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Rogeif Yharloc

Lemmy's page

Pathfinder Society Member. 7,043 posts (9,114 including aliases). 4 reviews. 1 list. No wishlists. 9 aliases.


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Male Human Dungeon Master 10/ Munchkin 10
Rynjin wrote:
That would bring you head to head against the Mandrigal at some point, but that could be interesting.

Well... That was my plan from the start... All the way back to 2013!

Hostile takeover and all that! ^^


I'll save further comment for later, but reading this thread... I'm no longer excited about the Unchained Monk. It seems like it lost almost as much as it gained. Why the hell did they nerf their Will saves and make FoB more restrictive? And I don't really think Wis to hit is all that good... Wis to damage would be better.

I guess I'll just use the new spell list for Summoners and maybe the Unchained Rogue (I don't know much about it yet, but it can't be worse than the base class).


Male Human Dungeon Master 10/ Munchkin 10

I only regret not having Bluff and/or Diplomacy... Intimidate, Sense Motive and Stealth are cool skills to have, but I do miss more social skills... Specially Bluff.

(Also... I'm starting to notice that there aren't all that many class features gained at higher levels)

I enjoy trying to create our own underground empire.


Male Human Dungeon Master 10/ Munchkin 10

Hey, guys... Sorry I've been absent the last few days, but it's been difficult to find the time to sit in front of my PC. I'm mostly only making quick pots from my cel phone these days.

Work and family have been taking a lot of my time, and one of my friends is going through a really rough patch right now...

I believe things will calm down starting tomorrow night, so I'll be back to posting by then.


Male Human Dungeon Master 10/ Munchkin 10

Hey, guys... Sorry I've been absent the last few days, but it's been difficult to find the time to sit in front of my PC. I'm mostly only making quick pots from my cel phone these days.

Work and family have been taking a lot of my time, and one of my friends is going through a really rough patch right now...

I believe things will calm down starting tomorrow night, so I'll be back to posting by then.

Sorry the sudden hiatus.


4 people marked this as a favorite.
Rynjin wrote:
The calculator analogy has well and truly fallen apart at this point. Unless you find yourself downloading "advanced math packs" every time a new equation is published or something. =)

I do buy a better calculator instead of just a basic one. I'll also buy a new device if the one I currently own is incapable (or considerably worse) at performing certain functions that I want/need to perform on a regular basis... Luckily, we don't find a bunch of new math equations every year in engineering.

It's more akin to buying expansions for a game. Or add-ons to a program. Or upgrading your computer so that it's capable of running a new game it couldn't run before.

You may not find the product worth your money, that's okay... But calling a "crutch for the weak" or a "racket" is not only hyperbole, but insulting as well, both for the developers and the customers. It's no more of a crutch than any other piece of technology, its users are no weaker than you and it's not a racket because it delivers exactly what is promised, doesn't trick you int buying it and performs considerably better than other similar products.


1 person marked this as a favorite.
Rynjin wrote:

I use a PC for my sheets.

I don't have to pay to use my sheet though, and shell out double the price for each book (basically).

HeroLab is a pretty good racket.

As good a racket as a calculator...

HL is seriously better and faster than any free character sheet I've ever seen. And I saw lots of them.


Rynjin wrote:

HeroLab is a crutch for the weak.

I mean that only half-jokingly. There seem to be too many people who either pass up a bunch of good stuff because HeroLab doesn't have it, or rely on it far too heavily for building characters (the weekly "HeroLab told me I could do this but the rulebook says no! Which is right?" thread).

Why... Not all of us can be the awe-inspiring men and women who have the amazing power of... choosing to use pen and paper instead of a PC?

Truly, I bow before your might...


Alexander Augunas wrote:
I invite you to compare them to other feats that grant spell-like abilities. 2/day going up to 5th-level spells is basically unheard of. As I mentioned, the only feats that come close are the drow noble feats, which allow you to take a few 1st-2nd level spells and make them constant effects.

That's becauze most (if not all) SLA feats are pretty crappy, not because Magic Tail is powerful. 8 feats is a huge investment even for Fighters, and take waaaaay too long to matter. It could have been a cool option but its insane cost completely offsets its benefits and weakens any character that decides to go for it.

