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LazarX's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 33,886 posts (34,321 including aliases). 1 review. 1 list. No wishlists. 22 Pathfinder Society characters. 15 aliases.


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Grand Lodge

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I would suggest that you back up your portfolio files. delete and reinstall the Pathfinder Game System. Then first try making a brand new character before you open your old portfolio files. I think your install may be corrupted.

Grand Lodge

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Scrogz wrote:
That is what I thought. The patron spells are simply not there for me. I just made 6th level with an Agility patron so I should have Haste as an option to memorize as a third level spell and it is not anywhere in my familiar spells. When I look on the "?" next to my patron selection I do so the list of available spells but they are not in my familiar (spellbook).

What level is your witch?

Edit: I just made a 6th level Witch in Herolab... even without selecting a familliar, the patron spells from 1-3 showed up in the book, including Haste.

Grand Lodge

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SlimGauge wrote:
nate lange wrote:
you know, after a careful re-reading of the RAW, i think most thrown weapons are actually much worse than i thought...
SRD wrote:
Melee weapons are used for making melee attacks, though some of them can be thrown as well. Ranged weapons are thrown weapons or projectile weapons that are not effective in melee.

(equipment page, weapons section)

that means that, technically, a weapon like the starknife (that can be used in melee) cannot gain the benefits of point blank shot, precise shot, or any other feats or abilities that specify they work with "ranged weapons"... that completely negates the apparent benefit of being able to build a switch hitter with one weapon to focus on, and leaves thrown weapons severely short on useful feats. even as a flavor option, that is a tough pill to swallow for anyone who wants to be at useful in combat.

You're parsing that wrong.

Ranged weapons include thrown weapons.
Ranged weapons include projectile weapons that are not effective in melee.

The "that are not effective in melee" clause modifies ONLY the "projectile weapons" and not both "thown weapons and projectile weapons".

And there are weapons that live in both worlds... such as the dagger.

Grand Lodge

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Melkiador wrote:

Acceptable Loss yes, but an acceptable loss that other elements don't have to pay.

How many Bestiary creatures have Force Resistance? or immunity? How many physical blasts attack intangible creatures without a deficit?

That's why.

Grand Lodge

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They're where your spellbook would be if you were playing a Wizard.

Grand Lodge

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Scrogz wrote:

I cannot find the Witch Patron spells in Hero Lab. They are not on my familiar list or selectable anywhere that I can find in Hero Lab.

Anyone else have this problem? Where should I have the ability to select patron spells?

First... make sure you have a patron selected.

Second.. make sure you have a familliar selected... remember that's your spellbook.

Third.. Patron spells should add themselves to your spellbook as you level.

Grand Lodge ***

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Dracala wrote:

From my understanding the Shaitan Binder doesn't actually change the base form of any type of Eidolon other than the Biped. So wouldn't it still be allowable for the Serpentine and Quadraped forms? You'd still lose Share Spells though.

And the change to biped is a Bonus +2 to any one Ability Score so is it actually changing the Base Form? Or is it rather referencing the fact it only works on Biped?

Yes, if you're buffing the Base Form, you're changing it. If the archetype restricts the base form, that's considered a change.

Grand Lodge

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John Woodford wrote:
LazarX wrote:
This message board gets slow and flakey enough as it is. If you want to establish a social network there are plenty of venues for that.
Although it's by no means universal, there are enough people on the boards now who don't want to share their RL identities and contact information that I'd be a little reluctant to tell them that they have to use another venue for something like that. Besides, the only times I've really wanted threading were related to a campaign being run on the boards; if it's not going to be prohibitively difficult, that change seems like a reasonable thing to enhance the use of PMs *as a campaign tool*.

I have facebook and google plus identities for a couple of my MMORG characters. real name not an issue there.

Grand Lodge

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Hey, Yoon, none of of the other Iconics bothered to put the word Iconic on their forum ID. Did you think we wouldn't know otherwise? Why don't you have an avatar picture?

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eddv wrote:

I totally sympathize with your pain though.

Paying 10 bucks for a books content in herolab and then paying 10 bucks again to be able to use it for society is a bummer.

You're not paying for the book's content in Herolab. You're paying for the automation of applying the mechanics to a character sheet. The text in Herolab is far from being a complete re-rendition of the book it draws source from.

Grand Lodge

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This message board gets slow and flakey enough as it is. If you want to establish a social network there are plenty of venues for that.

