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Leadjunkie's page

Goblin Squad Member. 13 posts. No reviews. No lists. 2 wishlists.


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The_Minstrel_Wyrm wrote:

Wow... a Pathfinder Miniatures wishlist... whew, where to begin?

I'd LOVE to see a Derhii (winged ape) from Crucible of Chaos

I second that motion.


Looking forward to your next release. I have 2002 Excel. I'm thinking I had better go the Open Office route for compatability.


Leadjunkie wrote:

I am weighing the pros and cons of having the players draw their own exploration map vs. some of the methods suggested up-thread of presenting them with more artistic/graphic maps.

I am guessing that those who have opted for the later are not using the getting lost rules. If you are, how are you deceiving the PCs if presenting them with hex tiles or revealing sections of the map?

Still curious how Judges are using the "getting lost" rules if you are handing out printed maps to the players?


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Cesare wrote:
Can anyone post a link for the weather generator?

Go to Mathemagician.net.


Travis Moore wrote:
Im coming up with a few issues I was hoping you could help me with. Im getting hash marks (#) in some areas and not sure why.

Generally that means that the content is to big for the cell. Either resize the cell if possible or reduce the font size of the content.


Warforged Gardener wrote:
Alternately, the excellent thread on running Chapter 1 for 6 players[.]

Can someone provide me with linkage to this thread? I've scanned the forum and seem to be overlooking it.

Edit: Nevermind, found a link to the archives.


Thank you for sharing. I am prepping to run the AP. These will come in handy.


I am weighing the pros and cons of having the players draw their own exploration map vs. some of the methods suggested up-thread of presenting them with more artistic/graphic maps.

I am guessing that those who have opted for the later are not using the getting lost rules. If you are, how are you deceiving the PCs if presenting them with hex tiles or revealing sections of the map?

This seems like the perfect AP for challenging the players survival skills. I fully intend to make use of weather, terrain and supply challenges.


logic_poet wrote:
Also, kudos to Tim for making Auchs...I actually feel pity for the dim-witted man with his toy soldiers.

I could not agree more. I think Auchs is the most compeling NPC in #31.

I am working with my players to prepare their "good" PC's and back grounds for our first Pathfinder campaign. I specifically chose this AP because of its "old school" sandbox style of play. We really enjoy a story arc that organically defines itself and develops NPC relationships.

I truly hope that the PC's opt for infiltration over direct assault as I want the oportunity to RP Auchs. I would like to see the players face the dilema of dealing with the "pitiful dim-witt" vs. the craven sadist.


James Mishler operating as Adventure Games Publishing has a license/agreement to produce an alternate version of the Wilderlands known as Wilderlands of High Adventure. It is in fact for C&C. That said, much of the material is system neutral. He probably had the closest relationship with Bob Bledsaw in the last years and is a repository of Bob's unpublished thoughts and ideas. James' work has been released in fits and starts and not all of it is exclusively Wilderlands. As mentioned he is self publishing so his work is a combination of PDF and digest size print.

http://adventuregamespublishing.blogspot.com/

More recently Robert Conley has obtained a license. He too has an alternate version of the Wilderlands. The Majestic Wilderlands is essentially his Wilderlands campaign as developed over 20-years. He is writing for the Swords & Wizardry retro-clone of OD&D.

http://www.batintheattic.com/

I have heard rumors that Eostros Games (the creative force behind Goodman Games d20 Wilderlands releases) would like to work out a deal to do more material. Perhaps things that Greg Geilman had once worked on when employed at Judges Guild.

http://www.eostros.com/

Geoff Dale has been talking about self publishing a giant campaign expanding Judges Guild's Inferno (rights were released back to him).

http://www.acaeum.com/forum/viewtopic.php?t=2352

A manuscript for Tula: City of Mages exists. Who knows if it will ever see the light of day.


I recently read C.J. Cutliffe Hyne's The Lost Continent (The Story of Atlantis). Hyne wrote it originally as a serial in 1899. The roots of pulp fiction can be found in writing like this. The writing is reserved by modern sensabilities, but not at all what one might think about the late Victorian era. I thoroughly enjoyed it.

While not fiction (depending on your point of view) one can get an in depth history of the Atlantean myth from Ignatius Donnelly's Atlantis: The Antediluvian World.


The second one is trickier. He seems to be talking about the bailout money not being enough to buy up all the troubled assets. Which is what the bailout was originally intended to be. But the bailout we got instead was used to buy banks (the problem with congress hurrying to pass a bill they didn't bother to read). So it looks like Beck was for the bailout plan to buy up the troubled assets, but against the bailout that resulted in buying banks. But I could be wrong.

It's trickier because it is a distinction whith out a difference.


Certainly more action here than on the Necro boards where I normally hang out. My first post on the Paizo boards is a shout out for TS. Either 3.5 or Pathfinder floats my boat. Print, PDF, box set, AP, whatever... gimme! The TS cover has been in my dark dreams for far too long.