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LazarX's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 33,308 posts (33,740 including aliases). 1 review. 1 list. No wishlists. 18 Pathfinder Society characters. 15 aliases.


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Grand Lodge

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James Jacobs wrote:
T.A.U. wrote:
James Jacobs wrote:

Hmm. I suppose the rules as written would allow that... but...

I still wouldn't allow it in my games, since it's kinda nonsensical for a cleric of urban things to be a barbarian.

And in reply, I'll just say "you can't be a cleric of Desna/monk, for example.

Pedantry aside, my point stands.

Would a True Neutral Abadar Cleric who multiclass into Urban Barbarian be a borderline case?
Nope. Still nonsensical in my opinion.

But if someone came up to me with this, as a PFS Judge, do I still have to grit my teeth, and let it pass, since RAW allows it?

Grand Lodge ***

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Only at the same table. Too much table disruption otherwise.

Grand Lodge

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1. No. Teleportation is to a location, not an object.

2. GM's call. You'd have to go to extreme lengths because ultimately it's location that's memorised, not the objects within it.

3. See 2 above. If the caster is using Greater Teleport, it's not going to happen.

Grand Lodge

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Cavall wrote:
FLite wrote:
Not on a boat. Not on a goat. Not on a train. Not on a (mobile) demiplane.

Not in a wagon, not on a dragon, not even a tiny one on your flagon.

No ships either. If it won't work on one type of vehicle transport why would it on another.

You COULD have a Besmara one on a ship as a role playing aspect. But that's theme. Not rules. But if that helps you make a fun plot point, that's cool.

Thing is Besmara simply doesn't give a damm about churches or altars.. or for that matter much in formal worship. You sacrifice some treasure and rum by throwing it overboard and that pretty much summs up formal Besmaran worship.

Grand Lodge

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Sgt Spectre wrote:

ah, I was just worried largely because I have 1 Veteran Player and a lot of new players, and the Veteran is using a lot of options while the newer players are deciding to just stick with many basics, which is creating a serious gap in damage output.

If that's the case, then I'd say no. Keep your veteran player strictly for the rules as it's clear he definitely knows how to crunch his numbers.

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Lord Snow wrote:


All I'm saying is that we need to give humanity (and, pardon me for saying, the U.S in particular) a few more generations before being a creationist gets its rightful place next to the flat-earthers.

Lets be honest, when you say "humanity", you mean "America". Because the rest of the Western World and the much of the other parts of the planet are already on the program. They don't teach creation science in the UK, nor do they try to sneak it as the trojan horse called "Intelligent Design".

The truth of the matter is that the United States is suffering from a self-inflicted lobotomy compared to where we were in the Atomic Age.

Grand Lodge

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Bandw2 wrote:
Queen Moragan wrote:
Bandw2 wrote:

Queen Moragan wrote:

Being Queen is my day job.
It is so stressful, that I require 3 weeks of Adventure Therapy each month to decompress and relax.
Otherwise, I would be having people burned at the stake every hour.

they don't have a clock in your kindgom do they? they just watch for the smoke.

The fairies treat clocks anywhere from free toys to amusement parks, depending on the clock's size.

So we generally use cold iron sundials/moondials and sand timers, some try to use candles, but they are easy to mess with too.

Our kingdom has a major fairy infestation.

Being burnt at the stake is standard punishment for what you would call a felony.

wow i can see why you need 3 weeks of adventuring.

Or to be more accurate your kingdom needs you to be off the throne as much as possible. I noticed that you did not mention your penalty for non-felonius offensess...

But I was just jaywalking....

Off with his head!

Grand Lodge

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voideternal wrote:
Torbyne wrote:

found another corner case! :)

A Slayer or class that gains Slayer Talents can select this:

"Blood Reader (Ex): While able to see a studied target, a slayer with this talent knows exactly how many hit points his opponent has remaining. This only works against living targets."

Cant think of anything that would defeat this one, your level 8 wizard would ping as way too healthy to be such a low level dude. Of course it would also cause lots of accusations of metagaming. just try to not draw attention to yourself.

I guess the solution is.... for the wizard to stab himself multiple times every day in the morning?

