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LazarX's page

Pathfinder Adventure Path, Roleplaying Game Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 24,814 posts (25,206 including aliases). 1 review. 1 list. No wishlists. 11 Pathfinder Society characters. 9 aliases.


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Lantern Lodge

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RDM42 wrote:


The fact that they rebelled does not make them not lawful. Washington believed in a firm set of laws and rules and a lawful and orderly society. He just didn't believe that Great Britain should sit at the top of it.

A Chaotic Good Washington may have well accepted the crown that the historical Washington refused.

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I think there's room for both extremes and the spectrum in between.

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MrSin wrote:
LazarX wrote:
*snip* It's the best alignment *snip*
At least in your opinion it is.

Yes it is. Chaotic Goods are generally too self absorbed, and Neutral Goods too passive.

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kyrt-ryder wrote:
By any chance is Harpy an option?

You'd have to be really small, and like the idea of riding on crap... Harpies are filthy creatures by nature, after all.

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Rynjin wrote:
Lawful Good is somehow implied to be the "best" alignment, which is simply not the case. There is no "best" moral philosophy for how you live your life.

It's the best alignment, because it's focus is on the good of society, not just that as one sees it for oneself. Lawful Good is where such things like Maranda Rights, and equal treatment standards for all come from. Where both men and governments are limited by greater standards that bind both.

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Take combat casting for the lower levels and retrain it later when you don't need it any more.

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I'm Hiding In Your Closet wrote:
The Shaman wrote:

Funny how no one bothers good fighters or rogues for, you know, hurting, maiming and killing someone "who deserved it" with swords, bows, clubs or what have you - compared to a knife in the gut, give me a few seconds of being cursed or sickened any day ;) .

THIS. Also, though there are those who insist otherwise, just because a spell has an [alignment] descriptor does NOT necessarily mean using it will shift your alignment - that's one of the privileges of arcane magic, actually: Your power is subject to your own conscience alone, and its morality is determined by its use. Think of Harry Potter: He cast 2 out of 3 "Unforgivable Curses" (spells which, if Rowling had been writing a Pathfinder Adventure Path rather than a series of novels, she would have applied the [Evil] descriptor to) before his saga was through - once in anger and once premeditated - and he still turned out a hero, didn't he? Also, consider the case of an Evil party whose main campaign enemies are other Evil forces (think of the D&D cosmology's Blood War between devils and demons), and the Wizard has a habit of casting protection from Evil (which has the [Good] descriptor) on his compatriots, because it helps protect them both from those enemies AND his own area-of-effect spells - that shouldn't start shifting him to Good, should it?

My flagship Pathfinder Society character is a Good-aligned Witch (who took the Evil Eye first thing), and he's pretty darned powerful, thank you very much.

Also: A little bit about the Evil Eye. Note that the Evil Eye was also a prominent feature (that made no discrimination between alignments) of both TSR's AL-QADIM setting and Green Ronin's ETERNAL ROME.

Thing is ... Rowling wasn't writing something for gamers to dissect, but a set of stories for children that even adults could see value in.

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toxicpie wrote:

Each player is helping the GM to make NPCs, and one of them has made the head of the Thieves' Guild and insists that he is good. This man steals from the rich to give (very genorously) to the poor in the slums the king doesn't help. However he is also an incredibly wealthy businessman with contracts and deals in every aspect of the city. And if anyone double-crosses him or tries to default on their debts, he has increasingly horrifying ways of torture to punish them. I, er, won't go into details.

I say that his brutality to people he cannot forgive makes him evil, but I sort of get stuck with the argument because he undeniably makes life better for the thousands in abject poverty. The creator of the NPC says he only commits these horrible acts because he's trying to help people, and the people he kills are incredibly rich and greedy.

Please help settle this! :D

Dr. Doom can be like a stern loving father to his people. Doesn't change the fact that he's a megalomaniacal dictator who might turn on anyone for any imagine slight or failure. A lot of evil people think they see a hero in the mirror.

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MattR1986 wrote:
Mikaze wrote:
MattR1986 wrote:

I can't imagine any Paladin (man or woman) on a Unicorn unless they were part of the Order of My Little Pony.

Maybe PF has reskinned unicorns to try to make them cooler, but the only thing I picture is sparkles and rainbows and the like when it comes to unicorns. I don't think you could ever run out of ball-busting material if one of your fellow Players chose unicorn as a mount.

Unicorns.

Are.

BADASS.

