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LazarX's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 32,639 posts (33,066 including aliases). 1 review. 1 list. No wishlists. 16 Pathfinder Society characters. 15 aliases.


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Grand Lodge

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Christopher Dudley wrote:
You know it was just 30 years ago that these boards were full of complaints about how OP the new "Barbarian" class was. "A D12 HP?!?! That's INSANE! He even loses his magic restrictions at high levels! No way am I allowing that kind of power at my table!" If only we had known.

I really doubt Paizo has been publishing that long. And no, these aren't the WOTC boards, and 30 years ago... the Internet did't exist.

Grand Lodge

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Bladesinger wrote:
So, I have always wondered why the Elves never crafted a single handed weapon like the Aldori Dueling Sword since they are very Dex focused and benefit from Weapon Finesse well. Then a friend of mine said "just use a Small Elven Curve Blade". So, I have to ask, would this work? Would that then be a one-handed sword with all the Elven curve Blade benefits, save that it does 1D8 base Damage?

No it would be a two handed blade with a size penalty attached.

Depsite what cheese weasels might suggest, the elves make the blade for only one size.... their own.

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Numarak wrote:

We agree on that LazarX, if, once the characters are dead, the dragon incinerates(Su) again, then all the magic items should make a save by the first clause.

But not if they were alive and attending their objects when they were hit by the breath.

I find it more appropriate not to require to have a Dragon make a second pass at dead ashpiles of bodies in order to incinerate items.

My reasoning is as follows. The dragon's breath incinerated the PC's reducing them to ash. Which means basically it was powerful enough at that moment to force the items to save as well.

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GM Derek W wrote:

This may be too far into rules lawyer territory, but are there any restrictions on legal musical instruments for bards?

Particularly in Core Campaign?

Not sure what exists flavor-wise in Golarion, and I am hoping to keep things a bit canonical.

Trumpets?
Harmonicas?

Not looking to go the 80's hair metal route, but probably closer to that than a madrigal singer.

Best thing to do would be to look up the invention time of a musical intstrument.

Harmonicas were invented in France around 1820, so I don't allow them because they simply feel too modern for me in the default Golarion setting.

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MMCJawa wrote:
I don't necessarily have a problem with a lot of the mechanics of the new summoner versus the old summoner...I mostly have a problem in that they took a very freeform game system (eidolons) and straight-jacketed them into very specific types with fixed alignments and only certain options...while not providing a whole lot of variety for those types. At present, a lot of concepts don't function well or elegantly with the new eidolon. For the unchained summoner to really shine, we need not only more types but probably also more outsider/related types to work with.

They did that for a very good reason. The Summoner is no longer a caster who summons an amorphous blob and remakes it into shapes. He actually is now summoning an actual outsider and putting some shape into it.

But mostly, they did it to fix a class that was clearly out of control... to the point where it had become a problem with PFS play, and many GMs outside of PFS had gotten to the point where they were banning it altogether.

Grand Lodge

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Jaelithe wrote:

Now here's an interesting question: Do you, as a DM, ever create a scenario with no idea how the PCs are going to defeat it? Do you try and anticipate every tactic they might attempt? By doing so, are you endeavoring to actually destroy them ...

... or are you simply having faith they're going to pull some brilliant sh!t and win the day?

"Fit the campaign to the players." That's pretty much the model I go by. In other words if I set up a situation, I try to set up multiple pathways to it's resolution and set things up so that a PC group that does it's work has a good chance of finding at least one of them.

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Kthulhu wrote:
Maccabee wrote:
ShadowcatX wrote:
Maccabee wrote:
ShadowcatX wrote:
Freehold DM wrote:
I love white wolf.
I loved white wolf back when Mark Rein*Heigan (or however you spell his name) was writing for them. I don't know anything about the man's life, habits, or his legal troubles, but damn he could write.
Mark never wrote in a vacuum so he was far from the only good writer at White Wolf, even if he was the originator. Ethan Skemp, Justin Achilli and more kept the writing quality and innovation going for many years after Rein-Hagen moved on.
That is very debatable, especially given the shape they are in now. Heck, is there even a white wolf any more?

Not in my opinion. Mark stopped writing long before the ship sank, way before Revised I believe. Which means a fair portion of the successful years happened without him at the helm.