I've always thought and I generally rule that the slayers ability only works on someone he's in combat with. It's clearly a combat ability, after all. Hit points, like class levels are a gaming construct, characters in the world, don't think that way.

Grand Lodge

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Dragonchess Player wrote:


Basically, mystic theurge requires you to make certain choices before you even start planning the character's development: choose one of the two classes to focus on and take the Magical Knack trait for that class to mitigate the CL hit, only take the minimum levels in the "secondary" class to keep your spells in your "primary" class as relevant as possible, (as mentioned) be ready to revert to more of a support role around levels 5-10 if a 9-level caster, etc.

That "requirement" is for the way YOU play the class, it's not mandatory.

Grand Lodge

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Gilarius wrote:
GureiKun wrote:
Oh and i just realised i misread the campaign brief : its *15* point buy, not 25. I'm guessing this tips things towards cleric/empyreal?

Yes. 15 pts harms martial PCs more than casters, since a pure caster can still be effective with just the one stat, whereas martial types like to have either Str or Dex high (both is better), plus Con, and still have enough points to avoid a penalty in Will saves, and enough Int to get a couple of skills...

What are the rest of the party making? If there's going to be a pure arcane caster AND a pure divine caster, then you won't have much of a niche to make your own.

Unless it's that of support caster, in which case high spell DC's aren't a concern, just the requisiste scores you need to cast your spell levels which are going to be about 2 levels below what a single cast caster would be, ESPECIALLY if you're going Sorcerer/Oracle.

Grand Lodge

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Picking a first level in a class is not what I call an impressive 20th level capstone.

Grand Lodge

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One of the old Judges Guild modules had a very nice layout for a wizard's tower. I wish I still had it.

Grand Lodge

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Lord Snow wrote:


I consider this to be more like noise on a graph, a bump in the direction counter to the overall progression over a long time. Evolution theory originated with Darwin. We humans did not even have 200 years to process it yet. When Copernicus was persecuted for his ideas they were already thousands of years old, with work done by many a Greek and Arab researcher to verify it.

One thing.. we don't need as much time. Copernicus did not have the Hubble telescope, and decades of actual space travel to help him form a model of the solar system.

We now actually do more science A YEAR. than what was done from the time of the Ancients to Newton. Comparing what they managed to do with ancient days to the present, you have to avoid taking for granted the tools we have to work with that they did not.

Grand Lodge

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thaX wrote:

I stand corrected, it was the extinction of the dinos. Thank you to the poster that actually had the true cause of the Ice Age, which was not about the climate changing drastically either.

The overall main point about this whole issue is that "Man" really has nothing to do with how a global climate changes through the ages. We can suffer the indignity of little cars, hiked up energy costs, and going to the older battery technology and the earth will be the same as it ever was, changing climate, for better or worse.

Do you understand that "same as it ever was" includes severe climatic changes which included dieoffs that exterminated up to NINETY PERCENT of the species living on it at the time?

Do you understand that carbon dioxide is a green house gas, and due to human activity it is present in the atmosphere in levels that have not been seen since the last great climate change?

Grand Lodge

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thaX wrote:


Does anyone remember the big scare about aresol cans that destroys the atmosphere? I had read a small blurb on page 6 in a newspaper several years ago that found that they really didn't, that the "study" was flawed. We still don't use the chemical that was the main focus anymore, but it was still interesting.

You're talking about flurocarbons which are frequently mistaken for chloroflurocarbons which are destructive to the ozone layer.

This actually an example of a case where regulation WAS developed in time to forestall which could have been a disaster.

Or when we found that DDT, a very popular pesticide used in the Northern Hemisphere was actually thinning eggshells as far south as Antarctica. Or when we realized that we really NEEDED to do something about Y2K, and thanks to a crash priority GLOBAL effort, we actually did head off what could have been a global economic disaster.

Grand Lodge

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Scott Betts wrote:
Sissyl wrote:
The problem is, as I did get agreement on, that the media f!&+s things up. Simplified sound bites and idiot-level reasoning like "the science is settled" is simply not enough for a complex issue like this.

Even when the science is settled?

