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LazarX's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 32,008 posts (32,430 including aliases). 1 review. 1 list. No wishlists. 16 Pathfinder Society characters. 14 aliases.


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Grand Lodge

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Charon's Little Helper wrote:
LazarX wrote:


I've yet to see in about four decades of gaming, the astounding amount of caster dominance that people in this venue claim is prevalent as the Black Plague once was. Maybe it's the people I've gamed with, combined with my own gaming style when I myself run casters.

I think that part of it is that most people don't actually play at high levels. (I've only played in one campaign past level 12ish - back in 3.5, and it started at 6 & there was a campaign reason to skip another 2-3 levels later.)

Also - much of the caster dominance is based around rules manipulation which I don't see any DM I've met ever actually allowing.

The argument seems to be that because someone can write it up as a theoretical scenario, it MUST be omnipresent at the majority of campaigns at that level.

I'm playing Wrath of the Righteous at 15th level, and the dominant players at this point, are the Zen Archer monk and Archer Ranger.

Grand Lodge

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Guru-Meditation wrote:
LazarX wrote:
Guru-Meditation wrote:

1st:

We have a house-rule to make PC-Death more memorable and meaningful, then just paying of the You-died-Fee at the next temple / magic shop.

I've noticed that every time someone opens with this theme, it finishes with a variation of ..."Penalise the player even more for dying, since the time sitting on the sidelines, the expense in raising, and the two negative levels aren't penalty enough". Is making him fall further behind the group, really a positive response to this issue?

Can't someone come up with a different meme altogether for answering this question?

Thread with this approach carefully, because it can very easily lead to the following response:

"Screw it... just bury him here and I'll make another character."

So, you are okay with dying just resulting in loosing some gold? How meaningful for a engaging narrative is that?

Its basically on the same level of impact as getting a sword sundered.

Making a player sit on the sidelines, and then crippling him afterward with a long lasting penalty is YOUR idea of an engaging narrative? If your party is self-sufficient enough to take fully take care of the death and it's effects, don't punish them for being so. If they're not, then getting their comrade to that aid can be it's own narrative.

If not, the way he died can be narrative enough.

Grand Lodge

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Zhangar wrote:

Eberron's goofy, because it's a high magic world populated with low level chumps who can't actually make of any of the magitech stuff. I think everyone who built all the airships and whatnot is dead so that there aren't any high level NPCs around? IIRC, the only non-evil thing in the setting that's over level 5 was a L20 awakened tree druid, or something weird like that. Just sort of, "huh, okay." Man, it's been over a decade since I looked at Eberron.

That's not really true. Airships are still being made, and the trains maintained. The only real issues are as follows.

1. It is illegal to create new warforged. That said it is believed that at least one underground creation forge is still being used.

2. The destruction of Cyre took out the heart of the lightning rail system. The present dangers of the Mournland prevents the reconnection of those severed lines. so they operate without that central connection.

Grand Lodge

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I'm trying to show you that you're barking up the wrong tree. In almost every discussion of "problem spells" there has been on the board it's been because the DM allowed corner interpretations clearly not intended by the designers, they ignored their own power to interpret and change as needed, or they ignored self built limiting factors such as unique and/or expensive components.

As far as actual spells, the list is actually very small. Once you've discussed the Wish family, Blood Money, and Simulacrum, you've pretty much got the list, save for folks who are getting Fabrication totally wrong. These and every other spell talked about pretty much boil down to what the DM allows.

The much more common way for campaigns to go out of control, is custom item fabrication, especially multi-function items that take one slot.

Grand Lodge

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Fergie wrote:
I expected that kind of shabby treatment when Bloomberg was mayor/tyrant of NYC, but was very disappointed when De Blasio praised the fine history of the NYPD handling protests.

You shouldn't have been surprised. The NYC cops at this point, hate the mayor, having literally turned their backs on him at several public functions already. De Blasio is desperately looking to mend fences with them.

Grand Lodge

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Lem the Halfling wrote:
But... But... Jesting is my job...

I would think her more Harley Quinn material... given her fondness for stabbing folks. If on stage acting isn't her thing, she could always voice act with Mark Hamill.

She's already associated with one "Mr. J".

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Vic Wertz wrote:


Print isn't going anywhere soon, and isn't likely to become anything less than a majority of our business in the foreseeable future.

However, I'm pretty confident in assessing the likelihood of Paizo starting a print gaming magazine to be about the same as Glenn Beck hosting a queer stag party.

Grand Lodge

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Hama wrote:
Screened. The dude that I dumped used to play with me a lot.

Sometimes you find out the hard way that you don't always know someone as well as you think.

It's like Raving Dork's corner traps... one of those unavoidable hazards we have to deal with from time to time. And like it, you can't count on spotting it in advance.

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Kobold Cleaver wrote:

Whatever you do, don't "allow it to play out just to see what happens". Do not allow your players to continue their feuds during the game. If there are members of your group that want to keep supporting Player T (i.e. people that want to be friends with her), try to set aside some time before the game starts, or encourage them to work something out on their own time.

It sounds like Player T has come to regard this gaming circle as a circle of close friends, and if she's overestimating the closeness people want, she needs to make some adjustments.

I'm wondering how much of a dick Player A has been about this. Your post makes it sound like he was pretty confrontational about this life decision. How does he behave when Player T starts to vent?

Quote:
if they improve their image to being respectable people that they will rise out of the mire they have trapped themselves in.
Also, this is really weird and kind of creepy.

Keep in mind that the respondents are showing how THEY feel about trans issues. For quite awhile trans folk like my spouse have had problems getting the rest of the LGBT community to recognise them as well, being almost as problematic as acceptance by "straights" or "cis" as the new term being used. Player A has taken the position that if the problem is ignored enough, it doesn't exist, in an additional decision to be a self-absorbed prick. It's an understandably hard stance on Player T since one of the definitions of friendship is people who have each other's back when they need support.

This is not a venue for armchair lessons on how to handle social interaction. Any advice, including the ones I've given in my earlier post should be taken with a degree of salt, and with an understanding that we all do have to live together and being hard-assed selfish, is going to bite back on you some day.

Grand Lodge

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Tell them to work out their in game conduct, or you'll eject them both.

Then one of two things will most likely happen. They'll work out their in-game conduct even if the out game friendship dissolves, or you'll wind up booting one or both of them.

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Tangent101 wrote:
What would be a viable cost for a magic item that replicates a Feat? I'm considering allowing the PCs to buy or find Goggles of Precision, so someone without Precise Shot can fire into combat as if they had the Feat.

Why? It's not a good idea to let money substitute for feats, especially tactically important ones like this.

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Sammy T wrote:
claudekennilol wrote:
Whenever I see mounted NPCs I always go for the mount first.
And I always go for the rider first.

My Summoner catches both with Create Pit.

Grand Lodge

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Guru-Meditation wrote:

1st:

We have a house-rule to make PC-Death more memorable and meaningful, then just paying of the You-died-Fee at the next temple / magic shop.

I've noticed that every time someone opens with this theme, it finishes with a variation of ..."Penalise the player even more for dying, since the time sitting on the sidelines, the expense in raising, and the two negative levels aren't penalty enough". Is making him fall further behind the group, really a positive response to this issue?

Can't someone come up with a different meme altogether for answering this question?

Thread with this approach carefully, because it can very easily lead to the following response:

"Screw it... just bury him here and I'll make another character."

Grand Lodge ***

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Steven Lau wrote:


My Issue with the Unchained Rogue is the lost of some really good Rogue Talents not reprinted in the Unchained book that you lose access to. If they open up those talents in the future I might rethink using it.

I believe a couple of those talents are now baked into the class itself.

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Lord Snow wrote:
Actually, you are making my point without noticing it. Scroll a half page up and you'll see that the whole "Asgardians don't\do make sense" thing started from me using them as an example that one shouldn't attribute too much sophistication to the Marvel universe because it is clearly ruled by nonsense laws that lead to the awesomest possible result.

And that's why Marvel is in the comic book buisness, not the sci-fi sections of the bookstore.

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You're all making the mistake that the Marvel movies are supposed to illustrate some kind of scientific simulation.

The Asgardians and the Dark Elves operate the way they do because of the story that the authors want to tell, a comic book adventure made live action. It's the story of Thor as the main hero, not a collection of nameless Asgardians.

Also remember that as per Secret Origins, the Asgardians were once a shapeshifting race that encountered the Vikings. Just like the Martians in Martian Chronicles, they wound up being very influenced by the Humans they encountered and as a result are pretty much locked into a form and mindset to the point where they no longer consciously remember being any other way.

For my part, I'm very pleased on how the presentation of Asgard looks like it jumped out of the pages created by Jack Kirby.

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MalekQuickfingers wrote:

I am starting a new campaign using armour as damage reduction.

Looking at the rules I am wondering how this variant stacks up. My initial view is that damage becomes much more required. My reasoning is that the natural armour of large creatures require adventurers to hit hard as most of the time you are having to overcome damage reduction.

For example, looking at the values I could determine that hill giants become much tougher to kill as each hit requires overcoming 13 DR. Whilst hitting the hill giant is extremely easy AC 9.

Are my concerns genuine

When you're asking about implementing a change, it's a very good idea to state what you're looking to accomplish by doing so. Unless of course you're just changing for changes sake. Which is perfectly okay. Experimentation has it's own merits.

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MMCJawa wrote:
Hell those arguments were heard on the forum just last year. Many posters (including I believe yourself, LazarX) were predicting that Guardians of the Galaxy was going to be a colossal bomb, since hardly anyway had ever heard of the property and so had no recognition. And then it proved to not only be a pretty well reviewed movie, but also a huge financial success.

I will absolutely own up to that prediction, as did many of the reviewers themselves. Given Marvel's past history on bringing it's marginal characters to the screen, AND the pre-release trailers that were shown, I had no expectations of quality coming in.

And I was wrong. The reasons I was wrong had nothing to do with the amount of money that was thrown into production. (remember that the first Hulk as well as Daredevil and Green Lantern movies also tanked at the box office). The movie had the right things going for it, awesome cast.. including Dr. Who's Karen Gillam, and some great character actors... especially the folks who play the Nova Corp cop and Yondu. Excellent direction and great use of material.

I will even go to say that Guardians is my absolute favorite of the entire Marvel movies lineup by far, beating out Captain America.

The previous tries at a D+D movie arguably, had none of the factors that made Guardians a success. Those are things that you can't predict from budget alone.

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Lord Snow wrote:

Go back far enough, and lightnings were originally understood as farts some pagan patriarchal god made after a particularly good supper in his sky-cave. Or some such.

In an era as recent as the American colonies, they were whimsically thought to be the noise of Henry Hudson and his crew playing nine-pins.

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thejeff wrote:
LazarX wrote:
Aeshuura wrote:

I would love it if they did sort of a Gamers-style set up, where it starts with the kids in the basement, or at some kind of Adventurers League event that sit at the table, and the DM begins running.

The guy that is the DM becomes the narrator of the movie, and then you have the movie shift into the imaginations of the characters.

I think it could work, AND could get people excited for the game itself.

Anyway, those are my thoughts...

That's a movie that you and maybe 6 other people would buy tickets for.

I wouldn't be one of them.

It could be done well. I'm thinking of the framing sequence for Princess Bride.

It worked for Princess Bride mainly because of Peter Falk's adaptable and powerful screen presence. And who could not wrap around the wholesome feeling of a lovable uncle reading stories to his sick nephew.

A bunch of neckbeards crouching in a game table in someone's basement is far less appealing.

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Lorathorn wrote:

It would make a certain amount of sense to see that the D&D brand could be in such a promotion cycle to prepare for an eventual movie release. The other movies that have come out, like Battleship, were predicated on the brand name recognition alone, and actually made money for that reason.

Battleship made money, but gods, it was one of the most idiotic movies in creation.

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thejeff wrote:
LazarX wrote:
Adjule wrote:
To get a D&D movie that would actually work, be good, and make Hasbro their money back and then some, would require more than Hasbro is willing to give.
You forget one other thing. It would require an audience that does not exist.

That's not true. There's not a big enough built in audience that will see a D&D movie just because it's a D&D movie, but that doesn't mean a good fantasy movie drawing on the D&D property won't find an audience.

Fantasy has been hot and it hasn't just been those who were already fans of the property it was based on.

Here's the question what is there about D+D that will bring a draw to a fantasy movie, as opposed to using a popular novel or big Named stars? I would submit to you that a movie with Dungeons and Dragons in it's title would do worse than a fantasy movie with a generic non-game based title, because of it's association with middle aged nerds.

Given that most of the folks here don't even PLAY D+D any more, what would draw even them?

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Adjule wrote:

Well, Steve, it says it is free on iOS (and soon Android), so there's no purchase. Of course, that's for the app. Seeing it electronic only sucks, and the only Android device (I have no ipad or such) is my tiny little phone that makes looking at things other than text messages annoying.

I would much prefer a reboot of Dragon (and Dungeon) magazines, in print form.

There's no money in paper magazine for a niche market. I'm switching all of my paper subscriptions to digital so I don't have to deal with disposal.

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Aeshuura wrote:

I would love it if they did sort of a Gamers-style set up, where it starts with the kids in the basement, or at some kind of Adventurers League event that sit at the table, and the DM begins running.

The guy that is the DM becomes the narrator of the movie, and then you have the movie shift into the imaginations of the characters.

I think it could work, AND could get people excited for the game itself.

Anyway, those are my thoughts...

That's a movie that you and maybe 6 other people would buy tickets for.

I wouldn't be one of them.

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James Jacobs wrote:
Tacticslion wrote:

What do you think of this quote/idea?

Sara Marie wrote:
qa erik: think like, merisiel sitting on the iron throne.
People who sit there tend to die. I'd rather stand behind it. With a knife.

In that case, you want to make sure that the chair back is soft wood or rattan. It's hard to stab through solid iron.

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thejeff wrote:
BigNorseWolf wrote:
Ceaser Slaad wrote:
Ahem. To a conservative property rights ARE "human rights". A lot of what are claimed to be "human rights" these days are not rights at all by the original definition of the term.
Like rights for black people. Originally not human.

Or even more strongly: Property rights included black people.

As property.

In Roman times, a man could legally sell his wife and children into slavery. For almost the entirety of human history, an unmarried daughter represented the possibility of alliance, but her value was based on her virginity, so elaborate sets of customs were created to preserve her "value".

James Madison, one of the Founding Fathers was extremely concerned that democracy would take away too much power from the landed propertied class by giving it to the common man.

One of America's most dangerous blinders that it wears is the idea that it's an exception to history.

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Ceaser Slaad wrote:
But what about the poor? A much wiser and more compassionate person than I am put it simply, "The poor you will always have with you." Indeed, there are many reasons why people might be poor, and some of them can not be dealt with by the actions of other people. In America we have spent trillions of dollars over the past 5 or 6 decades in attempts to eradicate poverty and the end result today is the we are no better off in that regard than we were originally, we appear to have created a permanent underclass of people who are dependent on government largesse, and last but not least have created a significant tax burden on society as a whole that MUST be paid by individuals (or else!). The end result of all this being a governmental system that is in the process of collapsing under its own weight.

Popular myths and largely untrue.

1. America has ALWAYS operated it's economic engines with an assummed underclass whether it was through slavery or immigration, legal or otherwise. Whether it was underpaid Chinese to build the railroads and blast mines, or underpaid children to work in factories, frequently to be maimed or killed with no consideration given to their families. And today it's underpaid Mexicans to harvest crops or mind children. Company towns were specifically created to foster and contain a working underclass with about as much freedom as medieval serfs. And that was as recent as the last century. In the 4 centuries long history of America, the middle class was a recent aberration largely created by liberal social reforms, which the moneyed class has been working overtime since the mid 70's to reverse.

2. The social safety net does work. All you need to see the difference it makes is to look at what it means to be destitute in countries that don't have one. People do go hungry here in America, but it's still a major difference to those who hunger in North Korea, Somalia, and other places. And before the New Deal, large parts of America looked much like those places... and unfortunately some parts still do. But to say that the anti-poverty programs have had no effect is to be unaware of what life was like before them.

3. Taxes have been a part of the Human experience since the invention of property. When they weren't a lawful process with rules and regulations, they took the form of whatever the local warlord could get away with bleeding from the area he controlled. They are the price of having a society with the niceties of law, roads, and sanitation. The things we take for granted. Taxation isn't theft, it's the alternative to extortion at swordpoint with no redress.

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Sir Jolt wrote:

This all seems to completely neuter the gods. What would the point of becoming a god even be if you can't take action even within your own spheres of influence without a bunch of other gods smacking you around for it. It seems like the gods just sit back and do nothing which seems counter to the relevance of having gods in the first place.

You can and in fact ARE an influence, but you have to be SUBTLE about it. You don't go down to the material plane, and throw your divine weight around. You send dreams and portents to those mortals who might be your potential agents, and have them do the dirty work FOR you, just like you did when you were one of them.

Becoming a god is something that many heroes in literature refuse to accept for very good reason. It's the same thing as a starship captain becoming an Admiral... it means trading a ship's bridge for a desk chair.

When Kelemvor and Midnight took on divine mantles, it ultimately cost them everything that made them human, including their love for each other.

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Ravingdork wrote:
Greven wrote:
In your experience, what have been acceptable limits to free actions? If you don't mind.
Considering it's a free action to notch an arrow to your bow, and there are archers who can make upwards of 15 attacks in a round without the GM limiting their free actions (and thus their number of attacks), I'd say your example is perfectly acceptable.

Notching an arrow to a bow is not a free action, because it's not a separate action from the standard attack or full attack actions, it's a part of them.

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Bill Dunn wrote:
Steve Geddes wrote:


I think it's wotc management who's holding them back, not Hasbro. From what I've heard, wotc management is rather poor in many ways.
I believe current WotC CEO Greg Leeds was a transplant from Hasbro. Sent to promulgate Hasbro culture in WotC management?

More likely to fill in a gap from the retiring CEO.

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xavier c wrote:
James Jacobs wrote:
xavier c wrote:
Are the members of Erastil's family gods?
Unrevealed.
Are you going to reveal it in that "romance of the inner sea book" that you are working on? :-)

Is that part of Paizo's new Harlequin subscription line?

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GM_Beernorg wrote:
Comes with EVERY last person who is not from NY originally who asked me where I am from saying the following "Oh, you are from New York, how do you like living in the city, it MUST be so awesome."

Well you folks HAD your chance of jettisoning the city from the state.

Of course, the state did not want to loose the net revenue it gains from the city. New York City sends a good deal more than what it gets back from Albany.

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Luthorne wrote:
Ravingdork wrote:

Why oh why does Paizo keep insisting on recycling names? It gets damned confusing!

I just hate having to append source references onto my characters sheets whenever they do this.

Well, that's the problem I think with having so many products written by different teams and various freelancers...and ironically it was actually named that to attempt to not have a name too similar to yet another summoner archetype...only to accidentally give it the name of another archetype.

I've got a whole crapton of druid shamans complaining after the new shaman class came out.

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TriOmegaZero wrote:
You mean we aren't supposed to do that already?

*Whacks a mallet at Toz's probic vent." You are supposed to kill their characters FIRST!


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chbgraphicarts wrote:
The Eleventh Doctor wrote:
Hello all! I'm back from PaizoCon 2200 out of New Seattle, and boy do I have lots of stuff to tell you about Pathfinder Sixth Edition!. *checks his watch*. Oops, traveled back way too far was only stopping for some chips... just forget everything I just said.

Honestly, if after 185 years there's only been SIX Editions of a game and it's STILL going on, that's pretty damn impressive.

That's basically a new Edition every 32 years.

The bad news is that the Paizo is now a wholly owned subsidiary of the Sontarans. It's a bit offputting to to have the GM start the game with the words "I'm looking forward to ripping apart your puny character sheets for the glory of the Sontaran Empire!"


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Hello all! I'm back from PaizoCon 2200 out of New Seattle, and boy do I have lots of stuff to tell you about Pathfinder Sixth Edition!. *checks his watch*. Oops, traveled back way too far was only stopping for some chips... just forget everything I just said.

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BigDTBone wrote:

First time PFS =! first time pathfinder.

I find it somewhat suspicious that a person who's claimed never to have played Pathfinder before, would ask for the Summoner for his first character.

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Randarak wrote:

An archon [Bestiary 1, 2, & 3], in the Gnosticism of late antiquity, referred to several servants of the Demiurge, the "creator god" that stood between the human race and a transcendent God that could only be reached through gnosis. In this context they have the role of the angels and demons of the Old Testament. They give their name to the sect called Archontics.

The term was taken from the ancient Greek and means "ruler" or "lord," frequently used as the title of a specific public office.

It was also the name of one of the Federation's less than lucky starships in the background of "Return of the Archons".

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Zhangar wrote:
LazarX wrote:
Zhangar wrote:

Hasbro won't be the downfall of the D&D brand itself, but I won't be shocked in the slightest if Hasbro screws over 5E like they did 4E, since the TTRPG doesn't really matter to Hasbro.

As has already been noted, there's not enough money in the TTRPG market.

The Paper and Dice game may not be Hasbro's top priority, but they won't intentionally screw it up, as they're not looking to purposely lose money on a line. They pretty much leave that to the WOTC division.

They probably didn't mean to screw up 4E either, but they still did it =P

Edit: As the WotC division is completely at the mercy of Hasbro deciding that there needs to be a complete changeover of their team, and/or that they need to scrap what they're doing and reboot the edition to try to appeal to different players (which is pretty much what happened with Essentials).

Even if WotC is doing 5E correctly, there's no guarantee that Hasbro will continue to let them do so.

And there's no reason for the paranoia that Hasbro will intentionally screw up a winning strategy. They've been pretty much hands off for the most part.