The first one you were almost beginning to persuade me, then the second and third one you totally lost me and just reaffirmed what I've been saying.

Morale of the story: Stop when you've made your point. :)

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aegrisomnia wrote:

Interesting line of discussion. So are you guys of the opinion that a Paladin is justified in standing by while an ally performs what is, for the paladin, an unambiguously evil action? What is his responsibility in this scenario? If it depends on the degree to which the action is evil... where does he draw the line?

It's easy to say that a paladin shouldn't force his beliefs on others. It's a bit harder to ask what he should do when he finds himself in situations where trying to stop the party might be the right thing to do.

You might want to be a bit more specific about your question. It's way too vague for a call. If this is for PFS, the campaign has specific guidelines that overrule standard assumptions. For example a Paladin PC in PFS isn't allowed to strike down the PC Necromancer's minions or the Necromancer himself.

I will say however that three is merit to the saying if you roll with pigs, don't be surprised to have mud on you.

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TriOmegaZero wrote:
Do you have to play baseball to have an opinion on it too?

It however certainly affects how one should consider such an opinion. Politicians who demonstrate a continued lack of understanding of science, technology, or social realities, get the no vote when they ask for my opinion on whether they should stay in office.

"The Internet is not a dump truck! It's a series of tubes!"

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Mikaze wrote:
Be it a dedicated mount or a special occasion.

Why settle for halfway measures? I'll go with the winged celestial unicorn!

On a serious basis though, what the unicorn is to me is the announcement that it's rider is a virgin.

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Desi wrote:

After playing through several campaigns as paladins, I've come across at least a few players that seem to have a deep-seated dislike or even hatred for paladins, in stark contrast to my love for the class. While I can understand some of the concern in paladin PCs(i.e. players playing Lawful Stupid), what have paladins ever done to deserve this hate?

I'm very curious to get a much wider view on this class and how it's been played in other peoples' experiences, be it as a party member, as a DM, or as the paladin player themselves.

Feelings on paladins? Constructive advice for aspiring paladins? Issues that come up as a DM? Past experiences concerning the Fall?

Paladins are the Clark Kents in an increasingly cynical real life world perspective many of us can't divorce from our roleplaying. He's like Clark Kent, if he did not have the power of Superman behind him, we'd be waiting for him to get the sock in the jaw of reality. No other class has that holier than thou implicitly built into it.

It's the suspicion of innocence. Since most of us have some sort of stain on our conscience, we keep looking for faults in that marble plaque of perfection. By his very existence he's a living accusation on the cynicism we feel is necessary in today's society. Evil we can accept for that is the norm. Good tends to make us uncomfortable because we take it as either a personal rebuke or the cover for something sinister that hasn't revealed itself yet.

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seebs wrote:

Although spell focus (evocation) would affect the DCs of spells cast from a staff.

Staves are specifically called out as being a special exception to the rule.

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Quandary wrote:


I'm not sure why any specific BL would be more plausible for a Faery Dragon.

Fey bloodline seems to make a lot more sense given where you usually find the little guys.

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El Baron de los Banditos wrote:
Finlanderboy wrote:
blackbloodtroll wrote:
Well, in Golarion, Aasimar and Tieflings age the same way Humans do.
No according to the PRD assimars and teiflings are adults at 60. Human 15.
Indeed. The table referenced in the Guide lists the Advanced Race Guide table for ages/weights, and that says that the only valid ages for Tiefling/Aasimar are all elf-y in scale, James Jacobs and AP continuity be damned.

It's scheduled to be corrected via errata, so take that cup of damnation and drink deeply.

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Muzzy wrote:

No idea how the post got copied three times. I certainly didn't intend to do that.

My confusion stems from the apparently incorrect understanding that if you channeled negative energy, you couldn't case cure spells. If that's wrong, then yes... the question is moot.

You don't get to cast them SPONTANEOUSLY. In that that's the usual way PC clerics cast their cure spells, you are correct. You can only cast cure spells that are specifically prepared if you're a negative channeler.

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phantom1592 wrote:
Squeakmaan wrote:
Because aside from Infernal Healing, arcane magic isn't able to replicate healing. Even magic has limits, and one of those limits happens to be arcane magic not healing. Same reason why humans in the real world don't all fly and cook hot-dogs with laser eye beams, we are unable.

Except when it does.... As has been said repeatedly, Cure light wounds is an Arcane spell in the Bards list.

That's only because they weren't going to invent a new category of magic. Bards, and Witches, aren't Wizards. despite the fact that they are arcane casters, they bear little to no resemblance to them.

