Blackfire Adept

Les'Zanthre's page

4 posts. Organized Play character for GM Sapphire Fox.


Full Name

Les'Zanthre

Race

Tiefling

Classes/Levels

Magus

Gender

Female

Size

Medium

Age

34

Alignment

Neutral Good

Deity

Apsu

Languages

Common, Infernal, Abyssal, Kelish, Draconic, Shadowtongue

About Les'Zanthre

Les'Zanthre
Female daemon-spawn tiefling magus (bladebound) 5 (Pathfinder Player Companion: Blood of Fiends 19, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Magic 9, 47)
NG Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 22, touch 16, flat-footed 17 (+5 armor, +1 deflection, +5 Dex, +1 natural)
hp 48 (5d8+20)
Fort +7, Ref +7, Will +5
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee black blade +10 (1d6+7/18-20)
Special Attacks arcane pool (+2, 6 points), spell combat, spell recall, spellstrike
Spell-Like Abilities (CL 5th; concentration +3)
. . 1/day—death knell (DC 10)
Magus (Bladebound) Spells Prepared (CL 5th; concentration +10)
. . 2nd—mirror image (2), scorching ray
. . 1st—shocking grasp (6)
. . 0 (at will)—detect magic, mage hand, open/close (DC 15), ray of frost
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Statistics
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Str 7, Dex 21, Con 14, Int 20, Wis 11, Cha 7
Base Atk +3; CMB +1; CMD 17
Feats Dervish Dance[ISWG], Intensified Spell[APG], Toughness, Weapon Finesse
Traits magical lineage, reactionary
Skills Acrobatics +10, Knowledge (arcana) +10, Knowledge (dungeoneering) +9, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +9, Knowledge (religion) +6, Perception +7, Perform (dance) +0, Sense Motive +2, Sleight of Hand +8, Spellcraft +13, Stealth +6, Use Magic Device +6; Racial Modifiers +2 Sleight of Hand
Languages Abyssal, Common, Draconic, Elder Thing, Infernal, Kelish, Shadowtongue
SQ black blade, black blade: arcane pool, black blade: energy attunement, black blade: strike, black blade: telepathy, black blade: unbreakable, prehensile tail[ARG]
Other Gear +1 mithral chain shirt, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +1, headband of vast intelligence +2, ring of protection +1, magus starting spellbook, 1,444 gp
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Special Abilities
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Arcane Pool +2 (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (2/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points.
Black Blade: Strike +2 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Darkvision (60 feet) You can see in the dark (black and white only).
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

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