Kor - Orc Scrollkeeper wrote:
Agreed, especially in light of the fact that there is a Kingdom on Golarion where they are prominent.
(I'd like a Mimmoth (tiny Mammoth on a small base), too, but I sincerely doubt Studio Foglio would ever release the rights to do one.)
All the big minis are awesome, and I especially like getting female monsters to complement the male-heavy contingents of existing minis. But for me the most exciting piece in this reveal is the cultist with the scythe. I think that's only the second PPM with a scythe I ever remember seeing. (The Cleric of Nerull is the only other one I remember, from an early DDM set.) That's fabulous!
The Redcap from Shattered Star(?) has one as well.
Nice!! I'm going to need at least 2 of the Minotaur and at least a Dozen of the Schiir Demon (How about a demon's builder set huh?). Then all I'll need is a Pathfinder based mass battle and / or skirmish level mini's wargame that uses these minis and the Golarion setting. It's just not the same trying to retrofit other rule sets to the minis available.
Don't know about Wolfweres, Werejackals and Hengeyokai; but the rest of that list is WotC IP and thus a no-go, besides Half-bloods are covered by Serpentfolk and Use an evil Naga if you need an Abomination.
Nah, that red is merely a large.
Awesome! The only thing that can make this even better is a Gargantuan Red! Hopefully we'll start seeing some Evolution of Metallics, Primals, and Imperials too (I'm especially interested in the Silver Dragon Evolution as well as a gargantuan-sized Silver Dragon as well). ^_^
Agreed, while I understand the need for the Red Dragon I have both the Huge Red Dragons, both the Large Red dragons, the Medium Red Dragon (all from the DDM line) and the Large Red Dragon (from the PB line) as well as the Colossal Red dragon from the DDM Iconics line, and the Red Dragon Samurai and the both Redspawn Spawn of Tiamat minis (from the DDM line as well), so I am a little Red-dragoned out. (Keep in mind that this will not stop me from buying the set).
Here's hoping the next evolution set is a Metallic (Ideally Bronze or Brass, both under represented in ppm) or an Imperial or Primal.
The Slayer sounds cool, but then you realize that it's basically a racist serial killer...
Not necessarily racist, Evil characters can take their own race as a favored enemy if I'm not mistaken. Besides I'll take it if it means one less caster.
Also +1 to both the Jack Black-esque Barbarian/Bard and the John Woo style Gunslinger/Monk (as long as when he's channeling his Ki through his gunfighting, Doves appear flying through the background, Even underground ;-) )
Can you stop trying to "Push the limits of large"? That's a huge mini on a 2" base.
Then again, "pushing the limits of Large" in this manner gets us sculpts that otherwise we wouldn't get expect as case incentives and as part of evolution packs due to the prohibitive cost of Huge minis. If the oversized larges really upset you that much, there are commercialy available bases for huge figures, just re base it.
Markolius Craggmorn wrote:
On the other hand, do you really want a character stagnation? When you consistently see the same builds over and over in PFS play, it's time for new material. (Interesting that you pick the 3 controversial classes for a lack of support - Gunslingers "keep your guns out of my Fantasy Game," Ninja and Samurai (and to a lesser extent, the Core Monk which people have just learned to live with) "keep your Asian / Anime crap out of my European Centric Fantasy Game," also keep in mind these are both spurious arguments.)
As for more "Crunch" in the player companions, they are like 65/35 crunch to fluff now, I was actually hoping for LESS crunch and more how to integrate the game into Golarion (I cannot begin to expound on how tired I am of "Feat-Bloat" and "Spell-Bloat," both of which were also major problems with 3.5 during its ENTIRE lifespan as a game, and were also more significant problems then Class Glut, there were just too many broken and overpowered feats that synergized too well with each other an a 1-level dip to get the prereqs.)
Marc Radle wrote:
On the other side of the coin, some of it is just blatantly terrible.
Best of the Best?
