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Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 27,542 posts (27,950 including aliases). 1 review. 1 list. No wishlists. 13 Pathfinder Society characters. 11 aliases.


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Grand Lodge

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Alexander Augunas wrote:
Pendagast wrote:
Subparhiggins wrote:
If there is anything a child character could conceivably do as well as an adult, its magic.
except there is no situation where a child prodigy version of a character wouldn't be gimped in comparison to it's adult self.

Except in Yu Yu Hakushu, which flat-out states that its main character will never be more powerful than he is currently at age 16. To the point where its even implied that if he ever tries to harness the same level of power at a later point in his life, his body will temporarily rearrange itself into its younger form in order to harness that level power.

We see another, significantly older main character do the same exact thing moments before this is explained in the story.

In a nutshell, all of your "conceivable notions" of what people can and should be able to do at a given time are thrown out of the window wherever fantasy is involved. Not even magic spells, but fantasy in general. Because that's what this is. Fantasy. Not, "I'm going to adhere to some of the real world's rules some of the time and then bend others so hard than they snap in two," other times.

Example: Falling Damage rules. Terminal velocity is, well, terminal in the real world. No matter how many Hit Dice you have. Why does "realism" say that my level 5 character can survive falling past terminal velocity without any serious repercussions but my child PC is forced to stick to Non-Player Characters classes despite being a Player Character and being one of the heroes of the story?

None of these arguments are relevant. The question is ... should the DM enforce the young child rules in the game. The answer is as it says... these are OPTIONAL RULES. So it's the DM's option on whether to use them, it's the DM's option and authorial right to put up boundaries as to the ages, the races, the backgrounds, of the characters for his campaign.

If the DM feels that a character concept won't fit, he should listen to any legitimate offers the player makes to accommodate it. If in the end the answer is no, the player should accept it with grace. If the DM offers conditions, the player should either accept them with grace or come up with a more appropriate character. If the player has a feeling that those conditions are meant as punishment, then there is a player-dm relationship issue that needs to be worked out....PRIVATELY.

Grand Lodge

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jemstone wrote:
Sissyl wrote:
Cowboy Bebop has the moon split in two...

That's really more of a "big chunk taken out of it."

If you want more of a Moon Split In Two thing, you have to go for Thundarr The Barbarian.

Which, come to think of it, the Technology Guide handily enables... ;)

My favorite is the Tick....

That poor moon just had a real rough time... and continuity was maintained on it. First some idiot tries to write his name on the Moon, only to discover that it can't fit.... and then the Galactus expy takes a bite for the road on his way out.

Grand Lodge

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Renegadeshepherd wrote:

A dragon has managed to survive for as long as it has because it did whatever it had to and was smart enough to know what to do. Do you think that centuries of bigger more powerful dragons tryin to kill you hasn't molded every dragon into a perfect survivalist? If it doesn't use armor it's going to be doing SOMETHING to stay alive. Armor is just one such possibility.

Excpet that generally it doesn't happen. Dragons don't go out hunting other dragons. At most they may have a territory dispute until the weaker one leaves. Actually the reverse happens, Dragons are so apex, they become complacent. And spending all those centuries sleeping under your hoard isn't exactly battle practise.

Grand Lodge

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Just as well. I've seen what the Union Jack would look like without the Scottish background, and it'd be a truly rubbish flag.

Grand Lodge

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things generally turn out like this.

Grand Lodge

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Jeraa wrote:
LazarX wrote:
Mithral klars just break immersion for me. Like going to the old west and having American Indians wear plate mail.
Why? A klar already has metal blade, so whoever is making them already knows how to mine and smith iron/steel. The description of mithral says it is worked like steel, so anyone who can make the original blade for the klar can make one from mithral should he have a chunk of it.

I can't answer that better than Nefreet, so look at his post above.

Grand Lodge

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K177Y C47 wrote:
DM Under The Bridge wrote:

Yep, but compare bloat and usability if you only use 5 books from 3.5. ;)

That is how I've done it, and how others I know and play with have done it. The simple and clean 3.5 rules, with a dab of extra content (sometimes 2 books extra, sometimes 4, sometimes you change which books are used for which game) seasoned with some house rules that make sense for all involved. So much better than pathfinder's rush to bloat, and pf dms I know are seeing this as well (and getting tired of new classes they have to learn and challenge). Of course I make omelettes to my taste.

