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LazarX's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 28,130 posts (28,538 including aliases). 1 review. 1 list. No wishlists. 13 Pathfinder Society characters. 11 aliases.


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Grand Lodge

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Alandia wrote:
Asteldian Caliskan wrote:


-Its only real combat purpose is charge (which is very good if you design a small char for it, but then the Horse is not independantly attacking so its lvl is somewhat irrelevant)

As far as I understand the rules - the horse is combat trained and can attack on its own? It gets feats and everything a companion also gets. Ok you have problems in dungeons or inhouse but otherwise it is a full companion.

It gets on top things like celestial template etc. So in my opinion lvl -3 would be fair.

Take another look again. Pit that paladin's horse against a druid's cuisinart tiger and see what's still walking away. The celestial component is of absolutely no benefit to the horse against the tiger which is neutral no matter what the alignment of the druid himself. The horse also does not have any particular attack other than hooves and bite, not even a trip.

Grand Lodge

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Mykrox43 wrote:


The journey up is a metaphor from darkness to light etc. In R.A. Salvatore's 'Dark Elf Trilogy' Drizzt's evil possesions lose their evil power in the sunlight.

Salvatore did not invent that particular bit.

That's actually from the original Fiend Folio bestiary description of Drow. It was a way to equip drow with very powerful weapons that would not survive long in the hands of adventurers that seized them. The weapons power depended on frequent exposure to the exotic radiations of the drow homeland. In addition the weapons themselves would start an irreversible corrosion process if they were exposed to sunlight.

Grand Lodge

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No there isn't really. The Dragons of Golarion are leagues above the comparatively dumb beasts in Pern masquerading under that name. They simply have too much ego to be used as mounts.

Grand Lodge

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Technically no.

Why you'd want to waste that class feature on brass knuckles instead of a real weapon, is beyond me. The only thing brass knuckes do is make your puny unarmed attack into lethal damge.

Grand Lodge

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It's pretty much a done deal that if you're looking for 3.5 style psionics Dreamscarred has that boat built, and that's not a ship that Paizo is looking to buy a ticket on.

Paizo is going to be shipping out something called psychic magic which is going to be different enough to coexist with the above if you want to use both in your campaigns.

Grand Lodge

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VRMH wrote:

Oddly enough, undoing death seems to require fewer (and lower-level) resources than preventing it. But as for immortality: my favourite scheme remains Binding: Minimus Containment. Stack up on items to cast Magic Jar from, and you can even remain part of society.

This could be done on a level 1 Commoner if need be, provided someone forks over the dough...

The purpose of a Binding is to keep you confined The inside of a Minimus is pratically it's own little demi-plane. I would not allow someone to Magic Jar from the inside of it.

Grand Lodge

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Smashed her head in with a hammer?

I see you went for the subtle approach.

Grand Lodge

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Midnight Mauler

Spoiler:
had an urban chase scene built into it.

Grand Lodge

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Damm it Neo.... showing off again.

Grand Lodge

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No there isn't. Buy a restoration from an NPC cleric or just live with the drain.

Grand Lodge

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Kayerloth wrote:

No need for magic.

There are a large variety of desalinization processes that could be used. I'm no expert (or engineer) but one of the simplest methods is likely via solar 'power'. Basically evaporate the water off (from your salt water supply - something the sun does naturally), then condense and collect the water. The hard part according to the Wikipedia article I read is probably getting the solar energy concentrated on a small area to cause the natural process to speed up sufficiently for any large scale use.

Short read: Look into Desalinization on the Web.

You'll notice that there aren't any record of any pre tech societies who've managed that. the major problem is that while desalination sounds nice, it's extremely engineering intensive to get it to scale beyond beaker stage.

Grand Lodge

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Spook205 wrote:
One country expressly forbids the undead from holding property and insists that property must go through appropriate probate as if they had died..

That's pretty much the standard assumption since in most lands that are not Geb, Undead are considered monsters, not people, and thus have no default rights to coin, property, or even continuing their undead existence.

