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Rogeif Yharloc

Lemmy's page

Pathfinder Society Member. 7,263 posts (9,638 including aliases). 4 reviews. 1 list. No wishlists. 9 aliases.


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Well... On a more positive note, not all of the errata was bad... Given proficiency with all crossbows and SNA and Remove Diseases to the Shaman were good calls (which happen to match my own houserules ^^).

It's just that Paizo really, really realy doesn't know how to handle nerfs. They can't just subtly/slightly change options that are considered too good. They simply Crane Wing-nuke it into nothingness and consider that to be good game design and a job well done.

As for Divine Protection... They could simply give us a feat that allow characters to use Cha instead of Wis for Will saves. There! It's balanced and makes viable many character options that weren't really feasible before.

Instead they gave us the pointlessly restrictive Steadfast Personality and the horribly-overpowered-then-horribly-underpowered Divine Protection.

All in all, one step forward, three steps back...


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Honestly... I wouldn't care if it's a joint project, if it's 3pp or even who is making it...

All that matters to me is this:

1- Is this something I'd enjoy?
2- Do I have the money to contribute?
3- Do I trust the producer to deliver?

If the answer to all those questions is "Yes", then yes, I'll contribute. If any of them is a "No", then no, I won't.


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Bandw2 wrote:
Nope. If a fighter doesn't get his weapons or armor, then the wizard doesn't get his familiar.
I actually agree on this point, anything that you can remove without killing him should be removed for this theoretical bout.

Doesn't make much sense, though. The familiar is a class feature. Weapons aren't. A better match would be the Wizard not having access to a spell component pouch.


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Divine Protection was poorly designed... But holy s&!@! This nerfed nuked it into the ground! Now it's just yet another completely useless feat in the pile of useless feats that compose 80% of Pathfinder feats.

And of course, they also had to nerf every alternative to the Swashbuckler and make a pointlessly restrictive feat (Slashing Grace) even more pointlessly restrictive, because heavens forbid anyone plays a Dex-based character that doesn't use levels in that awful class that ignored all of its feedback during playtest...

This is why I have mostly ignored Paizo's errata ever since the Schrodinger's hands debacle.


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DrDeth wrote:

Mea culpa. I thought we could actually have a friendly discussion on a issue, but apparently not. The same posters, the same arguments, the same antagonism and anger, leading to the inevitable thread lock down.

The issue of martial caster disparity is now clear to me, and it has little to do with the game system, and everything to do with the players.

Feel free to carry on.

I tried.

The Hypocrisy... It burns!


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Heh... The rules errata shares the "quality" of the book's editing.

How ironic.


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DrDeth wrote:
Can we keep the discussion on a friendly level, please, less antagonistic posts? More helpful discussion. Please.

Seriously? You say this just a couple lines after implying those who see the disparity are not playing a team game and/or are not friends with their fellow players... Seriously?

DrDeth wrote:

One reason I have seen is that those who dont think there's much of a disparity look upon PF/D&D as a TEAM game, and if the martial is super at dealing DPR- and the player playing that PC is happy doing that- then there's no disparity. The TEAM is strong, all the players are happy.

In other cases, the disparity doesnt happen much as the players are friends, and try to get along and "play happy".

Really... Could this be more condescending?

"You see, there is no problem with Pathfinder balance... It's just that you and your friends (and by friends, I mean people you're actually competing against) are playing the game wrong. It's a TEAM GAME, not the free-for-all competition you certainly play.".

Classic Dr.Deth "logic": If it doesn't match his experience, it's because other people are doing it wrong or don't actually play the game.

To hell with that!

If you enjoy being overshadowed and/or overshadowing your friends, good for you! Meanwhile, I prefer team games where everyone can collaborate instead of being a resource-draining weight to be carried around.


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Well... If you believe the power comes from something other than a god, then you don't have to believe in any god. As far as the character knows "divine" is faulty definition of a certain type of magic.


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What?! Don't you know, Larkspire?

Playing a completely different game with completely different rules 30 years ago automatically and indisputably makes you an authority in Pathfinder rules and system mastery... As well as in every other RPG published from 1970 to the end of times!

Makes total sense...

:P


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HWalsh wrote:
Lemmy wrote:
HWalsh wrote:
I'm pretty happy to live in a world where up to 105 damage per round would be seen as, "Not bad." Where 250 damage a round is seen as a bit of overkill. Considering nothing of equal level should be able to survive a hit like that.
And you completely missed the point... Those who say martials are underpowered are not complaining about martial classes' damage output.
No, those who say Martials are underpowered are also saying that 4e was wonderful.

