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Pathfinder Adventure Path, Roleplaying Game Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 24,590 posts (24,981 including aliases). 1 review. 1 list. No wishlists. 11 Pathfinder Society characters. 9 aliases.


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Lord Snow wrote:
Can't believe nobody mentioned Doctor Who yet. While it's not, strictly speaking, a "fantasy", the science in it is silly enough to be magic. There are monsters, aliens, distant worlds/times, and a pulp adventure vibe. For me, at least, Doctor who certainly suffices when in need of some pulpy fantasy action. Well, it does when it's good, anyway, so not the last couple of seasons, but there are 4 other that are very nice.

Actually it's really hard to find ANY modern science fiction production that doesn't fit under fantasy. Much of it is really nothing more than magic and spells redressed with metal, plastic, blinky lights, and chrome.

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Ignore the response.

The Bladebound is what you make of it. You get something in exchange for something else. It saves you worry about getting a magical weapon, yet there are choices that are closed off, especially if you rule as I do, that you can't separately enchant it. (so you can't make the blade the centerpiece of a spell-storing nova build, for example) But then I don't play that way, so I don't care.

The general rule is that when someone else tells you that A sucks, it's because that they themselves can't see how to make A work, and so come to the conclusion that if they can't make it work, no one else can.

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Doug's Workshop wrote:
Kirth Gersen wrote:
Doug's Workshop wrote:
Further laws exist to define libel and slander, as well as laws against speech that directly encourage others to commit specific or imminent illegal actions.
Yes, and so our positions overlap a lot more than it may seem. The only difference between us germane to the current thread is that I disagree that the Supreme Court's rulings on money-as-speech actually support the meaning of the 1st Amendment, and you do. You might be interested in this thread as well.

I'd thought about joining the thread, but a man's only got so much time to waste on the internet.

You had enough to make a throughly pointless post. Then again, so did I.

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Diego Rossi wrote:
Teatime42 wrote:

I'm gonna try and keep this short.

Wizard says he can use his spellbook as scrolls, GM wasn't sure, but the player insists, and the GM has allowed it till now. It's getting to be an issue, because the wizard acquired the spellbooks of a level 20+ wizard, and our wizard is running around with 30+ Int, and is claiming he can cast everything from the spellbook.

The GM finally asked me to look it up for him, because I have a tendency to track down weird things easily. The GM is pretty sure it's shenanigans, but doesn't want to confront them until he's had independent confirmation, and he knows I post our shenanigans here on Paizo. :)

According to what I've found, it's a popular Homebrew rule from 2nd edition. Since our Wizard started playing in 2nd edition, and there's no references in 3.5/Pathfinder, I'm thinking it's old training/knowledge.

It was a rule from 1st edition, from Unearthed Arcana if I recall correctly or from Dragon, but doing that did erase the spell from the book. It was never ported over to the 3.x or Pathfinder editions of the rules.

Again going from memory, but doing that entailed the risk of deleting other spells beside the one cast. It was something like: the spell you cast is always cancelled from the book, and there is a 5% chance multiplied for the level of the spell cast to cancel another 1d4+1 random spells.

It was at best an OPTIONAL rule from a splatbook, Unearthed Arcana, never a core rule. The real problem is that right or wrong, the DM is letting a player bull rush him, and that's not healthy for the game table. The GM is the one that needs to be recognized as the final arbiter of rules for a gaming group, not the messageboard, and not even the books themselves. And if a player is going to ragequit because he can't browbeat a GM with RAW, the group is better off without him.

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I will not play with a smoker. Destroy your lungs on your own time, but I'm not going to take your second hand damage.

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Ascalaphus wrote:

You could go half-sandbox; pay attention if they're taking action on their own initiative, otherwise subtly guide them around.

I've found that players hate to be forcibly railroaded, but they also have trouble coming up with their own goals. My players seem to like it when I present a world with stuff happening that pulls at them a bit, and where there's plot happening. Not a true sandbox; there's a "trail" to follow, but it's not as rigid as a railroad. I think it makes the story feel more cohesive.

How much are they set on actually doing RPGs? Are they looking specifically for the game, or more for the social occasion? Maybe you would enjoy playing some board games instead?

Players of the kind the OP describes can be railroaded quite handily, as long as you preserve the illusions of free will.