Grand Lodge

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Alex McGuire wrote:
LazarX wrote:


A bone oracle is a bone oracle, not a life oracle, for all intents they are different classes.
Oh, so I can take levels in both Oracle with the Bones mystery and Oracle with the Life mystery?

They're different classes you can't take because they're alternate classes of each other.

Grand Lodge

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Chess Pwn wrote:

Hi, I'm curious if anyone has any ideas how to make a city in the desert have more water? There is also a source of salt water nearby.

I know about create water and Grove of Respite. But that water has a duration that is too limiting. I'm wanting something where the water will be able to be stored for a long time. So are there ways to make it rain? or convert the salt water into fresh water? Or something else?

There ARE reasons why desert cities are only found around natural (oaisises?) Put your city around a source of water, such as a natural desert well, or even a magical ice lick if you like. If it was good enough for Avatar, it should serve you well.

The key to good world design is not to beat yourself over the head. Decide on what you want FIRST, and worry about the rules later, ONLY IF YOU MUST. In the real world, nature is full of things that man can not hope to duplicate. Why should the world of magic be any different?

Grand Lodge

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The black raven wrote:

R

Cavalier : many GMs (especially PFS) hate Large mounts. Actually, I think they hate the charge with lance thing ;-)

It's more like we don't put every encounter in a nice big empty space. Cavaliers DO have class features which are independent of the mount, a nice package of them, depending on the order they follow.

Grand Lodge

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He-Who-Must-Not-Be-Named wrote:

Why would you be bitter about Chewbacca?

Also a Bandolier of Quarrels I am not familiar with it

1. Probably because Chewbacca has been killed off in the lore. Although I think i was a very appropriate death.

2. Presumably to complete the wookie bowcaster look. But if you ever bent over, you'd stab yourself multiple times!

Grand Lodge

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Larkspire wrote:
Anarchy_Kanya wrote:
LazarX wrote:
If there was such a thing as an "idiot proof" rpg, I'd be an idiot to even consider playing it. RPGs are not built for, nor conceived as a past time for idiots. The people who created the hobby were considerately more intelligent than the norm, and were not looking to sell the game to illiterate morons who refuse to think.

I'm not sure if I should be insulted or amazed at the pure elitism you're oozing right now.

I think I'm going to go with: both.

LOL, all I meant was that the game's mechanics have not been refined down to the point of scientific precision.

It is not a "well oiled machine" there is still a lot of room for design improvement.

I am unconvinced that such precision is something that reasonably obtainable, or even a goal to shoot for.

Grand Lodge

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Iterman wrote:
So a natural 1 being an automatic miss doesn't entail anything further than missing? No disarming chance, or party hitting, or hitting yourself, or a slew of other things?

It's a stupid rule because at the end result it winds up as a result that the more experienced a martial you are, the more likely you're going to do something stupid like slice your own head off, because of the greater number of d20s you roll in combat.

Grand Lodge

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I'm rather fond of Aurora Trek because it's one of the few that really does go in a different vein without losing it's TOS grounding.

Grand Lodge

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AbsolutGrndZer0 wrote:
So, with the Test of the Starstone now being detailed in Mythic Origins as a possible source of mythic power, does that mean that rank 10 mythic characters are or can become gods, is there some secret harder Test of the Starstone that Aroden, Iomedae, Norgorber, and Cayden found, or what? Furthermore, is Razmir mythic, or did he just fail completely?

I'd bet a quarter that the answer is "Unrevealed at this time."

Grand Lodge

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If you're looking for a rules answer there is NONE.

Going by the stories taking the road to lichdom is typically a personal and unique process for each lich, the one thing all the methods have in common is that they generally involve doing a tremendous amount of evil and at least one ritual with a lot of sentient death attached to it.

Grand Lodge

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davidvs wrote:
LazarX wrote:
You're far better off playing two characters... You'll NEED the action economy.
Could two normal (non-gestalt) PCs survive? Or are you recommending two gestalts?

