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LazarX's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 32,563 posts (32,990 including aliases). 1 review. 1 list. No wishlists. 16 Pathfinder Society characters. 15 aliases.


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Grand Lodge

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Gwen Smith wrote:
Reg06 wrote:

Is there any really good reason not to take the merciful enchantment? Like enemies can easily ignore nonlethal damage?

I have a level 9 barbarian who already has Vicious. The extra 1d6 is great, and dealing nonlethal makes a lot of sense for the character, and taking the damage from vicious as nonlethal would really help survivability.

The main reason NOT to take it is if you want another enhancement more. Since it's a +1, it will increase the cost of other enhancements. If you can't come up with another enhancement, though, then this doesn't really matter. (Though as a barbarian, you might look at the Furious enhancement first.)

Second reason I can think of is if it doesn't fit the character.

Sounds like you are one of those "feelthy roleplayers" madame. I mean, what's the idea of roleplaying in a roleplaying game, really?

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Merisiel Sillvari wrote:
Archpaladin Zousha wrote:
Who are your new buddies from the cover of Cohorts and Companions? You even got them matching outfits!
Minions. I have had minions for a while. They don't last long though. Not sure I remember who those two were. Or even how they died. They were in it for the money, in any event.

Did you wind up saving on paying them, or like Ezren, did you make the mistake of paying them in advance?

Grand Lodge

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Kirth Gersen wrote:
Just got back from Cinemark. Thunder Road actually lived up to the hype, and then some.

Bruce Springsteen got a movie out and I missed it?! My Jersey-Fu is weak!

Grand Lodge ***

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KestlerGunner wrote:

So lately I've been heading to games and have been pretty weirded out by seeing lots of 'respectable' Pathfinder Society agents with belts packed full of humanoid shrunken heads filled with live, biting insects.

Maybe this is the norm for your area. I've yet to hear about or see anyone do this in the NYC area PFS meetups.

Hence the danger of assuming that what you encounter is the norm for everyone.

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It would add a ton of complexity and new questions and support. In short you'd have yet another set of things to police. And most of those players wouldn't be happy enough at putting in the feats. They'd want custom items to, and most likely the staff would be facing another round of "put this in requests."

In essence it's a change that adds complexity with no net gain in campaign quality of life.

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Ansibelle wrote:

1. A standard cat is more than a match for a level 1 human commoner in combat.

2. A standard cat can deliver a coup de grace with a high probability of success vs. the aforementioned commoner. (Kinda makes you think twice about when you wake up with your cat on your chest, huh?)
3. A standard cat cannot do lethal damage to its prey (except by way of stacking on excessive nonlethal damage).

Are Hosuecat vs. Commoner battles a thing in your worlds? If not, why bother?

This is a wargame not a simulation.

Grand Lodge

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David M Mallon wrote:
Aberzombie wrote:
Although audiences are used to seeing James Cosmo as a tough, imposing character actor, he is renowned for 'getting the giggles' on set after muddling dialogue. He has featured on several outtakes & bloopers shows in the UK, where he is seen blowing take after take, giggling uncontrollably - and infecting others on set - bringing the shoot to a laughter-filled halt.
I've also heard that Nick Offerman does this quite frequently.

Jon Stewart also has his moments when you can tell that the joke is too funny for him to keep a straight face. It was considerably more rare with Colbert.

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Tim Statler wrote:

It is almost a necessity for classes like the Cavalier who have to buy starting equipment for both them and their horse.

When you're starting out as a poor 1st level cavalier, you don't buy anything for the horse other than a saddle, bit, and bridle. The fancy stuff and the barding can wait.

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The only stated penalty a dazed creature suffers is the lack of the ability to initiate actions. The rules specifically state that They retain their full Dexterity, AC, so presumably that means they have their normal saving throw bonuses applicable as well.

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The Indescribable wrote:
I would actually disagree number 2. People you're friends with come with a lot of baggage that can potentially destroy a game. They can expect a certain amount of leeway that you really don't want to give. Especially when they constantly joke about killing your character. The thing is, with friends, minor problems build up due to history. You'll tend to see them more, so even out of game things get pulled in. Such an encounter destroyed my group at the end of last gencon when the last remaining member of our group still living in town proceeded to call me a leech, and my buddy a door mat. with that, a group became a duo and I had to go look for new gaming buddies.