Bardic Arcane spells are not the same as Wizard arcane spells.

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MurphysParadox wrote:

1. No. A myrmidarch has both normal spellstrike and ranged spellstrike, but they work on different categories of spells. You cannot shoot someone with an arrow charged with Shocking Grasp and you cannot poke someone with a sword and deliver Ray of Enfeeblement.

2. Not that I've seen.

What you can do if I'm reading the feat correctly is charge up your bow with Arcane Strike.

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richard develyn wrote:
LazarX wrote:
Given the relatively smaller size of the gaming industry, there is absolutely no excuse not do the same legwork yourself. Any proper noun you're thinking of using, you should look it up, just to make sure TSR didn't TM it in Marvel Superheroes. :)

Unless I've *completely* misunderstood Product Identity, it isn't just the proper nouns, is it?

Richard

It's a bit of an old joke that when TSR cranked out Marvel Super Heroes that there would be a TM after every proper noun. In the Magic supplement they described a NPC magic trainer called Oscar the Crabby. And they trademarked him. Another one was when TSR trademarked the word Nazi for one of their figures.

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DM Beckett wrote:
Without having read the thread, I would say no. Paizo has a long trend of overcompensating heavily towards the feminist side.

Yessir, Golarion is just overrun with females keeping males pinned under their stilettoed heels.

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AbsolutGrndZer0 wrote:
However, just for full disclosure, last I heard if you are playing in a PFS game, the answer is no. That is, archetypes are an exception in PFS, not sure why though, since I don't really play PFS myself.

PFS has a house rule that racial archetypes are for that race only. No exceptions allowed to the rule.

That said, remember that certain PrC's like Arcane Archer, have bee de-raced.

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James Risner wrote:
Mojorat wrote:
Emmit Svenson wrote:
A titan mauler using a large falchion ... large, large steel shield
You cannot wield a latge falchion or wear a large shield.

+1

Chengar Qordath wrote:
The -6 to hit ... makes of those styles rather unappealing
Not everyone play characters that are mechanically optimized. Some people play for flavor.

We MUST find these people and tear up their gaming cards NOW! What is this roleplaying thing anyway?!

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K177Y C47 wrote:

So, for a certain game of mine, I am working on building a sort of "anti-Mage" character. Essentially the character is going to be a caster that is built around shutting down and countering other casters. The character is going to be 10th level and with a 25 pt buy. The class is going to be the ACG revision Arcanist.

So how best do you guys think to optimize this guy? He is going to act mainly as support and utility via buffs and tearing down enemy defenses. Additionally, he is going to be strogly built on the counter-magic part of abjuration (taking advantage of the Arcanist's power at counter-magic).

I'm not sure how you distinguish an "Anti-Caster Caster", doesn't that make every caster that takes on another caster, an Anti-Caster then?

Your basic tools are counter spelling, dispel magic, and Anti-Magic shell. Or you pitch a grappler monk into his face.

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Democratus wrote:
LazarX wrote:
Democratus wrote:

An excellent example of a generalist caster would be the Magister.

That's not a Paizo class, and we're not in the 3rd party homebrew forum. Else we can start talking about the entire content of the 3.5 netbooks, the PathfinderDB site, etc.

We're not in the Rules forum either. In answer to a direct question, I said that it was an excellent example of a generalist caster. And it is.

In fact it provides a compare/contrast to the types of caster in the published Paizo material. Thus showing what a design philosophy that allowed all kinds of spells (arcane & divine) from a caster would look like.

Not sure how playing forum police is helping the topic.

The problem with just mentioning the Magister is that you're leaving out it's context. Magic in Unearthed Arcana is also considerably weaker overall than Pathfinder Magic. If the Pathfinder spell list was dumped in favor of Unearthed Arcana's magic than I'd be a lot more comfortable using it.

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Monkeygod wrote:

As I said when talks of PF Epic, people who don't want Mythic support shouldn't crap on the possibility of more material being created.

Everybody should get the stuff they want, and are willing to pay for. I don't like gunslingers all that much(save for specific concepts in specific settings), but I would never tell Paizo to not support the class.

Paizo's already put out three books for Mythic and one full AP. Let's not get greedy now.

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Lincoln Hills wrote:
Jacob Saltband wrote:
...how did you get 26 levels higher then all the other group members?
In AD&D, multiclassing (which ordinarily didn't apply to humans... don't ask) worked rather differently than 3.0/PF. Imagine a gestalt who pays for the privilege by only gaining half the XP everybody else does and that level gap becomes a lot more comprehensible. Although still unusually high.

