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LazarX's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 27,218 posts (27,625 including aliases). 1 review. 1 list. No wishlists. 13 Pathfinder Society characters. 11 aliases.


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Grand Lodge

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Peter Stewart wrote:
LazarX wrote:
Peter Stewart wrote:
Virgin sacrifice is the best way.
The problem may be getting the requisite materials.
In the pen and paper RPG community? Please.

I'm going to say that masturbation counts. :)

Grand Lodge

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MrTsFloatinghead wrote:


Why is "I want to play as a bard with a bow, and this spell seems perfect for that theme" not a valid reason?

Is it a valid reason? Sure it is. The big question is is it a COMPELLING reason to give the bard one of the few things that's unique to the ranger/hunter?

There's nothing stopping you from shooting a bow. If you make yourself and elf bard, you'll even save a feat on proficiency.

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You're a Zen Archer.

You're not getting pity from ANYONE. :)

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leo1925 wrote:
LazarX wrote:
leo1925 wrote:

LazarX might be right, even technomancers haven't figured out the exact formula for converting magical energy to electrical power and vice versa.

Their abilities (arcane battery and unified energy) seem to indicate a "wing it" approach.
What a lot of people don't understand that Arthur C. Clarke's famous quotes on the "equivalancy between magic and science" are written in a world view which totally excludes the present or past existence of magic at all. That oft quoted saying takes a severe beating in worlds where magic not only exists, but is fundamentally different from science.
Can you explain that a little more? I am not sure i get it.

Arthur Clarke's original quote is "Any sufficiently advanced technology is inditinguishable from magic." From that we've seen corrolary quotes such as "Any technology that doesn't look like magic isn't advanced enough" and so on. So many gamers who look at the subject of magic in Pathfinder and like backgrounds take a very technological view of it and how it can be applied.

As of this they make the assumption that powerful and learned wizards should be able to easily reverse-engineer technology they get their hands on it even if it might take a couple generations of work.

But as we know, Clarke made that quote in a world where magic doesn't exist, and never has. That the only operating principles are scientific ones whether we are aware of them or not.

Magic on the other hand in it's literary incarnations is pretty much the exact opposite of science. It operates arbitrarily, and more along the lines of story principles, such as sympathy and karmic retribution, than rational ones. It's not required to be consistent, or even repeatable.

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Set wrote:
thejeff wrote:
"What is so awesome about it that it's worth reworking the campaign so that it really does fit?"

What needs to be reworked, 'though? The object of running a game is giving people a chance to share some fun for a couple of hours, not for one frustrated wanna-be author to sit four other people down and tell them a story, and refuse to allow anyone to play any character that I don't pre-approve as existing in this story I'm telling them.

There is no 'setting' outside of the group fun we are having. If the setting is the Forgotten Realms, and somebody wants to play a member of the Sueloise Brotherhood, or an Eberron Changeling, then, bang, so it happens. If we decide to play a vampire game, and one dude wants to play a werewolf, there are balance issues, because vampires are the ugly stepsisters of the World of Darkness, and either they need to be toned up (or at least have their non-daylight operations rule negated, so that the werewolf player doesn't spend half the game waiting for the sun to set and the vampire players don't spend half the game waiting for the werewolf's daytime adventures to end). 'Theme' is not an issue. We aren't a boy band, and everybody doesn't have to dance in lockstep. We're more like the Village People, one dude playing a cop does not preclude someone else playing a cowboy.

Again, I'm spoiled by superhero games, where the players can literally say 'I'm playing the avatar of an Egyptian god I just made up' and I, as GM, do not have to GAF that Egyptian gods may not have existed in the setting I'm using until this very second. It's the work of a second for me to say 'Okay.' It's not like I have to go invent an Egyptian pantheon to go along with that character origin, or rearrange any pre-existing gods I've got going on or anything.

