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Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 29,011 posts (29,421 including aliases). 1 review. 1 list. No wishlists. 14 Pathfinder Society characters. 11 aliases.


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Grand Lodge

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NikolaiJuno wrote:

They both get Canny Defense. How do they stack? Does your Int limit increase, or are they separate abilities that can get added side by side?

If your Int mode was +5 and you have 5 levels of both would they grant +5 AC or +10 AC?

They don't stack. They're applied separately but in essence, they are overlapping abilities. So you would simply use the higher value

Grand Lodge

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Jeff Merola wrote:
trollbill wrote:
Are you sure he isn't just using the ki charge ninja trick?

It's the picture directly below the Fiery Shuriken spell, so it's pretty obviously intended to be Fiery Shuriken.

That said, it could just be a case of someone going "Ninjas throw shurikens, right? We'll use the ninja to show off the spell." without thinking of how they could use it.

Artists do sometimes go off beam, to the extent that what they draw isn't quite what was asked for.

Then again it could simply be a sorcerer in a ninja outfit.

Grand Lodge

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Cheburn wrote:

I think it's purposefully put at that high of a level to discourage people from dipping into Magus for 2-3 levels to get the ability to cast all of their own spells using Spellstrike.

It's designed to encourage a Magus to multiclass, not to encourage another class to dip into Magus.

No it wasn't done that way because EK dates from CRB when Magus wasn't even a gleam in someone's eye.

EK was designed to marry the Fighter and the Wizard, so it's not surprising that choosing other paths to qualify may yield some weird results, especially when using a class that's already a hybridized Fighter/Wizard.

Grand Lodge

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James Jacobs wrote:
alexd1976 wrote:
thegreenteagamer wrote:

I noticed via a cursory thread-search (dude, this is WAAAY TL; DR to go through it all at this point) that there's no half-dwarves.

Why not? Not mechanical, but, in-world, why?

With half-elves, half-orcs, aasimars, tieflings, oreads, sylphs, undines, dhampirs, sulis, changelings, fetchlings, and ifrits ALL being descended from humans that banged outside of their species-type (not to mention the myriad of sorcerer and bloodrager bloodlines that result from watered down interbreeding), why is a half-dwarf so hard to believe?

Are we to believe humans, in all their diverse sexual conquests have never done the horizontal mambo with their shorter, broader compatriots? HA!

Or is it that, against all logic, humans are more compatible genetically with, for example, an ambulatory corpse than they are a creature that looks almost just like them but happens to be shorter and more dense? Is that why Dhampir but no Half Dwarf?

(My guess...they're so similar that a dwarf and a human just have either a dwarf or a human baby, kinda like the half-elf or half-orc with human conundrum. Moderate cop-out IMO, but still, it would be nice to know if there's another reason.)

I also want to know. In the Darksun setting back in an earlier version of D&D, there were 'Muls'... human/dwarf hybrids... Kinda miss those...
We don't have space to give rules for every possible combination of words, basically. And as a subset of that, we don't have space to present all the various possible hybrid races. We have to pick and choose, and the ones we DO pick and choose are picked and chosen as a result of what's nostalgic and expected of the game's core assumptions (so, half-elves and half-orcs), and what we at Paizo are particularly interested and inspired by (so, things like aasimars, tieflings, changelings, fetchlings, and dhampirs). Half-dwarves have never been a key part of the game, nor is anyone at Paizo all that into them. Furthermore, the muls of Dark...

That's one of the things I've always liked about Talislanta. While there are races that have been created by sorcerous hybridization, there aren't any "halfies" { Danuvian females for instance may enjoy sex with non-Daneuvian males, but can only procreate with their own kind.)

Grand Lodge

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I don't see the need for the Druid to steal the Paladin's signature abilities. He has wild shape, a ton of druid special powers, and 9 levels of spellcasting.

If you can't be a frightening enough figure with the already included stuff, then you're doing it wrong.

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Claxon wrote:

I wouldn't allow you to act if you were tucked inside a backpack.

If you wanted to act you would need to use a saddle and ride the edilon.

AND spend the point for the Mount Evolution on an allowed variation which presumably the OP was trying to avoid.

Grand Lodge

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Kobald? Is that a shrill little humanoid with no head hair?

Grand Lodge

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This is about as strawman as it gets.

I mean, if you're so pathethic that you can't even carry a measly dagger with you, what are you doing campaigning?

If you're an arcanist, you should have at least one attack cantrip to fall back on, so why are you going to front line with a light useless stick?

