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LazarX's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 29,013 posts (29,423 including aliases). 1 review. 1 list. No wishlists. 14 Pathfinder Society characters. 11 aliases.


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Grand Lodge

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Jeff Merola wrote:
trollbill wrote:
Are you sure he isn't just using the ki charge ninja trick?

It's the picture directly below the Fiery Shuriken spell, so it's pretty obviously intended to be Fiery Shuriken.

That said, it could just be a case of someone going "Ninjas throw shurikens, right? We'll use the ninja to show off the spell." without thinking of how they could use it.

Artists do sometimes go off beam, to the extent that what they draw isn't quite what was asked for.

Then again it could simply be a sorcerer in a ninja outfit.

Grand Lodge

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Claxon wrote:

I wouldn't allow you to act if you were tucked inside a backpack.

If you wanted to act you would need to use a saddle and ride the edilon.

AND spend the point for the Mount Evolution on an allowed variation which presumably the OP was trying to avoid.

Grand Lodge

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Sure you can be carried in a backpack.

But that makes you cargo, encumbrance, not a rider. So forget about any mounted combat shenannigans.

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Assuming you're some kind of arcane spellcaster, there are these things called attack cantrips that you can cast until the sun doesn't shine.

Grand Lodge

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At home, V Michael Lazar is gming some friends of mine through the Reign of Winter Adventure Path. Their name for themselves is. "It's Amazing We're Still Alive!"

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Vincent Takeda wrote:

Here's the situation:

Lets say I've got a player who has a strong desire to play 'proud, arrogant characters' like Dwarves and Wolfen Quattoria in rifts...

Characters that, to be portrayed to his enjoyment, would demand an aire of 'Hush your whining, silly manling!' or 'it takes time to earn the respect of a dwarf' kind of thing.

Would you join a table with that character? How would you interact with it?

I have a friend who plays a Chelaxian Cavalier by the name of Lord Melizar. He's never been anything but fun to be around because he manages to put the right amount of humor in it, Stephen Colbert style.

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James Jacobs wrote:
LazarX wrote:
It's kind of an odd property, given that the ship despite it's present condition still seems to have the capability of creating new androids. Is this a byproduct of Golarion's magic interacting with their nanotechnology?
Nope; its a byproduct of parts of the ship's structure being so well-made that they still function so long after the crash. The fact that very few of them DO still function is why androids are so rare.

I'm getting nightmare ideas about an aberrant android walking around, sucking souls to fill it, because one is not enough.

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James Jacobs wrote:


2a) Breath of life is called cure deadly wounds, so that clerics can swap it out.

Do Oracles get that spell as their free known spell as opposed to Mass Cure Light Wounds?

Grand Lodge

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Qstor wrote:

I'm surprised no one mentioned Mongoose Traveller and the Traveller setting in general.

Mike

Old School Traveller! The only game where you could die in character generation, and your basic calculators weigh about 2 tons.

Grand Lodge

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One really bad side effect of carrying the Bow of Dandruff is that the base difficulty for tracking your party goes down to a DC of 5.

Grand Lodge ***

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Thomas, the Tiefling Hero! wrote:
Andrei Buters wrote:
Iomedae? That kick-ass Goddess of Paladins and Righteousness who all the Mendevian Crusaders pray to? She's Chelish.

And I, her devoted cleric, am a tiefling. Your point?

Your birth is far less important than your life.

Some folks seem to forget that prior to the Thrune dynasty, Cheliax was a hotbed of Aroden worship, and Iomedae still carries a strong following there due to national pride.

Grand Lodge

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Brother Fen wrote:
Sloanzilla wrote:

stray goblin arrow :( he didn't get very far

Ah. What an ignoble ending for such an epic quest. lol

I remember a scene in the Forgotten Realms comic where Elminster is going over a list of adventuring troupes with his scribe Lhaeo. to find tools for a problem they need fixed.

"Order of the Dragonslayers?"

"Deceased."

"Deceased? How?"

"They met their first dragon."

Grand Lodge

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MagusJanus wrote:
LazarX wrote:
MagusJanus wrote:
BigNorseWolf wrote:
What was the use value of gold before electricity?
What LazarX said. It was also used as a construction material by at least one culture, specifically in the design of specialized ornaments to top architecture. I've heard there's a few other historical architectural uses for it, but never investigated.
What's unique about gold is that you can spread it thinly to get that gilded effect. Of course the problem with using it to top architecture is that you will have people trying to steal it.
Something which the Egyptians found out the hard way...

