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LazarX's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 34,232 posts (34,667 including aliases). 1 review. 1 list. No wishlists. 22 Pathfinder Society characters. 15 aliases.


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Yes you can buy a slave. Bring that slave to Galt or especially Andoran at your own risk, however.

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No... it's the spell that moves you, not you moving yourself. You can choose one or the other.

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Zhangar wrote:


My own impression from the article is that Vox Day doesn't even believe in any of the crap he spouts; he simply tries to make the world a worse place for fun.

A person may not be a racist at heart, but if he starts wearing a white hood and sets crucifixes on fire, as far as I'm concerned, he's a Klansman, and will be regarded as such.

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Claxon wrote:
LazarX wrote:
Claxon wrote:

There may be a way to hide villages. Permanent demiplanes. Traveling to a demiplane, assuming no permanent portal is made, requires plane shift. This firstly limits who can reach you to requiring at least 9th level clerics. More importantly, you need a forked metal rod attuned to the plan you're traveling to. No one really brings up this focus component as an issue, but I have long held that for a demiplane it should probably be quite difficult to learn about it's existence and then obtain a tuning rod attuned to that plane, as there could be literally an infinite number of them.

If you want to find it that badly, that's what Wish is for... If need be two wishes, the first to cancel out that the plane not be found by wishes, and the second to create the tuning fork, or just wish a Gate to said plane.

Does the tippyverse necessarily postulate high level characters? Or just abused magic?

Because it's not as though 17th level casters are just walking around flush with cash to search out every hidden village. In fact, I would postulate that the time and money required would mean they would probably need to limit it to groups they were actually interested in for whatever reason. Like having fought them in the past. I don't think it's quite so straightforward.

Also, I hate wish. Because no one agrees on what wish can do. Some people treat it as a "can do anything" while it's definite power level comes in around casting any 8th level spell, etc. It's hard to counter a theoretical wish because of that.

When your basic world postulate is the abuse of trap rules to provide endless wealth, food, and water or any other need, wish magic is a trivial concern. And since the Tippyverse does include teleportation circles, you're talking 17th level wizards at minimum.

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Entryhazard wrote:

On a semi-related note James Jacobs on a comment implied the possibility of one being turned into a Lich by someone else, even against his will.

But that is such an extreme corner case that it has very little to no relevance in a general discussion about liches.

Any VOLOUNTARY lich is essentially a person who deliberately commmitted massive evil in order to stay in the game of the living world, and avoid the flames below.

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David knott 242 wrote:

Furthermore, one of the bonuses is a sacred bonus and the other is untyped -- so this is an exact match for the "deflection bonus equal to your Charisma modifier" case cited above.

If they don't stack, that would raise the question of what happens when the caster does not have the Divine Grace class feature. After all, you cannot share something that you do not have. Even if only a paladin can cast this spell, there are paladin archetypes that swap out Divine Grace.

Presumably those Paladins are either smart, or wise enough not to cast it, because it would have no effect in such cases.

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There's no way to maintain permanent complete obscurity, unless your village has a population of one. Someone at sometime will breach, either because of cabin fever, or someone in a number 2 position wants to become number 1, and is more than willing to bring in outside help to do so.

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thejeff wrote:

More importantly, from my point of view, neither the Tippyverse or this suggestion sound like very fun worlds to set a game in.

Unless the game is Papers and Paychecks, which seem to be the driving theme of the original concept.

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Zhangar wrote:

I honestly enjoyed how "the dragons can do what" was just sort of a running theme for the whole series.

It was more like a running joke.

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Untyped bonuses do not stack.

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poundpuppy30 wrote:

So you only get the base speed, so if the plant has speed 30 and climb 30 then you would only get speed 30 and no climb speed correct?

I still think that's making the plant druid less powerful then the animal or elemental type druids.

There never was a guarantee that every archetype would be equally powerful in every aspect. You're still a 9th level spellcaster, and you have better access to plant spells than most druids.

