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I started watching Dimension W. It's really cool. And it's very refreshing to have a protagonist who isn't in high school for a change.
Kono Subarashii Sekai ni Shukufuku wo! continues to be hilarious! I really love this silly anime! When I thought the fun was over, Dallahan shows up and make me laugh even harder! XD
So far, I think they are managing to juggle the 9 protagonists quite well... Though some of them are not as interesting as others (cough... Heat Wave... cough).
No... Seriously... Why is Heat Wave here? He isn't particularly skilled or clever. He's just a guy with a flame thrower! He brings nothing to the show that Captain Cold couldn't do better.
I'm glad Carter died. I hope he stays dead. He wasn't very likable or interesting. And was made redundant by Kendra's presence.
I wish they made battles more interesting, though... I'm already tired of seeing Firestorm flying and shooting generic flames at generic minions. :/. Same goes for Cap Cold, Heat Wave and, to a lesser extent, Atom.
Drahliana Moonrunner wrote:
Why would anyone ever put ranks in craft skills? Spellcraft is all you need to make magic items...
Also, they can simply add "Stealth" as the granted skill ranks in their Headband of Vast Intelligence.
Wizards have more than enough skill points to get Spellcraft, a variety of Knowledge skills, Fly and Stealth.
SoL effects... They are just not fun.
Nothing worse than having your character's fate come down to a single die roll. Specially when you always have at least a 5% chance of failure no matter how high your bonus or how good your tactics.
I use these effects very, very sparingly. They might become more common at high levels when the party has access to stuff like Breath of Life. But still... they remain not-fun, so - even then they aren't a common tactic.
The Sword wrote:
The rules for diplomacy specify that the DC is based on the reasonableness of the request and the reasonableness will depend on what the player says not on his Diplomacy skill.
But no matter the DC, the Fighter will have a more difficult time reaching it.
The Sword wrote:
Incidentally the fighter has as much chance of making diplomacy a class skill as the wizard does and almost all wizard skills are Int based. Not all Martials dump intelligence or charisma.
Yup... But while the wizard can safely assign skill points to 6+ skills due to being Int-based and having spells to compensate for whatever other skills he doesn't have (who needs Climb when you have Fly, Spider Climb or Levitate), a Fighter has to sacrifice his combat efficiency if he wants to have more than 2~4 skill points per level... Every point added to Int is a point didn't go into Str, Dex, Con or Wis, which are all far more important for the class.
The Sword wrote:
The whole claim that agency is based on character abilities is a straw man.
So... Would you say that a commoner has as much agency as, say, a Ranger? The only difference between those classes is their abilities.
The Sword wrote:
What way does the mage have to persuade the guard that the fighter doesn't have? The fighter has a tongue and a brain .
Spells. And far more skills due to being Int based. Those are not infallible, of course... But they are still very useful and, more importantly, an option that Fighters simply don't have. If a Fighter can do X do persuade the guard, then the Wizard can do X + much, much more. Therefore, the Wizard has more real agency than the Fighter.
The Sword wrote:
The world doesn't exist outside of what the DM says exists. The DMs responsibility is to set challenges appropriate for the party so everyone has a good time. Appropriate challenges mean challenges that have a chance of being overcome - in a game world the DM does give players agency. Agency is the power to affect the world around you in a meaningful way.
Sure... But unless the GM is cheating (i.e.: giving your characters abilities they don't have), then the variety and quantity of what constitutes an appropriate challenge is greatly diminished.
The Sword wrote:
That's a complete strawman.
Casters can affect the plot much more frequently and meaningfully than martials not because "a specific spell is required", but because most situations can be affected by spells in a variety of ways.
And character abilities certainly count for far more than "10% of what agency is"... In fact, it probably counts as 90%, since you'll fail to do anything if you don't have the ability to do it...
Using your example, you can decide to do persuade the guard... But if you don't have the means to do so, you can't do it. That's no real agency, that's just hitting your head against a wall.
The world doesn't lower the difficulty of all its challenges just because a character is incompetent... If it does, then it's the GM who is giving you agency, not your class. Which means your class did indeed fail to give you the means to meaningfully interact with the plot.
Matthew Downie wrote:
In the context of RPGs, I'd define "Agency" as "ability to make meaningful choices".
When discussing classes, this agency should be provided by the class itself, not by factors that are wholly independent from class choice (e.g.: roleplay and GM fiat), otherwise the discussion is pointless.
Some classes give you a greater variety of effective actions, which increases your agency. This is important because not all GMs are equally competent, generous, rules-savvy or forgiving.
Heh... This is pretty much what I had in mind.
Charon's Little Helper wrote:
Yeah... Dex-builds have a certain advantage with TWF... Which I don't really mind, since much like dueling, it's a style usually associated with agility-based character archetypes...
On a different note, oddly enough, with Cornugon Smash + Hurtful, I think Str-based builds are actually more mobile than Dex builds, since they can still move and make 2 attacks at full bonus.
I do think there should be more Str-based feats, though... Like one that allows you to add Str to AC when wielding shields, sunder the ground to make enemies lose balance, throw shock waves at nearby targets, etc...
Not by coincidence, all of those options are available to my Revised Fighter, either as feats or as Combat Prowesses.
Charon's Little Helper wrote:
Considering Str builds still have very distinct advantages (most notably considerably higher DPR and 2 extra feats), I don't think that's true. However, every dex-to-damage option should note that the damage is not increased for wielding an weapon two-handed.
Str is only at disadvantage when dueling... Which makes sense IMO, and even then, it's not that wide of a gap.
Alex Trebek's Stunt Double wrote:
"The GM can change the rules, so this ability is useless."
I really should make a bingo card about the most commonly used non-arguments in C/MD threads...
