Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

LazarX's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 31,651 posts (32,071 including aliases). 1 review. 1 list. No wishlists. 16 Pathfinder Society characters. 14 aliases.


RSS

1 to 50 of 31,651 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Qstor wrote:

What are the ranger spells? No stuff for rangers?

Mike

Yes Virginia, there are spells (and other stuff) for rangers too.

Grand Lodge ***

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

So in short the answer is yes, but it's a douchebag move to pull that personal restriction without preamble.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Ashiel wrote:
Aratrok wrote:

The early firearms in Ultimate Combat tend to group up in the 1600s to 1700s (with the pepperbox being one of the newest in the late 1700s), with the culverin and hackbut as kinda odd outliers.

Which isn't that surprising, since tech levels in a single location in Golarion at any given mention might as well be drawn out of a hat. And giving an entire campaign setting an "average tech level" isn't very useful when that average includes spacefarers and cave men (it's kitchen sink fantasy for a reason).

What's pretty hilarious is it's not even that far fetched in the sense that "average tech" is pretty varied. We live in modernized countries, typing on computers, chatting about space stations and stuff. Meanwhile at the same moment elsewhere in the world, people wearing loincloths are fishing with spears.

...while listening to transistor radios. Tech divisions aren't that cut and dried unless you're dealing with one of the few TRULY isolated tribes, and that doesn't last long once contact is made.

Grand Lodge ***

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Aaron Motta wrote:

Um, any player can stand up and walk out at any time for any reason. If that player is the GM, either someone else steps up, or there is no game.

Or are we proposing that people be compelled to GM against their will? Actually, that might help solve the problem of not enough GMs for gamedays... :P

I'm proposing that if you make a commitment to GM, you live up to it. Or if you're going to pull an "I absolutely won't GM more than four people", you let me know so that I can find someone else to run the table.

If I volounteer to do a game day with another GM. I'm going to be really pissed off if 14 people come into play and 3 of them walk home for no other reason than I suddenly find out that my co-GM isn't willing to deal with a greater than 4 man group.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Odraude wrote:
I actually don't quite know the science behind FTL drives wrecking planets. So I'm curious. What makes an inertialess drive so good at planet cracking? Also, why can't one use FTL near a planet? I've seen that used as a limitation before but never actually understood why.

There's no science or math behind inertialess or FTL drives so there's no answer for that.

For the STL example I quoted, it's simply a matter of plain old kinetic energy.. force being mass times velocity squared. Relative mass being heightened by relativistic effects.

It doesn't take much.. if you're by Arizona you can see the results of a 300 or so foot rock hitting the planet at a mere 20 miles per second or so. Just do the math and scale it up appropriately.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

Why not just let them learn the hard way? There is no "standard" for PVP, because the game isn't built around Player vs Player arena combat.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Ashiel wrote:
graystone wrote:
Kthulhu wrote:
Talonhawke wrote:

If your the DM simply apply the rules from spell research and extend as needed for your belief of how long you think it should take.

If your the player sit down and talk to your DM there are no hard coded rules for this short of you researching a spell like transmute rock to concrete.

Ok, let's assume that the current state of technology in the avarage fantasy world is approximately equal to ~1000 AD (this is likely being very generous, as if you take away magic, most of the high-magic fantasy worlds that Pathfinder models would probably regress much further back that this).

So basically, we're talking about 1000 years of research.

But wait. That was achieved by hundreds of thousands of people. We're discussing ONE person trying to skip ahead to building laser pistols (which, I might add, aren't even viable in our world in 2015).

So we need to multiply that base of 1000 years by maybe 100,000.

So we're looking at a good million years of research.

Good luck on that. I'm pretty sure your campaign will be over by then.

And the tyranids will probably have destroyed Golarion by then as well.

You're off by about 600 years. Flintlock weapons are available and those showed up around 1600.
Also Plate Mail. Wasn't even around until about the 1300s and hit its peak around the 1600s.

And met it's doom vs pikemen in the Battle of Agincourt not that much longer afterward.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
graystone wrote:
Kthulhu wrote:
Talonhawke wrote:

If your the DM simply apply the rules from spell research and extend as needed for your belief of how long you think it should take.

If your the player sit down and talk to your DM there are no hard coded rules for this short of you researching a spell like transmute rock to concrete.

