About Lena RelaniLena
Initiative: +5 STR 13
Base attack: +3 skills:
Acrobatics +4 (2 ranks, 3 class, 2 Dex, -3 check) [+6 to jump]
Appraise +6 (1 rank, 3 class, 2 Int) Bluff +11(5 ranks, 3 class, 3 Wis) Climb +6 (2 ranks, 3 class, 1 Str) Diplomacy +9 (3 ranks, 3 class, 3 Wis) Disable Device +8 (2 ranks, 3 class, 2 Dex, 1 trait) Intimidate +12 (4 ranks, 3 class, 3 Wis, 2 stern gaze) Knowledge (Arcana) +6 (1 rank, 3 class, 2 Int) [+9 to identify monsters] Knowledge (Dungeoneering) +7 (2 ranks, 3 class, 2 Int) [+10 to identify monsters] Knowledge (Local) +8 (3 ranks, 3 class, 2 Int) [+11 to identify monsters] Knowledge (Nature) +8 (3 ranks, 3 class, 2 Int) [+11 to identify monsters] Knowledge (Planes) +7 (2 ranks, 3 class, 2 Int) [+10 to identify monsters] Knowledge (Religion) +7 (2 rank, 3 class, 2 Int) [+10 to identify monsters] Perception +12 (4 ranks, 3 class, 2 race, 3 Wis) Sense Motive +10 (2 ranks, 3 class, 3 Wis, 2 stern gaze) Spellcraft +6 (1 rank, 3 class, 2 Int) Stealth +6 (4 ranks, 3 class, 2 Dex, -3 check) Survival +12 (4 ranks, 3 class, 2 Wis, 1 trait) [+14 track] Languages: Common, Elven, Kelish, Osiriani combat stats:
Attacks
CMB +4 Speed 30 feet (20 feet in armour) Falcata +5, 1d8+1, 19-20/x3 Crossbow +6, 1d10, 19-20/x2, clip: 5, reload: full, 120 ft range Dagger +4, 1d4+1, 19-20/x2 Defences
other abilities:
Race: +2 Intelligence Race: Ancestral Arms (Proficiency with Falcatas, represents Temple training rather than racial) Race: Low-light vision (See twice as far in dim light) Race: Elf blood (count as both Elf and Human) Race: Elven Immunities (Immune to sleep effects and +2 saves vs Enchantment spells and effects) Race: Multitalented (Favoured classes: Rogue and Inquisitor) Race: Keen senses (+2 Perception) Trait: Poverty Stricken (+1 Survival) Trait: Vagabond Child (+1 Disable Device) Feat: Combat Expertise (-1 Attacks / +1 AC) Feat: Improved Feint (Feint as move action) Feat: Exotic Weapon Proficiency: Falcata (bonus feat from race) Feat: Precise Strike (extra +1d6 precision damage when flanking with an ally) Feat: Dazzling Display (Intimidate all foes within 30 feet as a full round action) Class: Judgement 2/day (gain a bonus for duration of combat, swift action to change bonus) Class: Conversion Inquisition- Charm of Wisdom (use Wis instead of Cha for Bluff, Diplomacy and Intimidate) Class: Monster Lore (+Wis to Knowledge checks to identify monsters) Class: Stern Gaze (+1/2 level to Intimidate and Sense Motive checks) Class: Cunning Initiative (+Wis to initiative checks) Class: Detect Alignment (at will) Class: Track (+1/2 level to survival checks when tracking) Class: Spells (Orisions at will, 1st level 4/day, CL 3rd, DC=level+13) Class: Sneak Attack +1d6 Class: Follow Up (Roll Diplomacy twice when gathering information and use both results) Class: Solo Tactics (allies count as having teamwork feats) Spells Known
Contacts:
Dr. Catila Eyesquint- Gnome Bard detective Daisy Greenways- Halfling Ranger Dr. Gellius Krupt- Human Vivisectionist Archcanon Hausivius- Abadaran Prelate Leralt Littlehorn- Human? Void Elementalist Sister Mara- Human Nun (Abadar) Josiah Green- Mayor of Abadaria Mevakh Ahrask- Half Orc Paladin (Abadar) Orin Oakhammer- Dwarf Druid Songan- Catfolk Bard Tiana- Human cooper/herbalist in Abadaria equipment:
Equipment MSW Falcata MSW Heavy repeating crossbow 25 bolts (in clips of 5) 5 +1 silver bolts 5 cold iron bolts Dagger MSW Agile breastplate Golden holy symbol of Abadar Spell component pouch 2 Vials of holy water (Abadar) 2 Sunrods MSW Backpack Bedroll Waterskin Whetstone 50ft. Silk rope 4 day’s trail rations Belt pouch Flint/steel Cleric’s vestments (Abadar) Explorer’s outfit (worn) Footprint book Wand of cure light wounds (50)<1st> Wand of cure light wounds (11)<1st> 5 scrolls of cure light wounds (1st level caster) scroll of alarm (1st level caster) 2 scrolls of bless (1st level caster) scroll of cause fear (1st level caster) scroll of comprehend languages (1st level caster) scroll of protection from evil (1st level caster) scroll of tireless pursuit (1st level caster) scroll of interrogation (1st level caster) Muleback Cords +1 ghost touch terbutje found on body of gnome in jungle, this wooden sword, studded with obsidian, is a +1 ghost touch terbutje. Etched into the terbutje's haft is a series of pictograms depicting some sort of battle. The handle is worn and the pictograms very hard to see, but it seems to be a battle between humanoid warriors and fearsome monsters in the sky. 7pp
background:
Lena grew up on the streets of Absalom when her human mother died of a plague. Lena was 8. Her father (her mother told her) was an Elven Pathfinder and was away saving the world from one danger or another and soon there would be many stories about him. Those stories were never written. Lena spent her early years scrounging for food and eventually fell in with rough types, in particular a gang of thieves. The thieves treated her well enough and promised riches and fortune. Having been used to nothing, the paltry handfuls of silver and gold they paid her seemed like a king's ransom. Eventually she got better and better and her last job was robbing a temple of Abadar. Promised a chest full of platinum, Lena was blind to the danger. She was caught and imprisoned by the Temple's Paladins. She begged forgiveness and the Paladins were lenient on the starving street-girl. They let her work off her debt as a cleaner and servant at the Temple. During her years at the temple she learned the ways of Abadar, in particular the ideals of civilisation, community and law. She learned that her previous ways were wrong- not the desire for wealth but the way she enacted that desire. She has always held the church in high regard since that day. Not only did they show her mercy, they gave her a new life away from the mean streets and criminal activities. She eventually joined the church as a promoter, spreading the word of Abadar throughout Absalom, using her past experiences as a way of connecting with the downtrodden or unlawful. She excelled in this role, her passion for wealth and society winning over many to the Golden Judge's worship. She began to take on more important roles, including hunting down those who broke the laws of Abadar or Absalom. She learned all about the different creatures which threaten civilisation and their methods of defeat. She found her old skills transferred well to this role, and the supplementary training from the knights at the temple allowed her to stand up to armed gangs and monsters. During one these latest missions she encountered her old mentor, the leader of the gang she grew up with. She was sent to arrest him, but when she arrived Lena found she couldn't do it. The man knew her too well and she allowed his honeyed words to cloud her mind. She let the man go and made up a story that he had overpowered her and escaped. Lena later learned that the crime ring he headed was actually a front for a cult of Lamashtu! The cult had infiltrated the city through deception and planned to release a horde of monsters into the sewers! Luckily, the cult was stopped by a brave band of adventurers and the city was saved but the heroes lost one of their own during the raid. Lena knew that many hundreds of lives could have been lost and the structure and security of the city of Absalom could have been threatened. With her failure filling her thoughts, she submitted herself before the master of her temple and handed over her sword and holy symbol. The church of Abadar had given her everything and she had let them down. Lena awaits whatever punishment the church deems appropriate for her.
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