Alexander Augunas wrote:
I Between demorlaize, Antagonize, and feint, fighters can find plenty of use for a good Charisma score. A race with a Charisma bonus should be able to find use for Charisma.

Feints is not very good, as it require considerable investment just to be mediocre at best... And all Intimidate-related options can rely on Str instead... Admitedly, it costs a feat, but that's usua a lesser investment than 4+ attribute points, specially for classes with lots of bonus feats.


1 person marked this as a favorite.

I don't think they are powerful... They cost 8 feats, after all. Any power they have is undermined by the huge cost. Most SLAs obtained are not even very good and there are many other feat choices that are more powerful... Even for classes with lots of bonus feats (and most of those classes have little to no use for Cha).

You have a point with the "multi-tailed Kitsunes should be rare", but I don't mind having one of my players be the rare one... Nor do I see any reason why they should be any rarer than, say, a dragon-blooded Kitsune. How rare they are is just a matter of preference.


Far too costly to be useful. It's flavorful, sure.... But IMO, flavor doesn't justify poor design and grabbing this feat chain severely gimps your character.

I complety ignore it unless and will continue to do so unless it's errata'd (which it'll never be) or house-ruled (might happen) into something reasonable.

If one of my players want a 9-tailed fox with innate magic powers, they can play a Sorcerer or Bard or something like that and I'll allow him to describe hos character as having 9 tails.


2 people marked this as a favorite.
Bandw2 wrote:
Lemmy wrote:
Honestly... The only thing that stops me from using more 3pp stuff is that they don't usually have HeroLab support. :/
I actually stopped using herolab because of this... *chuckle*

I still buy 3pp material... But I don't use it as often because creating characters in HL is so freaking quick, simpel and practical that it becomes kinda addictive! Hahaha.


thejeff wrote:
Lemmy wrote:
thejeff wrote:

Normally snipers would carry melee weapons for close quarters.

What's the advantage to using a hand-crossbow over a heavy crossbow in close quarters? In a realistic (or low-level) game, you'd drop your ranged weapon and use a melee one. In PF, if you could have the feats to use a hand-crossbow in close quarters, you could have the feats to use your main crossbow. Why would you use both?

It makes sense that a crossbow-specialist would know how to use hand-crossbows. More than a few feats effect both your main crossbow and your secondary one.

Maybe you decided that using a shield is a better idea in a certain situation... Maybe you have to carry something in one of your hands, etc.

Besides, as Rynjin mentioned, the Bolt Ace is the crossbow-equivalent of the Gunslinger, not necessarily a sniper.

I can agree with that. I just didn't see the point of a hand-crossbow as a close quarters back-up weapon.

Hand-crossbows can be used in conjuction with a shield or melee weapon in your other hand.

Anyway, I'm mostly disagreeing with LazarX idea that crossbow specialists agouldn't be expected to be proficient with hand-crossbows.


thejeff wrote:

Normally snipers would carry melee weapons for close quarters.

What's the advantage to using a hand-crossbow over a heavy crossbow in close quarters? In a realistic (or low-level) game, you'd drop your ranged weapon and use a melee one. In PF, if you could have the feats to use a hand-crossbow in close quarters, you could have the feats to use your main crossbow. Why would you use both?

It makes sense that a crossbow-specialist would know how to use hand-crossbows. More than a few feats effect both your main crossbow and your secondary one.

Maybe you decided that using a shield is a better idea in a certain situation... Maybe you have to carry something in one of your hands, etc.

Besides, as Rynjin mentioned, the Bolt Ace is the crossbow-equivalent of the Gunslinger, not necessarily a sniper.


JonathonWilder wrote:

@Lemmy

It may add a lot of options, but nowhere near that of spellcasting or other class abilities. Sure it may be useful and even helpful in overcoming certain challenges but as a DM/GM I have never seen natural flying as something that can ruin the game or that which can really be considered OP.

Shrugs, I never saw it as the big deal others turned it into. I will look into it in seeing if Ponyfinder handles it differently though I don't believe the game does.