Some of us have different backgrounds. We're not all raised on superhero gaming traditions, and not all of us want to be "the Village People". Some of us put in a good deal of time and effort into creating the internal consistency of our worlds, and prefer to GM for people that actually have an interest in them. Not everyone has to be all things to all people.

Your people play a style that works for you. And that's fine. it's a bit much to accept that however as the ONLY way that someone should GM.

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raverbane wrote:
A race that crafts starships and vortex guns but doesn't put power readouts on their gadgets like my cellphone has? Anyone that as Technologist or Weapon Proficiency with the tech weapon they are using can use a free action to look at the power readout to see how many charges are left in a device.

Maybe they DID, but perhaps the natives of Golarion aren't capable of recognising it. Much of the way we developed our numbering system, our styles of reading and making gauges is a succession of idiosyncratic development.

Maybe it's the consequence of all of the original tech being timeworn, and most of the present tech being inferior copies of timeworn tech. Maybe all the gauges functioned on a psychic link unique to the tech's creators so no visual guages would not be neccessary. Maybe it's a matter of clicks and whistles, as opposed to marks on a gauge. This is ALIEN tech, not Earth tech.

Grand Lodge

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leo1925 wrote:

LazarX might be right, even technomancers haven't figured out the exact formula for converting magical energy to electrical power and vice versa.

Their abilities (arcane battery and unified energy) seem to indicate a "wing it" approach.

What a lot of people don't understand that Arthur C. Clarke's famous quotes on the "equivalancy between magic and science" are written in a world view which totally excludes the present or past existence of magic at all. That oft quoted saying takes a severe beating in worlds where magic not only exists, but is fundamentally different from science.

Grand Lodge

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Gilarius wrote:
Zhayne and Magda are correct, but watch out for the rare, lucky player who draws only good cards and consequently unbalances the party.

A GM who puts out a Deck of Many Things has only himself to blame for whatever havoc it unleashes on his campaign.

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Blindmage wrote:
I thought asamars, as outsiders, can't be reincarnated...

You mean raised. They are "Native Outsiders" which means that unlike true outsiders they DO have souls separate from their bodies, just as regular mortals do.

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Snorter wrote:


I say, swap the polarity of the existing feat, and run with it.

Just make sure only one author is doing it at a time, else you'll wind up confusing the polarity.

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Umbranus wrote:

Besides: We had one case of reincarnate that I remember. A human rolled human. RAW he would have lost his +2 strength and got +2 con instead. The GM allowed him to Keep his stats but had him come back as a negro (gm rolled which kind of human/ethnic group he was).

Out of context, I can't help but come to the conclusion that the GM made that change because he considered that it would have "shock value". And out of context that suggests nothing that can't but avoid opening an unhealthy can of worms.

Bu we do have it on the authority of Fox News and Larry Correia that racism in gaming is a thing that's not only of the past, but never was, right?

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Icyshadow wrote:
Mwangi...

Actually I think the more accurate term would be Garundi. And I do like the fact that Golarion's Elminster was Garundi.

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Dead Inside wrote:
LazarX wrote:
Last year was "Year of the Demon". Did every single scenario from Year 5 have Demons in them? Was it even a majority? Go back and check... we'll wait.

I don't own many but from a quick scan down the scenario descriptions it looks like over half refer to the crusade or demons in some way.

How are we to know before we buy or play which ones actually contain demons/robots/my little pony, etc.?

Many "refer" to the Crusade because because quite a few of those modules revolve around doing something in order to get support for it as opposed to fighting demons directly.

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xavier c wrote:

1)Where does the Church of Sarenrae get it's money from?

2)Where does the Church of Iomedae get it's money from?

3)Where does the Church of Shelyn get it's money from?

Does Golarion have an analogue to The 700 Club? That might be a way.

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thejeff wrote:
LazarX wrote:
Zhayne wrote:

It's usually dead simple to have a 'one-off' race in a game world, if you have a multiplanar cosmology. People and things from other dimensions drop in all the time. Plus, there's always the idea of wizard experiments, random mutations, and all that. In Golarion, you even have the potential to be an alien.