If it's two PC's they'd would have to be considerably more powerful and versatile than the norm. I haven't run or played it, but I'm going by people who have. I don't think that two gestalts of the standard level could pull it off.

Grand Lodge

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Mirror Image is also a spell that never loses utility against foes who don't have true seeing or the equivalent.

Grand Lodge

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Larkspire wrote:

The fact that a "Good GM" is needed, in order to correct the many 'on the fly' wonky imbalances that are created by the players simply using the powers they were allowed to have,just goes to show the amount of improvement the system still has left in it.

It's far from "Idiot proof".
*

If there was such a thing as an "idiot proof" rpg, I'd be an idiot to even consider playing it. RPGs are not built for, nor conceived as a past time for idiots. The people who created the hobby were considerately more intelligent than the norm, and were not looking to sell the game to illiterate morons who refuse to think.

Grand Lodge

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You're far better off playing two characters... You'll NEED the action economy.

Grand Lodge

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Shar Tahl wrote:
Does that combination lead to a masterwork technological item that does not glitch and can be recharged?

No. For one thing, you can't remove the timeworn condition. and the ONLY thing that masterwork gives you is a plus one enhancement to hint, and the possibility of applying weapon enchantments which by themselves, don't answer the recharge issue any more than enchanting a bow makes it no longer need arrows.

The rules are purposely designed to keep you (and the Technic League) in Numeria if you want long term usage of most of your tech toys.

Grand Lodge

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Tiny Coffee Golem wrote:
Sanstree wrote:
Druid/wizard all day long......
There used to be a specific prestige class for that. Sadly it's 3.5 and was never officially converted.

And it most likely will never be because it's probably closed content, and out of bounds.

Grand Lodge

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toxicpie wrote:

Like I had an idea the fighter might be a bit more appealing if he had some way to perform well in social encounters. As if he exudes so much confidence in his skills and abilities he has a sort of personal magnetism that attracts people to him, maybe so much so he can be a "face" character.

Maybe this is a stupid idea. Just something I thought of, I'd love anyone's opinions on whether this is a good/bad idea or the actual crunch of this feature. A scaling bonus like Bravery, perhaps?

For most characters, fighters or not, roleplaying, not class features, should describe their out of combat options.

Grand Lodge

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Alex McGuire wrote:
Use Magic Device skill text wrote:


Use Magic Device lets you use a magic item as if you had the spell ability or class features of another class, as if you were a different race, or as if you were of a different alignment.
...
Emulate a Class Feature: Sometimes you need to use a class feature to activate a magic item. In this case, your effective level in the emulated class equals your Use Magic Device check result minus 20. This skill does not let you actually use the class feature of another class. It just lets you activate items as if you had that class feature. If the class whose feature you are emulating has an alignment requirement, you must meet it, either honestly or by emulating an appropriate alignment with a separate Use Magic Device check (see above).

UMD seems pretty clear that it works with another class, rather than the same class that you are. A bones oracle is still an oracle, meaning that you can't use a life oracle's ring. Which leads to odd situations where UMD should be useable, but isn't. Example: if the above Trollbill's ring said "the rogue's evasion class feature", then Trollbill couldn't UMD the ring if he had one level in rogue.

A bone oracle is a bone oracle, not a life oracle, for all intents they are different classes.

Grand Lodge ***

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Eric Clingenpeel wrote:
Sorry Chris, but last year we did a full con running Thornkeep in single slots. I've run all the levels except the highest lvl multiple times and they've all been about 5 hours.

Every time we've done it, we've allocated and run two full slots for each. If you're squeezing it down to 5 hours, you must be leaving something out.

Grand Lodge

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PrinceDogWaterIII wrote:
Is there anything stopping someone from putting special ammunition like Fire Bolts, Acid bolts or even Drow poison bolts into the clip of a repeating crossbow(heavy or light)? Is there any ruling on replacing the normal bolts with Fire, Acid or Drow poison bolts? The character in question will be a Pathfinder Society character and I would like to make sure that I do not break the rules.

There's no rule against it. You're still going to get only as many shots as you have the specific quarrels though. And I would suggest t hat you'd have to keep track of your clips as well.

