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LazarX's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 28,322 posts (28,732 including aliases). 1 review. 1 list. No wishlists. 13 Pathfinder Society characters. 11 aliases.


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Grand Lodge

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Vod Canockers wrote:
I heard on the radio that the first stage was Russian built.

And the radio as usual got it wrong. The first stage was being powered by refurbished soviet engines that had been built in the '60's for the ill-fated NR-1 program to send cosmonauts to the moon. Not based on the design, actually built over 50 years ago. The rest of the first stage was built in Virginia.

However at this time, it is NOT known if the engines played any part in the destruction of the rocket.

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The problem with many of these type of posts is that they all tend to have an atomic viewpoint.

Haste is a GROUP spell which really doesn't do that much for the wizard or sorcerer who casts it. The main beneficiaries are the martials and semi-martials, you know the ones whom everyone keeps saying get left in the dust by the spellcasters?

Grand Lodge ***

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zanbato13 wrote:
LazarX wrote:
Chris Mortika wrote:
It's a bigger question than just this spell, of course. If I am trying to cast a spell with an expensive material component, and that spell takes, say, 10 minutes to cast, and I'm interrupted during the first round of casting, can I try again with the same material components?
Nope, with the interruption of casting, the components created by blood money disappear so you've lost the spell you've tried to cast, the components you've conjured to cast it, and you're left with the strength damage you've already taken.
Actually, that's still under debate.

When does ANYTHING on this board ever leave debate?

Grand Lodge

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Erick Wilson wrote:


And most of all, let's acknowledge that it's time to start seriously talking about a second edition.

Talk about it all you want... but don't expect me to get enthusiastic on writing off yet ANOTHER set of book investment. Monopoly has gone a good century without another edition, what's this idea that roleplaying games need to reinvent themselves every 5 years?

Grand Lodge

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Duncan7291 wrote:

I'm concerned about the introduction of new classes so soon after the release of the ACG. I'm concerned that Pathfinder is become bloated and creating such a load of information that new players or GM's may feel the learning curve is too high to become vested in this system.

What are yall's thoughts? (Note: I'm not complaining just to complain, this is a real concern of mine and I would appreciate some honest discourse on the subject.)

Honestly? My thought is that someone asks this exact same question every 2-3 weeks.

New GMs and Players need to know one thing and one thing only...

You don't need to master and buy the whole enchilada at once. You don't need anything other than the core rulebook and the first bestiary to run a campaign of your own, or even to run something on the order of the first couple of AP's or Dragon's Demand.

Everything else is optional.... buy and play a'la' carte. Technically speaking these new classes haven't been released yet. All we have are materials for folks who want to beta test some bleeding edge new content. It does not come with an obligation to buy or use. If you are a PFS DM... it's incumbent on YOUR PLAYERS, not you to have the material with them if they bring these characters to a table. And you are fully empowered to tell them that they can't play these characters if they don't.

Grand Lodge

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Cheapy wrote:
Does anyone have playtest reports of this? I could see this being an issue, but I'm not fully convinced just yet.

Naah, we've decided to skip playtesting altogether so we could start up the pointless argument threads with no delay.

Grand Lodge

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Chris Lambertz wrote:
Anyone who had issues originally downloading should try again. One computer was getting all huffy at another for a moment there.

IT WAS POSSESSED!

Grand Lodge

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How many people are old enough to remember when the rules forbade more than 3 Rangers traveling together?

Grand Lodge

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Nathanael Love wrote:

The only thing I've ever read that clearly has a "power points"/"mana" system is Green Lantern-- with the ring telling the Lanterns what percent charge they are at.

Oh, and Final Fantasy. . .

The Force is definite infinite use-- Luke's never like, "Hold on guys, I'm outta Force Juice gotta rest up"

Nor is he constantly actively useing it like a fire hose with no tap. Keep in mind that things change between media, and when translating a movie to a game, some changes need to be made so that all players are relevant, not just Force Users.

Grand Lodge

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havoc xiii wrote:
Im just curious...what would happen if you "tried" to put arrows in the other spaces? I mean they would actually "fit" or would the now intelligent quiver say "No way your not putting your filthy arrows in my pristine staff slot."?