Grand Lodge

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wraithstrike wrote:

The summon monster and summon nature's ally spells allow you to summon various elementals. The newer bestiaries have new elemental types such as the Ice and Lightning elementals. It seems that most people are of the opinion that since there is no working saying that only the bestiary 1 elementals are allowed that any new elementals can be summoned also.

So here is the question: Are the bestiary 1 elementals such as the fire, water, earth, and air, elementals the only ones allowed to be summoned with the summon monster and nature's ally spells?

I'm going to say yes, unless the elementals you want to use have absolutely identical CR ratings.

Grand Lodge

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Rynjin wrote:
Fighters make excellent archers, as Ipslore points out. Though Paladins can be DISGUSTING with a bow,

That pretty much goes out the window if the target is something the Paladin can't smite. Or has so many enemies to deal with in a day that he runs out.

Grand Lodge

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Without seeing the full build and you describing a turn by turn sequence of what he's doing, then I can't say.

But in short there what is known as "switch-hitter" builds that combine ranged and melee attack strategies.

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Sure you can be carried in a backpack.

But that makes you cargo, encumbrance, not a rider. So forget about any mounted combat shenannigans.

Grand Lodge

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boldstar wrote:
I am going "rule of cool" first. I am interested in what the idea is and whether it wow's me. Then readability. Formatting is a tie breaker. Price doesn't concern me so much cause that is something that can be learned.

As "rule of cool" is frequently used as a cheap excuse to either break rules, or break balance, it gets little truck with me.

For me, rule of cool is used as a tie-breaker between two otherwise well-built items.

Grand Lodge

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I simply downvote all artifacts unless they are absolutely compelling, because making an artifact is simply a cheap dodge to avoid adhering to magic item creation rules.

Grand Lodge

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lorenlord wrote:

I understand Sony's two-part rationale for pulling the movie: a)not get sued if something happens, even if it's a hoax and someone pops a bag, you know someone will sue for mental anguish. that's the sad world we live in.

And b)just shutting it down to make sure nothing happens.

Either way, we let the terrorists win, yet again, and that is stomach-turning. We're losing the cyber-terror war, and not even putting up any sort of resistance that the hackers don't see as laughable. That sets a terrible presidence for other terrorists to consider "risk/reward" scenarios more seriously.

How do you resist a cyber-terror war? The only response is a fight back, and there's precious little in North Korea that you an attack on a consumer level, as most of the country is still practically in the peasant subsistence economy.

Grand Lodge

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Raymond Lambert wrote:
I suspect the movie will still be available on PSN.

Still showing on Netflix.

On a more sadder note Netflix is pulling an all time classic "ˇThe Day The Earth Stood Still", the original with Michael Rennie. beginning next year.

Grand Lodge

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Petty Alchemy wrote:

I didn't play the Essentials classes, but my understanding is that they only did basic attacks.

That's what all martials are like in Pathfinder.

No they're not.

Grand Lodge

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Emparawr wrote:

Is it a balanced trade to pay 3 feats, (Skill Focus Knowledge Nature, Eldritch Heritage (Sylvan Fae), and Boon Companion) in order to obtain an Animal Companion, with a druid level equivalent to your character level -1?

Eldritch Heritage by itself won't work because the Companion substitutes for two items.

It would have to be four feats because you'd need the Improved Eldritch Heriage as well.

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Assuming you're some kind of arcane spellcaster, there are these things called attack cantrips that you can cast until the sun doesn't shine.

Grand Lodge

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Mathius wrote:

Great way to think of this issue.

Lets work on that problem.

Lets start with the 5th level spells. Those are regionally and can have a huge impact.

Problem: Teleport
Answer: Superstition
Those without a rank in knowledge arcana often believe that goods that have been teleported will make them sick. This is similar to nuclear power and GMOs in today's world. This at least stops it from being used for bulk cargo.

Better Answers:

Teleporter Mages aren't that common, and most of them have better things to do, or reasons to stay out of public sight.

Your answer seems to assume that there is a consumer public that operates the same way as media drenched 21st century America.

Grand Lodge

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In most modern fantasy literature, both words are frequently used for the same character. Sorcerer is more commonly used as an epithet.

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At home, V Michael Lazar is gming some friends of mine through the Reign of Winter Adventure Path. Their name for themselves is. "It's Amazing We're Still Alive!"

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Vincent Takeda wrote:

Here's the situation:

Lets say I've got a player who has a strong desire to play 'proud, arrogant characters' like Dwarves and Wolfen Quattoria in rifts...

Characters that, to be portrayed to his enjoyment, would demand an aire of 'Hush your whining, silly manling!' or 'it takes time to earn the respect of a dwarf' kind of thing.

Would you join a table with that character? How would you interact with it?

