Woman

Lia Corlas's page

8 posts. Alias of PsionicFox.


Full Name

Lialda "Lia" Corlas

Race

Half-Elf

Classes/Levels

Ninja 1/Inquisitor 3

Gender

Female

Size

Medium. (5'6")

Age

17

Alignment

Lawful Neutral.

Location

Lanzhu

Languages

Common, Elven, Private Sign Language.

Occupation

Ex-Cutpurse, Apprentice monster-slayer.

About Lia Corlas

LIALDA "LIA" CORLAS CR 3
Female Half-Elf Inquisitor (Wordcaster) 3 Ninja 1
LN Medium Humanoid (Elf, Human)
Init +9; Senses Low-Light Vision; Perception +12
--------------------
DEFENSE
--------------------
AC 17, touch 13, flat-footed 14. . (+4 armor, +3 Dex)
hp 28 (4d8+4); Judgement of Sacred Healing 2
Fort +4, Ref +7, Will +8
Defensive Abilities Judgement of Sacred Protection +1; DR Judgement of Sacred Resiliency 1: Magic; Immune sleep; Resist Elven Immunities, Judgement of Sacred Purity +1, Judgement of Sacred Resistance 4 (-Choose-)
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Masterwork Cold Iron Sword, Aldori Dueling. +7 (1d8+2/19-20/x2) and
. . Masterwork Silver Dagger. +7 (1d4+1/19-20/x2) and
Special Attacks Agile Feet (6/day), Judgement of Sacred Destruction +2, Judgement of Sacred Justice +1, Judgement of Sacred Piercing +2, Judgement of Sacred Smiting (Magic), Sneak Attack +1d6
Spell-Like Abilities Detect Alignment (At will)
Inquisitor (Wordcaster) Spells Known (CL 3, +6 melee touch, +6 ranged touch):
1 (4/day) Lesser Cure (DC 14), Radiance (DC 14), Simple Order (DC 14), Spook (DC 14)
0 (at will) Boost (DC 13), Boost (DC 13), Acid Burn (DC 13), Bleeding Wounds (DC 13), Cramp (DC 13), Decipher, Sense Magic
--------------------
STATISTICS
--------------------
Str 14, Dex 18, Con 12, Int 15, Wis 16, Cha 12
Base Atk +2; CMB +4; CMD 17
Feats Combat Reflexes (5 AoO/round), Precise Strike, Weapon Finesse
Traits Elven Reflexes, Fencer
Skills Acrobatics +10, Bluff +8, Climb +8, Diplomacy +5, Escape Artist +7, Fly +3, Intimidate +2, Knowledge (Arcana) +7, Knowledge (Nature) +7, Knowledge (Religion) +7, Perception +12, Ride +3, Sense Motive +11, Sleight of Hand +8, Stealth +15, Survival +8, Swim +1, Use Magic Device +6 Modifiers Monster Lore
Languages Common, Elven, Private Sign, Tien
SQ Elf Blood, Inquisitor (Wordcaster) Domain: Travel, Inquisitor Meta Word Limit (1/day), Judgement (1/day) (Su), Poison Use, Solo Tactics (Ex), Teamwork Feat (change 3/day), Track +1, Versatile Vest (empty)
Combat Gear Masterwork Armored Coat, Masterwork Cold Iron Sword, Aldori Dueling, 2x Masterwork Silver Daggers, Other Gear Cloak of Elvenkind, Potion of Cure Light Wounds (3), Versatile Vest.
--------------------
SPECIAL ABILITIES
--------------------
Agile Feet (6/day) (Su) For 1r, you ignore difficult terrain.
Combat Reflexes (5 AoO/round) You may make up to 5 attacks of opportunity per round, and may make them while flat-footed.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Fencer +1 to hit with dagger or sword AoOs.
Inquisitor (Wordcaster) Domain: Travel Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Inquisitor Meta Word Limit (1/day) A wordcaster can only use meta words a number of times a day equal to half his caster level in his wordcasting class (minimum 1).
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +2 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 2 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +2 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 4: -Choose- (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Poison Use You don't accidentally poison yourself with blades.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Teamwork Feat (change 3/day) Swap your most recent Teamwork feat for another
Track +1 +1 to survival checks to track.