According to RAW, either way is a valid GM call. (the most hated words for a rules lawyer)

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Here's the real question are you trying to justify a background or look for some kind of Kree projector that says "Zap! you're an aasimar!"?

Grand Lodge

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boring7 wrote:

Headshots didn't play into zombies until recently, and it was actually based on a plot from The Smurfs written in 1959.

I still don't know any examples of a vampire being afraid of mirrors, got any examples?

Edit: Wow, words fail me.

Zombie contagion is also a modern Romero invention.

Grand Lodge ***

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Secane wrote:


Damn... the seasons are getting tougher and tougher.

This board has been dominated by people screaming for years that the Scenarios were too bloody easy.

Guess what? Paizo listened.

Grand Lodge

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"Good News Everyone! I've finally perfected a formula to end all life on Azeroth!"

Grand Lodge

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"What do you want?"

Pretty much an arc question for this guy.

Grand Lodge

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The Fiend Fantastic wrote:

And what has this thread taught us?

That the gaming community is dominated by undersexed males?

Grand Lodge

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Muad'Dib wrote:
Jessica Price wrote:
I've never played a pick-up game of Pathfinder, so I retain hope that our players are better than average :-) ).

If Cosmo is in your group he is bringing down your average. :P

I won't even tell you how many times Cosmo has caused us to wipe on Molten Core.

Grand Lodge

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magnuskn wrote:

Let's take a look at some of the heroic new characters of the last years. I'll leave out aliens and people of really unusual skin tone (like "green", "blue", "purple" etc)

* **
Star-Brand - White American Male

Wasn't he the guy that turned Pittsburgh into a literal PIT?


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Skeld wrote:

I dislike anyone under the age of 60 that comes to gaming wearing a fedora.

-Skeld

Hope you don't have anything against fezzes, mate. Because they are after all... cool.

Grand Lodge

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The better the spell all the more reason for NOT including it.

Grand Lodge

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Anyone who wants to join my game and the first words out of their mouth is "I want to play a Drow Noble....."

If they can't take an unequivocable "NO" response with grace, they get shown the door.

Grand Lodge

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Lamontius wrote:
so wait, my wife should not have made this thread?

No... the point is she should not have felt it necessary to have done so. Nor would she if this hobby were as egalitarian as we like to claim it is. We should be at the point where having a Female GM isn't a novelty, but simply be accepted as a matter of course. Your wife made this thread... you would not have the need to have done so if you were a person taking the realms of being a GM. You would not be in a position to have your place question or to question your place.

The problem is... we are clearly not there yet. Instead we've approached a point where we have meaningless crusades like GamerGate, where someone has been remorselessly hounded simply because of her gender.

Grand Lodge

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That such a thread was even started, and is approaching 250 posts, is a measure of how far women have yet to go in this hobby.

Grand Lodge

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Chess Pwn wrote:

Hi, I'm curious if anyone has any ideas how to make a city in the desert have more water? There is also a source of salt water nearby.

I know about create water and Grove of Respite. But that water has a duration that is too limiting. I'm wanting something where the water will be able to be stored for a long time. So are there ways to make it rain? or convert the salt water into fresh water? Or something else?

There ARE reasons why desert cities are only found around natural (oaisises?) Put your city around a source of water, such as a natural desert well, or even a magical ice lick if you like. If it was good enough for Avatar, it should serve you well.

The key to good world design is not to beat yourself over the head. Decide on what you want FIRST, and worry about the rules later, ONLY IF YOU MUST. In the real world, nature is full of things that man can not hope to duplicate. Why should the world of magic be any different?

Grand Lodge

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Larkspire wrote:
Anarchy_Kanya wrote:
LazarX wrote:
If there was such a thing as an "idiot proof" rpg, I'd be an idiot to even consider playing it. RPGs are not built for, nor conceived as a past time for idiots. The people who created the hobby were considerately more intelligent than the norm, and were not looking to sell the game to illiterate morons who refuse to think.

I'm not sure if I should be insulted or amazed at the pure elitism you're oozing right now.

I think I'm going to go with: both.

LOL, all I meant was that the game's mechanics have not been refined down to the point of scientific precision.

It is not a "well oiled machine" there is still a lot of room for design improvement.