No matter how you slice it, Umbriere's gulf with her fellow players is pretty extreme. In fact that's a factor in all of her posting, every aspect of her gaming is so far off the center beam, there's not much of a common ground for comparison.

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My shocking grasp strategy went out the window and died in a fire in Year of the Demon.

Interestingly enough, I still get occasional use out of my bow.

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Most definitely. In fact it's one of the reasons Succubi are so free with it, ESPECIALLY, when those who gain it might be checked on later. It helps sow suspicion and discord.

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Nearyn wrote:


It does indeed say that. Although I get the feeling that since Champions of Purity is essentially a paladin book, that phrasing is to prevent paladins from using ye olde "unknowingly committed an evil act"-mumbo.

Nevertheless, I see the validity of what you are pointing out.

-Nearyn

Unless you're of the opinion that Paladins are the only class that needs to be concerned of matters of Good, and that neutral and chaotic goods have no possible issues, I'd highly disagree.

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richard develyn wrote:


1. I said earlier that I thought the OGL only applied between your product and any products you cited in your section 15. Reading what you've written above, however, it sounds like I'm wrong. As a provider of OGL material, are you supposed to comply with the Product Identity of ever OGL product every written?

In a word, yes. That's why when people go to make up their own company names and trademarks they head over to the appropriate specialized libraries and look up to make sure those names haven't been appropriated by anyone else. In an expanded word, yes and more, you also have to respect Product Identity that's NOT used in OGL works, so any applicable IP in the roleplaying industry is something you have to check against, whether that work is OGL or not.

Given the relatively smaller size of the gaming industry, there is absolutely no excuse not do the same legwork yourself. Any proper noun you're thinking of using, you should look it up, just to make sure TSR didn't TM it in Marvel Superheroes. :)

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Ciaran Barnes wrote:

Is the banned magic arcane, clerical, druidic, all of the above? How is a paladin viewed compared to a bard or to a wizard? Do official spellcasters exist, sanctioned by the government? What happens to spellcasters who are "born that way", such as a sorcerer? What about races with spellcasting, such as a gnome? Why is the world like this? What happened in the past?

I would create a new trait, called "Outlaw Caster" or something, that gives Bluff and possibly Disguise as class skills.

In one Forgotten Realms case, there was a ruling family called the Krannocks or something like that who were Priests of an entity called Entropy. In the duchy they ruled all spellcasting outside of their clerical magic was outlawed so to answer your question, your sorcerer, your bard, your wizard, and your gnome with spellcasting ability would all be burned alive on piles of witchweed. And a paladin who tried to stop them, would be burned as a witch sympathiser.

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Democratus wrote:

An excellent example of a generalist caster would be the Magister.

That's not a Paizo class, and we're not in the 3rd party homebrew forum. Else we can start talking about the entire content of the 3.5 netbooks, the PathfinderDB site, etc.

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You can certainly impose drawbacks on yourself in PFS for roleplaying purposes.

You're not going to get any compensatory benefit for doing so, however. i.e. you can't get an extra trait or feat by giving yourself drawbacks. Nor do you get any ageing modifiers for being old or venerable. Ezren gets the same ability score spread as Valeros, despite the fact that he's relatively an old man.

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Blackmoor had an interesting take. Sorcerers are actively hunted as dangerously unstable mages. (an idea heavily promoted by the wizard's guild) Part of the problem is at that Sorcerers ARE very dangerous when they first come into their powers.... explosively so.

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Actually if you study the core precepts of the Abrahamic religions, Judaism and Islam have a lot more in common with each other than either does with Christanity. One major thing that both of the former object to, is slicing God into three parts.

Also keep in mind that the cult ran by the twelve original Apostles, which was essentially one of many Hebrew cults, some of them also Messianic in nature, becomes something very different when Paul of Tarsus enters the picture, who essentially changes it into a Gentile focused religion to the point that the original Nazarenes are virtually thrown out. Christianity might be more properly named.. Paulinanity.

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Ravingdork wrote:

I like the alternative mentioned above: Treat the caster as though invisible if none of the components are available to identify, essentially adding +20 to the DC to identify that a spell is being cast (and which one).