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The Plant Shape spells work EXACTLY like the Beast Shape spells do, save that the goody bag of abilities to draw from is different. That is the single only difference.

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Tippyverse is based on readings of RAW that I'd never allow... Create Food and Water traps and other forms of RAW abuse.

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Claxon wrote:

There may be a way to hide villages. Permanent demiplanes. Traveling to a demiplane, assuming no permanent portal is made, requires plane shift. This firstly limits who can reach you to requiring at least 9th level clerics. More importantly, you need a forked metal rod attuned to the plan you're traveling to. No one really brings up this focus component as an issue, but I have long held that for a demiplane it should probably be quite difficult to learn about it's existence and then obtain a tuning rod attuned to that plane, as there could be literally an infinite number of them.

If you want to find it that badly, that's what Wish is for... If need be two wishes, the first to cancel out that the plane not be found by wishes, and the second to create the tuning fork, or just wish a Gate to said plane.

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Claxon wrote:
LazarX wrote:
Claxon wrote:
I understand that they didn't necessarily actually create the multiverse, but someone had to.
Why? Unless your story actually encompasses that far, what difference does it make?

I am personally curious.

Myrryr wrote:
Actually, there's also an Asmodean creation myth. Him and his brother created the multiverse before Asmodeaus killed him.

I've heard this one before, but just immediately assumed it was BS. Making himself important through such a ruse sounds exactly like what Asmodeus would do.

Also this might be 3.5 proto-Golarion material. Much of that was changed when Paizo got into the game creation buisness in it's own right.

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Just finished watching Gargantia: The Virteous Planet.

Best companion mecha ever.

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Krensky wrote:
LazarX wrote:
Zeugma wrote:


Pern was discounted too, back in the day. There were whole "you've got fantasy in my sci-fi" arguments about it. The kid who read Pern books at my high school got beat on for it (probably also a matter of sexism, since he was a guy and there was a girl on the cover, and "oh look, that guy over there is reading a book. This calls for a beat-down" mentality).

If Pern had been erased from our history, we and SciFi would be better off for it. It was little more than a sexist macho driven soap opera. I could deal with the scientific augmentation of lizards into dragons, it gets a bit ridiculous to give them teleportation and time travel abilities as a collateral result.

* Facepalm.

Read the books yourself rather than parroting some idiot who hasn't read them either. What you wrote was completely and utterly wrong.

I have read the books. Just because they called the power "going between" doesn't change what I said. The books went from one implausibility after another... including starships and shuttle craft which somehow remained fully operational after centuries of abandonment. and magical dragons, it was poorly written fantasy trying to disguise itself with sci-fi trappings.

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Nadlor wrote:
But that's for items activated by command words, right? ...... "mentally willing the activation" also supposed to be a standard action?

Yes. Unless specifically stated otherwise, item power activations are standard actions.

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Son of the Veterinarian wrote:

I suspect it's up to you. My understanding of the situation is that becoming Drow was originally a consequence of the "evil emanations" from the caverns the Drow's ancestors found themselves in, but it then spread like an infection to the rest of Golarion's Elven population.

No it didn't really. The only elves who actually transformed were those who spent a good deal of time fighting the Drow in the Underdark and had become that evil themselves.

Conversely, many surface elves are pretty extremely evil, and their skin hasn't darkened a shade.

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Claxon wrote:
I understand that they didn't necessarily actually create the multiverse, but someone had to.

Why? Unless your story actually encompasses that far, what difference does it make?

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poundpuppy30 wrote:
So why can the regular druids who use beast shape I be allowed to gain flying if the creature has flying, but plant druids can't? I know the spell says you can't but that so seems unfair. Any chance they did a typo and left that part out, since plant shape and beast shape seem pretty much similar in writing?

Because Beast Shape spells grant flight and Plant Shape doesn't. That's the simple cold hard fact. And no, I'm very much sure that the spells weren't meant to be carbon copies of each other.