There's no such thing as a guaranteed success strategy, especially in a market as small and volatile as the paper and dice gaming. WOTC created 4E as a response to the perceived player feedback on what was wrong with 3.5. That and the fact that the 3.5 buy in market had been pretty much tapped out with players opting for third party gaming as opposed to WOTC supplements. Stuff happens.

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DragonFire_13 wrote:
Furthermore the Investigator is supposed to be a support class, as noted in the role, but with the potions only effecting themselves, they have no support capabilities sin combat!

The Investigator supports his party by his knowledge and skills, including trapfinding. Magic is not the sole definition of support.

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Ashiel wrote:
alexd1976 wrote:
I don't play with a group of murderhobo types... crappy CHA actually means something in a RP group... Not so much with the people using Pathfinder as just a combat simulator.
Urge...to destroy...world...rising. /(>.<)\

Eat a Snickers bar, Ash. You're not yourself when you're hungry!

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houstonderek wrote:

Here's one place Hasbro is winning. To the vast majority of the population, if they see a bunch of people gaming, they assume "Dungeons and Dragons". Outside of our bubble, no one knows what the hell "Paizo" or "Pathfinder" are.

True, but then again the perceptions are those of people who generally have no interest in participating in paper and dice games, so it doesn't affect things inside our "bubble" that much.

Grand Lodge

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When one is looking for blame for the near downfall of a game, aside from TSR's own infighting, one has to remember that when an entire market shrinks by 80 percent, you're going to have a lot of casualties as a result.

Grand Lodge

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Forever Slayer wrote:

Big corporations are the bane of RPG's and Hasbro is no exception.

You should take a look at your history. TSR itself would have been the downfall of D+D if it had not been bought out by WOTC. Hasbro had no interest in D+D when they in turn bought out WOTC. They bought the company for Magic and D+D pretty much came along with the package.

Grand Lodge

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Ange de la Nuit wrote:

Not sure I see how it justifies burning buildings and looting stores of people not even involved. I also don't see how attacking ALL of the police accomplishes anything.

Yeah, there's reason to be angry, but keep it focused on those involved. This is simply mob violence.

You really don't understand that when a situation gets to the boiling point that it resorts to mob rage, the concept of focused anger gets booted to the park. It's intensely difficult for any truly angry individual to focus his anger, it's bloody impossible when you had the mosh pit effect of a mob added onto that. Anger kicks in the adrenal glands and the fight or flight response. At that point, nearly anyone or anything can become a target.

You can't see because I'll wager that you're probably not the right skin color, or whatever, to be at the wrong side of a prejudiced police force, or know someone personally who was.

It's one thing for an individual to commit a hate crime. That's an individual act. But when hate crimes are committed by those that wear the uniform of the people supposed to be the protectors of your community, when it's a systemic behavior as opposed to a one off incident, and when it becomes apparent that the officers who engage in that behavior are not going to be punished, one might understand that some folks are going to get to the point where "working within the system" is no longer an option for them.

And when I mean systemic... I've read in a few places that about 60 percent of Ferguson's municipal budget is raised by fines and penalties... the bulk of which are imposed on minorities by an almost totally white judicial system.

Grand Lodge ***

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9mm wrote:
Tell that to the first time pfser who walked away from my table last night when I explained what a blog post posted an hour before the start meant for his character.

Every change ever made to a game is going to produce Someone who decides to pout, pick up his marbles and go home. The changes to the Summoner were needed, judging by the reactions of players and judges across a wide span of the network community. There were folks who rage quit when the Summoner version of 3.5 Druidzilla was banned. For the most part if a person is going to cheese off because the most broken class in the game got the nerf bat it needed, the campaign is most likely better off without.

Grand Lodge

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DM_Blake wrote:
Andromeda's size is, of course, Medium. As is Perseus who rescues her from her chains. Her AC isn't very high as she's usually depicted naked; maybe give her a couple points for DEX and that's about it.

Well the Gods still had to send a Kraken to kill her and she survived!

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When you get to the level where wizards can cast Phase Door, and that's not the big gun they have ready, that's usually a sign that you need to think of different challenges.

Air is hardly the problem as opposed to the undead that most likely lie within.

Grand Lodge

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Paladin of Baha-who? wrote:
They don't want the Demons to win, certainly, but having all the paladins up there is very convenient for Cheliax.

Before the national factions were eliminated.. the mission of the Cheliax faction was to make sure the Worldwound War was prolonged in order to both weaken and distract the forces of good fighting up there.

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