The point that I'm making is that the player economic model for the game is still based on Gygaxian's Gold Rush model which was designed to separate players from their gold quickly in order to motivate them to loot the next dungeon. That focus hasn't changed in Ultimate Campaign. The economy...
Sorry, but, no one has denied your point. Also, who has said we should change it?
It was, in fact, Order of the Stick. Like I have said before, no one can look at the economics and think they are based on a real model. Gygax did say that thing about the Gold Rush style market, and he and Arneson created the basis for our hobby, but that was 40 years ago. I don't want to go to the trouble of creating a realistic economic model and maintaining it in play anymore than you do, but with all due respect, I think saying, "But, Gary Gygax said X" is a little like like saying "Sure Sammy Sosa hit a lot of home runs, but so did Babe Ruth!." Ruth did hit a lot of home runs. While playing a much more archaic form of the sport... Also, while on cocaine. ;)
Sure, and that's why in the game it's tidy little sums, like "That'll be 3 gold for the room and meals for you and your friends each night." PCs of any decent level won't even notice that kind of money leaving their purses. However, if you try and look at it from a normal person's perspective, you'll stop and think "Wait a second. This jack-wagon wants AN OUNCE OF GOLD for some meals and a roof to sleep under?"
Edited for bad math.
Okay, but taking that one step further, and assuming something ridiculous, like 1SP for a sweater she knits. Her efforts haven't probably produced an actual SP. It has produced an SP worth of goods that the family values, like eggs for a fortnight, or something. Either way, those commoners don't actually have more money, they have more subsistence goods.
In a pseudo-middle ages society, they won't both work. The wife might have a side cottage industry, but might not. I am not talking about middle class, I mean peasants, i.e. most of the populace. 1SP/day is what the PCs are expected to pay for unskilled labor, not necessarily what a farmer or day laborer makes if you take his yearly income and divide by 365. I know we are arguing semantics and real vs. fantastical really, but I don't visualize most commoners walking around with a lot of clink in their pocket. The prices for food, board, and services in the books is, again in my opinion, what people charge wealthy middle class chump adventurers, not what the average person might get. If we are talking the cost of a low-average quality meal, for instance, coins of precious metal shouldn't even be in the mix. Let's say you go to nice restaurant and pay $50.00 for your meal. That would be high quality (presumably.) That might cost a GP in most Pathfinder games. One Pathfinder GP today is worth $428.00 U.S. (1/3 of an ounce at $1285.00 per ounce.)
TL:DR, The game economy is pretty borked if you look too hard.
I think part of the problem of a more realistic system for healing is that even with just HP, there is about 2 hp difference between "I'm beat up, but I'll sleep it off" and "I am bleeding to death in the next two minutes." When I hear about death in premodern medicine, there are times where it often took days for people to actually pass on. Even Abraham Lincoln, who was shot in the head at point blank range, took about 9 hours to die. That could be 32 miles covered to get to a cleric in game.
"High Priest Frank, here is the Curative Twig." the acolyte blurted as he ran up to the alter, nimbly dodging around the moaning forms, evidence of last nights terrible gnoll assault.
Frank quickly grabbed the offered item and used a charge to bind together a vicious sword gash along a young lady's right rib line. She might need two, but he didn't want to be wasteful. This was the last wand.
"How many did that group of sell-swords need after I left you at the vestibule?" he asked his assistant.
"36 charges." the acolyte replied promptly.
"... What do you mean 36 charges?!?" Frank demanded. "How badly could they have been hurt?"
"Mostly scratches." the student priest replied. "But, the fighter also said he wasn't "nearly as tired or unable to continu combat, anymore."
Oh, well, thought Frank. I can always pawn off some of the candelabra and head into Greyberg next month for the components to build a replacement.
The system was not designed with the whole world in mind, as you well know. It was designed around the idea of the personal power of 4-6 people taking on far greater power than their own, with little help from the "supporting cast" of typical NPCs. Both the magic system and economy shatter if you try and make them "real." Which is a reason why I like Eberron. That world makes those two aspects a little closer to believable while still remaining playable.
