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LazarX's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 33,788 posts (34,223 including aliases). 1 review. 1 list. No wishlists. 21 Pathfinder Society characters. 15 aliases.


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Zombieneighbours wrote:

Given current developments in a range of areas such a nanotechnology, cloning and extreme life extension, I think it is more that a little unfair to call interest in functional immortality a "fantasy trip for immature technogeeks who aren't willing to accept the fact that everything dies at some point." We have experimental gene therapy treatments which demonstrably double the lifespan of mice, and if we can find a way to take that and apply it to humans with similar effect, that is a game changer. While the prospect for seeing printed replacement clone organs within my life-time, let alone my childrens, is very good.

I don't think wanting to enjoy a long and happy life, free from suffering and imparement is "masturbation."

Cloning isn't as far along as you think. While we have the physical success of Dolly and the like what we're finding out is that cloning introduces a ton of errors into the genetic sequence, which has the usual consequences. There's also the ethical issue when you realise that to get Dolly, they had to abort hundreds of non-viable failures.

But the more serious threat is life-extension and potential immortality. The only thing that made the rich tolerable was the fact that death made them equal to us. Immortality would give us eternal domination from ogliarchs that would only get more powerful over time. I can not imagine a greater long term threat to democracy.

Death is how we make room for those who come after us.

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magispitt wrote:
Ah, yes so here's the laydown. Basically if you saw all my threads about multiple characters over the last month or two that can all be attributed to one player. In our first few sessions he was a broodmaster summoner until that no longer suited him. He then wanted to do a custom build for a summoner, but that only satisfied him for a session. Then I told him that he'd better just go with something in the rules so he picked a synthesist. That lasted one session as well, after which he decided that summoner wasn't right for him. We then went through several iterations of characters in the week between that session and the next session: first an entobian dervish dancer bard, then he wanted some custom speed because 40ft wasn't enough, then a lizard-folk investigator, then some more stuff he wanted, then a custom race was created for the investigator based on the tenno (24RP) for a second level character, then he changed the race to match a slug from some space game, then he changed it back to the tenno. I've since told the group that new characters come in at a level below the party level due to these shenanigans. The problem is that he usually holds all the treasure, as he says he is the party's 'quartermaster.' So he's fine for treasure but the rest of the party isn't. To help with that I'm going to do automatic bonus progression. Now there's a player who is bored of playing fighter characters as he's currently a sword-saint samurai, and now wants to be an oracle. I've let him do that although on one hand he hasn't been causing the problem, although I said that new characters come in at -1 level. The party is okay with him being equal to them though. Where do I draw the...

I don't believe in basing universal guidelines on extreme hard cases like your player. Some things need a case by case answer.

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Once again, we have an excellent example of why Herolab is NOT a tool for rules enforcement. Spells ONLY give you what they say they give you. In the case of Haste you get ONE extra attack added to a full attack option. Period.

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Ravingdork wrote:
kyrt-ryder wrote:
It's not the CharOp people who get screwed by errata. Sure a build or two of theirs get's screwed, but...
I'm at FIFTEEN and counting!!!

Given that you tend to favor building on corner interpretations, I'm surprised it's that few.

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Terminalmancer wrote:

The sad part is that this isn't something Paizo just made up, it is a belief that was once considered scientific fact. It's not normally the kind of thing I want in my fantasy game, but Occult Adventures pulls from a lot of 17th and 18th century quackery, so it's... in scope? Sort of?

Do you look at alchemy in the same way? If not, aren't you setting a bit of a double standard? Alchemy was as much pseudo science as phrenology and Lysenko.

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supervillan wrote:

We've seen a lot of nerfs applied in the ACG errata just released. Some of them I think were necessary, but many were not expected or asked for.

Today Advanced Race Guide errata have been published. There are many more unexpected nerfs (e.g. favoured class bonuses being downgraded from +1/2 levels to +1/6 levels in many cases such as elven oracles' revelation booster).