Grand Lodge

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Tels wrote:
So, Alex, should we start expecting builds for Aang, Korra and all of their friends on Guidance?

I'd still think they'd work better as Element Masters rather than Kineticists, but I think it's workable... with Aang being the sole exception, unless you're talking a 4 class gestalt.

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I like this game.

I don't agree with Kirth on many of the issues, but I like the fact that someone as talented as he is can use Pathfinder as a base chassis and retool it to make it run the way he and his community want it to run.

I enjoyed putting in my small contribution to the Element Master project that was borne on these message boards.

I like the way that Pathfinder has moved away from 3.5 after simmilarly using it as a launch chassis the same way Kirth would do years later.

There are still systems that I'd like to play if I got the chance, Storyteller, Amber Diceless, V+V, but Pathfinder works good enough for me, and the published adventures for both APs and PFS are fantastic.

Grand Lodge ***

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Codanous wrote:
Chris Mortika wrote:

I'm a teacher. I've run role-playing games for my students, sometimes as an after-school organization, and sometimes through the local community center.

I would assert that implementing Codanous' idea would raise awareness of psychedelia psychics. All it would take is one supervisor walking past and imagining that we were conducting a role-playing game in which characters took drugs. That would make it tremendously more likely that PFS would be banned from most of the places I've hosted games.

I think this is an excellent debate point in this discussion, I was rather hoping it would come up as well!

I think that the American culture surrounding drugs is rather negative and particularly closed minded, we are more open about sexuality and rather extreme violence than drugs and drug use. However I think this is beginning to be relaxed and if Paizo as a company is okay with this subtle changing in American culture why not be trend setter's, literally pathfinders.

I do agree that a supervisor could very well have that kind of behavior however I also think that if it came up, from a teacher's stand-point I'd rather use it as a teaching moment. It would help create an opportunity for a dialogue to discuss drug use and the consequences. By no means do I think that there would be any correlation between a player having a character use drugs and that player then going and buying illegal drugs and trying them. Admittedly there isn't really enough data to make claims about this one way or another though.

Not to compare apples and oranges but that same organizer/Helicopter Mom could have the same reaction to learning that some characters are devil-worshipping priests that summon more devils and as The Fox said; maim, murder and rob.

The drugs in the game mastery guide aren't even that great, certainly not better than a potion and most of the addiction DC's are rather high which means for a considerable amount of time the player will be paying for Remove Disease...

Let me get this straight, you want it to be PFS legal for your character to be a drug addict? Your local school is NOT the place to be fighting this battle. Kids already have it in their minds that taking drugs is cool. Putting this in PFS and then running this in school, can do nothing but reinforce this attitude. If I saw this going down at my high school, I'd put all my efforts into shutting it down.

Grand Lodge

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Keep in mind that the central question is the following...

1. Do you want your players to fail, or succeed after a mighty battle?

2. If the answer to the first question is the latter, then you need to be aware of what your players can do, or not do, when you're piling on complications to it.

Grand Lodge

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I've taken a new approach to character creation these days which involves looking for a neat picture with Google, and then asking myself what is this person doing now, and how did they get to this scene that I'm viewing in my mind?

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Lune wrote:

Drizzt frequently flanks with Guenhwyvar and doesn't need to expressly explain this to his companion.

...but I suppose anecdotal evidence doesn't count, right?

Especially since it's clear that Drizzt's companion isn't an animal, but some kind of magical/planar creature.

Grand Lodge

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Bill Dunn wrote:
It has been my experience that a lot of religious group objections to RPGs are tightly focused on D&D.

Because it was only D&D that got any real publicity during the 80's and the urge to crusade against it has dropped in priority, compared to bigger ticket items such as taking down Planned Parenthood, and putting those LGBTers back in the closet.

Grand Lodge

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thejeff wrote:
How does
Quote:
Area 10-ft.-radius emanation, centered on you
and
Quote:
Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by the field.

apply to a dragon?

If it's really a 10' radius sphere most of the dragon won't be affected. Or does it cover the whole dragon and 10' out from wherever it is?

The question has come up before and the answer is.. it's really a 10 foot square. So maybe this is a spell that a dragon wouldn't cast.

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alexd1976 wrote:
LazarX wrote:
alexd1976 wrote:
Insain Dragoon wrote:
If you can't acknowledge that some classes are superior to others in every conceivable way from in combat power and role to out of combat power and role, then we can't have this conversation.