Dreamscarred Press (Psionics that interact well with Pathfinder)
Just my opinions, YMMV.
Zombie Ninja wrote:
I have to go with Torger on this. There are enough Full Casters and Partial Casters already in the game. Two definite caster classes and one probable and one possible spell caster is plenty. I know it won't happen, but I'd be happy if all 4 of the remaining reveals are non-casters. Things like an Ecstatic (Monk/Barbarian who finds enlightenment through passion instead of discipline), Highwayman (Rogue/Cavalier who rides in, charms the ladies, relieves their husbands of their valuables and rides off), Skald/Piper/Battle-Poet (Barbarian/Bard - No magic, just Music and Knowledge, with the ability to wade in as needed), things of this nature.
In fact forget the sneak attack and favored enemy!
Bloodrager? Interesting enough, I guess.
Shaman - meh
Warpriest - meh
Hunter - A focused Bounty Hunter type, sounds like by the abilities, I could go for that.
Slayer - Ho Hum, a PC Assassin.
Swashbuckler - Gunslinger-based, lightly armoured fighter with panache and with out all the Rogue-crap that 3.5 tried to shoe-horn into it's Swashbuckler base class, Really looking forward to this one.
Also looking forward to learning what the other 4 are going to be:
Engineer would be nice, but unlikely.
Psionic-Mage, also would be nice and just as unlikely.
A Fighter/Rogue Hybrid focusing on dirty tricks and lightly armored close quarters fighting, sort of like a Monk without all the Kung-Phooey bits (no Ki, no philosophy other than win at any cost) I call him the Cad.
A Witch/Druid Hybrid (a Witch-Doctor, as it were) with Hexes, Wildshape and a hybrid spell list would be nice.
As for this being "Rules Bloat" as of the ACG Pathfinder will have 31 Base Classes (35 if you include NPC's) and a handful of prestige classes as compared to 3.5's 53 Base Classes (that I can think of, there may have been more, 57 if you include NPC classes) and literally hundreds of "official" Prestige Classes.
Matthew Downie wrote:
Come to think of it, Aragorn was 87, but still youthful due to his unusual racial background. So that makes Boromir the only 'normal' one, and look what happens to him.
That's something I've noticed among players up where I am. Too often they equate normal human with "Red Shirt."
In my own campaign I have used music as a quick tag for divine powers (keep in mind that I don't use Golarion's cosmology in my home game). Celestial powers are assigned an instrumental piece (usually, but not always a Classical one), while Profane ones are given lyric'd songs (usually, but again not always Metal or classic rock). Find it fun to see what other people do with this sort of thing.
John Kretzer wrote:
The Anti-gun in my Fantasy RPG group are going to complain if its an Archetype, a PRC or a base class that has guns as part of the baseline assumption to the concept no matter what. They don't want firearms in their fantasy RPGs, and that's fine for them, but I do not see why that this vocal minority of the community should hobble the game designers. There is a similar sized group who don't want Asian themed characters and yet we still have base classes of Monk, Ninja, and Samurai so why not a base class Musketeer with its own collection of archetypes like say Highwayman and such?
John Kretzer wrote:
You read my mind - a Musketeer
And to add to Lorian's comment, I found the same was true with Rise of the Rune Lords as well. Heroes and Monsters had some minor collation problems, but growing pains are to be expected in a new line. And although undead isn't out yet, I suspect its breakdown will be similar to We Be Goblins (3 of each common, 1 of each rare). That and the reasonable availability of repaints (We be Goblins, the 1st encounter pack & the upcoming undead set) makes it easier to track who's attacking what. Paizo really does listen to their customer base.
Benchak the Nightstalker wrote:
Just the first thing that popped into my head. I'd most likely do it with a set of scaling spell=like abilities appropriate to the element and tied to something akin to a feat-tree (but not feats per se)
OK, I think I understand where you were coming from now. Something like and Iron Kingdoms Warjack? Or a clock/steampunk mecha pilot? Or am I waaay of target?
