Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

LazarX's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 31,159 posts (31,575 including aliases). 1 review. 1 list. No wishlists. 15 Pathfinder Society characters. 13 aliases.


RSS

1 to 50 of 31,159 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Snowblind wrote:
LazarX wrote:
Lemmy wrote:
Can we simply accept that Charm Person is really f~&#ing poorly written?

There's nothing wrong with writing of the spell. If every mechanic had to be written in a way to protect it against folks trying to munchkin it beyond what it was meant to be, the rules would be unreadable and unusable.

Trying to expect Pathfinder to work without a rational, sane, and fair GM at the helm, is so far beyond reasonable, it's pure comedy.

...

We have a nearly 200 post thread (so far) because people can't agree on what the correct interpretation of the rules is. The majority of them don't even think the other side is completely wrong. They just feel that their interpretation is the more reasonable one.

I think this is a little beyond people using munchkin logic to break a spell and into the realm of "This spell has multiple wildly differing interpretations and it isn't clear which one is right". Seriously, a large group of people can't agree on the rules for the spell while reading the rules for the spell. If reading the rules doesn't give you a clear idea of the rules, then that would suggest that the rules are poorly written (since the point of rules text is to tell you the rules). If you don't think so, what exactly qualifies as a poorly written spell to you?

It may be a 200 post thread, but that number isn't nearly as impressive when you realise it's just the same two very small groups of people arguing back and forth with the same exact points.

The fact is the rules text of the Charm Person spell IS very clear. The only confusion is that some folks seem to think that "friendship" specified by the spell is supposed to allow for demands that no one in their right mind would expect a "friend" to ask, and another to grant. The real problem wasn't the rules text but the support for the munchkin response by the post of a punch-drunk developer who really should have known better.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Rei wrote:
There's a monster in a PFS scenario that's from a third party product. It's hideously under-CR'd and causes TPKs.

Paizo didn't take that monster and filed the serial numbers off of it. The original source IS cited and given proper credit.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Rhedyn wrote:
Anarchy_Kanya wrote:
Rhedyn wrote:
Uh, you actually *can* play a different system with the same rules (or spreadsheet party). So this is demonstrably true.
Uh, how? Please, demonstrate.
Sure. The important part of the system is the fluff not the rules. So if you play with different rules but the same fluff, even Monopoly mechanics can be used for a game of Pathfinder.

Your answer would have been better if you used GURPS, HERO, or even Big Eyes Small Mouth. Then at least, you'd be comparing Apples to Apples instead of to Oranges.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

We've GOT the non-Eastern Samurai... it's called the Cavalier. On the same venue, one could also ask why not use the Cavalier instead of the Samurai in Eastern type settings?

One's really only a flavor variation of the other.

Grand Lodge

3 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Lemmy wrote:
Can we simply accept that Charm Person is really f~&#ing poorly written?

There's nothing wrong with writing of the spell. If every mechanic had to be written in a way to protect it against folks trying to munchkin it beyond what it was meant to be, the rules would be unreadable and unusable.

Trying to expect Pathfinder to work without a rational, sane, and fair GM at the helm, is so far beyond reasonable, it's pure comedy.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
ren wrote:
Lulz.

So basically you've just admitted to trolling.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Durngrun Stonebreaker wrote:
That honestly wasn't even my point. I was saying just because Christianity didn't consider being black as sinful, what if other religions did? Should they be able to discriminate against black people under the guise of freedom of religion? Are you only allowed to discriminate against gays or are Christians the only ones allowed freedom of religion?

This is where they bring up the "America is a Christian Nation" thing.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Chess Pwn wrote:
Gauss wrote:


2) Does the Dragoon advance his Armor Training ability at level 7? No, his Armor Training (by level) is arrested at level 3.
So this is the part you have wrong. The fighter's level for his armor training still increases. He's still a level 7 fighter for his armor training. Nothing stopped him from being a fighter. Thus giving him more fighter levels due to the sash doesn't benefit his armor training. Because it's increasing his fighter level, not some relative effectual fighter level inside armor training.

The only thing the sash does is advance your effective fighter (Dragoon) level. For a 7th level Dragoon, his armor training progression is still arrested at level 3.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Chess Pwn wrote:
LazarX wrote:
Chess Pwn wrote:
LazarX wrote:
Chess Pwn wrote:
You know, when I look at the fighter class I see no description of armor training 2,3 or 4. That means that ANY archetype that gets armor training 1 gets the full ability. And that fighter is trading out non-abilities for it's other perks.

