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LazarX's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 27,138 posts (27,545 including aliases). 1 review. 1 list. No wishlists. 13 Pathfinder Society characters. 11 aliases.


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Grand Lodge

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Sure he can become a Barbarian but while he's lawful, he can't use rage.

On second thought, that's like saying a chaotic evil fighter can become a Paladin.

Scratch that.

Grand Lodge

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Odraude wrote:
I will never understand the draw to Doctor Who.

Moffat says it quite succinctly...

“When they made this particular hero, they didn’t give him a gun, they gave him a screwdriver to fix things. They didn’t give him a tank or a warship or an x-wing fighter, they gave him a call box from which you can call for help. And the didn’t give him a superpower or pointy ears or a heat ray, they gave him an extra heart. They gave him two hearts. And that’s an extraordinary thing; there will never come a time when we don’t need a hero like the doctor.”
- Steven Moffat

Grand Lodge

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No... Treesinger Wildshape operates under the standard rules for wildshape. Which means you're limited to what the emulated spell will give you. OR the speed of the form you take WHICHEVER IS WORSE.

Grand Lodge

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EntrerisShadow wrote:
You can claim to be anything you want to be, but it's stupid to take every one of those claims seriously. I had a German (as in Germanic descent) Math teacher in 10th grade that liked to say he was black - just really, really deep down - because humanity ALL hails from Africa. Is it racist to point out that no, really, he actually isn't black?

He can call himself Siberian for all that matters. Fact is though he wore the skin of a white man and I'm fairly sure he never had to deal being on the wrong side of a white society. Your math teacher was like many others.... dismissive of race problems, because he didn't have to deal with the consequences of being something other than white.

Grand Lodge

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Chengar Qordath wrote:
LazarX wrote:

Think is... I don't see celestial as an enchantment.

Celestial is something made from a metal unique to the Planes of Good, essentially Mithral's mithral. It's not something you can apply to standard steel.

What about the earlier quoted statement from James Jacobs that it is magic, not material?

If Paizo staff can disagree with each other, I think I can be allowed to disagree with them individually from time to time. It's not something I have to worry about when I GM PFS, and when I run my own games I have the right as acknowledged by the esteemed Mr. Jacobs to diverge from anyone, no matter who they may be.

Grand Lodge

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Not a problem... just remember to make that poison save as you are directly putting it on YOURSELF. And a saving throw each round of exposure until you've passed the poison to an intended target. The whole thing about poison use as a class ability is that it allows you not to accidentally do to yourself what you'd be doing DELIBERATELY. Effectively you're circumventing the poison use ability by trying to apply poison to your natural weapons.

Grand Lodge

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Caineach wrote:
LazarX wrote:
Deadmanwalking wrote:
LazarX wrote:
It is... it can't help being racist, because the people that founded the hobby like most of us grew up in a racist culture with certain preconceptions for norms.

This depends on how you define 'racism'...which is a large part of Correia's point.

LazarX wrote:
You can't really argue that it somehow is magically "race/culture neutral."

I...don't think people were? I think the argument was that the reasons for that GenCon is mostly white are more complicated than simple racism, and that it wasn't actively exclusionary in the way implied.

You can argue with that, but it's not the argument you were making in the post I responded to.

LazarX wrote:
I will say that even though I'm nominally "white", I've always felt out of place at GenCon due to my North Jersey boy origins. The MidWest culture is unavoidably different. And I've found the locals to be comparatively intolerant, compared to what I'm used to.
That's possible. I've never personally been to GenCon. All the 'evidence' that A.A. George presents of this is utter b+!@&*#$, though.
He's been there, I've been there several times as both player and GM. You by your own admission haven't been there ever. Are you open to the possibility that the conclusion you've reached is at least partly due to the fact that it's what you WANT to believe?
How does the quality of the argument change if he has been there? The article is targeting people who are unfamiliar with the con.

It determines what input is going into his evaluation. At best he's judging from third or fourth hand data as opposed to first hand experience. I don't know about you, but I tend to give a bit more weight to first hand experience.

Grand Lodge

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If you were never arraigned, you weren't charged with anything. Not an unknown thing to happen in mass arrests at events like this. You can be arrested and held for up to 24 hours, then at that point you MUST be either arraigned or cut loose.

