Laori Vaus

Leona Amalas's page

31 posts. Organized Play character for Draxia Molamos.


Full Name

Leona Amalas

Race

Elf 1 | Init:+2 | HP 6/6 | AC 13 | Str-2, Dex+2, Con+1, Int+5, Wis+0, Cha-1 |

Classes/Levels

Hedge Witch, Hex Channeler

Gender

Female

Size

6'1

Age

30

Special Abilities

Healing Hex, Evil Eye

Alignment

Neutral Good

Deity

Patron healing

Languages

Common, Elf, Sylvan

Strength 7
Dexterity 15
Constitution 12
Intelligence 20
Wisdom 10
Charisma 9

About Leona Amalas

Init:+2
Fortitude+ 2
Reflex+ 1
Will+ 2

Armor/CMD:
Armor Class:13
Flat-Footed:10
Touch:11
Combat Maneuver Defense
CMD: 9

Familiar:Parrot +3 Linguistics.

Harold:
Speaks Sylvan
XP 65
N Tiny animal
Init +2; Senses low-light vision; Perception +6
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +2, Ref +4, Will +2
Speed 10 ft., fly 40 ft (average)
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
Skills Fly +6, Perception +6
SQ sound mimicry
The master of a parrot familiar gains a +3 bonus on Appraise checks.
Sound Mimicry (Ex)
* Speaks one language of its master’s choice as a supernatural ability.

Spellcasting:
Hexes
Healing Hex
Evil Eye
Prepared Cantrips 3
Detect Magic
Spark
Stabilize
Prepared Spell 1
Shadow Trap

Class & Race Abilities:

Elven Immunities: Immune to sleep and +2 against saving throw: enchantment spells and effects
Spontaneous Healing
Emphatic Healing
Elven magic: +2 on caster level checks made to overcome spell resistance. +2 spellcraft checks made to identify the properties of magical items.
Low light vision: see twice as far as humans in din light
Keen Senses:+2 perception checks

Feats/Traits:

Extra Hex:You gain one additional hex. You must meet all of the prerequisites for this hex.
Outcast’s Intuition:You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you. In addition, your caster level is treated as 1 level higher for the purposes of any attempts to dispel your magic.
Pragmatic Activator:You may use your Intelligence modifier when making Use Magic Device checks instead of your Charisma modifier.

HEDGE WITCH:Spont healing 4th lvl. A hedge witch can channel stored spell energy into healing spells that she did not prepare ahead of time. The witch can “lose” any prepared spell that is not an orison in order to cast any cure spell of the same spell level or lower, even if she doesn’t know that cure spell.

HEX CHANNELER: At 2nd level, a hex channeler can call upon her patron to release a wave of energy from herself or her familiar. A good witch channels positive energy. Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the witch. The witch can channel energy a number of times per day equal to 3 + her Charisma modifier
This burst heals or deals 1d6 points of damage

Skills:
Heal+4
Knowledge (arcana) +9
Knowledge (nature) +9
Knowledge (planes) +9
Perception +3
Spellcraft +9
use Magic Device +9
Linguistics +3
Sense motive +1