That's because it's not listed as armor training 1-4 in the class description. It's listed as an ability that improves at specific FIGHTER levels.

At level 3 you get a reduction in Armor Check Penalties and a +1 increase in Max Dex Bonus. And you move at medium armor at full speed.

At Level 7 you get a further improvement in ACP and Max Dex and you move at heavy armor in full speed. every 4 levels after that ACP and Max Dex continue to improve by 1. There are no further speed improvements as you're already at full speed in heavy armor.

It's the specific fighter level plateaus that improve armor training as specified.

So are you agreeing with what I said or disagreeing?

Example of what I said would allow:
A level 7 dragoon fighter can move full speed in full plate and increases his max dex allowed by 2
I have no idea... because I could not understand the way you were originally saying it.
So take my example of the dragoon fighter. Is he legal or illegal?

Your Dragoon fighter tops out armor training at the Level 3 point and does not progress it from there. He trades all further progression for stuff. Yes he can move in Heavy Armor... at the 20 foot movement rate. with a -1 reduction in ACP and a +1 to Max Dex allowed.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
zergtitan wrote:
James Jacobs wrote:
Haladir wrote:
James Jacobs wrote:
zergtitan wrote:
Have you ever been to New England?

Nope.

Furthest east I've been is somewhere in Atlanta, at the airport, which was a long complicated flight to Gen Con. The furthest east I've been OUTSIDE of an airport is Indianapolis, for Gen Con. Not counting trips to Gen Con... I've never left the Washington/California (and thus Oregon) side of things.

Wow! Knowing that you're such a Lovecraft fan, I find that surprising!

Any place in New England you'd like to visit some day?

Providence, Rhode Island.

The Smithsonian.
Point Pleasant, VA.
New York.

Believe it or not Boston can be a great place to visit as well.:)

*New England unfortunately doesn't have the Smithsonian or Point Pleasant. It's the state region of Maine, New Hampshire, Vermont, Connecticut, Rhode Island, and Massachusetts. Plus Massachusetts is also the setting of many of Lovecraft's works; Bonus Points ;)*

We've got a Point Pleasant in New Jersey!

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Ventnor wrote:
I don't know why people are saying Magi would be out of place..

Because Magi are essentially an offshoot of an advanced form of wizardry. Sophisticated enough to blend in with an advanced form of combat. (Fighter is considerably advanced compared to warrior)

If Wizardry is just starting out, it simply has not developed enough to evolve Magi.

Keep in mind that a world defines itself more by what it leaves out than what it includes. It's like sculpture, you chip away what you don't need to unveil your final creation.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Ciaran Barnes wrote:
Rule of cool?

Many people who think they are invoking the Rule of Cool, are really only invoking the Rule of Silly.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Chess Pwn wrote:
LazarX wrote:
Chess Pwn wrote:
You know, when I look at the fighter class I see no description of armor training 2,3 or 4. That means that ANY archetype that gets armor training 1 gets the full ability. And that fighter is trading out non-abilities for it's other perks.

That's because it's not listed as armor training 1-4 in the class description. It's listed as an ability that improves at specific FIGHTER levels.

At level 3 you get a reduction in Armor Check Penalties and a +1 increase in Max Dex Bonus. And you move at medium armor at full speed.

At Level 7 you get a further improvement in ACP and Max Dex and you move at heavy armor in full speed. every 4 levels after that ACP and Max Dex continue to improve by 1. There are no further speed improvements as you're already at full speed in heavy armor.

It's the specific fighter level plateaus that improve armor training as specified.

So are you agreeing with what I said or disagreeing?

Example of what I said would allow:
A level 7 dragoon fighter can move full speed in full plate and increases his max dex allowed by 2

I have no idea... because I could not understand the way you were originally saying it.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

No problem. Okay your bow does the FoxTrot. Too bad it can't load arrows and shoot them by itself.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Usual Suspect wrote:

I rather like the idea of replacement characters starting with NPC wealth. Especially if the party still has the old PCs equipment to divide up among themselves.

My groups don't tend to treat dead PC's as windfalls. If a PC's armor and weapon were signatory to them, it'll most likely be buried with them, or sent to the PC's heirs.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

You want to do it all... You can't.