Nothing says you have to be a 'race' of more than one.

And some of us consider that trope to be hackneyed, overused, and objectionable on aesthetic grounds, and won't allow it. I'm quite upfront about this sort of thing. If I'm going to invite you to a campaign, I'm going to tell you it's theme and setting first. If you can't get around making a character that fits, I won't strongarm you into playing. It helps however, that I only invite people I know, and this has not been an issue to date.

I agree. If it's just that you hadn't thought to put the race in the world yet, then "I just popped in from some other dimension" can work fine. For example if you were playing wide-open Golarion and someone wanted to use a 3rd Edition race that hadn't been ported over to PF, then it's not a big deal to add.

But if you're planning a campaign where the restriction on theme and setting actually matter, then asking to play something that doesn't fit is a pretty big warning flag that either the player didn't understand the theme and the setting or that he didn't really care and went on to do his own thing. The first can be fixed. The second is a problem.

My response, after making sure it isn't just miscommunication, is to get the player to sell me on it: "This concept doesn't really seem to fit what we talked about. What am I missing? How is this character going to make the campaign better?" Not just, "How can you justify bringing it in", but either "Why does it really fit, even though I can't see it?" or "What is so awesome about it that it's worth reworking the campaign so that it really does fit?"

That in itself is pretty good. Again I have the advantage of knowing my players, It's not an iceberg I run into because I have maps that keep me on course away from it. When I start a campaign, I know who I want in it and try to make a theme that they can all have fun with.

Messageboards are adept at inventing problems that a group of people with a little bit of maturity and social upbringing can avoid without the drama everyone seems to expect.

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Zhayne wrote:
LazarX wrote:
Zhayne wrote:

It's usually dead simple to have a 'one-off' race in a game world, if you have a multiplanar cosmology. People and things from other dimensions drop in all the time. Plus, there's always the idea of wizard experiments, random mutations, and all that. In Golarion, you even have the potential to be an alien.

Nothing says you have to be a 'race' of more than one.

And some of us consider that trope to be hackneyed, overused, and objectionable on aesthetic grounds, and won't allow it. I'm quite upfront about this sort of thing. If I'm going to invite you to a campaign, I'm going to tell you it's theme and setting first. If you can't get around making a character that fits, I won't strongarm you into playing. It helps however, that I only invite people I know, and this has not been an issue to date.
*yawn* Whatever. The stick up your butt ain't my problem.

And your attitude isn't mine. See... symmetry at work!

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raverbane wrote:

This is aimed at folks that have had a chance to look over the PDF.

The back on the tech artifacts section talks about the rules for generators. One of the things it stresses is the scarcity of generators and the non-existence of portable generators.

The rules also have a section about magic and technology and the ways of combining them.

Why hasn't any Technomancer or even just a Technologist caster type thought to use an electric spell (Shock Grasp for instance) and Craft Wondrous Item to make a portable magic item that constantly generates electricity? Plug one end of a power cord to it and the other to a laser pistol...

Because while they may be CALLED Technomancers and Technologists, they still are natives of a primitive pre-tech society and they have about as much of a chance of figuring that out as the most learned scholar of the 12th century has of duplicating a Corvette that falls out of the sky.

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Dragonchess Player wrote:

A "constant true strike" is a +20 insight bonus on attack rolls. Being generous (notice the difference between armor enhancements and weapon enhancements) and applying the same value as AC bonus (other) on the Estimating Magic Item Gold Piece Values table (based on an ioun stone (dusty rose prism) as an item providing a constant insight bonus):

Bonus squared x 2,500 gp = (20 x 20 x 2,500) = 1,000,000 gp

If going by the "bonuses on attacks are twice as expensive as bonuses to AC" rule of thumb, the item would be 2,000,000 gp.

Keep in mind that it would be worth even more than that given that it would stack with actual enhancement and other bonuses as well.

