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LazarX's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 28,162 posts (28,571 including aliases). 1 review. 1 list. No wishlists. 13 Pathfinder Society characters. 11 aliases.


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Grand Lodge

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For a second I thought it was about that old sf tv show with Andy Griffin.

Grand Lodge

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James Jacobs wrote:
LazarX wrote:
James Jacobs wrote:
Alexander Augunas wrote:
Page 1,000 of your thread has come and gone. Any regrets?
Just that some folks tend to use my answers for evil.

Now I'm thinking you look like one of those two lab guys from "Better off Ted". Do you have a Ted on staff? If so, is he a figure of leadership?

Then again, I'm not sure that I want to know that Paizo is a division of Veridian Dynamics. A company so powerful that one of it's executives bought the country of Chad and renamed it after his son, Chad.

I haven't seen "Better Off Ted" so I can't say, since I'm not sure what a "Ted on staff" would be.

"Better Off Ted" was one of those critically well received comedies that didn't survive more than two seasons on network television. "Ted" is the head of a research division trying to maintain his moral center in a company that only fears countries more powerful than it. (only 3 of which exist)

Both seasons are available on Netflix.

Grand Lodge

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James Jacobs wrote:
Alexander Augunas wrote:
Page 1,000 of your thread has come and gone. Any regrets?
Just that some folks tend to use my answers for evil.

Now I'm thinking you look like one of those two lab guys from "Better off Ted". Do you have a Ted on staff? If so, is he a figure of leadership?

Then again, I'm not sure that I want to know that Paizo is a division of Veridian Dynamics. A company so powerful that one of it's executives bought the country of Chad and renamed it after his son, Chad.

Grand Lodge

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The Fiend Fantastic wrote:

And what has this thread taught us?

That the gaming community is dominated by undersexed males?

Grand Lodge

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magnuskn wrote:
LazarX wrote:
magnuskn wrote:

Let's take a look at some of the heroic new characters of the last years. I'll leave out aliens and people of really unusual skin tone (like "green", "blue", "purple" etc)

* **
Star-Brand - White American Male

Wasn't he the guy that turned Pittsburgh into a literal PIT?
Just a college campus with this kid. He's a new version who is firmly rooted in the 616 universe, instead of the New Universe one. And him killing those people in the 616 universe was an unwitting accident when his powers manifested.

I always figured it that they would sequel it with the guy who got the Brand when the original Star Brand eliminated himself.

Grand Lodge

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Muad'Dib wrote:
Jessica Price wrote:
I've never played a pick-up game of Pathfinder, so I retain hope that our players are better than average :-) ).

If Cosmo is in your group he is bringing down your average. :P

I won't even tell you how many times Cosmo has caused us to wipe on Molten Core.

Grand Lodge

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Chess Pwn wrote:
I'm not eliminating exotic or magical means, I just don't want to have to spend a month or more porting icebergs. So unless I can teleport them safely it wont help much. I have access to lv7 wizard spells and lv5 cleric spells.

If the city is already there than it already HAS to have water. So break your way into the water supply Robert Heinlein style and start hawking that... and don't get caught.

Grand Lodge

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Whispering Vault. excellent take on the horror movie genre, so to speak.

But the best thing about it was that I had the original black book with the runic circle. Used it to spook away some Jehovah's Witnesses who darkened my door.

Grand Lodge

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Chess Pwn wrote:
But the GM described it saying it was a desert, and there is a desert wasteland from the coast for miles. I did mention that salt water was available. Going and getting icebergs will probably be to long/expensive. I'm wanting something that doesn't cost very much as to make a profit from selling water. Hiring people will probably cost more than they make.

Making a profit from selling water pretty much depends that a plentiful supply be available in the first place.

For a desert town this usually means that the town has to be centered on an oasis from which access is controlled very severely.

If you're going to eliminate exotic and most magical means, you really don't have any alternative.

Grand Lodge

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magnuskn wrote:

Let's take a look at some of the heroic new characters of the last years. I'll leave out aliens and people of really unusual skin tone (like "green", "blue", "purple" etc)

* **
Star-Brand - White American Male

Wasn't he the guy that turned Pittsburgh into a literal PIT?

