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LazarX's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 32,722 posts (33,150 including aliases). 1 review. 1 list. No wishlists. 16 Pathfinder Society characters. 15 aliases.


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Grand Lodge

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Corrik wrote:
I have no strong desire to do this, I'm playing a Warlord. My question is, in all the thousands of years of magical civilization, why hasn't anyone else? There is nothing in the rules of logic, magic, or the game that specifically disallows it helpful bacteria. And there is magically harmful bacteria in the game. Why hasn't some NPC cleric lost someone to some evil plague and created a good plague to fight it? Can it not be done? Then we need to have a pretty extensive explanation as to why bacteria helpful to humanoids is immune to magic.

Mechanics are not the be all and end all of story. Personalities are the meat of story, whether it's a magician that would be helpful to the world at large by creating such a disease, or the very malevolent Lord of Plagues who successfully twists such work.

The answer to your question for any given world generally boils to the following.

1. No one has thought to try it.. when it comes to magic, magicians typically think of power or war, because that's the way they are oriented to think.

2. It's been tried, and either failed or the results were like that of Miri's World.... or worse.

These questions are worth exploring... but they need to be looked at beyond the tunnel vision of just taking mechanics as the determining factor. Also keep in mind... Truly Perfect Worlds don't really have much story potential, as Larry Niven's Teela Brown World short story amply demonstrates.

Grand Lodge

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Corrik wrote:

So Pathfinder is full of magical diseases which deal ability damage and the like. Some of them created by NPCs in the campaign setting. Is there any rule stating I can't create a magical disease (or bacteria, virus, parasite, etc.) which heals ability damage, or the like, instead? Certainly there are examples of beneficial bacteria and the like in the real world.

I remember a certain world in TOS Star Trek that came up with an idea of a disease that would grant immortality to those who caught it.

All you Trekkies know how well THAT worked out.

And again, you use the same passive aggressive question of asking for "Any rule that says I can't." That's not how the game works. You need to find a rule that says you can. And for a question like this, that rule is "ASK YOUR GM."

Grand Lodge

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Peachbottom wrote:
Lycanthropy can be argued to be a beneficial affliction.

I see someone who's never watched "American Werewolf In London".

Grand Lodge

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Calth wrote:
LazarX wrote:
mplindustries wrote:
Chess Pwn wrote:
You get it at whatever the highest spell level you can cast at the time. So a Witch can get a lv2 spell as a lv1 spell from her patron. Then take it as a lv2 spell and fill all the slots with it.

So, if I take 5 levels of Oracle, 10 levels of a full casting prestige class, then come back for my 6th Oracle level, does that mean I get Fireball as an 8th level spell?

I think the best answer is that your bonus spells are just in order. So, the first bonus spell is a 1st level, the second is 2nd, etc. Someone mentioned that in another thread and I think it's the best one. That said, I guess we need a dev to say the same thing officially, so, FAQ.

The bonus spells of one casting class don't care about your levels in other classes, even if they are casting ones.

Spell acquistion by class is tracked separately, even if those classes use a common spell list.

But he is only talking about one class's casting, oracle's. The prestige class advances oracle spellcasting, but doesn't grant bonus spells. So he can cast 8th level oracle spells when he takes level 6 in oracle and gets a bonus spell. So he would get fireball at 8th level by the reasoning of highest level of spell you can cast. That strikes me as odd, unintended, and more complex rather than strictly gaining them in order. Look at the shaman for instance, in that case they specifically list spell levels, but it follows the same pattern as all of the bloodline/domain style bonus spell lists.

You're right if you're saying what I think you're saying. The example mystery you're talking about is Flame, which grants the bonus spell Fireball at 6th Oracle class level. now assuming breaks off his oracle progression and goes into a PrC that advances spellcasting. (lets say he uses an SLA to get into early admission shennanigans as you could not enter a PrC before 7th normally) We'll say he progresses to Oracle 3rd and then 10 levels into Mystery Meat PrC. He's still not going to get Fireball until he takes three more levels of Oracle, even though he is a 16th level caster when he does. And he won't be getting the higher level Mystery spells assuming character level is capped at 20.

Grand Lodge

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Actually I think an economy which makes heavy use of undead is a great idea... the more the merrier.

Just wait for the number of undead labor to hit a certain level of worldwide penetration, for the followers of the Very Patient Lord of Undead to trigger the zombie apocalypse.