You have an extremely narrow and unfortunate definition of friendship. You overlook the possibility that it works both ways. Gamers who are friends, are also less likely to ascribe malice on the part of the GM, the way some posters here tend to take that as a given assumption. Friends also have a usually better chance of working out disagreements between them.

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You really can't count Rary The Traitor and the members of the Circle, Tensor, and Otiluke that he offed. So it's more like the Circle of Five now.

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DM Under The Bridge wrote:

Good luck being able to run a fun game for years with no social skills, lol.

Are we going to revive the idea that gamers only live in basements? Is it that time again?

No apparently, the theme of this thread is that players must inevitably come into serious dramatic conflict.

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Bob Bob Bob wrote:
Beating skeletons to death with an M16.

That's not macho, that's just a sign that you didn't pack enough ammo!

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from one of my favorite Facebook Pages.

16. – Citadel of the Paladin Omyrka, Friend to the Falcon –

Here rests the shield of the great paladin, atop his skeletal remains. His devotees pray here for the re-founding of the Noble Empire he once served.

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thejeff wrote:


As opposed to 8 hours of rest, then 15 minutes per spell level. High level casters who burned all their spells would need days to prepare them all.

Which is presumably what the OP wants.

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Aelryinth wrote:

Well, THAT's not true. Elminister is a level 29 Wizard (ignoring the other stuff) and a direct servant of the goddess of magic. I think he has knowledge of spells completely locked down.

Mordenkainen was 23rd or 24th, last I heard, and we have no way of knowing what special kinks and quirks Gygax gave his personal PC. Jatembe is a level 20 Mythic, so in pure ranks he'll be below both of them in top limits for knowledge skills and the like.

Let's just say they are all uber mages who can pull off the sage role with panache and call it a day.

==Aelryinth

And how many Druidic spells can either of them cast without cheating through Wish? That's the thing, Jatembe actually has a broader command of spells than either while still remaining only a wizard. His influence in magic is also more overreaching even today, centuries after his disappearance.

And I'll match his 12 Magic Warriors against the Circle of Eight any day.

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Morzadian wrote:
Mystic_Snowfang wrote:

And when they do add a Garund and Mawangi Gazzetter and there are gods in it, then there will be a whole group of people baying about cultural appropriation, no matter HOW tasteful they are.

So yeah...

Earlier versions of D&D like Greyhawk has black gods (Touv pantheon) but has far less inclusion than Pathfinder, as Pathfinder has positive black characters, like Quinn the Investigator iconic.

Quinn is well-educated and highly intelligent, shifting away from the black character/savage barbarian or pirate stereotype, Seelah does that too, just not as well as Quinn.

The closest thing that Golarion has to an "Elminster" or "Mordenkainen" figure is also Garundi, and more broadly knowledged in spells than either.

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thejeff wrote:
Doomed Hero wrote:
Egyptians don't qualify as black?

Not really. Black is usually used to refer to Sub-Saharan Africa descent, which really refers to several very distinct groups.

Historically, southern (Upper) Egypt would be from those groups - Nubia and Kush. Northern, Lower Egypt is North African. Genetically distinct from sub-Saharan Africa.

In Golarion's terms: Garundi rather than Mwangi.

This is starting to remind me of that Daily Show skit where Yusef (the guy who ran Egypt's version of the Show) has to remind Stewart that Egypt IS indeed part of Africa.

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Ms. Pleiades wrote:

I'm still absolutely baffled how people took offense to Black Widow from that movie. I'm usually at least somewhat cognizant of how a person can take offense to something.

** spoiler omitted **

I don't know if that many people are taking "offense" to her. What I do notice is that out of all the Avengers, she's the only one receiving absolutely no marketing out side of the niche bust kits sold only in specialty comic shops. Plenty of stuff out for every other Avenger, but nothing for Madam Romanoff.

And the real tragedy is that it seems to be a deliberate decision by Disney which has compartmented it's marketing strategy to Star Wars/Marvel for boys and Disney Princesses for the girls. (Leia Organa is also conspicuously absent in Star Wars marketing since Disney took over the franchise)

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Cevah wrote:

Well, in Robocop 2, the bad unit was a druggie who liked the idea.

Not really. he wasn't put in there volountarily. Also need it be mentioned that he was bat-flipping insane AND sociopathic? And even more so AFTER he was borged? He's a textbook expample of cyberpsychosis

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Greylurker wrote:

Fantastic Fight in today's "Is it wrong to pick up girls in a Dungeon?"