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bfobar wrote:
If you have exotic weapon proficiency bastard sword, it counts as a one handed weapon. Seems silly, but the pathfinder iconic barbarian does it.

Actually she doesn't. She still needs two hands to wield the blade and takes the -2 size penalty, which she offsets (not cancels) with the bonuses she gets from raging.

Without the exotic weapon proficiency she would not be able to wield it AT ALL.

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Don Walker wrote:
I like to think of 4e as New Coke and Pathfinder as new old Coke.

I just think of Pathfinder as Pathfinder, and let the other games and their audiences call themselves as whatever they want to. We really don't have any call, nor right to put on elitist airs.

The only time I ever think of D+D any more is in response to posts like this.

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Terokai wrote:
no where in the spell does it mention needing to make checks to remain in the air. And paralysis does not counter the spell, only end of duration, antimagic or dispel magic can end or suppress the effect. Only winged creatures are called out as needing to make fly checks to hover. So you would stay there in the air not moving but not falling either.

It doesn't have to be in the spell. Universal Fly Rules say you need to either move at half speed or make hover checks to stay in the air. The spell does not put any specific overrides on the general rules for flight other than giving you a bonus to Fly Checks. If you are paralyzed you can't make move actions, which means you can't fulfill either of the conditions needed to remain airborne. Hence your further movements become determined by gravity.

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Prethen wrote:
I'd really like to know the rationale behind not letting multiple characters play the same scenarios. Maybe they could have some rule that it has to be a minimum of a 3-month lag between plays?

As it is, Paizo is offering more than other network campaigns in the past who did not allow any replays at all, nor GM credit. You don't know how good you have it.

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Sunshine on my drow eyes....

MAKES ME BLIND!

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DoubleGold wrote:
No seriously, if you have wisdom modifier of 0 and have 0 survival skill, you can just simply take 10 to find your own food, unless I'm missing something. Survival is not trained only. I can understand not being able to use survival while trapped in a dungeon, but put 2 ranks into it or make wisdom 12 and put 1 rank into it, then take 10 before you are in the dungeon, you provide for 2 people, or at least for yourself for this day and the next. Or be trained in survival

You're not always going to be in an environment where you have stuff to forage.

You're not always going to have the time to spare... especially if you're chasing someone or trying to beat another group to the same objective.

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Kolokotroni wrote:
Zeromage wrote:
anthonydido wrote:

If you haven't already, you shuold make sure your group knows how you intend to run your game before making drastic changes to the way spells work. I know if I was midway through an adventure and my GM started changing how spells worked without saying they would do such earlier I would be pretty ticked off.

You obviously have a very specific style of game that you prefer to run and that's fine. Just make sure the players are for it or at least understand why these changes are being made.

Yeah, I definitely am going to warn them beforehand, as I also think it would be unfair to drop that in the middle of a 2 year long campaign.

I just wonder if you are aware just how many 'solution in a spell' spells there are as you get to mid/high levels? Its not just teleport. The game essentially becomes a different game at a certain level. Contact other plane, dominate person, Passwall, overland flight, Legends lore, true seeing, geas, contingency, scrying, wish, miracle, discern location, locate person, locate object, prying eyes, and many other spells, have similar 'fix the problem with a spell' effects.

It honestly sounds to me like you'd be happier running an E6 or E8 game(where leveling stops at 6th or 8th level). Which is ok but you need to understand that trying to just pull out the spells and abilities that cause such issues from higher level play is like trying to stop a leaky dam with your thumb, there will be other leaks, and you'll run out of thumbs, or you will spend alot of time and effort plugging leaks, leaving people wondering why you have a dam made of mostly thumbs in the first place.

This IS the important thing to remember. High level D20 is, has been, will always be a different game than the low to mid levels. It requires more of the players and the GM. That said there are plenty of mundane means to deal with "scry and die" tactics if that's what your main concerns are. It might help if the OP were a bit more specific about his issues.

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Karl Hammarhand wrote:


Not to go too far OT but think of what 'Tasha Yar' could have been. Denise Crosby was supposed to get the 'Deanna Troi' role. Roddenberry switched them before filming started. He always had a weakness for large chested women (other than his wife).

