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Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 27,584 posts (27,992 including aliases). 1 review. 1 list. No wishlists. 13 Pathfinder Society characters. 11 aliases.


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Grand Lodge

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Grandmikus wrote:

Hello

Can a rogue with low magic talent could make a sneak attack using Magic Missile?

No, but you can with Ray of Frost.

Grand Lodge

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Mysterious Stranger wrote:
Elven weapon familiarity means that every elf has spent a lot of time practicing with weapons. Unfortunately there are no good alternative traits for martial classes and there are not a lot of exotic elven weapons. Personally I think this is something that should be addressed.

I think it's addressed adequately enough when you take into account that even the lowliest Elf commoner is proficient with longsword, rapier, and both the normal and composite forms of long and shortbow. Those even slightly martially inclined are even proficient in the curved blade as well.

Grand Lodge

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ryric wrote:


Does Boon Companion allow itself to be taken multiple times?

Yes, but only once per companion.

Grand Lodge

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Arashi wrote:
I like what they have made so far, but I want more. Like mechs and starships.

Mechs? what, Annihilator Robots not enough for you? Starships? You've got one whose pieces are the size of cities... what more could you ask for?

Grand Lodge

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Ashiel wrote:

I think the thing that's kinda dumb about them is...

1. How hard quickly they run out of charges.
2. Making some of the more iconic ones artifacts.
3. How goofy powering them is, given that generating electrical charges is actually super easy in Pathfinder.

I mean, you can generate 1/10th the energy of your typical bolt of lightning continuously on 500 gp, with a switch to turn it on or off, in core pathfinder.

It's not dumb when the intended result is to NOT have technology overrun the planet. It's not nearly as bad as Barrier Peaks when everything on the starship module depended upon power disks which had no means of recharge... even on the ship itself.

Grand Lodge

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blahpers wrote:
UnArcaneElection wrote:

Related to this is all the characters I hear about that somehow start out at only 1st Level in late middle age after having had a lot of life experience in their backstory. This includes the Iconic Wizard Ezren. How come they are so far behind others of their own race?

Life experience does not necessarily equal class experience. As for Ezren, the backstory you cited explains why he is a 1st level wizard at a late age. It also specifically calls out Ezren as an unusual exception in the category of starting age for both wizards and adventurers in general.

He's also the callback to the days when his starting age was THE NORM for First Edition Magic-Users.

Grand Lodge ***

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David Neilson wrote:
Mark Seifter wrote:
Oh, I mean ready an action to complain when the pregens come out, not when Advanced Class Origins does.
Hey! No holding readied actions out of combat. Get contingent action cast on yourself.

The problem will take care of itself. If he keeps holding a readied action, he'll die of thirst in four days. :)

So it's all on the Paizo staff to come to his rescue and get those PDFs up for download!

Will the ACG pre-gens go up on the site on time! Will David expire and come back as a rage haunted revenant!

So keep tuned on this channel for our next cliffhanging episode!

Grand Lodge

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Backlash3906 wrote:

Without turning to houserules or fan conversions, what is the best way to recreate the feel and function of the Warmage in Pathfinder? More military (and artillery) than the Magus, but less a pure caster than a Wizard or Sorcerer.

I hate to tell you this but to do ANYTHING, you'd have to either houserule or pick from Paizo's established classes. If you want more military than the magus, you're going to have to settle for less magic. that would be your Bloodrager.

Grand Lodge

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ElementalXX wrote:

Hello, so it happens im a game designer wannabe, i guess many on the forums want to be or are already designers, so i ask this to the people who know.

What does it take to be a game designer? What pointers could you give to a game designer wannabe?

Currently i have a mayor in graphic design and some work experience altought 0 insight on how game industry work. Also i dont live in the US so that could or could be not an issue too.

So far all you've said that your school work is in the art category and your experience is presumably likewise. There's a lot to game design than just good artwork. there's game theory, theres writing, it's a multi-disciplinary endeavour.