Well... I never said it's game breaking or as good as spell-casting (it doesn't have to be uber-broken to be unbalanced), only that it is really good. Better than pretty much anything that other the core races of Pathfinder get.

Anyway, it's your game... Like I said, I don't know how Ponyfinder works. I have no idea what are the game's expectations or the other pony races' abilities.


LazarX wrote:
Larkos wrote:
Purple Dragon Knight wrote:

Do snipers use a big badass gun or a spy mini gun that fits in one's bra? (or other places)

Bolt ace sounds like a medieval version of a sniper...

Why wouldn't they use both? Even talented snipers can get caught in close quarters sometimes. It would be stupid for them not to have a small, handheld weapon as a back up.
Snipers that get caught in close quarters are generally dead meat. They are certainly not going to be wasting their time with the puny damage of a hand crossbow, which was traditionally used to deliver drow poison. The damage of a hand crossbow is generally from either the carriage of poison or sneak attack.

So the alternative to carrying a less powerful weapon is carrying no weapon at all?

Yeah... That makes sense... Specially considering that they can get Dex to damage with the hand-crossbow as well.


JonathonWilder wrote:

Well it can be assumed, especially since about a third of the ponykind race are natural born fliers, that there have been more ways of countering the benefits of flight... especially in a combat situation, a.k.a. anti-flier tactics.

Then there is the important note that they start with clumsy maneuverability and of note one is generally move faster walking then flying.

Lastly, flight is helpful only in certain situations as in buildings or many 'dungeons' the space may well be too cramped to fly in.

Generally, since flying is such a normal part of everyday life for so many the DM is much more justified in making it so flying isn't a huge advantage.

Combat is only one facet of the game, though... Flight adds a lot of options on every part of the adventure. It's innately a very versatile and useful ability.

And the fact that enemies are expecting it doesn't really reduce its usefulness... I mean, even in normal PF anyone beyond 6th level would be a fool to not expect flying enemies, but that doesn't stop it from being a powerful ability.

I'm not saying you can't balance it, I'm just saying that there's much, much to flight than just "I stay out of melee" (if nothing else, you can always float a few feet from the ground to get a +1 to attack rolls ^^).

In any case, I don't really know Ponyfinder, so I don't know the specifics.


JonathonWilder wrote:
Lemmy wrote:
I thought this was about the Eberron race. You should probably specify that this is for Ponyfinder.
Admittingly I wanted to avoid that on the off chance that some people would pass this by and not even look at the homebrew because it involves the subject of ponies.

Well... They will probably look, see the mention of ponies and then leave anyway.

Most people (myself included) don't play Ponyfinder, so they are probably unfamiliar about the game's balance and flavor expectations. In normal PF, flight alone gives a huge advantage to the race, specially at lower levels... In Ponyfinder, I have no idea.


I thought his was about the Eberron race. You should probably specify that this is for Ponyfinder.


4 people marked this as a favorite.

Honestly... The only thing that stops me from using more 3pp stuff is that they don't usually have HeroLab support. :/


Male Human Dungeon Master 10/ Munchkin 10

Huh... BS is still not showing up in my list of active campaingns...


Male Human Dungeon Master 10/ Munchkin 10
Rynjin wrote:
Lemmy wrote:
Rynjin wrote:
Not sure how to fix that without undervaluing casting.
A fixed price could do it... But I suggested that before, so I assume you don't like the idea.
I don't remember that. What was the price(s)?

-.-'

Lemmy wrote:
Rynjin wrote:
Yes, but what lists cost what?

Well... My suggestion would be:

Full casters list: 5 buy in; 4 pts per level (total 85 pts - 71% of your total points)
Half-casters: 5 buy in; 2 pts per level (total 45 pts - 37.5% of your total points)
Pseudo-casters: 3 buy in; 1 pt per level (total 19~23 pts - 16~21% of your total points)

Maybe full-caster lists could have different costs for arcane and divine spell lists (e.g.: divine full casters costing 3 points per level or arcane casters having a higher buy in), but I think that'd be unnecessary and possibly unbalanced.