Except one could argue also that 3.5 and WoTC were notorious for nickle and diming you if you will... I mean, you had to buy at least 3 books just to start playing the stupid game (The Player's handbook, the DM's handbook, and the Monster Manual)

Unless you were playing a druid or using summon monster spells, there was no reason for a player to own anything but the Handbook.

Grand Lodge

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Falantrius wrote:
Doomed Hero wrote:
Besides, Glinda was hardly a good witch…
True true - bad example - but there are SO few good witches in movies. I believe "Hansel and Gretal" - the recent Movie - had a good witch that was closest to what I am thinking.

Spellcasters in general are generally villains like the Snake Priest and Evil Wizard for the heavily muscled Conans and Hercules to take down. It's really not until recently that this trope has been reversed.

Grand Lodge

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Orthos wrote:


So having someone throw the idea at me that everything I do and love has a political bent behind it makes me angry. I'd like to have just one thing at least in this wretched world untainted by politics.

The folks who work in the favor of special interests have the greatest incentive in fostering this attitude among those not among the empowered clique. It discourages those that might block their self-serving agendas and helps leave the field uncontested. These are the same people who move heaven and earth to spread voter supression by making it as inconvenient and expensive to participate in the public sphere.

Politics is not a vice, it is not an ugly profession. When the honorable and the virtuous abandon the art of politics, they leave it in the service of those who would abuse and corrupt it.

Politics should not be an epithet. It's the only alternative to rule by naked force.

Grand Lodge

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It's not a conversion as it was never done as a setting, but I'd think that Marvel Pathfinders would absolutely rock.

https://www.facebook.com/notes/clinton-boomer/marvel-pathfinders-the-age-of -strange/10150245209058509

Grand Lodge

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1.EVERY
2.ONE
3.OF
4.THEM

Grand Lodge

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Orthos wrote:

I just don't see why "I want to tell a story" can't be reason enough, as it's always been enough for me personally.

I guess I need someone to explain it to me. Because while I don't deny there are stories that are written with the purpose of "here's my opinion on this subject, set in the context of fiction", those aren't the sort of things I tend to read - I'm more a fan of the books that start with the premise of "wouldn't it be cool if X happened? Let's extrapolate from there".

I obviously can't refute the idea that SOME stories are written with that in mind, but the idea that ALL fiction is written for the purpose of axegrinding is so alien to me as to be unfathomable, so maybe someone just needs to put it in language I can comprehend. Maybe I need to list out some books/book series I enjoy and have someone tell me what the axes are being ground in them, because I can't see them for some reason.

Or maybe my definition of axegrinding is just more specific than some of yours, and thus many books I read just don't qualify by my definition but they do by yours?

There's a two part answer to your question. The easy part is yes, you're right. Some people will see axes because something put in a story will set them off whether the author intended or not. Sometimes the author will be grinding those axes while totally unaware that they are doing so. People have been arguing for decades on Tolkien having a hidden or subconcious political or philosophical agenda in crafting Middle-Earth and how certain characters progress through villainy in a certain way. Others will just simply blow their tops off because they see two married female characters with nothing prurient even suggested.

But the other part of the answer is, the creative process is like that bulb inside your refrigerator box. You can't see what it's doing when you're looking from outside the closed doors. Trying to explain a particular creator's process to someone else can not be done in comprehensible terms... even to another creator because they're all individuals.

Let me try to explain this in short. There are people who write, and then there are Writers. And I've known both types of people. The gulf between them is not something you can analyze with a plum bob, nor measure with a yardstick, but it's there nonetheless.

Grand Lodge

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Vagabonds. wrote:
LazarX wrote:
chaoseffect wrote:
Matthew Downie wrote:

Suppose I want to play a rogue with all my stat points going into charisma. Should the GM ban me from doing so, allow me to do so, or change the rules to make me as powerful as anyone else?

Is allowing it and not changing the rules a punishment?

You intentionally making a poor mechanical choice is an entirely different matter then cosmetic choices being arbitrarily punished by the rules.

.

He wasn't making a "poor mechanical choice", he was min-maxing his character, presumably with the thought of getting a further boost to his Intellect when he hit the Young Adult stage.
Believe it or not, I had no intent to do so. The reason was purely cosmetic and roleplay focused. I had no real intent to minmax, mostly just to make a intresting character.

When it walks like a duck, quacks like a duck, don't be surprised when people check for webbed feet. You were doing practically everything a dedicated min-maxer would in setting stats for a character. Don't be surprised when people come to that conclusion that you were in fact, intentionally min-maxing. You weren't creating Harry Potter, who after all wasn't really that smart or clever, at least at the start, you were creating Mini-Reed Richards.

Grand Lodge

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Pendagast wrote:


IRL the Viet Cong fielded children not old enough, by american standards to watch violence in a movie theatre.
Same thing happens in Afghanistan Daily.

Children in combat or dangerous places?
I bring you the tales of Oliver Twist.

And we condemmed them all for it. On the other hand, if we were fighting an enemy that outnumbered and outgunned us on our home turf, what would we resort to?

The answer is irrelevant. This forum is not the appeals court for your GM's decisions. Your GM has an absolute right to shape his campaign the way he sees it for ANY reason or none. You have the right to abide by those choices or find another GM.

Grand Lodge

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The Human Diversion wrote:
It looks like I'd have to have the arcane bloodline, and take the improved familiar feat. Is it worth those two things to have a pseudodragon as a familiar?

If you're looking at this as an investment and payoff scenario, the answer is no.

If you're group operates as the Optimal Squad and everything is about either DPR, the answer is definitely no.

If your group puts a value on roleplaying, and you have some ability to laterally approach a problem, then the answer is hell yes!

Grand Lodge

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nighttree wrote:

The Witch class is based on the witch of European folklore and history, and has NOTHING in common with modern Wicca...which as is pointed out above, is a modern New Age creation.

The class is perfect as is...and would loose considerable flavor if re-tooled to appeal to wiccans. Leave it as is.

Interestingly enough there is absolutely notihing preventing someone from creating a Golden Dawn styled character using the Pathfinder witch class. The witch class is just a chassis, the trappings can range all the way from rural hedge witch to urban occultist.

Grand Lodge

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Your DM is entirely within his/her rights to enforce constraints on character types.

Ruleswise what your DM wants to enforce makes perfect sense. Your character is a child, especially by half-elf standards, you're barely beyond a squalling toddler.

Your DM isn't forcing you to take NPC levels. He's just mandating the pre-reqs for your choice.

The young characters ruleset is mainly for those who don't mind a somewhat anime flavor to their games.

Grand Lodge

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Squeakmaan wrote:
Well, it might not be a single gene, if it has a genetic component at all, but rather a combination of genes. Or it could be a recessive gene(s) as well. It's been a while since genetics, but anything involving more than 5 or 6 genes, you start to run out of room for your Punnet Squares.

I don't want to think of the catgirls you've horribly slain with that post.

But the catgirls need YOU to remember them.

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thegreenteagamer wrote:

Witch is a word with dichotomy. When 3/4 people think of a witch, they do not think of the religious connotation. (Personally, if I were Wiccan, I would call myself "a Wiccan" so as to purposefully make the distinction.) They think of the fantasy/horror trope you see in books, movies, or the bastardized combination of the two you see in stuff like True Blood or The Craft.

"Wiccan" by the way is a modern day "New Age" construct, having very little to do with the traditions stamped out by Christianity in the middle ages.

Are we also going to have arugments on whether the traditions to be followed should be Gardnerian or Diannic? Are you also going to put in a requirement that witches should be "sky-clad" or naked when performing rituals?

Wicca does not have the lock on the witch concept... not by a longshot.

Grand Lodge

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captain yesterday wrote:
i myself have never been a fan of Psionics, maybe never will, i am however a huge fan of Brandon Hodges, and if he's heavily involved i cant imagine how it could be less then spectacular:)

I'm not sure I could trust Mr. Hodges. After all I use Mac OS, and he's a PC. :)

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Lisa Stevens wrote:


We approve miniatures that look great and are very angry when they come...

"Don't make me angry Mr. McGee. You wouldn't like me when I'm angry."

Grand Lodge

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Orthos wrote:
Drogon wrote:

I disagree about how small the gaming "pond" is. But seeing as most gaming companies are privately held and therefore do not release sales figures (and I don't blame them - I won't tell you mine, either), I can't point at any numbers to refute you.

Regardless, the World's Leading Game Company is not a small gaming company of any sort.

They may not be a small gaming company, but gaming companies in general - and the profit margins thereof - are not large. Case in point. "Big Fish of a Small Pond" could not BE more accurate.

Drogon wrote:
Ssalarn wrote:
...this is less about Paizo slipping, and more about the fact that they are a small gaming company whose popularity is still on the rise.

Bolding mine.

I personally think the problem is that Paizo think of themselves as a "small" gaming company, as do many others - it is actually a cherished aspect of their identity.

....

I would have liked to see them toss the word "small" in the trash and replace it with "World's Leading." That would have been something truly remarkable to behold, and this thread wouldn't exist, methinks.

And I couldn't disagree with you more.

The fact that Paizo still has that small-business mindset is one of the things I love most about the company. Because almost universally, once companies and corporations stop thinking of themselves as small fish, it turns out poorly for the customer.

I can't think of any large company that involves itself with the fans and customers the way Paizo's development teams do. And I tie that 100% to their small business mindset.

So no, nothing would bother me more than to see Paizo drop that core part of who and what they are by the wayside in favor of trying to make themselves appear "remarkable to behold". Because as far as I'm concerned, that will never end well. Especially for us.

When you consider that the TOTAL gross sales volume for the RPG market was $15 million, that's the entire pie shared by Paizo, WOTC's paper and dice gaming division, Steve Jackson Games AND EVERYONE ELSE IN THE INDUSTRY including all those other alternative systems such as the Dresden, Buffy and Angel, whoever owns White Wolf, and Star Trek licensed RPG's.

If that sounds like a big number to you, keep in mind that board games took in 5 times as much and collectible games THIRTY TIMES that figure. Also remember that's gross before expenses.

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DrDeth wrote:

Quality isn't slipping (from what I have actually played with), but the response time on the FAQ and other errata is getting unacceptable.

And that's from *ME*, who is usually called one of those "most staunch Paizo fanboys".

Even today, you're getting a hell of a lot more responses than you did from WOTC in it's heydey. It's plain that people have gotten spoiled by the riches they have received as far as staff response on these boards.

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In the odd chance that you actually decide to run these things as a GM, you've got the following options.

1. Go strictly by the rules and call the planes temporary.

2. Say that the Elohim has an ability that automatically makes the planes permanent, even if "gasp" it's not supported by RAW. Call it the "Genesis Wave" if you like.

I think that most campaigns will survive either choice.

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The only OS I'll play this on will be Mac OS.

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Duboris wrote:

The biggest argument broke out when we found an egg cluster after we defeated a white dragon. The thing died in it's own cave and audibly said "My children, my children! I know of you! The render! The seeker. I know what you do and what you've done! You are a holocaust of rage who punishes those who had nothing to do with your past... In our eyes, you are the evil, but please... my children have... done nothing..."

And then ALL EYES ON PALADIN, who immediately coup de graces the white dragon, and walks to the top of the dragon horde and stares directly into the welps eyes. There were 6. Much to the horror of the white dragon bloodlined sorcerer, the paladin looked at them for a moment, and then plainly said 2 words.

Great Cleave

His last phrase before he went back to the city was "The World is Gray"

Right now, I can't tell whether this Paladin is good or not. I'm not saying destroying the dragon eggs is the problem, the problem seems to be that he's losing sight of what he's fighting for. A test to determine his priorities would be in order.

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Aaron Bitman wrote:
Owen K. C. Stephens wrote:

I had the great honor to talk to author (and gamer!) Aaron Allston a few times in the later years before his death, when he and I were both quests at SoonerCon. During one of those conversations, I asked him what he saw as the difference between a science fiction story, and a fantasy story (or action story, or romance, or whatever genre) with sic-fi trappings.

He said that in true science fiction, the story was at least in some way about how the technology changed things. Not as a MacGuffin or substitute for a threat that could just as easily be a dragon or soldier, but how society, characters, or conflict is fundamentally changed by new technologies. The fiction is at least in big part *about* the science.

That's a tough bar, and lots of things don't clear it. I'm not even sure I agree with it. But it has strongly influenced how I think about sic fi ever since.

Some people might say that's a description of HARD sci-fi.

Robert Forward is about as "Hard Sci-Fi" as you can get, as all his books are based on tech that you can extrapolate from known science. And he's a real scientist who knows his stuff. However unless your the type that likes geeking out on hardware, his books have some of the least flavorful and shallowest characters you'll find in the genre, and will bore you to tears.

Grand Lodge ***

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You don't get the idea of the chronicle.... It's not based on loot that players personally pick up. That's why two people at the same table can both buy the "Sword of Station". It's based on encounters fought. Now if no one picks up the Sword of Station, no one can use it for the Scenario, but it still remains a Chronicle sheet option.

Don't penalise your players for not slowing you down with trivia. If they don't bother to pick up the loot that's lying there, penalising themselves out of using it during the scenario is enough.

There are some scenarios which have specific exceptions on loot, such as Confirmation. These exceptions will be specifically called out in those scenarios.

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Cyrad wrote:


Hunter: Okay, so I'm basically a druid that loses wildshape and spell levels 7-9 so I can have a slightly better spell list and give teamwork feats to my animal companion? I appreciate the use of teamwork feats, but I'm not seeing the appeal here. In addition, this was a missed opprotunity to have a dedicated shapeshifter class that specializes in hunting down creatures like an animal.

[.

Having now played a Hunter for 7 levels, I can say that this class rocks. It's essentially a druid/ranger with an animal companion even better than the druid's, if you make good use of your teamwork feats, in addition to animal focus buffs. I've effectively recreated my Elf Huntress from Warcraft who's now riding her Tiger companion.

Animal Focus is an under-appreciated class feature which gives amazing on the spot adaptability with it's swift action boosts. I can instantly switch from an archery strategy to one where I'm a superior flanker with my pet, thanks to the ability to switch out teamwork feats.

This is her build as she is now as a PFS 7th level character..

Spoiler:

Drahliana
Female elf hunter 7 (Pathfinder RPG Advanced Class Guide 26)
NG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +16
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 45 (7d8+7)
Fort +6, Ref +9, Will +5; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee adamantine dagger +8 (1d4+2/19-20) and
. . dagger +7 (1d4+2/19-20) and
. . heavy mace +7 (1d8+2) and
. . mwk cold iron longsword +8 (1d8+2/19-20)
Ranged forest sting +1 composite longbow +10 (1d8+3/×3)
Hunter Spells Known (CL 7th; concentration +10):
. . 3rd (2/day)—call lightning (DC 16), strong jaw{super}APG{/super} (DC 16), summon nature's ally iii
. . 2nd (4/day)—barkskin, carry companion, hunter's eye{super}APG{/super}, ricochet shot{super}UC{/super}, summon nature's ally ii
. . 1st (5/day)—cure light wounds, goodberry, gravity bow{super}APG{/super}, residual tracking{super}APG{/super}, resist energy, summon nature's ally i
. . 0 (at will)—create water, detect poison, flare (DC 13), guidance, light, mending
--------------------
Statistics
--------------------
Str 14, Dex 19, Con 12, Int 12, Wis 16, Cha 10
Base Atk +5; CMB +7; CMD 21
Feats Attuned To The Wild[ARG], Deadly Aim, Distracting Charge[ACG], Elven Accuracy[APG], Guardian Of The Wild[ARG], Outflank[APG], Precise Shot
Traits seeker of brightness, treerazer's bane
Skills Acrobatics +5, Climb +6, Handle Animal +8, Heal +9, Intimidate +4, Knowledge (dungeoneering) +11, Knowledge (geography) +11, Knowledge (nature) +16 (+17 while in forest terrain), Perception +16, Ride +9, Stealth +9, Survival +14 (+15 while in forest terrain, +16 to avoid becoming lost), Swim +7; Racial Modifiers +1 Knowledge (nature), +2 Perception, +1 Survival, woodcraft
Languages Common, Elven, Sylvan
SQ elf hunter, animal companion, animal focus, animal focus (bat, bear, bull, falcon, frog, monkey, mouse, owl, snake, stag, tiger, wolf), weapon familiarity, hunter tactics, improved empathic link, track +3, wild empathy, woodland stride
Combat Gear adamantine arrow, durable (20), cold iron arrows (20), wand of cure light wounds (17 charges), wand of entangle (12 charges); Other Gear +1 studded leather, forest sting +1 composite longbow, adamantine dagger, blunt arrows (20), dagger, heavy mace, mwk cold iron longsword, efficient quiver, goodberry (8), headband of inspired wisdom +2, wayfinder, backpack, masterwork, bedroll, blanket, chronicler's kit, flint and steel, grappling arrow (2), silk rope (50 ft.), waterskin, 8,583 gp, 9 sp
--------------------
TRACKED RESOURCES
--------------------
Adamantine arrow, durable - 0/20
Adamantine dagger - 0/1
Animal Focus (7 minutes/day) (Su) - 0/7
Blunt arrows - 3/20
Cold Iron arrows - 0/20
Dagger - 0/1
Goodberry - 0/8
Light (At will) - 0/0
Teamwork Feat - 0/4
Wand of cure light wounds (17 charges) - 1/17
Wand of entangle (12 charges) - 3/12
--------------------
Special Abilities
--------------------
+2 to critical confirmations (Longbow) Choose a weapon from the following list: longbow, longsword, rapier, short sword, shortbow, or any weapon with “elven” in its name. Gain a +1/2 bonus on critical hit confirmation rolls made while using that type of weapon (maximum bonus +4). This
Animal Companion (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Animal Focus (7 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Attuned to the Wild (Favored Terrain [Forest]) Double natural healing in specified wilderness environment.
Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Distracting Charge When ally with feat succeeds on a charge, you gain +2 to atk vs target.
Elven Accuracy Reroll miss chance due to concealment.
Elven Immunities - Sleep You are immune to magic sleep effects.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Frog +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump.
Goodberry Thus transmuted berry provides nourishment as if it were a normal meal for a Medium creature. The berry also cures 1 point of damage when eaten, subject to a maximum of 8 points of such curing in any 24-hour period.
Guardian of the Wild Your mystic connection with the wilderness enhances your ability to react to threats.