Are they? You must be reading the posts from a different forum than I.


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HWalsh wrote:
I'm pretty happy to live in a world where up to 105 damage per round would be seen as, "Not bad." Where 250 damage a round is seen as a bit of overkill. Considering nothing of equal level should be able to survive a hit like that.

And you completely missed the point... Those who say martials are underpowered are not complaining about martial classes' damage output.


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Ah, the good old "If I don't see the problem, it doesn't exist". I have never gone hungry or homeless, therefore, everyone in the world is well-fed and has a nice home.

And of course, another instance of the great 4th Edition Fallacy... "4e achieved balance through homogenization, therefore all attempts at balance lead to homogenization". Because, obviously the game design used in 4e is the only possible way of balancing an RPG game. There are zero alternatives. ZERO!


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HWalsh wrote:

They don't get the artifact. They don't save the town. They fail to stop the wedding.

Trust me. You won't see casters "stealing" anything from melee.

That's the thing... Without spells they'll fail anyway, so that doesn't change. It doesn't matter if you go all the way through the dungeon if you don't have the Fly to allow your Fighter to reach the Dragon. Or Magic Weapon to allow him to hit the ghost. Or Glitterdust to let the party attack the invisible enemy... Or teleport to bring the magic sword back to the king. Or healing/status-removal spells to get your friend up and running before the BBEG.

And so on...

It's just a choice between failing the mission (if you decide to rest) and failing the mission and dying (if you decide to go on after you run out of spells).

- - -

And please, don't bring up your play time... It doesn't matter and makes you sound like a dick. Playing a completely different game with completely different rules 2 decades ago doesn't increase your knowledge and mastery of Pathfinder rules.

Even 3.0 barely counts... 3.5 does help a bit, though, and if we're talking about 3e...

I've been playing RPG's for 18 years now. I mainly played 2nd Ed for an year or two... Then 3e came out. I've been playing it and its "sequels" ever since... And as a nerdy kid with too much free time on my hands, I probably played 3.X more often than a guy who probably already had a career and a wife when the game came out.

So, at best, you have just as much experience with 3.X/Pathfinder as me, since I have been playing it from the beginning.

See? I too can sound like a grognard making pointless boasts.

Sorry if the second half of my post seems a bit hostile. t's not my intention to offend you... It just really irks me when I hear the good old "I played the original Chainmail back in 1842, therefore my opinion on this completely different game is worth more than yours!"

I had more than enough of that crap from certain posters...


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Maggus wrote:
The vigilante is a great class in my eyes. Why? Because of the RP options you have. Wanna play Batman? Do it! Spider Man? Here you go! Zorro? Yes, sir!

What makes you think you can't roleplay these character concepts without using the vigilante?

Balance discussions and criticism is far more often started and continued by people who genuinelly want a class to be cool and balanced than by "minmaxers trying to 'win' the game".


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I'd just like to add that while I think every concept fits Pathfinder, that doesn't mean that every concept fits every campaign, even if the rules allow it.

That said, I dislike banning stuff, and whenever I do it, I almost exclusively do it for balance reasons. And I think banning stuff just because you don't like it is selfish and annoying. The GM will always have the final say, but he/she should at very f!&!ing least, consult their group before making big decisions about the game and setting.

Admittedly, players are always free to leave the game, but 'My way or the Highway" is an awful way to deal with your friends.


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I'm sure it varies per region... But as a general rule, what are the laws of inheritance for when someone returns from the dead? I suppose the returnee usually retains his property... But what if he comes back after a long time (e.g.: 5 years... Or 10). What of he returns as an undead? I suppose unintelligent undead can't hold property... But what about intelligent ones who "live" in areas where undead are hated but not necessarilly illegal?


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Kirth Gersen wrote:
Turin the Mad wrote:
I'd call ahead and talk to a manager first before booking your ticket. The Alamo is pretty firm on that policy. Having said that, they sometimes have specific showtimes for films where they don't completely darken the theatre and tone the sound down a bit specifically for the parents bringing little 'uns.

Thanks for the advice! Manager said earliest show on Tuesdays ONLY - no exceptions. Good to know!