Plants generally don't fly, you found one oddball corner exception that fact. Whereas flying animals make up an entire phylum. There really isn't any basis for including flight in the plant shape spell description.

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Zeugma wrote:


Pern was discounted too, back in the day. There were whole "you've got fantasy in my sci-fi" arguments about it. The kid who read Pern books at my high school got beat on for it (probably also a matter of sexism, since he was a guy and there was a girl on the cover, and "oh look, that guy over there is reading a book. This calls for a beat-down" mentality).

If Pern had been erased from our history, we and SciFi would be better off for it. It was little more than a sexist macho driven soap opera. I could deal with the scientific augmentation of lizards into dragons, it gets a bit ridiculous to give them teleportation and time travel abilities as a collateral result.

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Bard-Sader wrote:
I'm not sure that's a fair comparison. I don't think Arthas was necessarily doing the wrong thing in Stratholme. He took the lesser of the evil paths. Uther just ran away. The plague is incurable by the Paladins and Arthas was facing a VERY strict time limit regarding Malganus gaining a large under army.

Arthas was on a collision course with Frostmourne LONG before Stratholme. It shows up in his basic nature. He was hot-headed, impulsive, and driven by an absolute fear of failure.

Not that you're wrong about Uther and Jaina, they're screwups in their own fashion. Problem with Uther was that he takes royal commands too literllly. Arthas at that moment had disbanded the Silver Hand, and despite his bluster earlier, Uther was not willing to challenge him then and there on that because of his royal blood.

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James Jacobs wrote:
UnArcaneElection wrote:

Wait, if Pharasma is the most powerful, then why was Rovagug a problem to put in the slammer?

Because she didn't care if he was imprisoned or not. She didn't help put him in prison, but neither did she help keep him out. That was a problem for the other folk.

She at least would have had some incentive for one possible conclusion. From her viewpoint, everything dies eventually. If Rovagug has its way, her portfolio of death becomes the most important one in the pantheon.

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James Jacobs wrote:
Myrryr wrote:

Huh... Pharasma is the canonical most powerful deity? Is that known in-universe? How does she interact with Azathoth who's written as basically entropy itself? What about Anubis who seems to be basically her with a jackal head? Is Anubis just an underling?

Is she more powerful than the Abyss, which is stated to be sentient?

It's not known in-universe, realy, no.

Azathoth is powerful but again, we don't list the gods' actual powers so just how close it is to Pharasma is unsaid.

Anubis is her minion. He's still powerful.

The Abyss isn't a god, so comparing it to Pharasma is like comparing a whale to hunger. Two ENTIRELY different things. Both can be big, but that doesn't mean they're comparable. (Note too that I'm leaving unsaid whether Pharasma = whale and Abyss = hunger OR Pharasma = hunger and Abyss = whale.)

Or Pharasma = hungry hungry hippo?

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Yes

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Myrryr wrote:
LazarX wrote:
Myrryr wrote:


Just curious how the most powerful god interacts with other things described as unfathomably powerful or are in fact essences of existence... Azathoth and Yogg-Sothoth specifically, as Space and Time.

Thing is while Azathoth is unimaginably large in size and power... He's also blind, insane, and pretty much completely unaware of the universe. So it is not going to be involved in throwdowns with other gods.

Power isn't the only measure of how a being interacts with others.

Oh I know he is. Wasn't stating he could really DO anything, he's mostly just like a cluster galaxy sized tentacle hurricane explosion thing of power. I'm not sure he can even be called insane. More like mindless.

Yogg-Sothoth however is very intelligent and on the same level as Azathoth.

No one is on the same level as Azathoth.

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Avoron wrote:

To clarify, this hasn't come up in an actual game.

