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Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 30,507 posts (30,921 including aliases). 1 review. 1 list. No wishlists. 15 Pathfinder Society characters. 12 aliases.


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Grand Lodge

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The only ioun stone you could keep active would be the one stored in a wayfinder.

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Michael Brock wrote:
Lamontius wrote:


EDIT: AGGGGHHHHH MIKE BROCK STOLE MY IDEA NOOOOOOOOOOOOOOO

2ND EDIT: okay so they were crayons and not pencils but STILL

This sounds like more Lamenting by Lamontius.

We call it "Lamonting" "HEY POP!"

Grand Lodge

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Just remember folks, if you want to CAST as a synthesist, make sure you allocate at least one usable arm and hand into the mix.

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1 person marked this as a favorite.
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jonhl1986 wrote:
well looks like i can't game until i either A. have money or B. my old group gets done with life stuff soon. cause i really don't like needing to pay to play when other people in the same session have the books thats why i never needed them and the online source for material for leveling characters i never needed any books. and also i don't want to have to lug around 10 different books just to play a character to lvl 12. 1 or 2 books is fine but not a whole library of books just to be able to have access to all the content.

or C. moderate your expectations and build your characters from the core rules only.

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KestrelZ wrote:

For canon Pathfinder, it is hard to define on purpose. This allows Atheism in a broad sense (belief that deities are just powerful beings rather than divine - can't find the exact term for it at the moment).

Wizards of the Coast did have a game called "Primal Order" that made a simple definition of a deity - any being that could wield and is composed of primal energy. It was a good groundwork foundation to make deities playable PCs as well as make them very powerful in normal RPG games (primal energy acts like magic, yet cuts through non-primal magical defenses like a hot knife through butter).

Boy, did they get in hot water over that one.

Primal Order contained an appendix for using the material with just about every game system in extant from Ars Magica, to D+D, through Palladium. The man in charge of Palladium blew his top, and threatened to sue, the folks at TSR, with a bit more restraint, asked them to never do that again.

Grand Lodge

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Improved familliars give their masters access to a companion with funky powers, attacks, and abilities including wand wielding in some cases. They do not give their masters a personal bonus.

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3 people marked this as a favorite.
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Sammy T wrote:
When GMing a PFS table, what rules most often need to be explained or briefly revisited to make sure everyone is on the same page?

That you need to own the books to use material and/or mechanics outside the Core Assumptions, and that neither your Android App, nor your tricked out Herolab qualifies as such.

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jonhl1986 wrote:
so i couldn't use an app that has all the material in it cause i don't personally own it just using it ?

That's correct, neither Herolab, nor your favorite IOS or Android app, substitutes for the book owning requirements.

Grand Lodge

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Jeff Merola wrote:
LazarX wrote:
Depends on what those certain circumstances are, because frankly, I can't think of any. If you're thinking of an Arcane Archer, it's the act of archery which provokes, not the fireball.

From the spell itself:

Quote:
If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

Then yes, in such extreme cases launching the fireball will provoke. Still no crit threat though.

Grand Lodge

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Ravingdork wrote:
LazarX wrote:
Aelryinth wrote:

Yeah, wow. Don't cast Rays in melee range, I guess.

that's actually kind of funny, because a fireball or magic missile or bolt would only trigger one AoO, despite also being a 'ranged attack'.

Ouchies.

==Aelryinth

Fireballs and magic missles however don't require the concentration to "aim" as there are no attack rolls involved. On the flip side, you can't crit with them either, the way you can with a ray or bolt attack spell.
However, a fireball can require an attack roll in certain circumstances. Would it not provoke then?

Depends on what those certain circumstances are, because frankly, I can't think of any. If you're thinking of an Arcane Archer, it's the act of archery which provokes, not the fireball.

Grand Lodge ***

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thejeff wrote:

Good shouldn't be Hard in the game, if you want to encourage PCs to be Good. If you want Heroism, make heroics work. If you want Good, make Good work.

If you want amoral, sociopathically practical bastards, go for "Evil wins because Good is dumb".

You're one of the last people I expect to put forward the choice as between only two extremes.

Having GMed enough scenarios to earn three stars, I can say that in many cases it's a matter of PC's not considering any other way to do their missions save the murderhobo approach.