I have a friend who plays a Chelaxian Cavalier by the name of Lord Melizar. He's never been anything but fun to be around because he manages to put the right amount of humor in it, Stephen Colbert style.

Grand Lodge

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Krensky wrote:

Except that in a post scarcity economy like star trek unintentionaly hints at money is rediculous for anything smaller than, I don't know, line items in a budget.

When supply is essentially infinite the price curve breaks and charging for things becomes rediculous.

Star Trek is not a post scarcity economy. The Federation and all other societies still have major dependencies on resources that can't be duplicated by shoving dirt into a replicator.

There seems to be this strange belief among Trekkies that the authors of Star Trek have actually proposed a working economy instead of making empty statements with no actual basis behind them.

Grand Lodge

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Mathius wrote:

** spoiler omitted **

What does in mean to a kingdom to have even one caster who can use 6 to 8th level spells?

Movers and shakers are in the 6 to 10 range and the availability of spell casting services would mean that spellcaster in that range are available regionally at the very least. Based on settlements you would have casters capable of casting 4th level spells in every small town.

I think most world changing thing would be having a 1st level spells and cantrips available even in Thorps. That would mean that 1 in every 10 to 20 people is a capable of casting of some sort. About 1 in 50 or so can cast 2nd level spells based on hamlets.

Many high level spells only need a few casters willing to use them often to change the world. Teleport, lessor planar binding, wall of stone, permanency + blood money + (wall fire or gust of wind, shrink item), fabricate, scrying, are all available on regional level.

At a local level it is easy to find levitate, invisability, air bubble, create food and water, create water, purify food and water, fly, unseen servant. Levitate plus a high str and ant haul...

The answer to your question is that since Golarion, at least, and certainly other worlds aren't that way is that you are obviously using a flawed set of pretenses for your question.

The challenge then is to come up with a set of plausible answers for why the world is the way it is.

Grand Lodge

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Mythic Evil Lincoln wrote:
So people aren't really interested in seeing where the APL adjustment actually lands, tier by tier?

That's because there isn't a hard and fast rule that corresponds tier and APL, despite the fact that Paizo claims that a tier is no more than a one half CR jump.

There's some justification for that. A tier impacts very differently depending on the original APL of the group. If the game is kept low level, a tier does not force multiply as much. But even with all things the same, the variability thrown in by min-max approaches makes the calculation even more wooly.

Let's put it this way, a system savvy min-maxer will inflate a mythic game far more than he will a standard one. Between those extremes, there's a lot of uncertainty in how mythic impacts an "average" campaign.

In our own Wrath of the Righteous group we've got two charcters to compare. One player is playing a fairly standard Aasimar Paladin and has made certain choices for the character, including choosing not to play a Vengeance Paladin. While she's a heck of a tank and can smite and summon (she dual pathed Guardian and Hierophant) and at Level 11/tier 4 she can cast Summon Monster VI from her mythic points, she's totally outclassed in standard damage by the Oread Monk who becomes Large at every encounter and to whom doors and most barriers mean nothing.

So you really can't make assumptions simply by number of tiers as both characters are of the same level/tier number.

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thegreenteagamer wrote:

I normally am all about "play what you like", but when your character is a blatant ripoff of another down to personality and everything...just...ugh. Have SOME kind of originality, please.

Okay, rant over.

I better think of SOMETHING to justify hopping in with my badwrongfun attitude. Okay, okay, think tgtg, think...

Um...

This is tough. I just feel so visceral when someone spits out a drizzt clone. Stop it, dangit, this is not productive!

All I can think of is since he's a dark dwarf playing a ripoff of a dark elf that has a normal dwarf best friend, give him a normal elf best friend. Maybe a...hm, halfling love interest, and a useless rogue-like, fat human companion that loves to fish and carve scrimshaw, since we're swapping stuff up?

Honestly, though, the Duergar don't seem to be nearly as fleshed out as their elven compatriots, the drow. They are lawful evil, so they tend to be more organized, less evil-for-evils-sake than the drow, and more along the lines of any-means-necessary-for-the-betterment-of-the-community. The only reason they'd bother hunting down an escaped or self-exiled duergar is if the benefit to doing so outweighed the work involved to get him.

The Duregar don't have R. Salvatore in their corner.

Grand Lodge

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Iammars wrote:

[

You've never played with my cavalier? I played him at one old MEPACON at least...

As someone who has two mounted cavaliers - being small is a godsend. Often you're running around the first round to set up a charge lane, but once you've got a good charge lane the first round, you can convince people to get out of your way.