Ok, let's assume that the current state of technology in the avarage fantasy world is approximately equal to ~1000 AD (this is likely being very generous, as if you take away magic, most of the high-magic fantasy worlds that Pathfinder models would probably regress much further back that this).

So basically, we're talking about 1000 years of research.

But wait. That was achieved by hundreds of thousands of people. We're discussing ONE person trying to skip ahead to building laser pistols (which, I might add, aren't even viable in our world in 2015).

So we need to multiply that base of 1000 years by maybe 100,000.

So we're looking at a good million years of research.

Good luck on that. I'm pretty sure your campaign will be over by then.

And the tyranids will probably have destroyed Golarion by then as well.

You're off by about 600 years. Flintlock weapons are available and those showed up around 1600.

You mean arguebus weapons... that would WISH they were nearly as reliable as flintlocks. Compared to them, flintlocks are advanced technology.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Ashiel wrote:

If I understood the purpose of this, I'm not sure why playing a game put together by volunteers would be a legal hazard, anymore than it would be for a Paizo staff member to write about playing a 3PP adventure on a blog or a youtuber doing a Lets Play for an Indie Game.

I didn't see anything about Paizo publishing anything. :|

Because someone who submitted work to this can claim infringement if Paizo later publishes something "that's close to MY idea!".

Every year Superstar comes up, someone puts up a thread where they object to Paizo taking ownership of all submissions. (Demonstrating their ignorance that such IS standard practice for such contests.) You can read those threads, and Paizo's inevitable response to learn more on this topic.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
thejeff wrote:
UnArcaneElection wrote:

^Depends upon whether you really violated conservation of energy, or just moved yourself faster with a relatively small amount of energy by reducing your inertia. If the latter is the case, if you crash, you don't make any bigger crater than if you had the same drive on but with the reduced inertia feature turned off. Although you do make it a lot sooner.

As long as you can only apply your inertialess drive to relatively small objects you should be ok.

The trick with breaking planets with an inertialess drive isn't going really fast and hitting something - you're inertialess and when you hit something you stop. Instantly and without shock. And generally when you turn off the drive you go back to your velocity from before you turned on the drive, not your current velocity.

The trick is to take a planet, put inertialess drives on it and move it so it will smash your target when you turn them off. Slowly, but with much force. Or surround your target with planets with the necessary initial momentum, so even if it's inertialess it can't slip away.

Why yes, I have been rereading Lensmen. Why do you ask?

Actually you can wreak havoc on planets by simply hitting them with a ship going close to the speed of light. relativistic mass coupled with near C speed is easy enough to cause an extinction event. In fact that's the premise of one Robert Forward novel which points out the inherent threat posed by even near light speed travel. If you do this at a speed fast enough, there's no defense against this trick, other than putting a barrier at the right place and the right time. The one weakness on this tactic is that you can't turn on a dime and the pilots on board or the remote controllers have an equal lack of opportunity to react to that kind of trap.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Ravingdork wrote:
John Lynch 106 wrote:
I'm sorry if I missed it. But could you post a link to the other thread? I haven't found it.

The links should be in one my earlier post in this thread. [link]

kestral287 wrote:

There's really not much to analyze here though?

I mean, you have a bunch of evolutions on there, but we know what those are. Sure, some prices might bounce around (I note a lack of Pounce and assume that's why), but those are minor details. What we don't know are the packages of the new ones. And while we can sit back and probably puzzle out one specific package from your build, it's a pain to do and still gives us what, 1/12th of the picture at best (assuming all of the Elementals are the same barring different elements and probably different movement benefits).

The evolution prices didn't actually change all that much from what I an tell at a glance. The eidolon doesn't have pounce because that's only available to quadruped base forms; it's using the serpentine base form.

Which is not a change from the standard summoner.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
David knott 242 wrote:

The main issue with VMC isn't really addressed in the book -- how do you deal with overlapping abilities?

It's not complicated.. overlapping abilities do not stack. With the way VMC is set up, you're really going to have to work hard to make a problem in this way. As with the normal restrictions on multi-classing you really can't VMC a primary class with itself.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Drejk wrote:
LazarX wrote:
Aelryinth wrote:

Meh. If you can handle tachyons and gravity, you can handle FTL communication.

Nobody knows how fast gravity is.

You don't speak of gravity as being "fast". Gravity is the bending of spacetime around mass.

Actually physicists are seriously researching the speed with which gravity effects propagate. One observational research suggested gravity speed of between 0.8 and 1.2 light speed but the results could have been explained by different effects taking place as well.

If the gravity had no "speed" it would mean that any change to mass also causes immediate transfer of information everywhere within the measurable gravity field of that mass, breaking the light speed barrier.

You've obviously never heard of "Spooky Action At a Distance".

You also don't realise that the light speed "barrier" only refers to acceleration for the most part. There's nothing preventing space itself from receding faster than light speed. When that happens of course, that space and what's contained within it is no longer part of our observable universe.

The logical objection that many physicists raise against FTL travel is the causality argument, that you'd observe a ship arriving before you'd observe it leaving.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
graystone wrote:
Durngrun Stonebreaker wrote:
graystone wrote:

Stacking isn't the same thing as ceasing function. The way that that reads is that equal don't stack, but could overlap, and since neither one is the larger bonus, neither ceases to work as the possibility of equal bonuses is not brought up. To trigger one of them ceasing, one must be greater. It's another in a long line of poorly written rules.

To solve this issue, you only need to add "In the case of equal bonuses, the last item equipped stays active." The top armor is the one that stays active when multiple ones are worn, so this seems equivalent.

I think the way it was written is fine. The problem is with the people reading it.

It literally is silent on what happens when the bonuses are the same. So what exactly happens? Which item(s) still works? No one knows... But it's written fine?

If there is something missing and it is someplace explained how to adjudicate equal bonuses, please let me know. I'd love to be wrong on this.

In the section under Table Variation in the PFS Campaign Guidelines, it's very clear that if players try to put the Judge into a corner with rules manipulation like this, they do have the discretionary power to make their own ruling to get themselves out of it. For me, the last item put on is the one that's working. The other is just dead weight adding to your encumbrance.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Luthor Volandis wrote:

but the rules don't say you cannot use 2 shields as weapons at the same time.

The rules don't say that you can't pull rabbits out of your helm, either, or that you can't sing the William Tell overture when you're dead, but I doubt that anyone would justify an argument based on that statement's logic.

The rules are very seldom about what you can't do, save as a limitation on their main structure which is about what you CAN do.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Anthony Adam wrote:
So our first hurdle is finding those Paizo volunteers willing to do this for us on the Paizo side. So there's the gauntlet Paizo - who amongst you are willing to be our "insiders"?

Most likely none of them would be willing to step into the legal minefield that this would create. There's a reason that contests like RPG Superstar include a clause that you surrender all rights to whatever you submit.

There's also the very real problem that none of them really have a lot of free time on their hands.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Lincoln Hills wrote:

Rules-as-written, the answer is, "No rules for this process exist." Unless you consider the fact that the Worg in the Bestiary is not a template for wolves as an indication that no, you can't.

Storywise, of course, an evil overlord who puts ordinary wolves in his Worgomatic to create an enormous army of sentient wolves is top-notch stuff. Proceed.

Actually if the overlord really wants to seal his evil credentials, what he puts into the Worgomatic to come out worgs aren't wolves, but the hapless peasants of the village he's just raided.

There's at least one Dr. Strange foe who did something very close. She had a wolfen type army that one strike from any of her soldiers would turn an enemy combat into a new wolfen recruit fighting on her side.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Damiancrr wrote:

Title^

I know generally you follow the most "specific" rule or the effect that says it has a specific work around. But in this case both the Silent metamagic and the Oracle Curse have this ruling. The Deaf curse specifically says that -all- spells are affected as if they were Silent, end statement. Silent specifically says it does not work on bard spells, which is included in the "all spells" of the oracle curse. We are currently ruling it as it doesn't affect bard spells and they still need to be verbal but I wanted to know if there was any ruling on this since the oracle curse seems very insistent from its wording that it applies to everything.

Any rule involving Gestalt characters has to be by definition, a house rule, because Gestalt itself is not a Pathfinder mechanics.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Cyrad wrote:

I never liked suggestions for making a "blind monk" character because nearly all of them give him blindsight or something like that. If he's blind, but has a sense that's just as good or better, then he's not really disadvantaged in any way. It's one reason I never liked that Daredevil movie -- the guy's blind, but he has awesome reflexes and a sense that's even better than normal sight.