Grand Lodge

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Would this feasibly work? Debatable.

Woud it look cool? Yes and that's good enough.

Remember how much the average Star Trek episode just BSes it's way though hoping the audience is basically ignorant of the physics they're faking? Fantasy RPG's aren't any different when it comes to setting details and plot devices.

Grand Lodge

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Lamontius wrote:
LazarX wrote:
Lamontius wrote:
so wait, my wife should not have made this thread?

No... the point is she should not have felt it necessary to have done so. Nor would she if this hobby were as egalitarian as we like to claim it is. We should be at the point where having a Female GM isn't a novelty, but simply be accepted as a matter of course. Your wife made this thread... you would not have the need to have done so if you were a person taking the realms of being a GM. You would not be in a position to have your place question or to question your place.

The problem is... we are clearly not there yet. Instead we've approached a point where we have meaningless crusades like GamerGate, where someone has been remorselessly hounded simply because of her gender.

so she should not have made this thread a year and a half ago because she should not have to make this thread?

You can either reply to my points directly, or take your spoiling for a fight somewhere else.

Grand Lodge

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The better the spell all the more reason for NOT including it.

Grand Lodge

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James Jacobs wrote:
RHMG Animator wrote:

Dear JJ

Have you watched any of the Evil Dead / Army of darkness movies and what do you think of them?
Of COURSE I've watched those movies! They're great! I've been a fan of that franchise for close to 30 years, ever since I first saw Evil Dead back in the mid 80s.

Have you seen "They Call Me Bruce"? I got to see it in one of these more off the wall theaters in the Village, and a personal appearance by the Man himself.

Grand Lodge

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Wouldn't it be a laugh riot if the 50,000th post announced the locking of this thread?

Grand Lodge

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Your shaman is doing things the hard way. It's far easier to simply contaminate the water supply with corpses. Good way to end a siege in the attackers favor as well.

Grand Lodge

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Going by the bestiary stats, the DM is wrong in that the "host" body no longer has a mind of it's own. The intellect devourer is simply wearing the body the way we would a suit of power armor, having harvested the brain's memories for it's own use in disguise. Since the critter is immune to mind affecting spells, Feeblemind would have no effect.

Grand Lodge

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Suthainn wrote:
RAW it certainly seems to work, regardless of how powerful you feel it may/may not be the rules text of the two parts are very clearly written.

To be accurate such statements should read "I can read (or twist) RAW to support my position." As been seen below RAW can also be invoked to disprove your correlation.

When RAW can be invoked for both sides of a mechanics dispute, the fallback has to be RAI.

Given that the RAI of the feat was solely for Razmiran sorcerers to disguise their casting and make it appear for them to be acting like clerics. One must then see if the text supports an RAI interpretation that the feat was meant to encompass more than this. Not finding evidence for such grounding, the call has to go for the more conservative answer.

In general it's hard to find reason to not go with the general principle on any question where it's a choice that a player gains more or less power with a feat regarding magic, always go with the less.

Grand Lodge

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James Jacobs wrote:


I think that the "unwanted and mistrust" is better served aimed at the Aspis Consortium; that's kind of their purpose. The Pathfinder Society is supposed to be the PC friendly one, and making every village untrusting and not wanting PCs gets tiresome very very very quickly. As a GM, it's your job to make the PCs feel like they've got places to live and places to defend and places to be welcome, unless you WANT to run a game where the PCs are fugitives or scoundrels, of course, and that's not really the intended purpose of the Pathfinder Society.

Maybe you should let the folks running PFS know that. I can't recall the last mission I went on for the Society that that did not have the caveat in the briefing "Don't flash your wayfinders around." I'm beginning to feel that Absalom itself is the only safe place to openly admit that you're a Pathfinder.

We're starting to hide our wayfinders by reflex these days.

Grand Lodge

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Meiliken wrote:
I'm aware that they stack, but my DM doesn't accept my explanation, so books and page numbers would be appreciated from the pathfinder books and/or paizo website. Preferably both. Once all ironclad sources are cited, I will refer my DM to this thread. He thinks it is broken to stack an armor enhancement bonus type(non-magic) with a natural armor bonus type(from the amulet). Explaining the differences in Types didn't sway him, so that's why I need the ironclad sources from pathfinder. Thanks ahead of time.