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Zhayne wrote:

It's usually dead simple to have a 'one-off' race in a game world, if you have a multiplanar cosmology. People and things from other dimensions drop in all the time. Plus, there's always the idea of wizard experiments, random mutations, and all that. In Golarion, you even have the potential to be an alien.

Nothing says you have to be a 'race' of more than one.

And some of us consider that trope to be hackneyed, overused, and objectionable on aesthetic grounds, and won't allow it. I'm quite upfront about this sort of thing. If I'm going to invite you to a campaign, I'm going to tell you it's theme and setting first. If you can't get around making a character that fits, I won't strongarm you into playing. It helps however, that I only invite people I know, and this has not been an issue to date.

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No.... only actual enhancement plusses do so. + equivalent value properties are not enhancement bonuses.

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jalroy wrote:
I have a feeling we'll be hearing these complaints and gripes about season 6 for some time. Not everyone want's the tech mixing with thier fantasy game. Personally I like some change and creative additions as long as it's not going overboard with it. And from what Paizo has stated, they shouldn't be.

I remember similar complaints when Tian Xia was the thing of the year.

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the David wrote:
LazarX wrote:
Jacob Saltband wrote:
Need a good tough monster, CR 7-9, for desert area. Something that would make trying to cross the desert very deadly for normal people.

The colossal sand shark from Korra Season 3 might be up your alley. It's big enough to swallow a sand skimmer and it can swim through sand dunes the way a shark goes through water.

To make this take a shark, remove the aquatic quality, upsize it to taste with advanced templates and give it one hell of "sand glide" ability and a jump attack.

Er, yeah... You've never heard about the landshark, have you?

This thing would eat a bulette for an appetizer.

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Weirdo wrote:

It's only troubling if the Thassilonian take on virtues and sins are in fact in line with the objective good/evil morality. If virtues and sins are defined culturally, then it makes perfect sense - that's the historical Christian take on sex. Not necessarily the best take, but not a particularly bad one unless you are zealous about punishing "sinners."

I'm not sure that Thassilon ever was a culture of "virtue". Sure the Runelord of Lust was once known as the Runelord of Love, but then again George Orwell created a construct called "The Ministry of Love" and we know what that was all about.

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Jeff Mahood wrote:
Undone wrote:
I estimate 2/3rds of season 6 will be majority constructs/robots.
I suspect your estimate is WAY too high. Personally, I'll be surprised if the number of scenarios with tech in them makes it into double digits.

Keep in mind that the folks who run the campaign aren't going to flood it with tech. In "Trial By Machine", you could have substituted "weird type of golem" for what you fought, and it wouldn't have changed a thing.

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chad riley 236 wrote:
this tech stuff is a fine marketing ploy, and thats fine. im sure it will be interesting for a few runs, but if im going to have it forced down my throat all season, well... okay im not going to stop playing, but it is going to get a bit tiresome. you got tech in my fantasy. if i want tech ill play something else where it makes some sense. anybody else feel his way?

Last year was "Year of the Demon". Did every single scenario from Year 5 have Demons in them? Was it even a majority? Go back and check... we'll wait.

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Jacob Saltband wrote:
Need a good tough monster, CR 7-9, for desert area. Something that would make trying to cross the desert very deadly for normal people.

The colossal sand shark from Korra Season 3 might be up your alley. It's big enough to swallow a sand skimmer and it can swim through sand dunes the way a shark goes through water.

To make this take a shark, remove the aquatic quality, upsize it to taste with advanced templates and give it one hell of "sand glide" ability and a jump attack.

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Peter Stewart wrote:
Virgin sacrifice is the best way.

The problem may be getting the requisite materials.

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Set wrote:


It's totally okay to prefer one to the other, but referring to Star Trek (1966) as a 'rip off' of Star Wars (1977) makes me wonder if your interactions with linear time are perhaps a bit misaligned.