Grand Lodge

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The Alkenstarian wrote:

Take a page out of one of the worst nazi scumbags' playbook and do a Josef Terboven.

He was the Reichskommissar for Norway and a thoroughly despiccable character in every conceivable sense of the word (he once tried to obtain permission to arbitrarily execute 10.000 randomly selected Norwegians as payback for a particularly effective piece of railroad sabotage committed by the Norwegian resistance).

When the war was finally lost, Terboven grabbed the corpse of his chief of police, a bottle of alcohol and a 50 kilo box of dynamite, and went to his tiny airraid shelter in the garden of his headquarters, where he sat down on the box, with the corpse at his feet, drinking the entire bottle of alcohol and then pressing the detonator.

Due to the compression of force within the bunker, he was struck not only by the initial explosion (which would certainly have killed him outright) but by every rebound from every wall, from the ceiling and the floor as the force of the blast ricocheted back and forth many times.

He was thusly one of only a handful of people who can truthfully be said to have been blown to pieces more than once.

Couldn't have happened to a more deserving guy either.

He got off too easily. He should have lived to have been tried, forced to face and be condemned by his accusers and then either have been shot or imprisoned for life like Hess.

Grand Lodge

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mplindustries wrote:
Chess Pwn wrote:
You get it at whatever the highest spell level you can cast at the time. So a Witch can get a lv2 spell as a lv1 spell from her patron. Then take it as a lv2 spell and fill all the slots with it.

So, if I take 5 levels of Oracle, 10 levels of a full casting prestige class, then come back for my 6th Oracle level, does that mean I get Fireball as an 8th level spell?

I think the best answer is that your bonus spells are just in order. So, the first bonus spell is a 1st level, the second is 2nd, etc. Someone mentioned that in another thread and I think it's the best one. That said, I guess we need a dev to say the same thing officially, so, FAQ.

The bonus spells of one casting class don't care about your levels in other classes, even if they are casting ones.

Spell acquistion by class is tracked separately, even if those classes use a common spell list.

Grand Lodge

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p-sto wrote:
Also, as one person pointed out to me, in Golarion when being accosted by an elf or any race that lacks dark vision you're actually safer in a dark alley than one that is well lit.

Very few alleys are that truly dark, that Humans can't see to some extent. They are however generally nicely full of shadowy niches for folks employing stealth. And if you don't have the perception, not even darkvision will help you.

Grand Lodge

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Crystal Frasier wrote:
LazarX wrote:
If someone offered you the half orc regression spell to make you a full "true orc" would you be tempted?
Never! Who I am isn't something damaged that needs to be fixed. I am unique and beautiful in my pinky-green skin and happy with who I am and the gifts I possess. All the pain in my life has come not from my status existing between two larger worlds but from individuals in those two larger demanding I choose one or the other.

In the early days of Star Trek paperbacks there was a book of short stories called new voyages. In one of those stories, a mad scientist splits Spock into his Human and Vulcan selves. One of the best moments of that story is when Kirk suddenly realizes that Spock's friendship with him, is from his Vulcan half as much as it is from his Human one.

Grand Lodge

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The same I answer I give in real life: None.

From what I can see, the dieties do a pretty lousy job of managing the world, or are actively malevolent to moratals, and so I'm very sympathetic to the Rahadoumi mindset.

Many of my characters though, feel very differently.

Grand Lodge

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Onyxlion wrote:
LazarX wrote:


I played an APG Summoner all the way through Eyes of Ten. The only reason I did not pretty much make everyone irrelevant is because I deliberately chose not to do so. I enjoyed playing the character a lot and will definitely miss the class. But it was a nerf bat that definitely needed to be swung, because of all the players that proved unwilling to restrain themselves from taking over the show.
How's that any different than a wizard, cleric, druid, hunter, sorcerer, any other tier 1 & 2 classes? What did the other people play? Where you more optimized? This isn't evidence, I do this with every character I play but that doesn't mean every class I play is broken.

Yes... the Summoner is not the only class that can break the game, but it's one of the one's that does so with the least effort. It doesn't require dipping in another class, taking a freakish archetype, an oddball magic item, or using some obscure feat, or race trait, the plain jane vanilla summoner can do shennanigans just out the gate. It's not such a big deal at high levels, but at low levels, the 1st-2nd level Summoner leaves wizards crying in their buckets, and the fighter completely redundant.