You don't need Wild Speech to cast spells while Wild Shaped (Natural Spell covers verbal components as well). It's just useful so you can communicate more easily.
And even a mute Wild Shaped Druid still has more overall utility than your average Fighter, who has no spells, no skill points and no good reason to invest in Int or Cha.
Fixed it for you.
What? I never have the chance to type "Fixed it for you" and actually fix something instead of just using it to say "your argument is terrible".
Cool episode... But were they trying to see how many twists they could pile in a single episode?
What a Twist!:
Roy shows up!
Katana shows up!
Katana teams up with... The assassin girl. I forgot her name.
Villain of the week knows Felicity!
Villain of the week is Felicity's dad!
Oliver... Sincerely thanks and gives a friendly hand shake to Malcolm!
Really fun episode=. :)
Ah... I missed the part where he tells who sent him... I had to multitask during the episode... Gotta rewatch it later.
That said, I really don't like time travel stories... Hopefully this show will be one of the few exceptions... They did make like Barry Allen, after all.
Ryan Freire wrote:
I disagree. They can only raise their Str/Dex/Con so far... They could use the extra points on Int, Wis and Cha, giving the Fighter some extra versatility and the Rogue some... less awful saves. :P
Because Paladins are oh-so-powerful compared to the classes with looser alignment restrictions or no restrictions at all, such as...
Clerics, Druids, Summoners, Wizards...
If someone wants to power-game, Paladin is not even in the top 10 best choices!
I think the effect of stamina system is barely noticeable... Most feat boosts are so minor they might as well not be there.
It should allow special actions of some kind, like improving movement speed, ignoring difficult terrain, making an extra attack, getting a reroll/bonus to physical skill checks, getting an extra movement, standing up as a swift action, etc.
It'd be much more useful and take far less page space.
Freehold DM wrote:
You monster! XD
Huh... Let's see...
(I don't know their english titles, though).
Kono Subarashii Sekai ni Shukufuku wo! - This is my current favorite. It's rare for me to enjoy Japanese humor, but this is one of the few animes that actually make me LOL. Literally.
Dagashi Kashi - My 2nd favorite of the ones I'm watching. It's very simple, but funny. The main heroine's devotion to candy and sweets is hilarious. :)
Koyomimonogatari - I'm a big fan of the Monogatari series, though its quality can vary from story to story (as happens to every series that runs goes for this long). Hopefully we'll see more Kaiki on the next saga. ^^
Hai to Gensou no Grimgar - I'm not sure how to classify this anime... I thought it'd be adventure/comedy, but it seems to be going for a "slice of life/(possibly drama) in a fantasy world" vibe. Still entertaining...
Shimoneta to Iu Gainen ga Sonzai Shinai Taikutsu na Sekai - My current guilty pleasure... It's so. freaking. dumb... But I can't help but laugh at the absurdity of the situation.
Musaigen no Phantom World - This anime has colorful art and great animation. I like the visual design of the characters and world, but it's not as fun as I expected... Good, but overrated, IMO.
Saijaku Muhai no Bahamut - Watched 2 episodes... Seem pretty uninspired so far... I'll watch another 1 or 2 and then decide if it's worth following... Probably dropping it, though.
Utawarerumono - Itsuwari no Kamen - Tsc... I'm watching this just out of inertia and nostalgia. I loved the original Utawarerumono series, but this is one is... Well... Boring. They wasted 12 episodes doing basically nothing but introducing tertiary characters, and are apparently setting up the same "twist" of the original series. I'm really disappointed... Watching it feels like a chore at this point. :/
Triage X - I thought the premise was interesting... A secret organization whose Punisher-like members see criminals as diseases to be expunged... Turns out it's a ecchi-fest with barely any plot or character development and mediocre action scenes... Now, I don't mind fan service... It doesn't make or break anything for me, but if that's all the series has to offer, it's a pretty weak series. Dropped.
I think there are a couple more... Though I can't remember them right now.
Just out of curiosity, what Will saves *aren't* covered by your version of Bravery? (ie: why not just give full Will bonus and scrap Bravery?)
Tsc... I really should make that more clear. I'll get around to it... Soon... I just have to figure out a way to describe it without ruining the page formatting. :P
The Bravery bonus applies against fear and the same stuff Protection From Evil would protect you from: spells that allow the caster to have direct control over you... So it applies against stuff like Charm Person and Dominate Person, but not stuff like Confusion, Feeblemind or Glitterdust.
Pathfinder's Infallible Rule of Thumb*: Is it a Summoner or full caster?
Yes: Probably overpowered. Specially if it uses vancian casting.
*This rule doesn't take 3pp material into account.
- - -
Anyway... Kineticists have a few tricks that are really good... But overall, they are rarely above mediocrity.
Norman Osborne wrote:
If Iris ever manages to integrate herself into the A-plot again (don't hold your breath), how do you think she will react to finding out that Team Flash basically convinced her fiance to commit suicide, given that it didn't even actually get rid of Thawne?
Hopefully she will be outraged and leave the series forever... Gods... What an unlikable character... Shes either dull, pointless, annoying or all of the above. -.-'
It never really made sense... If Thawne was erased from the timeline, then he wouldn't have murdered Barry's mother... And Barry would have never become The Flash.
Time-travel is a horrible plot device because it creates too many plot holes and inconsistencies. I can count on one hand the number of times it worked... And most of those actually worked despite the time travel shenanigans, not because of them.
At least it's Skywalkers have an easy time dealing with grief...
"Those people who raised me all my life are dead? Well... Guess I'll go on an space adventure with that old man I barely know..."
"My whole home planet was destroyed? Nooo!!! Eh... I'm all better now. Time to kiss the handsome scoundrel... And my brother!"
Of course... That's still better than how Anakin dealt with grief... So... Progress?