I am unconvinced that such precision is something that reasonably obtainable, or even a goal to shoot for.

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I'm rather fond of Aurora Trek because it's one of the few that really does go in a different vein without losing it's TOS grounding.

Grand Lodge

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Larkspire wrote:

The fact that a "Good GM" is needed, in order to correct the many 'on the fly' wonky imbalances that are created by the players simply using the powers they were allowed to have,just goes to show the amount of improvement the system still has left in it.

It's far from "Idiot proof".
*

If there was such a thing as an "idiot proof" rpg, I'd be an idiot to even consider playing it. RPGs are not built for, nor conceived as a past time for idiots. The people who created the hobby were considerately more intelligent than the norm, and were not looking to sell the game to illiterate morons who refuse to think.

Grand Lodge

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If I remember correctly, Ms. Marvel nee Monica Rambeau was not only female and black, she was also leader of the Avengers for awhile.

Grand Lodge

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bookrat wrote:

"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects."

— Robert Heinlein, Time Enough for Love

I don't think that much of a person whom by his own admission, in the first half of his life benefited tremendously from the social reforms that the New Deal put in place, and then spent the rest of his life castigating them in his novels and public statements.

Grand Lodge

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Nematon wrote:
Rysky wrote:
Nematon wrote:
Rysky wrote:
That and a race is always proficient with any natural weapons it has.

according to paizo, it doesn't have claws

"Natural Weapons (Ex) In her natural form, a kitsune has a bite attack that deals 1d4 points of damage."
Then where are you getting the claws from? The Bloodline?
Kitsune are anthropomorphic/humanoid foxes. The anthropomorphic/humanoid cats and dogs get claw attacks, and foxes are related top both more closely to dogs. Even in Kitsune lore they have claws

Rules of the game however, say they only get a bite.

Grand Lodge

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Marcus Robert Hosler wrote:
LazarX wrote:

The tier structure varies a lot on the DM. Wizards are very Tier 1 under DM's who allow them to dominate. Unlimited access to spells, non-restrictive interpretations of spells, especially certain spells allowed to break games, mainly Simulacrum and Blood Money.

The other thing is that given that very few campaigns break the 12th level tier, Wizards and Sorcerers seldom get to the point where they are so nakedly powerful that they can dispense with the other classes.

I find if you interpret wizards into the ground then the other classes will only get furthered pushed into the ground via the fairness of harsh interpretation.

If wizards cannot be creative with spells, then so much less for rogue skills and fighter strength.

There actually is a middle ground between "nerfing the wizard into the ground" and letting him walk away with the entire game. It's from practiced game mastery and it' s not something that can be taught with a single message board post.

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The tier structure varies a lot on the DM. Wizards are very Tier 1 under DM's who allow them to dominate. Unlimited access to spells, non-restrictive interpretations of spells, especially certain spells allowed to break games, mainly Simulacrum and Blood Money.

The other thing is that given that very few campaigns break the 12th level tier, Wizards and Sorcerers seldom get to the point where they are so nakedly powerful that they can dispense with the other classes.

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If it maintains a grapple the only attacks it gets are the rakes.

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Apology accepted Jemstone.

My labeling a story as pulp adventure is not a dismissal or a denigrative assignment. It is simply to highlight the stories you sited as being differently focused then Gibson's Steampunk novels. (there are a couple of sequels to "Difference Engine" whose titles escape me just now.)

Heck I still enjoyed both the original series and the movie incarnation of "Wild Wild West".

Grand Lodge

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The Civil War plotline was badly handled by Marvel in the comics. No that's an understatement, it stank so badly that it needed Linburger cheese to freshen up the smell. Why should we subject ourselves to a poorly thought out, and even more poorly characterized storyline again in the movies? Also keep in line that a storyline that unfolded over a couple of years of comic book issues isn't something that's going to fit well in the context of a 2 hour movie.

Grand Lodge

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JoeJ wrote:

So creating your own setting is only for old timers? New GMs that don't want a kitchen sink world are simply out of luck? Heck, by that argument I don't even need the CRB because I can always make up my own game.

That's absolutely correct. Or it least it can be. In the halycon days of old school AD+D, not only did many home GMs make up their own worlds, they made up many of their own rules as well. In the ending pages of Amber Diceless, Erick Wujick often said that "Ultimately, if you reach mastery, the goal is to throw away this book."