You need to set priorities on what you want to do, and minimum standards for acheivement in each area.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

Can you kill the all caps on the next topic you make? It's rather rude.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Zelda Marie Lupescu wrote:
So, that prompted this question now... given this story, how much do you as GM (and players welcome to post too) see fluff like the above vs. rules? Should a gillman who speaks Aboleth know what an aboleth is, even as a myth (kinda like what a non-D&D player knows about dragons) or is it truly "I don't care if you speak their language, you don't know what they are unless you roll at least a 30 on your Knowledge Dungeoneering check" (and that's just me making up a number, based on how my friend suggested their rarity)

The GM's call is an entirely reasonable one, even if it is being delivered in a rancorous atmosphere between you too. Your GM should give such answers with grace... And you need to learn to accept the fact that what a GM says IS the final ruling for the setting he's running... even if it's Golarion. IF the GM and every single Paizo dev disagree on a setting element, it's still the GM that's right.

We have absolutely no idea how the Gillmen were created. (yes we know the who, but that's not the same as knowing the how. and the gillmen themselves aren't that more knowledgeable about the topic.) Remember that aboleth are consummate manipulators very good at keeping their hands in while remaining hidden.

To this day, I did not know that Gillmen spoke Aboleth.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

Hedge Witch with the Healing Patron.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Chess Pwn wrote:
You know, when I look at the fighter class I see no description of armor training 2,3 or 4. That means that ANY archetype that gets armor training 1 gets the full ability. And that fighter is trading out non-abilities for it's other perks.

That's because it's not listed as armor training 1-4 in the class description. It's listed as an ability that improves at specific FIGHTER levels.

At level 3 you get a reduction in Armor Check Penalties and a +1 increase in Max Dex Bonus. And you move at medium armor at full speed.

At Level 7 you get a further improvement in ACP and Max Dex and you move at heavy armor in full speed. every 4 levels after that ACP and Max Dex continue to improve by 1. There are no further speed improvements as you're already at full speed in heavy armor.

It's the specific fighter level plateaus that improve armor training as specified.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Sir Awesomesauce McSnazzlepants wrote:
If Clerics can draw divine power from ideals and philosophies, cutting out the deities in that regards, why are there no divine casters of Razmir? It's a question that I once tried to answer so that it made sense in context with Pre-existing rules and Golarion's setting, but I can't see why there is a prohibition on Clerics of Razmir. I rather like the cult and would like to use them more, but this one question has kept me from doing so.

1. The setting does not allow for concept clerics. They must hook up to a real god.

2. It would seriously undermine the story idea of Razmir and his clergy being fakes.

Grand Lodge ***

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

The thing with boons. Paizo doesn't give out any real game changing or game winning boons. the bulk of them are of the following.

1. A one time special bonus that might save your bacon.
2. A one time special bonus to a die roll of a particular type.
3. A one time opening to create a character of a given race.
4. A one time special for something else or to create a new character.

None of these are essential "game winners". Generally nothing that the lack of, will significantly hurt or impeded your PFS career.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

I'm simply going to say that Jason B. is wrong on this as his interpretation is not supported by the spell text.

But we aren't going to get anywhere on this. The folks who want this spell to be as powerful as Dominate Monster, aren't going to be swayed by any further argument, any more than those who feel it should be kept to a reasoable power level for first level spell.

At this point the thread is going to be nothing more than repetitive.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
James Jacobs wrote:
William Ronald wrote:

One factor that would limit the ability to kill Runelords (and keep the list to a manageable level) is that magic can do things that a Roman emperor would have sold his soul to do. Divinations and magic generally will help put down plots.

I am thinking somewhere between twenty and thirty-six runelords could work. Those are manageable numbers for a project.

Perhaps one factor also to consider is that sometimes a Runelord might consider it in his interest to stop a rival to another runelord. (Sometimes the devil might be the one you want to deal with as you are focusing on someone else. Note that this is not to be mistaken for altruism, merely self interest.)

Also keep in mind things like resurrection, clones, wishes, and all sorts of other magic that can help bring a runelord back to life if he/she DOES get killed.

If you're savvy enough to take down a runelord, you're going to do your dammedest to make sure he or she stays out of the picture. Soul Bind in particular, is a great way to make sure someone would have to go to extreme lengths to bring that person back.

I think it can be safely said that there were a lot more than seven, and many of those who only held the title briefly were not necessarily very competent mages. Some may have been been puppets and not wizards at all, or not much of one. Their title as merely titular as many Emperors were in our real history

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
William Ronald wrote:

One factor that would limit the ability to kill Runelords (and keep the list to a manageable level) is that magic can do things that a Roman emperor would have sold his soul to do. Divinations and magic generally will help put down plots.