Grand Lodge

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Celanian wrote:
In your campaign, it may be super hunky dory that death is trivial and easy to reverse. Maybe in your campaign, churches of 7-10th level paladins go around raising everyone who is ever killed from the lowest peasant to the mightiest lord.

If Paladins of 7-10th level are THAT common in your world, and they're all taking the feat, then maybe the problem is in the world building?

Grand Lodge ***

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claudekennilol wrote:

I find others at my tables often posing the question "can I take 10/20?" As of late, I hear myself asking the GM, too, because that's the environment I play in. More often than not, the GM simply says no--without any apparent reason other than they dislike/misunderstand the rules. Even after the results are known most of the time it becomes even more apparent that the situation didn't have anything that would have prohibited take 10/20.

In case it's not obvious, this question is specifically for PFS because of its variable GM nature.

So is this a problem in others' areas, or is it just me?

One can also title this thread.. "Is it common for players to unreasonably demand take 10/20?

Some players will define denial of their right to take 10/20 as common as soon as a GM issues his first "No."

There are some scenarios such as "The Disappeared" which run in a strict limited time frame... in that case 30 mins. You want to do a take 20 search? Fine... but that time is coming off of the clock.

Keep in mind that a take 20 search in a dungeon situation is pretty much asking for a wandering monster check.

I try to allow players every choice they may want to take, but I remind them that choices have consequences.

Is your GM being unusually strict? There's no valid way for me to judge when hearing only your side of the story. The guidelines for taking 10 and 20 are fairly clearly written. It's up to you to read them, and make your own judgment.

Grand Lodge

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Goth Guru wrote:

I love Star Trek and Star Wars.

What I don't like is Enterprise. The whole friggin series was riddled with events that never happened due to time travel. It wasn't good time travel either. You know why Q didn't like humans? Because he got stuck sorting out the 9 or more timelines, most of which could not be thrown away because so many people and things jumped back and forth between them. He had to find the point of last interaction before he could stop each one.

I'm not fond of JarJar Binks. We didn't need a Science Fiction version of a Kender.

Enterprise had it's moments in it's later seasons when the writers weren't so busy foreshadowing the future or trying to resolve some time travel plot. After TNG devoted itself to a Klingon love fest, and DS9's obsession with the new alien Empire of the week, Enterprise actually gave us a look at the Federation itself, in the form of our first real look at Earth's initial partners in forming this union, Vulcan, Andoria, and Tellar, as well as Earth itself. When the series kept itself focused in it's present, it churned out it it's best character driven episodes.

Grand Lodge

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GreenDragon1133 wrote:

I noticed something watching a video recently. The commenter said that he didn't get into Supergirl much because of how often she had been rebooted/retconned. It made me think about DC's so-called Trinity.

Batman - #1 almost no major retcon since the Silver Age.
*
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Superman - #2 retconned at each Crisis, Zero Hour and Flashpoint (about a half dozen times in the last 30 years).
*
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*
*
*
*
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Wonder Woman - not ranked. Retconned everytime a new writer is assigned to the title.

Anyone else think there might be a correlation?

Yeah... both Supergirl and Wonder Woman are female. And it's not so much that these characters have been retconned, as it is that for a large part of their runs, especially Supergirl, they were written by third-rate writers who couldn't get past their chauvinism. Marvel while it makes a pretense of being more mature than DC, has a history of being exceptionally awful with their female characters, as anyone who remembers how the Avengers treated the original Ms. Marvel can attest.

That said, the Perez run is essentially the modern Wonder Woman standard that all present writers are going to be compared to. Supergirl.... is a bit more complicated, so let's just let that past for now.

Grand Lodge

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Joynt Jezebel wrote:

He was very anti-semitic until he made Jewish friends, unless my memory fails me.

To be fair to Lovecraft, most everyone was grossly racist [and sexist] back then.

As John Oliver would have put it, "It was part of being British."

Grand Lodge

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If you don't want PC's to use these capabilities, then remove them from the game before hand. It's generally a good idea to let them know you're doing so, so they can plan their concepts appropriately.

Since the effect operates as "raise dead" it's also subject to it's limitations.

If you really want to put a limit on raise dead and like effects, have the time limit be reduced to the next sunrise, requiring resurrection on bringing people back to life afterwards.

Grand Lodge

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Onyxlion wrote:
Nefreet wrote:

One reason why the APG Summoner is now no longer legal in PFS ;-)

Unless they're grandfathered in, of course.