I noticed the issue in the context of planar binding and outsiders with constant freedom of movement - proteans, for example. Wondering whether the trap would contain them led me to wonder about freedom of movement vs. magic circles against evil in general.
Interestingly enough, the Binding Outsiders section of ultimate magic does not mention this issue, even though it talks about binding proteans and the fact that they have freedom of movement. Maybe that indicates that the circle would still work, or maybe the writers just didn't notice the interaction.

For one thing, proteans laugh at protection from evil. You need to be working with Magic Circle Agains Chaos to start.

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CampinCarl9127 wrote:
LazarX wrote:
It's effectively a wall to the hedged creature as much as a wall of force would be
Citation please.

Go read the spell description and the ultimate magic section on summoning beings. I don't have any irons in this fire so you can take the time to do the research.

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CampinCarl9127 wrote:
Blake's Tiger wrote:
While I have a different interpretation of FoM (see above), if you hold to this interpretation, then you must as agree that FoM lets you walk through a Wall of Force.
False. Wall of force creates an actual physical creation. That is physically impeding you, not magically.

That's the whole point of a magic circle. It's effectively a wall to the hedged creature as much as a wall of force would be... as long of course the circle is not broken.

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TheWhiteRaven wrote:
LazarX wrote:
Are you talking about the D20PFSRD web site? If you see a disagreement, remember that Paizo books, and the Paizo PRD trump any third party.
Yes, that is the site I am referring to, however I also checked the Paizo PRD and its Elf entry also lists it as 1/6. I was unable to find any oracle FCB for elf in any of the books that I have, but I may just not have looked hard enough.

I would say that 1/6 IS the correct number for elves. That's why every life oracle was an aasimar, not an elf.

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Are you talking about the D20PFSRD web site? If you see a disagreement, remember that Paizo books, and the Paizo PRD trump any third party.

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CampinCarl9127 wrote:
LazarX wrote:
The magic circle spells do not impede movement. They simply define the space in which you can move.
Please explain the difference, because I fail to see it.

FOM refers to conditions that restrict or impede movement, grapples, being tied up, etc.

Within a magic circle you still free to move around, to pace back and forth within the confines of the circle. Your movement is NOT being impeded, just the space available to you. The FOM spell only addresses your ability to move, not the space available to do so.

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Myrryr wrote:
Claxon wrote:
LazarX wrote:
Remember that one time events.. such as Universe creation, or Earthfall, can leave a being permanently reduced in power, dead, or changed in status, which is why certain one time events can't be repeated.
Very valid. I've just all been curious about Apsu and Tiamat since they're established as the makers, but I haven't seen much about them beside that. Which adds (in my mind) more to the concept of them being distant overdeities.
Keep in mind that Apsu also incarnated himself into a physical form and Tiamat didn't. She's still 'the saltwater', and as such I imagine they have a different level now. Though Apsu is definitely stronger than his son Dahak as he rather soundly beat the crap out of him.

Also keep in mind that Tiamat at the very least, is never likely to be mentioned in a Paizo product ever again, for reasons stated by Jacobs long ago.

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Blackwaltzomega wrote:
e no fun in Pathfinder

In Bulhman's defense, I'm pretty sure that was just a joke. And gunslingers aren't fully realistic just yet.

They'd be able to shoot revolvers EVEN FASTER if they were as fast as people in real life, for one, ha ha! (You think I'm kidding, don't you?)

It's worse than that... they're firing FLINTLOCKS! at speeds that revolvers would envy.

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UnArcaneElection wrote:

Just realized that if Nidal has been like it is now for thousands of years (apart from the brief break in which Cheliax controlled it outright), this would be enough generations for significant biological evolution to occur in the people.

Please stop killing the catgirls.

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Myrryr wrote:


Just curious how the most powerful god interacts with other things described as unfathomably powerful or are in fact essences of existence... Azathoth and Yogg-Sothoth specifically, as Space and Time.

Thing is while Azathoth is unimaginably large in size and power... He's also blind, insane, and pretty much completely unaware of the universe. So it is not going to be involved in throwdowns with other gods.