Grand Lodge

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James Jacobs wrote:

[

3) Snowpiercer (great!), Guardians of the Galaxy (best Marvel movie yet!), 13 Sins (kinda okay, but kinda silly), Alien Abduction (kinda okay but it's a found footage movie so I'm weak against it), The Raid 2 (brilliant and incredible and SUPER VIOLENT), Under the Skin (really cool)

Any opinion on Tor's critique of Guardians?

Grand Lodge

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Deadmanwalking wrote:
LazarX wrote:
It is... it can't help being racist, because the people that founded the hobby like most of us grew up in a racist culture with certain preconceptions for norms.

This depends on how you define 'racism'...which is a large part of Correia's point.

LazarX wrote:
You can't really argue that it somehow is magically "race/culture neutral."

I...don't think people were? I think the argument was that the reasons for that GenCon is mostly white are more complicated than simple racism, and that it wasn't actively exclusionary in the way implied.

You can argue with that, but it's not the argument you were making in the post I responded to.

LazarX wrote:
I will say that even though I'm nominally "white", I've always felt out of place at GenCon due to my North Jersey boy origins. The MidWest culture is unavoidably different. And I've found the locals to be comparatively intolerant, compared to what I'm used to.
That's possible. I've never personally been to GenCon. All the 'evidence' that A.A. George presents of this is utter b+!@&*#$, though.

He's been there, I've been there several times as both player and GM. You by your own admission haven't been there ever. Are you open to the possibility that the conclusion you've reached is at least partly due to the fact that it's what you WANT to believe?

Grand Lodge

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pennywit wrote:
blahpers wrote:
Isn't it obvious? Grab your bib, Merlin, it's dinner time.

I hear cloaks of resistance are high in fiber.

If you eat the rogue's boots of striding and springing, you'll feel like a heel.

The arcanist's intelligent sword was upset. Something had been eating at it ...

When it's time to divvy treasure, there's the last magic item left.

Arcanist: "Excuse me, is anybody going to eat that?"

This wins the thread.

Grand Lodge

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Deadmanwalking wrote:
LazarX wrote:

Having been several times to GenCon, I'm going to have to say that A.A. George's article is right on the money. The number of nonwhite attendees is still vastly outnumbered by the nonwhite cleaning and service staff. And if you walk around with a shirt that say "Kill Whitey" you're not gong to get the assumptions usually afforded to someone walking around in full SS Nazi gear.

It's still a heavily white and importantly, heavily MALE hobby. And it shows.

Uh...I don't think a single person here, and certainly not Larry Correia, would argue that Gencon isn't mostly white, or even mostly male. It's both. The argument is with the claim that this is because the Con and the hobby are racist.

EDIT: Ninja'd by Caineach.

It is... it can't help being racist, because the people that founded the hobby like most of us grew up in a racist culture with certain preconceptions for norms. You can't really argue that it somehow is magically "race/culture neutral." I will say that even though I'm nominally "white", I've always felt out of place at GenCon due to my North Jersey boy origins. The MidWest culture is unavoidably different. And I've found the locals to be comparatively intolerant, compared to what I'm used to.

Grand Lodge

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Odraude wrote:
I will never understand Cricket.

Watch the right episodes of Dr. Who.

Grand Lodge

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Buri wrote:
Kydeem de'Morcaine wrote:
That's why I said the huge following that PF has is one of the things I most like about it.

I do like that it does have a large fanbase. I'm kind of dismayed, though, that it seems the table top slice of the market can only have one large game out at a time. You either play x or good luck finding a game.

Kydeem de'Morcaine wrote:
It is unfair to expect that the GM can know every single published thing in its entirety and double check every single thing the player does.
Unfair but necessary otherwise they simply don't know. Your only other fall back is to maybe have a player call them out on it who has done the same thing. Then, to make matters tricky, their particular mix of abilities and selections may make something possible that wasn't in isolation so you really do need a familiarity with the options AND how they can combine to serve in that role well.

I'd like to correct an impression here. A PFS GM is only obligated to know the core assumptions of the game... which is CRB, and Advanced Players Guide. Players using material beyond these two should be advised that they are expected to bring the source material for whatever mechanics they are using so for 1. to prove ownership and 2. to provide the GM with the material they may need to adjudicate. I have all that material on my tablet.

