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LazarX's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 29,129 posts (29,539 including aliases). 1 review. 1 list. No wishlists. 14 Pathfinder Society characters. 11 aliases.


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Grand Lodge

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VRMH wrote:
CWheezy wrote:
Unconscious creatures are counted as willing for spells.

Are they? I did not know that; it's not part of the definition of unconsciousness.

Unconscious characters are still allowed will saves. So no, unconscious does not mean willing. You can't use marionette possession on an enemy simply by clubbing them.

Spells cast on a body, including posession from evil don't travel with your life force when you use magic jar.

Grand Lodge

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I haven't the faintest idea of who "Hal Turner" is and I don't really care. The gritty fact that any company which develops a product is that you have a finite amount of resources that you can devote to design.

Especially if you are a compartively small company like TSR/the RPG division of Wotc, or even Paizo.

Between TSR and it's WOTC incarnation several campaign worlds sprouting up, all competing for their slices of development pie.

Depending how big a slice you get determines which authors get paid, and how much. More FR material meant that Greenwood got more checks. The same for Dragonlance. So if there were tensions between different authors, it's understandable why there might have been, without going all conspiracy mode on the subject. Eberron was a different matter since the creator of Eberron gave up all rights when submitting to the world contest.

It also shows Paizo's considerable wisdom into sticking to one world and not find itself competing against itself.

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You can make the exact same gripes about Golarions's unanswered quesitons.

Is Aroden really dead? What killed him? Or is he coming back?

Why does Sarenrae give spells to the Quadiran war faction of her faith?

What's a good idea for an Android Barbarian?

What's going on inside Hermea? What's the background of a Hermean character?

Why haven't the super mage liches of Eox taken over the solar system?

Every campaign setting has unanswered questions. You can either answer them for yourself as a GM.... or ignore them entirely by not having your plots center around them.

Grand Lodge

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Lathiira wrote:
On a related note: a holy avenger is definitely a greater version of a cold iron sword. Could you upgrade a +1 cold iron sword into that?

That's a GM's call, You're not going to be saving that much.

Grand Lodge

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thejeff wrote:
LazarX wrote:
thejeff wrote:
NobodysHome wrote:


Wouldn't the idealistic plan be to educate the women? Might not be more realistic, but I'd rather strive for the less brutal alternative.

You are aware that there are places where female education is not only discouraged, but at times violently opposed with either bloodshed or having female students literally kidnapped into slavery?

It's not a simple answer.

Of course not. I didn't say that one was realistic either. But it's still a better answer (and probably easier to approach) than sterilizing ever one after their second child.

If they failed to get people to sign in with that in the most centrally oriented, one of the most oppressive states on the planet, with a people whose very culture is steeped in the ideal of central control.... China itself, it won't fly anywhere.

What China's law did lead to, was a plague of female infanticides.

Grand Lodge

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Yure wrote:
I understand that class levels is what gives you class abilities. But where does it say class levels gives you another caster "bracket". However caster level seems to imply it is meant to deal with the spell aspect of the class. In the magical knack trait it says that you pick a class and you gain two caster levels for that class. I am just trying to find where it says a level in "specific" class gives you a certain amount of spells. As I understand it a level in a spell casting class gives you a caster level which in turn opens up more spells yo use.

And your understanding is completely and utterly wrong. Your spell casting class gives you a spells per day list and access to levels of spells as per the spell progression tree for your class. That you gain caster levels for determination of spell variables based on caster level is simply a collateral effect.

If you are looking for some form of rules interpretation that will give you spell slots, spells know, etc. from the magical knack trait alone, you're not going to find one.

Grand Lodge

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thejeff wrote:
NobodysHome wrote:
thejeff wrote:
NobodysHome wrote:


=====
Would you like a solution to virtually all of the world's problems? Track every person on the planet. As soon as they have fathered/mothered 2 children, sterilize them. In 100-200 years, you'll have a planet that's very pleasant to live on, WITHOUT a few billion people living in abject poverty.

I'd go on, but I like to say appalling things and then let others get a word in edgewise...

Well, except for the fallout (metaphorical and literal) from the wars and the global dictatorship you'd need to make that happen.