The ability to spontaneously cast Cure/Summon Nature Ally spells should probably be given freely to the appropriate spell lists, and maybe sold separately for 1 or 3 pts for those who want it.


Male Human Dungeon Master 10/ Munchkin 10
Scavion wrote:
Increasing the amount of Channel Energy dice through Extra Hex.

That... Might make Channel Energy a bit too powerful, though... I don't really mind having good healers, but the campaign itself already gives a pretty big boost to channeling, with you adding your level to heal, getting more uses as you level up and being able to increase the die size.

Let me think on that one...


Male Human Dungeon Master 10/ Munchkin 10
Rynjin wrote:
Not sure how to fix that without undervaluing casting.

A fixed price could do it... But I suggested that before, so I assume you don't like the idea.

How about... Dividing the point gain into 3 separate models?

model 1 - Gains full BAB and up to 4th level casting: 5pts per level.
model 2 - Gains medium BAB and up to either 6th level casting or to 9th level divine casting: 5pts per level. gains... 2 or 3 points per level
model 3 - Gains slow BAB and any casting of choice... 1 point per level...

Well... In hindsight, this is basically the same thing as a having a fixed price... So... I don't know. :P


Male Human Dungeon Master 10/ Munchkin 10
Scavion wrote:
Lemmy wrote:
Hmmm... Hex Channeler seems like an exploit to get both Hex and Channel Energy without paying for the latter... Take them separately...
Not trying to get hexes to be completely honest. I intend to use the Class feature solely for Channeling.

Then why not simply take Channel Energy and save 2 points?


Male Human Dungeon Master 10/ Munchkin 10
Rynjin wrote:

Trying to figure out what I should drop ATM. Unless we wanted to hash out right now what the new costs for casting should be.

Simple solution:

6 level casting, no buy-in.

Not a good idea... 6-level casting is probably the strongest option in FFCS in its current form.

Rynjin wrote:
TSince I think your main complaint (Lemmy) was that Divine and Arcane cost the same, but don't exactly deliver the same?

Actually my main complain is that the cost progresses at a different rate than the point gain, which guarantees the system will break sooner or later... Either you save a bunch of points for something you'll never use (say, you expected to reach 9th level spells, but the game ended at 15th level) or you stop being able to advance your casting (e.g.: the game goes beyond 20th level).

And in either case, leveling up is really freaking boring for full casters. You can never select new class features... Which kinda defeats the whole point of FFCS.

The disparity in spell list power is also a concern, of course (e.g.: why grab the Magus or Ranger spell lists when you can pay the same for the Wizard or Hunter one?), but more easily fixable... And a simple rule of restricting spell list to their original accompanying BAB progressions should help a lot to balance the.


Male Human Dungeon Master 10/ Munchkin 10

Hmmm... Hex Channeler seems like an exploit to get both Hex and Channel Energy without paying for the latter... Take them separately...

Additionally, while I won't change it (at least not without further consideration and hearing your opinions)... I'm starting to think Divine Grace is way too good in FFCS. There is zero reason not to take it, as it pretty much garantees the character won't ever fail a save, especially if it's based on an attribute that already boosts your saves.

I'm not a fan of SoL spells, but I'd also like offensive spell to remain a threat.


3 people marked this as a favorite.
Hayato Ken wrote:

Not a bad method actually!

But why is it named KISS?

It stands for "Keep It Simple, Stupid".

(And everyone knows Gene Simmons is a bard)


Male Human Dungeon Master 10/ Munchkin 10

I'm in.


Male Human Dungeon Master 10/ Munchkin 10

Could you link it here? :)


Male Human Dungeon Master 10/ Munchkin 10

Is it? The whole camapaign still shows as inactive to me.


Male Human Dungeon Master 10/ Munchkin 10

Seems like a pretty crappy archetype, actually...


Male Human Dungeon Master 10/ Munchkin 10

I'm pretty sure this arc is about to end... But if you want to switch characters, if you can find a good way to do it, feel free to do so.


Male Human Dungeon Master 10/ Munchkin 10

I prefer that you be newcomers to the city... You don't have to have just arrived, as is the case with your current character, but let's say none of you have been here for more than 3 months.

