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| Full
Name |
Leconair of Silverdale |
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| Race |
Elf |
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| Classes/Levels |
Wizard 4 |
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| Gender |
Male |
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| Size |
Medium |
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| Age |
120 |
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| Special Abilities |
Low light vision; Keen senses; Elven immunities; Elven magic |
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| Alignment |
Neutral |
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| Languages |
Common, Elven, Draconian, Celestial, Goblin, Orc |
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| Occupation |
Adventurer |
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| Strength |
12 |
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| Dexterity |
16 |
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| Constitution |
12 |
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| Intelligence |
18 |
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| Wisdom |
12 |
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| Charisma |
8 |
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About Leconair
Progress to L5 (wizard): HP added; skill points added
Stats
- Init +5
- AC 13, touch 13, flat-footed 10
- HP 40
- Fort +2, Ref +4, Will +5
- Spd 30'/x4
- Melee Longsword +3, 1d8+1, 19-20/x2
- Ranged Mwk Longbow, Composite +6 1d8+1 20/x3
- Base Atk +2, CMB +3, CMD +16
Racial Traits - Elven
- Low light vision
- Keen senses - +2 Perception racial bonus
- Elven immunities - immune to magic sleep effects; +2 racial saving throw bonus against enchantment spells/effects
- Elven magic - +2 racial bonus on caster level checks to overcome spell resistance
- +2 racial bonus on Appraise checks to identify properties of magic items
- Weapon familiarity - Proficient with longbows, longswords, rapiers, shortbows; treat any weapon with "elven" in its name as a martial weapon
Class Abilities
- Bat Familiar
- Conjuration Specialization - Forbidden schools are Evocation and Enchantment
- Summoner's Charm - +2 rounds to duration of conjuration(summoning) spells
- Acid dart - acid dart range 30' as ranged touch attack for 1d6+2 acid damage; standard action; 7 times/day
- Proficient with club, dagger, heavy crossbow, light crossbow, quarterstaff
Feats/Traits
- (T)Reactionary - +2 Initiative
- (T)Focused Mind - +2 Concentration
- Alertness (when familiar is near)
- Scribe Scroll
- Spell Focus (Conjuration)
- Augment Summoning
Skills
- Appraise +11
- Knowledge (arcana) +12
- Knowledge (dungeoneering) +8
- Knowledge (geography) +8
- Knowledge (history) +8
- Knowledge (local) +9
- Knowledge (nature) +9
- Knowledge (nobility) +8
- Knowledge (religion) +9
- Knowledge (planes) +8
- Perception +8
- Spellcraft +12
Equipment
- lesser metamagic rod, extend
- pearl of power 1st lvl spell x2
- spellbook
- spell component pouch
- backpack
- bedroll
- explorer's outfit
- sack
- rations x3
- hooded lantern
- oil, pint x2
- waterskin
- flint and steel
- spell component pouch
- signal whistle
- scroll case (tube) x2
- mw composite longbow (+1 str bonus)
- longsword
- arrows x20
Spellbook
- 0 - All, except ench, evoc.
- 1 - Summon Monster I, Enlarge Person, Color Spray, Protection from Chaos/Evil/Good/Law, Mage Armor, Shield, Comprehend Languages, Grease, Alarm
- 2 - Summon Monster II, Invisibility, Glitterdust, Web
Spells
- 0(DC14) - Detect Magic, Read Magic, Prestidigitation, Message
- 1(DC15) - Mage Armor, Enlarge Person, Color Spray x2, Protection from Evil
- 2(DC16) - Summon Monster II x2, Invisibility, Glitterdust
Bat Familiar
- Diminutive Magical Beast
- HD 4 (20 hp)
- Initiative +2, Spd 5', Fly 40' (good)
- AC 18 (+4 size, +2 dex, +2 NA adj), touch 16, flat-footed 16
- Attack: +4 (+2 BA, +2 Dex)
- Space/Reach 1'/0'
- SQ: Blindsense 20', low-light-vision
- Saves: Fort +2 (anim), Ref +4 (anim,dex), Will +6 (leco,wis)
- Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 4
- Skills: Hide +14 (size +12, dex +2), Listen/Spot +8 (racial +4, wis +2, alertness), Move Silently +6 (racial +4?, dex +2)
- Alertness, Improved evasion, Shared spell, Empathetic link, Deliver touch attacks
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