Case in point "neutral good" Andoran Druid whose mission is to liberate the slave held by a water merchant. Did said PC consider diplomacy? Did he consider simply buying the slave? No... he simply snuck up behind and murdered him in cold blood, especially since the lattter had just saved his life by leading him out of a desert which he would not have found the way himself. Only time I've ever changed a PC's alignment on the spot.

There are usually a variety of ways to accomplish a goal written into the scenario. and some possible that are not written in. It's not the scenario authors' fault when players don't even consider other options besides the MurderHobo approach.

Grand Lodge

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_Ozy_ wrote:
Yeah, but this is something people often get wrong. They have an even stat, take a point of stat damage and think that the stat bonus goes down.

Because in 3.5, it would.

Grand Lodge

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Kalshane wrote:

I liked Northstar, and his relationship with Colossus. I also thought Colossus having a crush on Wolverine was fun. I just didn't care for the drug addict story-line. I do agree it might have been more palatable if it had been handled better.

My concern about the merging of the two Universes is how much of the "dark and gritty Wasp-eating, drug addict mutants, jerks-in-costumes Ultimates" aspects are going to get ported over.

I'd say all of them since that's what seems to sell.

Grand Lodge

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Aelryinth wrote:

Yeah, wow. Don't cast Rays in melee range, I guess.

that's actually kind of funny, because a fireball or magic missile or bolt would only trigger one AoO, despite also being a 'ranged attack'.

Ouchies.

==Aelryinth

Fireballs and magic missles however don't require the concentration to "aim" as there are no attack rolls involved. On the flip side, you can't crit with them either, the way you can with a ray or bolt attack spell.

Grand Lodge

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Aelryinth wrote:


Those are two very different things, and they don't stack. I've never heard of Ray attacks triggering two AoO's.

==Aelryinth

And you're not hearing it this time. Casting a ray attack spelll DOES provide two opportunities for AOO provocation, the first from casting a spell while threathened if for some idiot reason you decide not to cast defensively.

The second is from launching the ray attack itself. Unlike the first, this one can not be avoided.

Grand Lodge

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B. A. Robards-Debardot wrote:

I would argue, my dear BBT, that the usage designation of the weapon (light/one-handed/two-handed) is variable based on the user.

[

And your argument would be wrong. The usage designation of the weapon is derived from it's placement on the weapon charts.

What giants would use it for is irrelevant.

Grand Lodge

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Edymnion wrote:

Another vote for just ditching the alignment requirements.

Bruce Banner was not Chaotic, but that didn't stop him from getting really angry and breaking stuff.

When you take a look at Banner's behavior, even before the Gamma Bomb itself, he's not Lawful by a long stretch. While the Hulk may deny being Banner, in any incarnation, he's still essentially Banner acting out everything he's kept bottled inside.

Grand Lodge

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NikolaiJuno wrote:
Edymnion wrote:
3.5 had Elvencraft bows that counted as quarterstaves, but I don't think they ever got the PF conversion.
No they didn't but I wish they would. Oh well, I'll just have to bug GMs into letting them be used.

That closed content thing keeps getitng in the way of wishes like this.

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Or take that 5 foot step and shoot the fool.

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Doomed Hero wrote:
There's a Mythic ability called "Beyond Morality" that removes all alignment based effects from your character. With that you could be a multiclass paladin/antipaladin if you really wanted.

It's a rather big assumption that he's playing a mythic game.

Grand Lodge

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Coriat wrote:
In other news (anecdote warning), I was talking to my high school teacher sister about this whole idea of free community college, and she felt fairly ambivalent about it and also advanced the idea that a focus on early childhood education might deliver the best results.

Point out to your sister that the western nations which ALREADY HAVE free higher education are on the whole better educated per capita than the average American.

It's also not a this or that question. Early childhood education DOES need a revamp, but it shouldn't be that or better access to higher education;

Americans used to be the best educated people on the planet, we've fallen far from that standard, and the bloody shame of it all is that it did not need to happen, there simply is no excuse. outside of Americans' willful love of ignorance.

Grand Lodge

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I once wanted to play a sea elf. Then I remembered what it was like being Aquaman on the Justice League.

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Abraham spalding wrote:

[Fighting defensively with a touch spell when you cast the spell? Leaning on no.

Fighting defensively on the following round as a standard action to attack with the touch? I'm going with yes since a standard action attack is alright for fighting defensively (regardless of what you are attacking with).