Keep in mind that for a lot of people, Star Trek begins with Patrick Stewart. Also keep in mind that it WAS Star Wars that gave Paramount the idea that a big budget movie would be a big way to make the Star Trek franchise actually pay off in real time for a change. I'm fairly sure that if "Phase 2" had actually gone off as planned, Trek would be just a historical footnote by now.

As it was, the botched execution of the first movie almost buried it anyway. Unfortunately Roddenberry was so attached to the dumbest ideas that he wanted in the first movie, that he resurrected them in the fifth.

If we go to Expanded Universe, Star Wars wins it hands down for having the most variety of stories not featuring the usual canon characters, especially in the Dark Horse productions. Although I will give IGW credit for an excellent Dr. Who/Trek crossover in "Assimilation Squared".

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Diego Rossi wrote:

Both times James has pointed out that being made of silver or gold is part of what make the armor what it is. If you take an item and change its composition you make a different item.

Note his use of the word "PART". That an important unqualified loophole. You can't make working physical armor out of just silver and gold. They don't alloy that way and neither separate are usuable armor material, one's too soft and heavy, the other is wrong in other ways.

There's a lot of unqualified "other" that takes two metals that are completely unsuitable and combines them with "other stuff" to make two of the best armors in the game. It's the "other" that's the game changer, and I would wager that magic is an essential part of the "other", in other words you can't have a functional non-magic equivalent of such a suit.

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It's why Clark Kent can fool a whole building of reporters that he works with on a DAILY basis with only a pair of glasses.

Seriously you're talking about a power that can maintain an alias even under the magical effects of Discern Lines, Divination, and True Seeing.

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Kayerloth wrote:
Bob Bob Bob" wrote:
Depends on whether you want a ring of at will true strike or at will quickened true strike.

Part of my issue with pricing the cost of The Item is it isn't even clear if this (the above pair of choices) is what is desired. What does the player in question mean by "continuous" in this case? Neither the above quite fits the normal english meaning of 'continuous' and neither really fits the game term either. If I have to do anything even 'at will' to activate the power is it really 'continuous'? Since the player is inquiring about a Ring and not a Wand my initial assumption is they are not looking for what would amount to a wand with infinite charges that casts True Strike. But maybe that is what they are after *shrug*, I simply don't know.

Edit: Actually as initially phrased the term used wasn't continuous but "constant".

It's very clear to me. In short, he wants a ring that gives him the bonus of True Strike on every attack he makes. That's the reason for the use of the word "constant". If he did not mean that, I would suggest that his first step would be a grammar and vocabulary review.

As far as the desired answer. The price I'd give this as a DM would be "Hell No!" He'd only find out however, after he finally gives up throwing gold down the well of failed research.

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Malwing wrote:
Well, back on topic; I know in PFS this isn't relevant but Pathfinder has a whole gaggle of third party material that change basic assumptions about the game. Can it be argued that liking Pathfinder as it is includes the existence of patches to the game? Because really for me after one or two products most problems are pretty much gone.

Third Party isn't relevant to the question of the thread. The creators of Pathfinder aren't responsible for what third party producers do, whether it's good or bad, and for those of us whose majority of play is PFS, they're not even relevant.

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Darkholme wrote:

How You Would Go About Low-Magic Pathfinder

The fact of the matter is, if you cut out magic items, you throw off all the number balance between characters and encounters, and you don't do so in a way that's consistent for each class - some classes don't rely as heavily on equipment or WBL as others do. And sure, you can remove the high level casters, but that has other side-effets, such as hindering access to healing and restorative magic, making those conditions much more powerful vs players, and the fact that the monsters are designed around the assumption that high level magic is available. Those monsters may well be much more powerful now. You could I suppose, combine innate enhancements with e8, with a banned list of spells (or a banned list of spells, lasses, and feats); sure. And then it could probably do low magic. At which point you've done some extensive houseruling, and contorted the system into something far different from Pathfinder Core..

It's not that big a deal to put in some adhoc recovery mechanism in the rules. TSR did it for their Conan and Red Sonja modules.