Of course the issue is complex. That doesn't mean the field hasn't reached a consensus. At a certain point, after literally thousands of experts have wrestled with the question and, independently, reached the same conclusion, doesn't it make sense to put that question to bed so that we can start answering the far more pressing questions that come after it (for example, "How can we prevent the catastrophic damage this phenomenon threatens to inflict?")?

Yes it would, but inevitably the answer leads to ... major lifestyle and infrastructure changes on the use of technology, in particular fossil fuels. It involves answers that will inevitably tip the apple carts of major vested interests in the billions, perhaps trillions of dollars, impacting fortunes such as that of the Koch Brothers.

Given that money will shield them from the worst of the consequences that the rest of us will suffer, for the bulk of their lifetimes, they will naturally resist with all of their might anything that threathens to reduce the consumption of fossil fuels, especially oil and coal.

To do this they back legislation that actually outlaws solar and wind projects, and spread a culture of FUD on the subject. And as you can see, they've done a bang up job of it.

Grand Lodge

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Ethereal Gears wrote:

In the sorcerer class, under Spells, it says:

"A sorcerer's selection of spells is extremely limited. A sorcerer begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new sorcerer level, she gains one or more new spells, as indicated on Table: Sorcerer Spells Known. (Unlike spells per day, the number of spells a sorcerer knows is not affected by her Charisma score; the numbers on Table: Sorcerer Spells Known are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of through study."

I haven't been able to find a clarification for what this means. What spells aside from sorcerer/wizard ones is a sorcerer allowed to learn when she gains new spells known? I.e., what are these "unusual spells"?

It's fluff text for new spells that GMs decide to add to the game for sorcerers and wizards. These would be things added to the core lists from source books, third party sources, or the GM's own personal creation.

Grand Lodge

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So.. what will you be doing on your leap second tomorrow at 11:59:60 pm?

Grand Lodge

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BigNorseWolf wrote:

Woot! an extra second to pack for dexcon.

I'll be judging there, along with Valory and Dave Santana.

So... what can you pack in a second?

Grand Lodge

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Due to the slowing of the Earth's rotation, it's time to add another Leap Second to get our clocks and calendars back in sync with our planet.

So.. what are you planning to do with that leap second? Frozen in indecision? Fortunately, Jon Oliver has some suggestions

http://spendyourleapsecondhere.com/

Grand Lodge

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Jenna2784 wrote:
Jodokai wrote:
LazarX wrote:
Wrath is the kind of campaign where you CAN afford to experiment and not be bound by the limited road of char-op.
Yes very much this. You don't need to worry about Race bonuses, so if you want an Elven Paladin with a greatsword sword you could make that work in Wrath. Mythic levels gives you enough bumps to stats where you could pull this off. Use this AP to play that concept you always wanted to, but didn't think the mechanics would let you pull it off.

I am very glad for this because I have been wanting to explore unknown territories for myself. I just didn't want to be gimp in this particular campaign. I still want to feel useful.

Will enemies be resistant to my spells that effect enemies or should I try more in the buffing route?

Bards aren't really big in the offensive spell department, so it's not an issue worth worrying about. You'll be far more effective when you make your allies better than trying to make your enemies worse.

Grand Lodge

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Jodokai wrote:
The Ninja is going to need someone to flank with, and you really don't have anyone that can take a hit. You may want to think about a front line fighter.

I would HOPE that the Paladin would be able to do so. My Paladin in WOTR is pretty much THE tank for the party. Her smites are used as much for tanking as anything else. But the defenses she can put into play as Guardian are borderline obscene. In a pinch, she can get her AC up into the 60's.

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Sgt Spectre wrote:

I know it says that it must be a one handed slashing, rapier or sword cane to get this effect, the argument posted to me was that it can be used one handed, but it isn't slashing, but the argument posted to that is that it is the bigger version of the rapier and can still be used with one hand with the feat.

But it still doesn't go read as written then.

I.e.
its not a one handed slasher, a rapier or a sword cane.

I don't see a question here. Are you asking us for permission to break a rule? That's what your GM is for.

Grand Lodge

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Vagabond? wrote:
I'm wondering this for a campaign I'm going to join soon- What would a level 8 mythic tier 4 wizard have to do to pretend to be a level 2 wizard, even to higher level scrying spells?