When really it pretty much happens anyway with education, opportunity and access to birth control.

A beautiful point. The population is stagnating in First World countries, and still exploding in Third World countries. Educating women has been repeatedly shown to be the #1 form of birth control.

I didn't claim my plan was realistic... just idealistic.

Wouldn't the idealistic plan be to educate the women? Might not be more realistic, but I'd rather strive for the less brutal alternative.

You are aware that there are places where female education is not only discouraged, but at times violently opposed with either bloodshed or having female students literally kidnapped into slavery?

It's not a simple answer.

Grand Lodge

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Jamie Charlan wrote:

The occult book's quite Vancian. Also doesn't help that like most things of "has vancian vs has not vancian" results in the usual balance of those two things. We're expecting what, "tier 5 at best if all the rumored changes go through" out of the kineticist for example? Experience tells us that what we saw in the playtest will be more or less what we get from the book, though there'll be a few extra spells available.

It was a good move on Paizo's part not to use the term psionics though; that word's been dragged through the mud (quite unfairly after 1st edition, where the issue was more the fact that it was the first ever Gestalt class) that the book's sales would be nowhere near as high from just the choice of name.

Having played a first edition psionic. I can tell you it was no gestalt. it was nothing more than a random chance of a random sized onetime dollop of power lumped on to a first level character. AD+D psionics did not scale and there was no rhyme nor reason as to what the character would game from random rolls. You could have a ton of powers and not enough psi to run any of them or the complete reverse.

Worse psionic combat took place 10 rounds to the standard one which meant that the other players sat on their hands until the resolution of the psionic duel, which meant they either had no one to fight or their psionic ally collapsed dead with a fried brain before they got their first turn.

In Gygax's own words, shorehorning psionics into AD+D was "The biggest mistake I ever made."

If psionics has a long lasting bad rep, it was well earned.

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Keep in mind also that the definition of Interview traditionally involves one person asking questions of another, not someone pulling up a soapbox out of the blue.

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MagusJanus wrote:
[Also, take a look at the examples I did use and note what each of them has in common: At the time, it was emerging science that was incomplete. With nuclear weapons, humanity really didn't get a good grasp on them and the physics behind them until after the fusion bomb was invented; these people were literally playing around with weapons they did not fully understand the power of, but which they took precautions with precisely because they knew they didn't know the full power. With the population issue, it was a case of them trying to make a prediction without fully considering what discoveries might be made; science has since learned, which is why there are multiple scenarios instead of a singular that are considered when trying to plot future events. CERN didn't apply as an example because the LHC was built with the scientists knowing exactly what it is capable of based on refinements of an existing science that has been established for quite awhile..

The most powerful atom smashers built on this planet pale in power to Nature's own cosmic rays which impact our magnetic fields on a daily basis. There is virtually nothing that Man has done that has not been replicated on a far more powerful or efficient basis by Nature itself.

The LHC is not a threat to reality in any form. i do however hope that they are disposing their electronic waste in an environmentally friendly manner.

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Your point?

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Beauty of the Internet. Anyone can claim to be anything. No proof required.

Googling Hal Turner though brings up this Wikipedia entry on a certified local (to me) hwack job.

Harold Charles "Hal" Turner (born March 15, 1962) is an American white nationalist, Holocaust denier[1] and blogger from North Bergen, New Jersey. In August 2010, he was convicted for making threats against three federal judges with the 7th U.S. Circuit Court of Appeals. Prior to Turner's arrest, his radio program, The Hal Turner Show, was a webcast from his home once a week.

Grand Lodge

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Chengar Qordath wrote:
LazarX wrote:
Alandia wrote:
Asteldian Caliskan wrote:


-Its only real combat purpose is charge (which is very good if you design a small char for it, but then the Horse is not independantly attacking so its lvl is somewhat irrelevant)

As far as I understand the rules - the horse is combat trained and can attack on its own? It gets feats and everything a companion also gets. Ok you have problems in dungeons or inhouse but otherwise it is a full companion.

It gets on top things like celestial template etc. So in my opinion lvl -3 would be fair.