Remember while some magic can put down plots, others enable them. After all, it pretty much seems clear that the bulk of the runelords in Thassilonian history got the job by causing the downfall of the reigning incumbent. Some, however proved tougher nuts to crack, and/or had particular advantages, such as being the most capable Enchantress in the empire's history.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
_Ozy_ wrote:

Are you guys serious? You've never seen anyone go through a weapon forms kata, or a martial arts demonstration with no opponent?

That's exercise and/or showmanship, not a battle for your life.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Which AP villain would you say would be the best disposed to do an evil laugh about their plans and stuff? I know usually the protagonists aren't present in the exposition scenes those laughs normally accompany so the odds of the villain doing so in front of the PCs is slim, but I'm curious all the same.
Karzoug. He kinda does this already a few times during the AP; once at the end of part 4 and again at the end of part 5.

What's his evil laugh like? Subtle chuckling? Loud and bombastic "MOO-HA-HAing?" Insane cackling of the variety that Mark Hammill built his post-Star-Wars career on? I'm curious and if I ever run this AP myself I wanna do it justice.

I suppose the Runelords ARE Golarion's supervillains.

Vincent Price of course.

Who would you assign Boris Karloff or Bela Lugosi's laughs and exprssions to? Bonus points for Mark Hamill.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Orfamay Quest wrote:
Ms. Pleiades wrote:
Orfamay Quest wrote:
Not clear. The biographies strongly suggest that joining the various organizations was a political requirement.
It was essentially a life requirement. Almost any advancement or extracurricular activities were subsumed by involvement with the Nazi party or some branch of it.

While this is true for the Nazi party in general, it wasn't true for a lot of the related groups. That's one of the reason that the International Military Tribunal opted not to indict the Nazi party itself for war crimes, but did choose to indict several specific organizations as being illegal per se.

One of those organizations was the SS. (The others were, IIRC, the Reich Cabinet, the Leadership Corps of the Nazi Party, the Security Service (SD), the Secret State Police (Gestapo), the Stormtroopers (SA), and the General Staff and High Command of the German Armed Forces.)

So being a member of the SS would, legally speaking, make von Braun a war criminal. (And liable to prosecution as such.) However, it's very unlikely in practical terms that a top scientist in a high-profile job such as his would be permitted to stay without joining an organization such as the SS. So from a moral if not a legal perspective, there's nothing reprehensible about joining.

Hence: neutral.

If the United States had a use for a Nazi criminal it had captured, it had a lot of influence to make sure that said criminal did not wind up in the Nuremberg trials. The Americans harvested a lot of Nazi scientists which it would use in it's rocketry and nuclear arms projects that were already under steam. No way any of that lot was going to be subjected to trial.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
darth_borehd wrote:
What should happen to a character who tries to wish for more wishes?

Depends on how much Monkey Paw sadism you drive your DM to with inane requests like that one.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Charender wrote:
DM_Blake wrote:
You've been down this path before, almost exactly 5 years ago.

Well given that,by RAW, you can attack a square where you think an invisible opponent is, what is to stop someone from attacking imaginary invisible opponents to gain the benefits of Combat Expertise/Fighting Defensively? By RAW, it seems legit, but it does feel very meta-gamey.

The fact that Combat Expertise does you no good in this case, since the opponent's invisibility negates dodge bonuses.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
DM_Blake wrote:
You've been down this path before, almost exactly 5 years ago.

And we'll be here five years from now.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

Conditions do not impart any penalties beyond what they say they do.

That's the rules answer. DM's are free to vary on that as they see fit.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
James Jacobs wrote:
Zelda Marie Lupescu wrote:
Is levels in one of the Hellknight prestige classes required to be a Hellknight? What about wearing the armor? Can a person join the Hellknights, earn the right to wear the armor, yet not take the prestige class?
Since the Hellknight prestige class is a prestige class... no. You don't have to have levels in the class to be in a Hellknight order. Most folks who don't are known as armigers, but there are some non-Hellknights in the group as well. You can likely earn the right to wear the armor in some rare situations (and of course anyone who wants to wear it can anyway, which isn't as big a problem in regions the Hellknights don't patrol)... but you have to have levels in the class to gain those special Hellknight armor perks of course.