Just as well. Marina Sirtis looked awkward enough when she was dishing out what I called "closed captioning for the empathically impaired". Denise Crosby could never have pulled it off.

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Xavier319 wrote:

When someone grabs the Improved Familiar feat, they are looking for a particular something. Usually it's combat survivability, SLAs, special abilities, and a UMD buddy. In short, extra actions. Many familiars have several of these things, but no one has all of them, and certain choices are seen as clearly superior than the others.

Back in the day, I remember when the little fake drake WAS the thing to have, while other magic-users looked on in envy.

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Kryzbyn wrote:

Toon Fallacy:

That someone who uses MMO terms in or for a TTRPG must not or by nature can not be interested in nor capable of "good" roleplay.

See also: Stormwind Fallacy.

Ah yes... Stormwind Fallacy, the two holy words invoked by munchkins in self defense.

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Vanykrye wrote:
Adjule wrote:

Ninja and Samurai are ARCHETYPES of the Rogue and Cavalier, respectively. I guess they were more complex archetypes and Paizo felt they needed a detailed write-up instead of "this ability replaces this" like the other archetypes. They could have done that with a number of other archetypes, but decided not to.

They are still archetypes and not seperate classes.

Sorry, but no. They are officially "alternate classes" of rogue and cavalier.

And the distinction IS important. Samurai can not take cavalier archetypes and vice versa.

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Pretty much with Kirth said. If I was going to choose point buy for the only reason that I couldn't trust players to roll dice honestly.... Then I wouldn't waste my time GMing for the group at all.

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Hama wrote:
The kind of series I would love to see would have to have an enormous SFX budget.

Pretty much this. the effects budget per episode would simply be too high. What you're looking for is still better left to animation, and sad to say that for the most part you're looking at foreign works such as "Record of Lodoss War".

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... you suddenly find out that the table is a round table Dr. Who fan discussion.

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Here's the checklist.

1. Find the class/power/whatever you want to use. Note which book, chapter there of, an pages, where the material occurs. Repeat this and step 2 following for each mechanic beyond core assumptions (which are specified in the Campaign Guidelines and Additional Resources docs)

2. Go to the section of Additional Resources concerning the book in question. See if your particular desired mechanic/item/archetype/etc. falls under the allowed list there of. If your item is in chapter X of Book Y, and it says that everything in Chapter X of Book Y is legal, then congratulations you're good. Check to see if any restrictions of using said mechanic are implemented for PFS play. (example: Evolutionist Summoners are restricted to using the Mutate Eidolon class feature between sessions.)

3. If the mechanic you're looking up is not listed in Additional Resources or is specifically banned from play, than you're SOL unless you come into possession of a boon that says otherwise. Boons are usually special Chronicles that either give you an extra option such as a free exotic weapon proficiency feat, or open up an otherwise closed option for play.

4. If the material you're looking to use passes the first three steps, keep in mind that you or your household must have ownership of said material. As mentioned before purchasing Herolab modules does not qualify, but a printout of a watermarked PDF page does.

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DM Under The Bridge wrote:


Hello everybody!

With the new Captain America movie coming out and part of it involving presenting the US and its warmongering in a negative light I wanted to hear what any of you had to say about the US in your games and have they been villains/the grand enemy.

I've played in a Vietnam game on the side of the US, I have fond memories of spec ops: the line, and I know plenty of games cover the US or something like it as a force in their settings. My question is has the US or its forces ever been the bad guys in any of your games, what were they like, how did you feel about that, would you like more of it in games?

Now if we could avoid invectives and keep this about settings, games and experiences that would be excellent. Possible war/conflict settings are on topic.

Mayfair did a rather unusual take on superhero RPGs in a game called Underground set in a near future dystopian setting.. The only one which actually advocated the overthrow of the U.S. Government. In this near future wars are fought over territories for corporate game an the cheif weapons are super soldiers enhanced with cyber tech and biological reinforcement. The problem iniitially found with these soldiers was that their augments would drive them all psycopathically insane, much like the "cyberpsychosis" of a certain landmark game. The solution that was found was to put the subjects in an extended VR setting in which each would be a four color costumed hero defending the usual Mom, Apple Pie, and Red White Blue American goals. The VR worked so well because it hynotically induced the subjects to believe their fantasy was real. And from thier viewpoint, a lifetime upholding such goals was lived in a couple of months of objective time. They would then be decanted, used in the wars as needed, and those that survived those wars would be dumped back on home soil, socially discarded as veterans of prior wars have traditionally been.

