Well before moving to the final room the party, well the majority, decided to heal up after a tough fight in Hall of Pestilence. Two of the players (an archer and an sword and board fighter) though decided to charge, balls to the wall, into the sanctum (while the other players stared dumbstruck). They met Andaisin (Andaisin had time to prepare for the fight since the party inadvertently alerted the temple). Thinking they could take her down solo, rolled initiative and ended the game there.
Well all of this was two weeks ago. Coming back to tonight's game everyone is there except these two (they were at band performance). The game starts with the two (being played "ghosted") yelling "CHARGE" as they dash threw the hall leading to the sanctum. The other players roll their eyes and say "let'em die it'll be there fault for doing that last game". Well that's what happened. While the rest of the party healed up and took a few minutes to relax, team "doorknob" (as they're being called now) challenged Andaisin alone.
Round 1 - Andaisin (buffed) won init (16, the other two rolled a 9 and an 8). Her first action is to cast greater command "fall". Both of them fail their saves a 2 and a 5 on the die. She used her move action to close in on the two. There turn comes and “Dami” the fighter fails his will save. He stabs at her with his longspear but misses with both attacks. “Ty” the archer fails his save aswell and we at the table come to a mind-boggling discovery. Ty has no weapons other than his bow! So Ty attempts to stab her with an arrow and manages to hit. But only manages to lay some nonlethal damage on her.
Round 2 - Andaisin casts slay living on Dami. They both make AoO but miss. Dami’s save fumbles! He takes 52 points and is down. Ty makes his save against the greater command. He takes up Dami’s spear but misses L.
Round 3 - Andaisin makes two attacks with her scythe. One miss the other one CRITS. Well after that his character wasn’t getting back up.