So how did this happen?

Why so many nerfs to so many characters, all at once?

Why is it nerf season?

I just don't think the playing community asked for or expected or wanted this.

I suspect that hey found that certain FCB bonuses were so good, that they became overriding decisions in character builds. (So, yes they do pay attention to charop discussions here.)

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No, they're symptomatic of a problem of being a game publisher. People expect perfection out of a company run by humans, and gamers have absurdly high standards evaluated by moving goal posts.

The criticism is not appropriate for the Vigilante Playtest because THE ENTIRE PURPOSE of releasing it was for players to pick it apart and FIND problems or issues that were missed or not conceived of. That's why it's called Playtest or Beta. No one was charged for downloading it, nor was anyone required to do so.

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Rufus Johnson wrote:

Sorry if this is in the wrong forum, but I think this is less of a "rules question" and more of a "logic question".

I asked my GM a few hypothetical questions about what he would allow with the wish spell, and these came up:

Question: What if I was a wizard that used the wish spell to wish that I ALWAYS had whatever spell I ever learned prepared at all time, so I would never have to prepare my spells everyday or need to buy components and I could basically spontaneously cast whatever spell I knew?

Answer: He approved of it.

Question: What if I was a sorcerer that would remember EVERYTHING (perfect memory or something), so I would never lose any "known spells" because I would have them memorized?

Answer: No, because my known spells is powered by my bloodline, so I even if I swap spells, I still forget the spell I used to swap for another spell.

Do these make any sense? Rules-wise or logically?

What you had are two decisions that were terribly bad for different reasons, by a GM who likes wizards, but hates sorcerers. You also had two bad wishes by an exploitive player who couldn't even phrase the second wish in a way that would even parse logically.

This is beyond bad, it's a scenario you wrap up and fold up in the trash, because the rampant stupidity is so excessive it lowers my IQ by just reading it.

Also note that I'm not the DM who's afraid to simply say "No" to a Wish no matter how lawfully artful the phrasing may get.

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Gorbacz wrote:
Voin_AFOL wrote:
UnArcaneElection wrote:

^If all real world politial and religious commentary is forbidden from the Campaign Setting forums, how are we supposed to compare worlds and world experiences?

Call me crazy, but I think it's possible for rational people to discuss religion and politics and keep it civil.

Up to a point.

And then we duel.

Like civilized gentlemen.

;P

Women play this game, too.

That's still a thing that has to register with the majority of gamers, Gorb.

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Emerald Spire, Thornkeep, and Star Trek:The Next Generation/Voyager have given me low expectations of Creativity by Committee. Make the presentation video, show me that there is a captain of a ship composed of a really great idea, and then I'd consider supporting it.

This request for support for a kickstarter without a plan, a theme, nor even a compelling concept, is like asking me to approve blindly a restaurant with a blank menu.

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andreww wrote:
LazarX wrote:
Or I have a very good GM who shares my strict views in how magic is run, nor am I so determined to find every last way to steal the spotlight from my fellow players.
So you are intentionally holding back so as not to steal the show. That would be the whole martial/caster disparity right there.

It's called not being an ass. Believe it or not, non-casters can also be asshats as well. The Fighter who refuses to help a Rogue flank, or concentrating on the wrong target, the rogue who's more interested in picking pockets, the cleric who's determined to swing a mace rather than helping someone who's down... Gaming and adventuring are social activities. A team works when people and characters think in terms that are not limited to how they themselves can hog the glory or the rewards.

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andreww wrote:
LazarX wrote:
Anzyr tends to overstate. Having been playing a mythic wizard at 17th/8th level/tier recently, things such as saving throws, caster level checks vs. SR, or downright planar impedence are still a thing. Monsters saving against my spells are still a thing as well.
All this shows is that you are rather bad at playing a mythic tier Wizard.

Or I have a very good GM who shares my strict views in how magic is run, nor am I so determined to find every last way to steal the spotlight from my fellow players.

