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LazarX's page

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 26,401 posts (26,805 including aliases). 1 review. 1 list. No wishlists. 12 Pathfinder Society characters. 10 aliases.


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Grand Lodge

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Would a Junon Cannon be a bit much to ask for?

Grand Lodge

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Kirth Gersen wrote:
TriOmegaZero wrote:
So transparency in only the things you want transparent? :)
Yes! Exactly. Remember, I did open up the thread with a question as to whether transparency had to be a totally binary proposition.

Lets get to the meat of the matter then... what do you want opaque?

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Artanthos wrote:
LazarX wrote:
Fearspect wrote:
It is to my understanding that this is an old rule from another system that is not specifically listed anywhere in Paizo's material.
Do you see underwear listed in the equipment lists? Spoiler alert: the answer is no you don't. That doesn't mean that everyone in the world is going commando. Like I said, how far down are you driving your strength that this question becomes so critical?
PFS has officially ruled that you count the weight of your clothing.

You all can now officially report me on the fact that when I audit characters, I don't look for underwear in the equipment list.

Grand Lodge

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If a player wanted to run a psionic in my campaigns, Transparency is one of the no-negotiation conditions for me. Psis would still leave the advantages of not needing material components, foci, spell books, casting components and the like.

Grand Lodge

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This is the relevant text for the matter.

Combining Psionic And Magical Effects

The default rule for the interaction of psionics and magic is simple: Powers interact with spells and spells interact with powers in the same way a spell or normal spell-like ability interacts with another spell or spell-like ability. This is known as psionics-magic transparency.

Psionics-Magic Transparency
Though not explicitly called out in the spell descriptions or magic item descriptions, spells, spell-like abilities, and magic items that could potentially affect psionics do affect psionics.

When the rule about psionics-magic transparency is in effect, it has the following ramifications.

Spell resistance is effective against powers, using the same mechanics. Likewise, power resistance is effective against spells, using the same mechanics as spell resistance. If a creature has one kind of resistance, it is assumed to have the other. (The effects have similar ends despite having been brought about by different means.)

All spells that dispel magic have equal effect against powers of the same level using the same mechanics, and vice versa.

The spell detect magic detects powers, their number, and their strength and location within 3 rounds (though a Psicraft check is necessary to identify the discipline of the psionic aura).

Dead magic areas are also dead psionics areas.

Without transparency, monsters and characters that rely on SR or saving throw bonuses vs magic or spells for defenses become full targets for psi powers that don't allow saves such as Energy Ray and the whatnot. Simmilarly dispel magic has no effect on running psionic effects. nor can those effects be detected with detect magic. Psions also walk blithely with no concerns in otherwise magic-dead areas. Eliminating transparency has major impact on a psionic entering a magic dominant world.

Grand Lodge

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necromental wrote:

What, cartoons don't have enough dialogue? I agree for tom&jerry or maybe looney tunes, but most common were flintstones, jetsons and scooby doo which were pretty dialogue driven. And I learned alot from live action movies too: sh.t! son-of-a-b! and stuff like that :D (joking aside, I watched a lot of live action movies, too, so that's not the point)

I still think you undervalue interaction for speaking (not understanding) a foreign language. I was exposed to almost the same amount to italian language (also cartoons and movies), but since I didn't interact with anybody, I can barely speak it. I sang songs in english with my friends, LARPed action movies (american ninja and lethal weapon being the favorites), and did none of that for italian (although i studied them both at school).

And, look here I am debating learning english with you because of gaming, ha!

What I'm saying here is that you're not going to get much thesis material from the boards on this topic, because you're going to find it hard to find someone who intentionally chose gaming as a language teaching aid compared to other means of interaction, or self teaching through means such as Rosetta Stone.

You may find people who used gaming to teach group interaction, but that's starting with the common communication skills i.e. language and grammar to begin with.

Grand Lodge

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Kirth Gersen wrote:
LazarX wrote:
Here's the problem: without transparency, defenses against psionics become non existent. But I'm sure you realize that.