Prerequisites: Attuned to the Wild, elf.

Benefit: When you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Hunting Lodge Can use Survival for Day Job rolls.
Improved Empathic Link (1 mile) (Su) As the familiar ability, but as a swift action can see through companion's eyes (but not own).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
PFS: Dragonkiller You defeated Aralantryx, the Shadow Lodge's enslaved white dragon, and gained special insight into how to kill others of her kind. You may add an extra 1d6 points of damage to a single damage roll made against a true dragon at any time in the future. This damage stacks with other bonus damage such as sneak attack and is not multiplied on a critical hit. When this bonus has been used, cross Dragonkiller off your Chronicle sheet.

This vanity represents a Chronicle Sheet for playing Scenario #2-17: Shades of Ice, Part II: Exiles of Winter with the Dragonkiller still available to your character.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Snake +2 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track +3 Add the listed bonus to survival checks made to track.
Treerazer's Bane You gain a +2 trait bonus on weapon damage against demons, evil fey, and plants and animals corrupted by evil.
Wand of cure light wounds (17 charges) Add this item to create a wand of a chosen spell.
Wand of entangle (12 charges) Add this item to create a wand of a chosen spell.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range.
Woodcraft +1 Knowledge (Nature) and Survival, increasing to +2 in forests.
Woodland Stride (Ex) Move through undergrowth at normal speed.

--------------------

Leiara
Female tiger
N Large animal
Init +3; Senses low-light vision, scent; Perception +7
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Defense
--------------------
AC 20, touch 13, flat-footed 16 (+3 Dex, -1 size, +7 natural, +1 dodge)
hp 57 (+30)
Fort +9, Ref +8, Will +4 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 40 ft.
Melee bite +10 (1d8+7 plus grab) and
. . 2 claws +10 (1d6+7 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +10, 1d6+7 plus grab)
--------------------
Statistics
--------------------
Str 23, Dex 17, Con 18, Int 2, Wis 15, Cha 10
Base Atk +4; CMB +11 (+15 grapple); CMD 25 (29 vs. trip)
Feats Blind-fight, Distracting Charge[ACG], Dodge, Outflank[APG], Toughness
Skills Acrobatics +7, Climb +10, Perception +7, Stealth +3, Swim +10
SQ animal focus, devotion, woodland stride
Other Gear amulet of mighty fists +1, riding kit, exotic

--------------------
Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Blind-Fight Re-roll misses because of concealment, other benefits.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Distracting Charge When ally with feat succeeds on a charge, you gain +2 to atk vs target.
Evasion (Ex) No damage on successful reflex save.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Frog +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Grab: Claw (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Pounce (Ex) You can make a full attack as part of a charge.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Snake +2 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license..

Grand Lodge

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That's part of positioning and strategy.... It's everyone's job to make that an extremely expensive and difficult maneuver to do. And that includes the caster using his actions to keep his meat self out of reach. If the surroundings are tight, such movement may be even more difficult. Part of smart strategy is using your environment to your advantage, or at least your enemies' detriment.