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Voin_AFOL wrote:

So I really like Valeros as a character, but... how exactly are his parents illiterate? Are they Kellid barbarians with a 3rd-party trait?

In Pathfinder everyone, even Barbarians can read.

They just are? Why not simply accept that and move on? Rules and combat mechanics are just the way we interact with the world. They aren't the world itself.

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Voin_AFOL wrote:


Was their ever an "official" ban? Like "Divine Geneva Convention" style? Or did the gods just kinda have a general, unspoken agreement of "yeah, let's never do that again" after what happened to Arazni? I mean the sourcebook lore said they decided not to make personal appearances after the whole Rovagug incident for fear that the resulting holy wars would lead to worse Mutually Assured Destruction, but then Arazni showed up to Tar Baphon and that turned out to be a really bad idea.

So it doesn't seem so much of a strict ban, as "unwise thing they agree to avoid on general principle, unless they're feeling particularly foolhardy that day".

In Arazni's case that's more of a matter of a herald. (important thing to note, Arazni was never divine, at most more on the order of a mythic NPC.) vastly and fatally underestimating their opponent.

The thing is the world is the great cosmopolitical chess game the gods play with each other. If they blow up the board through excessive personal intervention, no one wins. As Jacobs said, Iomedae has interacted excessively in the matter of the Worldwound, and a price may be paid for that someday.

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And I would say that it all depends on what kind of story the GM wants to run. On Golarion the dieties tend to let story NPC's go quite far off the beam before stripping anyone of anything. They're more likely to set up agents to challenge, and if need be destroy their errant priests, than simply "pull the plug".

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sunshadow21 wrote:


One big, big, big problem I have with equating not supporting those causes with not being good is that good can be interpreted in different ways. Our current society is definitely in chaotic good category, focusing on individual freedom and liberty in the immediate here and now rather than a focus on long term success of the family or society as a whole, so that colors our perceptions of what qualifies as good heavily, but it doesn't remove the validity of of the other interpretations out there.

A society that endorses greed as a virtue, violence as the most acceptable road for a hero to solve problems, and preaches such outright hatred of the poor, isn't what I call "good". It's more like the other thing.

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I confess to being naughty today.

Someone sent me a PM tonight asking me if I could confirm or deny being employed by Dreamscarred Press.

I answered. "Yes".

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JAMRenaissance wrote:
I like prepared spellcasting as a game mechanic, but it never fit with what I imagine happening in the genre. I can't wrap my mind around Gandalf forgetting a spell after he casts it; it just doesn't work for me.

Perhaps it might help to remember that Gary Gygax built the magic-user after Turjan of the Dying Earth, and not Gandalf. If you actually read the Turjan stories, you can understand how the mechanic works.

Gygax was an extremely wide reader in fantasy and pulp fiction, far more so than most players. To get an idea, check the Bibliography printed in the First Edition books.

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CWheezy wrote:
LazarX wrote:


The fact that most campaigns don't go up to 17th level or above makes this also largely irrelevant.

Hi, what if campaigns didn't go that far because you couldn't ignore how broken magic is

The reason I make this point is that when campaigns move beyond 12th level they increasingly become a matter of individual idiosyncracies between a DM and his playing group. You be come much less able to make predictions.

Also many DM's or players stop their campaigns before they hit that mark because of the work that goes into planning encounters, and the length and complexity of running combats. Campaigns of 17th level and higher are rare enough to make them niche cases.

That said I've played in a couple of campaigns in that level, and in fact am playing in one now, and the martials are EXTREMELY relevant. I'm simply not seeing this as the universal problem it's claimed to be.

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FLite wrote:
Point out to him that she is playing a paladin of Serenrae, the goddess so laid back, *ALL* the other (non-evil) gods like her.

You're confusing Sarenrae with Shelyn.

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Orfamay Quest wrote:


Wizard Gandalf, although the magic system is of course from The Dying Earth N.b. this was called "Magic-User" in D&D

I'm pretty sure Gygax took his inspiration from Turjan of Dying Earth, not Gandalf.