Still alive and kicking

Technically, Onyx Path and White Wolf are two separate entities. White Wolf these days doesn't actually seem to produce anything themselves, they just license out their properties for others to create stuff for (mostly to the aforementioned Onyx Path, at least for the tabletop RPGs).

The company you're thinking of as White Wolf doesn't really exist any longer.

Grand Lodge

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Taku Ooka Nin wrote:
So, Wand Wielder specifically states that it is used with Spell Combat. That informs me that this means the ability gives a limited form of Spell Combat that works only with Staves and Wands.

And you're wrong. In the source class it comes from, the Magus Wand Wielder EXTENDS the class's pre-existing spell combat ability to include staves and wands.

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If the characters have been brought to ash, then every item they carried needs to make the save as they are now unattended. Non magical items are assumed to automatically fail in this instance. Red dragons are destruction incarnate.

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UnArcaneElection wrote:

Of course, don't forget that this also has great potential for Evil as well. For instance, once computer-equivalent devices can be made in significant quantities and are accepted widely, it would be an easy step onwards to make arcane voting and vote tabulation machines, which could then be used to steal votes . . . just like on Earth.

That would only be an issue in lands where things like democracy actually exist as opposed to the more typical autocracies, ogliarchies, or monarchies. The idea of giving the common man a voice in choosing rulership only dates from the early 1800's.

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Quorlox wrote:
Anything more exotic? Additional spells or feats?

More exotic is GM territory.

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James Jacobs wrote:
Joe Hull wrote:
Does Imodea have a last name or title she used in her mortal life?
It's "Iomedae" not "Imodea," but no she has no last name. She may have had one in life, but it's obscure at this point (and not invented yet by us).

I always thought of it similar to the Diablo Crusader. I think of Iomedae as someone who was born as a different name in her mortal life and part of her swearing into the Knights of Ozem was leaving her former life behind, including her old name.

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Scythia wrote:
Mighty Glacier wrote:
Pre-unchained Summoner is either always banned or at least frowned upon.
Sweeping generalizations are always incorrect.

When one of the actual developers of the game bans a class from his home games, that means something.

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Bandw2 wrote:


Killing for your country is honorable, but killing for your townsmen is wicked?

Killing when it's not neccessary to do so? Damm yes!

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JiCi wrote:

Let's say you want to play an oracle and must select a curse, which one is the least damaging for you, mecanically?

I keep thinking that the Tongues curse doesn't hamper you... at all. By 10th level, you're... pretty much clear. Why? Because if your allies want to warn you, you understand them. You can't answer back unless they understand you, but... let's face it, what's so complicated for the other players to invest 2 skill points to learn your selected language anyway?

That's my opinion though. What's yours?

It doesn't work that way. In combat, the language block operates both ways.

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"What is best in life young Conan?"

"To break the wills of my players, to rend their character sheets and hear the lamentations of their significant others."

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Lawrence of Qadira wrote:

I have several low-Strength characters. Recently one of them was in a scenario where a rope would have been useful. One of the other players (who is also a 4-star GM) asked me why I didn't have a rope on my character. I told him that she didn't have the Strength to carry everything, so I chose not to buy a rope for her.

He then basically called me a chump for tracking encumbrance. He said that no GM ever tracks encumbrance. Is this true, that no one else tracks encumbrance? And isn't it the players' responsibility to track that?

When I am running a game, I certainly don't ask my players what the weight of their gear is; I expect them to worry about that. But I also track the encumbrance of all of my characters, including the Str 5 halfling and the Str 22 dwarf.

Your GM is the jerk if he called you that for following the rules. I DO audit encumbrance on any character that raises a flag, such as those of subpar strength carrying a truck load of gear.

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wraithstrike wrote:

During actual gameplay higher level characters not backed by magic can fall from incredible heights and walk away and survive in fire for a ridiculously long time by normal person standards.

On the other hand even a high level character in a novel would likely die from falling from a very high place or falling in lava.

In your games do you assume a transformation into superheroes or do you use some combination of flavor and/or handwaving certain things that are beyond any human with regard to taking damage?

There's a reason Pathfinder is referred to as Heroic Fantasy, as opposed to Pettily Realistic Urban. High Fantasy novel characters don't die from slipping on bananna peels or falling off roofs.