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Science Fiction for the most part is just Fantasy given modern trappings. You substitute equations for incantations, and improbable, frequently impossible technology for magic. Transporters and transmats, I'm looking at YOU!) Star Wars (and lately Trek) even gives us magic swords and mystic passes in "the force". And Trek even has it's own races of elves!, both "good" and "evil", with the evil ones being slightly physically warped from the good ones.

The trappings are different, but the structure and the game are mainly the same.

Grand Lodge ***

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Because we old fogies may be willing to adapt to running our games on Roll20, we draw the line on Twitter!

"I take you 5 billion years into the future to witness the death of your planet, and all you can do is update your... Twitter!"

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DrakeRoberts wrote:
Not sure why everyone is against this. It seems like such a Modest Proposal.

And one that should be Swiftly acted upon.

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Set wrote:


We do play a lot of superhero games, where a robot, an alien, a demigod and a mutant sorceress are perfectly acceptable 'party members.' (Then again, that's not an impossible party to see in Alkenstar or Numeria...)

The Synnibarr forum is that way ------->

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Deadmanwalking wrote:

If it goes by Wrath of the Righteous...** spoiler omitted **

So...yeah, there's that.

I suspect that it doesn't since AP's don't feed back into mainline continuity. I think it's more like a volcano that has had it's eruption and has quieted down...... for now.

We don't want to invalidate all those Worldwound supplement books now, do we?

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thegreenteagamer wrote:
The consensus answers seem to be that most people either do not play the game as is, or that those who do are not nearly as vocal about it..

There is no consensus. The vast majority of the people who play the game as it is... are those who stay off the messageboards (for reasons which I've outlined previously). which are disproportionately represented by the vocal malcontent segment of the population.

So in other words, it's the latter case.

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Azure Shin wrote:
I may have remembered it wrong but the fact remains i need a way to have a bunch willing to serve one man, even to the point of becoming fiercely loyal.

Why? Dragons, even the good ones are among the most egotistical creatures in the Bestiary. They have a very healthy sense of their own self importance compared to the short lived ants that scurry beneath them.

They might show respect to the rare human that merits it, but it stretches credibility that a whole bunch of them (for dragons rarely socialize, being loners by nature) would follow a Human like a bunch of doting puppies.

Yes it's your world and scenario and all that. I'm just glad that I'm not the one who has to sell that performance to a bunch of players.

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You're a Zen Archer.

You're not getting pity from ANYONE. :)

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leo1925 wrote:
LazarX wrote:
leo1925 wrote:

LazarX might be right, even technomancers haven't figured out the exact formula for converting magical energy to electrical power and vice versa.

Their abilities (arcane battery and unified energy) seem to indicate a "wing it" approach.
What a lot of people don't understand that Arthur C. Clarke's famous quotes on the "equivalancy between magic and science" are written in a world view which totally excludes the present or past existence of magic at all. That oft quoted saying takes a severe beating in worlds where magic not only exists, but is fundamentally different from science.
Can you explain that a little more? I am not sure i get it.

Arthur Clarke's original quote is "Any sufficiently advanced technology is inditinguishable from magic." From that we've seen corrolary quotes such as "Any technology that doesn't look like magic isn't advanced enough" and so on. So many gamers who look at the subject of magic in Pathfinder and like backgrounds take a very technological view of it and how it can be applied.

As of this they make the assumption that powerful and learned wizards should be able to easily reverse-engineer technology they get their hands on it even if it might take a couple generations of work.

But as we know, Clarke made that quote in a world where magic doesn't exist, and never has. That the only operating principles are scientific ones whether we are aware of them or not.

Magic on the other hand in it's literary incarnations is pretty much the exact opposite of science. It operates arbitrarily, and more along the lines of story principles, such as sympathy and karmic retribution, than rational ones. It's not required to be consistent, or even repeatable.

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Blindmage wrote:
I thought asamars, as outsiders, can't be reincarnated...

You mean raised. They are "Native Outsiders" which means that unlike true outsiders they DO have souls separate from their bodies, just as regular mortals do.

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Icyshadow wrote:
Mwangi...

Actually I think the more accurate term would be Garundi. And I do like the fact that Golarion's Elminster was Garundi.