That said, with a little bit of backstory, that's enough time to set up a small shop in town and have some knowledge of the city and its surrounding area.

The city guard does occasionally (and very begrudgingly) hire consultants and other independent investigators... They tend to select the same few professionals most of the time, in order to avoid having even more outsiders "meddling in their business". You can be one of those professionals. (I'm willing to listen other ideas).


Male Human Dungeon Master 10/ Munchkin 10

As you wish. Jusr remember to post the point expenditure per level.


Male Human Dungeon Master 10/ Munchkin 10

Doesn't that mean you still have 1 pt left.


Wizards aee more powerful thab Summoners... But not nearly as easy to optimize. In order to use a Wizard's full potential, the player needs a lot of system mastery... The Summoner, OTOH, can be made OP by simply picking obvious choice. The class pretty much force-feeds powerful options to you.


Male Human Dungeon Master 10/ Munchkin 10

Well... To be fair, the only lack of combat ability he has is a streak of really bad attack rolls...

I'll take the blame for the long storyline. Like I said, I actually hadn't realizes how long the campaign had been going for... But I'm speeding things up. There was actually a possibility that the storyline would end with this last assault. But worry not, the ship should be the last part. I already have something in mind for the next adventure...


2 people marked this as a favorite.
Arachnofiend wrote:
Lemmy wrote:
Vic Wertz wrote:
(And pay the author, which we would do if we did that... which we don't.)

Wait... You don't pay authors?!

I knew Paizo staff only worked there because of the threat of being devoured by a T-Rex!

XD

That explains why they nerfed Crane Wing; people kept escaping from the T-Rex so Paizo couldn't get any work done.

Holy s**~!!! It all makes sense now!

Archnofiend! You're brilliant!


9 people marked this as a favorite.
Vic Wertz wrote:
(And pay the author, which we would do if we did that... which we don't.)

Wait... You don't pay authors?!

I knew Paizo staff only worked there because of the threat of being devoured by a T-Rex!

XD


mechaPoet wrote:
If a work is created with only one protagonist, there's only so many identities they can represent. Obviously. You can make that one protagonist a straight white guy. That's fine. But it is an artistic choice to do that. When you have control over literally every aspect of a fictional character's creation, what they end up looking and acting like is made by choice, even if those choices are relatively arbitrary. The nonfictional population's percentages of various identity markers doesn't control a given character's creation.

So...? You can't have equal representation if you don't accept equal representation of negative qualities as well.

mechaPoet wrote:
But like, if Desire Demons were really about universal Desire, why do all only look like succubae?

Because they are based on Succubus? You know... That which is probably the most iconic type of desire demon in pop culture.

Why are pride demons all male? Is pride only present in men? Shouldn't they be called "Proud of Having a Penis Demon"? Desire demons have a feminine appearance because every species of demon has a certain appearance, and in the case of Desire, it looks like a succubus.

- - -

Ugh... Whatever... I'm not having this discussion with you again.


Well, adding a variety of character is easy when you have a large group of characters and/or when you can customize your hero. It's pretty freaking difficult when you have a specific protagonist in mind and want the story to be about them, though.

I do think that we could use more variety, but it's unrealistic to expect every piece of media to contain a member of every subgroup of the population.

And, sad as it is, devs often do fear to portray minorities out of fear that they will be accused of bigotry because the character has some moral failing or another... Even DA:I, as progressive as it is, didn't include the old Desire Demons out of fear of being called sexist. In order to have more representation of <any portion of human population ever> we gotta accept that some members of <said portion of population> are cowardly, violent, hateful, etc, etc...


Devilkiller wrote:
Still, if there's a threat to Paizo's sales I suspect it will come from competing RPG makers rather than from Lemmy expressing some disgruntlement.

Wait... You mean my forum posts have no significant economical impaxt on a huge company?! Damnit, Devilkiller! Why do you have to crush my dreams?

^^

Devilkiller wrote:
If Unchained shows that Pathfinder will continuously evolve to be more balanced and play better then Paizo will probably do very well.