It's also a very small field these days, so no one is going to hire an unknown and hope for the best, when even the established Names in this field have to go hunting for work.

If you truly want to break into this field, you have a lot of groundwork ahead of you... you've got to start working, start creating stuff, and get your self published in as many venues as possible.... enter the Superstar contest, submit to Wayfinder, and look for other venues to get your name out and demonstrate that you've got the skills and the creativity in those areas.

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Albatoonoe wrote:
The reason why they aren't incredibly skilled from all of those years is that they aren't really mature enough to make any great strides. Don't focus on the age. They aren't playing by human terms. They aren't humans. They aren't even from the same planet. Yeah, it seems weird to us because by all means it should. Elves simply aren't humans, and don't play by our rules.

Hallelujah! Someone gets it!

Grand Lodge

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Ravingdork wrote:


Sadly, game developers have long since clarified that alignment descriptors do ultimately effect the caster's alignment (even though nothing in core RAW supports that).

But it's up to the GM to implement that rule as he sees fit. In PFS it remains pretty much a non-issue. So it's no big deal.

Grand Lodge ***

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claudekennilol wrote:
Are the ACG pregens available yet? If they're not freely available, are the ones that are from the con legal for play?

As they are not in Additional Resources no.... they were only legal for the scenario they were printed in.

Grand Lodge ***

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Swiftbrook wrote:
But a 7th level character with no magic armor, no magic weapon and it's backup weapon is a club?! I don't get it.

Did the Hunter have shiellelagh on her spell's known list? If so, that's the only backup weapon she needs. Keep in mind that if she's using it, she's probably shifting Bull Aspect as well.

Grand Lodge

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UnArcaneElection wrote:
DM_aka_Dudemeister wrote:

I've often thought about writing down my idea for a Fablewood campaign which would exclusively have anthropomorphic animal races, with a faerytale/medieval theme, and dinosaurs acting as the ecology.

Were I to run that campaign, then I'd hate for a player to insist they be allowed to play a human. The entire point of the campaign is that the standard humanish (humans, elves, dwarves, orcs) just don't exist. If a player couldn't get on board with the idea then they are the wrong player for the campaign.
{. . .}

What, no Adventures of Normalman? (I read the first handful of chapters of that comic, and this reference is just too good to pass up. Too bad it seems to have vanished off the face of the Earth.)

A real comic? The only one I ever heard of was an Amiga game by that title. It did have a mini-comic embedded within the packaging though.

Grand Lodge

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thaX wrote:

In the 2nd edition rules, there was a seventh stat within the pages of Unearthed Arcana, Comeliness. I was disappointed that it didn't make the cut in the next edition when Wizards revived it.

For every person that misses that stat, there's between a hundred and a thousand who are more than glad that this, along with Unearthed Arcana's other bad ideas, such as the barbarian with a fixation on destroying magic items, never saw print again.

Grand Lodge

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Doomed Hero wrote:
Why do so many people seem to think that paladins have weird hangups about sex?

That's not the motivation... this is just another thread on the "Is this another way to push the red destruct button on the paladin?" theme. It's like going to the circus, for a lot of people, they simply want to be there when the high wire act takes an unplanned express descent.

After all when was the last time someone asked "Will my lawful good magicican or cleric fall if he did this?"

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Download the Guide to Organised Play as suggested before.

Turn to the back of the guide and you will find a list of Venture Captains and Venture Lieutenants in your area. Contact one or more of them and they will be a tremendous resource in you getting yourself and your group started properly.