Take another look again. Pit that paladin's horse against a druid's cuisinart tiger and see what's still walking away. The celestial component is of absolutely no benefit to the horse against the tiger which is neutral no matter what the alignment of the druid himself. The horse also does not have any particular attack other than hooves and bite, not even a trip.
Not to mention the druid spell list is miles above the Paladin's when it comes to supporting their animal companion. By the time the Paladin mount gets the Celestial Template, the Druid's going to have spells like Animal Growth to buff their kitty with.

The Paladin is a full BAB class with assistance from Gods. He'll manage.

Grand Lodge

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Dragon78 wrote:

I was disappointed by the ending of this series.

I don't like the fact they made Korra gay, it's like saying that only strong woman are gay or that for a woman to be strong she has to be gay. I don't mind them making Asami gay, in fact I wish they did that long before now. But this isn't the biggest problems I had with the final. There are so many unanswered questions.

-Will Korra ever get the connection to her past lives back.
-How/when/why did Saka die.
-Will Mako/Bolin ever find the firebender who killed there family.
-Was the firebender who killed Mako/Bolin's parents the same as the one who killed Asami's mother.
-Did Saka ever get married and to whom.
-Since Korra lost her connection to her past lives what other effects will this have on the next avatar.
-Will Mako ever find a woman.
-Who will take over the earth kingdom.
-Will Bolin and Opal get married.
-Did Saka have children.
-What effect on the world will the new spirit portal have.
-Who was the father to Toph's oldest daughter.
-What about the other members of the red lotus.
-I wonder how excepting this world is of gay couples, particularly in Korra's case.

1.No. once some bridges are broken, they can't be rebuilt.

2. Not germane to Korra's story
3. See 2 above.
4. See 2 above.
5. For some future comic book to answer when Korra dies. It's quite probable that the only past life the next Avatar will have access to is Korra's. Korra is essentially the new Avatar Wu.
6. See 2 above.
7. If you paid attention you'll see that Wu intends to eliminate the monarchy, presumably in order to move to a Republic City style government.
8. That's a future story that soemone else may tell.
9. See 2 above.
10. It gives a new opening for mortals and spirits to cross over.
11. See 2 above.
12. See 8 above.
13. Unrevealed, and not a major element of the story.

Grand Lodge

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Technormous wrote:
d20pfsrd.com wrote:
Someone break it down for me. Is there a mistake on d20pfsrd.com, or discrepancy between it and the official rules somewhere that I need to correct?

Yes.

According to Core Rulebook, 5th Printing, November 2011, pg 63, it no longer says "Heavy Horse" it just says "usually a Horse".

The Heavy Horse was carry over language from First Edition, when such horses actually had a Monster Manual entry. They were bigger stronger horses suited for carrying around someone wrappped in plate armor. They were also the slowest model of Horse as well.

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Queen Moragan wrote:

The half-elves and half-orcs in the game I believe originate with Tolkien, who did not create any half-dwarves or half-hobbits (or as some call them quarterlings). Gnomes were added to the game much, much later, so no half-gnomes exist either.

The Game had enough problems in the early days due to media misrepresentation of it. Adding humans interbreeding with a whole host of other species would have caused more problems. That's my opinion as to why they said no to half-breeds, including all the possible human-dwarf-elf-hobbit-gnome-orc-goblin-ogre-hobgoblin combinations you could think of.

The general unspoken rule in most all games is they are simply not cross-fertile. Perhaps the gods prefer it to be that way.

In Arcanis, gnomes are the result of dwarf/human mating. Since all dwarves in Arcanis are cursed, the gnomes manifest that curse with hideous deformities, placing them on the absolute bottom of any society they are found in.

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RocMeAsmodeus wrote:
LazarX wrote:
1.You're complaining about campaign rules. If you had any experience with network play, you know that there simply is no pratical way to moderate crafting in a game whose players are in the five digits.

I'm not against the rule itself. However, I have not seen an in-universe explanation for it.

Campaign rules created solely for the administration of the campagin aren't always going to be explainable in universe.

Simply put, there are people who craft in the world. You're simply not allowed to play any of them.

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Malwing wrote:
Ssalarn wrote:

Psychic magic =/= psionics, a point that Paizo has hammered home pretty much every chance they've had.

