Armor AdjustmentThis appears to stack with Armor Training. Is that intentional? A hole I see in your current scaling is that it starts at +1 and does not increase to +2 until level 10. I would simplify the bonus +1, plus an additional +1 for every six fighter levels. This allows him a few levels to enjoy the +4 maximum bonus. Although by that point it will make little difference. Instead of skill penalty, use the terminology armor check penalty or ACP.
Ah, yeah... I made this while I was using the old armor training scaling and forgot to revisit it when I changed it.
Art of WarSince Combat Prowess is gained at 2nd level, there is no purpose to stating that there is a minimum +1 bonus.
AthleteThis ability can be selected at 2nd level, but Bravery is gained at 3rd level. At 9th and 12th level, he gains Climb and Swim speeds, even if he has never invested a single skill point into Climb or Swim. If anything, the fighter is encouraged to not invest skill points into them.
Hmm... Good point. I'll change it to make it scale with skill ranks in the mentioned skills.
Damage ReductionI would move this to the advanced section
It scales with level. I don't mind.
EngageI feel like this one should maybe scale, and not start out as potent.
Indeed... I'll see what I can do.
Fake SurrenderThis one is just strange. If I max out Bluff I would surrender multiple times per round, every round. Do they stop falling for it at some point?
Well... The Reflex save requires a swift action now, so only 1 per round. :)
Heroic DiveWhen the fighter pushes his ally to safety, does the ally move? You should not something about the run-on sentence at the end of this one.
I was visualizing it as the Fighter simply blocking the blast, not necessarily moving his allies. But I'll clarify it. I've been meaning to revisit this one.
Impose WillI have used something very close to this in three different homebrews of mine in the past, so I like it. However, I would move this to the advanced section. If this is a fighter ability, you should remove the mention of BAB and replace it will fighter's level. Remember that character class names are not capitalized, saving throw names are capitalized, and the ability score names are capitalized and should not be abbreviated.
Hmm... I'll make this one scale based on ranks in Intimidate. I'm not sure if I mind other classes using Fighting Prodigy to get it.
Maneuver MasteryThis is a clever way to avoid ability score requirements and avoid acquiring feats like Combat Expertise. However, since you already have two 1st level class features to get past that, the perks of this class feature seem redundant.
Anything that allows martial classes to skip Combat Expertise is a good thing in my book. XD
Phalanx FightingDefinitely should be moved to the advanced section.
Definitely shouldn't. Hell! It shouldn't even require a class feature or feat! Spear & shield is literally the most common combat formation in human history.
Poison UserThe only skill used to interact with poison that I know of is Craft (alchemy). It does seem weird that applying poison suddenly goes from standard action to swift action, bypassing move altogether. Maybe at 6th level, he can use a faster action to get one use out of the poison, or a slower action to get two uses out of it.
I1'll make it scale with level.
RunecraftYou should move this to advanced, and you should work on the wording.
I like it as a basic combat prowess. It gives you 1 SLA, twice a day... Then you get more as your level increase. It's a good ability, but nothing game-breaking IMO.
Shield ExpertiseThe name doesn't up with the ability gained. Change "when attacking with the shield to "when using a shield as a weapon". The last sentence is overly redundant. It would suffice to say "The fighter can ready a shield as an immediate action." Although I would make it a swift action.
Good point. I'll see what I can do to make it clearer.
Thank you for the feedback. Though i don't think I'll change the googledoc right now, as I have to leave in a few minutes. :P