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Leon Cross's page

346 posts. Alias of havoc xiii.


Ninja 1/Shadow Assassin 4 (HP 37/37 AC 17, T 14, Flat 13 -F+3 R+10 W+8 Init +6/8; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Strength 20
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 18
Charisma 11

About Leon Cross

Race: Dhampir | Size: M | Class/Levels: Ninja 1 Shadow Assassin* 4
Gender: Male | Age: 69 | Alignment: LE
STR: 20 (+5) DEX: 18 (+4) CON: 14 (+2)
INT: 10 (+0) WIS: 18 (+4) CHA: 11 (+0)
Fort: +3 | Ref: +10 | Will: +8
AC: 17 (+3 armor, +4 Dex ) | HP: 37/37
Flatfoot: 13 | Touch: 14 | CMD: 22

MW Studded Leather:

Armor bonus: +3
Dex Bonus: +5
Armor Check: -0
ASFC: 15%
Weight: 20lbs
Speed: Full


Base Attack Bonus: +3 | Initiative: +6/+8| CMB: +8
Movement 30 feet
Deadly Focus +4


- Attack Bonus: 10/14
- Damage: 1 d8 + 6/8 9 10/12 + sa 1d6
- Critical: 18-20 x2
- Type: S
- Weight: 6lbs
- Location: Right shoulder

Cold Iron Wakizashi:

- Attack Bonus: 8/12
- Damage: 1 d6 + 5/9 + sa 1d6
- Critical: 18-20 x2
- Type: S/P
- Weight: 2lbs
- Location: Lower Back

push knives (daggers):

- Attack Bonus: 8/12
- Damage: 1 d4 + 5/9 + sa 1d6
- Critical: 20 x2
- Type: S-P
- Weight: 1lbs
- Location: hidden in back of belt

Boot Blade:

- Attack Bonus: 8/12
- Damage: 1 d4 + 4/8 + sa 1d6
- Critical: x2
- Type: P
- Weight: 2lbs
- Location: Right boot

Arm Blade MW:

- Attack: +9/13
- Damage: 1 d6 + 5/9 + sa 1d6
- Critical: 19/20 x2
- Type: P
- Weight:-
- Location: Right arm

Unarmed Strike:

- Attack Bonus: 8/12
- Damage: 1 d3 + 5/9 +1d6sa
- Critical: x2
- Type: P-B


- Attack Bonus: 8/3 - 12/7
- Damage: 1 d3 + 5/9 +1d6sa
- Critical: x2
- Type: P/S/B

Throwing Knife:

- Attack Bonus: 7
- Damage: 1 d3 + 5 + 1d6 + sa 1d6
- Critical: x2
- Type: P
- Range 10ft
- Ammo: 18 bandolier across chest
- Weight: 10lb
- Notes: can throw two in main hand

MW Shuriken:

- Attack Bonus: 7/11
- Damage: 1 d2 + 5/9 + 1d6 + sa 1d6
- Critical: x2
- Type: P
- Range 10ft
- Ammo: 10 right wrist; 10 left wrist
- Weight: 2
- Notes: drow poison applied


- Attack Bonus: 7
- Damage: 1 d6 + sa 1d6
- Critical: x3
- Type: P
- Range 60ft
- Ammo: 10 common arrows; 5 blunt; 5 grappling
- Weight: 2
- Notes:



(Ranks + class skill + ability + Miscellaneous = total)
- Acrobatics (Dex) 5 + 3 + 4 + 7 = 19
- Bluff (Cha) 1 + 3 + 0 + 2 = 6
- Craft (alchemy Int) 3 + 3 + 0 + 1 = 7
- Disable Device (Dex) 5 + 3 + 4 + 2 = 13
- Heal (Wis) 1 + 0 + 4 + 0 = 5
- Intimidate (Cha) 3 + 3 + 0 + 2 = 7
- Linguistics (Int) 2 + 3 + 0 + 0 = 5
- K-Religion (Int) 5 + 0 + 0 + 0 = 5
- Perception (Wis) 4 + 3 + 4 + 2= 13
- Profession Mercenary(Wis) 2 + 3 + 4 + 0 = 9
- Sense Motive (Wis) 5 + 3 + 4 + 4 = 16
- Sleight of Hand (Dex) 1 + 3 + 4 = 8
- Stealth (Dex) 5 + 3 + 4 + 6 = 18



+2 Dexterity, +2 Charisma, –2 Constitution: Dhampirs are fast and seductive, but closer to death than most mortals.