(I'd dearly love to see Mad Max at the Alamo, but Mrs Gersen wants to see it, too.)

Is there anyone who can take care of your child for a few hours? Taking young children to theater is risky... It often ends with neither the parents nor the children having fun (much less the other patrons)...

I speak this as someone who often takes a bunch of younglings out (tutns out that being the only uncle who is single and with lits of free time makes you one of the parents' favorite baby-sitters).

I don't mean to discourage, I know how difficult it can be to go out when you have a kid, but if possible it's best to find someone nice and trustworthy to look after the children while you go out with the misses for an evening. :)

Eithet way, do find a way to watch the movie! I'm sure you'll enjoy it!


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Ranger is actually more effective and versatile than Slayers... Spell alone give them a huge advantage.

There has never been any reason to play a Rogue... Even in the CRB the class was obsolete before you even got to it (Bard and Ranger come first). It is a horribly designed class and extremelly underpowered, Slayer or not...

Well, at least now we have the Unchaines Rogue, which is decent enough...


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Ignoring the non-sensical science and time paradox (because really, they reached the point where it's so ridiculous it's not even worth bothering)... This was a great episode, with very emotional scenes and great acting...

I think everyone in this thread saw the episode already, but...

Just in case:

Why did they have to allow Thawne to go back to the future, anyway? What was stopping them from saying "Well, now that you taught us how to do it, we don't need your help anymore, so we'll just let you rot in a cell forever and ever...".

Also, I really loved seeing Jay Garrick's helmet and Thawne being apparently so scared by it that he wasn't willing to stay another second in the present time. I don't think it makes much sense (What, did JG decide to throw his helmet at a nearby wormhole or something?)... But it was still awesome!

And instead of dying, why the hell didn't Eddie simply have a vasectomy or, if he was feeling dramatic, shoot his own testicles?

As usual, the series has great character intereaction and development, and really stupid or nonsensical character decisions... So we take the bad with the good... Well, at least it didn't have any painfully frustrating action scenes this time.


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Thread #987664209 that should be titles "Why I'll never play a Paladin with a GM I haven't personally known for years. Specially not in an online game.".

Now, back to the old routine of hiding all alignment/Paladin threads and moving on...


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What happens if, say, a LE person is affected by a Helm of Opposite Alignment just before they die? Does Pharasma worry about deserved reward/punishment or is she more concerned about sending souls to the best fitting theme?


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Good Things: FoB upgrade, full Bab and proficiency with all Monk weapons... And if it took them more than 5 seconds to think of these changes, someone better sharpen their game-desogning edges...

Increase in mobility thanks to Flying Kick... Most other Style Strikes are "meh" at best...

Had they only changed that... The class would be ok. But no... Paizo's irrational fear of Monks strikes again! "A class with full BAB and all good saves?! Broken! How with Wizards compete? Better nerf their saves, remove their access to archetypes and tax their class features!"...

*sigh*

In the end... Unchained Monk is slightly better than old Monk... And still not as effective as a Barbarian or any spell-casting class in the game...

Best Monk is still the Qinggong Zen Archer.


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Chengar Qordath wrote:

Actually, I find the Unchained Barbarian got a lot of subtle but powerful nerfs, several of their best powers like Spell Sunder and Come and Get Me were redone in heavily downgraded versions, reduced damage with two-handed weapons, rage no longer boosting fortitude saves...

Plus I never really understood why it needed redoing at all. I mean, the only "problem" is that Paizo thinks adding four strength is complicated and confusing compared to adding +2 to melee hit and damage.

Admittedly rage adding temp HP change is nice, but from what I've seen that's the only thing that the barbarian gained by being "unchained." (Okay, there are a few new rage powers too, but that hardly requires a class rewrite).

I might be being pessimistic... But seeing the way Paizo handles Monks (and martial classes in general), I think the devs are just not comfortable with how effective Barbarians turned out to be after the APG, so they just used the "it's too complicated" as an excuse to nerf Barbarians and call it "Unchained".

I don't even understand the "Rage is too complicated". I'd never even heard of that being a problem prior to the announcement of PF Unchained... And there are a bajillion different effects that are just as complex, or even more so...

Hell! Wild Shape alone is far more "complicated" than Rage! And yet we didn't get a stealth-nerf "Unchained Druid". Or how about the Brawler's spontaneous feat-chain selection abilities? Or the Hunter's attribute bonuses who are permanent on the AC, but not on the Hunter himself... Unless the animal is dead, of course.

