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"Playing as intended"... Can I have a citation on that?
The experience and CR systems treat a Fighter 20 the same as a Wizard 20, so it seems they are expected to have similar power levels... That's not what happens.
Why can the Wizard do a million different things while the martial can only swing a pointy stick and be content with giving different descriptions to the same action and pretending that somehow makes the game more varied?
It's not about wanting martials to do super anime stuff... It's about:
A- Martials being able to do a greater variety of things. Martials lack options. They are pretty much locked into spamming full attacks. Even the most versatile non-casters are still prisoners to the Stand-Still-or-Suck-Syndrome because the game punishes them for trying to do anything other than full attacking.
Playing a non-caster archer in PF is one of the most boring game experiences I've ever had.
B- Martials being on par with their peers. A 20th level Fighter, even without gear, should be CR 18... And yet, that same Fighter is far behind what most CR 10 creatures can do! Even with the very recent WMH and AMH (which basically half-assed ways to "patch" Fighters) I have a hard time seeing a 20th level Fighter be worth the same CR of the creatures he fights... Creatures who can fly, teleport, summon demons, turn invisible, etc.
Why do casters get to scale in power and face these supernatural threats as equals while martials are doomed to be "warrior+"?
I don't mean to say I think Fighters should be as powerful as Wizards currently are... Ideally, both ends of the spectrum would meet somewhere in the middle. Somewhere around tier 3.
"Less useful than X" isn't exactly equal to "useless". If nothing else, it's nice to have explicit permission to throw your unconcious partner behind you as a standard action.
Well, when X isn't all that useful to start with, it comes pretty close... Besides, "less useful than Bull Rush" is not the reason I call drag and reposition useless... It's because they are useless 99% of the time.
Also, since we can grab an object and drop it on an adjacent square, why wouldn't we be able to do it with an unconscious friend?
What does the senate even do? What function does it perform that is not (or couldn't be) performed by the congress? Why is it necessary? Is it even necessary?
I lived all of my life in nations with senates... And I never understood why we have one... Well, in Brazil it's pretty much because we copied the American model... But why does the USA have one? What does it add to the equation?
20 rounds is probably enough... The real problem of relying exclusive on rage-granted natural weapons is that even if you're fighting weaklings, you'll have to unnecessarily spend rage rounds.
I suggest grabbing IUS (and possibly Dragon Style), since the enhancement bonus applies to it anyway... This way you can use your fists against easy encounters and save your Rage for combats where you actually need it.
I actually played a pretty nasty TWFing Barbarian focusing on IUS and claws... Even without the house-rules of that game, it was quite powerful.
Can't speak to drag, but I've seen reposition useful in putting enemies right back into flank or other disadvantageous positions, as well as moving allies out of harms way.
The very few times I've seen them used were by Brawlers, since they can temporarily grab the Improved/Greater maneuver feats...
And even then, I could count the number of times in half a hand. Bull Rush is much more useful since you can actually push your enemies into dangerous areas and it can be done without sacrificing action economy if you use a shield.
Which only makes a difference if your trip fails by 10 or more...
So unless you're fighting quadruped giants and have no resources invested in trip, it'll likely never make any difference... If you are fighting quadruped giants and have no resources invested in trip... You shouldn't be trying to use trip, anyway.
In low level PFS games, I carry a crowbar ok most characters to open doors and (upon successfully argue that it has the trip quality) trip opponents. GMs seem to accept this as creative enough.
You don't need the Trip property to trip your target... In fact, the trip property does absolutely nothing to help your trip attempt... It just gives you the horrible, horrible "option" of dropping your weapon instead of getting an AoO when you fail to trip someone... Nevermind the fact that if you try to recover your weapon you'll get AoO'd anyway.
SKR actually pointed that out to Jason after talking to forum members, but Jason said the trip property "did enough".
Darigaaz the Igniter wrote:
Shhh... Don't take it too far!
If you remind them martial classes have better Fort save, we'll all end up being poisoned, crippled and bleeding during character creation!
Smarnil le couard wrote:
Ah, I see. Thanks for the correction. :)
Does France use direct voting nowadays? Or does it have anything similar to the electoral college system?
Care to elaborate? So many people seem to be infatuated with the class...