I guess I don't realize that, or at least not fully. As far as defenses against spells, we have saving throws; regardless of transparency, they apply to both spells and psionics, so they still exist. Likewise for disruption of concentration with held attacks or ongoing damage; it's equally a thing for both magic and psionics, again regardless of transparency. Those are the main two defenses I usually deal with.

I could sort of understand SR being an issue for DMs, but in my experience it's never been hard for spellcasters to overcome anyway -- put that one down as "transparency might apply here."

After those, what other "defenses against psionics" are we looking for? I've never had anyone counterspell in a game, ever, so that's out. Likewise for any player actually antimagic field. Dispel magic for existing effects, sure, but why not have dispel psionics, too?

More details would be helpful.

Saving throws apply to psionics only if transparency is in place. Without transparency there are no magical defenses against psionics or vice versa.

Grand Lodge

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Cyrad wrote:
Law/Chaos is poorly named.

It helps more if you read more British literature. Warhammer for instance puts Good and Evil on the same line as Law and Chaos. Moorcock put his gods on the Law and Chaos axis by making it clear that Good and Evil were human concerns alone.

Actually eliminating the Good/Evil axis instead gives you a more modern grey on grey morality set so that the story line is driven by the tension between those who try to bring order to the degree where everything is brought into stasis, and the chaos extreme where all boundaries including that of form itself are erased, with the heroes those looking to balance between the two extremes.

Grand Lodge

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necromental wrote:
In terms of understanding, probably. like I said, I learned english mostly from Cartoon Network. In terms of talking in english, just watching is not that effective. I know many people who understand most of english, but cannot speak a word of it (one example is my grandma, who also understands enough of spanish, and lately has been learning turkish, thanks to soap operas). Gaming, as an interaction, helps in expression.

Your basic problem is that you were watching Cartoon network. You should have been watching popular live action movies instead. The most effective method of language teaching involves a lot of immersion, and most pathfinder sessions aren't nearly as immersive as live action movies.

To be fair to Cartoon Network, I'd still say it's a lot more effective watching a cartoon episode than the same time spent huddling over game boards and working out small unit tactics again and again.

If your argument for gaming relies on the value of the game master reading descriptive text, you'd get a lot more mileage from listening to an audio book of Tolkien's Lord of the Rings, or Stephen King's The Stand, the latter work would be much more valuable if the intent is to learn modern spoken English, while having a print copy in front of you.

Grand Lodge

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Werebat wrote:

All of that sounds interesting, Cyrad.

Of course there are ten new classes coming out soon so munchkin players who would have abused the gunslinger will have already moved on by the time this discussion is wrapped up!

As for lowering the cost of gun ammo, just make it cost everyone the same as it costs a gunslinger to make. Which makes me wonder - RAW, what prevents a gunslinger from continually crafting ammo on the cheap and then selling it for half full value?

Gunslinger creates ammo for half price. He can only sell it for half price. Not much of a profit margin.

Grand Lodge

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necromental wrote:
The rules themselves are not that helpful, as you say, it's specific slang, and repetitive. But the descriptive prose, either from the rulebooks, and even better campaign settings and adventures, certainly helps. When we play, we converse in our native language (which is in my case the same as OP's, Croatian), but we constantly use game terms, read aloud rule descriptions or descriptive passages from adventures, and it sometimes helps in roleplay if you speak in english.

Quite frankly however, you'll get more immersion, visual aids, and more general education in casual English from a night of watching movies.

Grand Lodge

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For the most part, roleplaying games don't by themselves help in teaching the language any more than any other form of casual immersion does. If anything, it may confuse the issue due to the concentration of gamer-specific slang which isn't used in general life. If you're looking for examples of people intentionally structuring games to facilitate language learning, that's going to require casting a much tighter net.

Grand Lodge

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DungeonmasterCal wrote:
I agree with Kryzbyn. It's there to make the DM's job easier. Personally I'd prefer to not use the transparency rules, but since I only have one psionic character in my games I'd rather not run him off by imposing the non-transparency option.