100% on board with the idea that some classes are better than others.

My solution hasn't been to houserule the Fighter, I've just abandoned it altogether.

Lots of options, I just wish there was a GOOD full BAB with options capable of countering casters (I know, I know, Barbarian, I want something less chaotic/ragey).

I really like the Hunter, just wish it had an archetype where it was full BAB, maybe lose spellcasting... :D

It's called playing a Ranger with the Boon Companion feat. :)

That's pretty good too, but I like getting pets right away, and the level 6 spells might be nice... (I'm serving as party healer, so the Ranger wouldn't be as good).

If we started at level 4+, I likely would have taken the ranger, as I do enjoy full BAB.

You did say one of your options was "Maybe lose spellcasting".

I've played my Hunter essentially WOW style, send my pet in and shoot at range.

Grand Lodge

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5 is the correct number. Your familiar gets half your hit points, rounded down.

Grand Lodge

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Go to the Pathfinder store... check each module out and write down it's level range. You should be able to come up with a progression after doing that.

The problem is going to be finding a GM and a convenient group.

Grand Lodge

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The problem I have with a movie called "Game System Title" was the same that I had with "Battleship". Nothing about the title, nor the trailers impelled me to see the movie, and when I actually did so, I was very glad that I didn't spend 20 bucks doing so. And I've felt the same about all of the "Dungeons and Dragons" movies.

A movie that has "Game System" as a title has nothing to engage me with. A movie based on one of Sutter's novels, and titled appropriately, would have appeal to me, but no one outside of our community would have heard of it.

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Catharsis wrote:

]

I consider Earth the most solid starting element.

I saw what you did there. :)

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The flanking rules were built with simple minature wargaming assumptions, i.e. two hostile figures on opposite sides of their target. They do not take into account corner cases such as the scenario posted by this thread. It's up to the GM to fill in the gaps as he/she sees fit.

Grand Lodge

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RDM42 wrote:

Then I think I wouldn't be very interested in having you in agame if you think only evil characters can be different from real life, and that there is somehow a small variation in a type of character that ranges from Sam Vimes to carrot.

Besides which. Even if you are, say, neutral instead f evil ... Did all that other stuff you can do that you can't do ordinarily somehow disappears? You can only cast spells if you are evil? You can only fight a dragon if you are evil? Are you saying that in real life you are able to channel the divine will of your deity and call down a pillar of flame?

Good has at least as much variation available as evil.

Yes, but Evil has all of the best lines. That's why every actor worth their salt wants a Big Villain part.

Grand Lodge

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alexd1976 wrote:
Insain Dragoon wrote:
If you can't acknowledge that some classes are superior to others in every conceivable way from in combat power and role to out of combat power and role, then we can't have this conversation.

100% on board with the idea that some classes are better than others.

My solution hasn't been to houserule the Fighter, I've just abandoned it altogether.

Lots of options, I just wish there was a GOOD full BAB with options capable of countering casters (I know, I know, Barbarian, I want something less chaotic/ragey).

I really like the Hunter, just wish it had an archetype where it was full BAB, maybe lose spellcasting... :D

It's called playing a Ranger with the Boon Companion feat. :)

Grand Lodge

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Steve Geddes wrote:
LazarX wrote:
Steve Geddes wrote:
I think it's the biggest Roleplaying Game Brand. Without any kind of research, I'd put Game of Thrones ahead of it in terms of "fantasy story telling" (whatever that is). I'd only exclude Lord of the Rings as it's no longer current.
It's kind of like saying it's the tallest midget in the room. D+D as a brand is far behind the lowest of any signficant size board game that's selling. It's far behind in branding than any other Hasbro-themed movie ever made.

I'm not so sure (although I still don't have any reliable data). I think there's many people who have heard of D&D and have some, admittedly inaccurate, idea of what it means. Whether they have much attachment or actual engagement with the brand is another matter.

Quote:
It's also a fact that every single D+D movie has been a waste of the celluloid that it was made on, even when the brand wasn't owned by Hasbro.
Do you know if any of them were funded at a high level? I don't think I've ever seen them, but my impression was they were very much low budget, B-grade movies - I think that could be a significant difference this time around (if my impression is correct). Hasbro are better placed to produce and market a high budget movie than TSR ever were.