My PFS Summoner has Armiger rank in the HellKnights thanks to Cheliax faction Prestige. He doesn't wear the armor, nor have any ranks in the PrC. The one benefit he has from this is +3 to Diplomacy/Intimidate rolls vs. HellKnights.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

Here's the thing... what you do in roleplay for a goal like this is far more important than the fine points of a wargaming build.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
wraithstrike wrote:
I think Jason gave the RAI of the spell. If you fail the check you have to follow what is wanted. My problem with the spell is that if you are "convinced" to do something then you would do that, and not kill yourself instead, so the cha check should be to "convince them to do things they really do not want to do subject to GM discretion". Of course now you have to depend on your GM to be fair, but that is another topic altogether, but with dominate person they just do what they are told. Well they might get another save, but that is also another topic.

I think Jason had a fit of messageboard mania which put him in a mood to answer in a style reminiscent of the late Paul Lynde of "Hollywood Squares" fame.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

Lawful Alignment means that you believe that mechanisms of authority, an established hierarchy are the essential tools to make a society that works. A society with an established chain of command, fixed rules to govern behavior assure stability. If you're Lawful Good, you believe this to be the means for equitable, fair, and humane treatment for the society's citizens. If you're Lawful Evil, hierarchy is the tool to power and your aim is to get yourself as high in the pecking order as you can. Lawful Neutral means your main concern is fair play without too much regard for the consequences.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
galahad2112 wrote:

Eh, Nazi, Schmatze.

Totally going with LN alignment. If you're going to say that he was dedicated to Science as an ideal, it doesn't get more Lawful than that.
I think that we're pretty much all agreed on the Neutral aspect on the Good/Evil axis.

He was dedicated to winning the war for Germany. He was possessed with the drive of taking Robert Goddard's designs and weaponising them. He also had the self-interest when the war entered to make sure he was captured by the Americans, rather than the Russians. He volountarily joined both the Nazi Party, the SS, for the purposes of self-advancement, and frequently had pictures of himself taken with Himmler while wearing the SS uniform. There's a hell of a lot of self-interest at the very least in his motivations.

And without him, the United States would never have reached the Moon. Hence the desire to whitewash certain aspects of his history which would otherwise be an embarrassment.

There's no sign of a science idealist in his history or his profile. Those type are actually rather rare.

In my book. Neutral Evil to Lawful Evil.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
rorek55 wrote:
As the title. Which do you preferr and why? I love the blaster as something about controlling the weather and ligtining is extremely appealing to me. Which do you think is the stronger build?

That's an extremely situational question. What differs Pathfinder from 3.5 and earlier, is that you actually have to choose what you build for.

If you want to be a wildshape melee master, you need to build up your physical stats, instead of tanking them as you could in the old days, where you would just get the Monster Manual stats of whatever you shaped into.

So really it's the role that sings to you most that will be the role you will excell at. My spouse's Flame Druid can be absolutely terrifying in action.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
BigNorseWolf wrote:
LazarX wrote:
Durngrun Stonebreaker wrote:
Anybody remember the time people found out that Chik-Fil-A donated money to groups that advocated for the execution of homosexuals and then social media caused a huge boycott that drove them out of business?

And this plus your nonsense question about bigots outnumbering the oppressed means what? That the idea of fighting such evil is nonsense? That every oppressed minority should just roll over and take it, because it won't change, and they are in the wrong anyway because they are a minority, and majority makes right?

There are some folks in Fergueson, Selma, and Stonewall who beg to disagree.

I believe he's saying that the free market solutions to bigotry don't work, and are evidenced not to work, so the libertarian hypothesis that the free market will take care of it is bunk, because evidence > ideals.

They serve at the very least the purpose of calling attention to the issue. The threat of a boycott alone has spurred about 40 buisnesses in Indianapolis to put up a "We Serve Everyone" sticker on the door.

I'd say that's salutory proof of the effectiveness on a boycott. And I'm not cynical enough to believe that bigots are the majority of the local population.

They're simply amongst the loudest.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

Yes.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
JGray wrote:

@Pluvia33: I would suggest houseruling any primary spellcasters (like wizards, witches, etc) as proficient with a spellstaff automatically. That removes the need to take the feat.

Then no one would take the feat. It's an advantage worth burning a feat over.

I'm surprised no one's considered this weapon in the venue of the Staff Magus archetype. If anyone deserves automatic proficiency it would be her.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Jacob Saltband wrote:

Given a starting number of 35k, how much would the population grow in 500 yrs?