Usually however, it's psionic players who benefit from non-transparency, unless a DM is planning on dumping a ton of psionic monsters on a non-psionic party. The psionic question can cut more than one way.

Grand Lodge

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There's nothing wrong with keeping it aside until your kids are a bit older. You've got a lot of AP choices out there now. And Skull and Shackles is perhaps aimed at a more mature crowd.

One bit of advice though... leave the Paladins home on this one.

Maybe Dragon's Demand might be a better choice?

Grand Lodge ***

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None. I'm humble enough to acknowledge that I don't have the developed skills of the people who design the game and run the campaign. Nor will I jettison a class someone else likes that was designed from these people, because of my problems with it.

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Kirth Gersen wrote:
OK, here's the thing: I understand that most people consider this to be integral to successfully using psionics in a game, and that if you don't use it, the game will implode. I'd like to explore this, though, with an eye towards (a) why it's necessary; (b) whether it needs to be on/off or if a partial version is possible; and (c) personal gaming anecdotes with/without, focusing on how it worked for you, what was good with it, what problems arose, etc.

Here's the problem: without transparency, defenses against psionics become non existent. But I'm sure you realize that. Some of us consider that a major imbalance, or at the very least a major spanner thrown in to how this game is supposed to work. While the obverse also holds true for the psionic player, he has a party to cover his weakness in that area.

As to putting in a partial version that becomes far more complicated than all on or all off, and adding complication when it doesn't make the game better for it is not something I do.

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Conman the Bardbarian wrote:
Fromper wrote:
Carlos Robledo wrote:
Fromper wrote:
And obviously, you're always playing a pregen when you play We Be Goblins.
37 people could have played it without a pregen :P
And they still wouldn't be able to grandfather in a tiefling or aasimar with that 1 xp if they had. :P
And should be punched in the face if they try. :p

You all need to lay off a bit on the coffee.

Grand Lodge

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You also don't start with all the goodies either.

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Diego Rossi wrote:
LazarX wrote:
Artanthos wrote:


Individuals of that level of power tend to be extremely long lived, allowing a disproportionate number to accumulate.

On the other hand they also tend to be targets of people in the same level of power, who in many cases will find ways to kill their targets permanently. That's a heavy limiting factor.

Keep in mind there are ways to cut people off from their mythic abilities.... Severance comes to mind.

Only if they are a big problem for the other guy. If the character want to stay home and control his territory or even slowly expand, he will use minions, not risk himself directly against similarly empowered characters.

It is what Razmir is doing.
The queen of the elves see him as a menace, but she don't attack him directly, nor Razmir barge in Kionin to slay her. A 20th level character in Taldor will hardly care about a 20th level character in Varisia unless they are clashing over something. You fight with your neighbours or with people that has something that interest you, not with a random guy 3.000 km away.

Of course she doesn't attack him directly. For one thing, she'd lose. she's only a 15th level wizard and Razmir, whatever he is is most likely mythic. He's powerful enough to have conquered a whole country...BY HIMSELF in three days.

Fact is however most mythic characters are spoken of ... in the past tense. Aroden, the Old Mage, the Ten Magic Warriors, they're gone.

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blackbloodtroll wrote:
I highly doubt that science is completely ignored in places like Numeria, and Alkenstar.

That's not the same thing as having a 20th century level of understanding. The situation in Numeria is more like that of a very sophisticated cargo plane from the 20th century going through a wormhole in the Devil's Triangle and crashing on a polynesian island in the 12th century pre-contact killing all aboard. Now the Numenorians have some understanding, but it's more in the matter of knowing enough to be truly dangerous to themselves and others as opposed to actually understanding it. Remember that most of that tech is running around wild and out of control.

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Artanthos wrote:


Individuals of that level of power tend to be extremely long lived, allowing a disproportionate number to accumulate.