The marble which originally covered the Great Pyramids of Egypt was eventually stripped out and used for the streets of ancient Cairo. (Egypt is one of those civilizations that is so old that it has periods that were ancient to periods we consider ancient.) Some of that limestone is still present on one of them.

Grand Lodge

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When I had such in my game I used full transparency. Kept things nice and elegant.

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In the early versions of the game, the general consensus is that while demons and devils had these nifty teleportation abilities, their actual access to the material plane was limited to the degree that for the most part they needed either a summons or a standing portal to the material plane to access it.

This by the way is why the Worldwound is such a big deal. It's a major ripping of the barriers that keep demons out.

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Combat maneuvers are one of the most powerful aspects of the game. I've seen how people who build for them become the most effective lockdown and kill options you can have especially at medium to high level.

They certainly do not need a boost of this magnitude.

Grand Lodge

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Krensky wrote:
LazarX wrote:

That's easy. Currency is that medium which is given in exchange in lieu of goods or services on the understanding that medium will be tradable for goods and services from other agents who accept that medium.

I'm paid in dollars which will be used to pay rent, buy food, and services such as utilities. These agents in turn will use that currency for their needs.

As to how it operates in the context of high tech, I think A C Clarke took a stab at it in 3001: A Space Odyssey.

Then by your definition most reputation based economies do not have currency, and in fact most post-scarcity economies would not.

Absolutely not. Currency backed by the standing of the issuing nation is a medium of exchange just as much as metal rarity based currency. There is nothing in my definition that limits type of currency. However one ton boulders present their own problems, especially when it comes to making change.

I don't know of any examples of a true post-scarcity economy in modern history.

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KestrelZ wrote:

Technology advances will one day force people to rethink the control paradigm - say when cheap fusion is available and everyone could make mini-nukes in their backyard, how much worse could it be if we had teleporters and FTL drives?

.

James Lovelock, the author of the Gaian Hypothesis once said that one of his personal nightmares would be the invention of a totally safe atomic reactor that would be about the size of your fist in our present day society. He feels that the first thing such power sources would be used for would be to create chainsaws that could cut down an entire forest in a day.

One thing that's very important to understand is that economics is still a working force even when currency does not exist. It is literally the lifeblood of any society above the most primitive hunter gatherer stage.

The Federation may not have currency, it most certainly MUST have economics to deal with. Outside of cheap atomic transmutaiton which does not seem to exist, resource allocation and scarcity are still issues to be dealt with.

Grand Lodge

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Matt Adams 259 wrote:
Vod Canockers wrote:

Ask Gene Roddenberry, the Federation supposedly operated without money.

A perfect Communist State can also operate without money, people work to produce goods, and receive goods to live on. Note that every member has to agree to this and actually work.

I don't think the Federation operated without money. In fact, I know it had money just because of that Ferengi bar in DS9. I think it was stated that collecting money was no longer the drive of humans?

TOS however did use a standard 20th century economy. In fact in one scene Spock calculated the cost of his and Kirk's training down to the last tenth credit. The thing is while they would occasionally toss around that the Federation operated without money, there is absolutey almostNO data as to how Earth actually functioned, nor how the economies of newer members were integrated into the Federation whole.

Outside of TNG, the other future series did have their own economies. Voyager's crew would stack up "replicator credits" for things outside of necessary survival, and DS9's personnel would frequently make use of Ferengi currency.

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Farael the Fallen wrote:
The gap between rich and poor is growing in America. It makes me wonder if we could live in a world without money . How would a society like that function?

In Medieval Europe money was largely unknown to the common person, while it existed, the main wealth of the society was land, and the main means of exchange were barter and obligations. The serf paid his rent with a portion of his agriculture, the knight and the artisan paid his lord with service, and the lord supported his people with food, shelter, and protection.

It was quite possible for many people to live their lives without seeing any money.

The growth of the mercantile class would change that but it would be centuries before money became as freely available as it is today.

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DM Jelani wrote:
I've recently come across the fact that there are people out there (Arnold Schwarzenegger, Franco Colombo, Reg Park, Layne Norton, etc) who could/can deadlift 700+ lbs. That means that according to the carrying capacity chart, they have 24 or better strength with no magical items. Why then, is 20 the highest starting racial score for humans? Seems the only way to get above 20 in PF is magic of one sort or another (or being really high level, which no one on Earth is). Maybe there should be some mechanic for training ability scores. Or is there one and I don't know about it?

There's a major difference between deadlifting 700 lbs for a brief couple of seconds (not even a round in Pathfinder terms), and carrying that same weight as regular baggage for a full day's trek..

Also those performers represent the minute extreme, not the average, not even elite trained folks like Marines or Rangers.