Power isn't the only measure of how a being interacts with others.

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Magical Knack affects NOTHING beyond caster level. It does not change your level for class features, such as your breath weapon.

Traits and other mechanics generally ONLY do what they say they do.

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Crimeo wrote:

[

I don't like this result any more than you, which is why I'm looking for some way of wording a ruling on what "affect" means so that the intuition line up with the objective ruling on as many spells as possible.

You're asking for an apples definition to cover strawberries, roses, kumquats, and concrete.

What you want is not only impossible, it can't even be defined. It's like asking for a result when dividing a quantity by zero.

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BigDTBone wrote:

It seems to me that FOM absolutely trumps MCAE.

Is it magic that prevents your movement?

Yes?

Not anymore.

The magic circle spells do not impede movement. They simply define the space in which you can move. FOM does not circumvent them any more than it allows one to walk through walls.

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Mavrickindigo wrote:

https://i.warosu.org/data/tg/img/0333/12/1405032200107.png

so apparently, Jason Bulhman thinks that Martial characters need to adhere to real-life, while wizards can do whatever the heck they want because "magic." It is stuff like this that makes me see why people think Martials are no fun in Pathfinder

Absolutely... it's written in the corebook that all must bow down and scrape before the True Wielders of the Arcane!. In the next revision of the core book to represent the true power of wizards, the Wish spell will be changed to First Level, but will be banned for anyone who has much as a single bard, oracle, or sorcerer, or magus level. Because we like to see those spontaneous spellcasters and half-martial casters cry.

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Malficus wrote:

Are there any non-human races that aren't white? Is there art showing this?

There's at least one Gurundian Elf of Color that I recall.

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Claxon wrote:

Wait wait wait! Pharasma is the most powerful deity? Interesting.

Are you including Apsu and Tiamat in that JJ? My understanding was that they created the multiverse, which would place them in the same position of power as the overgod Ao from Forgotten Realms.

Is Pharasma just not flaunting her power since she is a true neutral god of fate, death, and rebirth and just generally disinterested in things not covered by her domain? Is is stated somewhere (or demonstrated) in writing that she tops the ranks?

Remember that one time events.. such as Universe creation, or Earthfall, can leave a being permanently reduced in power, dead, or changed in status, which is why certain one time events can't be repeated.

So just because someone was a real big cheese in the proto-time before the creation of the universe does not mean they survive the process uscathed... or at all. The brothers of Odin after all, created the universe by carving up a meta-giant, it's not like there is more than one of those to go around.

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James Sutter wrote:

As Kalindlara mentioned, I think Nightglass does a wonderful job of illustrating what life is like in Nidal. But even then, that's for someone raised to the priesthood—a "normal" person's life in Nidal probably isn't all that different from a normal person's life in Cheliax. Just because your state-sponsored religion is based on pain and evil doesn't mean you don't still have a family, friends, a job, hobbies...

Honestly, North Korea's a little bit *less* believable to me than Nidal. But that's just my opinion. :P

With all respect, after reading the Nidal novels, life in Nidal sounds very much like how it was in the Pol Pot ruled Kampuchea (Cambodia for the average not up to speed American) illustrated in "The Killing Fields", whch was extremely horriffic for the average person, who lived in constant fear of the enforces showing up and dragging people away never to be seen again.

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Jester David wrote:
The thing is, technological advancement never really stopped. There was no time the world went backwards. Bits of information and certain techniques were lost, but technology as a whole only ever progressed.

Again... you're mistaking our time for the way the past operates. The "world" as a whole didn't move forward together until very recently in our species history. (and there are still plenty of areas that lag behind even today) Most advances were made in isolation, and died along with the civilizations that created them. We are still trying to rediscover certain ancient techniques, such as the building of ocean crossing reed boats, the construction techniques of Macchu Picchu, and the Pyramids of Egypt. And we're still working out the fine details on how the stones of Stonehenge were transported and erected....

