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Pathfinder Chronicler

Layjiani's page

351 posts. Alias of Khaladon.


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Full Name

Layjiani Dunnsfell

Race

Human (Dunael)

Classes/Levels

Ranger/Rogue/Fighter 3/2/1 (Ra, Ro, Ra, Ro,Ra,Ft)

Gender

Female

Size

Medium

Age

23

About Layjiani

Playing in Wellard's Goodman/Necro Campaign

Abilities:
Str: 12 (+1)
Dex: 19 (+4)
Con: 12 (+1)
Int: 16 (+3)
Wis: 14 (+2)
Cha: 10 (+0)

Experience: 17,355 xp, next: 23,000
Human Traits:
+2 Racial Bonus added to Dex, +1 Con (4th lvl)
Martial Weapon Proficiency: Bolas
Skilled: extra Skill rank per level
Languages: Common, Orc, Elvish, Giant, Draconic, Dwarf, Sylvan
Favored Class:Ranger +2HP
Senses:Perception: +10
Maximum HP: 54 =34(4d10) + 12(2d8)+ 2(Fav Class) +6(con)+6(human) ??
Current HP: 50

Move:30'
AC: 21 =10 +4(+1 std leather)+4(dex)+2(force shield)+1(dodge) Touch AC: l7 Flat-footed AC: 15 Armor Check Penalty: 0
Fort: +6 =5+1(con), Ref: +10 =6+4(dex); Will: +5 =1+2(wis)+2(feat)
CMD:19 (=10+5+1+3)

Initiative: +4
Attacks:
BAB: +5
Melee : +6 (=5 + 1(str) )
Ranged: +9 (=5 + 4(dex) )
Point Blank: +10 (5+ 3(dex) + 1(feat)+1( MW bow) )
CMB: +6 (=5 + 1(Str))
Sneak Dam: +1d6
w/+1 Bow: +11 or +12 (30’) 1d8+3(or+4)dam 20/x3 (-3 to hit & +6 dam for Deadly Aim)
w/+2 Dagger: +8 1d4+3 19-20/x2 (use Dex, PBS and/or DA if thrown)
w/ MW Rapier: +7 1d6+1 18-20/x2
w/ Dagger: +6 1d4+1 19-20/x2
w/ Bolas: +9 or +8 1d4 (plus Trip: CMB=BAB+Str+Dex)-DC12 escape artist to work it loose,takes victim 1d3+1 rounds of full round actions to unwrap from around them and whilst entangled they can move only 5'/round(hopping or crawling)

Skill Ranks per Level:
Ranger Lvl: 6 + 3(int) + 1(human) ) = 10 ranks x3 =30
Rogue Lvl: 8 + 3(int) + 1(human) = 12 ranks x2 =24
Fighter Lvl: 2+ 3(int) +1 (human)= 6 ranks x1 =6

Skills: Total/Max Ranks per skill 60/6

Spoiler:

Acrobatics: +12= 5 ranks +4(dex)+3(class)
Appraise: +7= 1 ranks +3(int)+3(class)
Bluff: +6= 3 ranks +0(cha)+3(class)
Climb: +7= 3 ranks +1(str)+3(class)
Craft: +11= 1 ranks +3(int)+3(class)+4(ring)
Diplomacy: +0= 0 ranks +0(cha)+0(class)
Disable Device: +12= 5 ranks +4(dex)+3(class)
Disguise: +0= 0 ranks +0(cha)+0(class)
Escape Artist: +12= 5 ranks +4(dex)+3(class)
Handle Animal: +6= 3 ranks +0(chr)+3(class)
Heal: +6= 1 ranks +2(wis)+3(class)
Intimidate: +0= 0 ranks +0(chr)+0(class)
Knowledge(dun): +9= 3 ranks +3(int)+3(class)
Knowledge(loc): +7= 1 ranks +3(int)+3(class)
Knowledge(geo): +7= 1 ranks +3(int)+3(class)
Knowledge (nat): +8= 2 ranks +3(int)+3(class)
Knowledge (eng): +6= 1 ranks +3(int)+3(class)
Linguistics: +7= 1 ranks +3(int)+3(class)
Perception: +10= 5 ranks +2(wis)+3(class)
Perform: +0= 0 ranks +0(chr)+0(class)
Profession: +3= 0 ranks +3(int)+0(class)
Ride: +8= 1 ranks +4(dex)+3(class)
Sense Motive: +8= 3 ranks +2(wis)+3(class)
Sleight of Hand: +9= 2 ranks +4(dex)+3(class)
Stealth: +12= 5 ranks +4(dex)+3(class)
Survival: +10= 3 ranks +2(wis)+3(class)+2(racial)
Swim: +7= 3 ranks +1(str)+3(class)
Use Magic Device:+6= 3 ranks +0(chr)+3(class)

