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As the two girls look at each other wondering what to do next, each of their respected beasts point out danger. Soon the smell of of smoke hits their noises. The smoke seems to be coming from the market... Children laughed and played kick ball as the adults went about there business on the Green. Fresh fish and other foods. Trickets, livestock and other goods. All could be found on the Green. As merchants haggled prices over customers, no one noticed to crackling pots launched into the crowd. By the Kronag, Brazimal, Lareth and the others arrive on the scene they see what remains of the marketfolk running from the blaze in amist the mob and flames multipule small reptilian frames. KOBOLDS! Adrana follows Bruno through the wooded area near the bluffs. "What is it boy?" Earlier while out something seemed to spook the hound and he took off after it. Going further she could swear she say movment. Something fast, small. Bruno barrels into the brush and begins growling. As Adrana catches up she sees what has him in a mood... Sent on a errand, Jocarra entered Fallcrest. Her family was need of a few supplies in town and sent her to fetch them. The locals attitude toward her hadn't changed. Oeople avoided walking by her or even looking too long at her. Fearing she could see their deepest secrets. To make matters worse she had to go all the way to Sandercot Provisioners, the family couldn't afford to the goods at Halfmoon Trading. As she approached the bluff heading into Lowtown, she could feel Eclipse pointing her to something below. For an instant she could have sworn to have seen something. Once down she headed into the woods to see what it was. Finding herself in a clearing she begins her search. Not long though the brush beings to move. Jocarra gets reeady for whatever it may be. Out from the brush emerges a growling hound, followed soon by a young girl... The day is long and dull. Just another day of watching over Kings Gate. Lareth shakes his head at yawing entrance. It's been years, more than he's even seen and the gates siter tower still remains in rubble. It's almost as if no one expects anyone to sneak into town. Turning his to the north Lareth notices smoke rising from the center of Lowtown. "Something's wrong," he thinks to himself. The last time he remembers smoke coming from the center of town was when a fight broke out at the Lucky Gnome and the bar almost burnt to the ground. Lareth quicky makes his way to the Green in hopes of finding the problem. The tall, lanky Sergeant Gerdrand grunts as the boy runs off. Corrin awoke to another bringht day. Yawning he made his way down stairs, grabbed a bite to eat and made his way down to the Lower Quay. Walking out of the house the looked around "Where's that cat gone off to now?" His wuestion is soon answered as the cat jumps from it's hiding place above and onto the younglings head. "If were going down down there today you think you can catch me some fish?" The cat's voice rings in his head as it makes itself comfortable. Corrin sighs and begins the trek down the sheer cliff wall. In the corner of his eyes he could swear if only for a moment saw movement. "What are you looking at?" The cat yawns and stretches from his moving perch. A moment later Corrin can see smoke coming from the town market... "Brazimal, my dear, I think I've taught you all I can. I've some arrangements. Starting today you'll be attending classes at the Septarch Tower. Nimozaran is an old friend and I've managed to get you in." Osiran smiled at the young girl... Brazimal kept playing this mornings events in her mind. While she was excited about the chance to study under the old mage. She was also sad and scared. She would miss studying with Osiran and of course the she'd heard stories form adults and children alike about the Nimozaran. "Mean as devil, and twice as scary", "He's really a demon who eats the children" As she makes her way through the Upper Quay she notices a woman and children running up from the Lower Quay. She makes her way to them and off over the cliff she see's smoke coming from the market... The sun shines down on Fallcrest on this beautiful mid-summer day. owns folk go about there business and children play in the streets. The sound of hammering can be heard for block away. Inside Teldorthan’s Arms two of the master blacksmith's apprentices are hard at work. His young son Dorinthal, and his charge Kronag. The two had been at work since the early dawn with no signs of stopping. Though taken in by their father the Ironhew brothers had little love for the half-orc. Seeing him as a hindrince and a black mark on the family name. To make matters worse Teldorthan had even taught him the family trade, treating him as an equal amongst the two. This caused a unique rivalry in the smithy. Today was different though the eldest brother, Teldor, was away in the town of Winterhaven accuiring a package for his father. Without the eldest there to provoke the situation the two worked in relative peace. Over the sounds of the loud "CLANGS" comes something else. Kronag moves to the rear entrance of the smithy there he hears and soon sees... Tatsu Everheart wrote: I can't see either map. I get a google page with a login. Grr... this map is going to drive me insane... Yes Felwyst you know. The only person really outta the loop was Clovis, rolled a 9. But I assume Kidlat or one of the others informed him. *Checked the MAP again I have set for anyone to view without a log in required Only one Arcana check was nessassary, sorry about that. I'll go with your first roll. What everyone except for Clovis knows is that that the woman it the tree is a Harpy. The brightly colored squares represent the areas affected by the Harpy's Alluring Song. Anyone who enter any of those squares is subject to an attack and being Immoblized (save ends). Everyone except Ser might want to rethink there placement. Smaller MAP Felwyst wrote:
Good luck with the move Felwyst. You got it. Fekwyst searches his memory trying to figure out what they're facing but draws a blank. The woman is not of "natural" origin. Judging from her appearance though she may be of "Fey" routes, Arcana checks please. And MAP. Place yourself wherever you like. The L1-4 are of course the Lumberjacks. H is the baddy. The pink, bright green and bright blue will be revealed when Arcana checks or when you move into them. Dark green is the Wood and as long as your there have concealment. The brownish-green is the oak the. The baddy is 15 feet off the ground. Felwyst wrote: Any words? Language? Too mumbled from you current distance. You'd have to move closer to pick out anything Felwyst, having taken point on the journey into the wood, moves further ahead to see if hear the words better. Moving forward, but never outta sight of the groups and the sunrod, the words become clearer. The words are being sung in common but with an elven melody and accent. "Tears do not end a sin... no ends in sight" Hours go by as the party treks through the Wood. It's still as dark and uninviting as the last time they were in it. The occasional pocket of light lets the party see the inhabitants a bit clearer. A pair of Firefoot Fennecs, red-footed foxes, play in the light. Further on they find a group Appleleaf plants basking in the light. As the party rounds the Droskmere, the lake that feeds Darkmoon River, they hear what can only be singing coming from the shore of the lake. Low barely audioable. The dwarf readies a torch, the others discuss getting to the dwarven ruins. So all yall really need is getting which path you'll take. Either across the river or around. Marching Order
Ser Desmoulins wrote:
Perhaps Ser should stay in the middle with Clovis Felwyst wrote: DM, how would we go about building a raft? The raw material all around you friend. The forest should supply enough wood for the raft. And your adventuring kits should have come with enough rope to help. The night is long and cold. The winds of Droskar's Crag once again bite to the bone. Morning comes, and the party is happy to not have been eaten by swamp mosquitos this time around. Though the thoughts of fresh flapjacks are as strong as every with certain people. You're 2 hours from the river at this point Thorin 'Thumpy' Ironhands wrote: "Um, Mr. Rhodam, where can we get Ironbloom Mushrooms here? Not for eating, though. Part of the cure, see." "Mushroom around here would be quite rare. But there is one place. You need to understand this will push your trip up to 3 and half or four days." He quickly marks a place to the the far west of the map near Droskar's Crag. "It's an old dwarven monastery, been abandoned for centuries. It there are Ironbloom mushrooms they'll be there" "If there's nothing I'll be taking my leave" Milon gives a simple nod and leaves back to the poorly lit lumber yard. "Well, it's a real joy to me to find someone with a showman's heart this far out of town ... see, you got me talking and I told you most of our best tricks ... " Clovis smacks his own forehead and grins "... guess I'm the patsy here, Mr Trookshavits. Told you all you need to know to run your own entertainment! You caught this halfling out well and truly! Pleasure to meet a man of your accomplishments!" Shaking Trookshavits's hand energetically and plastering an admiring grin all over his face, Clovis goes and joins the others. Tatsu Everheart wrote:
"I'll help, just promise to find a cure for this plague" The speaks bluntly with firece eye. "If you'll run back in and grap me the ink and some paper I'll gladly draw you the map" Tatsu happily agrees and makes her way through the hazards of the office. Clovis seeing Tatsu approaching the desk turns on the charms and dazzles Trookshavits with talk of wealth. Having easily accquired the item she returns to Milon, "Unless you run into problems it should take you about two and half days to acquire the moss and whatever you need for the witch." Map coming soon Clovis Woodsman wrote:
"Tell me more, just how regular? What are your ideas for admission" He strokes his chin, and for a minute Clovis could swear his eyes looked like shining crowns. He gives a smirk as he places the gold in his desk. "You get your little meeting, but make it fast." He walk to the door of the office and sticks his head out. "Milon! Milon Rhodam! My office now!" He turns back and sits behind the desk, "It will be minute takes time for these mongrols to ger their barrings." Clovis is boosted up to the window, though he almost falls from fright. Staring back at Clovis are the dead eyes of multipule taxidermied squirrels and a pup. Past that he can see the filty office stuffed full of taxidermies. Toward the rear of the room Tatsu tries to talk sense into Jarlben, but it looks like he isn't having any of it. "Pretty word girl, but they mean little to me. Though the idea of "Town savior" is tempting. But I digress." He reaches in a drawer pulling out a bottle of strong smelling whiskey. "I'd like help you. I really would. But taking Milon off the line, to answer your questions, would cost me money. Did you know that man brings in more lumber than anyone else here? I mean a normally a worker like that would be worth seven crowns (7 gold) on his own. Disturbing business like that would cost me double." He slams down a shot and gives a crooked smile.
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