That's why he's a comic book superhero and not just a contestant for Special Olymics. You do understand that that's the point? On the other hand I remember the White Noise issue, including the cover when those senses went into overdrive, rendering him helpless from the massive input.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Barachiel Shina wrote:
Really?! About time. I would like to know more on those feats and I wonder if there is a way to extrapolate and add plant creatures from other sources

In answer to the second part, no there isn't, any more than there has been for similar such feats like Summon Good Monster.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
CriticalQuit wrote:

My advice would be to establish rules and stick with them. There has to be some level of internal consistency with the way your time travel works, or your players will lose their agency and suspension of disbelief, or just be overwhelmed by the incomprehensible level of possibilities.

Dr. Who seems to manage with changing the rules any time they feel like it.

"YOU DON'T GET TO TELL ME ABOUT THE RULES!" The Eleventh Doctor to the Daleks. (and the Whovian fan base :)

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
blahpers wrote:
If you want your PCs to time travel, run a game of C°ntinuum. You'll never want to mess with time travel again.

Or you might find that you no longer have time for Pathfinder.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
The Grim MacKay wrote:

I may have missed this, but...

Does the new Venue provide free Wireless? Will there be wireless in the rooms where the gaming occurs?

Because a LOT of folks use PDFs in the cloud - or the online sources, so...

eh?

duncan davenport
aka
The Grim MacKay

You've got storage space on your tablets... USE it. There are also apps for referencing the SRD material which are cheap downloads eithr at the Apple App store or the Google Play Store. Kindle users are a bit out of luck unless they sideload.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
DM_Blake wrote:

There are games where normal guys can leap over mountains, swing 20' long swords and can fart fireballs at their enemies. Such games EXIST.

THIS is not that kind of game.

The people who created this game had a choice: Make it one of THOSE games or make it THIS game. They chose to make it THIS game.

That's what the devs wanted, so that's what they made.

When I bought this game, I bought it because it was THIS game. I'm resistant to people who want to make it THAT game. It's not THAT game. I'm extra resistant to people who tell me I'm wrong for wanting to play the game the devs created. I'm extra resistant to people who tell me I'm wrong for wanting to play the game that I purchased. I'm most resistant of all toward people who tell me to get lost, abandon the game I bought because it's THIS game, that was created by its own devs to be THIS game - just because I disagree that THIS game should not be THAT game.

So yeah, when some dev publishes something that moves in the direction of turning THIS game into THAT game, I often look at it as cheesy. But that's just my opinion. An opinion, I believe, that I'm entitled to as a paying customer of THIS game. Despite that, I almost never ban anything for being cheesy.

But I do ban broken combos. And I do frown on players at my table who (cheesily) insist on looking for the most broken combos to give them an advantage over other players, usually by finding ways to play THAT game while everyone else is playing THIS game. That's the kind of thing I dislike and prevent. In my games. That I paid for. Because it's THUS game.

I could not have said it better.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Ravingdork wrote:
Shadow Star wrote:
Ravingdork wrote:

Shadow Star wrote:
Thanks for getting back so quick. Improved natural attack has a pre requisite of natural weapon. Having the natural weapon is the pre req for taking that feat. How are you getting a bite attack? You have to have the toothy racial orc trait but I dont see it listed anywhere. Maybe im missing something on the sheet. Thanks.
She does have a bite attack, when wild shaped. That's enough to meet the feat's prerequisites.

Ahh, I see. The problem is that its a grey area as to whether or not being able to do something temporarily allows a pre req to be met. Someone from paizo commented in a different thread that there is no official ruling on it so its gm discretion. Our gm, along with the others there when we played definitely wouldnt allow it due to the massive damage boost.

Awesome character though. Really cool concept as usual.

I've never heard a game designer say the prerequisite needed to be permanent. Quite the opposite actually. I've seen designers specifically state that taking feats like Weapon Focus (bite) was perfectly acceptable for characters like druids or transmuters.