Upon returning to an America remarkably like the fields of battle they'd been built for, some of these veterans would revert to the superhero persona they'd taken on in their VR lives. Applying the four color standards of good and evil, they'd come to see the present government and the social system around them as an evil to fight. (which arguably it IS.)

The game is decades out of print, and I don't believe Mayfair exists any more. Here is a wikki link for those who want further info. I've found listings for a lot of the Underground books on Amazon so you can still get copies.

As a result of the publication of Underground, it's designer Ray Winnger was put on the FBI's lists of subversive individuals.

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DeathQuaker wrote:

As I think about it... I think the people who feel upset by it... based on what's been said here... is they feel that they and their hobby is being disrespected.

It's not probably what the speaker intends, but they hear a phrase that in the context they are familiar with ("Who Framed Roger Rabbit" for example), the semantic connection they make is they and their hobby is accused of being something two-dimensional and childish.

It's not a logical reaction--it's the kind of immediate reaction one gets from context, before logic can be applied. It is what it is.

Language is not just sounds without meaning. If it had no meaning it wouldn't be language, it'd be no different than the noise cows make. It it had no meaning this thread would not exist. The author of this thread knows full well that "toon" IS very well an offense to those who take the art of roleplaying as a meaningful value onto itself, as the thing that gives game mechanics a reason for being... Not the other way around.

All around the planet animated films are considered amusements for children. In the mainstream United States culture, they never rise above that status, or worse used for nothing more than to market toys. And as a result, they're inferior in writing, It's why they're called... cartoons.

MMORG players who think of the characters they play as "toons" embody this attitude. And when someone brings that to a venue dedicated to roleplaying, it's no different than when you hear it on World of Warcraft.

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Ssalarn wrote:
Shimesen wrote:
LazarX wrote:
Shimesen wrote:

i agree that it does not seem logical that the developers do not want creative uses and niche builds made out of this feat. that said, i can understand the reason behind it to a degree.

If you're defining "creative use" as either breaking the intent, or twisting the rules entirely, then yes, you're correct.
you are twisting my words. i said it does not seem logical that they DONT want you to do these things.

Especially when they publish things like the Valkyrie whose stat block would very much lead you to believe that she's combining both Spirited Charge and Vital Strike, especially in light of the previous commentary.

But hopefully we'll be seeing an answer in the FAQ thread looking to get this mess sorted out sometime in the not too distant future.

I've just read the valkyrie statblock and I don't see this stacking of vitalstrike. the damage block doesn't have the damage dice rolled twice. You're drawing the conclusion solely from the fact that she has both feats.

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Tels wrote:
James Jacobs wrote:
Paladinosaur wrote:

James,

will the technology guide have some sort of laser sword so I can roll a Paladin Jedi for Iron Gods?

Nope.

Fortunately, there are plenty of d20 compatible Star Wars games to choose from for that.

Or you can just make it a brilliant energy weapon.

How... how can you guys do sci-fi technology and not include an energy sword!?

Both Star Trek and Dr. Who have managed without for half a century.

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I've noticed that the people who use the word "Toon" in MMORGS like World of Warcraft are those who are the least interested in roleplaying, if they have any interest at all. (Most players quite frankly, don't.)

I generally will make that assumption of people who use it in this venue. There are after all a lot of non-roleplayers in this game as well.

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Slivan "Sli" Simmeran wrote:
I wasn't really referring exclusively to forums, just my experience with people I gamed with. My view is skewed by this so it's not fair to say 4e wasn't popular or liked, just seemed to be the general consensus from various sources.

The biggest argument for 4E's lack of popularity is two fold.

1. The amazing emergence of Pathfinder as not only the gaming contender, but the defacto leader in the gaming industry even while other stalwarts like Storyteller were passing into bankruptcy.

2. That and that the only thing comparable to the acceptance level of 4th Edition is that of Windows 8. And this is despite the efforts WOTC made to tweak and repackage it.