The problem is misidentified. It's not that you can't lower the magic by adjusting the rulesset. It's that you can't lower the magic without major changes in encounter design, character classes, recovery mechanisms, and most of all player and DM expectations.

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killzusall wrote:

Advice wanted:

If you were using the free Lite version, would you rather have the banner ad always displaying (not great on small screens), or would you rather have a large ad that pops up every now and then?

I'm a bit atypical for an Android user, If I don't like an app enough that I'll go for an available paid version, I'll remove it from my system.

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I bathe them in the blood of my previous DMs, or Players, as appropriate.

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And here's a counterpoint. The United States has been outsourcing torture all over the planet to compliant contractors, like the fun folks in Romania. Despite their enthuisasm however, the country continues to be blindsided by events worldwide, and especially in the Middle East where ISIS caught us flatfooted.... (again).

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There actually was a successful Kickstarter for a Tolkien cookbook.

"Medium Rare And Back Again".

http://dillicious.wordpress.com

He'll have a free version of the book online, and it will include elvish themed recipies.

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Mbando wrote:

Just FYI for folks who want to get a new system to play the game, it's not hard to assemble your own PC.

Or your own Mac, if you're willing to Hack. Hardware is the thing though, you want to consult some good sites such as MacBreaker and TonyMac86.com. All you need to do is purchase a Snow Leopard Disk from Apple, and you can bootstrap yourself up to 10.9.4 with a bit of work and luck.

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First... catch an elf.

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I implement a house rule for consistency. Reincarnation means that ALL racial modifers, including mental ones from the old race are replaced by new ones. This means of course that you may have a different skill point total than you did before. Which is not a problem for me as the player gets to choose which skill points to jettison or add to make the numbers come out right. I encourage such players to roleplay a changed personality as they see fit.

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Thomas Long 175 wrote:
LazarX wrote:
Thomas Long 175 wrote:
LazarX wrote:
Thomas Long 175 wrote:
Diego Rossi wrote:
PRD wrote:
A swarm has no clear front or back and no discernable anatomy,
PRD- Sneak Attack wrote:
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot.

I don't think that it is possible to find a vital spot in a swarm. You can find the vital spot of a single creature that is part of a swarm, but that will not affect the damage dealt to the swarm.

The problem is that "precision damage" is ill defined. KainPen definition was taken from the PSRD20, but it is not an official definition, is something that they made up, so it is the site curators opinion. Well informed but an opinion.

Sorry dude, if it was meant to have immunity to sneak it would call that out. It is not impossible to sneak attack a swarm, even in PFS. It doesn't call it out in immunities? Not an immunity then.
It doesn't have to. Swarms are essentially immune to weapon damage. If you can't damage it with your weapon, you can't sneak it. So yes you can apply your sneak attack dice. It simply doesn't mean diddly squat.
You can sneak with spells dude. facepalm
Spells that are Weapon Attack spells, which are NOT AOE spells save in very special circumstances. As impressive as it sounds, you can not Polar Ray a swarm.
There are spells that are not rays or melee touch attacks and yet still require attack rolls.

Which are single target spells, not much good against swarms.

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alkatrazshock wrote:

whats the deal on leveling, isn't 20 supposed to be like the max, I know you can go beyond it, but its the sorta primary max level in a way, and so I assume its total levels, so 5 levels of rogue and 5 levels of shadowdancer is level 10 in that aspect right? so does that mean you never get to reach 20 on both classes?

The VAST majority of campaigns that start out at level 1, rarely ever get past 12 without ending for any of a variety of reasons.

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Greatbear wrote:

Pathfinder now has over 20 base classes. If you include third party material, it's over a hundred. The number of PC races is about the same.

So, when you're setting up your campaign, how do you decide which ones to say no to? Is it based on your personal tastes? Thematic reasons (for example, if there is no Asian-themed society in your world, the ninja and samurai would be out)? Balance? Have you ever excluded a whole category of spell casters, such as no arcane or no divine casters?

I don't decide what to "exclude".