JoeJ wrote:


I don't know where you get the four decades figure from. Counting from the first publication of the OD&D boxed set in 1974, it was 17 years until the first of the 2e Historical Reference guides was published in 1991. And, of course, it was late during this period that GURPS demonstrated the value of having world books to show GMs how to adapt the standard game to a particular setting. With 3.x and the OGL there appeared a flood of third party world books that adapted the system to a wide variety of alternate settings. Just off the top of my head, and sticking to quasi-historically based settings, I remember the Trojan War, the Biblical Old Testament, Ancient Rome, the age of piracy, and the Silk Road.

For Pathfinder, I'm sure there are some historically themed third party setting floating around somewhere, although I don't remember noticing them. The attitude at Paizo, though, seems to be that if you don't want the kind of everything goes kitchen sink world that Golarion is, you're on your own. I don't see that kind of shoehorning as a good thing.

So take the Map of Golarion or whatever, print it out, and have go with your scissors, and remove what you don't want from it. Or cut out the bits you do like. And either take the pieces and put it on your own world, or fill in the gaps with your own material as you see fit.

The thing is that flood of third party material you seem to think as the prerequisite step to run a campaign? That was the result of a history of people doing it on their own when they said "Screw the campaign world, I'm making my own!" You seem to think that no one created their own games until prepackaged world settings came out, when it was quite the other way around. Truth of the matter is, people were making their own worlds as soon as Chainmail came out. Most of them were crude and small scale, but you don't need that much bigger than what you're working with. When the Greeks first drew the map of the world, it was basically the Mediterranean Sea, and a certain amount inland from that body of water, and that was it.

Grand Lodge

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blackbloodtroll wrote:
TriOmegaZero wrote:
blackbloodtroll wrote:
Nobody has answered this question:
RavenStarver wrote:
Ciaran Barnes wrote:
So does your party consist of 8 players or 8 characters?
8 character's including GM controlled NPCs. 5 of us are Players
So, the PCs are 8 Women, and the Players are 5 of undetermined gender?

Is Varsuvius multi-boxing again?

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Because a gun can be aimed and fired with one hand. So can a hand crossbow. Thus the arm with the buckler does not need to be involved.

All of the others involve two hands to shoot and aim ,and since one of those hands is going to be attached to the arm with the buckler, the -1 penalty for having a buckler on the same arm as your wielding hand applies. This includes two handed firearms.

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Just what we need, yet another thread poster who continues the trope that gamers are all boys who go "squick" when dealing with the female gender.

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James Jacobs wrote:
Mari Amstrong wrote:
James the Eidolon from the summoner (not the synthesis) can be healed from normal magic healing such has cure light wounds or lesser restoration? or can only be healed by the specific eidolon healing spells from the summoner spell list? I can't find anywhere in the books or FAQ's that the eidolon cannot be healed from normal spells aka cure light wounds.
The eidolon is a living creature, and as such it can be healed by all the normal ways living creatures can be healed. The specific eidolon healing spells on the summoner's list exist only to add to those options in a way that allows the summoner to help heal, without giving the summoner access to the classic healing spells (which isn't appropriate for the class's flavor).

The eidolon for the synthesist archetype is a special case. It only adds temporary hit points to the summoner itself and none of the cure spells heal temporary hit points.

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JoeJ wrote:


I've come to the conclusion that games with a great many options for player characters really need to have some explicit text in the rules explaining that the GM is not just allowed but expected to carefully pick and choose which options are available. Players should not expect to create a character without firm guidance from the GM and probably cooperation from the other players as well.

Pathfinder would have far few problems IMO if the devs assumed that only a small fraction of the available races/classes/spells/feats/etc. will be used in any one campaign and gave GM and players the tools to help them decide what that fraction should be in their particular game world. Like GURPS does with its myriad of world books.

Put another way, the system has gotten so complex that it really needs an easy way to let people just use the parts they want.

How about simply taking time to read and prepare oneself before launching a campaign? D+D survived four decades without handholding instructions for every single mechanic. You CAN build a world by making your OWN assumptions. If the messageboard pundits don't agree with how you set up things that's not YOUR problem. They're not the folks you need to please.