No it was banned because of the false assumptions that the Summoner is broken. This is just an emulation of how society works, there's a lot of issues in our society that because people think it's an assault on their values they want it to not exist or be allowed. This is even when shown evidence against or said issue exists in other forms, in fact in these situations they usually double down on it's "wrongness".

tldr: Summoner was fine as it was and only an issue in specific cases; such as low point buy, low gold, low magic, or low powered campaigns in general. Though other pet classes have the same if not more benefits of this style campaign.

I played an APG Summoner all the way through Eyes of Ten. The only reason I did not pretty much make everyone irrelevant is because I deliberately chose not to do so. I enjoyed playing the character a lot and will definitely miss the class. But it was a nerf bat that definitely needed to be swung, because of all the players that proved unwilling to restrain themselves from taking over the show.

Grand Lodge

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CuttinCurt wrote:

I would also tend to disagree with the 25% number. I have no facts on this, but then again, neither did cartigan.

The AP's are the main product after the Core RB and the other Core rule books. So I would say that maybe 25% only play to level 6, but then again, that seems high to me a well.

CC

I think it's a fair bet that most campaigns pretty much shutdown in the 8-15th level range, most of that number ending around 12th.

GameMastering high level games is not the comparative cakewalk of running low to mid-level. And it gets asymptotic each two levels past 10.

Grand Lodge

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If someone offered you the half orc regression spell to make you a full "true orc" would you be tempted?

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Crystal Frasier wrote:
LazarX wrote:
The couple did not only feature a transgender, it was also cross species as it was a human/half orc couple.
A transgender woman. When people just say "a transgender" we snicker behind your backs <_<

I've always assumed that you've been snickering behind all of us pinkskins all along. :)

Grand Lodge

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kestral287 wrote:
StabbittyDoom wrote:
kestral287 wrote:
StabbittyDoom wrote:
Casting Magic Weapon does not make the weapon into a magic weapon, it grants an enhancement bonus to attack and damage and allows it to bypass DR/magic. Arcane pool would still have to use up +1 of its bonus before adding bonus equivalents.
"magical" is defined by that enhancement bonus.

There is a difference between a magical item and item with magic cast upon it. A lot of differences, actually. Permanence, cost, effect, dispellibility, targeting requirements, how it interacts with all sorts of one-off rules like arcane pool, etc.

In this case, Arcane Pool wants a magical weapon. A non-magical longsword is not made into a magic item when you cast Magic Weapon upon it. It is a non-magical weapon that is buffed to have a +1 enhancement bonus to attack and damage and bypass DR/magic. That's it. No hardness increase, no hit point increase, no resistance to various effects that target mundane items (e.g. shatter), nothing. Just what's listed and nothing more.

Considering the relatively low cost of a +1 weapon, this isn't actually a big deal in this case.

Can I get a rules citation on that?

There isn't one. Nor is there actually a direct citation in support of what you want to do. Both positions come down to GM discretion.

Grand Lodge

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Barker wrote:

So, I've been having a discussion with various local GMs and I wanted

to get a larger opinion.

So you have a caster that has summon monster as a standard action (regardless of how). And they start with an already existing summoned creature.

I personally have not been allowing this type of action but they claim they can:

1. Full Attack with the existing creature
2. Summon a new creature as standard, which sends back the old creature
3. Full Attack with the new creature

All in the same round.

I haven't been allowing this, but I am interested in the opinions.

It's an illegal move. You can not call out a new summon, UNTIL you dismiss the active one, said dismissal requiring a standard action. Unless you have the archetype which allows multiple SLA's in play.

Grand Lodge

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Anzyr wrote:
Gilfalas wrote:
Plus they increased wiz hit die to a d6 from a d4. 50% base HP increase was nothing to complain about.
This is PF only. As someone who has played them, trust me 3.0/3.5 Wizards only have 1d4 hit dice. Not that it matters past the early levels, since your CON bonus will matter a lot more.

In practice it comes out to a 1 point per level increase, not fifty percent.

Grand Lodge

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Scrap your race work as it is and try using the rules for the Advanced Race Builder, starting from scratch.

As for class, you might consider a straight rogue/wizard/arcane trickster build.

Grand Lodge

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IgnisCaelum wrote:

The race features are

Humanoid/Fey
Diminutive (-2 size mod,-2 special size mod, +6 fly size mod, +12 stealth mod)
Base Speed 20ft
Fly Speed 50ft (normal)
Weapon Familiarity as a bonus feat
Low light vision
Languages: Common, Sylvan
Vestigial Wings (+4 to fly)

How does Vestigial Wings translate to a 50 foot fly speed and a bonus on the skill to boot Which tops out to +10 before attribute and skill rank bonuses??