Grand Lodge

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Ashiel wrote:
Matthew Downie wrote:
Larkos wrote:
My favorite TN character in fiction is Nico Bellic from GTA IV. He's just so completely and utterly mercenary. What separates him from a Ne mercenary is that he doesn't really enjoy killing though he's good at it nor does he want massive wealth. He just wants to get a fresh start and have a comfortable lifestyle. Unfortunately, being trained as a professional killer and working at the height of the Yugoslav Wars doesn't leave one with many peaceful marketable skills. And so Nico will do almost anything: killing, stealing, driving, bodyguarding, bowling (Cousin!)
You think that killing hundreds of innocent people, either for the sake of money he doesn't really need, or just to pass the time while driving across town (I assume that all GTA4 players did this), doesn't push you into 'evil' territory?

I liked Nico initially. I really appreciated the fact that the main character seemed to be a guy who really wasn't interested in doing anything shady and just got thrust into a bad situation, and in the very beginning of the game it looked like you were going to get to actually be kind of a noble-criminal in this game (as there's an early mission that explains that you'll make choices in the game, and as an example you have to choose between sparing this one dude or killing him as you were told).

The rest of the game was a complete disappointment after that build up. Nico's unique individuality and personality just falls off the planet, and I can't even remember another choice in the game where I got to choose between two paths.

It's GTA, the whole selling point of the franchise is a license to be an unredeemable scumbag.

Grand Lodge

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Matthew Downie wrote:
Larkos wrote:
My favorite TN character in fiction is Nico Bellic from GTA IV. He's just so completely and utterly mercenary. What separates him from a Ne mercenary is that he doesn't really enjoy killing though he's good at it nor does he want massive wealth. He just wants to get a fresh start and have a comfortable lifestyle. Unfortunately, being trained as a professional killer and working at the height of the Yugoslav Wars doesn't leave one with many peaceful marketable skills. And so Nico will do almost anything: killing, stealing, driving, bodyguarding, bowling (Cousin!)
You think that killing hundreds of innocent people, either for the sake of money he doesn't really need, or just to pass the time while driving across town (I assume that all GTA4 players did this), doesn't push you into 'evil' territory?

That character sounds like a textbook Neutral Evil example.

Grand Lodge

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thejeff wrote:
LazarX wrote:

Someone once said that the most sure sign of a societal decline is not economics, nor even a measure of fading military might. It is when a society's members no longer take the concept of politeness to each other as a given. The other bellweather are the conditions of public spaces and facilities.... do we give any consideration for the next person that might use them or not?

The fact that we even have to have threads like this is the sign of our moral and ethical decay.

When did we take politeness to each other as a given?

Certainly not outside of our unofficial social classes and not always within them.

Maybe it's a measure of me having passed my half century already, but I do remember when being polite was not considered such a strange idea. And I'm just a boy from Paterson.

Grand Lodge

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Kirth Gersen wrote:
LazarX wrote:
The fact that we even have to have threads like this is the sign of our moral and ethical decay.
Yeah, that's what they said about Socrates, too.

In the end, Athens DID fall, after all. So maybe he had a point.

Grand Lodge

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Someone once said that the most sure sign of a societal decline is not economics, nor even a measure of fading military might. It is when a society's members no longer take the concept of politeness to each other as a given. The other bellweather are the conditions of public spaces and facilities.... do we give any consideration for the next person that might use them or not?

The fact that we even have to have threads like this is the sign of our moral and ethical decay.

Grand Lodge

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Zhayne wrote:

Hmm. Another problem with PF making infiltrations difficult ... infiltrating another church, you couldn't present their holy symbol to cast a spell, so you'd be busted instantly.

Must address this.

Have you considered the possibility that you don't have to infiltrate as a cleric? Churches do employ other people... you think the High Priest is going to be the one that keeps the pews clean?

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Mordenkainen was a pretty good example. He was so neutral that he even freaked Druids out.

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leo1925 wrote:
I found the technology guide quite good, i wish they had more space to work with (maybe the technology guide should have been a hard cover like inner sea gods), more talk about how i found the technology guide here.

I find it to be an appropriate size book for it's mission. The guide is not intended to turn Pathfinder into a science fiction roleplaying game. It's intended to introduce technology as a bizarre sideshow in a universe where magic is the predominant operant force.