I don't particularly care about the class one way or another, but it did improve a lot from its playtest version (which was possibly the worst designed class I've ever seen in Pathfinder).
She was born male, but transitioned (or whatever the process is called) to female, IIRC... And that's about all I know about her.
I don't recall ever seeing her go far in major tournaments... But I suppose it's possible I simply wasn't watching the right tournaments.
Ignoring the fact that "realism" isn't a particularly compelling argument... I think a fantasy game should allow you to do cool, cinematic stuff in and out of combat (without using magic).
You don't have to be as good as when you're using your favored weapon, of course, but it should be possible to do it without needing to invest a dozen feats to do so. One of Pathfinder greatest flaws is how prohibitive and punishing it is to any non-caster that tries to do anything that breaks the mold.
But I digress...
I'm a big fan of Inquisitors with the Conversion Inquisition...
Add Wis to all social skills and get a huge bonus to Sense Motive and Intimidate! Make them Sanctified Slayers for Studied Target... That gives you yet another bonus to Bluff and Sense Motive! XD
Also... Inquisitors in general are awesome!
I haven't seen her play anything in... Well... Ever. At most, she provides commentary... Not particularly interesting or entertaining commentary, though.
Admittedly, I never paid much attention to her in tournaments, so maybe she's just eliminated early and I don't remember it.
Well... The game doesn't really encourage people to use improvised weapons (or do anything particularly cool or cinematic, really) in combat. It basically punishes you for doing anything other than spamming full attacks.
You pretty much need that enhancement bonus to keep your martial relevant, and many (if not most) creatures become all but downright immune to non-magical attacks. DR X/magic is pretty common...
So... No. I don't use improvised weapons. As much as I'd like to break a chair on my opponents' heads, Pathfinder is not the game for doing so.
Grey Lensman wrote:
I just hope that if the anime ever continues towards a conclusion, they don't pull a Dagashi Kashi on it and push the director's crack ship so hard that the manga wrap up seems like it's out of left field.
No, seriously... What? I'm not disagreeing with you or anything, I just have no idea what this sentence means:
Grey Lensman wrote:
(...) they don't pull a Dagashi Kashi on it and push the director's crack ship so hard that the manga wrap up seems like it's out of left field.
How about monsters with abilities and/or behavior completely opposite to their nature?
e.g.: A water elemental breathing fire, a mimic clearly and politely announcing itself before attacking, a vampire powered by sunlight, a troll that can't stop bleeding... XD
to make things easier, you could use the stats of creatures with the abilities/behavior you want and just describe them as something completely opposite... Possibly changing the resistances/vulnerabilities to match their physical description...
I guess we needed/wanted a word to refer to people with certain physical traits... And "Caucasian" is as good as any, I suppose.
In the end, I suppose it's convenient to have a way to quickly convey a general physical description of someone (or group of someones) without having to meticulously describe their skin tone and facial features.
That's how it's like in the country where I was born... I've never seen it happen, though. I haven't even heard of a case where it happened.
Admittedly, while I love my mother nation, I can't deny it has one of the worst political scenarios in any democracy... So I'm not sure it's a fair example. The US would probably fare much better, even with electoral colleges.
I'm always torn about optional voting... Having lived most of my life in a country where voting is mandatory (and still having to go to an embassy every two years to vote) I can see the good and the bad in it...
But at the end of the day, I suppose people should be allowed to not exercise one of their rights if they so choose.
I've largely fallen out of respect for the word of the rules. Not exactly sure why. Maybe I've been brainwashed by the forums, maybe it's the constant errata.
It's probably the constant (and terribly designed) errata...
Overall, Paizo is a great company, but the way they handle errata is lazy, dishonest, disrespectful and unethical IMHO. It's what made me stop buying all Pathfinder-related material, other than dice sets and Pathfinder Tales novels.
And I whole-heartedly advise others to do the same... Paizo's policy on errata design and release makes them undeserving of my support (and other people's support as well, IMHO, but I can't decide what they do with their money).
Ah, yes... I keep forgetting the US and France still use electoral colleges...
Isn't it ironic how the two nations most associated with Freedom and Democracy and the only two democracies in the world to use such an obsolete election model?