Here is hoping! I really look forward to wanting to play a Rogue... And a Summoner that won't be banned in 90% of all games I'm invited to join. ><'

(never had a problem with Barbarians, though).

Devilkiller wrote:
That's not entitlement. It is just business. I'm guessing Paizo understands that and will try their best to put out quality products which appeal to their customers and fix perceived problems.

Gotta admit... This book is a pretty big deal for me... It might make me recover some of the faith I lost in Paizo after the ACG... Or it can make me give up once and for all. :(

I do honestly expect PF:U to be a great book... But I'm just not confident enough to preorder it. Not after Mythic and the ACG... Still, I'll check it out and, if it's indeed a good product, buy both the print version and the HeroLab pack. Because having the version that uses the most obsolete technology and the version with the most modern and practical tech is just how I roll... Heh...


thejeff wrote:

IIRC it first came up in this thread with someone who didn't understand and didn't ask or Google, but just made assumptions based on the term "non binary".

The first suggestion to Google unfamiliar terms included in the next sentence the suggestion to ask.
Generally, in an online discussion it's better to Google first, if only to get some general idea what's being talked about, then ask if it's still not clear or if you're not sure which version the other poster is using. In person, asking first makes more sense.

Making assumptions and preceding on them when you don't know what you're talking about is never a good choice.

Even if that was the case in this thread, it's not always so... And two wrongs don't make a right.

If someone is misinformed about something you wish they understood, then give them a quick, polite explanation about the topic and point them towards a trustworthy source of information.

If you're upset because someone is ignorant about a certain topic, but don't do anything to enlighten them... You aren't really helping. And you can't blame only them for their ignorance or misinformation.


3 people marked this as a favorite.

I keep seeing this "If you don't know about it, google it!" atitude, as if that were a good substitute for open dialogue...

Sure, no one has the obligation of explaining the finer points of non-binary sexuality... But then again, no one has the obligation to know about it either. And it seems to me that the ones who would benefit more from spreading a clear understanding of the picture are exactly the people who have an unusual gender identity.

Google can (and most certainly will) give a variety of different (often conflicting) explanations. If you want people to understand something, then you better be open to talk about it. You don't have to give your lifetime story or private details, but a clear and polite explanation goes a long way to bridge gaps of ignorance and misunderstanding.

I personally don't know much about gender-fluidity (is that even the correct term?), but if someone told me they are genderfluid and/or want to see more genderfluid characters in media, and I then asked "What's genderfluid?" and the person told me to "google it", I'd almost certainly roll my eyes ans forget about it... If it's not important enough for you, the interested party, to talk about it... Why should it be important enough for me to research it?

I'm all for mutual understanding, acceptance, equality and cooperation... But how can we achieve that if we're not willing to talk openly and honestly?

If you don't want to talk about it, that's your right... But don't expect others to understand anything you aren't willing to clarify. It's not their obligation.

And this goes for every possible topic, not just gender identity... If someone asked me what is RPG and I just told them to google it instead of taking the time to explain it to them, it'd be foolish and rather hipocritical of me to blame them for being misinformed or ignorant about the subject.


Well... I'll gladly give the book a chance, but I certainly won't preorder it. I'd advise everyone else to do the same.


You do understand that the Summoner is not supposed to be as competent a caster as a full caster, right? The class gets some of the most powerful spells in the game, often at discounted level. In addition to the Eidolon. which is already very powerful on its own...

...And you still insist its spell list is not problematic?

That's some top-tier level of head-in-sand burrowing technique...


5 people marked this as a favorite.

You aren't "fixing" the Fighter by adding super long feat chains, are you?


1 person marked this as a favorite.
Shisumo wrote:
Not definitive, but cause for more hope than you seem to have at this point.

Hopefully they'll drop the "limited to one weapon' restriction, since it makes no sense and adds nothing to game balance or character flavor...

Well... Let's wait and see... I have a hard time having good expectations from Paizo erratas or anything ACG-related...


Shisumo wrote:
Alexander Augunas wrote:
Slashing Grace is so restricted.
Probably just until we get the ACG errata.

Doubtful, since their idea of a "fix" was to publish an even more restrictive feat in a different book...

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