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GreyWolfLord wrote:

I don't think I'd bring in real world religions in the context of Golarion.

Scientology may not be favored by many, but I don't think we should probably slander it on Paizo's boards either.

In regards to Razmir, many characters of extremely charismatics nature have gotten fanatic followers throughout the centuries.

It could simply be that Razmir is especially charismatic?

It's also that he DELIVERS. He conquers a city by himself in ONE NIGHT, after having the dramatic touch of asking "politely" three times. His priests can cure the sick. They pretty much acheive the results that the priests of any god are usually asked to do. And again... the average population does not have access to the Inner Sea World Guide, nor the cynicism of the modern American.

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GreyWolfLord wrote:
Politicians should actually listen to the scientists instead of making stuff up and twisting statistics and facts to the point that it makes scientists look bad and everyone ignores the real science because the fake science being posted by the media and politicians is so obviously flawed that anyone with half a mind could poke holes in it.

You don't get it. Politicians do listen. But what speaks loudest is the lobbyist promising a million dollars for the re-election campaign warchest. And the people who write those checks are very aware of the issues, but have their vested interests in having no change at all. Because they are not the ones who are going to feel the effects. Because in their mind, money is the shield from the consequences of bad decisions.

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Voin_AFOL wrote:
Gamerskum wrote:
There are a number of the Gods that became gods after being mortal with out using the start stone as well , Irori being the prime example (with a sizable amount of the unnamed Gaurandi pantheon iirc).

Right, but Razimir's whole pyramid scheme is built on his claim of having passed the test of the Starstone. He could have said he achieved immortality some other way. Heck, he could have claimed to have never been mortal in the first place (how many people knew this guy back before, and did he kill them all?), but instead was a "benevolent deity reaching down from the heavens to personally lead his flock to glory", but nooo.... he has to go and claim the one path of apotheosis that has an objectively provable indicator that any mortal with working eyes (or even a blind one with a stick) can discern if they go to the right city.

Real smart there, evil wizard guy, real smart...

Here's the thing.. Not having our advantage of reading the sourcebooks, there really isn't any great reason for someone to doubt Razmir's claims. His church may be a bit on the funky and scuzzy side, but if that was reason to disqualify someone as a divinity, a lot of temples in Golarion would be empty now.

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Rosita the Riveter wrote:


I find the divergence from base assumptions to not be so much an issue for me, because I worldbuild a setting specifically intended to be something 20th century, so I simply look at my world through that lens instead of a medieval one.

If that's the case had you considered using GRC's "Modern Path" rules to replace Pathfinder classes?

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... what an astrophysicist who coordinated with the New Horizons team, and the lead guitarist of Queen have in common?

Spoiler:
They're the same person, Brian May

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Kobold Cleaver wrote:

I think I just thought of something, actually, so I'll post it here.

I kind of don't like Paizo's idealistic views of feminism in Golarion. I get the "escapist" nature of the game and I wouldn't take that away from anybody, but it bugs me a little how open-minded the majority of the world is. Misogyny on Earth became so powerful for a number of reasons, and most of those reasons (social status based on money earned through work outside the home, for instance) should by all rights exist on Golarion, too—or at least be a traditional element, even if it's gone out of style.

Your assumptions are based on a planet with ONE intelligent species. Golarion however is a world with a whole crapton of intelligent species, many in violent competition with one another. There is no comparable situation in Earth history to compare it to.

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Bandw2 wrote:
LazarX wrote:
Trekkie90909 wrote:
To survive level 1 you'd need a sleep focused wiz, a CS focused wiz, a summoning focused one (who can command his summons to CdG),
That's going to be difficult especially since it's been erratted that celestial/infernal/whatever templated animals do not have the respective celestial/infernal/whatever languages, and I don't think you can summon anything with Summon Monster 1 that has a language.
is there a reason the animal wouldn't naturally try to coup de grace a helpless enemy.