Why would you have to? What's the context? Context is important.

Grand Lodge

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voideternal wrote:
LazarX wrote:
Duiker wrote:
voideternal wrote:

For the opposition, there's Arcane Sight that tells you the highest level spell the wizard is able to cast.

So maybe the Wizard can choose not to prepare the higher level spells.

To split hairs: "If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use."

Currently available for use means that he just needs to not prepare higher level slots and arcane sight won't pick those empty slots up.

In other words in order to fake being a low level caster, he pretty much has to BECOME one.

Or you could defeat that spell with Non-Detection or if you're really slumming it, Mind Blank.

The problem with Mind Blank is that if the Arcane Sight-er doesn't see you with any spellcasting ability due to Mind Blank, and then you cast a spell, then it becomes suspicious quite fast.

Then... maybe don't cast a spell while you're in view then?

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Acedio wrote:

Last year, I thought the best answer for this initiative issue was "GM does what makes the game easier to run for them as long as they still provide positive experience for the players."

And a year later I still can't understand why people are so worried about this that it needs to become a campaign policy.

Did the GM clump initiative, to create an unfair situation, kill a bunch of PCs and make people mad? That sounds like they did the wrong thing. Did the GM clump initiative and nobody noticed and had a good time? Then what's the problem?

Is this really a big problem in PFS? Do we really need a ruling for this? Aren't there more valuable things we could spend time discussing on the forums?

Sometimes I wonder if the incessant arguing here about little things is a deterrent for new people.

In answer to your questions in order...

1. Unknown 2. Unknown.
3. After GMing over 3 stars worth of PFS tables, I have yet to have ONE single player complain to either me, or my spouse Valory who's done 5 stars worth of tables, or local VL David who's done his own 5 stars worth and more.

In short this entire thread was started by Chicken Little crying yet again that the sky was going to fall. or Obamacare was going to take away your guns.

Grand Lodge

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Trekkie90909 wrote:
Are the five minutes to run home and get it? Do I carry around a pencil so I can draw on a mustache when I need to assume my secret identity? I've been handwaving where muffinman's muffin outfit + spell component pouch go while he's walking around town as an ordinary layman, but inquiring minds need to know.

You're thinking too much in the spandex mode. Think back to the days of Republic Serials when costumes were frequently nothing more than chainmail masks, or in the case of the Spirit, just the mask and hat itself.

Grand Lodge

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It depends on the characeter.

Guioh for instance is a professional gambler, and he's moderately good at it. He spends time at the Dark Archives indulging a morbid interest in some of the more dangerous material, and a political interest in the Para Countess.

My LSJ Wizard/Loremaster, Keran Greymantle is currently tutoring a ward of one of the other player characters in the campaign. He's also angling for position in the League of Thaumaturgical Studies. That and he's looking to obtain land to have his own tower built. Sure he pimps out his current digs with Mage's Mansion, but he wants something more permananet.

Drahliana the Huntress is always on the move. She hires herself out as a professional Hunter offering the double duty of caravan scout and guard, and bringing back extra meat for the cook pot. She prefers caravans going to places she hasn't been before.

Grand Lodge

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Echoen wrote:

So my last thread devolved into a nightmare of arguments, RAW, RAI, and no resolution, and was ultimately locked by the forum mods.

I'm still looking for an answer to my question: Does the Sleep spell or Slumber hex cause you to become Prone and drop held items?

Please do not comment if you cannot provide RAW proof or RAI evidence to support your answer. If you believe you are right, you need to prove it as written in the Pathfinder rule set, or get a dev to agree with you.

We've been through this before. There is no such thing as a RAW answer that will meet your criteria. A GM is perfectly valid in calling it either way. While someone can argue as a Rawyer, it's stretching the edge of plausibility to the breaking point, if you're going to argue that a person succumbing to a sleep spell remains standing up holding his items.

Grand Lodge

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Eltacolibre wrote:
A few mythic items here and there but well everybody gets a bit of everything. Paladin of course scores the jackpot with the ultimate paladin weapon.