I decide what to INCLUDE. I include what fits. Or is appropriate. I may exclude races which are common in the world SPECIFICALLY becuase of the particulars of the campaign I'm running. If the campaign occurs in a secluded bay which has a Human only population, then Human is your one and only choice for character race.

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Thomas Long 175 wrote:
LazarX wrote:
Thomas Long 175 wrote:
Diego Rossi wrote:
PRD wrote:
A swarm has no clear front or back and no discernable anatomy,
PRD- Sneak Attack wrote:
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot.

I don't think that it is possible to find a vital spot in a swarm. You can find the vital spot of a single creature that is part of a swarm, but that will not affect the damage dealt to the swarm.

The problem is that "precision damage" is ill defined. KainPen definition was taken from the PSRD20, but it is not an official definition, is something that they made up, so it is the site curators opinion. Well informed but an opinion.

Sorry dude, if it was meant to have immunity to sneak it would call that out. It is not impossible to sneak attack a swarm, even in PFS. It doesn't call it out in immunities? Not an immunity then.
It doesn't have to. Swarms are essentially immune to weapon damage. If you can't damage it with your weapon, you can't sneak it. So yes you can apply your sneak attack dice. It simply doesn't mean diddly squat.
You can sneak with spells dude. facepalm

Spells that are Weapon Attack spells, which are NOT AOE spells save in very special circumstances. As impressive as it sounds, you can not Polar Ray a swarm.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Ambrus wrote:
Fly would make sense for some, but it's such a niche concern that I can't see it being amongst the most common choices. How about Stealth? Being able to hide is useful in a pinch and not something a wizard has likely bothered to learn beforehand.

That's what the Invisibility and Vanish spells are for. And much more reliable than a Wizard trying to roll Stealth on skill alone.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Thomas Long 175 wrote:
Diego Rossi wrote:
PRD wrote:
A swarm has no clear front or back and no discernable anatomy,
PRD- Sneak Attack wrote:
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot.

I don't think that it is possible to find a vital spot in a swarm. You can find the vital spot of a single creature that is part of a swarm, but that will not affect the damage dealt to the swarm.

The problem is that "precision damage" is ill defined. KainPen definition was taken from the PSRD20, but it is not an official definition, is something that they made up, so it is the site curators opinion. Well informed but an opinion.

Sorry dude, if it was meant to have immunity to sneak it would call that out. It is not impossible to sneak attack a swarm, even in PFS. It doesn't call it out in immunities? Not an immunity then.

It doesn't have to. Swarms are essentially immune to weapon damage. If you can't damage it with your weapon, you can't sneak it. So yes you can apply your sneak attack dice. It simply doesn't mean diddly squat.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
K177Y C47 wrote:
funny thing is that the Positive energy plane is hostile to EVERYONE.

Too much of anything ain't healthy. If anything, Paizo has made the Positive plane MORE hostile than it was in D20. In D20 you exploded once your hit points were double their max. In Pathfinder you have to make a save vs explosion EVERY ROUND you're gaining hit points from the plane. They do seem to have removed the vacuum effects from the energy planes though.

I don't consider this a bad thing however overall.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
LoneKnave wrote:
Except when he wields a staff, or a whip, or goes STR and transforms, or uses his hair...

Those are drawn from the 10 percent which ignore The One True Way espoused by the CharOp crowd on this board.... and they are a vocal lot.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

Yes. you can use EITHER one or the other as a Dervish Dancer.

So it all depends on your priorities... buffing yourself as a meleer or the entire party as a group.

You do lose whatever specific performances that are specifically replaced by Battle Dance, those are gone period.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Marthian wrote:
Alitan wrote:
Unless a class' ability specifically states otherwise (and I can't think of any instances that do, at the moment) references to level are referring to class levels in that class, not character levels.

Some Prestige Classes go by total level rather than Class level.

The Hellknight is one of them

Those are specifically called out in the class description. They are not general rules, but specific ones.

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