Vampire

Leon Cross's page

395 posts. Alias of havoc xiii.


Classes/Levels

Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Strength 20
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 20
Charisma 11

About Leon Cross

Race: Dhampir | Size: M | Class/Levels: Shadow Assassin/Shadow Warrior* 6
Gender: Male | Age: 69 | Alignment: LE
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ABILITY SCORES
STR: 20 (+5) DEX: 18 (+4) CON: 14 (+2)
INT: 10 (+0) WIS: 20 (+5) CHA: 11 (+0)
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DEFENSE
Fort: +5 | Ref: +10 | Will: +11
AC: 17 (+3 armor, +4 dex ) | HP: 90/90
Flatfoot: 13 | Touch: 16 | CMD: 22
ARMOR

MW Studded Leather:

Armor bonus: +3
Dex Bonus: +5
Armor Check: -0
ASFC: 15%
Weight: 20lbs
Speed: Full

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OFFENSE

Base Attack Bonus: +6/+1 | Initiative: +6/+8| CMB: +13
Movement 30 feet
Deadly Focus +6

Cold Iron Double-Bladed Sword:

- Attack Bonus: 15/10 —13/8
- Damage: 1d10 + 13 + 1d6
- Critical: 19/20 x2
- Type: S
- Weight: 8
- Special: This longsword carries two perpendicular blades.

Unarmed Strike:

- Attack Bonus: 14/9 TWF 12/7
- Damage: 1 d3 + 12 + 1d6
- Critical: x2
- Type: P-B

push knives (punch daggers)x2:

- Attack Bonus: 14/8
- Damage: 1d4 +7
- Critical: 20 x3
- Type: P
- Weight: 1lbs
- Location: hidden in back of belt

Boot Blade:

- Attack Bonus: 12/7
- Damage: 1 d4 + 6
- Critical: x2
- Type: P
- Weight: 2lbs
- Location: Right boot

Arm Blade MW:

- Attack: +15/10
- Damage: 1 d6 + 7
- Critical: 19/20 x2
- Type: P
- Weight:-
- Location: Right arm

Bite:

- Attack Bonus: 12/7
- Damage: 1 d3 + 6
- Critical: x2
- Type: P/S/B

Throwing Knife:

- Attack Bonus: 10/5
- Damage: 1 d3 + 5
- Critical: x2
- Type: P
- Range 10ft
- Ammo: 18 bandolier across chest
- Weight: 10lb
- Notes: can throw two in main hand

MW Shuriken:

- Attack Bonus: 14/9
- Damage: 1 d2 + 12 + 3d6
- Critical: x2
- Type: P
- Range 10ft
- Ammo: 10 right wrist; 10 left wrist
- Weight: 2
- Notes: drow poison

Garrote:

- Attack Bonus: 14/9
- Damage: 1 d2 + 12 + 1d6
- Critical: x3
- Type: S
- Weight: 0
- Notes: choke

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SKILLS:

(Ranks + class skill + ability + Miscellaneous = total)
Skills
- Acrobatics (Dex) 6 + 3 + 4 + 7 = 20
- Craft (alchemy Int) 4 + 3 + 0 + 1 = 8
- Disable Device (Dex) 5 + 3 + 4 + 2 = 14
- Heal (Wis) 1 + 0 + 4 + 0 = 5
- Intimidate (Cha) 6 + 3 + 0 + 2 = 11
- Linguistics (Int) 2 + 3 + 0 + 0 = 5
- K-Religion (Int) 6 + 0 + 0 + 0 = 6
- Perception (Wis) 5 + 3 + 4 + 2= 14
- Profession Mercenary(Wis) 2 + 3 + 4 + 0 = 9
- Sense Motive (Wis) 6 + 3 + 4 + 4 = 17
- Sleight of Hand (Dex) 1 + 3 + 4 = 8
- Stealth (Dex) 6 + 3 + 4 + 13 = 26

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RACIAL ABILITIES:

+2 Dexterity, +2 Charisma, –2 Constitution: Dhampirs are fast and seductive, but closer to death than most mortals.

Senses: Low-light vision and darkvision 60 feet.

Paranoid: +2 racial bonus on Sense Motive and Initiative.

Undead Resistance: Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects.

Negative Energy Affinity (Ex) The creature alive, but reacts to positive and negative energy as if it were undead—positive energy harms it, negative energy heals it.

Light Sensitivity (Ex) Creatures with light sensitivity are dazzled in areas of bright sunlight or within the radius of a daylight spell.