Senses: Low-light vision and darkvision 60 feet.

Paranoid: +2 racial bonus on Sense Motive and Initiative.

Undead Resistance: Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects.

Negative Energy Affinity (Ex) The creature alive, but reacts to positive and negative energy as if it were undead—positive energy harms it, negative energy heals it.

Light Sensitivity (Ex) Creatures with light sensitivity are dazzled in areas of bright sunlight or within the radius of a daylight spell.

Fangs: On occasion, a dhampir may inherit his father's fangs. He can choose to bite his opponent, dealing 1d3 points of damage as if using a natural bite attack. This racial trait replaces the spell-like ability racial trait.

Resist Level Drain(Ex): A dhampir takes no penalties from energy draining effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.

Languages: Dhampirs begin play speaking Common. Those with high Intelligence can choose any language as a bonus language (except druidic and other secret languages).



Ninja/Shadow Assassin Youxia Archetype:

Combat Focus (Ex): At 1st level, the youxia selects one weapon with which he is profcient to be his wushu weapon. The youxia adds 1/2 his youxia level to his CMD when armed with his wushu weapon. Additionally, the youxia is considered to have Improved Unarmed Strike for purpose of qualifying for feats, and may make wushu weapon atacks rather than unarmed atacks when using Gorgon’s Fist, Medusa’s Wrath, Scorpion Style, or Stunning Fist.

Ki Pool: At 2nd level, a youxia gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a youxia’s ki pool is equal to 1/2 his youxia level + his Wisdom modifer. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. A youxia who has a ki pool from some other source (such as the monk ki master archetype package) adds his total number of ki points together, and can spend them on any ki abilities he has access to from any source.

Ki Talents: As a youxia gains experience, he learns a number of talents that grant him new ways to spend his ki pool. At 2nd level, a youxia gains one ki talent. He gains an additional youxia talent for every 2 levels attained after 2nd level. A youxia cannot select an individual talent more than once.

Healing Chi (Su): The youxia can use his ki power to heal himself or others. He gains the lay on hands ability as if the youxia were a paladin, using his youxia level as his paladin level. The youxia gains mercies as a paladin of the same level. Rather than having access to lay on hands a set number of times per day, the youxia must spend one ki point each time he uses the ability.

Hammer Blow (Ex):As a swift action, after a successful atack roll with his wushu weapon, the youxia may spend one ki point to increase the damage of his atack by +1d6. The extra damage increases to +2d6 at 6th level, +3d6 at 11th level, and +4d6 at 16th level. The youxia may use this ability only once per round.

Poison Use:
At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.

Sneak Attack:
If a ninja can catch an opponent when he is unable to defend himself effectively from his attack, he can strike a vital spot for extra damage.
The ninja’s attack deals extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the ninja flanks his target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two ninja levels thereafter. Bonus damage from sneak attack is precision damage. Should the ninja score a critical hit with a sneak attack, this precision damage is not multiplied. Ranged attacks count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (such as a sap, whip, or unarmed strike), a ninja can make a sneak attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, even with the usual –4 penalty. The ninja must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot.

Deadly Focus (Su) +4
Once per day a shadow assassin can call on his mystic training to focus all his power, agility, determination and training with light weapons on the effort to kill a single target. As a swift action,the shadow assassin chooses one target within sight to be the target of his deadly focus. When attacking with a light weapon, bolas or shuriken the shadow assassin adds a bonus to his attack and damage rolls made against the target of his deadly focus. This bonus is equal to the shadow assassin’s Wisdom bonus (if any), to a maximum of his class level. The deadly focus effect remains until the target of the deadly focus is dead or the next time the shadow assassin rests and regains the uses of his daily abilities.