12th century tech with arcane and divine magics of up to 2nd lv spells. Water and food are pretty readily available. Weather is moderate year round (there is snow but never very heavy or stormy).

There are minor conflicts, and being a fantasy setting, an occasional monster event.

Can anyone give me some numbers on this or do you some more info?

It grows the way you want it to grow. Or for that matter declines the way you want to decline. Japan for instnce at the moment is in a proces of actual population shrinkage. The colony of Roanake shrank from a couple of hundred to zero.

You're asking us for an estimate with a situation that has no real world analogue. So grow it or shrink it however you want it to come out.

Trust me... your players won't ask for the details.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Durngrun Stonebreaker wrote:
Anybody remember the time people found out that Chik-Fil-A donated money to groups that advocated for the execution of homosexuals and then social media caused a huge boycott that drove them out of business?

And this plus your nonsense question about bigots outnumbering the oppressed means what? That the idea of fighting such evil is nonsense? That every oppressed minority should just roll over and take it, because it won't change, and they are in the wrong anyway because they are a minority, and majority makes right?

There are some folks in Fergueson, Selma, and Stonewall who beg to disagree.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Durngrun Stonebreaker wrote:
What if, and now this is a stretch mind you, the bigots out number the oppressed?

Then the idea of this country being "exceptional" in it's pursuit of liberty and equality has been proven a lie.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Elghinn Lightbringer wrote:
I never understood why there is such a hate for paladins. They are powerful, yes, but they are also the ones who are meant to throw themselves in harms way, to do all they can to ensure the good for all, protect life, help the innocent, and ensure that goodness in the world survives. My groups have never had an issue with paladins (only with who might be playing them, as they might not be up to the challenge).

It's not so hard really. We live in more cynical times, and we live in a culture that preaches self-indulgence. We find the concept of Boy Scout heroes like Clark Kent to be rather silly. Or their presence holds up a brutal mirror into what we've become, and challenges the ways we now validate ourselves.

So it's not surprising that we look for the flaw, the thing that will expose these four-color heroes for the falsities we feel they must be.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
JonathonWilder wrote:

One of my favorite, more remembered and tragic, example of a fallen paladin is that of Arthas Menethil from the World of Warcraft. Him being the Crown Prince of Lordaeron and Knight of the Silver Hand, the son of King Terenas Menethil II and heir to the throne who would... yet would became one of the most powerful and evil beings Azeroth would ever know.

The one I feel most towards though is the gifted sorceress Jaina Proudmoore, Arthas' lover and ally until he allowed his thirst for revenge to consider and carry out slaughtering a village so that the demon he was chasing wouldn't gain control of the people there. A woman who had to watch as the man she loved turned away from the Light, take up a cursed blade, kill his father, destroy his kingdom, and become the Lich King. One how had to face/put aside both her own sorrow and her anger towards the Horde, seeking to establish a harmonious city where all races could life together peacefully... yet betrayed time and again.

She's got a novel on her out now. And she's made an evolution of her own. She's not that peace seeking mage we once knew anymore, but the destruction of your city will do that to you.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Merisiel Sillvari wrote:
John Kretzer wrote:
Hey Congrats on your promotion to Creative Director(referring to what appears after your name)...mmm...what did you do to James Jacobs?

Thanks!

He still has is job. I'm creative director of Kyra.

You'd better not tell her I said that though.

I probably shouldn't have written that down.

I definitely shouldn't have hit submit post.

I hear Kyra is too wise to read these boards. You probably don't have anything to worry about.

... uhh fairly unlikely....

... probably not at all.....

....you're doomed.....

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Kalindlara wrote:
I believe it is officially an archetype. However, I think James Jacobs has said that he didn't intend it to work with variant schools such as Enhancement or Admixture. I'll see if I can find a reference...

It's an archetype that works ONLY with the traditional Wizard spell schools. It's basically a reincarntion of 3.X school specialisation. You can't use it with variant schools because there isn't rules support within the archetype to do so. It's tied to the same specialisation style of Thassilonian runelords.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Ravingdork wrote:

Did he declare who was attacking? He could attack a clump of grass and still benefit from Combat Expertise.

A designer said something to that effect long ago, during the 3.5 days I think.

That's the designer. If you're not engaging in real earnest combat, the feat doesn't kick in... at least not on my table.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
TriOmegaZero wrote:
Mikaze wrote:
Wait, do you still have giant ants and/or graboids there?
I don't think so...

That's what a graboid Giant Ant WOULD say.

1 to 50 of 31,159 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.