On the other hand they also tend to be targets of people in the same level of power, who in many cases will find ways to kill their targets permanently. That's a heavy limiting factor.

Keep in mind there are ways to cut people off from their mythic abilities.... Severance comes to mind.

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James Jacobs wrote:
Graeme Lewis wrote:
Does Geb have any idea where Nex is, or if he's still alive? I'm well aware that the answer to "Is Nex alive or dead?" is going to be some variation of "Yes", but I'm curious as to whether Geb knows where his ancient nemesis is or what he's up to.
He has theories, but he doesn't know for sure.

According to Mystic Realms, he killed himself over the uncertainty. Now that's what I call an anxiety attack.

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James Jacobs wrote:
LazarX wrote:
James Jacobs wrote:


As for Golarion? I'd probably pick Aroden to gender chagne, because he's one of the core elements of the setting.

Well thanks to Avatar, Desna as a boy is already covered :) He's one half of a pair of androgynous twins. (He is really that hard to tell from his sister, save when the latter is in a water bending raging tear.)

Huh.

That character didn't show up in the M Night movie, so it doesn't really count for Avatar canon.

Mwa ha hah.

That comment truly cements your alignment as Chaotic Evil. :)

Grand Lodge

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James Jacobs wrote:


As for Golarion? I'd probably pick Aroden to gender chagne, because he's one of the core elements of the setting.

Well thanks to Avatar, Desna as a boy is already covered :) He's one half of a pair of androgynous twins. (He is really that hard to tell from his sister, save when the latter is in a water bending raging tear.)

P.S. I THINK he's the one on the left.

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You need to have effortless movement to get a 5 foot adjustment. The kind of movement you're making is more along the lines of making a 5 foot step. In Flight, it's the same as making a hover check because it involves moving at less than half your flight speed. So actually a flying creature can't make a 5 foot adjustment under ANY circumstances, unless a special power or ability is involved.

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Everyone needs the same amount of rest... Casters have the additional issue of not having their rest broken up.

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Some examples of what you want the skill used for might help. For instance, figuring out the right angle on launching a trebuchet is an attack roll. If it has to do with construction, it's Knowledge Engineering. I really don't support the idea of a catchall Math and Science skill that would effectively sub for a lot of existing skills.

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I'm not going to debate what I see as an aesthetics question. Everyone is going to have a different aesthetic sense, we all see different things from works of art and that's okay... it's better than okay. The planet would be a much more boring place if aesthetics were reduced to quantitative logic.

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Lincoln Hills wrote:

If you're not happy with being Level 20 and having 10 mythic tiers, what on Golarion gives you the impression that there is a numeric level number at which you will be content? Nobody's stopping you from continuing to have adventures at Level 20. In fact, getting to enjoy that capstone ability for a good long time would be a nice change!

I'm sorry. I really shouldn't pick fights on stuff like this. But really, the only ones who can answer your question are design staff, and the best you can hope for is 'No' or 'Wait and see'. My money's on #1, by the way.

I'm actually with you on this. I don't see the logic, nor necessity behind infinite character advancement. I might be up for an E20 type system, but the gaining of feats should occur at increasingly distant intervals.

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It's a bit late out the gate to argue for inclusion when the book is done. As it rather have to be if it's being introduced at Gen Con.

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Ashiel wrote:
LazarX wrote:
Ashiel wrote:
Aratrok wrote:
magnuskn wrote:
Now that sounds a bit hostile.
Eh. It's part of the deity. He's a god that espouses responsible drinking, when irresponsible drinking and stupid drunken decisions are what gave him his power.
This. :)

We really don't know Caydean's story, or how he passed his test. for all we know he may have been super competent but part of the price of passing was forgetting how he did it.

We don't even have an idea of who or what sets the criterion for passing.

Also keep in mind that I suspect that part of the reason that Caydean advocates responsible drinking is to help enhance the family friendliness of what's supposed to be a "Good" diety.

What we do know is that he got wasted drunk (which is extremely irresponsible) and took a foolish dare, and woke up the next morning as a god, who then professes not to drink irresponsibly.