Grand Lodge

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Tiny Coffee Golem wrote:
LazarX wrote:
VampByDay wrote:
boring7 wrote:
You can't just drag the staked corpse outside in the sun?
These were options for if that wasn't going to work, like, I dunno, his friends will be back in a bit and you don't have time to drag a 200 pound corpse all the way back through the deathtrap-riddled dungeon.
If you're going to keep moving the goalposts everytime someone comes up with an answer, what's the point of the question? Vampire is a template that's fully explained in the bestiary, or the PRD as to what it's bonuses and it's vulnerabilities are. Vampires aren't liches... if you find a way to kill it, it stays dead.
..In it's coffin.

bless the coffin with holy water and kill it with fire.

Grand Lodge

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VampByDay wrote:
boring7 wrote:
You can't just drag the staked corpse outside in the sun?
These were options for if that wasn't going to work, like, I dunno, his friends will be back in a bit and you don't have time to drag a 200 pound corpse all the way back through the deathtrap-riddled dungeon.

If you're going to keep moving the goalposts everytime someone comes up with an answer, what's the point of the question? Vampire is a template that's fully explained in the bestiary, or the PRD as to what it's bonuses and it's vulnerabilities are. Vampires aren't liches... if you find a way to kill it, it stays dead. If you ruin (or sanctify) all of his coffins, he's finished.

As far as Batman examples are concerned... in 99 percent of his stories, he doesn't have to deal with magic or magical critters. When he does he's already looked up the right answer and came crazy prepared with the counter.

Grand Lodge ***

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Steven Huffstutler wrote:
Mike Mistele wrote:

Nice post.

My unanswered question: does a druid write his log on an actual log? :-D

** spoiler omitted **

While that's a flavorful choice, when your notes are in a form that only you can read, you fail that part of the test.

Grand Lodge ***

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She does not have reach. All she gets from using the honking large blade is the increased damage die and a -2 to hit. (which she offsets by raging)

Amira hits harder for the price of hitting less often.

Grand Lodge

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The Mystic Theurge in the later game finds it's strengths in utility and buffing.

Also keep in mind that while the Wizard will out wiz you, you'll have more clerical spell access than the Oracle in your party.

Grand Lodge

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Deux... why is this an issue to you? Perhaps if you spelled that out, we might give you some insight.

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That Crazy Alchemist wrote:
Yep. All good. Phantasmal Killer does not contain the Death descriptor and is therefore not a death effect (though it probably ought to be).

Not everything has to have the death descriptor to kill you in one shot. We really should not be giving Necromancy's schtick to Illusion.

Grand Lodge

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thejeff wrote:
LazarX wrote:
Orthos wrote:
thejeff wrote:
I just don't think "serious science" is a hard requirement for science fiction.
Seconded.
Then the real question is how much can an author blatantly ignore, contradict, or otherwise abuse science before you no longer consider the story on a science-fiction basis? Admittedly as I've stated before, the lines between Fantasy and Science Fiction have become all but erased in modern usage.

And yet 90% of the reading population seems to have no problem with this or with assigning the vast majority of books to one or the other (along with a few explicitly cross genre books).

You, on the other hand, want to cram the vast majority of science fiction into fantasy.

I don't have to. It long ago marched there on it's own. I'm simply saying that science fiction has become so diluted a concept, that it has lost any real distinction from fantasy fiction save in the wrappings.

Grand Lodge ***

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Nimrandir wrote:
Seelah is pretty solid, but not everyone has fun playing a paladin. I have a soft spot for rogues, and Merisiel is reasonably built (except for the dagger-throwing thing).

I had a lot of fun with the dagger throwing thing with her Level 4 incarnation. Nailed a couple of archers with it and sneak attack. (I did have to use a GM star reroll to get the second one)

Grand Lodge

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Tanoshi wrote:

Hm, sounds like maybe I'll go for the nondescript "Masterwork Tools of Some Generic Variety" with a +2 competence bonus for the default price, and just bring up a description if the GM really insists on it.