This series has ended up being much better than I had been expecting, the characters are very likable and I find myself really enjoying the Setting with how the Gods are directly involved in daily life. The idea of "Adventurers" being directly connected to the patronage of a God has some interesting appeal as well. Plus your god handles your level up by personally updating your stats.

It's an interesting twist

Pathfinder wise it would be like saying "You only gain access to a PC class, if a God agrees to accept you as a member of it's Clan" Everyone else in the world is NPC classed.

If you haven't watched you should if only for Today's battle against the Minotaur.

In the High School afterworld of Angel Beats! The leader refers to the population outside her band of rebels as NPCs.

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bugleyman wrote:
Skeld wrote:
From my outside-looking-in POV, the card game seems to be doing fine. I'd be more concerend about "splitting focus" with the card game if they didn't have a dedicated set of developers working it.

I appreciate that there are separate folks working on it; I just think extra people means extra coordination overhead, splitting mgmt attention, etc. There is much to be said for small and focused.

Then again, my perception is probably colored by my personal feelings about the card game. I find it to be decent, but unremarkable, which isn't good enough to compete in the midst of a card and board game renaissance. There are just too many exceptional card games out there (Sushi Go, Coup, Machi Koro, Love Letter, Smash Up, etc.) for me to care much about PACG.

It also seems like a new core set every six months is a tough sell. Sure, lots of people will buy the first, and maybe the second, but then what? I can't see much of a market for a fourth or fifth variation on the same (expensive) game.

Time will tell, I guess.

Skeld wrote:
PFO looks, to me, like a blackhole. It's sucked in a bunch of resources and hasn't produced much. At least the impression of my players that jumped on the KS is that they are wholly unimpressed and wouldn't bother with it at all if it weren't currently getting KS benefits. Maybe Paizo/Golblinworks will turn it around, but I'm not holding my breath.

Truthfully, I've never been able to see why anyone ever thought that PFO was a good idea. But again, time will tell.

It's simple, the seller was Ryan Dancey, and the buyers were blissfully unaware on how many digital projects he and his company have tanked on, starting with the destruction of the Living City campaign, as well as the Werewolf MMO, and the complete failure on bringing roleplaying elements into Eve Online.

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Lady Kamari Ipeq wrote:

Where does it say what the gods' skin color is?

Different artists will picture gods differently, its not like the gods sit down for a portrait.

So the people in the Mwangi Expanse probably picture gods very differently from how the people on Northern Astivan picture the very same gods.

Kind of like how those Europeans show Jesus as a white dude?

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Tequila Sunrise wrote:
LazarX wrote:
kyrt-ryder wrote:
Sure, that was EGG's intention, but I'm guessing back in those days Lava submersion without some kind of magical protection was an instant-kill?
It was 20d6 of fire damage per round.
Hm, that's odd. In the 2e DMG, I remember mention that some things are insta-kill, with a collapsing room trap mentioned as an example. But then TSR-era D&D was even more inconsistent than WotC D&D.

20d6 per round was good enough for insta-kill for most D+D player characters, if not that, the 2nd round of exposure would do it.

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RoboPorthos wrote:

This is a weird hobby we participate. As such (and I hope I'm not losing anyone here) it tends to attract weird people, who are commonly

1) Intelligent
2) Creative
3) Lacking in social skills
As well as often having pretty powerful (or at least loud) personalities.

Tonight the group I'm in had a very volatile personality clash over something very stupid and made the regular host of the game not want to play any more. When another player and I were talking about it, we couldn't think of any game we had participated in where clashes like these to greater or lesser extents did not occur, outside of the really early years.

Are we the exception? Are the rest of you gents all functional social butterflies? And if not, if this sort of stupid conflict is unavoidable, is it really worth putting up with?

Quite frankly, it's up to the individual players. Your behavior in a gaming context draws on the same social skills you use in real life. If you're a rude obnoxious son, full of a sense of entitlement outside of game, you're going to be carrying that baggage inside your group as well. People who are generally nice and mannered to other folk outside of game will likewise be generally pleasant to game with.

So in short, it depends on how socialized, mature, and group cooperative you are in life you live generally.

So if you're asking this question, first take a long honest look at yourself in a mirror, if you can manage this rather difficult task. Chances are, the answers lie in what you allow yourself to see.