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Zhayne wrote:

It's usually dead simple to have a 'one-off' race in a game world, if you have a multiplanar cosmology. People and things from other dimensions drop in all the time. Plus, there's always the idea of wizard experiments, random mutations, and all that. In Golarion, you even have the potential to be an alien.

Nothing says you have to be a 'race' of more than one.

And some of us consider that trope to be hackneyed, overused, and objectionable on aesthetic grounds, and won't allow it. I'm quite upfront about this sort of thing. If I'm going to invite you to a campaign, I'm going to tell you it's theme and setting first. If you can't get around making a character that fits, I won't strongarm you into playing. It helps however, that I only invite people I know, and this has not been an issue to date.

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Kayerloth wrote:
Bob Bob Bob" wrote:
Depends on whether you want a ring of at will true strike or at will quickened true strike.

Part of my issue with pricing the cost of The Item is it isn't even clear if this (the above pair of choices) is what is desired. What does the player in question mean by "continuous" in this case? Neither the above quite fits the normal english meaning of 'continuous' and neither really fits the game term either. If I have to do anything even 'at will' to activate the power is it really 'continuous'? Since the player is inquiring about a Ring and not a Wand my initial assumption is they are not looking for what would amount to a wand with infinite charges that casts True Strike. But maybe that is what they are after *shrug*, I simply don't know.

Edit: Actually as initially phrased the term used wasn't continuous but "constant".

It's very clear to me. In short, he wants a ring that gives him the bonus of True Strike on every attack he makes. That's the reason for the use of the word "constant". If he did not mean that, I would suggest that his first step would be a grammar and vocabulary review.

As far as the desired answer. The price I'd give this as a DM would be "Hell No!" He'd only find out however, after he finally gives up throwing gold down the well of failed research.

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First... catch an elf.

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Greatbear wrote:

Pathfinder now has over 20 base classes. If you include third party material, it's over a hundred. The number of PC races is about the same.

So, when you're setting up your campaign, how do you decide which ones to say no to? Is it based on your personal tastes? Thematic reasons (for example, if there is no Asian-themed society in your world, the ninja and samurai would be out)? Balance? Have you ever excluded a whole category of spell casters, such as no arcane or no divine casters?

I don't decide what to "exclude".

I decide what to INCLUDE. I include what fits. Or is appropriate. I may exclude races which are common in the world SPECIFICALLY becuase of the particulars of the campaign I'm running. If the campaign occurs in a secluded bay which has a Human only population, then Human is your one and only choice for character race.

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Selk wrote:
How do the gods know who's worshipping them? Do they physically see the individual?

The gods won't PREVENT anyone from worshipping them, because they can't. However they reserve the right to refuse to ACKNOWLEDGE worship from beings they won't care about, like Aroden for creatures that aren't purely human, (i.e. Gillmen, Asimars, half-elves, half-orcs, tieflings and other plane-touched) and Findelara for non-elves, including half-elves. Nor will they give any blessing or spells to would-be clerics of those races, and clerics that ordain them may be up for an attonement.

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You'll find that most people who like Pathfinder rapidly come to the conclusion that it's in their best interests to stay the hell away from these message boards, like my 5 star spouse.

So don't ever make the mistake of taking the vitrolic population of this venue as representative of the player base as a whole.

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Buri wrote:
Kydeem de'Morcaine wrote:
That's why I said the huge following that PF has is one of the things I most like about it.

I do like that it does have a large fanbase. I'm kind of dismayed, though, that it seems the table top slice of the market can only have one large game out at a time. You either play x or good luck finding a game.

Kydeem de'Morcaine wrote:
It is unfair to expect that the GM can know every single published thing in its entirety and double check every single thing the player does.
Unfair but necessary otherwise they simply don't know. Your only other fall back is to maybe have a player call them out on it who has done the same thing. Then, to make matters tricky, their particular mix of abilities and selections may make something possible that wasn't in isolation so you really do need a familiarity with the options AND how they can combine to serve in that role well.

I'd like to correct an impression here. A PFS GM is only obligated to know the core assumptions of the game... which is CRB, and Advanced Players Guide. Players using material beyond these two should be advised that they are expected to bring the source material for whatever mechanics they are using so for 1. to prove ownership and 2. to provide the GM with the material they may need to adjudicate. I have all that material on my tablet.

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Think is... I don't see celestial as an enchantment.

Celestial is something made from a metal unique to the Planes of Good, essentially Mithral's mithral. It's not something you can apply to standard steel.

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