I'm pretty sure you have to have the bonus on for at least 24 hours before you can use it to pre-req for a feat. That's why you can use a Headband of Intellect to qualify for Combat Expertise, but Fox's Cunning by itself won't cut it.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Goth Guru wrote:
LazarX wrote:
Goth Guru wrote:
In the book Crystal Singer, certain gifted individuals were able to tune crystals so the signal put into one came out the other. Distance was not relevant. They also tuned crystals that created warp fields. The crystal singers had crystals in their flesh are were supposed to be sterile, but that might just be a literary device. The subspace radio would have no tuner, just a series of buttons for selecting the crystal.
Ah yes.. Crystal Singer... a classic example of fantasy and magic wearing sci-fi trappings.

As was Dragonriders of Pern, by the same author.

http://en.wikipedia.org/wiki/Dragonriders_of_Pern

Go to here.

I wasn't really looking to start a war with Anne McCaffrey's fans by directly naming her, but yeah.

Grand Lodge ***

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Arcwin wrote:

I've read in the Guide to Organized Play about how to handle potential 7-player table situations or 3-player tables, but I've also seen something else a few times and wondered about it.

What I've seen is GMs who say "I won't run a 6 player table" or "I won't run for more than 4 people" etc. For one's own home game or whatever naturally its fine, but I was wondering if this is allowed for a PFS game?

If you want to be known as a Diva, or various other uncomplimentary names, and you're sponsoring the event yourself, providing the space, etc., sure.

The folks who are sponsoring your table and providing the space, however may have something to say on this. A Judge who pulls this at a Game Store's game day isn't doing the hosting store any favors and may well cause them to lose a customer.

If I'm recruiting Judges for a convention though, Judges with that kind of attitude, are ones I recruit only as a last resort. And quite frankly If I'm marshalling, I will tell them straight out, that I won't turn away players to accommodate a Diva attitude.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Merisiel Sillvari wrote:
Kendrosthenes wrote:
Merisiel Sillvari wrote:
Kendrosthenes wrote:
Merisiel Sillvari wrote:

Thanks for proving my point that half-orcs are good at giving me reasons to hate them!

STAB

Did you hear the joke about the blind half-orc that walked into a bar?

Ummmm... nooooo?

...narrows eyes...

That was the joke.
You tell jokes like Seelah.

Seelah tells bar jokes?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
BigNorseWolf wrote:
LazarX wrote:

I remember a Daily Show clip.

Let's talk about God... *clip of the typical old testament representation shows up.* Not him, the Real God.. *portrait of Ronald Reagan.*

sadly, our realest source of news.

Given your generally central/libertarian bent, I'm really surprised that you'd consider The Daily Show worth watching.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Kelarith wrote:

The question of it being evil or not is going to be dictated by the society that it's portrayed in. The society of Golarion, outside of a few outliers, considers it to be morally wrong, or evil. So regardless of the individual using the magic, as a general thought it's going to be seen as evil.

Be a bit more specific. If you're talking about Necromany as in using the spell False Life, then there is no onus. If you're talking about the more popular topic of creating Undead, then in the Golarion setting it's not just "considered" evil. It IS evil, because it results in the creation of an evil entity.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
ShallowHammer wrote:

I came up with a FTL technology that I felt was interesting. Instead of just traveling through space, you also modify the speed at which you're traveling through time. So for example, relative to earth, in normal speeds (sublight) you travel at 1 sec/sec (I know this changes as you go faster, but bear with me). Then at ftl you're traveling at 10 sec/sec relative to earth. so by the time you've traveled through 10 second at whatever sublight speed, you've effectively gone FTL.

F. M. Busby in "All These Earths" called what you're talking about "Skip Drive". the ship would accelerate to about .7c and then would travel using Skip Factors that would "skip" it's appearances in quantised space-time. thus creatin a mulitplier based on Skip Factor. Skip Factor 1 being no multiplication, 2 being 10x, 3 being 100x and so on.

The only downside is that at Skip Factors 4 or higher, you'd run the risks of skipping off your universe's track altogether and wind up in a parallel universe, with no practical way of return because of the random nature of the "skip".

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
VesperCrow wrote:
Just wondering if this is still possible given the paladin's loss of sight.

That's where Perception Checks come in.