This assumes that you either foregone your free attack from casting the spell, or missed with it in that round. If the spell is key to bringing your target down, you gave it another round of attacks before doing so.

And if the issue is about ray attack spells, remember kids, even if you do succeed in casting defensively, since the spells are ray attacks you will STILL provoke an AOO from making a ranged attack.

Grand Lodge

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Ravingdork wrote:
LazarX wrote:
The limitations rule when written was clearly framed in terms of how the armor is used. Mithral lightened the armor so the armor got to be counted as "light" in term of usage, how fast you could move with it, the armor check penalty and so on. It was never intended to be used in terms on how enchantments could be applied to it.
Using similar logic, wouldn't it be impossible to have a +1 returning throwing great sword since great swords are not ranged weapons (even though this particular one clearly is)?

Unless the weapon enchantments you describe actually have a limitation written in regards to eligible targets that exclude greatswords, the question is not corollary.

Grand Lodge

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Interestingly enough, for a long time in the history of paper and dice rpgs, D+D and it's cousins stood out as unique examples where dead characters COULD come back.

Star Wars, Top Secret, Traveller, Call of Cthulhu, Dr. Who RPGs, the various licensed games such as Buffy, Angel, dead is DEAD, the permanent end of a character's story. If the rest of the RPG industry was able to survive on that modality, I see no reason why a d20 campaign can't be run the same way.

Of course this should be spelled out in advance to your players. Who will no doubt adopt a more cautious style of play. And this should also be reflected in the world as well, with perhaps more people, such as egotistic mages looking at undeath to avoid the Big Sleep, or whatever awaits them on the other side.

Grand Lodge

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master_marshmallow wrote:

So, I am making a wizard and I want the Greater Eldritch Heritage feat for the School Power ability.

What I need to know is: since I have the arcane bond (familiar) and I have effectively 40 levels of wizard for it, what happens? Anything?

Nothing at all. You have two overlapping copies of the same ability. Which means you're still counted as "just" a 20th level wizard. Nor can you use this to have both a familiar and an arcane bond item.

Grand Lodge

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You use the improvised weapon rules and treat it as either a club or staff, depending on the size of the bow.

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Orfamay Quest wrote:
LazarX wrote:
Krensky wrote:

Except that you wouldn't be recognized as an Accreditor by the DOE and the CHEA.

The credits from the UoPeople may not transfer well but they are not a diploma mill.

The DEAC is not a regional accreditor, but they are a recognized accreditor by both of those groups and their accreditation is respected in the field.

Transferring is not a very relevant issue. If you're attending the school, you're most likely part of a demographic that can never afford to transfer to those schools in the first place.
Except the only purpose, in particular, for an A.S. in computer science is to transfer to a real school. You don't typically get enough hands-on experience to have useful job skills at that point, which is why most of the associates programs are instead in something like information technology or web design.

If you're at the economic level that I've referred to already, if you're looking to transfer with a UoP A.S., your most likely target would be at a community college who wouldn't be quite as snobby as Yale.

Also keep in mind that standards for third year admission are frequently less as many schools have a major drop out rate after the 2nd year.

Grand Lodge

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Tacticslion wrote:
The problem with Carlin's idea is that then literally anything you say is perfectly okay as long as you mean it in jest. Considering words have actual meanings and some people attach great significance to those meanings, he is fundamentally incorrect. Words are used as a form of communication. If you communicate something hurtful, even on accident, you are still being hurtful and should change.

It's important to remember thqt Carlin was a comedian, not a philosopher, or a social scientist, and a lot of what he says, we can accept because he was saying it on stage and most importantly... had the talent to be funny while doing it.

Using George Carlin's standup routine as a blunt force model for one's social interactions can prove very hazardous to your standing in society.

Grand Lodge

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Krensky wrote:

Except that you wouldn't be recognized as an Accreditor by the DOE and the CHEA.

The credits from the UoPeople may not transfer well but they are not a diploma mill.

The DEAC is not a regional accreditor, but they are a recognized accreditor by both of those groups and their accreditation is respected in the field.

Transferring is not a very relevant issue. If you're attending the school, you're most likely part of a demographic that can never afford to transfer to those schools in the first place. The relevant question is whether you can do anything with a UoP degree as far as getting a job or career. The fact that it does have accreditation means it has some worth. It may not be Harvard or Yale, but those aren't quite that important at the entry level. The UofP's association with established schools such as NYU, may help in securing internships during your period of study.

Grand Lodge

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Bottom line is that medusae as adventurers don't work. The scenario I described is how generally an NPC medusae may operate within society. As an NPC you don't have to worry about starting her up the ranks. You present such a character complete, with her gang or cult already in place, just like you would any other NPC.

I'm not going to give you the nuts and bolts on how to make it work or build it from scratch, that's YOUR job if you feel you need to approach it that way.

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lemeres wrote:


Still, it takes a lot of work and connections to set up a network like that. She has to meet with people and not kill them somehow. You need a certain amount of clout before you can be a secretive recluse with a lot of power. Because people do not accept that hassle without either fear or greed motivating them.

The way things are done in this case is through a powerful lieutenant who becomes the up front face leader. She needs one with absolute loyalty either through riches that she provides up front, power, or simply abject worship, (or a combination of the above), the lieutenant does the grunt work of setting up the organization and she makes the right amount of appearances to set up. If the medusa herself has class levels this can vastly influence the nature of the group. If she is a cleric, it may well be a cult as well.

Grand Lodge

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Bard-Sader wrote:
Ow exactly would she be penalized, with her snake hair seeing for her?

Without covering her snake hair, how would she be keeping her identity as a monster of petrification secret?

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After reading all the posts above, I'd have to say that Fighting Defensively is not an option for Ray or Melee Touch Spells, because it requires that you have to be physically attacking to do so. Since you're casting a spell, you don't have the attack action available needed to activate the feat.

Grand Lodge

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lemeres wrote:


2.) Since they are often described as successfully running thieves guilds and seducing shop clerks so they can take them somewhere where the rubble can be hidden... yeah, veils can work... but take that with a grain of salt (wardrobe malfunctions, basically. If Janet Jackson can't get through a half time show without flashing the entire nation, what makes you think you can avoid even one person seeing your eyes in public for your entire life?).

This is essentially a medusa using a different form of lair. Within that context they're still almost as reclusive as their sisters who lair in ruined temples. As the hidden leader, she's hardly ever seen..... more than once.

As part of a traveling adventure party, they are far more exposed, so it would take a great deal of effort to make that kind of role plausible.

Remember that a medusa veiling her eyes is imposing severe penalties on herself, making herself more vulnerable.

Grand Lodge

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Tacticslion wrote:
Surge (Su) wrote:
You can expend one use of mythic power to increase any d20 roll you just made[...] This can change the outcome of the roll.
Anguish wrote:
Mmmm, I don't think so. Your BAB "increases the d20 roll" when you make an attack.
Perhaps, but (and you may already be seeing this, but I'm posting to be clear) it's not noted as able to "change the outcome of the roll" (emphasis obviously mine) which is what the argument centers around.

Does " able to change the outcome of a roll" guarantee success on a d20 roll. Obviously the answer is no, because your roll plus surge may still be too low. That verbiage can not be taken as an absolute statement.

Can is not will. Lets say the roll was a 2 instead of a one. Lets say a roll of 2 fails on the d20 check. You roll a surge and max out at 6, would you concede that the 8 can still be a failure on the roll in question? Than despite the verbiage the surge did not change the outcome of the roll in question. In essence, it is flavor text, not mechanics text.

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No there is not.

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bbangerter wrote:
LazarX wrote:

If you undertake a move action that puts you in a different square than what you started it in, than that's a move.

So if I cast dimension door as a standard action and end up in a different square I have moved and therefore and cannot 5' step? This is exactly why DD is relevant to this discussion.

(Don't try to argue that a standard action works different, because I can use a standard action to move my speed as well).

Like I've said before, if you're not going to stick to the subject at hand, we are done. Your attempts at redirection from the central issue at hand indicate you're not willing to either stick to the topic at hand, nor argue it from it's own merits.

We are done sir. Have a good day.

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There remain plenty of reasons to use mythic surge, Which by the way, you are supposed to use before the results of the roll are revealed. (which in that case there is no way to use mythic surge if you roll a 1 on an auto-fail on 1 test)

I roll the surge when I'm guessing that I probably failed the roll but the surge MIGHT put me in range of success.