If the target of a shadow assassin’s deadly focus dies, the shadow assassin may clear his mind and regain the use of his deadly focus. Such focus requires fifteen minutes of rest and quiet contemplation.

Refocusing ends his deadly focus bonus against any previous target, even if that target should somehow be restored to life and attack on the same day. If the target of a shadow assassin’s deadly focus does not die, the shadow assassin cannot regain the use of this ability until he rests and regains all his daily abilities.

A shadow assassin is trained to be one with the shadows, wrapping himself in mystic cloaks of darkness. The effects of shadowmeld work only in areas of dim or less light. Even a single square of dim light is enough, as long as the shadow assassin is in it, as is an area concealed by dust or smoke. Occasional shadows scattered around areas considered normally or brightly lit does not qualify. As the shadow assassin gains levels, his shadowmeld grants the powers listed below.
Stealth Bonus (Su)
At second level and above a shadow assassin adds his class level to all Stealth checks made in conditions of dim or darker lighting. This bonus does not stack with any bonus to stealth gained from invisibility effects, and works even against targets with darkvision,scent,or similar sense.
Skill Bonus (Su): At 4th level and above the shadow assassin’s comfort within and mastery of shadows allows him to add half hisclassleveltoanyAcrobatics,Bluff,Climb, Escape Artist or Sleight of Hand check made in conditions of dim or darker lighting.

Shadow Style
Though all shadow assassins focus on concealment, special weapon training and a mystic connection to the power of shadow, there are numerous specific paths that training can take. At 2nd level every shadow assassin selects one shadow style from the list below, to represent the direction his particular training takes them. At 6th, 11th, 15th and 19th level the shadow assassin may select additional shadow styles, which may continue his existing training (selecting the same style a second or in some cases a third time) or he may choose a new style.

In many lands each clan of shadow assassin has a specific style it trains all its members in, and the secrets of those styles are closely guarded secrets the clan kills to protect.
Exotic Weapon Style (Ex):
Any shadow assassin ability the character has that is normally limited to light weapons may also be used with any exotic weapon the character is proficient with. This ability does not grant proficiency with any additional exotic weapon, it just allows such weapons the character is proficient with to count as light weapons for class abilities. The shadow assassin may also gain the benefits of the Combat Expertise feat with any exotic weapon with which he is proficient.

At 6th level, the complex and confusing movements of the shadow assassin’s exotic weapon also grant him a +2 bonus to his CMD whenever he is wielding an exotic weapon he is proficient with. At 10th level this increases to a +4 bonus to his CMD.

If this shadow style is selected a second time, the shadow assassin treats any exotic weapon he is proficient with that has a x2 critical multiplier as if it had a x3 multiplier.

Shuriken Style (Su):
A favored weapon of many shadow assassins, shuriken are not particularly effective as ranged weapons unless they are used to deliver poison. This shadow style instead imbues each shuriken thrownwithabitofsolidshadow,increasing the amount of damage done by any shuriken the shadow assassin throws by +1d6. This increases to +2d6 at 6th level, and to +3d6 at 10th level. The additional damage is treated as being normal piercing weapon damage. Thus a 2nd level human shadow assassin deals 1d2+1d6 damage with a shuriken attack.
If selected a second time, the shadow assassin increases the enhancement bonus to attack and damage of any shuriken he throws by +1 for every six full class levels. If selected a third time, the shadow assassin may forgo granting part or all of the additional enhancement bonus to instead give his thrown shurikens the following magic abilities for the listed cost (see table 15-9 in the Pathfinder Core Rulebook): distance (+1 enhancement), frost (+1 bonus), seeking (+1 bonus), speed (+3 bonus).

Shadow Talents
As a shadow assassin gains experience, he learns a number of talents that aid him and confound his foes. Starting at 3rd level, a shadow assassin gains one shadow talent. He gains an additional shadow talent for every 4 levels of shadow assassin attained after 3rd level. A shadow assassin cannot select an individual talent more than once.

Talents marked with an asterisk add effects to targets of a shadow assassin’s deadly focus. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made.
[I]Style Mastery Shuriken Style: This talent allows a shadow assassin to make an additional shadow style selection. The shadow assassin must meet any prerequisites of the style, and this talent may only be selected once.