One more thing. I'm going to go out on a limb here. It's time to start leading the gamer stereotype to it's grave. It's not the 1970's any more. The gaming community has changed, the male neckbeard living in his mother's basement has largely given way to responsible adults of MULTIPLE genders, and on the large is now maintaining a household, a job, and the other facets of life. On the main he/she/it has grown up, and in most cases has the ability to deal with other people as a presumed socialized human adult.

The popular gamer trope has been used too long as an excuse for bad behavior on the gaming table and off of it. Time to accept the fact that now, most of us are on the other side of the over-30 set, and now our teenage or older children are the ones to look at us, and shake their heads. We are now Them.

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Oceanshieldwolf wrote:
Kohl McClash wrote:
Technotrooper wrote:
Deanoth wrote:
I can't see over saturation for a long time yet :)
You may be right, but I do see many people (including myself) starting to say they have reached "rules saturation" with PF. For me, the error-ridden ACG didn't help with this feeling that "maybe I'm good when it comes to more rules."

Just clicked over from another thread so pardon the revival :)

I'm in the same boat, rules bloat/saturation. I switched to PF when 4e didn't appeal to me and have enjoyed the game...until recently when we started the mythic AP. wow what a terrible system. Like many have stated, we dropped the mythic part and switched to normal pcs after the last session. Normally paizo products are great stuff but this book and all the rules have turned me off, not to mention the need for herolabs to keep up with everything that's out there to use. I've slowly switched to 5e and play some osc stuff like DCC, still playing PF, non mythic de powered wrath ap this Sunday.

Overall it's a good time for people who enjoy RPGs, we have many great choices to choose from!

Why do people need HeroLabs? I seem to get by just fine without it.

Can I live without it? Sure. But it's a heck of a time saver, and my leisure time is limited.

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Jaelithe wrote:

Related to my exchange with the good doctor above ...

Here's something else to consider, one and all: What if one player has an issue with it, while the other players think the DMPC is great and that the complaining player has brain damage and/or an axe to grind?

I do think some players would never complain out of friendship, loyalty, or the fact that they don't want to blow the only game in town, either literally or figuratively.

But I also think there are players, some of whom have posted in this very thread, who'd complain about a DMPC with whom they'd not had an issue just because they have a bug up their ass about the very idea of it the size of a scarab beetle.

What I'd do is this: I'd take the player aside so that he or she didn't feel the weight of condemnation from the rest of the group, and give the issues he or she wished to air a fair hearing. If it became obvious this person had a point, I'd either amend the manner in which I played the DMPC, or send him/her off into the sunset. If instead I thought the argument had no or even little merit, I'd politely invite him to give it more time or disengage.

Not sure what else one could reasonably do.

This falls under the category I call Individual Group/GM Dynamics. It's not a rules issue, it's how individual GMs and their Groups work things like this out.

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Having played Mythic, I have only one piece of advice for GM's.

If your players are system optimizers and crunch junkies, Do not under any circumstances, allow them mythic. You probably need it for your own uses, if you plan on giving them any challenges at high level.

You've been warned.

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Bigger Club wrote:
But yeah if you talked things through at the beginning and everyone agreed then it is mostly a moot point. I would never have sat down in such a game(gear is tied to PC power and as such huge part of balance and not like PF does not have enough issues on that front already), but if I did it is hard to complain after being told beforehand. I would note on your message though that for all practical purposes you have indeed banned crafting, all PCs can make themselves are consumables or rods.

AS Kil explained, gear is not an issue if the party is wiping it's opposition like a Scott's towel.

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thegreenteagamer wrote:

So, question - for those of you who think a GMPC can be done right, do you prefer built before game so it compliments their needs without outshining anyone, or introduced as a regular NPC who may or may not join and evolved naturally into a companion?

Say you had a party of an aasimar oracle (undecided mystery thus far), tiefling unchained rogue, half elf bonded and white haired witch, human gendarme cavalier, and dwarf zen archer monk, what would you toss their way?

The answer is yes. Because either approach is pretty much equally valid, especially since one of the characters in your example, the oracle isn't fully defined. (Choice of mystery is a game definer in itself)

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Kthulhu wrote:

How naive is Team Flash?

They should have filled Thawne's cell with cyanide right after Barry successfully traveled back in time.

Because they're the good guys, not people on the same level as Thawne is.

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Morzadian wrote:
LazarX wrote:
Morzadian wrote:

When a Druid character uses his or her Wildshape class ability and polymorphs into an animal that penalises an ability score, does that character lose the ability to use a feat that is ability score dependent.

