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Elf Archer

Leconair's page

77 posts. Alias of VinGoodman.


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Full Name

Leconair of Silverdale

Race

Elf

Classes/Levels

Wizard 4

Gender

Male

Size

Medium

Age

120

Special Abilities

Low light vision; Keen senses; Elven immunities; Elven magic

Alignment

Neutral

Languages

Common, Elven, Draconian, Celestial, Goblin, Orc

Occupation

Adventurer

Strength 12
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 12
Charisma 8

About Leconair

Progress to L5 (wizard): HP added; skill points added

Stats

  • Init +5
  • AC 13, touch 13, flat-footed 10
  • HP 40
  • Fort +2, Ref +4, Will +5
  • Spd 30'/x4
  • Melee Longsword +3, 1d8+1, 19-20/x2
  • Ranged Mwk Longbow, Composite +6 1d8+1 20/x3
  • Base Atk +2, CMB +3, CMD +16

Racial Traits - Elven

  • Low light vision
  • Keen senses - +2 Perception racial bonus
  • Elven immunities - immune to magic sleep effects; +2 racial saving throw bonus against enchantment spells/effects
  • Elven magic - +2 racial bonus on caster level checks to overcome spell resistance
  • +2 racial bonus on Appraise checks to identify properties of magic items
  • Weapon familiarity - Proficient with longbows, longswords, rapiers, shortbows; treat any weapon with "elven" in its name as a martial weapon

Class Abilities

  • Bat Familiar
  • Conjuration Specialization - Forbidden schools are Evocation and Enchantment
  • Summoner's Charm - +2 rounds to duration of conjuration(summoning) spells
  • Acid dart - acid dart range 30' as ranged touch attack for 1d6+2 acid damage; standard action; 7 times/day
  • Proficient with club, dagger, heavy crossbow, light crossbow, quarterstaff

Feats/Traits

  • (T)Reactionary - +2 Initiative
  • (T)Focused Mind - +2 Concentration
  • Alertness (when familiar is near)
  • Scribe Scroll
  • Spell Focus (Conjuration)
  • Augment Summoning

Skills

  • Appraise +11
  • Knowledge (arcana) +12
  • Knowledge (dungeoneering) +8
  • Knowledge (geography) +8
  • Knowledge (history) +8
  • Knowledge (local) +9
  • Knowledge (nature) +9
  • Knowledge (nobility) +8
  • Knowledge (religion) +9
  • Knowledge (planes) +8
  • Perception +8
  • Spellcraft +12

Equipment

  • lesser metamagic rod, extend
  • pearl of power 1st lvl spell x2
  • spellbook
  • spell component pouch
  • backpack
  • bedroll
  • explorer's outfit
  • sack
  • rations x3
  • hooded lantern
  • oil, pint x2
  • waterskin
  • flint and steel
  • spell component pouch
  • signal whistle
  • scroll case (tube) x2
  • mw composite longbow (+1 str bonus)
  • longsword
  • arrows x20

Spellbook


  • 0 - All, except ench, evoc.
  • 1 - Summon Monster I, Enlarge Person, Color Spray, Protection from Chaos/Evil/Good/Law, Mage Armor, Shield, Comprehend Languages, Grease, Alarm
  • 2 - Summon Monster II, Invisibility, Glitterdust, Web

Spells


  • 0(DC14) - Detect Magic, Read Magic, Prestidigitation, Message
  • 1(DC15) - Mage Armor, Enlarge Person, Color Spray x2, Protection from Evil
  • 2(DC16) - Summon Monster II x2, Invisibility, Glitterdust

Bat Familiar

  • Diminutive Magical Beast
  • HD 4 (20 hp)
  • Initiative +2, Spd 5', Fly 40' (good)
  • AC 18 (+4 size, +2 dex, +2 NA adj), touch 16, flat-footed 16
  • Attack: +4 (+2 BA, +2 Dex)
  • Space/Reach 1'/0'
  • SQ: Blindsense 20', low-light-vision
  • Saves: Fort +2 (anim), Ref +4 (anim,dex), Will +6 (leco,wis)
  • Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 4
  • Skills: Hide +14 (size +12, dex +2), Listen/Spot +8 (racial +4, wis +2, alertness), Move Silently +6 (racial +4?, dex +2)
  • Alertness, Improved evasion, Shared spell, Empathetic link, Deliver touch attacks



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