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Oly wrote:
But it's hard for me to see why people wouldn't prefer a good home game.

Because believe it or not. Some of us belong to very good PFS circles and wouldn't give up the joy of engaging with those communities of players.

Yes, some PFS groups are absolutely crap, but that goes for home games as well.

Again when you can't understand why someone prefers something you dislike, try to remember that first and foremost, that someone isn't you.

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VRMH wrote:
7. You inherit a slave, who doesn't speak any language you know and for whatever reason refuses to be set free.

"He's an Ood, just let him serve, he'll be happy that way".

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Getting the Numeria setting book and the Tech guide would be a good idea if you are the GM running it. Otherwise you can pass.

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I think we can agree that some of us like PFS and others don't.

I think we SHOULD be able to agree that everyone is entitled to their own prejudices and preferences, and close this down.

No one is telling home players to abandon their games for PFS, and no one should be telling the others likewise either.

And especially no one should be saying that one MUST choose between one or the other, as quite a few of us manage both.

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Kelsey Arwen MacAilbert wrote:
Gulian wrote:
Zhayne has the right of it. How is the name of the class relevant to the player characters?

The class name is shorthand for the basic set of rule themes a player chose. These themes can be circumvented to carry a different flavor, which isn't a bad thing, but the majority of Barbarians are in fact from tribal societies, not knights. To set up one set of rule themes under a term for "undeveloped, primitive savage", and then use that shorthand to describe the abilities of warriors from civilizations that my not too distant ancestors demonized as stupid, violent, ignorant savages, and ethnic cleansed from land they wanted and couldn't have full of heathen primitives. The first of my ancestors to come to the United States was an Indian Fighter who didn't consider shooting "savages" to be wrong. The fact my own ancestor took pride in having committed such evil is sickening. Stuff like this is a really sore issue for me.

Now, I do like Westerns. I've also recently been asking for a "Vikings and Indians" PF adventure path. Thing is, it really needs to come with a fair minded view of Native Americans (which, incidentally, I would trust Paizo's writing with). That means both not portraying them as violent savages and avoiding the Noble Savage myth. To me, using the term Barbarian, even in metagame, has connotations with the first.

If it helps, the Indians did do a lot of war, enslavement, and land dispossession on each other, long before the white man came into the picture.

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Everyone plays different. It's to be expected. I know one guy who plays archer versions of every class he plays. It's what he enjoys doing, so I'm not going to press him to do different.

Do what you want. Mindless persuit of efficency is for the office.

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thegreenteagamer wrote:

I know a good amount of people who do the PFS thing. Most of those people I spoke of, if not all, don't exactly choose PFS. For them, it's because either a. they couldn't get in a home group, b. their home group doesn't meet as often as they'd like, or c. they want to meet new people to invite to their home groups and/or be invited to theirs

I have heard rumors, however, of people who like PFS for it's own merits, and this boggles my mind. I have played a of PFS games, even more than I have actually recorded on my profile (meh, I forgot to send in my stuff a couple times) and my experience was less than thrilling. I don't understand why, if given the opportunity to play a home game instead people would choose PFS.

Between arbitrary decisions of what is and isn't allowed that varies season-by-season (Tieflings, anyone?), the absolute constraint to use premade modules defined per season, and the inability to develop a true rapport with your teammates and GM, it just falls short for me on many levels.

To me, PFS is the methadone of a real Pathfinder group's heroin. It's not quite what you want, but if you're truly desperate, and can't get the real thing, it'll get you through the week.
It's the life support of RPGs. It's not really living, but it's not really death, either. It's the persistent vegetative state of tabletop.

Not to say I'm not glad for it's availability; there have been those times where I just haven't gamed in a long time, and I needed my fix, and PFS was there...but I just don't get voluntarily defaulting to it in the face of another option.

All I can say is that you don't play PFS with the people I do. I pretty much get everything out of the PFS experience that I used to get out of home games. And for those of us who have families, lives, jobs, and special demands, PFS is a lot easier to work into our lives. As for arbitrariness, home games by definition are where arbitrariness rules, only imposed locally instead of top down.

I've seen a fair number of folks who were regular PFS teammates, even to the point of traveling to conventions as a team. For them they were as cohesive as many a home game, and I've seen a lot of home game teams that only wished that they were as cohesive as some PFS groups I've run.

In short, PFS is what you make of it. You don't want to play PFS. That's fine jim dandy. But try to keep in mind that your experiences are not necessarily universal.

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Senko wrote:


As for the chi, magic and psychic powers I tend to classify them as.. . .

Magic transforms the world.
Ki enhances it.
Psychic powers work with it.

There really isn't a unifying tradition that encompasses all three, because generally stories will contain only one of these types of arcana, or none. The first stems mainly from Western medieval and earlier lore, the second mainly from Eastern philosophy and modern wuxia material, and the third from pulp science fiction and bad movies and worse television, supplemented by additions from modern comic books.

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You can't know what it's like to be transgendered by looking from the outside. I'm married to one who came out about 3-4 years ago, and I'm still figuring it out myself.

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Durngrun Stonebreaker wrote:
DS9 is where Star Trek fandom goes to die.

Maybe to you, but Sisko is still my favorite of the Captains. And DS9 had the better storylines compared to most of the others.

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Quark Blast wrote:
Eltacolibre wrote:
As they clearly state in the panicked conditions, you cast spells or use special abilities if they allow you to escape faster. This does not include removing fear, as it doesn't boost your movement speed or teleport you far away.

Yes but with an INT or WIS check you might realize not being panicked will help you think more clearly and thus make your equally quick escape more rational and thus more likely to succeed.

I'd allow the casting of Remove Fear for that reason.

You had your chance to be rational when you made your saving throw. Failing that save, means no... you're no longer able to think of anything but getting out of Dodge.

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Knight Magenta wrote:


Would you not agree that summoning an angel to work your soup-kitchen is a more good act than using a devil?

No... you should be running a soup kitchen with your own labor, instead of diverting an angel from where it's needed more.

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The specifics of the spell override the general rules of components. The gems hold the memories until broken at which point they effectively cease to exist as being a game effecting mechanic.

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Darksol the Painbringer wrote:

Yet another nail in the coffin as to why one shouldn't play PFS.

That being said, I don't get how a Nauseated character isn't effectively Helpless, given their extremely limited ability. Additionally, think about the other limiting factors that Nauseated should imply with the ruling that you guys are implementing; if you can't use weapons to attack, what makes you think you can use armor or shields to defend? How can you even use your legs to move when that too requires concentration, deciding where you need to go, maintaining the usage of your limbs, etc.?

To me, the whole "requires concentration" refers to the activity of spells that have Concentration for a duration, or to be a bit more general, concentration checks for spells/spell-like abilities. It's never really defined in the book, and if we take the literal definition, then it affects just about every damn thing you could think of, and the concept of you thinking about what you could think of too.

In that same token, if "extreme stomach distress" is all it takes for the Nauseated condition to occur, the next broken character concept is giving every enemy you come across diarrhea.

Was there actually a point to this other than making an anti-PFS rant? If a player wants to try something while nauseated on a table I'm running whether PFS or not, he need merely say what it is and on a case by case basis, I'll let him know whether it's possible or not. I'd even allow him to drop something that he's holding to his feet as a free action. Anything else beyond that...that depends.

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Uwotm8 wrote:
Negative. You can address me directly, BTW. Home games have GMs that can make distinct rulings on the spot. PFS GMs must defer their rulings to something other than themselves and essentially act as referees. The more expedient need falls to the PFS folks than the PF design team.

Actually, that's wrong. PFS GMs ARE empowered to make on the spot decisions to keep the table running. If players have a problem with the decisions made they can contact the local venture officers.

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UnArcaneElection wrote:

I'm surprised that after the thread has gone on this long that nobody has brought up White Wolf's Mage: The Ascension (from their Old World of Darkness). Magic vs Science (actually Magic Users vs the Technocratic Union) was the big thing there.

Probably because this crowd likes answers that are hard coded in RAW, answers to beat your GM with, and that's not how White Wolf's Storyteller system rolls.

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Rogar Stonebow wrote:


I dont think you understand the implications of Vader's sacrifice. He gave is life, not only saving the life of his son, but his action resulted in saving the lives of billions. The entire galaxy.

Actually it had absolutely nothing to do with that. That was all Han Solo's team shutting down the shield on the moon of Endor, and Lando Calrissian and Chewie actually blowing up Death Star 2. The whole scene with Luke, his father, and the Emperor? Strictly personal interaction which had no bearing on the outcome of the actual battle itself.

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Freehold DM wrote:

It's fascinating - I was just reading this d20 book yesterday.

Most people viewed the series ununfavorably. A major character was given a ridiculous death and replaced readily, and the alien race introduced seemed to fit poorly into the universe.

That's what makes them ALIEN in a Galaxy full of different species. And I think Chewbacca died the way he would have wanted to, fulfilling his life debt, and protecting Solo's children.

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The Red Raven would be standing by, save that we killed him in an undisclosed PFS scenario.

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It's one of these things that's a lot more fun to read than use.