Meilken. There is nothing "ironclad" to beat your DM with. Ultimately after everything is said and done, his ruling is the one that stands. The message board forums aren't a board of appeals for a DM's decision you don't agree with, or even a decision I might not agree with.

Grand Lodge

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The first feat is only useful for prepared casters

the second feat only increases what you know, not spell slots you can cast.

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1. There isn't any. Weapon vs Armor Type was left behind with AD+D 2nd edition.

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Anyone who wants to join my game and the first words out of their mouth is "I want to play a Drow Noble....."

If they can't take an unequivocable "NO" response with grace, they get shown the door.

Grand Lodge

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Cyrad wrote:

Another necro'd thread?

It really depends on your interpretations of the ability scores and the flavor of the classes. For me, Intelligence works fine for witches. I think of the patron as more of a teacher than some entity a witch devotes their faith into. Mechanically, that's all the patron does anyway -- teach the witch spells they normally couldn't learn. Additionally, when I think of a witch, I think of a spellcaster that performs their magic through arcane rituals rather than invoking some kind of heritage.

Not only that witches tend to be SMART and clever folk, not orators and seldom leadership cult of personality types. (We're talking about the medieval trope, not the modern New Age types)

Grand Lodge

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Chess Pwn wrote:
It's the Third largest city, a very big port town.

Then you're not in a desert but on a shoreline. One area where magic can be of help is snagging icebergs and towing them to town. It's a lot more involved than casting a spell, but it can be made to work.

Grand Lodge

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Lamontius wrote:
so wait, my wife should not have made this thread?

No... the point is she should not have felt it necessary to have done so. Nor would she if this hobby were as egalitarian as we like to claim it is. We should be at the point where having a Female GM isn't a novelty, but simply be accepted as a matter of course. Your wife made this thread... you would not have the need to have done so if you were a person taking the realms of being a GM. You would not be in a position to have your place question or to question your place.

The problem is... we are clearly not there yet. Instead we've approached a point where we have meaningless crusades like GamerGate, where someone has been remorselessly hounded simply because of her gender.

Grand Lodge

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Will.Spencer wrote:

I have always been fascinated by crossover campaigns, where people from our mundane world enter the fantasy world.

One idea I am toying with now is a group of adventurers from our world who are trapped in the fantasy world gaining access to True Resurrection and using it to bring dead people from the mundane world back to life in the fantasy world.

Keeping in mind that you cannot bring back a person who has died of old age, who would you bring back to life and into your campaign?

A few of my ideas are:

Who would you want in your Party of the Dead? :D

When you're talking about bending space and dimensions, what's wrong with time?

I'm more curious as to how you arrived at this list.

Grand Lodge

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Zardnaar wrote:
Kthulhu wrote:
I've been thinking about a neat little item that could be introduced into the game. I don't have a name for it yet, but it would be a small orb, approximately the size of a marble. And it basically radiates a dead magic zone in a 25 foot radius. The really fun bit is that when you bring two or more of these little orbs together, instead of it being two 25 foot radius spheres of dead magic zone, they merge together and form a single dead magic zone sphere, with twice the radius (ie, 50 ft).

Dead magic zones like 2E FR? I did run an FR adventure not so long ago in 2E and PCs were a little shocked by dead magic zones and shadow magic. We had a wild mage as well. I have added the things from 3E I liked to 2E (no level limits, no racial restrictions tweaked human, ascending AC and BAB) and the game runs so much better.

My perfect D&D would be some sort of 2E and 3.5 hybrid or a fixed 3.5 with modular magic item creation rules so magic items can go under DM control again.

Magic items are perfectly under control in Pathfinder. If that's not so in the game you run, you are the ONLY person to blame.

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That such a thread was even started, and is approaching 250 posts, is a measure of how far women have yet to go in this hobby.

Grand Lodge

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Wiggz wrote:
OilHorse wrote:

Simply put, both archetypes replace/alter the same base feature. They cannot work together.

Archaeologist replaces it, Geisha alters it.