For example a Druid with Dex 14 with the Dodge feat wild shapes into a huge animal and receives -4 penalty to Dexterity, while wildshaped does the druid temporarily lose the use of their Dodge feat.

The same with the Bestow Curse spell, do they temporarily lose their feats as well.

That is correct. If you lose the pre-req to a feat, ability, power, class, etc. You lose whatever depends on it.

Ability damage does not make you lose your feats based on ability score prerequisites but ability drain does.

So if its temporary there is no feat loss, only when its permanent like ability drain.

Is Wildshape a permanent or temporary ability score loss?

The penalty for turning into a Huge Animal is NOT ability damage.

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thejeff wrote:
Not really. He showed some tables from another source and ignored the details. Showing that the change in tax rate was greater the higher your income, which wasn't really his point, though technically he was correct. The poorest got a small tax cut. Which isn't quite the same as "improved the situation for the poor". And also ignores the deficits and service cuts spawned from those tax cuts, which were showing even back in 2006.

Yes the poor got a small tax cut. However this was offset by the fact that certain credits expired. My tax refund is about half of what it used to be. (Technically, I'm working poor) The poor also spend a far greater percentage of their income on basic survival needs, rent, utiliies, food, etc. They also pay rent which goes towards local property taxes. They also pay a greater percentage of their income on sales taxes.

Like many others Cleary ignores the more subtle realities that don't fit his myopic thesis.

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Kthulhu wrote:
Contributing to this, as Steve also pointed out, 3.0 also reduced or removed most of the checks on a spellcaster's power. They can completely nova out, and one hour of studying can refill every spell slot with just an hour of skimming through your spellbooks. You get the skill Concentration, which lets you continue to cast your spells even through things that used to automatically disrupt them. Pathfinder even did away with having to sacrifice skill points to power this. If you specialize, instead of finding spells of your opposition school impossible to cast, they're just a bit harder to cast.

I don't see where you're getting this in Pathfinder.

1. You use all your spell slots, you're going to need 8 hours of rest to get them back.

2. Concentration is not a skill, it's a caster level based check with your casting modifier. The total has a lot of possible negative modifiers and some positive ones. (or the other way around if you're looking at it from the DC level). Feats like Disruptive can also make casting harder along with the old tried and true from 3.X, "ready the action to shoot the spellcaster". Or lock them down with a grapple. Freedom of Movement does not help if it wasn't cast before hand.

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James Jacobs wrote:
LazarX wrote:
James Jacobs wrote:


5) Fury Road. All other movies are meaningless.

Until the next movie in the Jurassic Park franchise, Jurassic World comes out, I presume?

I'm 99.999999% certain that Jurassic World will not be able to touch Fury Road. The trailers for Jurassic World actually make me nervous and worry that it's gonna be the first movie in that franchise I won't enjoy. AKA: it's not the CGI that impressed me the most in Jurassic Park.

Put another way: I like Fury Road more than Jurassic Park, and I can't envision a world where Jurassic World is better than Jurassic Park. I could be wrong. I'd be DELIGHTED to be wrong. But there's just too much in the Jurassic World trailer that reeks of pale imitation.

Since androids have been a thing of discussion lately, any thoughts on Ex Machina?

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Atarlost wrote:
LazarX wrote:
Atarlost wrote:
To be fair probably not only allow it but allow people who take it to pick up a third trait a bit after it stops meaning anything, maybe level 4.
They literally got their money's worth of the trait at level 1. If you'e going to give them another trait for free then EVERYONE in your group should be taking Rich Parents.

Except it's not worth a trait. It's maybe worth a feat at level 1, a trait at level 2, and negligible at level 3 because it's a lump sum of money not a long term income that scales to remain meaningful. So you get something better than other traits for one level, borderline useful for another level, and pointless for one level. It averages out and then at level 4 you get an actual trait.

It's the trait most likely to be used for something that impacts roleplay (having an heirloom that doesn't get outgrown because it's eligible to be enchanted) so making it not be hopelessly worse than every other trait in the game is a good thing.

If you as a GM feel that way, then ELIMINATE THE TRAIT. If you feel like tossing extra gold at your players, keep the trait eliminated and simply do so.

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Here's a bit of perspective. We've just had 9 people killed in a biker shootout in Waco. (yes that Waco.) This is an eruption in an on going war between rival biker gangs in the area, and it's a certainty that this will not be the last such incident.