The total budget that consumers spent on roleplaying games last year, this is for EVERY company, Pathfinder, D+D, Buffy/Angel, Storyteller, combined, was estimated to be about $15 million. This is compared to about 21 Billion dollars spent on video games. (not including hardware sales) The entire hobby game market outside of video games is about 700 million dollars. Compared to that, the 15 million budget for all RPG's is simply barely present in the room.

Grand Lodge

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John Kretzer wrote:
Steve Geddes wrote:
Do you know if any of them were funded at a high level? I don't think I've ever seen them, but my impression was they were very much low budget, B-grade movies - I think that could be a significant difference this time around (if my impression is correct). Hasbro are better placed to produce and market a high budget movie than TSR ever were.

The first one had a budget and even had a theatrical release...it also in my opinion happened to be the worst of the bunch.

It was a very expensively funded C Grade movie.

Grand Lodge

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Bandw2 wrote:
LazarX wrote:
Bandw2 wrote:
and this people is why i use the loyalty system with relative alignments.

There's absolutely nothing wrong with alignments being relative, or absolute. The decision however on which has major impact on what kind of game you run. Certain classes and a whole raft of powers and spells do not belong in a game where alignment is subjective. And many other things need modification.

Anyone who thinks that a "loyalty" system is free from it's own issues will find themselves mistaken.

under the relative alignment in unchained it pretty makes it so any spell with a descriptor is changed to whatever you think it is. you always consider yourself good and enemies morally opposed to you as evil. Domons consider themselves good, etc, anything that says requires evil is changed to good. spells that oppose you that were good change to evil, etc etc etc.

also loyalty has been working for me so far.

And alignment works for the vast majority of folks out there. The only real issues generally come when players try to corner the margins of the alignment boxes, usually those who attach a "Chaotic Neutral" alignment tag to them.

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Snowblind wrote:
HWalsh wrote:
Rynjin wrote:

Yes, yes, a level 1 Commoner can outshine a 20th level Mythic 10 Wizard with "the right GM".

That doesn't mean jack about anything that matters any more than anything you says does.

Nice childish insult there Ryn. I can see that the disparity hurts you badly and that you feel strongly. I don't want the GM to be marginalized.

How about the rest of us, who don't want to see the GM burdened with having to constantly compensate for flaws in the mechanical system.

I seriously have to ask you - how bad does the system have to be before it stops being the GM's fault or the players' fault that the table has issues? Because if your answer is "never" or some roughly equivalent answer, then practically nobody is ever going to see eye to eye with you.

Give up this game and play checkers then. The art of rebalancing is something that GM's have had to do since the release of Chainmail.

The problem however escalated to it's current form with WOTC's release of 3.0 as a player builder game. More options for players meant more options to tweak the system.

The problem with builder systems is that they grow. And with that growth comes unforseen interactions of mechanics from Book C with others from Book H.

But despite that, the plain fact of the matter is that most of the problems presented on these boards don't exist in any significant number outside them.

The mechanics of Pathfinder are a toolbox. Not every tool in a toolbox is meant to be used all at once, all the time. Mythic is a good example of this. It's a mechanic that should be used sparingly when it comes to players unless the GM is experienced enough to get a sense on how mechanics impact the power dynamics of his personal campaign. And mythic is by it's nature a YMWV set of rules.

We've seen some very combative posts about the caster vs. martial disparity. In other threads I've seen players get to ridiculous levels of power due to manipulation of rules, and very loose interpretations of spells. Including some particular spells whose interpretation seems to have been left open-ended for GMs to fine tune as they see fit. (Simulacrum is one that particurlarly comes to mind.) Those GM's who allow players to set up wish granting machines or other methods to break the game economy, have only themselves to blame.

I've played in a LOT of campaigns in my time in a variety of systems. Whether casters ran away with the game or not, in my observation has more on the GM, than the rules. I've learned from my experiences that a strict enforcement on the rules of spells and especially magic item creation removes much of the God/Peasant comparison. I've also observed that the narrative power of a character depends much more on the player than the character class.

Grand Lodge

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shadowkras wrote:

I dont even see the point of discussing killing great dragons. They are NOT the dragons we see in the bestiaries.