Unchained Barbarian is nothing but pointless. And possibly dishonest as well...


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Finally saw last episode... I'm not sure why they decided to have Barbara go evil, but I don't really care about the character so whatever...

I'm more pissed that they didn't give definite end to Fish. They made it look like she could come back, when all I wanted is for her to get a bullet in the head.

I'd also enjoy it more if penguin learned to keep his mouth shut instead of announcing his deeds to everyone he wronged every time... -.-'


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The problems with balancing casters by limiting their spells slots while giving them incredible cosmic power is that 1- They still have game-breaking abilities, 2- It's really boring for caster playera to stand around doing nothing.

It's very freaking difficult to make spells powerful enough to compensate only having a few of them without giving out so many spells per day that expenditure becomes a non-issue.

IMO, simply removing/revising the most troublesome spells (Simulacrum, Maze, etc) would make casters balanced enough... I'd also prefer that SoL spellz had more gradative effects based on your roll, rather than being the all-or-nothing b$$#!&!* they are.


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I think Jason is great at designing cool and flavorful options... But I also think his views on game balance are... blurry... To say the least...

Here's the guy who said the Arcanist is perfectly balanced and then created an even more powerful 2nd version of the class... And yet, he is also the guy who designed the Unchained Monk and made it barely better than the old Monk (which is proven to be one of the weakest classes in the game)... And to make things worse, he had to be convinced to uprade an even weaker version of the class...

This kind of thing is why I have no faith in Paizo's ability or willingness to improve game balance. They sure do create fun and flavorful stuff... But when it comes to creating balanced stuff, they aren't very good at it... And they don't really care.


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Kalindlara wrote:
Ravingdork wrote:
Lemmy wrote:
Seeing how horribly designed those Monk vows are, I don't see why it matter... Those things are character-crippingly awful.
You're not the first to say that about my monk builds (even though they always seem to rock our home games). Either everyone is overly critical of my monk builds, or monks are just plain bad, or I can't make a decent monk to save my life. Care to elaborate why you think that?

Did your example monks use any of the Monk Vows? (Vow of Silence, etc.)

Because otherwise, I think you misinterpreted Lemmy's post. I think he was talking about the monk vows themselves, not your builds. :)

Jackpot!

Yeah... I know RD had already understood what I meant and even replied to Kalindlara's post... But how often do I get to say "Jackpot" around here? XD


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Seeing how horribly designed those Monk vows are, I don't see why it matter... Those things are character-crippingly awful.


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Krensky wrote:
Lord Fyre wrote:
Lemmy wrote:
(e.g.: We know they would never kill Captain America, but it breaks immersion when he is barely inconvenienced by stuff that should kill him)
Proposition: Whedon put the infamous "Untron shooting Captain America" as a kind of temper tantrum because he was not allowed to kill any of the major characters.

Ah, you mean someone kept the hack from killing a puppy just because he wanted a cheap emotional shock Fromm the audience and doesn't know how to get one otherwise?

Yeah, no wonder he's pissy.

I'm pretty sure it's more of a case of "This battle looks cool! I don't care if it should've killed one of the characters, I'm keeping it!". It's far from being the only scene where realistic consequences were sacrificed in name of cool visuals... I don't generally care for realism, its just the inconsistency that botheree me a little (These characters have pretty well-established power levels, after all).

That said... It's never so much that it becomes a real issue...

Some really freaking stupid actions/ideas/plans by supposedly smart characters (most notably Tony Stark and Ultron) annoyed me a lot more... Those are the only major flaw I noticed in the movie... All other issues either went unnoticed or were small enough that they didn't bother me.


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For the same reason the Unchained Monk has a bad Will save...

Because Paizo is pretty bad at game balance and irrationally afraid of certain game options, even though they wouldn't break anything... Specially considering the shenanigans casters have been able to pull for years now.


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Lost In Limbo wrote:
That's of course assuming that for some reason for a big bulk job you've decided to roll every time instead of just taking 10.

Saying "I take 10" two hundred times isn't very entertaining either...


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Halfling Ronnie James Dio, no contest!


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Mark Seifter wrote:
Lemmy wrote:
It makes no sense. If the a good class is worth 10 points and the Monk is worth 5, why would you add 4 points and them remove other 3, making the final result barely any better than it was?

Because the whole is different than the sum of its parts, and that's always been one of the big problems with the monk class ever since 3.0, the monk looked good on paper (so many special abilities, such good defenses, etc) but just didn't come together in actual play, and, in particular, a class can have enough overall stuff to be balanced in its amount of abilities, but if too much is defense and it doesn't have something useful to contribute, then the rest doesn't matter.

Let's use the rogue as a case study. Upthread, people have stated that even if the normal rogue got all three strong saves (let's call it the save rogue), the Unchained rogue would still be better because the normal rogue is too wimpy, so surviving doesn't matter if you can't do anything in the first place. In that regard, people said upthread that they would prefer the Unchained rogue (with its only good Ref) to the save rogue. The rogue's issue in a fight was that it combined poor defense with offense that was situational at best.

In that vein, consider also a hypothetical class called "Turtle" that basically had the ability to turn all attacks against it into auto-misses and auto-succeeded at all saves, but literally could do nothing except sit around on its turn. This class is terrible! It's probably the weakest class in the game. If we were trying to fix the turtle class, we would need to add some ability to do something, for sure. Let's give it effective offense commensurate to a combatant PC. But once we make the turtle useful at fighting, we definitely need to weaken those auto-win abilities I mentioned earlier, even though it was the weakest class in the game before we added the offense. Sometimes, something can be a bad sum of its parts while having enough parts, and be made into something really fun by rearranging, rather than adding.

However, that Turtle example is an extreme that doesn't really represent the Monk situation. Monks have always had good defense,s but they were never impregnable and certainly weren't anywhere close to "auto-win"... Even their saves suffered because of MADness. A rearranging might be enough if the Core Monk were just a little weaker than most classes... That wasn't the case.

You could have literally just given them Full BAB, proficiency with all Monk weapons, a little more mobility and maybe a simpler/better FoB (which, let's be honest, are all really freaking obvious changes that I've seen implemented by dozens of GMs) and the Monk still wouldn't be even close to OP.

The Monk nerfs were unnecessary and anti-thematic. Jason (or whoever did it) went overboard trying to "balance" the Unchained Monk. The nerfs hurt the class' theme and effectiveness and don't really improve game balance. Specially when some of the most glaring problems with the class went completely ignored.


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Orfamay Quest wrote:
*cool stuff*

That's an enlightening lesson in history/linguistics... (Seriously. No sarcasm.) And to this fay we still use "Faith" as in "confidence" or "optimism" (e.g.: "I have faith my so will become a good person" doesn't necessarily mean belief without evidence). And as you mentioned "faithful" is still used to mean "loyal", rather than "religious".

Still, nowadays the word "faith" is very often used to mean "belief in a god/adherence to religion", because words gain, lose and change meaning all the time. And using this meaning, if a god showed up and actually proved his existence, it would no longer be a matter of faith or religion. It'd be a verifiable aspect of reality, and therefore, studied by science.


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Orfamay Quest wrote:
Envall wrote:
This might sound weird, but true belief is belief without any proof ever. God does not exist to be your boss, but to be the ideal for humans to follow.
I'm not sure I've ever seen a more naively Christian-centric statement on this board before.

To be fair, the very definition of faith (which is what I understand Envall means when he says "belief") is believing without evidence... The moment God shows up and proves his existence, he stops being religion and becomes science.

Anyway... I think the OP's question is pretty silly. Most of us don't believe in gnomes, dragons and vampires either... But we have no problem having them in our game world.

Atheism is not hatred of religion, it's merely not believing in the existence of any god(s).


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Poor, poor horse...


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Aelryinth wrote:

That's right. And that means every other class has the same UMD utility as the fighter, except Cha is his dump stat.

Which means its not a fighter discussion point at all. It's just a skill discussion. Nothing to do with being a fighter has any interaction with UMD.

==Aelryinth

In fact, Fighters might very well be the worst class to use wands/scrolls with... Everyone else either has more skills, better return for Cha investment, spells of their own and/or a bonus to skill checks.


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I'll save further comment for later, but reading this thread... I'm no longer excited about the Unchained Monk. It seems like it lost almost as much as it gained. Why the hell did they nerf their Will saves and make FoB more restrictive? And I don't really think Wis to hit is all that good... Wis to damage would be better.

I guess I'll just use the new spell list for Summoners and maybe the Unchained Rogue (I don't know much about it yet, but it can't be worse than the base class).


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Rynjin wrote:
The calculator analogy has well and truly fallen apart at this point. Unless you find yourself downloading "advanced math packs" every time a new equation is published or something. =)

I do buy a better calculator instead of just a basic one. I'll also buy a new device if the one I currently own is incapable (or considerably worse) at performing certain functions that I want/need to perform on a regular basis... Luckily, we don't find a bunch of new math equations every year in engineering.

It's more akin to buying expansions for a game. Or add-ons to a program. Or upgrading your computer so that it's capable of running a new game it couldn't run before.

You may not find the product worth your money, that's okay... But calling a "crutch for the weak" or a "racket" is not only hyperbole, but insulting as well, both for the developers and the customers. It's no more of a crutch than any other piece of technology, its users are no weaker than you and it's not a racket because it delivers exactly what is promised, doesn't trick you int buying it and performs considerably better than other similar products.


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Rynjin wrote:

I use a PC for my sheets.

I don't have to pay to use my sheet though, and shell out double the price for each book (basically).

HeroLab is a pretty good racket.

As good a racket as a calculator...

HL is seriously better and faster than any free character sheet I've ever seen. And I saw lots of them.


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I don't think they are powerful... They cost 8 feats, after all. Any power they have is undermined by the huge cost. Most SLAs obtained are not even very good and there are many other feat choices that are more powerful... Even for classes with lots of bonus feats (and most of those classes have little to no use for Cha).

You have a point with the "multi-tailed Kitsunes should be rare", but I don't mind having one of my players be the rare one... Nor do I see any reason why they should be any rarer than, say, a dragon-blooded Kitsune. How rare they are is just a matter of preference.


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Bandw2 wrote:
Lemmy wrote:
Honestly... The only thing that stops me from using more 3pp stuff is that they don't usually have HeroLab support. :/
I actually stopped using herolab because of this... *chuckle*

I still buy 3pp material... But I don't use it as often because creating characters in HL is so freaking quick, simpel and practical that it becomes kinda addictive! Hahaha.


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Honestly... The only thing that stops me from using more 3pp stuff is that they don't usually have HeroLab support. :/


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Hayato Ken wrote:

Not a bad method actually!

But why is it named KISS?

It stands for "Keep It Simple, Stupid".

(And everyone knows Gene Simmons is a bard)


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Arachnofiend wrote:
Lemmy wrote:
Vic Wertz wrote:
(And pay the author, which we would do if we did that... which we don't.)

Wait... You don't pay authors?!

I knew Paizo staff only worked there because of the threat of being devoured by a T-Rex!

XD

That explains why they nerfed Crane Wing; people kept escaping from the T-Rex so Paizo couldn't get any work done.

Holy s*$*!!! It all makes sense now!

Archnofiend! You're brilliant!


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Vic Wertz wrote:
(And pay the author, which we would do if we did that... which we don't.)

Wait... You don't pay authors?!

I knew Paizo staff only worked there because of the threat of being devoured by a T-Rex!

XD


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I keep seeing this "If you don't know about it, google it!" atitude, as if that were a good substitute for open dialogue...

Sure, no one has the obligation of explaining the finer points of non-binary sexuality... But then again, no one has the obligation to know about it either. And it seems to me that the ones who would benefit more from spreading a clear understanding of the picture are exactly the people who have an unusual gender identity.

Google can (and most certainly will) give a variety of different (often conflicting) explanations. If you want people to understand something, then you better be open to talk about it. You don't have to give your lifetime story or private details, but a clear and polite explanation goes a long way to bridge gaps of ignorance and misunderstanding.

I personally don't know much about gender-fluidity (is that even the correct term?), but if someone told me they are genderfluid and/or want to see more genderfluid characters in media, and I then asked "What's genderfluid?" and the person told me to "google it", I'd almost certainly roll my eyes ans forget about it... If it's not important enough for you, the interested party, to talk about it... Why should it be important enough for me to research it?

I'm all for mutual understanding, acceptance, equality and cooperation... But how can we achieve that if we're not willing to talk openly and honestly?

If you don't want to talk about it, that's your right... But don't expect others to understand anything you aren't willing to clarify. It's not their obligation.

And this goes for every possible topic, not just gender identity... If someone asked me what is RPG and I just told them to google it instead of taking the time to explain it to them, it'd be foolish and rather hipocritical of me to blame them for being misinformed or ignorant about the subject.

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