Other than some overlap in naming conventions, psychic magic tends towards the Victorian/Occult vibe and could have been labeled "spiritual magic" just as aptly (if not moreso).

Psionics like that featured in 3.5 and lovingly recreated and expanded upon by Dreamscarred for Pathfinder has a much more sci-fi and modern edge to it, so I like both systems for very different concepts. As even Paizo themselves has stated, if you want psionics get Dreamscarred's Ultimate Psionics. It's incredibly well made and some of the best balanced material available for the Pathfinder Roleplaying Game. If you skew towards Victorian spiritualism in what you think of for the word "psychic", OA is probably going to be what you want.

This has been my pet peeve since Occult Adventures was announced. The two things are almost nothing alike but everywhere I see "Paizo is doing their own take on psionics!!!" At best some GMs have to retcon what they thought was going on in Vudra and sort out what the word 'psychic' means in their games but otherwise in mechanics, flavor and general genres/tropes/concepts they cover Occult Adventures and Psionics are drastically different and sure as the Abyss are not mutually exclusive.

Everywhere in this case, means every single gamer who can't read, or won't listen to what Paizo has had to say. If you check all those posts, you'll find that NONE of them was started by a Paizo person.

Grand Lodge

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Technormous wrote:
i disagree. if it is flavor text, the rules text is an odd place to put a single word of flavor. many on this thread have expressed their personal interpretation on the text as an official ruling. I would like an actual official ruling on this. does anyone know where i can find one?

You got the whole of the PRD to search. I challenge you to look for a Bestiary entry on Horse, Heavy.

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Zhayne wrote:
LazarX wrote:
It's not surprising that there are folks less than happy. There are those who won't be happy with anything other than a regurgitation of the 3.5 psi system tweaked to Pathfinder status.
Yeah, I'm certain it has nothing to do with DSP's psionics being better in every possible way.

You're comparing apples and oranges. Occult Adventures isn't Paizo's take on what DSP has done. Nor has it been advertised as a new brand of psionics at all. It's a completely different kettle of fish.

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Undone wrote:
We had this discussion.

And we'll have it again.

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ZZTRaider wrote:
Out of curiosity, what abuses do you have in mind?

The ability to cast the equivalent of spells with huge expenses normally attached to them for no expense at all, for one thing.

Look up past threads on the subject on the boards.

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James Jacobs wrote:
Aberzombie wrote:

James,

How do you feel about the movie A Christmas Story?

Would you be jealous if I told you my brother and I went to a Quote-Along Screening last night?

Might you be jealous if I told you the same theater was going to have a Monty Python's Holy Grail quote along on January 2nd?

It's entertaining, but not in my top 100 movies.

Nah. In fact, I don't really enjoy watching movies with outher people talking during them AT ALL, unless they're professionals at it and make MST3K or Riff Trax.

Nope. In fact, the idea of watching a movie I DO like and IS in my top 100 while a theater of people talk along with it kinda makes me queasy. ;P

Ever been to a showing of Rocky Horror?

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lorenlord wrote:

Maybe large-scale EMP's, which seems to be the reason the military seems to be scrambling to "harden" everything? So build yourselves lots of Farraday(sp?) Cages.

Wouldnt end the world, but the human population would rapdily be decimated.

And what good would those cages be when every transformer that supplies power is blown out?

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I wouldn't allow Words of Power at all, for any class. Simply too dam exploitable and i"m not interested in trying to make houserules for al of the possible abuses I've read about on this board, much less the one's I've missed.

Pathfinder magic is simply too powerful to be implemented on a Noun/Verb basis.

Grand Lodge

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DominusMegadeus wrote:
Level of activity? I'm in a combat stance. I'd look like an idiot, but it's hardly an exertion.

Combat stances are part of the flow of combat, they're not simply standing around in idiot poses.

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There's not even a way of getting a single wish. There isn't any twisting of the rules that will get past any semi competent PFS judge.

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Dazyk wrote:
Ding! Pathfinder Online has just levelled up!

To be more accurate, it's rerolling a new character with a levelup boost.