Mostly just wanted to be sure the generic item rules would be fine for Peform: Dance in PFS play, I suppose!

They won't be. because not every skill can be generically "masterworked". You'd have a difficult time selling it to me.

Grand Lodge

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Orthos wrote:
thejeff wrote:
I just don't think "serious science" is a hard requirement for science fiction.
Seconded.

Then the real question is how much can an author blatantly ignore, contradict, or otherwise abuse science before you no longer consider the story on a science-fiction basis? Admittedly as I've stated before, the lines between Fantasy and Science Fiction have become all but erased in modern usage.

Grand Lodge

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Orthos wrote:

I think the funniest revelation in this entire conversation is that, at least according to Elter and Aubrey's definitions, I'm apparently not a sci-fi fan at all, or at least a very minimal one. Everything I enjoy about sci-fi apparently falls better under sci-fantasy or futuristic fantasy genres. I guess that means I learned something today?

Granted, that still doesn't stop most bookstores and libraries from stocking those books in a sci-fi section.

What you're finding out is that the term science fiction is becoming more meaningless by the decade.

Grand Lodge

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That's going to depend on your players. You won't have any of that unless players have value in their characters as something other than bags of stats and tricks.

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If I remember correctly, Ms. Marvel nee Monica Rambeau was not only female and black, she was also leader of the Avengers for awhile.

Grand Lodge

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Unless you really want spells, if you're looking to become a master of status conditions and two weapon fighting, your best route is probably rogue. You can then take the feats in which you trade sneak attack d6's for status effects.

Grand Lodge

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Nematon wrote:
LazarX wrote:
Nematon wrote:
So I have joined a new group where everyone is animalistic in the party. I choose to play a sorcerer kitsune and I am looking at this, maybe its just me, but it seems kinda flawed. The official (no 3rd party.DM wont allow it) race can only use simple weapons, which means it can't even use a katana, and can't even use its claws. I was hoping to use those to make up for my lack of spell in the lower level, plus a monster of Asian mythology, not being able to use a Asian blade is just wrong. Can anyone help me not be so weak at lower levels.I am not really used to this whole, "magic known" stuff. I chose to go with the shadow bloodline and chaotic neutral to rift of the nogitsune, since that doesn't exist either.

Kitsune in asian stories arent' always blade chopping dervishes. Their other role is frequently a multi-tailed magician of mystery who doesn't fight at all.

Maybe you should have gone magus instead?

I know,but blades are fun =p

Also a sorcerer was STRONGLY suggested by the dm

Getting inside your DM's head to find out why might be good.

Perhaps with everyone else being chop sockky, maybe you should rethink your approach, you can force the square peg of the sorcerer/wizard into the round hole of the melee martial, but you may not enjoy the result.

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bookrat wrote:

"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects."

— Robert Heinlein, Time Enough for Love

I don't think that much of a person whom by his own admission, in the first half of his life benefited tremendously from the social reforms that the New Deal put in place, and then spent the rest of his life castigating them in his novels and public statements.

Grand Lodge

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tanglang wrote:
Iterman wrote:
But who says you need to have two "blades" to two weapon fight? The feat only says "weapon" and as a monk my unarmed strikes count as both manufactured and natural. True, there is some debate as to whether you can use your hand and a weapon (kukri) during spell combat but you can always hold the charge on your touch spell and forgo the potential failed casting defensively check.

But why invest in TWF?

Use spell combat and get an attck at full BaB for free + spell delivery.
Get a spiked gauntlet on the other hand or armor spikes and it even looks like TWF.

If you're whacking with your gauntlet in that round, or doing ANYTHING with that other arm, the hand is not free, which means again... no spell combat that round.

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Fromper wrote:
What's wrong with using an improvised weapon? Just take the Catch Off Guard feat, follow it up with Weapon Focus: Scissors, and you're all set! I would stick to one material per pair of scissors, though.

Nothing at all. but the man wants to enchant his weapon, and you can't do that if it's improvised.

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