My Paladin has that weapon... But when it comes to steady damage she generally lags behind the Bard and the Zen Archers, because smites aren't infinite. (And no, I had absolutely no interest in playing a Vengeance Paladin... that's been done to death.) She is however thanks to dual-pathing in Hierophant, and a feat, a pretty good summoner when she wants to be.

Wrath is the kind of campaign where you CAN afford to experiment and not be bound by the limited road of char-op.

Grand Lodge

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Jenna2784 wrote:
Eltacolibre wrote:
its wrath of the righteous, play a regular bard, go into the archmage path, take the path ability where you can cast any arcane spells on your spelllist, then grab arcane training or whatever it is called, where you can cast spells up to 9th level spell (I believe its up to your mythic tier but well this game goes all the way to mythic tier 10), add wizard/sorcerer spells using your charisma and you are good to go.
I like it. Any particular weapon/feat setup you would recommend that would compliment this? I went weapon finesse and rapier build last time. *Edit: using bluff in close combat constantly

I really don't think that this would quite work.

But any way if you're going to be a support Bard.. the path you want is Marshall. Dual Path to Archmage if you really want more spells available to cast, but trust me, spells aren't the be all and end all for your class using this path.

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I hear it's the perquisite for Crazy Prepared.

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Jenna2784 wrote:
My group is about to start Wrath of the Righteous campaign from 1 to 20, and we've got a great spread of character classes so I was thinking about a bard which I have played before to great success. Without too many spoilers I was hoping to get some advice on what kind of bard would be effective in this campaign from people who have played it or gm'd it. 25 pt build, any player character race option, and I have been granted access to the 1001 Spells book published by Cubicle 7.

Any kind, really. You'd have to work at failing with any class at WOTR.

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Duiker wrote:
voideternal wrote:

For the opposition, there's Arcane Sight that tells you the highest level spell the wizard is able to cast.

So maybe the Wizard can choose not to prepare the higher level spells.

To split hairs: "If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use."

Currently available for use means that he just needs to not prepare higher level slots and arcane sight won't pick those empty slots up.

In other words in order to fake being a low level caster, he pretty much has to BECOME one.

Or you could defeat that spell with Non-Detection or if you're really slumming it, Mind Blank.

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Vagabond? wrote:
I'm wondering this for a campaign I'm going to join soon- What would a level 8 mythic tier 4 wizard have to do to pretend to be a level 2 wizard, even to higher level scrying spells?

Turn your question around... What differentiates a low level from a high level wizard in your mind's eye?

Now mind you the biggest issue that characters have as they advance is that they become KNOWN. NPC's can start making Knowledge Local/Nobility/and if applicable Arcana checks on them.

Grand Lodge

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Crimlock NL wrote:
I want to create a backstory for a maze that I want to integrate in a campaign. I'm wondering if anybody has some original/classic suggestions about why the maze was build?

Depends on the kind of maze you're talking about. Hedge mazes for instance, were pretty much a mandatory addition if you were nobility and were really going to show off how fashionable a landscaper you were.

In a world where magic IS a thing there are plenty of potential reasons to build a maze, for everything ranging from prisons, religous rites, to a way of tapping leylines to build portals of transportation.

As a DM you're looking at this backwards. First you decide what you want the maze to do, and then, think of a reason for it to be there.

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Sacredless wrote:

This is my question...

Armoured Coat wrote:

This sturdy leather coat is reinforced with [u]metal plates[/u] sewn into the lining.

Benefit: More cumbersome than light armor but less effective than most medium armors, the advantage of an armored coat is that a person can don it or remove it as a move action (there is no “don hastily” option for an armored coat). If worn over other armor, use the better AC bonus and worse value in all other categories; an armored coat has no effect if worn with heavy armor. The only magic effects that apply are those worn on top.

If I forcefully wrap a druid in an armoured coat as part of being tied up, does that mean that the druid cannot use druidic magic?

If I forcefully wrap an arcane spellcaster in an armoured coat as part of being toed up, does that mean that the spellcaster is subject to arcane spell failure (in addition to not being able to use somatic and verbal components)?

Answering your questions in part.

1. The druid's restrictions on armor part of druidic vows.. He did not put that armor on at his own choice, and as long as his first move is to shuck it, he's fine. And if he can't shuck it, it's because he's too bound to cast spells anyway.

2. If the spellcaster is bound up, he ALREADY has problems, such as not being able to access his pouch, (WHICH PRESUMABLY YOU'VE TAKEN FROM HIM?) However vocal only spells (like Teleport) are still castable with no problem if you've been foolish enough to leave him otherwise unmolested and intact. Especially if he has or can cast a Silent version of the spell. A sorcerer with both the silent AND still metamagics, is pretty much free as a bird unless you mutilate or kill him.

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We've had my differences with the man because of the unnecessary drama with my spouse, but even given that, I sympathize with both the tremendously difficult job in running a network campaign, and how a family illness weighs on life.

I thank him for the major improvements that PFS has had, compared to it's early years, and I wish him and his family progress to health and happiness and hope that someday we'll see him back in the roleplaying community in some capacity.

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artificer wrote:


3. Browse and post in the forums

It's not Pathfinder made... but there is Wayfinder on the Android market for that function.

The rest of what you're asking for is a tall order in a single app, and Paizo does not have the inhouse talent to pull it off.

As far as outhouse talent.... that's a problematic affair. The Paizo website is also it's main store.. with a lot of security and purchasing issues wrapped up with it. It's not something that Paizo will (or should) just open up to a developer.

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DM Beckett wrote:


It didn't split the fan base when it went from Alpha to Beta, or from Beta to Core. 3.5 to PF at all actually took a split fan base and solidified it, and very notably increased Paizo's sales and products, not TSR'd it.

None of these arguments have any real rational basis or really much...

Everyone who downloaded Alpha and Beta (including yours truly) knew that these weren't the final version of the game system, and I'm pretty sure that no one who obtained it, or even went as far as to buy the Beta book, expected to be playing them as their long term game system. virtually all of Alpha and Beta's players either moved on to Pathfinder Release, or went to another game system entirely.

TSR however was having problems having to split it's design effort between Basic and Advanced, and putting out content to support multiple game worlds, Mystara, Greyhawk, Forgotten Realms, and a bunch of second stringers, Spelljammer, Birthright, ad infinitum. it was a very large factor in the collapse that would have made D+D a footnote if WOTC hadn't bought the company with it's flush cash reserve from Magic the Gathering.

The role playing game market today being a small fraction of what it once was, simply can't support a TSR any longer. (and the larger market of yore didn't quite support it then.) Right now you have 2 maybe 3 big companies and a bunch of smaller ones dividing a smaller pie. None of them are trying to support multiple game systems and only ONE is trying to support multiple settings, and I'm not sure it's doing that at a profit at this time.

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Gars DarkLover wrote:
Ben Mathis wrote:

Don't want it.

It's not needed.
Several books full of variant rules, plus one that totally rewrote four base classes, show that unless the basic system is flawed there is no need for a 2nd ED.
Do NOT go all D&D/Shadowrun/CoC/WoD on me guys. I've dumped systems for that. In fact I've dumped three of the four I just mentioned.
That is why I suggested "make a new one, but don't discart the old one".

And then you're asking them to support 2 systems? Which one do they make AP's and modules for? If you put in extra text to support two systems, then you're either talking about making smaller modules, or two seaprate production lines.

IF Paizo makes a Pathfinder 2.0, that means that 1.0 HAS TO go into the dustbin. You either support two systems badly.... and go the way of TSR, or one system well. When then makes it a question of 1.0 or 2.0... And have you all forgotten how Paizo got it's initial base of players in the first place?

Grand Lodge

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Ahh didn't see the -, read it as a dagger for some reason.

Grand Lodge

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DM_Blake wrote:

You might not have to make Stealth checks every day.

Live with a little CON damage. If you roll well (a 1 on the d3) then it's a minor thing, tomorrow you heal it back anyway so there is no need to risk the Stealth check. If you roll a 3, well, then the next day you heal 1 back and risk a Stealth check avoid making it worse.

You should be able to survive this way for a while, with only a little Stealth risk. Unless you somehow thought that Constitution was an ideal dump stat...

By the way, this has been brought up many times before.

Here's an interesting thread.

Are you so bad off that your'e going to fail a DC 5 saving throw EVERY day?

Grand Lodge

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Akari Sayuri "Tiger Lily" wrote:

So I noticed something odd. With a weapon, mithril costs 500gp/lb. This has, in the past, resulted in such oddities as a mithril small dagger costing less than a masterwork mithril dagger.

So to make things strange. Some of the Eastern weapons, like Fighting Fan and Iron Brush, are listed as - weight. But they are made of metal, so they qualify for mithril. So how does that work? By the cost per lb formula, a mithril fighting fan would give you a masterwork weapon for 5gp! This doesn't seem right, but I don't know what other rule would apply.

The mithril price of a weapon is based on the ORIGINAL standard steel weight, not the final mithril weight.

Grand Lodge

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AmirE wrote:

Simply put can you freely offer your enemy an attack of opportunity.

To be clear I am not asking if you can use movement or spell-casting or any other ability that states it gives an attack of opportunity.

Can you simply offer one to an enemy as a free or swift action?

And WHY would you want to do this?

Keep in mind that while you might find some way to offer an AOO, you can't compel someone to take it.

Grand Lodge

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Blackvial wrote:
Flynn Greywalker wrote:
Seranov wrote:

Yeah, what? 30ish damage a round at level 11 is hardly what I'd call overpowering. Especially since he's splitting his attacks between various targets and/or making only one attack a round vs. something outside his reach.

Exactly what is the rest of your group doing that this guy is supposedly making them look bad? More and more it sounds less like he's absurdly strong and just that everyone else is just really, really poorly built.

Possibly. He critical hits a lot with his improved critical and keen falchion.
I thought Keen and Improved Critical didn't stack

They don't. But if the player is only using a 15-20 range, he isn't stacking them... still the falchion is a terribly unbalanced weapon, the player knew EXACTLY what he was going for.

Grand Lodge

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Leonhart Steelmane wrote:
I would probably make it a slight of hand/Escape artist DC20 full round action. Its hard to get a ring properly onto your finger, from your pocket whilst only using that hand, let alone doing while someone is grappling you. I would also say doing this in under 6 seconds would also be really hard so I think a DC20 full round action slight of hand check.

At the very minimum, I'd make it a check against the grappler's CMB or even CMD.

Grand Lodge

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Leonhart Steelmane wrote:
LazarX wrote:
The answer is yes you can stab yourself with a flaming weapon if you want to, and no this won't charge the shield because you're deliberately bypassing your own defenses to hurt yourself.
why does bypassing your own defences matter? the rules state when the wielder takes damage of the specified energy type. it doesn't say that it can't be self inflicted.

It doesn't say that it can, either and that's what matters. A popular defense of cheese moves like this are in the form of "there isn't a rule that says you can't", while forgetting that that is the complete opposite of how the game is built.

As a GM, I consider a cheese move, and you'd have to find a rules backing for it to even begin a discussion. This does not mean that I won't override RAW when it comes to moves or mechanics high enough on the Linberger scale.

Grand Lodge

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Mighty Squash wrote:

Was just flicking through Bestiary 4 and noticed that the Broken Soul Lillend has the evil subtype rather than the good.

Broken Soul wrote:
CE Large outsider (azata, chaotic, extraplanar, evil)

Nothing in the template says anything about changing subtypes and the alignment subtypes say they are retained if the creature changes alignments.

Creature SubTypes wrote:
Good Subtype: This subtype is usually applied to outsiders native to the good-aligned outer planes. Most creatures that have this subtype also have good alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a good alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the good subtype overcomes damage reduction as if its natural weapons and any weapons it wields are good-aligned (see Damage Reduction, page 299).
Is there a rule on this that I am missing?

No there isn't , but as in Wrath of the Righteous, the game's creators reserve the right to make specific exceptions to general rules in this area.

Grand Lodge

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Milo v3 wrote:
Arcane Mark isn't permanent on people.

Not to mention that few folks take kindly to an attempt to magically "brand" them. You might make the mark invisible, but you really can't hide the attempt to put it on someone.

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