It's like hearing someone who won the lottery criticizing people who play the lottery. It's like, "Really dude? Really?"

1. first by whose standards? What do hard working hard fighting men usually do when they get the chance? Go to an inn and get themselves plastered. It's a rather standard trope.

2. Again, I suspect the responsibility part is to ease the nerves of the Player Parent Police. or possibly to extend the lifespans of one's clerics. Take your pick. Keep in mind that unlike the average member of this trope, Caydean IS good-aligned. I'm sure that has something to do with it.

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Graeme Lewis wrote:


3. Golarion's population is 7 billion (lowballing? maybe).

Highballing it actually. The only reason we have billions of people on this planet, are the heavily mechanised agricultural and transport technology which does not exist, and the available magic does not provide the substitute.

I'm thinking of something in the 100-700 million range, tops.

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Werebat wrote:

What if a GM were to house rule that guns didn't have any misfire or jam chance, but also lost the touch attack at close range mechanic?

Would Gunslingers become a class that no one wanted to play?

You'd have a class that would essentially become a crippled fighter who pays 1 (or is it 10 gps) per swing.

There would also be absolutely no reason to bring guns into the setting in the first place. They'd be laughable weapons compared to swords, bows, and crossbows, as they bring no advantage into combat but remain cost heavy weapons to use.

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It's fairly "realistic" in terms of the setting's idea of realism. both Ifrit and Aasimar are recessive characteristics. They can both pop up in generations of normal human parents so it's logical that they would have a Human child.

If you're going to be unbent by "realism" failure, than the Ifrit and the Aasimar itself fail that test long before a child becomes an issue.

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Robert Carter 58 wrote:
Thor Odinson's return is already inherently in the storyline- I can tell that without reading a line. He has become UNworthy to wield Mjolnir. Ergo, to regain his power, he must become worthy again. Which will definitely happen in due course.

I remember an independent comic called The Sword of Thor. In norse mythology Thor used to wield a sword. When he got Mjolnir, he wouldn't keep an inferior weapon around so as the story goes, he tossed it off the Bifrost bridge.

In modern times a professor and his assistant dig up the sword but it's too heavy to lift. Loki appears, and the sudden realization of his theories proves too much for the professor who dies of a heart attack. Loki tells the student that he is needed to prevent Ragnarok, as Thor has become arrogant and careless, and Asgard needs a backup when the big guy is fated to fall.He gives the young man a potion which increases his strength so that he can effortlessly lift the Sword. Loki takes him to Asgard where he meets Thor's daughter... and things go south from there.

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Simon Legrande wrote:
LazarX wrote:

What I'd like to know in order to understand this better is what does this system seek to change? The difference between high and lower level characters? Make them more fragile? or simply introduce more mechanics into combats so they take longer to run?

The real problem I have, is that you haven't addressed recovery and all of the other mechanics linked to hit points such as healing spells, poison, non-lethal damage, etc.

I'm with this guy. Maybe I'm missing the advantage of making combat even longer by replacing a simple abstraction with a more complex one.

I kind of take a patent office view of things. I have no interest in someone's idea for half an engine or a quarter of it. I want to see the engine, even if you're not ready to put it in a car yet. If you care about your idea enough, you'll do the work and present something that's at least somewhat complete. If you won't do the work until you get enough pats on the back, I'm not interested.

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Ultimate Magic. it's one of the elemental domains of the alternate 5 element model. Earth, Fire, Water, Wood, and Metal, if I remember it correctly.

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Pendagast wrote:
TriOmegaZero wrote:
You know, I want to play a character with a 6 Con for these GMs everyone talks about, just to see what they do to the character...

Tri,

My guess is he would die a grizzly death PDQ.

That's missing a lot of HP per level and a much higher likelihood and not stabilizing, never mind things like saves.

Even if you had an elf wizard who, could feasibly have an con of 6, and might be the brainy book type

This character would have so few Hps, a flurry of snowballs would finish him.