Grand Lodge

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If you undertake a move action that puts you in a different square than what you started it in, than that's a move.

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chbgraphicarts wrote:
LazarX wrote:
How does one "shift your grip" on a natural weapon?

Standard punch - Bludgeoning Damage

Nukite - Piercing Damage

Shuto-uchi - Slashing Damage.

Sounds kosher to me.

Also, RAW is it works. Doesn't say it can't be an Unarmed strike, so have fun.

Again, you can't go by not finding a "you can't". You have to find a "you can'.

Grand Lodge

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blackbloodtroll wrote:
Absolutely.

There's a lot of things vodka can accomplish, but that's not one them.

Grand Lodge

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How does one "shift your grip" on a natural weapon?

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_Ozy_ wrote:

Dude, that is on topic. Clearly dimension door is 'moving' in the exact same way that mounting is.

You said you would not allow a 5' step and a mount action.

It seems that you would allow a 5' step and casting dimension door (since you want to avoid discussing this conflict).

'moving a distance' is contextually defined in pathfinder as using your speed to move. It's not falling, it's not being bull-rushed, it's not teleporting, it's not dimension dooring, it's not mounting, it's not dismounting, it's not standing up from prone.

It's using your speed to move.

The rules don't allow a 5 foot step and a move action (that involves personal movement)... that's quite clear. I'm not going to go into spell discussion since one, I'd have to think that over, and as far as I'm concerned that's a completely different situation than the one on topic. which involves two actions regarding the volountary physical movement of a body.

If you dismount off your horse, and decide to claim that you are sharing the same square then you are squeezing with your horse.... no 5 foot adjustment is possible and other issues rise up.

If you dismount and land on a square adjacent to your horse, then you have moved one square, and again, no 5 foot adjustment is possible. You can MOVE, as little as 5 feet, but it won't be a 5 foot adjustment.

Your ability, or lack of to dimension door is completely irrelevant to the matter at hand.

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No. your paws are not an object separate from yourself.

The spell target is very clear on this. it's "one weapon".

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Unless you plan on dimension dooring off your horse, please get back on topic.

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Tacticslion wrote:
LazarX wrote:
It can change the outcome from a fail to a success provided that the d20 roll is 2 or higher.

Citation needed!

(Really it's a matter of where you put the emphasis - "it can change the outcome of a roll" or the auto-fail rules.)

The emphasis is on the "can" it's not a "will".

It's also fairly needlessly pedantic. Even the biggest surge you can get is not likely to pull a success out of a roll of 1. (outside of hiedoeuly cheesed skills that is, which aren't autofails.)

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Buri Reborn wrote:
LazarX wrote:
There is nothing in the surge mechanics which override the auto-fail or auto-success rules, so no.

Sure, there is.

Surge (Su) wrote:
You can expend one use of mythic power to increase any d20 roll you just made[...] This can change the outcome of the roll.

It can change the outcome from a fail to a success provided that the d20 roll is 2 or higher.

A 1 on an autofail roll is a fail irregardless of modifiers applied.

Grand Lodge

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James Risner wrote:


Herolab treats feint as a combat maneuver, but I don't see any indication that this is correct.

Does anyone have any quote from Jason, SKR, etc saying it is a Combat Maneuver?

I know it is listed in the Combat section, but it details how to feint in the Bluff skill:

Feint: You can use Bluff to feint in combat, causing your opponent to be denied his Dexterity bonus to his AC against your next attack.

I have never seen Herolab set up Feint as a combat maneuver. It may be described as a manuver in combat, but not something involving CMB/D calculations.

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Aelryinth wrote:

Defensive fighting is a tactic which modifies the attack action, not merely actions with attack rolls.

The attack action does not include spellcasting. Spellcasting is a separate action.

Thus, you cannot fight defensively while spellcasting.

You can while shooting a bow or crossbow, however, as they do use the attack action.

The fact you are making an attack roll as part of your spellcasting is immaterial...your action is spellcasting. If it applied while Raycasting, it would apply while touchcasting or simply casting normally.

Note that it takes special actions by classes such as the magus to be able to attack with spells while taking the attack action. If you aren't a magus using spell combat, you're out of luck.

==Aelryinth

I've never seen a Magus do that as they're already taking a -2 to attacks just for spell combat. If they're taking any more off it's to make the concentration check an auto-succeed.

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