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I just recently purchased Radiance House's Pact Magic Unbound, namely because I've always loved Binders and currently need one for my home game. Before stumbling across PMUv1, I had already looked through many of the Binder Conversion threads and saw a few that had a lot of potential. I'd like to see this thread develop not to update the Binder, but instead the Vestiges. If you want to use an updated homebrew Binder, I would highly suggest Gareshra's conversion in progress. Its coming along really nicely. OR you could look into Radiance House's PMUv1. Since Radiance House decided to do things a little different, their Vestiges are Leveled from 1st to 9th level, unlike the random 8 levels from Tome of Magic. I'd like to use this thread as a venue to convert the Tome of Magic vestiges into the Radiance house version of the system. Alexander Algunas had the following to say about converting ToM Vestiges:
Quote:
Dire Corbies, when tengu take steroids, things can go horribly wrong. Yipes! I think I'd be worried too like Damiel looks. And beyond the art, a final thank you to Crystal and Sara Marie for risking life, limb and possible paradox to keep those of us unable to go to GenCon from going insane. You ladies were very entertaining with your antics and I know that I certainly hope that they let you out of the box you'll likely be put in now to make more blogs in the future! Thanks again for making this fun ladies!
Roy Greenhilt
Spoiler:
Male Human Fighter 13 LG Medium Humanoid Init +2; Senses Perception +11. Defense
Defensive Abilities DR 3/-
Note: Roy has slightly more gear than reflected by his Wealth by Level. Chiefly, his sword was reforged and enchanted for him as a reward for saving Azure City. Also, as he has the Ancestral Weapon trait, he inherited the Greenhilt Sword from his grandfather. What abilities it possessed before being broken are unknown. Ancestral Weapon (Magic Trait)
Spoiler:
Your family has an ancestral weapon that it has passed down through the ages. This weapon might bear an archiac inscription...hinting at old powers locked within the steel and wood, or it might bear your family crest. However your family came by this storied weapon, you and your entire family place their faith within it. By making offerings of prayers and by treating this weapon with absolute care, perhaps one day the storied abilities it possesses will reawaken. Should you ever lose or have your Ancestral weapon destroyed, you are honor bound to quest after it or have it reforged as quickly as possible. You begin play with a free Masterwork weapon of your choice. If you devote one trait:
If you devote both traits:
*A Weapon cannot actually have higher than a +5 enhancement bonus, this higher number reflects other weapon abilities. Cost amounts are total gp cost, not cumulative.
Welcome then, those I've invited. This should get interesting... Timeline: Modern Day (July 2009)
Books allowed: WoD Core, Armory, Second Sight (with approval), others with approval as well. Character Creation: Base Character Creation +30 Experience spent.
Characters should have a reasons to be staying in SF at least for a time or be residents of the city or nearby.
The Group: Yasha (DM)
The Adventure: J1 Entombed with the Pharaohs The first session begins today at 11am PST via MapTool. If you want to come and bug us, come to the Paizo chat and we will heartily growl at you for interrupting. Entry number 1 shall follow later.
Good peoples of the Boards, Paizonians, lend me your ear....
Okay, now that I have your attention, I would like to raise a point of discussion. One of things I find most frustrating about the OGL is that there are many products that we are all used to using that are not OGL. Dungeon and Dragon magazines, for example. I wanted to ask the folks at Paizo if we may see a new resurgence of some old ideas. I for one liked the Savant character class a great deal. In fact I still plan on using it with the PFRPG. However, I would be curious to know if we might see a reinventing of some of the great ideas that are not available to the OGL. Before someone asks why....I like the idea of an adventuring scholar class.
As I said I like the Savant. It had a broad range of abilities at which they were okay. The class truly was a jack of all trades and master of none. I liked that about the class. Sure, its definitely not for everyone, but hey, I'd really like to see a class like it one day for Pathfinder RPG. Anyone else with other ideas, feel free to post them.
Cosmo, PostMonster, or whomever (or whatever) it may concern... For some reason, I cannot change my avatar image. The 'Edit' link that normally is there next to the image to click on in order to change it is missing. Strangely, this only seems to apply to my main account. I can still alter the avatar of the two alias' I have. Let me know if you think of anything.
Firstly, I hope that I am not the only one to be excited about the idea of the Pathfinder Companion series. I do have some questions for the great people working on the development teams though. The information that will be present in this Companion, for example. Will this be different from the information presented in the Pathfinder/Golarion Campaign Setting that is coming out before long? Will some of it be reprinted (I imagine that this is unavoidable to some degree)? My fervent hope is that the Companion will function as an in-depth supplement that compliments and expands on the information that will be in the Campaign Setting. I hope that the people in development of this product and the others in the Companion line think like I do. Best wishes, and to the developers, this line and others like it is why I love Paizo so much. Keep up the good work.
To start off, I'd like to mention that I've seen a few interesting Ninja classes since 3rd Edition has come out. One of them being the one most are familiar with, the Ninja base class from the Complete Adventurer. This class has Mid-BAB and Ninja-Ki powers as its hallmark. And Sudden Strike. The monk-like AC bonus is nice too. There is another Ninja class out there though that doesn't get as much attention. The Ninja base class from the Rokugan (OA) Campaign Setting.
Basically one is a better sneak, the other a much better fighter (excepting that one will get hit more often). Thoughts? Other ideas, options? Perhaps we all here on this board might even do something constructive, like let the folks at Paizo know what we think Ninja should be and perhaps even give them some ideas to work from should they decide to make an OGL Ninja class.
James, Mike and Paizo folks et al... (and I am not forgetting you Nick, it is the Month of Logue after all) My wife has posed an interesting question. I know how goblins are handled in Burnt Offerings, but she has asked if you are doing an...overlord of Goblins...a Goblin King if you will for goblins elsewhere in Varisia/Golarion. See link below...this is what she means. I would definately site this movie in particular as a part of your inspiration for Golarion Goblins, with a much nastier streak and pyromanical tendencies. Thought it would be interesting just to ask.
RP Tools is a resource for a free online gaming table. I actually tried to get in on Wyvern's online game, but my computer at this time will not run his GlitterComm online table.
I only just DLed it myself and don't know the system for RP tools yet.
Preferably with someone who knows the toolset DMing. Drop a line and we'll see what turns up. Yasha
I shall begin with my Druid. This was a Forgotten Realms game btw... Telios
Telios was a fun, strange and memorable character because he was utterly insane. He had an animal companion named Kozah, a Raven. One of Telios' psychoses was that he trusted Kozah more than other people. So when this Raven would parrot out a phrase (of which I had a random chart of about 30 sayings) often times Telios would follow the command.
This character was fun partially from sheer randomness and from his reckless streak. I made him with the expectation that he was going to get himself killed. Somehow he survived. I guess the monsters must have thought him really dangerous to be standing out there throwning javelins without any cover and only light armor. Other fun moments included casting the 4th level spell Bombarbment (basically a thrown rock is telekinetically hurled at the target, can't remember what book this was from now). And targeting the chief tower of a Red Wizard Enclave. Yes this was suicide, Telios didn't care, they were the enemy. As you can imagine, chaos ensued as soldiers came after him and the party, who had wanted to try and sneak in. Telios told them to go sneak in, THIS was their distraction. So he waited there with his shieldbearer and kept up the distraction until everyone got back. Everyone else just looked at me at the end of that game.....ahh fun times.
Let me know if anyone here has had any similar ideas. Personally I am not completely satisfied with the way how Spire of Long Shadows works out. I like it as an Arc, but the Visions granting XP just seems like some way to catch up the levels of the party. I have already been planning to add a campaign arc between A Gathering of Winds and Spire, this just redoubles my efforts to do so. I am going to take out the Vision XP from Spire and instead rely on xp gained in the arc I am going to Author. It seems that too much of the history of Kyuss is being neglected when it could be used to better advantage. The arc I am going to write will utilize information from WGR 3: Rary the Traitor and will go as follows, suggestions welcome. -Players go to Magepoint (as begining of Spire)
I not sure if this will be fleshed out enough for me, I have some other stuff I might add as well. but I would appreciate your thoughts. Yasha
Here is the setup...my players some weeks before the incident created their characters..three players, and my rule they not speak of what they were making. 2 Bards
Later, while fleeing from the forces of a noble they had angered, in North Kingdom, they ended up coming across the Causeway of Fiends. I suitably describe the scene ominously, the rain, strange silence, et al. My wifes Bard proceeds to use her +3 keen dagger to try to start chipping a large (preferrably dagger sized, she loved daggers) piece off of one of the monoliths. The bad weather of course immediately got worse and lightning started crashing whenever she connected with the pillar, she didn't stop. Her messing with the monolith brought up some planar magic, and in pops a Hezrou demon. It laughed and promptly uses Chaos Hammer on them. Of course, the entire party was Chaotic, so no effect.
After it looks like they are going to win, dagger-bard pulls out of battle and starts chipping stone again. This time a Horned Devil comes in. Bear in mind this was 3.0, spell-like abilities were different. This time they know they are in trouble, especially when the Cornugon ignored them and killed the Hezrou with a Full-attack. Dagger-Bard casts Haste, Cornugon casts Suggestion on her, "Why don't you keep working on that, with your increased speed, it will work much faster." She turns and starts Hastily chipping at this stone (I am rolling to see if anything else turn up, so far nothing). The Cleric of Kord charges and does moderately okay.
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