How did the cops treat the suspects in this case once the situation had gotten locked down?

While awaiting processing, they can be seen texting on cellphones, smoking,or otherwise relaxing, in other words treated with a great deal of deference, that has not been seen given to similar suspects of color.

Thing is.. America isn't repulsed by violence. The popularity of "Sons of Anarchy" and "Breaking Bad" shows this to a T. At least when it's violence committed by white folk. Because we have a culture that hallows violence as a preferred method of conflict resolution, at least as long as that violence has a Caucasian flavor to it.

Where the fear comes is when that violence is practiced by those we see as creatures before we see them as people, at least not "our kind of people".

This country still has a deeply rooted problem of systemic racism. From that poisoned well, violence will continue to erupt, especially in a culture that sees more violence as the only solution.

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Maybe he's the post Neil Gaimon Lucifer, having hung up his crown and given the keys to Hell to Dream of the Endless.

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Spook205 wrote:
Of those folks who dislike the 'DMPC' idea, do you also dislike a campaign setting where the player characters are not the only heroes? Or campaign settings where the heroes know if they fail or falter, there might be horrible consequences but someone else might clean up the mess?

My philosophy is that the player characters are the stars of the story, they're the protagonists, the rest of the world is either the antagonists or supporting cast. The PC's and what they're doing are center stage.

DMPC's have a strange halfway existence where they are a bit of one and the other.

If the players screw up, or all die, then the next set of characters they make, become the new protagonists, Kind of what happen when Professor X thought his entire original team was lost back in the early days of the New X-Men.

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"Now that's a real shame when folks be throwin' away a perfectly good white boy like that."

Also from the same movie.

"This is pure snow! It's everywhere! Do you have any idea what the street value of this mountain is"

And of course..

"Two Dollars! Two Dollars! I want my Two Dollars!"

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Jaelithe wrote:
Just curious: Has anyone changed his or her opinion as a result of reading this thread? Or are we just barking at each other to no effect?

I'm getting some insight into how people think. The range of emotions on this topic is fairly interesting as well as perspectives. So while I don't think we're going to see a lot of opinion changes, I think that many people who read this thread will learn something from it.

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OilHorse wrote:

In our current game of Shattered Star I took Rich Parents as a re-fluff had it as previous money/equipment from my time as a mercenary.

At teh end of the first book you are allowed to train out a trait to a Pathfinder Society class one.

I wanted to train out Rich Parents. I got a great deal of flack for that.

You deserved it. You're exploiting the system. Logically speaking you should refund the gold you got from the trait in order to retrain it in addition to the normal retraining cost.

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thegreenteagamer wrote:
Sissyl wrote:

A player experience: At some level, you are the protagonist of the story. You are one of the central actors of the game world, one of the spotlight-people. You root for your character and want him or her to get better, solve mysteries, fight the unknown and discover new things! You wish to meet interesting characters! Be a hero!

If you are the GM, you can't play a PC at all. It is a GMPC, unless you manage to remain impartial to it, at which point it is an NPC.

Yeah, but that doesn't make it a bad thing: the Avengers can still appreciate when Nick Fury shows up, even if he's not the star.

But he's not a member of the party. He's an encounter.

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ShinHakkaider wrote:
Jaelithe wrote:
ShinHakkaider wrote:
Because that's that they feel that women want.

I think there's a bit of chauvinism therein, too. A woman's story, many still feel, on some level should be smaller in scope than a man's.

I mean, "How could Wonder Woman have a story bigger than Superman? He's Superman! She's just Wonder Woman."

While that's a complete crock, in my opinion, I think the sentiment, whether conscious or not, is still out there.

We're agreed on that point. Wonder Woman is part of DC's Trinity of super-heroes (or at least she WAS when I was reading DC years ago...). Superman, Batman and Wonder Woman.

Superman gets a huge sprawling movie (Man of Steel), Batman gets not a HUGE movie but then his scope and stakes are different (Batman Begins). Still Batman Begins wasnt a small movie. Diana is a DEMI-GOD with super strength, flight and a warriors mentality and the skills to back it up. She's also capable of great compassion and unerringly loyal to people she calls her friends. She SHOULD have an epic film of some sort.

The problem is we really don't have a worthy successor to Lynda Carter, who set the defining benchmark on playing the Amazing Amazon.

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4th Edition's Draconomicon specifically gave effects for both the death of dragons and the lingering effects of their death sites.