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Hank the Bugbear wrote:

I believe it was concluded some time ago that as of season 6, 5 of the Decemvirate are really 5 of the 72 alternate identities of the man whose 6th alternate identity is Ven Levorox. 3 of the others are simulacra of the same man and were both created by and under the control of the same man. Of the last 2, one is his wife and the other is his sister (both whom are under regularly-recast dominate person spells). One of the latter has 14 alternate identities, and one of those is "The Spider". It is speculated that the wife and sister are also alternate identities of the same person.

The same man's 47th, 51st and 69th alternate identities are also Patrons of the Aspis Consortium, and the Season 7 PFS metaplot is really a cover for an elaborate ploy by him to replace more of the Patrons with his own alternate identities or dominated members of his household.

Drendle Dreng is really this man's brother and was once aware of all these things but was too intimidated to do anything about it. Drendle regularly drugged himself to cope or forget these things and over the years so addled his own brain with drugs that he can no longer differentiate the above information from his other varied hallucinations. The man sometimes known as Grandmaster Torch thus does not see him as a threat and lets him live for amusement's sake.

That's right up there with the theory of Wonder Woman's people being a creation of Ancient Kryptonians.

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Thanael wrote:

+1 for checking out Eberron (which is originally a 3e setting) It is a great setting.

Though I can't imagine a da Vinci like magical engineering prodigy fitting into the Lands of the Linnorm King.

Not anymore than the real Da Vinci would have fit into 8th century Norway. :)

Grand Lodge

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Marc Radle wrote:
LazarX wrote:
The Pale King wrote:
I have always wanted an Arcane equivalent to the Paladin. Full BAB, forth level casting and Arcane themed abilities. Bloodrager has all those things and yet it still doesn't quite feel like the right fit for what I want. It's probably the barbarian influence. Would anyone else like to see something a bit more Arcane Paladin and a bit less Arcane barbarian?
It's called the Magus. I'm not sure what you mean by the term "Arcane Paladin". All you talked about was combining fighting crunch with arcane crunch, and the Magus gives you that in spaces. I don't see where you talk about the roleplaying aspcts at all, holy warrior and arcane mastery simply aren't two things that synergise.

Typically, when folks talk about wanting an "arcane paladin' what they mean is a class that is built on a paladin-like framework, as far as BAB, spell casting, armor and weapon proficiency and suite of class abilities BUT casts arcane spells instead of divine. Such a class would not be a holy class at all (necessarily)

It's something that people have been asking for for quite some time. In fact, it's precisely why the battle scion was created.

And, you'll note, based on that set of criteria, the magus would not qualify as an 'arcane paladin' :)

Too be more accurate, the requests for the build as you describe, pretty much came folded in with all the other requests for a character that combines martial moves with melee as an alternative to the then existing Eldritch Knight PrC path. In other words the Arcane Paladin was one of the design contenders for the "Gish" class which is what most of the people you're thinking of had been asking for. It lost out in the design discussion to the Magus.

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Avatar-1 wrote:

You must call or email both, but a lot of others won't.

These kinds of things really need to be as easy as possible.

If you can't be bothered to make the effort of a simple email, what kind of player are you going to be? It's not like email is rocket science these days.

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TriOmegaZero wrote:
filgaiasguardian wrote:
xavier c wrote:
1)What is the Bonded Wizard and what does it get?
The bonded wizard must take the item option for arcane bond. The item gains hardness and hit points as the wizard levels. They get the ability to alter the type (weapon, ring, amulet, etc.) and aura of the bonded item. They get a pool of "force points" that they can spend to duplicate the effects of mage armor, shield and spiritual weapon. They also get the ability to repair damage to their bonded item.
Huh, that sounds kind of attractive.

I think I'll name my first one John Gardner Jordan.

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GreyFox776 wrote:
wabbitking wrote:
what kind of envirement is this land dessert mountains?

To the best of my knowledge it is mostly small islands and frozen tundra in the starting area. My understanding is that the area our characters are from has a rather viking feel to it.

Edit: Just found out it is part of the core PF setting, the starting area is in the Lands of the Linnorm Kings

Vikings without boats.

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blackbloodtroll wrote:

Well, now it seems that just looking at Chronicle Sheets, is, cheating?