Read the text of the summon spell. If you don't have a means to communicate with your summon creature, all it will do is attack your enemies using the methods it knows, and the habit's typical to it's race.

Also note that at level 1, you only have them for the single round AFTER you've cast the spell.

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DM-DR wrote:
Thanks! I'll fix that soon. I put it at the front by accident.

Actually it didn't show up at all. I used my web browser to print which looks like to be a complete 15 page document and the OGL was absent from it.

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Trekkie90909 wrote:
To survive level 1 you'd need a sleep focused wiz, a CS focused wiz, a summoning focused one (who can command his summons to CdG),

That's going to be difficult especially since it's been erratted that celestial/infernal/whatever templated animals do not have the respective celestial/infernal/whatever languages, and I don't think you can summon anything with Summon Monster 1 that has a language.

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You MUST put in the OGL section at the back of everything you publish such as the adventure you posted on the site.

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Rosita the Riveter wrote:
knightnday wrote:
I really enjoy world creation. I'll gladly putter around with that and it can often be more fun than actually playing/GMing.
I am this in spades. I also enjoy house ruling more than playing.

Maybe Paizo should create a PFS-like group for people who prefer to do anything with the game but play it. :)

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tonyz wrote:
In this case, I'd probably say that the two separate rings stack (they're not the same source, and untyped bonuses from different sources stack.) I don't see this as being particularly gamebreaking.

And I'd say they overlap, because you can't get any more "same source' than two copies of the same magic item.

"Not gamebreaking is not a sufficient reason to break general rules.

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I can understand why the changes to the Summoner were needed... all but one.

Is there a reason that the good aligned quadruped eidolons are barred from the mount evolution?

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Sandal Fury wrote:

[

It's necessary that we understand that Pathfinder Hell is completely different from real Hell.

"

You mean it's not called New Jersey?

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TheAntiElite wrote:

Is there anything more tragically ironic than a Sub Snob going into Voice Acting?

Mark Hamill doesn't seem to have minded so much. He does a LOT of voice acting. One of his best comic standup was The Joker telling Luke Skywalker "Luke.. I am your father."

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Travel isn't as common as it is in our Jet Age. Nor for that matter is mass media.

Also keep in mind that the bulk of Golarions's population does not have access to the setting books. Nor do they have awareness of planar matters and the afterlife.

So there may be some who doubt, but anyone who was there when he conquered a city in a single night, will tell you that he's not someone to be casually laughed off.

And before anyone interjects, what Razimir has done wasn't "routine for any high level wizard."

On the otherhand, his priests HAVE healed people. For the average man on the street, Razmir's as much a god as any.

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Aranna wrote:

I... guess then there is no way to remove the politics?

Yes... remove the people. Politics is a function of human interaction, whether its government, corporate, or even the management of a gaming association. Politics is simply the label we simplistically apply to interactions we don't like.

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Jacob Saltband wrote:

OK heres a question....

How long has the disparity been around. Is it more of a recent thing or has it been around all along?

It's more of a problem on the message boards, than it is in actual play.

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Joseph Kellogg wrote:
For a child, she spent her wealth-by-level awfully responsibly. I figured 5000gp at least would go toward candy.

Read her backstory again. She grew up poor, probably in a household where frugal saving was the watchword. In other words, she wasn't raised as an American suburbanite. And more likely she acquired and scrounged her stuff rather than ordering it at MagicMart.

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Tormsskull wrote:


As so many people really dislike the idea of classes, I'm kind of surprised that Paizo hasn't gotten around to making a classless variant yet.

Because that game would not be the replacement D+D 3.75 that's Pathfinder's main selling point. You might please a couple of hundred and anger thirty thousand by doing so.

