Male Dwarf Ranger (Beast Master) 2
LG Medium Humanoid (dwarf)
Init +3; Senses Darkvision; Perception +7
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 22 (2d10+4)
Fort +5, Ref +6, Will +3
Defensive Abilities Defensive Training
Speed 20 ft.
Melee Dagger +4 (1d4+2/19-20/x2) and
. . Scythe +4 (2d4+3/x4)
Ranged Longbow +5 (1d8/x3)
Ranger (Beast Master) Spells Prepared (CL 0, 4 melee touch, 5 ranged touch):
Str 14, Dex 16, Con 14, Int 10, Wis 15, Cha 8
Base Atk +2; CMB +4; CMD 17
Feats Point Blank Shot, Precise Shot
Traits Conspiracy Hunter (Sense Motive), Indomitable Faith
Skills Acrobatics +0, Climb +3, Escape Artist +0, Fly +0, Handle Animal +4, Knowledge (nature) +5, Perception +7, Ride +0, Sense Motive +8, Spellcraft +1, Stealth +4, Survival +7, Swim +3
Languages Common, Dwarven
SQ Enemies: Humanoids (Human) (+2 bonus), Greed, Hardy +2, Hatred +1, Slow and Steady, Stability +4, Stonecunning +2, Track +1, Wild Empathy +1
Combat Gear Arrows (63), Dagger, Longbow, Scythe, Studded Leather; Other Gear Backpack (empty), Blanket, winter, Flint and steel, Grappling hook, Holy symbol, silver (Erastil), Ink (1 oz. vial, black), Inkpen, Paper (sheet) (10), Pouch, belt (empty), Rations, trail (per day) (4), Rope, hempen (50 ft.), Tindertwig (5), Twine (50'), Waterskin
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
background revised for clarity:
Lhuar grew up in a small village, and his parents rarely if ever visited the city known as Westcrown. When they did go to the city they were quick to leave. As he became older, and more capable of taking care of himself he would prefer to stay behind at the village since the trip was never enjoyable anyway.
Decades later, and after he had developed a strong bond with Erastil he made his first trip into the city since the time he was about 14 years old. The change in the city was substantial shall I saw substantial, or was it that he had not been able to see things as they really were when he was younger? Either way he noticed that the people often had a certain timidness or as he would call it fear that pushed them into obedience.
After returning home he spoke to his parent who informed him that things have gotten worse over the years. Knowing their son the way they did they knew he might try to get involved. He was simply told that to take on an entire city was impossible, and that while his ideals were noble he should not die foolishly. Thanking them for their advice he packed his things, and set off to Westcrown hoping to find allies.
Animal Companion: Snake, Constrictor which is unnamed at the moment.
What I bring to the party: knowledge nature, perception, sense motive, ranged combat, scouting ability, and Lhuar is useful when out in the wild, among other things.
I would like to refluff the Indomitable Faith trait to represent the fact that people have often given him a hard time about righting wrongs. It annoys him even when he knows they are just joking.