It's walking on dangerous ground to say the least, It's not that far from reading the module before playing it.

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xidoraven wrote:
So, any thoughts or suggestions before I post up the basics?.

Yes... dump the mythic for PC's part, but use it for an epic encounter. Mythic is bad enough when you start it at low level tier one and work up, it's absolutely horrible to start with characters at both high level and high tier.

If you design the module for system mastery players who know how to milk mythic, it'll be instant death for any player group that's not a bunch cheese weasels.

I enjoy my time at mythic, but I also have come to the conclusion that it's an utterly broken execution on the player's side. The way you're approaching this tells me that you don't have the designer experience necessary to resolve the essential problems of players having mythic tiers.

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blackbloodtroll wrote:
Both the Dire and Giant Weasel statblocks in my copy of Bestiary 4 have Blood Drain.

But Animal Companion versions of the weasel do not. Just like many AC versions of Bestiary animals don't quite match up.

In this case, Herolab is right.

Grand Lodge

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nightflier wrote:

Angelkin Asimar in fact looks like an excellent choice for this character - and I mean storywise, not (just) mechanically.

BTW, does anyone know why Mage Armor is not on Magus spell-list?

Because they get armor proficiency starting with light all the way up to heavy.

And for Kensai, it literally would be too good a spell for them.

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My spouse Valory Michael has been drafted to run The Moonscar in two consecutive convention slots at Origins. He'll be leaving tomorrow.

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That Central, South Carolina, is not in Central South Carolina.

(It's actually in the northwest corner of the state.)

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nightflier wrote:

Hi, guys.

I'm looking for an advice for a Magus non-Dex build. I've rolled pretty high stats, but we rolled in order, so my stats look like this:

Strength 16
Dexterity 13
Constitution 16
Intelligence 17
Wisdom 16
Charisma 18

I've limited to Human, Dhampir, Tiefling and Half-Elf races and I'm starting the game with a proficiency with heavy cavalry saber, which is basically basket-hilted katana (d8/ 18-20x2).

Any thoughts?

Are you playing in Golarion? There's an Andoran trait which makes Diplomacy a class skill. If you have that Charisma you might as well make use of it for Diplomacy, and Use Magic Device.

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Bruce Lee created the series Kung Fu with the intention of taking the title role.

The network however, decided he was "too Asian for the part".

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Hawkins wrote:
Question for Everyone: How important is it to have a full Pathfinder-ified write up for each of the AE races (see Unearthed Errata: Faen Race for example)? Or would you rather a quick conversion of the base racial traits (something I can easily bust out for next week's blog post) and following posts that flesh out each race with alternate traits, feats, et cetera?

I'm a strong believer in delayed fulfillment.

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LazarX wrote:
DeathQuaker wrote:

Also, somewhat OT, but an interesting documentary about Wonder Woman and the evolution of the superheroine that was on PBS:

Wonder Women! The Untold Story of American Superheroines

You should be able to watch the entire video at pbs.org until June 15.

If you do watch it, I'd suggest watching the whole thing before commenting. It is rather interesting.

Update: that video is still available on the site as of today. (quoted post was from June 2013)

Update: unfortunately I was wrong. only the trailer is available at present.

Grand Lodge

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kestral287 wrote:

That debate's been beaten to death, and the short answer is that there's no easy response.

On the one hand, Spell Combat functions like Two-Weapon Fighting. You are definitively using your off-hand to do something during that turn.

On the other hand, nobody's been able to ever explain to me how casting Haste is "attacking with a weapon".

You answer it yourself. For the purposes of Spell-Combat, your spell is effectively your "off hand weapon" since that hand needs to be free for the casting part of spellcombat, even if the spell requires no somatic components.

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kyrt-ryder wrote:
DungeonmasterCal wrote:
BigDTBone wrote:
My only stipulation is that players using 3.5 stuff must specifically draw my attention to it, and I reserve the right to disallow 3.0 stuff on a case by case basis.
Same here. It's only come up once or twice and I allowed it, but I had to approve it first.

Indeed, I always assume everything is open to GM veto or modification, especially stuff printed by Paizo.

LazarX wrote:
kyrt-ryder wrote:
Confession: I take Pathfinder's claims of Backwards Compatibility very seriously, and will usually refuse campaigns that don't allow access to 3.5 and 3.0 material.
Confession: I have a large library of 3.5 material, and unless I get a very very good reason to do otherwise, I don't allow any 3.X material in my Pathfinder games, with the sole exception of setting background.
Based on my findings on these boards I'm assuming your position fits into the majority LazarX.