Evasion (Ex): At 4th level and higher, a shadow assassin can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takesno damage. Evasion can be used only if the shadow assassin is wearing light armor, medium armor, or no armor. A helpless shadow assassin does not gain the benefit of evasion.


Lvl3: Offensive Training: Katana
Lvl4: Lucky
Lvl5: Strong

Ninja are proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. They are proficient with light armor but not with shields.
A shadow assassin is proficient in all simple weapons, all light weapons, as well as bolas,net, repeating crossbow (light only), shuriken,spiked chain,and whip. The shadow assassin is proficient with light armor and small shields, but not heavy shields or tower shields.
Secret Language handsigns
Free Cities (Spanish)


Lvl1: Unarmed Strike
Lvl1 bonus: Shadow Stalker +2 initiative, perception, stealth, survival in dim light leave no trace
Lvl3: Snake Style
Lvl5: Weapon Focus katana

Platinum: 0
Gold: 518
Silver: 0
Copper: 0

Clockwork Right Arm
Boots of Elvenkind +5 acrobatics
Portable Alchemist Lab

Adventurer's Sash:

Masterworks Thieves Tools
Interrogation Tools (+2 Intimidate -1 Sense Motive)
Smoke pellets(9)
Caltrops (2 bags)
4 potions of inflict light wounds

Poisons belt pouch:

Drow poison injury 13 — 1/min. for 2 min. unconscious 1 min./2d4 hours 1 save 75 gp (30)

Black adder venom injury 11 — 1/rd. for 6 rds. 1d2 Con 1 save 120 gp (10)


Leon is a professional and always has an air of control about him. Every move he makes or word he speaks is calculated to achieve a desired effect. He never allows emotions or the circumstances, no matter how dire, to master him. One aspect of his professionalism that is rare in a man whose business is killing is that he almost never kills unless it is necessary or unless he has been hired to do so. He is loyal to the death to those he deems worthy of such loyalty, though currently that only extends to his wife. Will do anything to keep himself and Aurora alive...even if it costs him his soul. Has vowed to never leave an enemy in his wake.


Short spiky black hair. Amber eyes that lose almost all color,leaving his eyes an almost crystalline glow to them. His body is sculpted muscle from long hours of practicing with a blade and other fighting tools. His back is covered in scars that look to have been caused by a whip he also has a distinct scar that travels from above his right eye down to his jaw line. He normally wears a pair of dark red sunglasses. Almost always wears gloves covering up his prosthetic right arm.


Leon Cross the only son of Vincent Cross of the necromantic kingdom of Cryx, who made the mistake of falling for a human named Lucretia. He was originally a member of The Dark Brotherhood a group of sellswords, assassins, and occasional merchants, well if you count selling your ill gotten gain as merchants. He left as soon as he discovered Lucretia was pregnant hoping to keep her and their child safe. It worked...for a time...when Leon was nine they were discovered on a remote island that Vincent believed was unknown. Three men burst in through their front door in the middle of the night removing Vincent's head before he could even react. Little 9 year old Leon felt something snap inside and he rushed the men luckily all human shock troops rather than some type of undead, and his sudden charge caught them unawares. He leapt at one of them and buried his small fangs into his neck and tore out the side of his throat and pulled his own sword from his twitching fingers. He managed to cut down one more solider before a pommel slammed into his temple leaving a myriad of spots in his vision he barely hears the sound of the sword hit the ground as everything went black.

Waking up was the last thing the young dhampir expected. But wake he did still in his parents kitchen. A middle aged man sitting on his kitchen table looking down on him with an insufferable grin. He introduced himself as Dilandau, a friend of his father's. When Leon didn't respond his grin turned feral and he smashed his mailed fist into his head. When the darkness receded this time he found himself chained in the hold of a ship along with his mother.

It was during this trip back to their base in blackwater that Leon was given a choice...either serve The Brotherhood or watch as every man on the ship used his mother before they killed her. He chose to serve as a cold fire burns in his amber eyes. As one thought pounded through his mind "revenge".