Feats:
Ranger Class Feat: Point Blank Shot (+1 to hit & dam within 30’)
Human Bonus: Iron Will (+2 to saves)
1st Level: Precise Shot (No penalty for shooting into melee)
3rd Level: Deadly Aim (-3 to hit, +6 to dam)
Ranger Class Feat: Endurance
5th Level: Rapid Shot (1 extra atatck, -2 to all attacks)
Fighter Bonus Feat (1st lvl): Dodge

Weapon & Armor Proficiency: All simple & martial weapons, sap, hand crossbow, all armor and shields.

Class Features:
Ranger
Favoured Enemy (Race Bonus)-Orc
Favoured Enemy –Monstrous Humanoid
(The ranger gains a +2 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against such creatures.)
Track: A ranger adds half his level to Survival skill checks made to follow or identify tracks
Wild Empathy: The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result.
Favored Terrain: Underground (+2 init, K (geography), Perception, Stealth, Survival checks when in this terrain. Leaves no trail and cannot be tracked.)
ROGUE:
Sneak Attack: +1d6
Trapfinding: A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.
Evasion: No dam instead of half dam from successful Ref roll
Rogue Talent: Finesse Rogue- Gain Weapon Finesse

Money: 1,832gp, 9sp, 43cp (most of this is in small gems for weight)

Carrying Capacity: Light (up to 43), Medium (44-86), Heavy (87-130)
Gear

Spoiler:

Combat Gear: (On Person)
+1 Composite Longbow(Str1) 250gp (bow crafted)
20 arrows, 5sp (crafted)
+1 studded Leather Armor, 175gp
Rapier, 20gp
*+2 Dagger, 2gp (loot)
Bolas X2 (10’, 1d4nl dam) 10gp
* Ring of Force, L hand
Bracers of Archery
Gloves of Dexterity +2
In Specialty Quiver:2 signal, 2 thundering, 5 blunt(wooden), 2 alchemist’s, 2 flight, 5 blunt(iron), 2 holy water, 5 cold iron, 5 silver, 10 normal (all with her custom trademark design fletching-no effect, just recognizable to her and anyone who knows her work)

Gear: (On Person) 8.5lbs
Farrah's Cloak of Resistance +1 (loot)
Healing Belt (+2 to Heal skill; 3/day heal 2d8 dam) -750gp
Wand of Light (10 charges) -75gp
Potion of Protection from Evil (1 min) -50gp
War Horn -2gp
Belt Pouch –1gp
Small Mirror-10gp
MW Theives Tools –100gp
Candle –1cp
Case map/scroll –1gp
Chalk –1cp
Flint&Steel –1gp
Tindertwig -2gp

Gear (Full Pack): 2.8 lbs
*Handy Haversack-2,000gp
*Dust of Appearence
*Potion of Heal
Potion of Antitoxin
Leather & fur cloak-loot 50gp
Leather Gaunlets-loot 2gp
Red Gem, flawed Bloodstone-loot 40gp
Linen Handkechief-loot 4sp
2 fine white wax candles-loot 4sp
Bedroll -1sp
Crowbar -2gp
Fishhook -1sp
Grappling Hook -1gp
50' Silk Rope -10gp
Sack -1sp
Sewing Needle -5sp
Soap 1/4 lb -2sp
Torch x2 -2cp
Everfull Mug -200gp(Mug 3/day fill 12oz of water,wine or ale)
Whetstone -2cp
MW Artisans Tools -55gp
Trail Rations x3days -1gp5sp
Potion of Protection from Evil -50gp
3 signal, 3 thundering, 5 grappling hook arrows(-4 to hit), 30 alchemist’s, 3 flight, 4 blunt(iron), 3 holy water, 30 cold iron, 5 silver, 15 normal arrows (all with her custom trademark design fletching-no effect, just recognizable to her and anyone who knows her work) Total amount of arrows 80, Total cost to her to make 200gp


Total weight on Person: 5.5lbs (Light Load)
Total weight in Pack: 5.8lbs
Total weight With Pack: 40.3 lbs (Light Load)

Party Loot:

Spoiler:

Personality & