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Mammon Cultist

Leg o' Lamb's page

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. FullStarFullStarFullStar Venture-Lieutenant, Minnesota—Minneapolis & St. Paul. 288 posts (341 including aliases). 1 review. 1 list. 1 wishlist. 10 Pathfinder Society characters.


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Cheliax

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Will this be available for pickup at Paizo con?

Cheliax

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Zantumal wrote:
Leg o' Lamb wrote:
Majuba wrote:
Leg o' Lamb wrote:
It will be similar to last year.

It could be a Grand Melee year actually.

Grand Convocation is every three years, so next year (*fingers crossed*).

Majuba and Zantumal,

** spoiler omitted **

Leg o' Lamb,

** spoiler omitted **

Sorry, its (at the time of this post) 110 days out until I'm on a plane. I need tidbits and such to keep me going and looking forward to when I wake up everyday and realize its another day I have to go to work. Don't get me wrong, I love my job but... jeez do I ever look forward to this once a year vacation.

Spoiler:
What is being run at Paizo Con is the end of season 5 special. It will not be a rehash of Siege of the Diamond City.There is a season 6 special at Gencon but it is tier 3-7. Mike's blog post asking for gencon volunteers laid all of this out.
Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

So, Hurler and Silbeg, how was the Maple Bacon Bourbon? I already know it needs more bacon. I will need to "experiment" over the the spring and summer to get the right amount of smokey bacony luv into the mix for Gencon. One party goer thought the mix was still too sweet.

What say you all?

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

Don't be afraid to ask questions. That said, play your character they way you want, not how someone else thinks your druid should act.

Have the resources your PC utilizes handy, especially if you use anything from the Additional Resources.

As a spell caster, have the DCs of your spells ready before you play.

The last bit of advice I can give you is the most important.

Have fun.

Cheliax

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Majuba wrote:
Leg o' Lamb wrote:
It will be similar to last year.

It could be a Grand Melee year actually.

Grand Convocation is every three years, so next year (*fingers crossed*).

Majuba and Zantumal,

Spoiler:
Considering I am running the season five special for tier 3-4, 5-6, and 7-8 this year at Paizocon, and at Gencon, I am confident it will be similar to last year. Mike has not mentioned any thing about a grand melee, nor a grand convocation.

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

Akeela Valerian, the Wolf wrote:

Sorry, Andrew Christian is running 1 slot of 5-24. Just thought it was noteworthy.

Akeela Valerian, the Wolf wrote:
Did I miss anyone running 5-20 or 5-24? They were listed in Mike's Gencon blog post.

I'm running 5-24 a bunch at Paizo con so I'll have that one in the back pocket in case one of my other tables doesn't go off.

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

2 people marked this as a favorite.

I do this for science

So last night I ran several glasses of quality control, looking for the right ratio of bourbon to maple. I knew 1:1 was too sweet, so I started at the other end of the spectrum.

My first sample was three parts bourbon to one part maple (3 Tbs : 1 Tbs).

Result: Good. You definitely tasted the bourbon. There was a nice after burn with just a hint of maple at the finish. Not enough maple. After the initial taste, I added a drop or two of cherry vanilla bitters. Oh sweet mercy, was this ever a good idea. She Who Rules the Known Universe declared "This is awesome! More." The vanilla and the maple made sweet love to my tongue as I finished off the glass.

The second sample was 2:1.

Result: We have a winner! This had the right balance of bourbon and maple, neither too sweet nor too much alcohol sting. This was delicious. Then I added the bitters. She Who Rules the Known Universe told me to add more of the bitters. So tasty. It almost brought a tear to my eye. In addition to making sweet love to my tongue, this version made me pancakes for breakfast the next morning.

The last step was adding the bacon love and refrigerating.

I give the container a good shake every time I open the fridge. In one weeks time I move the container to the freezer so the bacon love congeals, making it easier to remove. The last step is straining the liquid as I pour it back into a bottle. Can't wait.

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

Nick Baumeister wrote:
I really, really hope my table is close enough to hear the insanity bound to occur from all of this

I ran a table of Bonekeep 2 right next to the goblin infested group. I couldn't hear a thing. It was only after my tale was finished that I could talk to them. The room is loud with that many people packed in. You won't hear a thing beyond your own table.

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

There are things Man was not meant to create...

I will make another bottle or two of the Maple Bacon Bourbon. I was thinking of ways to get more bacon flavor, still using the fat wash method. I love that phrase-- "Fat Wash Method." I think I know how to get the amount of bacon love that I want. It's all in the reflexes, Wang.

The last batch was nearly a 1:1 ratio of bourbon to maple syrup. This batch will likely end up being two parts bourbon to one part Maple. I may need multiple quality control samples to insure a drinkable liquid.

Cheliax

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

It will be similar to last year.

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

Pirate Rob wrote:
Michael Brock wrote:
No, there are still tier 1'and 2 spaces available.
If I sent you an email about volunteering for Tier 2 and didn't get a response should I assume that's normal and be patient or send you another email because you didn't get it?

Rob, we all know the answer is to send Mike an email every hour, on the hour, until you receive your schedule.

Probably shouldn't do that. Just sayin.

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

Silbeg wrote:

I think its pretty cool that the season-opener for season 6 is a 3-7! Currently, I have 4 characters in range... all of them divine (Paladin of Abadar, Battle Oracle [or Aroden ;)], Inquisitor of Asmodeus, Halfing Druid w/ Giant Scorpion).

Would be fun to pick one of them, and play him or her through both specials!

Given the opportunity, why wouldn't you?

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

Thursday, August 15
Slot 1 (0800-1300): #5-22: Scars of the Third Crusade (1-5)
Slot 2 (1300-1800): #5-22: Scars of the Third Crusade (1-5)
Slot 3 (1900-2400): Gen Con Season 6 Special (3-7) Playing Dr. Doom to the table of Marvel Super Heroes
Close down Scotty's

Friday, August 16
Slot 4 (0800-1300): OFF
Slot 5 (1300-1800): #5-22: Scars of the Third Crusade (1-5)
Slot 6 (1900-2400): Gen Con Season 5 End Special (1-4)
Close down Scotty's

Saturday, August 17
Slot 7 (0800-1300): OFF
Slot 8 (1300-1800): #6-01: Trial by Machine (1-5)
Slot 9 (1900-2400): Bonekeep Level 3
Join Lucas and Adam for girly drinks.

Sunday, August 18
Slot 10 (0900-1400): #6-01: Trial by Machine (1-5)

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

Wonder if Pat Burell makes an appearance in 6-01?

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

Welcome to the fold Magnus!

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

Welcome to the fold Yehuda!

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

Welcome to the fold Markus!

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

Welcome to the fold Ross!

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

Welcome to the fold Andrew!

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

Welcome to the fold Nick!

Cheliax

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
BigNorseWolf wrote:
Considering how low damage is on the list of things a wizard can do I don't think its that big of a problem.

Oh no.

This character would routinely drop 140+ damage at higher levels, before the save. The player put together the right feats and whatever to have the damage scale as the character advanced. It was ridonkulous.

Seriously. It was not fun. Another local powergamer was taken aback. It was too much.

Just because you can, doesn't mean you should.

Just. Don't. Do. It.

Cheliax

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Sacril wrote:

Does your sorcerer bloodline benefits apply to other casting classes as well?

For example, if a sorcerer with orc bloodline multiclass into wizard then does the wizard spells benefit from the orc bloodline?

Yes. Yes it does. I watched a wizard with the exact build you are asking about end scenarios with one fireball (which the player could mutate, or whatever, into other types of energy). Yeah. Don't do it. Really.

Just. Don't. Do. It.

I am speaking from experience on this one. Have fun with something else. The other players at the table will thank you.

Cheliax

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

No.

There are two separate issues complicating your archer. Shooting into melee is at -4 to hit, while the cover provided either critters, objects, fellow Pathfinders is a +4 bonus to AC. Precise Shot eliminates the minus to hit, but does not effect the target's bonus to AC.

Ninja'd by Trollbill.

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

8 people marked this as a favorite.
David Bowles wrote:
Why don't people want to keep Crane Wing?

Because they can't win at Pathfinder anymore.

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

1 person marked this as a favorite.
Jiggy wrote:
Yeah, "the woman to my right" was Daniel.

I will be sure to tell him that.

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

Jiggy wrote:
Uh, we didn't have a magus.

The woman to yer right. Wasn't she playing a magus? Or am I confusing the tables?

Edit: I am! Too many barbarians. I remember which barbarian died at your table now.

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

The Beard wrote:
jon dehning wrote:

N N 959, have you played #1-33, Assault on the Kingdom of the Impossible?

Just curious if you have and how you felt about a certain plot point...

... I was just thinking that. >_>

But seriously. Hey, Paizo staff. HEY, LISTEN, HEY, LISTEN, HEY, LISTEN, HEY LISTEN! PRESS C UP TO TALK TO ME! Thread needs locking in the worst way.

Us Chelaxians think alike...

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

N N 959, have you played #1-33, Assault on the Kingdom of the Impossible?

Just curious if you have and how you felt about a certain plot point...

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

Jiggy wrote:

@Doug - Whoops, guess that got missed. Dunno if it can be fixed for that player, but I'll pretend in my PC's continuity that he didn't die. :D

@TOZ - Yeah, no one thought to ask if there were space suits available.

Jiggy,

I think the Barbarian was already dead. The magus was dead or near dead when the weapon went off.

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

1 person marked this as a favorite.

This is going nowhere. Can we lock this down please?

Cheliax

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Shadow Sorceress wrote:
Alright, realizing we are flying from VA and won't have a car, where can we get food? Preferable a few cheaper options than the hotel restaurant.

Yer best bet is to take the light rail into downtown Seattle and hit up Pike's Place Market, or a nearby grocery store. But really, you should visit the Market. A friend of mine form high school works at the Fish Market at Pike Place Market. Stop and say hello! Lots of tasty fruit and vegetables can be had, along with various baked things.

There really is nothing near the hotel.

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

In all seriousness Mark, we are an open group of folks that enjoy talking about our exploits. Which is why there is usually a short question, a la, "Everyone here has played "The Deadly Kittens of Bitterfang Hollow", right?" before launching into how their PC totes stoned the mean nasty dog by casting Flurry of Milkbones. We want you to have a good time and enjoy the scenarios as you experience them, not by telling you how to avoid the catnip in room 3.

Next time you roll up for a game day, introduce yerself. I was the long haired surfer looking moron in the green shirt near the white boards who shouted out the raffle winning numbers. I look forward to meeting you.

jon

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

Mosaic wrote:
The Beard wrote:
IF PFS was like fight club, well, we wouldn't be talking about PFS.
Nor would we be talking about PFS.

Because otherwise there are a lot of people violating the first two rules of PFS.

Cheliax

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Marc Radle wrote:

I wasn't there last year, but based on the pictures on their web site, the hotel itself looks awesome!

Seattle Airport Marriott link

Am I crazy, or do I also recall hearing something about the hotel being somehow connected to a shopping mall of some kind?

Marc, yer crazy. I don't remember any shopping mall.

The hotel itself is pretty awesome. The interior pool room is great for gaming (no glass allowed, though).

Cheliax

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Good luck on the fridge! I requested a fridge last year, was told I had one, only to arrive and discover no fridge! Why? They are a first come first served item at check-in. Good luck!

Denny's is a loooooong walk on a busy road that I cannot remember if the sidewalk runs the entire length.

Cheliax

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Parking last year was roughly $19/day. I second Vic's idea of long-term parking at the airport.

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

talbanus wrote:
Make sure there are at least 5 of you at the table, preferable 6.

There is no four player adjustment. You want a full table.

Cheliax

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Marvelous

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

It begins...

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

Majuba, it is a fine line between freaking them out enough they use resources, and giving them a good scare. I admit this is something I need to work on. Usually, when I do this, to me at least, it is fairly obvious that I am creating an atmosphere. If a player tells me they cast Destroyer of Invisible DOOM, I'll look at them, shake my head no or tell them, "No need," and move on. Also, when the player rolls a 2 on their Perception check and I launch into a frightening, I hope the realize this is flavor/fun/atmosphere/what have you. The call for initiative is the blinking lights, air horns, and big pointy arrows saying, "Haunt here!"

I can see your point about "encounter vs me making things up." To me, having a random haunt in a scenario when it doesn't add to the pot makes no sense. But a scenario built around haunts, or incorporating them into the larger plot is a good usage.

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

FLite wrote:
you are far more generous than I would be. At second incident and two more reports of verbal abuse, I would already be banning the player, at least for a month, with a warning of a six month ban when they come back if the behavior resumes.

I'm with FLite. Time to let this person go. Now.

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

1 person marked this as a favorite.

Whenever I am running a haunt heavy scenario, I will start asking for Perception checks early. Regardless of how the player rolled, I describe something akin to a haunt manifesting. For example, "You hear water dripping. It appears to be getting louder. At the same time, you feel a rhythmic tapping against your left foot, as if something was hitting the floor repeatedly" or, "When you inspect the dresser you catch a glimpse of something in the corner of your eye. Perception check, please. As you look in the mirror, a large winged creature with glowing purple-black eyes flies towards you, its mouth agape, filled with razor teeth. A piercing howl fills your mind as it begins to break. Just before the creature is upon you it disappears. You are staring at your reflection." I will do this for each player at an appropriate time; usually when the group is exploring a room and one player wanders off by himself to far corner. There's a thread I started for Voice in the Void which has more examples of creating and/or ramping up the creepiness for that scenario (which has no haunts, by the way, though it should).

The reason for this is two fold. One, it gets the players on their toes. They know something is going on, just not what. They need to pay attention to room descriptions. They need to be aware of their surroundings. Two, when a haunt manifests, they are prepared for it. Also, they know things just got real when I ask for initiative. If the group ignores my small hints, I might as well ask Clubber Lang his prediction for the scenario's outcome.

As a player, I had no desire to play Haunting of Hinojai. As a GM, I loved it. It was right in my wheelhouse; a horror themed adventure where I could flex my creative impulses with off beat monsters.

Clubber's prediction:
PAIN!

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

Michael Brock wrote:
Bonekeep is still held to the five hour time limit, as well as the stipulations in the warning boxed text at the beginning. Once a party leaves the dungeon, the adventure is over.

Don't you have a beach to go sit on? Aren't there waves that need watching? Are there not majestic views from the road you need to admire?

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

Dominick Trascritti wrote:
We can't get judges at conventions for some systems, because like most, people would rather play than judge.

This is why I volunteer to GM a ton of slots at cons. I like playing, don't get me wrong, but it is not high on my list of PFS priorities. One person makes sure six others have a good time. It really is a simple choice.

Give back to the community so that others may benefit.

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

Andrew Christian wrote:
Doug, my suggestion is if a character starts attacking the big guy, especially with serious damage, he would chomp them for 2d6+12, and 2d4 str drain, and haul them like a loogee 10' away (awesome blow).

Hold on, that sounds familiar...

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

Doug Miles wrote:
My players actually killed the Shemhazian demon on round four. The zen archer got hot on the dice and started punching holes in the thing with his holy bow. I stayed with the scripted fight but I think somehow after two arrow crits in a round it should ignore Olystria and put an end to the archer.

Wait. They took down a CR 16 critter in four rounds?

Yeah, I think the shemhazian demon ignores the crusaders and goes after the person doing that much damage to it. Script or no script. Just sayin...

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

Some thoughts about the session:

I liked this scenario quite a bit. The door puzzle is wonderful. There is a logic to the trap and reasoning for the defenses as well. We did go long, as was mentioned, but I think most of that was the post encounter discussion and the fight with the Allip. Still, people should be aware of how long this scenario can run, especially at tier 8-9 with or with out hard mode activated.

The soul prisms are a great magic item. Because of the divine/mystic battery and the nature of the "Ultimate Weapon", this adventure had a great steampunk vibe to it. I think the complaint about not knowing how many charges are needed to activate the weapon is valid, my group knew everything about the prisms. They knew how to charge them, and what their powers were. Also, a party can succeed with out charging any of the empty prisms, even if they fail the door test (I think, going on memory here). You only need to charge the empty prisms if the demons damage the weapon, possible, or you used the prisms early in the scenario.

Also, Nate is right. That last room has a quite a bit going on. I suggest folks re-read that section. Then read it again.

One last thing...

treasure:
How are people handling the treasure from deactivated traps? I think this is a great idea, but how do we guide the party to think about retrieval of those items? I tried to give hints as they disarmed each trap, but the group failed to pick up on them. If a gm simply glosses over the items, I expect players to complain about it. Either it will be akin to "You didn't let us look for those!" or "Why didn't you tell us there was treasure there? I rolled a 38 Perception check!"

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

Thanks John!

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

For Area A1

Spoiler:
The traps are not indicated on the map. In the development and rewards notes, it mentions the PCs are capable of both not finding nor triggering the traps. Thus, should we place the traps where we see fit? Giving the PCs a chance to not activate either trap if they are careful?

Cheliax *** Venture-Lieutenant, Minnesota—Minneapolis & St. Paul aka Leg o' Lamb

To the only GM to kill my characters multiple times, I say congratulations Andy.

Well done.

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