He spends the next four years being trained in the way of shadows. Learning how to kill without hesitation, without regret, without emotion, and most importantly ruthlessly. He is only allowed to see his mother once a month, and only long enough to be reminded of what's at stake. During this time he is part of a "family" a group of 10 other trainees some slaves others willing participants . At the age of 13 they were given one last test before "graduating"... Be the last surviving member of your "family".

They leapt from their small pallets on the hard packed earth grabbing for weapons. They'd gone through so much conditioning that the thought that they'll have to kill the ones they grew up with for the last few years barely registers. Leon doesn't hesitate he knows his mother's life hangs on his performance. He makes one quick cut to his right neatly slicing into the side of someone he wasn't even sure who. Then everything faded into a blur of motion, pain and, blood. By the time the sun rose he was kneeling on the ground covered in blood some his own but most of it others. He knealt on the ground eyes empty of emotion doing only what was necessary to survive.

Things continued like this for some time as he learned how to manipulate shadows, the subtle art of poison use, and the most direct ways to kill someone. Also during this time he begins to take on assignments the number of murders to his name quickly gets to the point where he doesn't even try to keep count. The only place he can't hide from his deeds are in his sleep he often wakes with nightmares of blood and pain. He’d become a killer. He slept uneasily, so he slept light, so he was ever more dangerous. Because here everyone wanted to kill you or use you first and then kill you.

It was during this dark time that he met a light, Aurora. She was the same as him...and yet she had a lightness about her...she still had the ability to laugh and smile...Leon began to live for the moments she smiled. It hurt almost as much as the bright sun, and yet he craved those smiles so much it blotted out the never ending bloodlust he inherited from his father. Watching her move was like watching a dancer she didn't walk as much as glide he often compared her to a cat and she'd respond by comparing him to a wolf. Somehow even among all the darkness in his heart and in spite of all his pain and anger he fell in love with her. They had to hide it for if it was ever discovered it would be used against them.

One day there was the sound of explosions, Cygnus was attacking the city. Leon rushed to find Aurora only discover she had heard before he did and had already gathered their weapons from the armory a dead guard lay on the ground his throat slit his hands no where near his weapon. They hurried to where his mother was held only to discover she lay murdered by Dilandau his grin still on his face as he licked the remains of blood from his fingertips. Leon flew into a rage as he rushed the vampire, Aurora followed him two bladed sai made of pure shadows in her hands.

Dilandau blocked their first attacks and kicked out with his foot catching Leon square in the chest breaking at least two ribs. He lay there gasping struggling to catch his breath as beautiful deadly Aurora fought to defend him. He watched in horror as Dilandau's blade passed by her guard and was traveling towards her neck. With out even knowing how he moved Leon found himself knocking Aurora to the ground and taking the blade to his right arm just below his shoulder nearly losing the arm entirely as he rammed his short sword into Dilandau's heart.

He grabbed the one possession his mother still had a pendant she wore around her neck. He pocketed the necklace completely unable to use his right arm. Which they managed to stop the bleeding of by use of a potion but he had no feeling there. They managed to sneak on with the refuges the Cygnian military were taking. After arriving in Cygnus Leon went to the best healers they had but they couldn't do anything for his arm. It seemed the flesh was already dead and there was no way to return it to its former functions. It wasn't until they heard of an experimental process that more often than not left the patient dead from pain but those that survived were given new limbs. Clock work prosthetics. Leon went through the process first having his arm completely removed and then a new one attached to his nervous system the pain was blinding the only thing that kept him sane during it was Aurora's hand gripping his left. When he awoke he could move his right arm as well as he used to...though it still had no feeling but it was better than nothing. He began to train with his new limb until it became as normal to him as his old arm.

It was at this point when they heard a rumor that a Cygnian privateer had begun to sell slaves to Cryx and the Imperium. Leon and Aurora quickly signed on with a mercenary group who would help bring them to ground. After that mission they took Cygnus as their newly adopted home where they now live as a married couple taking mercenary work especially if it involves fighting Cryx.


[ooc ][b ]Round , Init , Altitude '[/b] AC 17, HP 37/37 Buffs:


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