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Rynjin wrote:
LazarX wrote:
Rynjin wrote:
Jaelithe wrote:
ShinHakkaider wrote:
Because that's that they feel that women want.

I think there's a bit of chauvinism therein, too. A woman's story, many still feel, on some level should be smaller in scope than a man's.

I mean, "How could Wonder Woman have a story bigger than Superman? He's Superman! She's just Wonder Woman."

While that's a complete crock, in my opinion, I think the sentiment, whether conscious or not, is still out there.

The most recent Superman movies have been "epic scale action films", yes.

Know what else they had in common? They both sucked.

Part of that may be expectations. Superman has generally been the "Boy Scout" of the hero clan, which is why he's accepted as being nearly omnipotent in power. The current generation of Superman movies, starting with Superman Returns and Man of Steel and continuing with Batman Vs.Superman are among the darkest the superhero genre has come up with, which is something we've come to expect with Batman, but feel a bit uncomfortable with Superman.

Dark is good when done well. For instance, I don't think Superman killing Zod was a bad thing, or even a poorly done scene. Probably the best in the movie, actually. It actually feels like there's some emotion in it.

It's just the tone doesn't seem to know where it wants to be. It's more of a faux "dark and gritty". It LOOKS dark, but for the most part it's really not. It's "epic" but not in a way that's done interestingly (the fights in Man of Steel felt cold and passionless somehow).

Perhaps DC trying a more character driven story is a good thing. Something new to try, they might be better at it.

I think Batman Vs. Superman will be the test of this new approach.

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Nefreet wrote:
Swiftbrook wrote:
I'd love a nature-loving faction. Just not sure what the goals would be.

Model it after Germany's Green Party. If I'm recalling my Political Science knowledge correctly, it's the only Green Party in the world to have ever been in control of government (albeit as part of a coalition). It took power after decades of economic growth had left the country polluted and dirty. Today Germany is a leading country in Green energy and its economy is booming.

The "Green" faction could be founded by an Archdruid or a council of high-ranking Druids from all over Golarion. Maybe even Clerics, Inquisitors, Rangers, and Wizards. Their motive could be to ride the coattails of the Pathfinder Society's intercontinental travels to observe and report on the natural state of things across Golarion.

Protect endangered species, clean up environments, make sure poaching and habitat destruction are kept in check, and root out those that actively seek to blight or destroy nature.

Now that the faction cards are a thing, I think it'd be easier than ever to implement.

Please please please. Let's try to ditch the '70's idea that respecting nature means you're some stoned out hippy wearing rainbow suspenders and chanting kumbyaya. Respect for nature is a far older tradition even in our world, and in Golarion we already have a faction that's suited for welding within the Pathfinder Society... The Green Faith. No hippies there.

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Andrew Christian wrote:
I'm Hiding In Your Closet wrote:
Michael Brock wrote:

Meh...Anything else?

Some token degree of basic morality and sense of fairness? Evidently, they've screwed up in the past, and nobody should be completely beyond accountability.

This isn't 2015 Earth where the global corporate community has rules and checks and balances.

Untill TPP finishes the job that NAFTA started.

Under TPP, a foreign country would be allowed to sue the United States over it's "overly restrictive" environmental protection laws. We're actually starting to see one element of the cyberpunk future play out... when corporate authority starts to trump national sovereignty.

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Rynjin wrote:
Jaelithe wrote:
ShinHakkaider wrote:
Because that's that they feel that women want.

I think there's a bit of chauvinism therein, too. A woman's story, many still feel, on some level should be smaller in scope than a man's.

I mean, "How could Wonder Woman have a story bigger than Superman? He's Superman! She's just Wonder Woman."

While that's a complete crock, in my opinion, I think the sentiment, whether conscious or not, is still out there.

The most recent Superman movies have been "epic scale action films", yes.

Know what else they had in common? They both sucked.

Part of that may be expectations. Superman has generally been the "Boy Scout" of the hero clan, which is why he's accepted as being nearly omnipotent in power. The current generation of Superman movies, starting with Superman Returns and Man of Steel and continuing with Batman Vs.Superman are among the darkest the superhero genre has come up with, which is something we've come to expect with Batman, but feel a bit uncomfortable with Superman.

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Snowblind wrote:
By that logic, Geas is useless.

As a combat spell, absolutely. But that's not what's supposed to be. It's role is essentially to be something that puts someone on a quest... what's known as an adventure hook.

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