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Deadmanwalking wrote:
Red Square Bear wrote:
One of my pet peeves with most fantasy realms is how there's so often little to no regional variability within the clerics of a single religion which seems strange and (from my very limited background in the subject, and noting the difficulties of mapping real-world experiences to the game world, and all the usual "realism/verisimilitude" boilerplate) ahistorical to me. That being said, in a world of magical communications you might very well see the homogenization of culture that this sort of thing represents, but it seems like only churches are monocultured like this, not other spheres of culture.
Actually, several deities in Golarion have such variations, and how people have worshiped them has changed extensively over time. Pharasma is a case in point with some really weird sect variations in Ustalav (Pharasmin Penitents, I'm looking at you), and having been worshiped almost exclusively as the Goddess of Prophecy in Azlant. There are a number of other such regional or timeline variations, too...though not as many as in the real world due to the gods having provably objective reality and magic enabling travel and communication as you suggest.

There's a heck of a lot of variation with Sarenrae. Been to Qadira lately?

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Spanky the Leprechaun wrote:

"I was going to write a grandiose response to the posts that came after my initial irritation with entitled men crying reverse sexism whenever their privilege is threatened, but LazarX summed up everything I was going to say better than I could have."

to whit,.....
"You can go around saying that there are wives who beat on their husbands, and you'd be correct. However if you try to establish an equivalence between that and the systemic problems of male abuse against women, you're posting from deep in Delusion Land. They ARE both problems, but they aren't equivalent problems."

My friend, the paramedic, had to cpr this guy whose wife slit his throat with a butcher knife. Every time he'd pump the chest, the blood would squirt out of his neck. I don't know, is that f~!%ing equivalent enough for you?

1. Do you get whistled at by female construction workers on a regular baiss when you walk down a street?

2. Do you have a regular problem of sexual harassment by women and when you complain you're told that it's your fault because "you're dressed that way?"

3. How often do you walk down streets at night? Or maybe while jogging in a park with the thought that a man was raped by a woman last night, and that it might happen to you? Or that a man was struck down by a female wilding gang and his body was found two days later?

4. How often are you considered "bossy" because you followed the same effective leadership style you saw a female manager do?

5. How often have you been told that your role in a marriage should be that of a submissive helpmate to your female spouse?

6. Are you overcharged on a regular basis for auto repair by a female mechanic?

7. Have you compared clothing prices for men and women lately? How many
women's pants come with pockets? Have you thought about why?

8. Rutgers University's New Brunswick Campus had a report of 6 women raped on campus last year, compared to 4 in 1984, last year that I was on campus. Presumably you went to college at some point? How many reports of men raped by women did you come by?

No one here has said that there is no such thing as female violence or discrimination against men. But to equate occasional anecdotal reports of what are demonstrably freak incidents with the systemic NORMS that women face is nothing more than a stubborn willful denial of reality.

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Liz Courts wrote:
Cylerist wrote:
Any backorder shipping updates?
We've received some, but I am hungrily awaiting more.

So this is what they meant when they said that your college nickname was "Bookworm"?

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Samy wrote:

Who cares which side has it worse?

What matters is we should stop this kind of behavior for EVERYONE. The ones who get it more AND the ones who get it less!!

And see my post again about why you SHOULD care. Because when you sincerely ask WHY does one or more group has it worse, you can start working on being part of the solution, instead of part of the problem.

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Malachi Silverclaw wrote:
Laithoron wrote:

Actually I had no idea where he was coming from.

As far as twisting the definition of "an -ism" to equate Affirmative Action with reverse racism, it doesn't work. This is because the group AA is supposed to empower lacks the overwhelming political and economic power that would make it so — at least in the areas of the world we seem to be discussing anyway. That's not a part of the definition that should be casually tossed aside thru casuistry.

I wasn't trying to trick you into saying something you don't believe. : )

If we want a society without discrimination, we're not going to get it by practicing discrimination! If, for example, black people are disadvantaged because of socio-economic factors (I sincerely hope any legal impediment has fallen away by now!), then the way forward is not to discriminate against non-black people but to tackle those socio-economic factors.

I have no problem with policies designed to help level the playing field in order to give everyone equality of opportunity, but I'm against any form of coercion to discriminate for or against anyone.