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Voin_AFOL wrote:

It seems they learned from the mistakes of their Soviet neighbor's downfall that actually sticking to communism/socialism grinds your economy into stagnation because if everyone gets paid the same 2 Rubles at the Hammer & Sickle factory regardless of whether they're "Hero of People's Labor" or just sod off to the back room and drink vodka all day, 99%+ of your workforce is going to have no motivation to do anything.

The actual problem with Russia AND the Soviet Union is that the economy isn't and never was Communist. What it remains is essentially a centrally controlled version of crony capitalism, within a country that has always been fundamentally poor for it's size. You can call something a cat, but when it walks and swims like a duck, the name means nothing.

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Xuldarinar wrote:
While I don't see the exact mix I seek, something both distinctly a mix of good and evil, I am shocked I never gave them a serious look before. Thank you.

It's called being Neutral.

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Actually from what I hear, the Message Board Troll is actually a small humanoid of the giant subtype, making up for his lack of size with his volume of postings. (both in number and loudness of content)

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My Self wrote:

As far as I can tell, only in about four instances: Girdle of Opposite Gender, Elixir of Sex Shifting, and qualifications for the old Hamatulatsu feat and the old Princess trait.

Oh, and maybe for Changelings.

Only as much that Changelings, (the Pathfinder variant, not the Eberron one) are essentially a single sex species... female only.

If you're looking to break that standard, that conversation should be with your GM.

*GM's should feel free to talk to themselves about the matter.*

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Anzyr wrote:
RDM42 wrote:
Presuming, of course, that the crafter crafts for no one else in the party.
Takes to long to do anything major for anyone else. My feat, my items. And even if the caster did give them to martials it's once again the casters power not the martials.

Or maybe the sign that there is a player out there who still recognizes the concept of a party alliance.

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Shisumo wrote:
Cavalier would probably work, but the key element of the conversation was a leadership role, with mechanics to back up the concept of someone who does more inspiring of the troops than actual fighting.

You can pretty much do that with a character of ANY class who does the following.

1. Not tank Charisma into the basement.

2. Takes Leadership, and some ranks in either/and, Perform Oratory, Diplomacy, Profession Soldier. Certain abilities will add extra gravy, but those are the basics.

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Neal Litherland wrote:

I've noticed something the longer I've been playing; we project a LOT of things onto the classes that just aren't in the rules. And when someone decides to color outside those pre-conceived notions, while still playing by the rules of the game, people will flip out. Lawful rogues? Paladins with stealth training? Barbarians who like theatre?

There's nothing in the rules saying you can't do these things... we just tend to cling really hard to preconceptions even if it isn't in the rules that those preconceptions are how the world works.

My thoughts are below. What are yours?

That you're looking for a different type of game, either a totally point based game such as GURPS, or a nearly statless one such as Amber Diceless Roleplaying.

Part of choosing to play a game is accepting that it's defined by it's design constraints. You don't try to get chess out of checkers.

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Bandw2 wrote:
LazarX wrote:
Nocte ex Mortis wrote:
This is one of the major problems that make up the inequality debate. Ted can do this at level 1, while Sir Gregory the Mighty, champion of a thousand battles, and hero of the Kingdom of Wherever, level 20 Fighter, can never, ever do this without having a magic spell or item to allow it.
The system, including classes, is built on the assumption that characters will acquire magic items. If you see this as a problem, UnChained! just gave you a whole book full of ways to adjust the game, depending on what you codify as an end goal.
it still puts the wizard miles ahead of the fighter in terms of utility and use for the party.

And part of that use is making everyone else, including the fighters, fight better. Instead of repeating the same canard that everyone else is, why not simply state what you want.. You either want to take away something from wizards or boost something on fighters.

Grand Lodge

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Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Anzyr wrote:
Gods don't have stats therefore they have no ability to do anything in a RAW game of Pathfinder, that is correct. They have no narrative control and are only a metagame construct. Arkalion is an actual character with real narrative power that does not rely on a metagame construct....

He relies on the biggest one of them all.... GM's Consent. Otherwise, you're just masturbating a story to yourself, and expecting us all to be impressed by it.

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