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Steven Schopmeyer wrote:
And why is that? We have a player who is cleaving to his concept regardless of mechanical viability. And gaining advice on how to accomplish his character within the limits of the rules.

He isn't cleaving to any stated concept because he hasn't stated any, his whole point is the desire for certain mechanics that he wants, mainly death attack, and sneak attack.

That's not a concept, just mechanics.

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1.You're complaining about campaign rules. If you had any experience with network play, you know that there simply is no pratical way to moderate crafting in a game whose players are in the five digits.

2. Actions always have consequences. If you've got Paladins slaughtering commoners for no other reason than "I say they're evil" then said Paladin has problems.

3. This is known as a "Dick Judge Move". Also known as a Judge being a Bad MetaPlayer move. NPC's do not get to write letters to Mike Brock.

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DominusMegadeus wrote:
I don't much like that rule. Obviously most people wouldn't walk around town in their stance, but I can't even practice it unless I find a fight somewhere?

You can practise it whenever you want. But that's still a duration of combat rounds because you can't sustain that level of activity constantly, any more than anyone can walk around constantly boxing.

In other words the rules don't allow the constant benefit of your style feats (unless specifically stated otherwise) which is what the actual agenda behind your questions are.

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Alandia wrote:
LazarX wrote:


The Paladin only gets what's directly specified as available. It's not the druid list, only a choice of horse, pony, or riding dog. So while it's effective level is a little bit higher than the ranger it's nowhere near the combat utility. The effective greater number of hit dice is mainly so that it has a better chance of surviving a dragon's flame when the Paladin lance charges one.

Ok from what list would you choose the stats for the horse? Also James Jacob stated that the Horse war trained becomes its hooves as primary attacks - giving a horse full 3 attacks. In my eyes far away from a not combat relevant companion.

Another question: What about the feat cleave for a horse? Is it physically able to do a cleave? I have some imaginative problems with that ^^

Oh btw is there somewhere a descent FAQ regarding this? tis seems very irritating gamemechanism whitch really need clarification from official
sources...

You use the Bestiary entry for Horse. Unlike 3.5, the term "Heavy Horse" is nothing more than descriptive flavor.

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The problem with Eberron is not the setting, but WOTC itself.

Years ago they made the observation that sourcebooks and splatbooks would be what they would concentrate on getting out to detriment of publishing actual adventures.

The reason was simple in a given gaming group, only the GM will buy modules, or those rare cases where the whole group chips in, only one copy of the module is sold.

Player aids on the other hand are things that everyone wants a copy of, so they yield a much greator ROI than modules do.

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Zhangar wrote:

Unfortunately, yes.

Edit: These are the same sort of asses who launch DDoS attacks on Blizzard every time Blizzard puts out a major release.

Probably a different actual group, but they're cut from the same stupid and excessively belligerent cloth.

Actually DDOS attacks on Blizzard are pretty much part of the daily routine at this point. Blizzard just happens to defend against them most of the time with good success.

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Scythia wrote:
Secret Wizard wrote:
1. Think what happens when that guy dies. If that guy has no possibility of death, then you are playing a game that is not Pathfinder.

Was there an errata that I missed? I don't recall constant threat of death as being a base mechanic of Pathfinder.

In all seriousness though, there's almost never a good reason to use that line. It says more about you than it does anyone else's game.

Wizard is just pointing out that Pathfinder is a game where characters CAN kick the bucket at the most inconvenient of times. Or designated star players can themselve become permanently unavailable. And that GMs do need to take that into account when planning out big story arcs.

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Caldeathe Baequiannia wrote:
Or less then polite, I hope nobody takes it personally. My wife started a new chemo drug ten days ago and it has been unexpectedly effective in wiping out her immune system. She's been at the hospital since Monday evening, will be there for at least 2-3 more days, and I'm far, far behind on my sleep. I say this only because this community has become important to me.

Best of fates to you and yours.

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Yes... those of you who build strength dumping builds, remember that encumbrance becomes much more of a factor when you dump Strength, especially for characters that wear armor.

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GM Chyro wrote:

Okay, sorry if this has been answered elsewhere, because i must have overlooked in the threads i've been through.