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Kalindlara wrote:
Arikiel wrote:
Vital Strike Tyrannosaurus wrote:
Things that do not fit in my stomach are largely fictitious.
*waits for blue whale to come falling out of the sky to crush all beneath it's blubbery bulk*

Don't be silly. Blue whales don't just fall from the sky.

You're thinking of sperm whales.

Beautiful, naked, women just don't fall out of the sky, you know.

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steve coling wrote:

Speaking from experience with previous systems.

A local player had a crafting focused wizard. He made items he could not use, armour, weapons etc. He would craft tables with his mates and just hand out items like candy. This meant they had a LOT more than wealth by level. Sure, he burned xp and TU's for it, but it allowed him to play the same character for years and severly destroy every scenario his tables faced.

Privately I would love to be able to do it. But that is why I am personally glad that crafting is not allowed.

Living Greyhawk closed that loophole when they started requiring players to track Lifetime XP, and forced retirement on that basis.

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Andrew Crossett wrote:
Merisiel Sillvari wrote:
Minions. I have had minions for a while. They don't last long though. Not sure I remember who those two were. Or even how they died. They were in it for the money, in any event.

Having them wear matching uniforms based on your outfit doesn't sound very chaotic of you, though. Is Kyra gradually edging you over to lawfulness, or neutrality? What next... paying taxes? :-o

Actually dressing up your minions in matching uniforms is very chaotic if you're doing so to boost your own ego. Context matters.

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messy wrote:

in one of the malhavoc press books is a suit of armor called the definitive harness. this heavy armor costs 10,000 gp, gives +12 to armor or +8 when flat-footed, has a maximum dexterity bonus of +3, an armor check penalty of -4, an arcane spell failure chance 25%, weighs 50 pounds, and requires the exotic armor proficiency feat.

make this armor out of mithral, and the price increases by 9,000 gp, the maximum dexterity bonus increases by 2, the armor check penalty is reduced by 3, the arcane spell failure chance is reduced by 10%, the weight is cut in half, and the armor is treated as medium.

thus we have the super armor!

the mithral definitive harness costs 19,000 gp, has an armor bonus of +12 or +8 when flat-footed, a maximum dexterity bonus of +5, an armor check penalty of -1, an arcane spell failure chance 15%, weighs 25 pounds, and since it's medium armor a fighter can move full speed when wearing it!

i wish i had this armor in real life.

At 7th level a fighter who hasn't traded away armor training can move full speed in ANYTHING. If he has however traded it away, than even medium armor slows.

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Kalindlara wrote:
Kryzbyn wrote:

...

Someone should tell James Jacobs he can't contribute to a game played in Golarion any more.

He's playing in Mummy's Mask, which he (at least to some extent) worked on.

Not in any significant sense, if I read correctly.

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Randarak wrote:

Morlocks (Bestiary 1) are a fictional species created by H. G. Wells for his 1895 novel, The Time Machine. They dwell underground in the English countryside of AD 802,701 in a troglodyte civilization, maintaining ancient machines that they may or may not remember how to build. Their only access to the surface world is through a series of well structures that dot the countryside of future England.

Morlocks are troglofaunal humanoid creatures, said to have descended from humans, but by the 8,028th century have evolved into a completely different species, said to be better suited to their subterranean habitat. They are described as "ape-like", with little or no clothing, large eyes and grey fur covering their bodies. As a result of living underground they are albinos and thus have little or no melanin to protect their skin, which makes them extremely sensitive to light.

The Morlocks' main source of food is the Eloi, another race descended from humans that lives above ground. The Morlocks treat the Eloi as cattle, and the Eloi do not resist being captured. However, because they do not have the Morlocks' adaptations to darkness, the Eloi have an incredible fear of the dark and are terrified of being underground.

In the Marvel Age of Strange Pathfinder setting, Molock is another word for mutant.

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Aberzombie wrote:
The American Society of Mechanical Engineers (ASME) was founded in 1880, and was formed in response to numerous steam boiler pressure vessel failures. The organization conducts one of the world's largest technical publishing operations.

The Society of Useful Manufactures was founded after a picnic lunch with Alexander Hamilton and some notables on a bluff overlooking the Great Falls of Paterson (now known as Overlook Park, the bluff, not the city) It was the first planned industrial town in the new nation.