Grand Lodge

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Having been several times to GenCon, I'm going to have to say that A.A. George's article is right on the money. The number of nonwhite attendees is still vastly outnumbered by the nonwhite cleaning and service staff. And if you walk around with a shirt that say "Kill Whitey" you're not gong to get the assumptions usually afforded to someone walking around in full SS Nazi gear.

It's still a heavily white and importantly, heavily MALE hobby. And it shows.

Grand Lodge

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Think is... I don't see celestial as an enchantment.

Celestial is something made from a metal unique to the Planes of Good, essentially Mithral's mithral. It's not something you can apply to standard steel.

Grand Lodge

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some explain to me what rage cycling is given that you wind up being fatigued for 2 round for every round spent in rage, and that you can't rage while fatigued?

Grand Lodge

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I'd love to but there's no way to get Everquest Titanium without downloading a piece of virusware called MPlayer X, so I'll have to pass.

Grand Lodge

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Hama wrote:

I'm a Serb. Trust me I know something about discrimination. And yes, I'm white.

What's white? Go to a Klan meeting sometime, and you may be quite surprised to find out that you don't fit in their definition.

Grand Lodge

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Misroi wrote:
Harkening back to last page's discussion of gods from Earth on Golarion, what is it about Earth that makes it inhospitable to divine beings? They all seem to have left for one reason or another.

To quote Captain Kirk when Apollo asked that question.

"We only need the One."

"We've out grown you. You asked for something we could no longer give."

Grand Lodge

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Are you upset that the Alliance lost the Azeroth Chopper contest? And are you getting the next expansion?

Grand Lodge

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James Jacobs wrote:
LazarX wrote:
Do you have any advice for dinosaurs who accidentally swallow time machines and find themselves in the river Thames?
Learn to swim quick! Then eat some Brits!

Spoiler:

Interestingly enough, as it turns out in the Season 8 debute episode, the T-Rex winds up getting killed by the Villain of the Week (who may become the villain of the Season), without harming a single soul, becoming literally the biggest case of spontaneous combustion in history. Although mostly that's because of some quick action by London's resident Silurian detective.

Grand Lodge

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No.... that's why it's the Tarrasque. It's supposed to be well nigh impossible to bring down.

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Hama wrote:

When I say that I don't see race, by that I mean that I honestly don't care what someone's skin color is, and I treat everyone equally well.

When someone says that I see two possibilities.

1. They may be that incredibly rare ultra-empathic super-evolved Human that Roddenberry always claimed his characters to be.

2. They're in denial.

I'm going to come out and say it. I'm a racist, I'm a sexist, I'm a creation of a given cullture, religion, and region at a certain time of our mutual history. When I look at someone I do see their color, their dress, the red dot on their foreheads, the pierced lips, the pink triangle on black button they may be wearing. And I do have reactions based on that. And so do every one of you.

If you're not one of Roddenberry's Super-Evolved and are honest with yourself, you'll admit that you have those reactions as well, each and every one of us. We were raised in human societies, and every one of them is steeped in cultural and racist stereotypes taught to us by our families, our culture, and our nations. The only way to have avoided that would be to have been raised inside a box cut off from all human contact. And I don't even want to think of what kind of human that would have produced, or even if such a thing would be Human at all.

The question is then do you acknowledge those reactions, these prejudices, and keep yourselves aware of them? Or do you sit in comfortable denial of both those reactions and the actions you make in turn? It's not a crime to have prejudice any more than it's a crime to be born with gender. It's whether you grow beyond them or like most, be content to be driven by them.

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Guy St-Amant wrote:

I have a problem with the Empathy feat for Android; 13 Cha? MAD build...

Empathy is by design something that's supposed to be rare for Androids. The pre-req makes perfect sense.

Grand Lodge

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Skull wrote:

I like the idea of "Nature" vs "Progress".

Both sides can live in the same community. One wants to let the land do its thing and or live in harmony with it, the other wants to exploit the land for financial/personal gain.

That's too simplistic. Building a farmstead, raising a family, and providing for the community aren't goals for "personal gain", but you can still tick off the local druids and fey simply because they don't want you there making inroads in thier virgin forest.

Grand Lodge

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master_marshmallow wrote:
LazarX wrote:
master_marshmallow wrote:
LazarX wrote:

The DM may legitimately rule that the armor already has the equivalent of "mithral" properties within it. Another name for mithral after all is "truesilver," and the armor is already described as being of a silvery metal.