No I haven't. Both I and V Michael Lazar ran a few tables at both Mepacons, but I don't remember a small cavalier. Quite frankly all cavaliers have a tall benchmark to live up to as far as I'm concerned and that would be Lord Melizar of Cheliax, with whom I have the distinct pleasure of running Eyes of Ten with.

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kestral287 wrote:

This is why you should read through the thread before responding.

The question, more literally is "My GM has ruled that if studded leather works with metal materials, so does silken ceremonial. Please provide RAW reasons why studded leather works with metal materials".

It doesn't... next question?

The primary material of studded leather is NOT metal so there is no reason to revive a mithral leather armor discussion for the Nth time.

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Ms. Pleiades wrote:
LazarX wrote:
Ms. Pleiades wrote:
Also of importance, what items (if any) can an eidolon wear?

Unicorn really doesn't give you much in the name of options beyond horseshoes.

Eidolons can't wear armor, but they do have natural armor. You can't ride it until it before level 8 which is when you can apply the Mount and Large evolutions.

Now you can actually play up the support nature of the unicorn by going for evolutions that give it magic. One option to consider would be the First World Summoner to have a caster that's more of a fey/druidic nature.

I've been considering the magic evolutions, but the 1/day limit just comes across as way too much for expending what is a very limited resource in the Evolution Pool.

Also, with regards to the Large Evolution, I know that in PFS it's best if a Cavalier is small sized so their mount is medium, is this size concern as important for eidolons (and by extension animal companions)?

Believe it or not, just about every Cavalier I've seen on PFS tables have been normal sized Humans. While a little cavalier on a mount seems optimal, PFS proves otherwise, because you're not going to get so many clear charge lanes to make up for the diminished damage of small sized weapons.

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Durngrun Stonebreaker wrote:
If you don't see it now, then the terrorists win.

With the theatrical release canceled, seeing it is not an option until it either gets pirated, or goes to DVD.

Grand Lodge

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Ms. Pleiades wrote:
Also of importance, what items (if any) can an eidolon wear?

Unicorn really doesn't give you much in the name of options beyond horseshoes.

Eidolons can't wear armor, but they do have natural armor. You can't ride it until it before level 8 which is when you can apply the Mount and Large evolutions.

Now you can actually play up the support nature of the unicorn by going for evolutions that give it magic. One option to consider would be the First World Summoner to have a caster that's more of a fey/druidic nature.

Grand Lodge

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Hmmph... anyway due to the diligent efforts of many posters on this board who have made the effort on just how much you can cheese with wayroot, I'll never allow it in any campaign I run.

Grand Lodge

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I would say that it's a lot better to start mythic at lower levels then to level characters up to 20, and then start applying mythic.

There's not really that much more of an "accepted" wisdom regarding mythic than there every was about epic. But in my opinion, it's a lot easier for a GM to work with it at lower levels than at higher ones.

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mplindustries wrote:

This is not totally accurate, because you can have an enhancement bonus to your Armor bonus and an enhancement to your Natural Armor bonus.

That's why the software allows you to add bonuses directly to the armor.

The real issue is that only enhancement bonuses can alter another bonus. Your armor bonus cannot receive a profane bonus to its value.

The question was specifically about two bonuses specifically applied to an Armor Bonus to Armor class. Natural Armor is a different bonus, just as if we would be talking about a Shield Bonus, or Dodge Bonus.

The speech is clumsy because of the multiple use of the word bonus. it probably would be clearer if we used the terms Profane Enhancement, Dodge Enhancemnt, etc. But we're stuck with what Paizo has made common use.

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Mythic Evil Lincoln wrote:
Also, what can I expect to happen at JUST level 9 tier 1?

The results will be highly variable. I'll give you an example.

Lets say you give a mythic tier to a first level sorcerer. And lets say she picks the ability Wild Arcana. She can spend that one point to cast any spell on her spell list even if it's not a known spell at a caster level 2 levels above her own.

At first level, one mythic point spent means one first level spell cast at CL3.

At 9th level that same point with the same ability gives her up to fourth level spells cast at CL11. 5th if she happened to be a wizard, or cleric.

This is why I call the mechanics force multipliers.

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You're welcome.

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NikolaiJuno wrote:
Wow Wyroot! O.K. would a Katana with a Wyroot handle work?

No... the wayroot has to be the buisness end of the weapon, and it has to be a weapon type that would be primarily wood, so that limits you to clubs and staves.

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if you're going to do a mythic campaign, you will find it's a much better idea to introduce mythic tiers right at the low levels, even at first level.

Mythic tiers are force multipliers, the higher the level of the characters, the more impact they have.