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When Aroden reached 800 years old, did he look as good as Yoda?

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Scythia wrote:

20(+)

It's the time when the character has reached their true potential, and can stand tall while shaking the pillars.

I think True Potential depends on the story. If your campaign is about superheroics, Wuxia, and above, you're right.

But if the campaign focuses on the more homespun and local, you can be reaching your "true potential" at 5-6th.

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Opuk0 wrote:

Sadly speak with dead requires the dead to physically speak.

In my experience that is pretty hard to do when one lacks a head.

Actually, just taking out the jaw is good enough.

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Cheapy wrote:

There are some other places where natural 1s are automatic failures (Wisdom check to avoid Scroll Mishap, for example).

But concentration checks don't automatically succeed, so squishies should try to avoid being grappled :)

In the latter stages of my career, my Summoner was being grappled so much it wasn't funny.

Boots of Escape.... my best investment ever

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It doesn't matter if the changes are compatible.

They both modify the same ability or class feature, so the answer is unambiguously no... the archetypes can not be stacked.

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Aelryinth wrote:
James Jacobs wrote:
Tels wrote:
James Jacobs wrote:
Tels wrote:

The Kung Fury movie (link to trailer) premieres today, are you going to watch it?

If you don't recall or were never told, Kung Fury is supposed to be a homage to all of the 80's action movies. One of the lines for the trailer is even, "He's a kung-fu, renegade cop." It's supposed to be only a ~30 minute movie and they even got David Hasselhoff to do a music video for the movie (comes complete with a DeLorean!).

[Edit] Link to the movie.

Probably not.
What if I told you it has a barbarian chick wielding a machine gun riding on top of a t-rex in a valley full of laser raptors?
I probably wouldn't believe you.

The T-Rex shows up first at 13:45 and again around 22:00. Laser Raptors at 12:30. And yes, Barb chicks with machine guns.

So, nope, he's not lying, JJ. Pure 80's shlock! Fun to watch.

==Aelryinth

He's not lying... but the truth hurts. So... much... bad... acting. And it's not even bad enought to be campily good the way Kurt Russell was in Big Trouble in Little China..... but at least it does have ... The Hoff.

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Kobold Cleaver wrote:
This said, doesn't Shardra's entry kinda imply that paying for a kid's engagement is pretty much a bride-focused thing? Since the family is initially annoyed about being saddled with handling another dowry?

It could easily be a groom price as well. It all depends on the relative status difference between the families involved.

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Gambit wrote:

Cap: Shield Champion Brawler, maybe a couple levels in Paladin.

In the Marvel Pathfinder setting, he's mainly a corpse. Dead as the Noble Empire he served.

I see Batroc as an affable version of Chaotic Evil.

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Gilfalas wrote:
I would say he is a Paladin not cavalier. A paladin until his fall for betraying his King and sleeping with his best friends wife (and queen).

In the original Dieties and Demigods, his fall is for his tryst with the Lady Elaine, not Guenivere. I would say given his later role, I'd say Ex-Paladin retrained to Fighter.

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The Fox wrote:
But it won't solve the problem that two players have if they want to stay the same level, but one of them can't make it one day.

Player that's there acan always run a different character or a pre-gen.

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Hmm wrote:
BTW, is your dragon a he or a she? I don't like referring to dragons as it, especially when they turn into humans. They often get offended. BTW, does s/he have only a single human form, or is it unlimited? Can s/he pretend to be specific people the way kitsune do? I'm just imagining that sort of shenanigans with a Paladin... and giggling. Sorry.

In Azeroth, the very male bronze dragon Chromastaus, takes on the form of a female gnome, Chromie.

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Kerney wrote:
LazarX wrote:
Kerney wrote:

Mercedes Lackey and Andre Norton wrote a series about half elves back in the 90s. Read first one and thought it was pretty good and might be good fodder for a half breed centric campaign.

As for names, I could see half breeds having subculture code for non half breeds; something like muggle, mundanes, them, much like some 're nontypical subcultures have terms for the majority.

1. there has to be a significant population.

2. there has to be enough clustered in the same region to develop a culture. In Golarion, the only place that happens is Krages, for half-elves, there is no known significant half-orc town, and Krages keeps itself closed to all strangers, so we don't know more than that about their culture.