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daimaru wrote:
The description for each of the three compartments specifically state that they can hold "...objects of the same general size and shape..." so why not wands? Why do people argue that they can't?

Internet loves nothing better than argument, unless it's bacon.

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It has absolutely nothing to do with that.

Fact of the matter is the DM is building a specific world, what you put in has a ripple affect on the character of that world, depending on the type and ubiquity of said technology. The crashed ship module in Barrier Peaks had no impact because none of the tech could be duplicated in Greyhawk, and anything you took out of the ship ran on power disks with just a couple of charges remaining turning all that gear rapidly into nonfunctional curiosities. Numerian tech is effectively contained within the region, because the generators that recharge power cells are too big to move and beyond the Numerian's ability to duplicate. And magic will serve to recharge them only in a very limited and risky manner.

Rifles on the other hand, have a major impact on cavalry troops. Numerian tech with available generators changes the game entirely.

There's no simple quick and easy definitive answer for all of these questions because the problem varies tremendously with what you want to drag in, and it's ubiquity.

It has tremendous impact on the setting, the tactics, the very flavor of the world. There's no big mystery on the answer to your question, it's about how the player is trying to define the GM's world by throwing something that's not in the inital mix.

There seems to be this undercurrent of thought that just because Paizo has published tech rules, and that there is a region with SOME partially understood tech within it, that the GM is now obligated to throw open the floodgates on every campaign run with Pathfinder from now through eternity.

That's not how the game rolled when it first came out as Chainmail, and there's no reason for that now. All these various things are a toolbox and a menu, no DM should be obligated to throw in the entire kitchen sink.

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Material I enjoyed???

Nothing beats the off center wackiness of the Arduin set and the Synnibar books. None of the material is suitable for Pathfinder use, but what a ride they were.

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captain yesterday wrote:
A campaign setting released in 2002 has no excuse for a lack of racial diversity in their artwork, no matter what the descriptions say:)

On the other hand it had orcs that were saner and more approachable as people than elves. It had an urban metropolis with towers that Fritz Lang would have drooled over, and it had trains and practical airships.

My only regret was that I never could find a group.

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I do believe that American society is under strain, but it's not about marriage rates, or who is marrying who, or who's fooling around in the bushes. It's about the increasing lack of ability to be civil to each other, the lack of respect for shared public spaces, but most of all the inability to disagree in a civil manner. In other words it's no longer "I disagree with you", it's become "You're wrong! and you and your family should die in a fire!"

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Freehold DM wrote:
Rogar Stonebow wrote:
thejeff wrote:
Rogar Stonebow wrote:

We put criminals in jail for 20 to life, yet they get out after serving 5. We have people who should be criminals, but because they are movie stars or sports players, they can get away with anything but murder. But their fans still love them and excuse them away.

We dont keep the sanctity of marriage, when 65% of marriages end in divorce because of infidelity.

Source for that last? Best I can tell, even the widely quoted "50% of marriages end in divorce" is fiction. Maybe closer to a third.

And obviously not all divorces are because of infidelity.

We also do put criminals in jail for life for ridiculously small crimes (three strikes laws). Some do walk when they should be convicted. Many also are convicted (or accept a plea bargain for fear of a much harsher sentence) when they're innocent. Given the ridiculously high percentage of the population in prison, the problem with our justice system isn't that we're not locking up enough people.

I will try to find it, but from the top of my head I'm thinking it was from an artcle in a magazine at the doctors office. Its possible it was referring to christian marriages, although I think it was the states in general.
This isn't helping your case.

Especially since statistics show that non-Christian marriages are beatting out Christian ones for stability.

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Charles Scholz wrote:

I like it.

Think about this. How many times have you seen a jedi/sith battle in which they press their lightsabers together and their faces and bodies are only 6" apart. The lightsaber crossguard would keep that sort of thing from happening.

I will practically guarantee you that you'll still get those close ups, no matter what kind of lightsabers are involved. It's called dramatic effect.

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bugleyman wrote:


Now they're C&Ding sites out of existence because they supposedly compete with their (non-existent) digital tools.

WotC is like the pre-iTunes record industry...they just don't get it.

Actually most people don't get it. At least not the ones posting here. When you hold copyright, product identity, IP in general you are required to defend any violations of it... otherwise it gets ceded to general use. Which is why Beyer does not have exclusive use of the word "Aspirin", despite being the inventor of the drug. Also the reason for Xerox's "Xerox is not a verb" campaign.

WOTC can afford to ignore sites which stay under the radar, but once they surface to general ken, they MUST invoke the lawyers, or lose the IP for lack of defense.

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