If the PCs are openly battling evil, heck yeah the local churches should be supporting them with free spellcasting, if available. Forcing them to pay a casting tax of a few paltry gold (not counting component heavy spells) when it makes more plot since to make it free during their crusade seems silly.
Nothing prevents them from undercutting. But setting up shop for day-in, day-out patching and mending the locals is not why your PC got into adventuring.
That PC would wreck any selfishly motivated healer price-fixing going on and would be targeted to be dealt with either by conversion, threat, or violence.
Sure, presuming a tithing of 10% and an income of around 1GP per month, you are kicking 1.2GP back to the church every year. CLW from a 1st level caster is 10GP. Your family's tithe for 8.5 years to pay for 1 CLW? I agree and reiterate, a local priest casting spells with no expensive components would heal free of charge unless they were unscrupulous, or they had some other motivating factor to charge their patients, like they really needed to fund a civic project and the recipients appeared flush with cash, and/or were jerks.
Magical medical care is just one of those things you either have to hand-wave, or work around. Your local priest, if a spellcaster, gets 3-4 cures per day. In a village of 100-200 people, how many potentially fatal accidents are there wherein the victim is not killed instantly and the priest has time to get to them? Not super frequently. Therefore anytime someone is injured, but not instantly killed, there is a very good chance the healer will get to them, or they will get to the healer, in time. As for the old school answer of charging for healing, I find it hard to conceive of a priest not healing citizens in good standing while their relatives frantically running around trying to scrape up the cash. The priest has to live in that village too.
For personalized racial redesigns, I think the easiest thing is to just have everyone roll as a human and make everything about their race be fluff. Think of Usagi Yojimbo. Why make races for every single kind of animal? "You're a rabbit samurai? Okay, you probably want to put the floating +2 into Dex. You're a rhino bounty hunter? Maybe +2 Str and take Toughness as the free feat?"
There is literally no reason not to do this with any race you want. For really funky ones, likes those with flight abilities, or non-Medium sized, you would have to tweak. Don't make too much work for yourself.
Making your own adventures is a breeze. Start at the end I the movie and work backwards. Flip through the monsters. Pick a tough one and make them your bad guy. Pick a set of minions for that bad guy, and maybe a chief henchman, who is often an up-leveled minion, like an Orc warrior with a few fighter levels. Decide what the bad guy's scheme is. This is usually Destroy/Kill, Item/Person X. Why are they doing it? How can you get the players onto their trail before they succeed. Then there's a Goblin attack during the town festival and your ready to go.
Steve Geddes wrote:
Do to switching Internet providers, I haven't had a chance to listen to their podcast yet. I'll probably download it this weekend. I was told of the Con by a friend and we're carpooling there from KC. Having not listened, I have to ask do you object to the idea of roleplaying focus, or do you feel the host over emphasizes it/denigrates peeps who just want to blow up Orcs?
No Arcane Spell Failure.
Do any of these things feel, legitimately, like they would make the system go blooey?
Thanks for the info.
Does your group have play experience at high level?
The ghosts of the people attending a dress ball who were murdered by their hosts?
A crew of extra-dimensional Half-Elf/Half-Shadow creates planning on using this as a staging point for a massive invasion? <These creatures, we find out, are what happens to the fractured and lost parts of the Elven and Human souls when the two species interbreed.
Lastly, the remaining refuge of the pleasant aspects of the afterlife. The rest of you campaign world's afterlife has been destroyed in a titanic war that the mortal world has yet to be made aware of.
Everyone wants Epic play, psionics, and other planets.
A group of 16th level PCs are recruited to conquer a Mega-Dungeon style stronghold on Akiton that was the actual birthplace of the Tarrasque. The entrance to this dungeon is at the bottom of a massive and ancient impact crater. It is controled by a cult of Rovagug. While on this world and in the crater and accompaning dungeon, the cult members have access to very powerful psionics. This is the result of the psychic shockwave of the deaths caused by the impact thousands, if not millions of years ago. At the Center of the Dungeon? A key to awakening Rovagug? A clue helping an entire group of people make it to the Starstone at once? Who knows.
Now Paizo can give us 16th level builds for all of the iconics, or you can start the campaign with the PCs you have worked hard to build up from a previous AP.