Krages is the only town with a half elf majority, not a significant population, which other cities (Westcrown off the top of my head, Absalom and probably Oppara have half elf populations in the hundreds. That's certainly enough for sub cultures, with their own slang, code words, and terms to come about. Think about to groups like, neopagans, deaf people, gamers, and you get what I'm describing.

That's a level of granularity that's generally not seen when you only have a couple of pages if that much to describe a city in a region guide book. And you're also making a ghetto assumption by race, when half-elves in Absalom are probably determined by the cultures of their human parents, so most likely just exhibit the culture imparted to them by said human parent. A half-elf raised by a Taldan parent will most likely have Taldan cultural mores rather than a "half-elven" one.

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A major part about being a Paladin is setting an example.

It's not about exemplifying behavior which would be chaotic, and self destructive to anyone not blessed with Paladin gifts, just because your metagame knowledge about rules crunch says you can.

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kestral287 wrote:
LazarX wrote:
kestral287 wrote:
LazarX wrote:

She thinks she's lawful and good in the same way that Victor Von Doom sees himself as a lawful hero to his people.

Both however, are strongly Chaotic Evil. Both apply a self-centered view of things, and neither even hesitates to kill for even minor infractions

In the Vampire scale though, the character you describe is even lower in Humanity rating than Doom himself.

I'd call Doom LE, not CE.
Why? Doom rules his country by HIS own standards. His plan for succession was to have his mind imprinted on and overwrite that of a young boy, his ward Kristoff. (didn't work out too well) The only laws he follows are the ones he writes. The only authority he respects, is his own, and he's pathological about having his authority rule unquestioned. And while he does operate under a code of behavior, it's a self-generated code. He's also pretty big on simply not listening to anyone else, including what was once a close friend. (that's the character flaw that literally blew up in his face.)

Because of that.

I mean, Iomedae also operates under a code, and it's self-generated. Is she LG or CG?

And yes, it is entirely in Doom's character to be compared to a god, for he is Doom.

But seriously... you mean to contend that the first Texas Ranger must be Chaotic because he follows a self-generated code, but the second Texas Ranger, following the exact same code, doing the exact same things for the exact same reasons, must be Lawful? That's silly.

You argue again from false premises.

1. Gods don't follow alignment out of choice because they have none, they can't be compared to free willed beings like mortals. Iomedae is not a lawful good amplified human, she's a diety who embodies the concept of Crusade, which in her case, is defined along lawful good lines. Presumably because of all that time she spent as a mortal member of the Knights of Ozem.

2. The Texas Rangers were started as a group, there is no "first Ranger", rather a group who formed along agreed hieararchal lines. So again, your argument has no validity here.

3. A person who goes totally by the standards of self description is indeed Chaotic, and by the means he employs, Doom is solidly in the Evil side of the table.

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icantfallasleep wrote:
Randarak wrote:
How about Inner Sea Gods?

Looks promising, but I'm definitely looking for more lore (stories, history, timelines) and less mechanics (feats, items, spells).

Do you know if it fits that criteria?

That's the bulk of what's available. the rest is minor bits and pieces scattered around various sources, and it's not much. And for the most part it's not the nailed down time, date, and forensic details you seem to want.

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Matthew Downie wrote:
LazarX wrote:
Matthew Downie wrote:

A dragon is presumably supposed to be able to fly at incredible speeds - otherwise they wouldn't have made them over twice as fast as most flying creatures.

There are birds in real life that can fly at 200mph.

That's in a gravity assisted power dive, not horizontal flight.
True - 70mph is about the limit for a bird in level flight.

And that's more of a cheetah style sprint rather than sustained flight.

There are some surprises in the avian world though. Of the avian species that cross the Gulf of Mexico during migratory flights, the bird that does it the fastest is the Hummingbird. And it does so with such extreme fuel efficiency, that if a DC 3 were to try to duplicate it, it would have to make the crossing on one gallon of gasoline.

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Exguardi wrote:
BigNorseWolf wrote:
One often looked tactic for dealing with swarms is simply to outrun them.

Confirmed. We've run away from the last 9/10 swarms I've encountered in PFS. Sometimes this was just a cost evaluation (i.e. why would we bother wasting all these alchemist fires on a hard-to-hit swarm that deals ability score damage every turn we fail to kill it).