Detect Evil and Detect Magic basically tells you if something that you can see is magical or evil. If you're detecting something you can not see, all you get is approximate direction. Not enough to target your strikes.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Aelryinth wrote:

Meh. If you can handle tachyons and gravity, you can handle FTL communication.

Nobody knows how fast gravity is.

You don't speak of gravity as being "fast". Gravity is the bending of spacetime around mass.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

Here's the problem I have with the package. It's too good. Yes there were folks who battled practically without armor. They essentially relied on offense good enough to chop down their foes before they themselves got skewered... And they'd generally get mowed down like wheat before a phalanx that had it's act together.

So basically the whole point of your thing is to essentially buff the existing Rager archetype, without any real cost to it.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Avatar-1 wrote:
D-Kal wrote:
The sword cane is already worthwhile. I have used it in campaigns for its practicality (as well as swag factor, at times).

What do you mean by "its practicality"?

Isn't it a scabbard that you have to continuously hold? That seems impractical! You know something I don't and I wish to know what it is.

It's practical in settings where you're not allowed to walk around with enough visible weaponry to singlehandedly decimate Custer's 7th Cavalry. You know... those campaigns not centered around the murderhobo dungeon crawl motif?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

The only thing I loathe more than blind PC monks are the deaf mute ones.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Goth Guru wrote:
In the book Crystal Singer, certain gifted individuals were able to tune crystals so the signal put into one came out the other. Distance was not relevant. They also tuned crystals that created warp fields. The crystal singers had crystals in their flesh are were supposed to be sterile, but that might just be a literary device. The subspace radio would have no tuner, just a series of buttons for selecting the crystal.

Ah yes.. Crystal Singer... a classic example of fantasy and magic wearing sci-fi trappings.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Laiho Vanallo wrote:
Snowblind wrote:
Kalindlara wrote:
Snowblind wrote:
Kalindlara wrote:
Serisan wrote:
Sniggevert wrote:
No...but you can use a Harakami or Silken Ceremonial armor as a base line "clothes" type item that is armor. It's also base AC +1.
It's worth noting that these two options have absolutely no drawbacks, even with non-proficiency.

Technically, they have one - they're still too much armor for a monk. :)

I really need to create a Pedantic Princess alias...

It's not that pedantic. It's actually really important in the context of this discussion.

If clothes counted as armor then monks couldn't wear clothes without losing their class features. It's a significant consequence of treating regular clothes as armor.

I, for one, am glad that we can avoid the horrors of +5 t-shirts and monk full frontals.

I don't know what "horrors" you're thinking of. All I know is, I've never seen a monk who wasn't magnificently cut. Paraphrasing Shelyn... art was meant to be displayed. :)

Man, you must play with some pretty badly optimized monks. Charisma is a massive dump stat.

You wouldn't be using the word "magnificent" if the monk was a dwarf with 5 charisma. I hope so, at least.

Man, charisma as nothing to do with physical attractiveness!

You can be the most beautiful and buff guy in the world, but express yourself in ways that want to make the people around you kick you in the groin!

We are so NOT going into that in this thread... take it into a new one if you MUST dig up this dead horse.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Quintain wrote:
Everyone seems to gloss over it when talking technology, but the reason that Moore's law works is due to the sheer number of minds involved in the advancement of technology. We don't have just one person working the "problem".

Moore's Law is the Bode's Law for the new millenium. People who assume that an observation transfers to a law of nature. Thing is computing power isn't doubling every x years. We've already reached a plateau point where CPU power is increasing at a much slower rate, and that increase results in a good deal less of a performance rise than the Mhz numbers would indicate.

The thing about modern technological materials, is that they require means of manufacture that are simply not replicable before the 20th century, and many of those were only made possible in the last decade or three. They are not something that a medieval blacksmith can do no matter how much help he has, or how smart he is. They also require ways of thinking about material engineering that were totally unknown more than half a century back.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Jaelithe wrote:
Randarak wrote:
While filming a few lightsaber fight sequences, Ewan McGregor got carried away and made sounds of the weapon himself – these sounds had to be cut out later.
Good to love your work.

"That Alec Guiness makes a mean Ewan McGregor impression!"

Grand Lodge

5 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Aberzombie wrote:
At age three, Michael York broke his nose when he jumped off the roof of a coal house while trying to fly.