This seems to be the point of contention - nowhere in the Geisha entry does it say that Tea Ceremony in any way alters or replaces Bardic Performance. Its wholly separate entity and class feature. Archetypes are very specific when detailing what they replace or alter and under Tea Ceremony there is nothing that suggests either. Are you reading different text than I am?

Tea Ceremony (Su): By spending 10 minutes preparing an elaborate tea ceremony, a geisha may affect her allies with inspire courage, inspire competence, inspire greatness, or inspire heroics. The ceremony’s effects last 10 minutes. The geisha must spend 4 rounds of bardic performance for each creature to be affected.

Archaeologist’s Luck (Ex): Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.

I don't see the conflict.

The archealogist eliminates Bardic Performance, which the Geisha depends upon. The Archealogist luck can't be used like Bardic Performance it is ONLY usable for what the ability states it can do. Since it removes a class feature that the Geisaha modifies the answer is no... they can't stack.

Grand Lodge

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The Binding angle doesn't work... you can't reach from inside a Minimus Containment. That IS the point of a Binding anyway, to keep you, confined, out of touch, and incoummicado.

Second, you're treating Razmir as if he were some kind of hopped up player character run by someone who's looking up ways to cheese his way out of his current situation. He isn't... he's a story element and he operates however a storyteller or a GM would want to operate. So how should he do things? It should all depend on what kind of story wants to be told, not on how you can cheese a rulebook!

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anlashok wrote:
[I'd say it's got a bit more systemic problems to that. You've got binary skills, the abysmally slow feat progression (which, yeah, 2 fixes a bit, but doesn't entirely solve) all lead to a big lack of granularity which makes a lot of characters look like "race+class" and not a lot more..

So in other words, a lot like old-school AD+D?

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Alandia wrote:
Asteldian Caliskan wrote:


-Its only real combat purpose is charge (which is very good if you design a small char for it, but then the Horse is not independantly attacking so its lvl is somewhat irrelevant)

As far as I understand the rules - the horse is combat trained and can attack on its own? It gets feats and everything a companion also gets. Ok you have problems in dungeons or inhouse but otherwise it is a full companion.

It gets on top things like celestial template etc. So in my opinion lvl -3 would be fair.

Take another look again. Pit that paladin's horse against a druid's cuisinart tiger and see what's still walking away. The celestial component is of absolutely no benefit to the horse against the tiger which is neutral no matter what the alignment of the druid himself. The horse also does not have any particular attack other than hooves and bite, not even a trip.

Grand Lodge

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Mykrox43 wrote:


The journey up is a metaphor from darkness to light etc. In R.A. Salvatore's 'Dark Elf Trilogy' Drizzt's evil possesions lose their evil power in the sunlight.

Salvatore did not invent that particular bit.

That's actually from the original Fiend Folio bestiary description of Drow. It was a way to equip drow with very powerful weapons that would not survive long in the hands of adventurers that seized them. The weapons power depended on frequent exposure to the exotic radiations of the drow homeland. In addition the weapons themselves would start an irreversible corrosion process if they were exposed to sunlight.

Grand Lodge

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No there isn't really. The Dragons of Golarion are leagues above the comparatively dumb beasts in Pern masquerading under that name. They simply have too much ego to be used as mounts.

Grand Lodge

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Technically no.

Why you'd want to waste that class feature on brass knuckles instead of a real weapon, is beyond me. The only thing brass knuckes do is make your puny unarmed attack into lethal damge.

Grand Lodge

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It's pretty much a done deal that if you're looking for 3.5 style psionics Dreamscarred has that boat built, and that's not a ship that Paizo is looking to buy a ticket on.

Paizo is going to be shipping out something called psychic magic which is going to be different enough to coexist with the above if you want to use both in your campaigns.

Grand Lodge

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VRMH wrote:

Oddly enough, undoing death seems to require fewer (and lower-level) resources than preventing it. But as for immortality: my favourite scheme remains Binding: Minimus Containment. Stack up on items to cast Magic Jar from, and you can even remain part of society.

This could be done on a level 1 Commoner if need be, provided someone forks over the dough...