Yeah... swarms are scary. Even the most minor ones can kill a low level character and/or deal out disease effects that cost resources to remove. No shame in running!

It's the only reason my magus jumped on getting a 4 charge fireball wand when it came up on a Chronicle

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mdt wrote:
Ravingdork wrote:

The advanced monster template from the bestiary says to add 4 points to all ability scores.

Was it really the intent of the game designers to give animals and similarly non-sentient creatures 5 or 6 Intelligence with this template? Among other things, this means that the creature in question is sentient and can now understand a language.

A formerly brutish giant with this template can suddenly be quite intelligent. Something just seems off about that to me.

Then don't use that template. There are other templates you can use, or, alternately, you can make up a different template :

Or you can use parts of it and not others, the templates are shortcuts, not chains. At least on the DM side of things.

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Matthew Downie wrote:

A dragon is presumably supposed to be able to fly at incredible speeds - otherwise they wouldn't have made them over twice as fast as most flying creatures.

There are birds in real life that can fly at 200mph.

That's in a gravity assisted power dive, not horizontal flight.

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DungeonMastering.com wrote:

My Wind Walked Halfling Bard was trying to get away from a Large White Dragon, but ended up getting caught- and swallowed. I'm trying to see if we mixed up Running with Flying.

I know that you can Run at 4x your Move for for a number of rounds equal to his Constitution score, but can someone also Fly at 4x their Move? i.e. can a Dragon with a 200' Fly speed can push itself to 800' in a Round?

Or is the limit for Flying 2x, as in a Double Move? i.e. that same Dragon can 'only' Fly 400' in a Round; 200' for the Move Action + another 200' Move in place of a Standard Action.

Thanks.

Running speeds have to be done in a straight line. Any deviation from that limits you to a double move. The other penalties associated with the Run action also apply.

So in order.

1.Yes
2.No

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spectrevk wrote:
does this affect Core characters at all?

It's a good way to exit your character from Core to Classic.

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Jeff Merola wrote:
LazarX wrote:
Not going to happen with any race that was given out as a hyper rare charity auction boon, which includes kobolds, goblins, androids, and dhampir. The folks who got those boons spent big money buying them. They're also races that the folks who run PFS don't want to see a large population of.

Of your list, only the Android was a charity boon. The Goblin boon was a prize for winning a certain special and will never be repeated. Dhampir was for being a Beginner Box Bash GM way back in the day. And there has never been a Kobold boon.

Anyway, Charity Boons only have a guarantee of one year of exclusivity.

They also represent races, that the campaign folks really don't want to see a ton of PC's in the campaign. They certainly don't want a repetition of what happened with aassimar and tieflings, which indicates to me that those two will never be open races again.

Grand Lodge

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Gar0351 wrote:

I grew up cutting my RPG teeth on AD&D. One of the iconic weapons from those days was the sword Blackrazor from White Plume Mountain. And there were plenty more...Wave is one I remember also.

Have these legendary magic items carried over to Pathfinder in some form or fashion? If so, where would they be stat-ed out?

Closed Intellectual Property. Although I'd have to say that the Holy Avenger certainly counts, as well as the cursed Berserking sword.

Grand Lodge

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European or African?

Grand Lodge

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Imbicatus wrote:
A Lawful alignment is about a code. It can be self-generated. Doom is classic LE. As is the OP.

Wrong... chaotics can keep to a code as well. The difference is where that code comes from. The Lone Ranger adheres to the code of the Texas Rangers he once was a member of. Hal Jordan, John Stewart, Killowog each adhere to the code of the Green Lantern Corps, all of them are codes from hierarchical organisations. The code comes from without.

Victor Von Doom's codes all come from within, as do his standards of rulership. Same thing with Lord Strahd of Ravenloft, or Soth in Dragonlance. On the good side of chaotic, you have the Wally West Flash, the Earth 3 Joker, Gamora, and Adam Warlock. Robin Hood is in the middle of the fence. having both strong chaotic and lawful aspects in his role. (If it wasn't for Prince John and the Sheriff, he probably would have been an ordinary landed noble, and presumably that's the role he returns to, with the return of King Richard.)

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