Leaf on the Wind's page

123 posts. Organized Play character for AdamWarnock.


Full Name

Leaf

Race

Gnome

Classes/Levels

Monk/6

Gender

Female

Size

Small

Age

57

Alignment

LG

Languages

Gnome, Sylvan, Common, Draconic, Elven

Occupation

Wanderer

Strength 12
Dexterity 12
Constitution 16
Intelligence 14
Wisdom 16
Charisma 15

About Leaf on the Wind

LEAF
Female Gnome Monk 6
LG Small Humanoid (Gnome)
Init +3; Senses Low-Light Vision; Perception +12
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DEFENSE
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AC 16, touch 16, flat-footed 15. . (+1 Dex, +1 size)
hp 71 (6d8+18)
Fort +8, Ref +6, Will +8
Defensive Abilities Defensive Training, Evasion; Immune disease
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OFFENSE
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Spd 45 ft.
Melee Unarmed Strike +6 (1d6+1/20/x2)
Special Attacks Flurry of Blows +4/+4/-1, Ki Strike, Magic
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
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STATISTICS
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Str 12, Dex 12, Con 16, Int 14, Wis 17, Cha 15
Base Atk +4; CMB +6; CMD 19
Feats Catch Off-Guard, Combat Reflexes (2 AoO/round), Diehard, Endurance, Fleet, Improved Unarmed Strike, Monk Weapon Proficiencies, Scorpion Style (DC 16), Stunning Fist (6/day) (DC 16)
Traits Devotee of the Green: Knowledge (Nature), Reactionary
Skills Acrobatics +10, Climb +9, Diplomacy +5, Escape Artist +7, Fly +3, Heal +6, Knowledge (Nature) +9, Perception +12, Sense Motive +8, Stealth +11, Survival +6, Swim +6
Languages Common, Draconic, Elven, Gnome, Sylvan
SQ AC Bonus +4, Fast Movement (+20'), Gnome Magic, Hatred, High Jump (+6) (Ex), Illusion Resistance, Ki Defense (Su), Ki Pool (Su), Maneuver Training (Ex), Purity of Body (Ex), Slow Fall 30' (Ex), Still Mind (Ex), Stunning Fist (Stun, Fatigue) (Ex), Unarmed Strike (1d8)
Other Gear Backpack (empty), Bedroll, Crowbar, Everburning torch, Flint and steel, Grappling hook, Handy Haversack (15 @ 82.59 lbs), Marbles, Rations, trail (per day) (4), Tanglefoot bag (3), Waterskin
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SPECIAL ABILITIES
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AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed opponents are flat-footed against your improvised weapons.
Combat Reflexes (2 AoO/round) You may make up to 2 attacks of opportunity per round, and may make them while flat-footed.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant subtype.
Diehard You are stable and can choose how to act when at -1 to -9 HP.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+20') The Monk adds 10 or more feet to his base speed.
Flurry of Blows +4/+4/-1 (Ex) Make Flurry of Blows attack as a full action.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Gnome Magic +1 to the save DC of all illusions spells you cast.
Hatred +1 racial bonus to attacks against humanoids of the reptilian and goblinoid subtypes.
High Jump (+6) (Ex) +6 to Acrobatics checks made to jump.
Illusion Resistance +2 racial bonus to saves against illusions.
Immunity to Disease You are immune to diseases.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Magic (Su) At 4th level, ki strike allows a monk's unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Maneuver Training (Ex) CMB = other BABs + Monk level
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Scorpion Style (DC 16) Standard action: Unarmed strike also reduces target's land speed to 5'
Slow Fall 30' (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.
Still Mind (Ex) +2 to saves against enchantment spells and effects.
Stunning Fist (6/day) (DC 16) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun, Fatigue) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d8) The Monk does lethal damage with his unarmed strikes.