The purpose of a Binding is to keep you confined The inside of a Minimus is pratically it's own little demi-plane. I would not allow someone to Magic Jar from the inside of it.

Grand Lodge

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Smashed her head in with a hammer?

I see you went for the subtle approach.

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Midnight Mauler

Spoiler:
had an urban chase scene built into it.

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Damm it Neo.... showing off again.

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No there isn't. Buy a restoration from an NPC cleric or just live with the drain.

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Kayerloth wrote:

No need for magic.

There are a large variety of desalinization processes that could be used. I'm no expert (or engineer) but one of the simplest methods is likely via solar 'power'. Basically evaporate the water off (from your salt water supply - something the sun does naturally), then condense and collect the water. The hard part according to the Wikipedia article I read is probably getting the solar energy concentrated on a small area to cause the natural process to speed up sufficiently for any large scale use.

Short read: Look into Desalinization on the Web.

You'll notice that there aren't any record of any pre tech societies who've managed that. the major problem is that while desalination sounds nice, it's extremely engineering intensive to get it to scale beyond beaker stage.

Grand Lodge

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Spook205 wrote:
One country expressly forbids the undead from holding property and insists that property must go through appropriate probate as if they had died..

That's pretty much the standard assumption since in most lands that are not Geb, Undead are considered monsters, not people, and thus have no default rights to coin, property, or even continuing their undead existence.

Grand Lodge

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Alex McGuire wrote:
LazarX wrote:


A bone oracle is a bone oracle, not a life oracle, for all intents they are different classes.
Oh, so I can take levels in both Oracle with the Bones mystery and Oracle with the Life mystery?

They're different classes you can't take because they're alternate classes of each other.

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Chess Pwn wrote:

Hi, I'm curious if anyone has any ideas how to make a city in the desert have more water? There is also a source of salt water nearby.

I know about create water and Grove of Respite. But that water has a duration that is too limiting. I'm wanting something where the water will be able to be stored for a long time. So are there ways to make it rain? or convert the salt water into fresh water? Or something else?

There ARE reasons why desert cities are only found around natural (oaisises?) Put your city around a source of water, such as a natural desert well, or even a magical ice lick if you like. If it was good enough for Avatar, it should serve you well.

The key to good world design is not to beat yourself over the head. Decide on what you want FIRST, and worry about the rules later, ONLY IF YOU MUST. In the real world, nature is full of things that man can not hope to duplicate. Why should the world of magic be any different?

Grand Lodge

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The black raven wrote:

R

Cavalier : many GMs (especially PFS) hate Large mounts. Actually, I think they hate the charge with lance thing ;-)

It's more like we don't put every encounter in a nice big empty space. Cavaliers DO have class features which are independent of the mount, a nice package of them, depending on the order they follow.

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He-Who-Must-Not-Be-Named wrote:

Why would you be bitter about Chewbacca?

Also a Bandolier of Quarrels I am not familiar with it

1. Probably because Chewbacca has been killed off in the lore. Although I think i was a very appropriate death.

2. Presumably to complete the wookie bowcaster look. But if you ever bent over, you'd stab yourself multiple times!

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Larkspire wrote:
Anarchy_Kanya wrote:
LazarX wrote:
If there was such a thing as an "idiot proof" rpg, I'd be an idiot to even consider playing it. RPGs are not built for, nor conceived as a past time for idiots. The people who created the hobby were considerately more intelligent than the norm, and were not looking to sell the game to illiterate morons who refuse to think.

I'm not sure if I should be insulted or amazed at the pure elitism you're oozing right now.

I think I'm going to go with: both.

LOL, all I meant was that the game's mechanics have not been refined down to the point of scientific precision.

It is not a "well oiled machine" there is still a lot of room for design improvement.

I am unconvinced that such precision is something that reasonably obtainable, or even a goal to shoot for.

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Iterman wrote:
So a natural 1 being an automatic miss doesn't entail anything further than missing? No disarming chance, or party hitting, or hitting yourself, or a slew of other things?

It's a stupid rule because at the end result it winds up as a result that the more experienced a martial you are, the more likely you're going to do something stupid like slice your own head off, because of the greater number of d20s you roll in combat.

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