A bunch of them are survivors of an age where horrors nearly destroyed the planet, and did so a second and maybe a third time. So if you would put them in terms of PF rules, they all are ancient dragons with at least 10 levels of mythic and 15-20 levels of a spellcaster class.
They were regular ancient dragons BEFORE earthdawn's setting, some of those dragons are over 20 thousand years old, with all the knowledge and power that follows.

Didn't the Horrors get removed from Shadowrun continuity with the separation of Earthdawn from the franchise?

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chbgraphicarts wrote:
I will also say this - if there is an omniscient God like Christianity and Islam attest (Judaism does NOT believe that God is perfect, actually),

Judaism does however believe that God is beyond criticism. Jews also don't hold truck with the Christian idea of splitting him into three parts. (in beliefs, Jews and Muslims have a lot more in common than either does with Christianity, although the Muslims do acknowledge Jesus as a Prophet.

Grand Lodge

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Steve Geddes wrote:


I think it's the biggest Roleplaying Game Brand. Without any kind of research, I'd put Game of Thrones ahead of it in terms of "fantasy story telling" (whatever that is). I'd only exclude Lord of the Rings as it's no longer current.

It's kind of like saying it's the tallest midget in the room. D+D as a brand is far behind the lowest of any signficant size board game that's selling. It's far behind in branding than any other Hasbro-themed movie ever made.

It's also a fact that every single D+D movie has been a waste of the celluloid that it was made on, even when the brand wasn't owned by Hasbro.

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Lune wrote:


Flanking is two threathening creatures on opposite sides of another creature.

.

Corrected that for you. There are plenty of incidences where this is not met. One of the creatures is unconcious, one of them is dazed/paralyzed/catatonic or otherwise incapaciated. One of them has a bow and does not have any features that would allow him to threathen or flank with a bow.

And invisible character that's not being detected is not threathening. Therefore he does not meet the condition to be a flanking partner.

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Lilith Knight wrote:
What about a buckler? Those don't actually take up your hand do they?

If you're casting with the arm that it's on, you don't get the AC bonus. You do however get any spell failure penalty that it has.

Grand Lodge

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Bandw2 wrote:
and this people is why i use the loyalty system with relative alignments.

There's absolutely nothing wrong with alignments being relative, or absolute. The decision however on which has major impact on what kind of game you run. Certain classes and a whole raft of powers and spells do not belong in a game where alignment is subjective. And many other things need modification.

Anyone who thinks that a "loyalty" system is free from it's own issues will find themselves mistaken.

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Go to the Pathfinder Society section of this website.

http://paizo.com/pathfinderSociety/playerResources

Download the following two documents.

1. Guideline to Pathfinder Society play

2. Additional Resources PDF.

The first document has all of the basic rules for for playing in the Network Campaign. The back pages also include your local Venture Officer contact info.

The second document details what material from the various Paizo books is legal for use in the campaign. If it's not listed there as allowed, then it's not.

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Chengar Qordath wrote:

Just tossing up another general discussion topic. In your experience, what's more important to having fun while playing Pathfinder: the mechanics and tools of the game itself, or the other people sitting across the table from you?

I don't separate the two. I've never had any interest in playing the game by myself.

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Luthorne wrote:
Kobold Cleaver wrote:
Melkiador wrote:
These discussions always remind me that there is a Chaotic Good racist deity of tradition. So alignment is a pretty vague thing.
So out of curiosity, who was this referring to?
Maybe Findeladlara?

That's not racist, she's speceist. She's an elven diety that does not take non-elven worshipers. Some folks insist on making it a big thing because that includes not taking in half-elves either. That's like expecting the kobold diety to welcome human priests.

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Charon's Little Helper wrote:
Voadam wrote:
redpandamage wrote:
Hera can't have a son because it would have to be with Zeus and that would change the order of the universe.

She does have a son by Zeus in the myths, Ares. Hephaestus is her son as well, in some myths he is fathered by Zeus and in some myths solely by Hera on her own.

The son that would have overthrown him would have come from his first wife Metis. He averted that situation by swallowing her and gaining her wisdom.

Wasn't Athena Zeus's kid with Metis?

It depends, according to some authors, I believe that Athena sprang directly from Zeus' thought. All I recall from certain is that she came into being when Zeus asked Hephaestus to literally hit him in the head with his chisel.

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Ashiel wrote:

The problem is this is essentially how D&D/PF alignment works. It's based on whatever your norm is. Likewise, to do evil once and then not do it again would basically mean you kill once and stop forever. I mean if you kill someone, like an orc, to save a peasant you can regret the fact you had to end the life of a sentient creature but you have opted to do so and may opt to do so again should the same arise.