I think this would be an acceptable alternative if my GM, for whatever reason, felt that a three feat/two-level-spell-slot increase/casting-time-increase was not enough to balance "sneaky spellcasting." *rolls eyes*

LazarX wrote:
...That would include a ruling that Still and Silent metamagic feats have any impact on spell identification, since the feats themselves are silent on the issue.

What ruling? The Spellcraft skill, by referencing the Perception skill's penalties, makes it clear: If there is nothing to perceive, then it cannot be identified. That's also common real-world logic. It is absolutely impossible to identify anything you cannot perceive, and are unaware of.

However, if your video-gamer GM wants to say that there are floating runes or whatever, that may change things, but such spell manifestations are not supported anywhere in RAW.

This has been brought up to the Devs as you very well know, and you know what they've said on the issue as well as I have.

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Tequila Sunrise wrote:
[The OP question is specifically about wizards, but I'd actually expand this idea to all generalist casters, FWIW.

What exactly is a generalist caster? It can't be the bard, because he does have access to healing. Not the sorcerer, because at least one bloodline, Celestial gives the sorcerer a healing option. Not the witch for the same reasons as the bard and even more so.

The only arcane caster who seems fully cut out are the magi and wizards, and an argument has not been made that these classes need a buff, especially this one.

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Ravingdork wrote:

Magical auras aren't normally detectable unless (1) you are using divination, or (2) the spell says the area/aura/effect is observable.

Just about anything else is a house rule.

...That would include a ruling that Still and Silent metamagic feats have any impact on spell identification, since the feats themselves are silent on the issue.

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Davick wrote:

From Shelyn's code

Quote:
I act to prevent conflict before it blossoms.
Quote:
I accept surrender if my opponent can be redeemed—and I never assume that they cannot be.
Quote:
I lead by example, not with my blade. Where my blade passes, a life is cut short, and the world's potential for beauty is lessened.
You won't find a code for a paladin of any good alignment who OKs killing a surrendered enemy. It shouldn't even need to be written out or discussed beforehand.

Torag sounds like the kind of god who doesn't accept surrender when foe falls into the "enemy of my people" category.

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Moridian wrote:
LazarX wrote:
Moridian wrote:
I am not rage quitting over this, I am just noting that on a global stand point the metric system makes more sense and even America is slowly getting more and more familiar with it.

It "makes sense" from a post Rennaissance Enlightment viewpoint when science is making it's first solid dominance in not only thought but in commerce and trade as well.

It would not have made sense in the time of Noah when Cubits and angry flood making gods ruled the day.

Again being historically accurate does not really work with pathfinder. We did not have robots (golems) in the post Renaissance world, we did not have potions capable of healing cuts and burns by drinking it, we didn't have the ability to fly, teleport or astral project. Yes not all of those are technical achievements but they would have a huge impact on the development on a world. In fact I'd argue it is more advanced than modern day in most cases. Healing jelly which pretty much undo all harm done to you? Blessings capable of undoing pretty much any poison regardless the source, regrowing lost limbs, instant teleportation to anywhere in the world or other dimensions, creating food out of thin air, the list goes on and on. Why would you spend thousands of years, trying to get medical technology to our level, when clerics already far surpass us?

Why do so many people insist that "because it's fantasy and magic" that we should throw away any attempt at consistency and verisimilitude in building worlds and magic systems?

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Best wishes.

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Stephen Ede wrote:

It has just occurred to me that part of the problem may have been that the player considers death in Pathfinder to be a non-career ending injury. When the other players tried to convince him not to kill it he did respond "you can raise dead it afterwards if you like but I'm killing it".

I had mentioned to them that the other party I'm running through the campaign has as part of there health care system a Speak with dead and free Reincarnation offer to any citizen that is murdered. So this may've contributed to a feeling that death isn't serious. Although I have stressed that I have house ruled that there is a finite limit to the amount of times you can be brought back based on your Con score.

It's starting to sound to me that you have a player who has a serious case of "lightsaber syndrome". This is a quote from one of the Jedi sourcebooks for Star Wars D20.

Lightsaber Syndrome

"Lightsaber syndrome" is a legitimate problem and disconnect that many players have. The lightsaber is the most awesome weapon ever but players (as opposed to Jedi) have a tendancy to look at their sabers as the solution to just about every problem...because using them is awesome. The prequel films are to blame for promoting this mentality as well. Classically, a Jedi considered use of their saber a last resort. The saber was only drawn if the Jedi was prepared to take a life. The Jedi were permitted to kill in self-defense, sure, but any taking of life was shameful in the eyes of a Jedi.