So, In short, the Dm wouldn't need to target this character… he wouldn't last a random encounter.

.

We recently had someone roll up a monk with a 7 con. The first hit he took was a critical. and he was asked about his character's status.

"I'm at -7, I'm dead."
"Dead?"
"I have a 7 con."

Grand Lodge

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Te'Shen wrote:
And a big one for me... Why does Political Correctness seem to inhibit an honest dialogue rather than encouraging it?

Because it's a term that's thrown out to cheapen and denigrate someone's argument, stance, or platform as opposed to answering it directly. Traditionally, political correctness was supposed to stand for the status quo. the reactionary media however, have effectively flipped-flopped the meaning of the term to it's near opposite.

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Marroar Gellantara wrote:

Ok the more I hear about Elric the more he sounds like a 4e casters.

Doesn't cast the same spells twice, doesn't prepare spells, needs spell books for rituals/complex spells, spell casting is taxing on him (that's the justification for encounter powers).

This just sounds SUPER 4e, which is neither Vancian or Pool based.

Elric's spellcasting is all ritual, there is no d20 style casual spellcasting in the world of the Young Kingdoms. He's actually given a spell to memorise on one instance. (memorise this spell and then break the stone, he's told.) It's the spell that summons the various incarnations of Stormbringer.

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What I'd like to know in order to understand this better is what does this system seek to change? The difference between high and lower level characters? Make them more fragile? or simply introduce more mechanics into combats so they take longer to run?

The real problem I have, is that you haven't addressed recovery and all of the other mechanics linked to hit points such as healing spells, poison, non-lethal damage, etc.

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Kirth Gersen wrote:
thejeff wrote:
If you start with the roleplaying concept, you'll often run into characters that just don't work, no matter how much you like the idea. More so, the higher the necessary performance is.
I'd see this more as a failure of the system to support viable character design, not as a player failure.

I see it perhaps expectations a bit unreasonable for what is essentially still a wargame with roleplaying bolted on. Much will always depend on the campaign, but from what I see it, PFS is a campaign where even a Geisha Bard or a Cloistered Cleric can work out. A party of them... no.

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BigNorseWolf wrote:
LazarX wrote:
Norse, did you save this post? Because I can swear to Ifni, that you've posted this word for word the last time someone put up this question.

Nope. Similar thoughts I'm sure.

Quote:
OP, despite what the Viking canine put up, PFS does not require DPR champions to meet it's scenarios. What is extremely helpful are players who can do a bit of lateral thinking, because the course for success isn't always laid out like a railroad track for you to follow. Be a bit flexible, and find ways to synch with your party members and you should do okay.

*backfoot headscratch* I'm pretty sure i said pretty much the same thing. I said you DON"T want the DPR/kill it fast champions. The only thing i did differently was set a bar well above the pregens.

Harsk< Goldi Locks zone < Slumber hex happy witch.

You did go through a catechism of the standard win builds though, I might have misread the context.

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thejeff wrote:


I havent read comics in years but is Peter Parker still spiderman and/or are there still clones with alternate spidermen?

Last I heard a dying Doc Octopus traded bodies with Peter Parker, but Parker forcibly downloaded his memories into Ock in order to enforce upon him a conscience. His ego still present Octopus resolved to make himself a better Spiderman than Parker had ever been... a Superior Spiderman. That was where it was last time last time I read the comic. That was long enough for the plot line to have reversed the situation by now, even if Doc Ock's original body is dead and buried.

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Slaunyeh wrote:
LazarX wrote:
Blondie isn't being turned into a woman. (although that HAS happened in the comics) There actually is a different person, possibly Sif? getting both the hammer, powers, and the name of Thor. That's happened to. A stuntman once was found worthy and he was given Thor's mythological belt and glove of strength to help him wield Mjolnir.