You can't look for an answer in "Rules", because the question is outside of where Rule text covers. So the only answer is GM's call. My call as a GM would be a flat out No.

So you would make a ruling based on something not in the rules? Kinda defeats the purpose of writing that piece in Ucamp about changing specific magic items to different base items/materials.

For certain cases it should. After all for just about every rule in Pathfinder, there are exceptions.
And I wouldn't have a problem with you saying that as my DM, I do have a problem with you saying that your interpretation is correct by the rules and therefor an acceptable answer to someone in the Rules Forum.

It is an acceptable answer because as I'm trying to point out Rules does not address the question directly. Like it or not, and I know many don't, it IS a GM's call.

Grand Lodge

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None of those abilities address anything beyond ground movement. Not even swimming is covered.

Grand Lodge

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Just remember just as there are spells for divining such things, there are others which exist to keep such knowledge hidden.

"Your friend is ... gone."

"What do you mean Aang is gone?! Does that mean he's dead."

"No, Naga could find him if he was dead. Your friend is gone."

Grand Lodge

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master_marshmallow wrote:
LazarX wrote:

The DM may legitimately rule that the armor already has the equivalent of "mithral" properties within it. Another name for mithral after all is "truesilver," and the armor is already described as being of a silvery metal.

You can't look for an answer in "Rules", because the question is outside of where Rule text covers. So the only answer is GM's call. My call as a GM would be a flat out No.

So you would make a ruling based on something not in the rules? Kinda defeats the purpose of writing that piece in Ucamp about changing specific magic items to different base items/materials.

For certain cases it should. After all for just about every rule in Pathfinder, there are exceptions.

Grand Lodge

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Retrain to 20 levels of Wizard.

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Sissyl wrote:
Writer's block is a catch all term for a few very different situations. One is that you are a lazy bum, but if so, solve it. The others are more interesting. One is that you have focused too long on this, and you need something fresh. The answer here is to get new experiences some way. Try doing something you don't usually do. Try ballet, museums, concerts, sports events, movies, read a new kind of book, whatever gets you in a new mood. You may also need some rest from it, so take a day or two off. The last real cause is that you are doing something wrong. Your mind is telling you something already done doesn't work. Try retracing your steps, see if writing something differently helps. And, of course, it may be a signal that you don't want to do what you are doing. Honesty is a very good policy with writer's block.

I'm going to back Sissyl on this one. The creative process operates very differently with different people. Some folks like Issac Asimov can produce like assembly line machines, others spend years torturing themselves on a single work.

The key to getting out of whatever your personal block is honest and complete self-examination. There different methods for doing this, including but not limited to meditation.

Only you ultimately can find a path to your destination, or honestly admit that you are at a dead end.

Grand Lodge

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Wildebob wrote:

I had an idea for the foundations of a game world and I need suggestions to define it. In the setting, there's a universal conflict involving gods and outsiders, but the only people really privy and participatory in the conflict are adventurers. The lay people are mostly oblivious. This isn't exactly breaking new ground, I know, but I need to define the conflict in what I hope is a fresh way.

Good vs Evil carries too many moral implications.
Light vs Dark is an obvious choice, but it seems tired and unoriginal.
Order vs Chaos has always inspired me much less than other tropes.

Any suggestions? I'd like to make the conflict something that could be fairly universal, enough so to involve gods at least. Doesn't have to be good vs evil necessarily; there could be both good and evil on both sides, conceivably. Something elemental maybe? Help me out.

You're trying to define the conflict from the top down. I'd suggest going the opposite way, make it start with a personal rivalry that scales up. Michael Moorcock does this frequently in his Eternal Champion books.

Grand Lodge

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Snorter wrote:

I agree with the the proposal in the original post, and believe it should go even further.

More abilities should qualify as prerequisites, even if their names aren't similar.

An example of this would be any feat that requires Weapon Focus (weapon) should be met by any Fighter with Weapon Training (weapon group), since Weapon Training, is, to all respects, the equivalent of having Weapon Focus in all weapons in that group.

.

If that was true than fighters could not get Weapon Focus for any weapon in a trained group, because unless a feat is specifically written that way, it can't stack with itself.

Grand Lodge

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master_marshmallow wrote:
Claxon wrote:

Despite what Master Marshmellow is suggesting, it is not simply a yes.