The setting circumstances in Golarion ensure that Numeria isn't in any place to casually consider conquering the rest of the planet with a high powered combo of both magic and technology. And that's what they were aiming for.

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Sissyl wrote:
And yet this happens to ALL elven children. Even one growing up among goblins. A century it is. I mean, you gotta uphold the long sword training and the five decades of useless elven poetry.

If you're going to base your arguments around hypothetical bizarre corner cases, there really is no point in discussing this further.

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Sissyl wrote:
The people who say they do what everyone else does but take longer doing it miss the fact that in the typical harsh fantasy world with monsters and everything, nobody gets to relax in the sun for sixty years. Especially not in a race in decline.

And you seem to be missing the point. Unless they take a major defensive posture and arm themselves with every advantage they can... They DO decline in the face of faster breeding competition.

That's why in settings like Middle Earth and Faerun, the only reason that elven kingdoms ever existed was that the elves established themselves FIRST, and enjoyed a long period without any real competition which enabled them to live with a magic superiority. Then humans and orcs come along and upset the applecart which puts the race in the present position of decline.

That's the who Elven Retreat thing in Forgotten Realms was all about. In worlds where elves dominate, they do so by having other edges besides numbers... mainly magic. Typical example would be Melnibone in moorcock's world. When Chaos was strong they were the race most closely tied to it and thus they ruled the world. When Chaos started retreating in the face of Law, the Melniboneans retreated along with it.

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You only get those spells ADDED TO YOUR LIST. They don't become bonus spells known for your sorcerer.

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Nerdtothe3rd wrote:

This question is roll straight tens on the dice, so yes Pre-Race bonuses of course I forgot to mention that.

I was curious because of the emphasis that stats get over so much. I might honestly try a build for this simply because I would like to see how a DM reacts to a character who is in basics very weak looking.

Summoner was a no brainer due to the eidolon and Synthesist for sure due to the eidolon's stats counting for your own.

Anything else?

If your'e that lousy a summoner that you made no use of your spells, I could see coming to that conclusion, but those spells were bread and butter for my summoner.

You do understand that with a charisma of 10, you're casting nothing but cantrips, right?

Grand Lodge

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Zhayne wrote:

Still enters into 'game imposes too much potentially inappropriate backstory on the character'. Not everybody is going to bother with racial proficiencies, care about the culture, or care who thinks they're culturally 'adult'.

And the idea that elves spend proportionate lengths of time developing as humans ... that's, what, 25 years in diapers?

If it makes you happy envisaging it that way, I won't stop you. I tend to focus on the parts that interest me more.

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Zhayne wrote:

Because 1st level is the same for all races. There's no logical reason an elf would have to take 120 years to learn the same stuff a human does in 16. The EXACT same stuff, mind you. The elf has no extra skill points or anything.

I also dislike the idea that the game rules say 'you spend 100 years doing miscellaneous crap' when that may not fit the character at all.

So, I let the player pick his PC's age. If he wants his elf to have jumped right in to adventuring, he can be 18 or so. If he wants to invent a hundred years worth of meaningless drivel to perform, he can be 120.

And for my book if the difference in numbers is such a big thing, you're focusing on a tree and missing the forest.

I really couldn't care less if a character spent one year in third grade or ten. It's simply irrelevant to me. My night elf character... if you asked her the question she couldn't give you an answer, because night elves don't use calendars and don't keep track of years. and as far as she's concerned her private life is of no Human's concern. Her concerns are where she is right now, and what brought her to her immediate present. And to a lesser degree, where's she's going tomorrow. She lives in the now.... the past is what's burried under yesterday's moonset, and the future waits on tomorrow's moonrise.

Grand Lodge

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Ponswick wrote:
What are your favorite aspects of the fantasy genre? I personally like a book that feels like D&D. What have you liked in fantasy books or would like to see?

One of the first gaming inspired fantasy novels was based on Magic the Gathering. Subsequent books for that were much better which is fortunate as the first one nearly turned me off on the genre for good.

With that said, a gaming based novel has to perform the tricky balance of being true to the game and setting while allowing me to forget that there is a game system behind it. If I don't stop thinking of feats, die rolls, and skill checks when I read the story, it's failed for me.

What I want from game based fiction is the same I want from any other.... engaging story and good writing. if it doesn't deliver on those two, nothing can save it.

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Zhayne wrote:
This is why I have all long-lived races age normally up to adolescence, give or take a couple of years (Human at 14, Dwarf at 16, Elf at 18, etc.) and then their immortality factor kicks in. Nothing else makes any sense.

Why doesn't it make sense? Because you're comparing them to Humans? Cats age to adulthood in a year... maybe it's Humans that are the true morons on this planet.

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houstonderek wrote:
LazarX wrote:
houstonderek wrote:

If you ever want to play a fun game, run your PFS (or any game with a list of participants by real name) roster at any Con against that state's Sex Offender registry. It's an eye opener.

Some of us live in the real world and have children. Gaming is becoming a scary place.

Are you saying that from empirical evidence, or just throwing out hyperbole?

Personal research. No hyperbole.

One dude, a professor of mine, was a good DM and I asked him to run a game for my group. I eventually moved away, but the group still played with him and they became close. He babysat for one of the guys and molested his kids, and did time. I found out, and I have been careful ever since, which is easier now with the SO registry.

I didn't start hard core using the DPS Sex Offender registry until I went back on my first violation in 2011 and all of the SOs had been "outed". Until then, I only used it for people I was thinking of inviting into my home. After then, I did so to see how bad it was.

It's bad.

I want to see numbers. I want to see relevant comparable convention size numbers. Because if you're only gauging by the people you've personally invited to your home, that says more about your situation and your local environment than it does about the population of gamers who go to the conventions I go to like the Dreamation and Mepacon.

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Liam Warner wrote:

As a result of another thread its really sunk in just how huge an age gap there is between first level characters using the random starting ages. See here . . .

Human: 17 to 27
Dwarf: 47 to 82
Elf: 120 to 170
Gnome: 49 to 94
Half-Elf: 23 to 38
Half-Orc: 16 to 26
Halfling: 24 to 44

so basically I'm throwing this thread open to people to post their theories of how these various races passed all these years while learning the same amounts of information. Was that ELF playing childhood games for months at a time?

I know that you might find this incredibly hard to believe,, but you're not the first person to bring this up.

The answer is.... there isn't one. The only reason you have a hang up on this is your and others who insist upon evaluating elves as pointy eared Humans.

Elves are NOT human. Don't judge them by Human standards. Thing is... elves DO take a long time to mature, to replace numbers fallen. Which is why they are generally on the declining side long term vs shorter lived races unless they have a major advantage.

Essentially the answer is elves spend those years the growing up the same way the other races spend their shorter amount of alotted childhood to adolescent time. They wouldn't be doing the same things, after all they're elves, but the equivalent result is the same.

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Jacob Saltband wrote:
What are the other ways to take a race archtype, such as elf spellbinder, with out being of that race.

There really wouldn't be much of a point of calling them racial archetypes if they were open access now, don't you think?

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yellowdingo wrote:
Vod Canockers wrote:
Somewhere Mel Gibson is yelling, "SLAVERY!"
So what went wrong? Did anouncing the referendum a year ago cause a massive number of loyalists to move north to take up citizenship in scotland and thus topple the vote?

For that to happen, you'd have to assume that there was a major majority for independence in the first place.

Do you know that the bulk of the funding for the Scottish Independence Movement came from a single lottery winner?

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James Jacobs wrote:


Anyway... the version of Earth in Golarion canon is NOT the same as real-world Earth. There are plenty of things that real-world Earth can dredge up to defend itself from aliens.