Both my party's monk and bones oracle can cause bleed.
I know magical healing or a DC15 heal can stop it. But when the hostile NPCs are KO, i think they bleed out unless helped. Fair enough yes?

However i am looking if there is a way to stabilize normally, since if an NPC is supposed to be story relevant or a potential recurring, they would bleed out. Or can one roll a fort save to become stable from that too, like the normal fort roll vs dying?

The First Aid application of Heal which is a DC 15 check can be used for stabilization and to stop bleed effects.

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If the ability is subject to Spell Resistance, it's Evocation.

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Ascalaphus wrote:

Lack of darkvision is more problematic for a rogue though. If you want to infiltrate a place under cover of darkness, darkvision is a very important ability. If you want to sneak attack something in poor or no light, again you want darkvision.

If you absolutely want to play a small stealthy rogue, wayangs totally outclass halflings.

Darkvision only matters if you're infiltrating a dark cave. Most of the places you're infiltrating will have some level of light upon them.

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Quantum Steve wrote:
Majuba wrote:


Oliver McShade : The formulas provide for the Market Price, you don't double it afterwards, you would have it for the Cost to Create.
That's what I thought, then I checked the table on the PRD. Table says "Base Price"

The problem is you can't always go by the formula. You need to find a comparable item that gives the advantage that the item proposed would create. Or strongly consider whether it should be allowed at all.

A ring of continuous True Strike does not grant the same benefit as ring of endure elements even though they are from the same rank of spells.

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Themes can also take on some thing more subtle such as mood, or certain consistent signs used to forshadow events. (a black leaf that shows up at ominous events) They don't need to be as straitjacketing as forcing all players to be one class.

Themes are best subtly imployed, not jackhammer forced as a one class arbitrary straitjacket would be.

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In order to cast a spell with Beastspeak it has to have verbal components only.

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You have it wrong.

Master Craftsman allows you to use Magic Item Creation feats without having caster levels.

Since you don't have the spells, you still face the heightened DC for each spell you lack.

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Accelerated Drinkier does not come into play unless you start the round with the potion in your hand.

So the item and the feat really don't do anything for each other.

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Piccolo wrote:
How much would this cost?

1. A lot more than the formula should call for.

2. I wouldn't allow one at all.

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BretI wrote:
Guess the biggest problem I see with this is a party of all pre-generated characters can't do it. They have neither the wayfinder nor the means to purchase one.

That's not exactly a scenario to worry about. The only pregen who can't have one is Ezren. Shiela Heidmarch turned his membership request down due to his age.

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born_of_fire wrote:
Like bob bob bob said, this sounds like confusion carried over from those editions/versions where a small long sword did function as a short sword for a medium character. Pathfinder cleaned that muck all up. Weapons are what they are and must be appropriately sized for a character. It's very cut and dried now. Medium long swords don't function as great swords for small characters or any of that jazz; a long sword is a long sword, a short is a short sword etc. etc. and you incur the cumulative -2 for each size category difference between the character and the weapon.

I don't think you can go beyond one size greater. Small can go to Medium, and Medium to Large.

Grand Lodge

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I wasn't intending to see this movie before it got to Netflix. Nothing has changed to make me want to spend 20 bucks on it.

I will be checking out Death of a President on Huluu.

..... after the Doctor Who marathon on BBC America.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Itchy wrote:
Quark Blast wrote:
Dungeon Master Zack wrote:
thenovalord wrote:
Well it does end with ** spoiler omitted **
** spoiler You mean the one whose only like, ten years old at the time of the Quest for Erebor? ... **
A more committed Tolkien geek can correct me but Aragorn would've been in his early twenties circa Bilbo and Smaug. And too young or not he was still the Heir of Elendil and that would've not been unknown to one such as Thranduil.
If Aragorn was 80 during the War of the Ring and Bilbo was 51 during the Battle of 5 Armies that would make Aragorn about 20 during the Battle of 5 Armies. That's not too young to be out doing things and making a name for himself.

The whole point of Eldrond's fosterage was to keep the survival of the Heirs of Isildur a secret. The last thing that anyone wanted was for Aragorn to be making a name for himself before it was time for him to do so. That's why he went by names such as Strider.

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