Am I the only remaining fan of Avatar the last Air Bender (Way to kill the franchise Night!!) who wants to see a Monk/Witch hybrid where all the Hexes are tied to the elements (four options at each break, for element chosen at creation)?
and MMCJawa wouldn't an Artificer be less summoner and more Rogue or Ranger (what with the traps and techno-tricks and what not, and the skills needed, oh the skills . . .)
Now what would we the fans need to do to get you to throw a PDF of those masks up on the website for those of us who couldn't make it to Gen Con? Because if all you need is a pretty please, then consider it said. (Though I realize that the physical appearance of the please has little bearing on the answer.)
And we're off and running.
Erik, since you have said wait until it's in your hand I'll reserve judgement on the Segauthi.
And now the others in order:
Lini, nice! - An Iconic, a gnome, and a non-bardic little person.
Sajan - He's a monk, and while I would have preferred an unarmed version the action of this pose more than makes up for his goofy-looking blade.
Bugbear Warrior - I like him, and this one I thought would be a hard sell when it finally came out in a set, since I really liked the old DDM "fuzzy" bugbears, and the Bugbear Hero from RotRL blended so well with them. Consider me official sold on Golarion bugbears now.
Djinni - There are several Djinni's available in PPM so far, but this one blows them all out of the water. Speaking of water, with a little modding I might be able to use this guy as a Marid as well and finally replace the awful DDM one.
The Sandpoint Devil - I want one. This is what I thought of when heard Legends of Golarion, iconic monsters and NPCs (Other stand outs whom I hope may appear, but don't suspect will include Tar-Baphon, Baba Yaga, and The Beast of Lepidstahd). Easily the best preview from the set so far.
So the count stands now at - 2 Iconic Heroes, 2 Genies, 3 Goblinoids, The Segauthi, and 3 Legends of Golarion. Keep the previews coming!!
It cut one of the D series entirely and shortened G-3 to make for a smoother transition. It also cut all supplementary material that had been reprinted in one of the rulebooks at the time, and put all the maps into a separate book.
The it would take 2 volumes was also in reference to the having to put in new content at the front end.
Erik Mona wrote:
Don't suppose you'd care to enlighten us as to which two they are in the 1st preview of Legends in 2 weeks?
Erik Mona wrote:
Thank you Erik. I know you read all the comments, but it's nice to know the "little people" will have some representation in the pipeline. My current gaming group is almost all dwarfs and gnomes (and my half-orc gunslinger, but the half-orc pirate in this set is perfect for him, so I can finally stop using a re-based Patchwork from Mage Knight).
Marcus Moroe wrote:
Man i love me dem sweet sweet iconics. Yall can hate all ya want, but honestly they were a necessary addition to the set in my opinion. (remember: every great adventure needs some good pcs, so wizkids/paizo needs to slide them in where they can.) Besides, prior to this set, there were no good gunslinger prepainted minis, so Lirianne fills an important vacancy in the minis world, and while, yes, there are plenty of substitutes for magus characters, i'm sure magus players will enjoy having a specific class mini.
I don't hate Seltiyel, I just didn't see what the big deal about him was. There are still several other Iconics I'd have rather seen ahead of him (Lini, Sajan, Imrijka, Alain, The Summoner, Ninja, Witch, and Samurai whose names I can never remember and they are all ahead of Seltiyel and the Alchemist on my priorities list) is all.
Love the shark, I can use it.
Seltiyel, eh, it's an open shirted elf with a sword. Don't get me wrong, he's well done and the collector in me will get one for completeness sake, but he's just not that likely to see use in my games. Just please tell me that Legends of Golarion has a couple of PC-suitable Dwarfs in it, as well as some halflings/gnomes that aren't bardic looking?
BLASPHEMY!! One can never have too many goblins ;-)
That said breaking them up with some Orcs, Kobolds, or (gasp) Hobgoblins [Which have yet to be represented in the PFBattles line] would be nice.