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You realize of course that that is the OTHER annoying Paladin type for parties to deal with?

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Davick wrote:
Replace gangstaz with the people in Ukraine worried about they're homes and land and yourself with Russian soldiers trying to annex them, and sure thing bud.

Good job on making light of a complicated issue to prove a spurious point.

For your information, a good deal of the population of the Ukraine, especially in Crimea, ARE ethnic Russians. That's been a thing that many Westerners don't realize about the Soviet Union, Yugoslavia, and a few other places. these former Communist nations did pack a fair number of ethnics that have problems playing nice with each other.

But then again this isn't a surprise when asked where the Ukraine was actually located, a fair number of Americans answered... Iowa.

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Mathwei ap Niall wrote:

So your argument is that YOU are smarter and know more then the guy who CREATED the game and is responsible for exactly how the game works (AND the creative director who decides how the world works) and everyone should listen to you instead of them? Ok.

As for where the rod is well A). noone said the rod is being used during spell combat and B). if it is being used there are soooo many ways to have a third hand to hold a rod that it's immaterial to this discussion.

Very good job on drama. I'm not saying that I'm smarter, or better at the buisness than Mr. Buhlman. I'm saying that no one is immune from making the occasional mistake or bad call. Everyone makes a mistake, I've made mistakes, and if you check carefully in your life you might even find that you've made a mistake or two.

By the way, the creative director isn't Jason, but James Jacobs.

And yes, you do need the metamagic rod in hand, that's why the metamagic arcana exist. That's why the metamagic helm from that PFS scenario was such a big deal for PFS magi to get.

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Davick wrote:
Rynjin wrote:

"Posing no threat"?

He already attacked you, without provocation.

He is still armed.

He is a threat.

Darinby wrote:
Rynjin wrote:

Thankfully, not everyone is police, nor is this the present day where killing people is some sort of taboo.

Things were simpler in the sort of time period Golarion takes place in.

You're in the middle of untamed wilderness.

Someone or something has attacked you with intent to kill.

You are perfectly justified in killing it back.

And by 'untamed wilderness' you mean the home territory of intelligent (if primitive) beings.

Now let's look at this scenario in a different context. A small group of modern soldiers enter the territory of a primitive tribe. A hunting party from the tribe attacks the soldiers injuring one. The soldiers using their modern weaponry drive the hunting party off then chases them down and intimidates them into a parley. That's when the injured soldier shows up and (seeing two groups talking) decides to gun down the natives.

If this an evil act or not?

It's morally null, in my eyes.

Neither party is in the right, but the people who attacked without provocation were certainly in the wrong FIRST.

Just because they start parleying when they realize they're outmatched doesn't suddenly mean they're the good guy in this situation. They were just trying to kill you a few moments before.

And if you're under no orders to, and cannot feasibly take prisoners, then ending the potential threat may be the more pragmatic option.

Wyverns are territorial. It would have been entirely reasonable for it to feel provoked by the PCs invading its land. And possibility threatening its brood. Those are the sort of details you miss when you kill first ask questions never.

You can't justify the paladin's assumptions without giving the same benefit to the wyvern.

You sure can. You're building a settlement. That means clearing out the area of things that are likely to make meals of the settlers who don't have the ability to defend themselves the way you can. Monsters are not accorded the rights of civilized folk. It's part of what makes them monsters.

Lantern Lodge

Pathfinder Adventure Path, Roleplaying Game Subscriber
Moridian wrote:
I am not rage quitting over this, I am just noting that on a global stand point the metric system makes more sense and even America is slowly getting more and more familiar with it.

It "makes sense" from a post Rennaissance Enlightment viewpoint when science is making it's first solid dominance in not only thought but in commerce and trade as well.

It would not have made sense in the time of Noah when Cubits and angry flood making gods ruled the day.

Lantern Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber
StrangePackage wrote:


Only evil outsiders. And then only when he's sure they're not some special snowflake, because Always Evil races are stereotypical and biased.

If you see a demon doing it's thing, it's fair to assume that it is evil, unless it shows itself otherwise, because... that's what demons are, the embodiment of chaos and evil.

Lantern Lodge

Pathfinder Adventure Path, Roleplaying Game Subscriber
Pax Shane Gifford wrote:
I'd be surprised if anyone quit a game because it expressed their carry capacity and item weights in kilograms rather than pounds.

Actually it seems some of our Euro friends might ragequit when they discover NPC's talking about distances in miles and leagues, and weights in pounds. :)

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