(and no... ancient astronauts are not even in the running, in case you're going to ask)

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Qaianna wrote:

I'd be surprised if any game session didn't have at some point a debate on the game rules. Even if it's something along the lines of 'What action was it for me to break that grapple? Even if I'm chomping with Animal Fury?'.

A GENERAL rule about whether you're affected directly by the spell? Is the spell actually hitting you. Fireball? Sizzle. Fog cloud? Not so much. Cloudy days don't really stop you from doing stuff (other than, in this case, seeing what you're going to do it to, which I'd say is more valuable, isn't it?). But the edge cases and the particulars means that you ... effectively have multiple cases involving multiple rulings. We can base it on a principle of 'what's being hit by the magic?' but trying to winnow down things too far sounds like rehashing alignment debates.

Problem is Crimeo doesn't want to specify after repeated requests to do so. So I suspect he's looking for a blunt force endorsement from the messageboards to beat up his DM with.

I invite him to prove me wrong by coming clean on his agenda with this question.

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Weirdo wrote:
To do something wrong, it's required that you know what you did, or that you should have known what you did.

You seem to forget the tried and true legal principle:

"Ignorance of the Law is not a sufficient defense against breaking it."

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Gaberlunzie wrote:
LazarX wrote:
Weirdo wrote:


I would suggest requiring the paladin to find a way to return the succubus paladin to life (a limited wish spell, at least) and then performing one service at her bequest, such as redeeming a tiefling.

Too trite and pat for my taste, and it requires high powered magic which means bringing in super NPC's in most cases.

My favored resolution would require the Paladin to serve in her shoes. Having the succubus remain dead, reinforces the idea that there are choices you can't take back.

Ehh. Limited wish scrolls don't have to be that hard to get one's hands on, nor require access to high-level characters.

Scrolls don't make themselves. Which means you're talking about the involvement of a caster at a minimum of 13th level.

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Gaberlunzie wrote:
LazarX wrote:
Weirdo wrote:


I would suggest requiring the paladin to find a way to return the succubus paladin to life (a limited wish spell, at least) and then performing one service at her bequest, such as redeeming a tiefling.

Too trite and pat for my taste, and it requires high powered magic which means bringing in super NPC's in most cases.

My favored resolution would require the Paladin to serve in her shoes. Having the succubus remain dead, reinforces the idea that there are choices you can't take back.

Ehh. Limited wish scrolls don't have to be that hard to get one's hands on, nor require access to high-level characters.

However, I do think that having the succubus remain dead can be an important lesson in not being able to take back our sins. As Weirdo says though, I'm not sure doing her job is either possible nor fitting.

Some kind of atonement that is more than just shelling out a few thousand GP's would be appropriate, but as Weirdo suggested, redeeming other evil characters, through non-combat means, could be such a duty.

Both you and Weirdo don't seem to get it. It's precisely BECAUSE the succubus' role is so opposite of Mr. Sword Happy, that makes it the perfect form of penance. The idea of redemption is not to just provide another excuse to cover himself in glory and blood, it's to grind in some humility and remind him who and what he's supposed to be fighting for.

That's a choice. Another choice of course is to simply lay waste to the ungrateful bastards. (Because surely they must be so) and take another step down The Road of Arthas.

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trollbill wrote:
Ahunting wrote:
But I am honestly more concerned that a GM is shocked when a NPC dies after fighting a party for 3 rounds. I mean most low table I see combat rarely make it into round 3. Even at high tables 1 NPC very rarely last 3 rounds with a party, unless it is a very serious NPC.
I don't know why you think I was shocked by the fact he died in 3 rounds. I was shocked that the Barbarian, despite orders to the contrary and requests from the rest of the party, did absolutely nothing to avoid killing him.

The only thing that truly surprised me is that we didn't hear the "That's what my character would do." defense.

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