Then again, so would some rank and file boggards, melee / sneaky-strangler type bugbears, and GNOLLS.
Look Bastards of Golarion works. And for the record, it is far less offensive than Half-Breeds, Half-Bloods, Metis, or any other mixed blood adjective that I can come-up with of the top of my head would be (and I can come up with several that would get me banned from the boards for a period I suspect, or which at the very least would net me a reprimand and the removal of the post.)
I have to agree with Drogon. While as a player / collector / DM I am always willing to purchase more new minis (and I buy them by the case because I am a collector and they have the collation down on this, and then buy singles to fill the gaps) 3 Full sets, 2 Builders and an encounter pack will stretch my gaming budget to the point where one is going to have to give.
Or to put it in perspective, a case of minis (from Paizo, so factoring in their discount) is equal to 1/3 of a month's rent up where I live. This is fine when you don't have other bills or if you don't plan on eating. But this many releases too close together is going to give a large percentage of players and collector's pause.
Now if there were a skirmish level Pathfinder Miniatures Wargame that made use of theses models that might be another story entirely (though troop stats would have to be provided in Warhammer style army-books at this point). Note this is also an idea that I would not be at all opposed to, especially as it would give people a gateway to miniatures wargaming without the (conservative estimate here) $300 initial outlay for Warhammer / Hordes / War Lord / insert name of paint it yourself mini's wargame here.
OK, first they did a straight reprint of the "S" Series modules as a deluxe hardcover edition. Now they have done the "A" Series modules with an added adventure so players can start at 1st level and run the whole series. Any speculation on the next collected module hardbound? The "C" Series (Tournament modules), the "U" Series (Saltmarsh), the "UK" Series (British written), the "N" Series (Novice level)? At first I thought they might go "G-D-Q" Series (Giants, Descent, Spider Queen), but that would take probably require new content at the front end and would take 2 volumes (it was 7 modules after all). Ore maybe it will be the "I" Series, broken into chunks (it had some truly legendary ones in it).
But isn't the whole point of the Builder Series to give DMs an economical way to gather up enough mini's to represent the "common and overused," in a way that even a common rarity mini in a standard set can't? I bought a case of H & M got 3 skeletons, 2 zombies, 2 red Gob warriors, 3 blue, 1 red gob hero, 2 blue, and 2 of each orc. Not enough to run an encounter with a typical "horde" creature. And, as singles climb in price from the sets, these builder sets will be a godsend for people who don't have a decade or more of ppms available to them.
I understand that you like the novel and the unique, but there is a very large population who still need the common and overused.
The other advantage of the Crossbow, is that, as a torsion driven projectile weapon, it can be fired effectively by someone who has been maimed (a very common occurence in Medieval Warfare), grantedthey'll only get one shot, but at close range that's generally all that was needed. Whereas the loss of as little as 2 fingers will render someone unable to use a long bow effectively.
Repaints - Skeleton (Nice, can never have too many of those), Mummy Cleric (renamed Mummy Lord for the set, OK, one Noble one Priest; can deal with that), & Lich (Wow, I said when I reviewed the Lich in H&M that is was the best prepainted plastic Lich available on the market, and you've managed to improve it. Only way you can top this one is to do a mini of the Whispering Tyrant in prepainted plastic).
The New Sculpts - Zombie (Cool one, better than the H&M one), Wight (Nice, a low-mid level horde undead) and the Grave Knight (Honestly, a bit of a disappointment, its a wonderful sculpt, but a Grave Knight just isn't a Grave Knight without a steed)
And these are just the 1st half of the set. Waiting impatiently for the second half of the set.
And a question, I realize that all of the Minis in this set are Medium sized, but are they all of human extraction? Non-human undead get far too little support in minis (in any form, in all prepainted sets so far I can only think of a handful that were not human, and those were monstrous races like Orcs and Troglodytes. Dwarves, Elves, and Halflings / Gnomes are really under represented in the Rot Brigade.)