Creating this combination of an item requires permission from your GM, some may not object to it but some probably would. However, if they allow the item, then yes it would effectively be light armor.

Inner Sea Gods pg 250 wrote:

The following specific armors and shields are popular

among mortal devotees of the deities of the Inner Sea
region, as designated in the item entries. This section
focuses on relatively inexpensive magic armors and
shields that low-level characters can afford. For higher level
characters, remember that these armors can be
upgraded like any other magic item by adding "plus
equivalent" or "gp value" abilities, then paying the
difference between the original item's price and the price
of the item when upgraded with the additional special
abilities. Likewise, variants of these armors may exist
using different types of armor, such as Deadeye leather,
which is made from leather armor instead of studded
leather.
The full rules for customizing magic armor and
shields can be found in Chapter 15 of the Pathfinder RPG
Core Rulebook.

Emphasis mine.

Your DM can choose to not use these rules, but the rules exist in print.

In the rules forum, this is the correct answer. Like all things a player wants to do in the game, the DM has final say, I have never contested that.

The DM may legitimately rule that the armor already has the equivalent of "mithral" properties within it. Another name for mithral after all is "truesilver," and the armor is already described as being of a silvery metal.

You can't look for an answer in "Rules", because the question is outside of where Rule text covers. So the only answer is GM's call. My call as a GM would be a flat out No.

Grand Lodge

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Ross Byers wrote:
I don't think so. Liches are generally portrayed as being beyond physical needs.

When you don't have the anatomy or the glands, or can't even drink a cup of coffee, that sort of thing really isn't a priority anymore.

Grand Lodge ***

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Sheldock wrote:
Since magic items are supposed to resize, i don't think size would be a problem, otherwise gnomes and halflings wouldn't be able to use them either.

Where are you getting this resizing thing from? I haven't seen any resize mechanic since First Edition.

Grand Lodge

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Larkos wrote:
Kthulhu wrote:
DM Under The Bridge wrote:
Or just keep releasing adventures without turning the system into a bloody mess.
Yeah. There are quite a few systems that release a (set of) core rulebook(s), and then only release adventures, setting books, or monster books. Some even quite successful, as well. Call of Cthulhu has mostly followed this strategy, and while of may not be as popular as Pathfinder, its hard to argue that it isn't a successful game in its own right. The Basic D&D editions followed this strategy as well. AD&D lasted about 12 years, and only had 8 non-core setting-neutral releases...two of which were monster books. And AD&D was almost certainly the most popular RPG to ever be released. 1e didn't have many splats, but what it did offer was a metric f$#%-ton of adventures.

I understand why people might like this strategy but I personally do not. New classes and archetypes are the best thing to me. I like building characters and personalities. More classes and archetypes mean I can get closer to what I want.

If I wanted to build Captain America with the core I'd have to pick a fighter who punches things and has a shield. It's a start but the new Shield Champion archetype for the new Brawler class fits him perfectly.

It's the right strategy for some games, and the wrong ones for others. If you were making a game set in the present day or a reflection of it like Storyteller, a profusion of classes and rules are the last things you want. For a roleplaying game that's based on wargaming mechanics like D20, it makes more sense.

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Kerney wrote:
pauljathome wrote:

When I ran Paths We Choose I failed when trying to present Major Maldris in a sympathetic light. He is such a complete hypocrite since he is clearly one of the more corrupt Andorans around, grossly abusing his power for personal ends.

If this faction is to be taken seriously by us old timers who played the various season 0-4 faction missions he really HAS to go.

Newer players won't have a clue what I'm talking about, of course, so I guess it becomes a self correcting problem over time

I've seen nothing to suggest that he is a hypocrite and always kinda liked him and Andoran. I have missed large chunks of season 4 and 5. Is there something new or is it that you just don't like an occasional assasnation in the name of freedom and human dignity?

Maybe he's confusing the Major with the previous head who sent his Pathfinders on missions frequently to cover up HIS indiscretions.

Grand Lodge

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The thing is you opened the door by here by saying "Here folks. have the Create Your Own Race book." And then you shut it again. And it seems you were honestly surprised at what people would do when you opened that door.

The moral of the story is that before you open doors for players, walk through them yourself and try to imagine how much havoc you can do when you do so.