The title of the thread is "Shunned by Members of the Paizo Community" not Majority of the Paizo Community. I'm sure that for every position or opinion presented in this venue, that there will be at least one person whose gears will grind.

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jtaylor73003 wrote:
LazarX wrote:
jtaylor73003 wrote:


I don't know if Players will choose those options more or not. Right now you aren't even allowed to choose the option, which is against the original design of the Classes.

The original design is not a relevant argument. Campaigns generate home rules all the time. PFS does so as well. PFS substitutes one feat for another. You have failed to present any evidence that the substitution of Spell Focus for Scribe scroll has any meaningful impact on encounter balance.
I stated repeatly that Brew Potion is a key ability as part of the Alchemist. That it would allow a different build which allow more player options. The benefits of Scribe Scroll are already presented, because it part of a Core Class. PFS uses the original CR of monsters without adjusting them to reflect any changes that PFS has made. Base on these facts Scribe Scroll would already be a positive benefit to the Wizard class. I state all this repeatly. I still waiting for objective evidence that says otherwise.

Irrelevant. You are the one asking for change. You have to present evidence that Scribe Scroll is a better feat than Spell Focus in how encounter design is impacted. You would also have to demonstrate why Scribe Scroll is a needed element for CR balance. Yes, PFS has changed the design of the wizard to incorporate Spell focus instead of Scribe Scroll. You need to demonstrate how making a wizard's spells more effective is of less value than giving them an item creation feat that CAN NOT BE USED IN COMBAT. The only impact on the absence of the feat is a slight rise in costs involving in obtaining a scroll. How is the Wizard with Spell Focus inferior in CR calculation to the Wizard with Scribe Scroll, given that both feats have an equal cost if not taken as bonus feats.

You are asking for a major change. You are the one who has to provide a major argumnent as to why the change brings benefits superior to the baggage and headaches it will bring. You have yet to present any evidence to back your assertions.

Unless you put a different record on the turntable, I'm turning off my headphones.

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You keep harping on "Breaking The Game" That has not, and never has been the point, so it's time to put that broken record in the bin where it belongs.

Get this through your head. There are reasons that network campaigns far smaller than this, have more often than not, banned item feat crafting.

It is not, and never has been about Game Breakage, it's been about Administrative Nightmare that does not add value for the stress added.

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Jeraa wrote:

The Advanced Race Guide has this to say:

Quote:
Constructs do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that a construct can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required to survive or stay in good health.

There are spells however that will not affect constructs, such as healing spells. Potions based on them will be equally ineffective.

Grand Lodge

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kyrt-ryder wrote:
Confession: I take Pathfinder's claims of Backwards Compatibility very seriously, and will usually refuse campaigns that don't allow access to 3.5 and 3.0 material.

Confession: I have a large library of 3.5 material, and unless I get a very very good reason to do otherwise, I don't allow any 3.X material in my Pathfinder games, with the sole exception of setting background.

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jtaylor73003 wrote:


I don't know if Players will choose those options more or not. Right now you aren't even allowed to choose the option, which is against the original design of the Classes.

The original design is not a relevant argument. Campaigns generate home rules all the time. PFS does so as well. PFS substitutes one feat for another. You have failed to present any evidence that the substitution of Spell Focus for Scribe scroll has any meaningful impact on encounter balance.

Grand Lodge ***

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jtaylor73003 wrote:
This is a logic fallacy. You are stating that things won't change, because that is way it has always been. This is contrary to the fact that new content is added at a regular baseis.

And your logical fallacy is because they've added A +B, X must ultimately follow.

You should also note that Paizo has often not added, D, E, and F, and remove G, H, and M, when they decided that they were more of a problem for PFS play than a benefit.

Crafting has been forbidden since day 1. There have been very limited exceptions given in the case of arcane bonds and alchemists, all of which share the common quality of not adding to the administration burden of the campaign.

Crafting is one of those cases, that if Paizo gives an inch on this, you'll come back asking for first the foot, and the yard. and it would create an administrative nightmare.

Yes, you're right that we can't say with 100 percent certainty that X won't happen, But we can see probability quite well from how Paizo's acted in the past, and a quantum duplicate of Mike Brock appearing on stage at Gen Con is far more likely than this coming to be.

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