In Pathfinder there's no rules for moral event horizons. A moral event horizon is about forgiveness in the eyes of the audience.

Moral/Ethical relativity is not an assumed assumption of the game. That's why you have Gods whose domains include alignment, why alignment is something that can be detected, can set of a trigger, will activate good or baneful effects on things you pick up and/or wear/wield. And classes based directly on alignment.

What we have are fairly woolly definitions for alignment, the policing of exact boundaries left to DMs.

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JamZilla wrote:

This link talks about the official announcement of a big budget movie based on the D&D brand. Which is an interesting move in itself.

The article says that D&D is "by far and away" the biggest brand in fantasy story telling. Is that still true? 10, even 5 years ago I would have agreed but now...? Not so sure.

Are these different types of media an area Paizo could also expand? Should they?

For some reason I'm feeling like it's a little bit of a desperation move from Wizards to raise their brand identity again. I don't know why I think that, but that's what ny gut is telling me.

Interesting times!

Not Wizards. there isn't any such thing as a company called Wizards of the Coast any more, it's just a subsidiary brand name put up by Hasbro.

When you think in terms of this project being done by Hasbro, then you can see it in it's larger context... just another movie based on a Hasbro toyline which will probably met the fate of most, if not all movies based on Hasbro toys.

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Rynjin wrote:
LazarX wrote:


If you have to ask this question, then you lack the proper understanding of context in which these words are used. If you don't understand that context, you're better off not using that language.
I have to wonder if you think all lesbians come fully formed knowing the "lingo" with this sort of attitude.

Do you understand why "blackface" is considered offensive?

Lesbian "lingo" like all other form of languages is formed of values unique to a given subculture. And that particular lesbian subculture in America will differ from a lesbia subculture created in England, Italy, or Japan, because of different root values.

Members of a subculture, just as members of the greater culture have things of their own that they don't appreciate being cheapened or mocked by outsiders. (Rather dramatically seen when the presenters of Top Gear UK had a rather... memorable road trip through the Old South.)

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Blakmane wrote:
Allowing 'attention' as a means of selectively preventing flanking is absolutely fraught with peril. It completely de-tooths the rogue as an opponent can just be flat-footed to the non-rogue flanking partner who gains very little from it. Please don't be mean to the rogue.

It doesn't detooth the rogue, it simply means that if you want a flank, it has to be earned. The cleric is not providing threat because the fighter is not aware of his presence, so you don't get a flank from him any more than if he was standing there with a bow and arrow.

Grand Lodge

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You understand that this is meant for Evil characters? Mainly for creating the kind of NPC that your heroes feel motivated to put down?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Don't go there. If you have to ask this question, you're the same as a white person asking if it's proper for him to use the N-word.

If you have to ask this question, then you lack the proper understanding of context in which these words are used. If you don't understand that context, you're better off not using that language.

Grand Lodge

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aceDiamond wrote:
I've been thinking about grabbing Celestial Plate Armor for my barbarian, so I can gain the benefits of fast movement. However, I realized that the armor never says it's made of mithral. Were I to get this armor in mithril, would it count as light armor and allow for a faster move speed?

No because it's already made out of an armor lighter than mithril. Mithrilising celestial armor would actually make it more cumbersome, not less.

Grand Lodge

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GM 1990 wrote:

I'm creating a druid with scribe scroll and working with my GM to allow him to scribe them on bone or bark (IE a shoulder blade from a deer) vs paper.

My question is when a scroll is read, is the paper also consumed/rendered useless; or could it be recycled and have another scroll scribed on it?

The paper is part of the cost of inscribing the scroll, so yes, it is rendered useless for scribing once the scroll is consumed.

Grand Lodge

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Theconiel wrote:

A cleric (invisible) and a rogue are flanking a fighter, as depicted below. The fighter, having failed his Perception check, is unaware of the cleric. Does the rogue get sneak attack? After all, the fighter will not be responding to the cleric's presence.

(C)FR

No. The fighter is not diverting his attention from the rogue, so no sneak attack from him.

However the cleric gets to hit against this flatfooted AC, and the rogue may survive to tell his party wizard to put the invisibility spell ON THE RIGHT PERSON NEXT TIME.

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