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Well, no point in being upset about changes since there isn't any point in doing so, so I try to focus on the positive.

Liberty's Edge... given that Andoran itself is walking away from the ideals that founded it, it makes sense that the spirit of the faction has to look beyond just holding loyalty to one flag.

The Exchange.. Buisness is buisness...The Exchange won't change that much for Quadira, it does change more for Scarzoni though.

The Taldor one is the one I can't understand, but maybe I just haven't read it enough yet.

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Subparhiggins wrote:
I like it as it is. If they made a dragon rider or dragonfire adept class, my life would be complete.

No need to wait for that.... third party has you covered already, at least for the first. Dragonrider doesn't really make sense in Golarion given the lack of dragons willing to play the part of being some fool's mount.

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Fromper wrote:


1. When a paladin detects evil, do outside observers know he's doing something? Are there somatic components that would make it obvious he's casting, or is it something he can do quietly without being seen?

It's really hard to hide the patented Paladin Stare.

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The Crusader wrote:


I would say the sign of healthy equanimity in the game would be the existence of one mysoginist that didn't threaten every female gamer everywhere. Lolth, in 3.5 Forgotten Realms certainly didn't make me shy away from the Drow.

I'm not sure where the equivalence is. Lolth is SUPPOSED to be evil, and most people back in the day who wished to play drow, weren't looking to be nice guys.

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LazarX wrote:
BigNorseWolf wrote:

[

No. A previous post (i can look it up if you don't believe me) said you could freely change your gender even without this item, so I don't see how using this item to do something you could previously do for free would count as a condition to be cleared.

Or in other words, it matters about as much as hair color.

Time for me to make a Pathfinder named Corsair!

I think my Dr. Who reference was a bit too obscure. :)

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daemonprince wrote:


Clara has seen all of the Doctors incarnations so far but she has never experienced the Doctor regenerate, big difference there.
In the 50th Special when she meets the other doctors, she has to ask that they are in fact the Doctor. When Smith's Doctor asks if she remembers meeting them, her response is a tentative "Kinda" so its not like she has this incredible recall of all the times she met the other Doctor's...

If you were split into a million separate incarnations, scattered across The Doctor's timeline, and hastily put back together again, I'd imagine anyone would have problems trying to recall all of that.

Rory Williams spent two thousand years as an Auton Duplicate. He maintained his sanity by suppressing most of those memories most of the time.

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The 8th Dwarf wrote:


If you watch any of the original multi Doctor stories they call each other far worse and spend a lot of time bickering.

Pertwee and Troughton were notorious for continuing their "rivalry" at fan conventions.

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Simon Legrande wrote:
If only there was some way that spell lists could just be modified to taste.

It's called Rule Zero.

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Cerberus Seven wrote:
Kthulhu wrote:
ElementalXX wrote:

As a side note, paizo gave stats to FREAKING CHUTHULU.

I dont know what really is the issue with giving stats to gods, if you dont want your gods killed they just dont die, you are the dm. You can say the sky is green if you want

Cthulhu isn't a god, though. He's just an extremely powerful alien.

The actual gods of the Mythos are Azathoth, Yog-Sothoth, Shub-Niggurath, and Nyarlathotep.

My understanding of the Lovecraft mythos is that Great Old One and Outer God are pretty much interchangeable. Paizo simply gave the mythic beings of the Dark Tapestry, like Cthulhu, the former designator as an indication of somewhat lesser power and/or station in the chaotic court that resolves Azathoth at the center of all creation. The fact that you can't actually kill Cthulhu in game, though, might actually qualify him for some kind of lesser god-hood. Even Baba-Yaga can be killed, if you get things just right, but Big C? Nope, just goes back to sleep.

The important thing to remember is that Lovecraft did not create his beings as foes for superheroes like high level D20 PC's. His stories revolve around essentially common people... people that don't have the abilities of Superman, Batman, or even Sherlock Holmes. At that level you get to the point where a being is big enough to be effectively godlike even if it's nowhere near being what we would call a god in d20 terms.

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Thelemic_Noun wrote:


What if the needs of the story require two gods of roughly equal power with non-combat-related portfolios to attempt to reduce each other to 0 hp? Then what do you do?

If you're writing a story...It's simple, you decide what happens. I don't see the complications in doing that. I don't roll dice for my plotlines.

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