This actually works very well. You can have a workable Hercules or other mythic type character and have them work at low levels, and keep a low entropy campaign, instead of trying to make him a 20th level something to convey a suitable majesty.

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Since The SLA is derived from a feat, and not a class feature, it would be character level unless the feat itself says different.

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ShadowChemosh wrote:
LazarX wrote:
It doesn't matter. If both bonuses are going to the same "destination" are of the same type. i.e. 2 Profane Bonuses to Armor Class, 1 granted from armor, one granted from some place else like a ring or your underwear, then they still don't stack.

From the point of view of "software" that is not the case. The profane bonus on Armor would stack with the Profane bonus on the character. As the values exist on two different Things in memory.

So by this I am assuming your going that the bonus should go on the character so it does not stack?

Hmm I what your saying is the same for a Ring of Protection. That deflection bonus goes onto the character not really the ring.....

The argument is irrelevant on where the bonus "goes to" It's where it's APPLIED to. In the case of a Ring of Protection it's a deflection bonus applied to AC. If it was Bra of Protection +2, it'd still work out the same way. Bonuses are applied to things such as armor class, land speed, skill rolls etc. Whether the bonus is from armor, or the sacred kiss your god mother put on your heel, the question is where the bonus is applied. IF you have two bonuses applied to your armor class and they are of the same type, say sacred or profane, the middle route of carriage is irrelevant for the purpose of stacking rules.

So it boils down to this. You have Item A that gives you a Profane Bonus to AC, You have Item B that gives you a Profane Bonus to AC. It does not matter whether A is a ring, B is a broom. It also does not matter if A is a divine blessing given to the character and B is a ring you just looted off your buddy. No matter what forms A and B take, they will not stack.

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thejeff wrote:
Ravingdork wrote:
Isn't that "1.5 x cost" for multiple abilities rule only really there for slotted items, like headbands and rings?

A weapon is essentially a slotted item.

You're not paying the x2 cost for "No space limitation"

Correct the times 2 cost is intended for wondrous items that don't take up a slot.

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Ed Reppert wrote:
I take your points, although I disagree that consuming spells off a wand or staff is quite the same thing as I'm proposing. I suppose it might well be too powerful, though, in such an item.)

I didn't say it was the same thing that you were proposing. I'd just never allow a wand or staff of "Recharge my Arcane Pool".

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It doesn't matter. If both bonuses are going to the same "destination" are of the same type. i.e. 2 Profane Bonuses to Armor Class, 1 granted from armor, one granted from some place else like a ring or your underwear, then they still don't stack.

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Don't paint yourself into corners. Unless you make your characters immortal and invincible, you always have to build your campaigns to accommodate player character perma-death and replacement. This is just as true for mid to high level campaigns because there are ways to off characters that ressurrectors can't fix. (especially if it's the ressurector that dies.)

Jade Regent characters can be come marked for destiny. If that character dies though, their mark may be inherited by someone else.

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137ben wrote:

Anyone who plays Pathfinder is using third party rules. Those who claim otherwise are deluding themselves.

By what leap of logic are you making that statement? If you're using a Paizo product to play a Paizo game, then by definition, you are using first party products.

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Thoranin wrote:
Playing a bard at lvl 6 (soon lvl 7) in the campain. And so far things are going well...apart for one bit, I don't get any gear apart from a +1 keen bow (please dont ask why it is keen the GM said "deal with it" to me and I reccon I just should)

Paizo actually put in a Keen Bow in "Dragons Demand". It's even on the PFS Chronicle for it. I know because my hunter has one.

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Read all about it here

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1. Many things are possible via RAW. Including items that break the game entirely, so that's not really a useful question. The real question is what form should such an item take that's properly balanced for it's desired power level.

At best I would favor an item of the following forms.

A ring which can hold 1-3 points price of the ring scaling with capacity.

A bead which can hold one charge released when it's crushed.

I think that neither wands nor staves are appropriate, nor needed Arcanists can consume charges off wands and staves, so they already fill the purpose.

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Sammy T wrote:
LazarX, normally I would agree with you, HOWEVER as we run RAW, unless it specifically states to use the same rules as clerics, it doesn't count for a Warpriest. The linked post only refers to clerics.

The warpriest is a fighter/cleric. How many times does it have to say so in the class distinction before you stop overthinking. Using the rules for clerics imposes the same cost on the warpriest as it would on a cleric.

PFS rules say we do have to abide by the text. They don't require us to be anal-retentive about it. Using the rules for clerics will not break your table, it won't unfairly advantage the character. And more important, unless someone's trying to rigg or break the game, the point is to do what is needed, so that the players and GM can get on with the fun part of this gig.

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