Not really. our rockets aren't capable of taking out anything at real range, we built them to use on each other.

Besides if they had the technology to reach us from the stars, it shouldn't be much of an issue for them to give the entire planet an EMP bath and send us all literally into the Stone Age. Then they'd just have to wait until the bulk of us starved to death.

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seebs wrote:

Nothing so far as I can tell, RAW. But I may have missed something. Does anything in Pathfinder, RAW, have the ability to obtain information about a target of mind blank?

Yes, but you have to ask indirectly. The wizard may be protected from direct divination from mindblank but his metaphorical foot prints are not. Mind blank does not protect you from a well built spy network. Nor does it protect your friends and allies from divinations. Unless you take other efforts to keep yourself anomynous, mind blank isn't the absolute answer to being found out in other ways.

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Class Features are those features that are unique to a class.

For example having sorcerer slots is unique to the sorcerer, and any other class which has those feats.

Skills are not unique because any character can take any skill. The only place in where class intervenes are the number of skill points and which skills are designated class skills. Class skill designations and the number of skill points per level, are a class feature, but the skills themselves are not.

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knightnday wrote:

Dragging this back towards the light, I'll comment that there can be interesting child/teen characters that one could have in a game: a younger version of Gaston from Ladyhawke, Talen from the Sparkhawk saga, Garion or X'Nedra from the Belgariad, a squire for your knight, an apprentice and so on.

Thing here is that the person advocating for childhood has fluff wouldn't be content unless Ce'Nedra had has much power as Polgara. Gaston is not the equal of any of the companions that fate has thrown him in with. That doesn't stop him from having his own worth as a character.

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houstonderek wrote:

If you ever want to play a fun game, run your PFS (or any game with a list of participants by real name) roster at any Con against that state's Sex Offender registry. It's an eye opener.

Some of us live in the real world and have children. Gaming is becoming a scary place.

Are you saying that from empirical evidence, or just throwing out hyperbole?

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Malwing wrote:
Marcus Robert Hosler wrote:
Very pricey. It's the one time I would let people use crafting feats to double their WBL.
One thing I'm surprised that I didn't see was price adjustments ruling based on how common they are like they did with firearms. I'm theory crafting using the firearms everywhere adjustments to see how bad it can get.

that's because there is no point in making an adjustment when the default is obscenely rare. In Golarion itself most of these items will eventually stop working when you take them out of Numeria because you don't have the generator infrastructure to recharge them.

It's kind of like taking a Tesla out in the Mwangi Expanse. You'll have fun for awhile .... until the batteries run out.

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Douglas Muir 406 wrote:
LazarX wrote:
Douglas Muir 406 wrote:

I'm pretty sure there's a canon or near-canon (i.e., Ask James Jacobs) reply to this somewhere.

When you find it written in a book somewhere let me know. Note that it may be in a setting book.

Right exactly. Paizo is now well into its seventh year, so the pile of materials is now getting pretty high -- and that's before we consider the online resources such as the Rules forum, Ask James Jacobs, and so forth. So the "dang, I just /know/ I read that somewhere" sensation is only going to get more common.

But anyway: the "temporary duplicate" rule, while odd, does make in- game sense. If you were summoning real creatures who could die, that would open some serious cans of worms.

Doug M.

What you call opening a can of worms, I call adventure possibility, which is why I go with my interpretation. Especially for those wizards and summoners who get their jollies by summoning angels to do evil.

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Douglas Muir 406 wrote:

I'm pretty sure there's a canon or near-canon (i.e., Ask James Jacobs) reply to this somewhere.

When you find it written in a book somewhere let me know. Note that it may be in a setting book. Also keep in mind as Mr. Jacobs himself says that many of his answers are in the "As I would run it" category.

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Alexander Augunas wrote:
Pendagast wrote:
Subparhiggins wrote:
If there is anything a child character could conceivably do as well as an adult, its magic.
except there is no situation where a child prodigy version of a character wouldn't be gimped in comparison to it's adult self.