Fangs: On occasion, a dhampir may inherit his father's fangs. He can choose to bite his opponent, dealing 1d3 points of damage as if using a natural bite attack. This racial trait replaces the spell-like ability racial trait.

Resist Level Drain(Ex): A dhampir takes no penalties from energy draining effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.

Languages: Dhampirs begin play speaking Common. Those with high Intelligence can choose any language as a bonus language (except druidic and other secret languages).


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CLASS ABILLITIES

Shadow Assassin/Shadow Warrior Weapon Champion Archetype:

Deadly Focus (Su) +6 attack and damage
Exotic Weapon Mastery (Ex): weapon focus and proficiency
Spiderfang, Shuriken, Kusarigama, Urumi, Double-Bladed Sword, Garrote

Shadow Affinity (Ex): Improved Blind Fight; +4 initiative and Knowledge (planes), Perception, Stealth, and Survival skill checks. A shadow warrior traveling through an area of darkness leaves no trail and cannot be tracked (though he may leave a trail if he so chooses)

[b]Greater Deadly Focus (Su) 1/day attack/damage + Classx2

Shadowmeld
Stealth Bonus (Su) +class level stealth
Skill Bonus (Su): Half class bonus Acrobatics,Bluff,Climb, Escape Artist or Sleight of Hand check made in conditions of dim or darker lighting.

Shadow Talent:
Uncanny Dodge(Ex)
Close Weapon Figgting(Ex): +5 AC against opponent when attacked with a light weapon or unarmed strike

Shadow Style
Shuriken Style (Su): 2d6
Exotic Weapon Style

Shadow Talents
Poison Use Shadow assassins with this talent are trained in the use of poison and cannot accidentally poison themselves when applying poison to a blade.

Walk in Shadow (Ex): +1/2 class stealth
Evasion
Bonus Feat
TWF
ITWF

Dread Tactics (Ex:) +1d6 Damage
Daggermaster +1 attack/damage

Favored Weapons Light Blades
Weapon Distinction
Shuriken
Unarmed Strike
Double-Bladed Sword
Weapon Dominance
+1 ata/dam favored weapons

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HEROIC DISTINCTIONS:
Lvl3: Offensive Training: Double-Bladed Sword
Lvl4: Lucky
Lvl5: Strong
Lvl6: Wise

PROFICENCIES:
A shadow assassin is proficient in all simple weapons, all light weapons, as well as bolas,net, repeating crossbow (light only), shuriken,spiked chain,and whip. The shadow assassin is proficient with light armor and small shields, but not heavy shields or tower shields.
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LANGUAGES
Common
Secret Language handsigns
Free Cities (Spanish)
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FEATS:

Lvl1: Unarmed Strike
Lvl1 bonus: Shadow Stalker +2 initiative, perception, stealth, survival in dim light leave no trace
Lvl3: Snake Style
Lvl5: Double Slice

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EQUIPMENT
Platinum: 0
Gold: 518
Silver: 0
Copper: 0

Clockwork Right Arm
Boots of Elvenkind +5 acrobatics
Portable Alchemist Lab

Adventurer's Sash:

Masterworks Thieves Tools
Interrogation Tools (+2 Intimidate -1 Sense Motive)
Smoke pellets(9)
Caltrops (2 bags)
4 potions of inflict light wounds

Poisons belt pouch:

Drow poison injury 13 — 1/min. for 2 min. unconscious 1 min./2d4 hours 1 save 75 gp (30)

Black adder venom injury 11 — 1/rd. for 6 rds. 1d2 Con 1 save 120 gp (10)


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Character
PERSONALITY:

Leon is a professional and always has an air of control about him. Every move he makes or word he speaks is calculated to achieve a desired effect. He never allows emotions or the circumstances, no matter how dire, to master him. One aspect of his professionalism that is rare in a man whose business is killing is that he almost never kills unless it is necessary or unless he has been hired to do so. He is loyal to the death to those he deems worthy of such loyalty, though currently that only extends to his wife. Will do anything to keep himself and Aurora alive...even if it costs him his soul. Has vowed to never leave an enemy in his wake.

APPEARANCE:

Short spiky black hair. Amber eyes that lose almost all color,leaving his eyes an almost crystalline glow to them. His body is sculpted muscle from long hours of practicing with a blade and other fighting tools. His back is covered in scars that look to have been caused by a whip he also has a distinct scar that travels from above his right eye down to his jaw line.