Orc

Lazha Slicksheen's page

104 posts. Alias of pH unbalanced.


Full Name

Lazha Slicksheen

Race

Half-Orc

Classes/Levels

Cleric 1, hp 9/9, AC 10, touch 10, flat 10, F +3, R +0, W +5, Init +0, Perc +3

Gender

Female

Size

M

Age

18

Alignment

TN

Deity

Naderi

Location

Port Peril

Languages

Common, Orcish, Goblin

Occupation

Counselor

Strength 14
Dexterity 10
Constitution 13
Intelligence 12
Wisdom 16
Charisma 14

About Lazha Slicksheen

GENERAL:
Female Half-Orc Cleric 1 (Naderi)
TN Medium Humanoid (Half-Orc)
Init: +0; Senses: Darkvision, Perception +3
Languages: Common, Orc, Gnoll
Str 14, Dex 10, Con 13, Int 12, Wis 16, Cha 14

BOOKKEEPING:

Feats: Selective Channel (Lvl 1)
Traits: Birthmark, Buccaneer's Blood
Favored Class: Cleric (+1 Skill Pt)
Skills Purchased: 1 Rank each in Diplomacy, Know: Religion, Sense Motive, & Swim)
Spells: 0th Level x3, 1st Level 2x/day + Domain (Obscuring Mist or Deathwatch)

COMBAT INFO:

DEFENSE

AC:13, Touch 10, Flat-footed 13 (+3 armor)
hp 9 (1d8+1)
Fort +3, Ref +0, Will +5
CMD 12

OFFENSE

BAB +0; CMB +2;
Spd 30 ft.

Melee Weapons:
Dagger +2 (1d4+2/19-20/x2)
Dagger (silver) +2 (1d4+1/19-20/x2)
Bite +2 (1d4+3/20/x2)

EQUIPMENT:

Worn:Studded Leather Armor

Satchel:Healer's Kit (10/10)
Waterskin

Belt:Dagger
Dagger (silver)
Spell Component Pouch

Large Belt Pouch:Book of Love Poems
Small Steel Mirror
Brush & Comb
Whetstone
10gp

SKILLS:

Acrobatics: -1*
Appraise: +1
Bluff: +2
Climb: +1*
Diplomacy: +6
Disguise: +2
Escape Artist: -1*
Fly: -1*
Heal: +3
Intimidate: +5
Knowledge: Religion: +5
Perception: +3
Perform: +2
Profession: Sailor +0
Ride: -1*
Sense Motive: +7
Stealth: -1*
Survival: +3
Swim: +5*

*includes -1 Armor Check Penalty

SPELLS:

Level 0:
Bleed
Create Water
Stabilize

Level 1:
Comprehend Languages
Remove Fear

Obscuring Mist

SPECIAL ABILITIES:

CLERIC ABILITIES

Channel Energy: Positive Channel, Water variant
Affected creatures Heal 1d6/2 and gain a +1 sacred bonus to Climb, Swim, and Hold Breath checks for 1 min. No fatigue penalties for thirst or pressure damage from deep water for 1 min.
30' burst entered on Lazha, DC 13, 5x/day

Domain Powers:
Repose:
Gentle Rest: Touch attack which staggers for 1 round (undead are staggered for 3 rounds). Creatures already staggered are instead asleep for 1 round. 6x/day

Ocean:
Surge: As a standard action, summon a wave to attack a single creature with a Bull Rush or Drag, using a CMB of +4. 6x/day

HALF-ORC ABILITIES

Darkvision: Darkvision to 60'
Intimidating: +2 racial bonus to Intimidate checks
Orc Blood: Counts as Orc and Human
Toothy: 1d4 Bite as Primary Natural Attack
Weapon Familiarity: Proficient with greataxes & falchions

TRAITS & FEATS

Birthmark: Serves as Divine Focus, +2 trait bonus to saves vs Charms & Compulsion Buccaneer's Blood: +1 trait bonus to Intimidate & Prof: Sailor; +1 to Infamy & Disrepute
Selective Channel: Exclude 2 creatures from Channel Energy

BACKGROUND:
Slicksheens have been pirates for over ten generations, since Capt Gorak earned the name from the shimmer of blood trailing behind his storied ship, The Maw . Lazha's mother, Bonkru Slicksheen was the last captain of The Maw, and she fit the usual mold of ruthless orcish piracy, until her fate changed twenty years ago.

After a routine boarding, Bonkru spared the life of a delicate young Taldan nobleman. She'd intended to ransom him back to his family, but by the time The Maw made port, they had quite improbably fallen in love. This was Lazha's father, Selvi. Bonkru was charmed by his winsome ways, while he became enamored of her curvaceous tusks.

They were an odd couple, but somehow it worked, Bonkru scourging the seas while Selvi raised Lazsha at their seaside home in Port Peril. But shortly after Lazha's fourteenth birthday, Selvi's family learned he yet lived, and sent adventurers to rescue him. But when the adventurers discovered his situation, they mocked him instead. That night, overcome by shame, Selvi leapt from the widow's walk of their home into the sea, while Lazha watched from her bedroom window.

Bonkru flew into a rage and pursued the adventurers, but in her recklessness sent The Maw into a storm it could not weather, where it sunk without survivors.

Lazha adored her father, and began her worship of Naderi as a way to honor his final choice. But as her faith has deepened, she has grown to see her role as more than that -- it is about advising all those who walk difficult paths, whatever strange choices they shall make. "You shall not die alone" is the promise she makes to those she watches over.