Sure, same one you're quoting, p. 460PRD wrote:For potions, scrolls, and wands, the creator can set the caster level of an item at any number high enough to cast the stored spell but not higher than her own caster level. For other magic items, the caster level is determined by the item itself. In this case, the creator's caster level must be as high as the item's caster level (and prerequisites may effectively put a higher minimum on the creator's level).
This paragraph is under "Caster Level" for magic item descriptions. So we're not into the hardcore "item creation rules". Paragraph 1 described what Caster level affects. Paragraph 2 (above) is describing how it is set. This is important to clarify for many reasons, but particularly because people know the cost is related to the caster level. So this describes some limits for setting the caster level.
Potions, Scrolls, Wands - these are set by caster within a certain range (minimum for spell up to creator's - same range they can actually cast the spell, which is required for these items to be crafted). For other items, the caster level [that the creator can set the item at] is determined by the item itself. In this case, the creator's caster level must be as high as [what she sets as] the item's caster level (and prerequisites may effectively put a higher minimum on the creator's level).
This paragraph is talking about how the CL is set, in the context of "this is what Caster Level does", i.e. effects, saves, etc. That's all. In the Requirements section on the next page it does talk about prerequisites, etc., and...
I think there is a lot of extrapolation and interpretation there. I read it that the caster can set the CL for potions, scrolls, and wands, but the CL for other items are fixed, based on the item. Another case of agree to disagree and rule it however we wish for our home games until Paizo clarifies. They may say it should work as per 3.5, but in that case their rewording made that less obvious, not more.