Belgarath: What's he doing now?

Silk: *glances down* Learning to fly.

Belgarath: How well is he doing?

Silk: *looks again* Does bouncing count?

Belgarath: No.

Silk: Not very well, then.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

I remember a Daily Show clip.

Let's talk about God... *clip of the typical old testament representation shows up.* Not him, the Real God.. *portrait of Ronald Reagan.*

Grand Lodge ***

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

1. Yes. generally conventions of a minimum size of 15 tables or more. There are also the occasional ultra rare race boons that are ONLY made available through charity auction at the Big Three conventions. Typical purchase price winds up in the four digit range for things such as the dhampir, android, and goblin boons.

2. See above.

3. Yes.

The special rewards are minor things usually a minor bonus, a race unlock, or a one time effect that you can evoke. They're not something worth going major effort over. I've lost track of the ones I've gotten and never used.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Avadriel wrote:

The sleight of hand skill allows you to conceal a weapon on your body.

The skill specifies there is a bonus for loose or baggy clothing, but there are no penalties or restrictions listed for not wearing clothing.
does getting strip searched automatically allow searchers to find concealed weapons?

Certain very small weapons MIGHT be workable under certain circumstances.

Here's the thing... if you're the GM you WANT the players to succeed on this as long as they make some effort at hiding something. So this is when the "less than totally brilliant minion" rule comes into play.

On the other hand maybe you want them helpless so the answer does become no.

The game assumes that strip searching isn't the default scenario.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Haladir wrote:
In my home game, hand crossbows are simple weapons. I don't see any reason you'd need special training to use them.

The special training allows you to actually make them hit enough to hurt. :) Hand crossbows are harder to fire accurately because they're so bloody light. And they are the only crossbow that can be fired with one hand without loss of accuracy.

Keep in mind that rogues have proficiency in them automatically without a feat expenditure.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

Your book is a bit restrictive for a work on fantasy airships, the only type you allow is what is essentially a conventional ship powered up by a single engine.

You seem to leave out the classic windship which is the Lighter Than Air type, achieved with any of the following.

1. Gasbag providing lift. Usually a separate item is used for propulsion.

2. Magic Wood. Wood from rare trees when treated will float on it's own.. propelled as per 1. above.

3. Levitationals an arcane alchemical device that provides levitation, may or may not need regular renewal of a supply of alchemical fluids.

Airships of the LTA variety frequently use sail power for forward locomotion. although it doesn't work in physics, they'll frequently have a keel sail projecting from the bottom of the ship working along the same purpose as a conventional keel, which follows Rule of Neat Looking Stuff. I would strongly suggest you do a Google Image Search on the subject.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

Hand crossbows debuted with Drow in Fiend Folio. The purpose was for small easy to conceal crossbows used for delivering drow sleep poison and/or sneak attack. In that scenario, 1d4 vs 1d6 or 1d8 is a trivial concern.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Crystal Frasier wrote:
Lou Diamond wrote:
Since Crystal knows all, can you tell me why Cosmo is not posting in his thread? Is he being held hostage in the Paizo Office just so everyone can blame him for their problems?

Cosmo is in the discipline box. He can respond when he has completed his discipline.

Do not look into the discipline box.

Lou Diamond wrote:
Back to a pizza alignment question what is a peperoni and red onion pizza's alignment.
NG, leaning towards CN

I really don't care what you put on a pizza. I might even forgive you stacking two slices together. But Gods save you if you commit the ultimate travesty of eating it with a fork.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Yuugasa wrote:
LazarX wrote:
Turin the Mad wrote:
Only 60/100 Senators are lawyers? I'm impressed that the number is that low.
One's an ex-astronaut, another a former comedian. We've had at governoers whose prior careers were actors and professional wrestlers. In the Media Age, requirements to be electable are a lot different now.
Ronald Reagen, the other God of the Republican party, was an actor.

You mean they have a God Before HIM??

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Gisher wrote:
Blackwaltzomega wrote:
Wait, what? How do you get an 18 HD outsider?
You choose Wizard as a subclass. That gives you one Arcane Discovery. I think True Name is the one that gets you an outsider.

It gets you the True NAME of an outsider. You still need the appropriate spells to summon it.

1 to 50 of 31,651 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.