Except in Yu Yu Hakushu, which flat-out states that its main character will never be more powerful than he is currently at age 16. To the point where its even implied that if he ever tries to harness the same level of power at a later point in his life, his body will temporarily rearrange itself into its younger form in order to harness that level power.

We see another, significantly older main character do the same exact thing moments before this is explained in the story.

In a nutshell, all of your "conceivable notions" of what people can and should be able to do at a given time are thrown out of the window wherever fantasy is involved. Not even magic spells, but fantasy in general. Because that's what this is. Fantasy. Not, "I'm going to adhere to some of the real world's rules some of the time and then bend others so hard than they snap in two," other times.

Example: Falling Damage rules. Terminal velocity is, well, terminal in the real world. No matter how many Hit Dice you have. Why does "realism" say that my level 5 character can survive falling past terminal velocity without any serious repercussions but my child PC is forced to stick to Non-Player Characters classes despite being a Player Character and being one of the heroes of the story?

None of these arguments are relevant. The question is ... should the DM enforce the young child rules in the game. The answer is as it says... these are OPTIONAL RULES. So it's the DM's option on whether to use them, it's the DM's option and authorial right to put up boundaries as to the ages, the races, the backgrounds, of the characters for his campaign.

If the DM feels that a character concept won't fit, he should listen to any legitimate offers the player makes to accommodate it. If in the end the answer is no, the player should accept it with grace. If the DM offers conditions, the player should either accept them with grace or come up with a more appropriate character. If the player has a feeling that those conditions are meant as punishment, then there is a player-dm relationship issue that needs to be worked out....PRIVATELY.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Dexion1619 wrote:

Well, I think a big problem is that there are very few places you can legally buy an RPG. I mean how many people need to defeat tank armor?

Wait, I think I misunderstood the thread.

But yeah, I remember the 80's, and the amount of anti-d&d paranoia was stupid.

The thing is though, for all of the so-called paranoia, the market for the game was never better than during those years.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
HowFortuitous wrote:
A player brought up this question to me. Summon Monster x obviously doesn't create the creature from whole cloth. How does a wizard who doesn't know how to cast a heal spell, make a monster that can cast a heal spell afterall? (did not actually check to see if there is a monster on the summon monster lists that can cast heal) So these creatures have to come from somewhere. So...where? And how do they feel about being pulled from their home and made to fight to the (temporary) death?

There's no authoritative answer. The way I operate it is folllows.

The Summon Monster spells are essentially a reverse astral projection. You pull the astral essence of an outsider and make it form a body on the plane you're summoning it too. It feels every death, every pain, and remembers everything you made it do. And if I feel like generating a story thread.... it tells others.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Runicblade wrote:
Yeah, honestly I couldn't think of anything really in-line with the bloodline, especially with knowledge (arcana) and intimidate (which struck me as forceful) already a sorcerer class skill.

So instead you simply chose the most valuable skill in the game, coupled with a bloodline that emphasizes an energy with no resistances and the only magic energy which directly hits incorporeal beings.

I've never allowed a Force based PrC in the 3.X days and I certainly would not let this bloodline in my tables. It's too good to pass up.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Kettlebriar wrote:

I often wondered why Paizo or no other of the larger Roleplaying Game Companies (WOTC, FFG, etc.) have TV commercials to advertise their products. I can see some really great commercials that could be done for various games, including big brand names like Marvel, DC Comics, and even Star Wars RPG merchandise. Is RPG gaming as bad as cigarette ads? Is there a legal reason? I'm sure $$$ COSTS $$ is the first argument but when i see some other lousy unheard of items that can afford to get commercials why no RPG's?

Just curious,
Kettlebriar

If the market isn't big enough for magic the gathering commercials, do you really think it's large enough for a product that does a small fraction of those sales?

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