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dien wrote:

Lazar: except, for pertinent story reasons, I want to use an old green dragon, and not all dragons have change shape. Green dragons do not. Additionally, change shape has a size restriction that alter self does not. (Change shape is within 1 size category of your base size; alter self just makes you either small or medium regardless of your original size.)

1. You can give change shape to ANYTHING you want to as a DM. The rules serve you, not the other way around. Change shape is an ability designed to move story, not as a wargaming combat maneuver.

2. There are dragons that use change shape, ergo that means dragons CAN use change shape. Ancient colossal gold dragons use change shape to take the form of doves, so I don't see the problem with using that ability for a dragon.

The purpose of rules is for the most part to constrain options for players, not DMs. There's no issue for DM's in bending rules, especially when it does not have a wargaming impact. (There is no instance where a Dragon becomes more powerful by taking Human form.)

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Onyxlion wrote:
Okay guys I have a serious question.

Serious questions have been exiled from this thread.

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Mr FuFu143 wrote:

My players assisted Nazis because they were in a war with the dragons and a cult. They technically have a common enemy but I'm not sure what to make of this...

Should this be taken as an alignment alteration?

I'm completely stumped.

You blew it when you wrote this question.

What you're supposed to have written was. "Does a Paladin fall for helping Nazis?"

Who are your player characters, Polish Jews? If not, If the players are from another world, it sounds to me that they're being good players, and not metagaming knowledge that isn't common knowledge until after the end of World War 2. Nor should you be metagaming in your judgement of their actions.

For the most part Nazi soldiers were like any other soldier who fought on either side of the war. Some were atrocious murderous a$@~$*~s, and others just happened to be guilty of fighting for the losing side, while others fought for the winning side. And some fought for nations that later changed sides.

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Theory.

Everything works in Theory.

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Orfamay Quest wrote:
LazarX wrote:
The D20 ruleset was created to run wargames, not simulate economies.

This. A thousand times this. You don't even need to look at minimaxing casters to see how the economic system fails.

It's basically impossible to be "poor" in Pathfinder. If you do them maths, any measurable level of any useful skill gives you an "average" lifestyle. The standard trope of starving sons of toil buried under tons of soil? Doesn't hold up if you crunch the numbers.

The problems with mundane (or alchemical) crafting are well-established.

Et cetera, et cetera. If you want a realistic economy, you need to throw out the D20 system altogether. Or you need to handwave away the fact that Golarion itself was broken before the first caster even appeared. In neither case is your problem with the caster.

The problem is the player trying to play Papers and Paychecks, or Peasants and Plowshares, instead of Dungeons and Dragons, or Pathfinder. The world is designed as a stage for adventure and story, if you want to play Economics 101, there ARE better games for that.

One really has to ask, does it matter? One can just accept that the world DOES run the way it does with needs for shipping and caravans and not try to analyze the death of why the world isn't run as MunchkinLand.

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Marcus Robert Hosler wrote:

Do I expect things that are the same CR to be equally challenging?

Yes I do.

If the system is not at-least somewhat balanced, then why am I using it?

*That's my issue with HERO or GURPS. You can make whatever you want! But there is no guarantee of any sort of balance.

The CR system is not held to be perfect by anyone, even the devs themselves. Monsters with the same CR can target different areas and characters may vary as to where they are strong and weak against. The Fighter vs Will saves, the Wizard vs Fort, for example.

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I care about balance up to a point. Expecting a pixie barbarian to dish out toe to to with a half-orc barbarian is beyond the point of making sense.

Not all character concepts are going to be equally viable. If equality is your goal no matter what else, play a completely point based game like HERO or GURPS.

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Auren "Rin" Cloudstrider wrote:
h4. truesight, darkvision, blindsight and most other special senses. effectively, humans have to waste a hand holding a torch underground while nobody else does, and combat always requires the use of both hands, guess you can take a feat or two to use the torch as an off hand weapon. if humans are the baseline, why is everybody armed with some special sense, these things are handed out like candy

When it comes to dungeons, elves, haflings, and anyone else who has only low-light vision is in the exact same boat. Not everyone runs parties composed solely of tieflings, dwarves, and aasimar.

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