In Pathfinder terms, that's like stealing a fighter's +2 sword and then you become that fighter. I don't care how you twist it, it's silly. :p

There are ways that Thor could pass on the torch, as it were, (and preferably to someone a little less White Power) but going "oh yeah and Thor is a chick now" isn't the best way.

Oh. The belt and gloves are a thing in Marvel too?

They haven't appeared since then, but in Norse mythology, Thor actually NEEDED both to wield his hammer properly.

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Nefreet wrote:
None of my characters bother to wear underwear.

You're staying BELOW me on ladders. :)

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I'm not going to continue in this circular argument. Just that for me, there is a implied difference between scratching out prepared spells from a list, and deducting psionic points from a counter. The latter feels a lot more like playing a Final Fantasy video game. I get some of that feel from running sorcerers. I don't consider it a fatal flaw, but psionics has never had that kind of fantasy magical ritual feel that I got from Ars Magica, which does it better than any other system we've called upon in this thread.

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thejeff wrote:
LazarX wrote:
Ssalarn wrote:


Steven Erickson's Malazan wizards are definitely more psionic, Jim Butcher's Dresden, Ed Greenwood pretends to be using Vancian magic but isn't, Brandon Sanderson's stories always use pool based casting, Robert Jordan's channelers are much closer to psionics than Vancian, Brent Weeks favors pool based casting, pretty much any comic book caster is closer to psionics, Marion Zimmer Bradley's casters typically come off as pretty psionic/pool based... It's early yet, I'm sure I can think of more.

In comic books, magic is just another super power. Bradley's stories are psionic based to start with, if you're referring to the Darkover series which was her bread and butter. It's not surprising that her other works reflect that same style. When TV does magic such as Dresden and Buffy, it tends to be heavily influenced by DC comic book styles.

Elric doesn't spam spells psionic style, in fact he rarely casts at all, but when he does it's a long drawn out ritual full of extremely precise intonation and incantation, and only done once. you don't get much more Vancian than that.

Except without the prepared memorization, now that I've done it I can't do it again aspect. And it tends to drain him physically. It's really more formal ritual casting than either spontaneous/Vancian/psionic magic.

Actually it DOES have the prepared memorisation, can't do it again aspect in ADDITION to draining him physically. Elric never casts any spell twice. When Elric is facing the problem of sieging Yrkoon in Imyrr, he laments that Yurkoon has access to all of his favorite spells, Elric not having any spellbooks on him, is considerably hampered in that department by comparison. Most of the summonings he does in fact, are by calling in the stored up favors in his hereditary Ring of Kings. by the time the series is done, he's pretty much used up all of them.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game, Tales Subscriber
Gordo the Generous wrote:
The rules for staves state that only one charge can be refilled per day. A riftwarden orphan rolls 1d10 + his mythic tier to recharge a chargeable magic item. I was just curious if the mythic rule overrides the staff rule.

I don't see why it shouldn't. But then again, I would not allow that trait outside the campaign it's balanced for. Campaign traits are generally much more powerful than standard traits because they are balanced for the campaign they're intended for. A DM should really think twice about allowing them for general use.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game, Tales Subscriber
Ssalarn wrote:


Steven Erickson's Malazan wizards are definitely more psionic, Jim Butcher's Dresden, Ed Greenwood pretends to be using Vancian magic but isn't, Brandon Sanderson's stories always use pool based casting, Robert Jordan's channelers are much closer to psionics than Vancian, Brent Weeks favors pool based casting, pretty much any comic book caster is closer to psionics, Marion Zimmer Bradley's casters typically come off as pretty psionic/pool based... It's early yet, I'm sure I can think of more.

In comic books, magic is just another super power. Bradley's stories are psionic based to start with, if you're referring to the Darkover series which was her bread and butter. It's not surprising that her other works reflect that same style. When TV does magic such as Dresden and Buffy, it tends to be heavily influenced by DC comic book styles.

Elric doesn't spam spells psionic style, in fact he rarely casts at all, but when he does it's a long drawn out ritual full of extremely precise intonation and incantation, and only done once. you don't get much more Vancian than that.

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