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I don't get the "Burn scales because the benefits scale". That doesn't match any other class feature in the game. The penalty to AC doesn't get bigger wheb Barbarians level up. Nor do Wizards have to spend two spell slots to cast low-level spells just because their Int and CL got higher.
What makes Burn even more frustratingly player-unfriendly is the fact that the price for each ability not only growes higher with character level (unlike literally every other class feature in the game), but also grows steeper and steeper every time yku use the abiility.
FtB is not "rewarding" anyone. It simply compensates for the lack of weapon enhancements. At best, it reduces the unnecessary punishment your character takes for simply using his class features.
And how exactly is the Kineticist a "not resource-management class"? It uses one of the most precious and scarcest resources in the game to fuel everything! If it's supposed to be an "at-will", then make it at-will!
Seriuiusly... Mark mentioned player psychogy and said that people overvalue negatives and that's why so many players dislike Burn... But even assuming that's the case, rather than valid and concrete criticism of the mechanics, why make a game mechanic that discourages players from using their characters' abilities?
Even mlp says thst Burn must be "avoided like the plague". It's not like the Kineticist os doing something so absurdly powerful that it must be "balanced" by suffering incurable damage. Really, what's the point of making a class featuee that must be "avoided like the plague"?
To make things worsr, even non-Burn related features are needlessly complicated and restrictive, like Spark of Life and the Extra Wild Talent feat.
It seems players are so excited with the idea of finally playing an at-will blaster/elementalist that they willing to bear with whatever bad mechanics come attached.