge (add half level to Knowledge checks and use untrained - calculated above))
* Bardic Performance 13 rounds/day (Countersong, Distraction, Fascinate, Inspire Courage +1, Inspire Confidence +2)
* Versatile Performance (use Oratory skill bonus for Diplomacy and Sense Motive)
* Well-Versed (+4 saves vs. bardic performance, sonic and language based effects)
* Charming: Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
* Militia Veteran (Three Oaks): Your first job was serving in a civilian militia inThree Oaks. Skills learned through daily drilling and protecting your fellow townsfolk gave you special insight into military life. You gain a +1 trait bonus on Survival, and it is always a class skill for you.
Tanglefoot bag x3
Thieves tools, Mwk
Cold weather outfit
2 barrels of smoked fish