For example, job applications can be without photo, name or address, so judgements cannot be made on perceived race (some names are more likely to indicate race than others) or wealth (some areas are poorer than others).

Trying to cure discrimination by discrimination is like trying to cure cancer by giving every sufferer a free wig! Who gets the job, if affected by discrimination, is a symptom of prejudice, not the cause. Cure the causes!

You're also not going to get that society by standing on a soapbox and declaring racism/sexism is over, no one gets any special treatment starting NOW!. The problems of racism and sexism are institutionalised, built into the society and require actual positve action to redress. You can go around saying that there are wives who beat on their husbands, and you'd be correct. However if you try to establish an equivalence between that and the systemic problems of male abuse against women, you're posting from deep in Delusion Land. They ARE both problems, but they aren't equivalent problems.

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Gregory Connolly wrote:


I see a lot of posters arguing for restrictions more exacting than what is in the book and I don't get it, this class is already harder to roleplay than the rest of them put together.

There are a fair amount of people who go to trapeeze acts to be there when the performer falls. The argument for restriction is to increase the same chance that they'll see a Paladin's light go out.

The idea of a shining beacon of good is uncomfortable in this day and age. With each passign decade a generation more cynical and jaded than the last takes the field. The Paladin's aura is a shining rebuke of those attitudes and in self defense, they in turn seek to find, cracks, holes, in that shining aura, and in the end, proof that either the Paladin was one of them all along or that his ideals have no real place in the world he attempts to embody them in.

Ethical and moral relativism is the rule of the day.... Objective standards for both can't be more antithetical to that mindset.

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Sissyl wrote:

The problem is that when you treat people as parts of groups instead of individuals, it becomes nothing but a numbers game. A man suffering from domestic abuse is not helped by the news blaring out the story that "men beat women", even if that story is also true. Everyone should be seen as an individual, with the obvious right to live free of domestic abuse, and claiming that it's a group-related issue gives an unacceptably high rate of error.

Besides which, I fail to see how a Google Glass commercial/campaign against domestic abuse is evidence of anything. Indeed, unless the message is "wife beating men are stupid enough to beat their wives even when they are wearing camera glasses - so let's use Google Glass as our weapon of choice against domestic abuse", I fail entirely to see the point of the commercial.

Yes, there are individual cases of violence. However there are group patterns of violence, such as homophobes vs LGBT groups, and ignoring those is like purposely ignoring the forest fire because you're fixating on individual trees. It's important because group behavior is a reinforcement factor behind these individual crimes. It adds to the self-justification and motivation factor.

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Despite that, Druids probably have a better understanding of First Worlders than the bulk of the Prime Material plane inhabitants. Druids do have a prohibition against the wearing of metal armor, which is very much in tune with fey sensitivities. I'm fairly sure it's not a coincidence.

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Will Johnson wrote:

After much discussion, left-handed characters will be allowed without a boon.

Debate still rages over authorizing red-headed characters. You will be notified when an accord is reached.

Can The Doctor have a boon? He's still not ginger, and he has saved the planet a few times, so it's the least we can do.

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Jeremy Mac Donald wrote:
Zardnaar wrote:


Apart from that have a lawyer handy as well. Make it look at least superficially similar to BECMI/AD&D/3rd ed which are covered by the OGL.

Your mistaken here. There is absolutely no wording in the OGL that says anything one way or another about 1st edition, 2nd edition, BECMI etc. There might be wording about 3rd. The OGL was never meant to facilitate cloning BECMI, it just so happens that it allows pretty much anything - want to make a super hero game well go ahead and people did and in the same way as you can use the OGL to make a superhero game you can use it to make a BECMI clone or a 4E clone.

Just make sure you don't include intellectual property like Mind Flayers or Waterdeep. All that said best to have a lawyer look things over.

The OGL was only granted to mechanics that were printed in the Systems Reference Document (SRD). Unless WOTC changed it's mind and put up a 4th Edition SRD that I don't know about, you'd have to license the mechanics from them.

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137ben wrote:
LazarX wrote:
137ben wrote:
There absolutely is. It only goes to 30, though.
It should be noted that this is not a Paizo product. So the answer is... yes it's here.. if you're willing to go third party.
Considering that all of pathfinder is 3rd party, that's a rather vacuous condition. Anyone not willing to go 3rd party wouldn't be able to play pathfinder at all.

Pathfinder is not third party to WOTC. It's a first party all onto itself.

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Zmar wrote:

Bears are far from slow or clumsy

http://www.youtube.com/watch?v=aGLCZSiWr_I
www.youtube.com/watch?v=NgPUhWQxkZk

They are not too eager to move and don't look as determined as cats, but they can be just as deadly.

Then again, bears have been treed by ordinary house cats. Keep in mind that the small black bear that druids start with and habitates in places like New Jersey (yes Virginia, we DO have wild bears in the Garden State), is a far cry from the Kodiak grizzlies of the Great White North.

Please also note that the cat in question had been declawed.

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SlimGauge wrote:

Dousing yourself in Axe doesn't really help.

It seemed to work for Patrick Stewart :)

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Mordo the Spaz - Forum Troll wrote:
Wizards better slaves. Take away spellbooks. Send to mines.

They're lousy slaves, they're weak physically, don't get much work done, and are smart enough to organize rebellions behind your back.

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Irontruth wrote:
And no philosopher has ever had any influence on society at large and because we can see into the future, we can be sure that none will ever in the future either. Nor are the things past philosophers have said have any value to us today.

The Founding Fathers would disagree with you. Philosophy has a deep impact on how we think, how we evaulate and process ideas. At least that's true of us who are functioning at higher than a Delta or Epsilon level.

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Merisiel Sillvari wrote:
AlgaeNymph wrote:
I just listened to your voice clip. Are you really that deep? I always took your pitch to similar to Imoen's or Neeshka's.
That's not really me, you know, but an actress... no, my voice isn't really that deep. You humans have trouble approximating the melody of an elven voice is all.

I know what you mean... I remember listening to the first audio test of Elrond and Frodo.

"You know what I can't stand about Hobbits.... it's the smell."

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The Morphling wrote:
Practice this phrase: "GM, I dare you to ban me from your table because my Aasimar is younger than 80."

I dare you to find a GM who'd even bother to ask.

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Rynjin wrote:

-Get s+$&ty random loot.

-Go to city.

-Sell s!*#ty random loot.

-Buy stuff you want.

Simple as that.

In a sufficiently large city anything is readily available. By the time only a Metropolis can suit your needs, someone in the party should have Teleport.

Just remember unless it's greater teleport, the distance you're porting has a direct correlation on how far off base you end up. I do make players roll those dice.

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Shimesen wrote:
Well yeah...there is that...but I'm sure any decent gm could come up with a gloves slot item (ohh wait, there's already a ring) to fix this for the bladebound

"Decent GMs" aren't ones that allow you to circumvent the consequences of what are supposed to be major character choices.

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There's no rule to allow you to apply traits to wand spells.

A quickened true strike is fifth level spell, so that's beyond range for wands.

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meatrace wrote:
BigNorseWolf wrote:
LazarX wrote:
:)
psionichamster wrote:
BigNorseWolf wrote:
What exactly is cultural sexual dimorphism?

My impression of the idea that there are assigned, distinct, mutually exclusive "female" & "male" cultural roles.

Borrowing from the biological to describe text sociological.

Cultural Sexual Dimorphism is the model that males and females have set specific roles that are not crossed. This can extend to family, occupation, as well as sexual lines.
Binary anything is a bad idea.
Without binary code my computer wouldn't work.

My computer works on yes, no, and maybe.

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williamoak wrote:

So, one thing that I’ve seen noted recently is this: there seems to be a pushback against making “realistic” classes/ skills unrealistic.

Examples: Martials:
-There seems to be a certain resistance to making martials properly fantasy-like. The best example of this is probably the resistance seen to the “Tome of battle”. I was not a gamer when it came out, but a lot of chatter indicates a lot of violent words towards the “unrealism” of giving martials pseudo supernatural powers. There are similar reactions to the “unrealistic” gunslinger.

The push back against Tome of Battle has nothing to do with fantasy but with the Tome's heavy Wuxia flavor, that and the fact that you might as well kiss the Fighter class goodbye with this book. Not every GM wants to run a Wuxia themed game.

Martials can be extremely fantasy without resorting to Wuxia. Pretty much all of the classic examples not written in the Orient are.

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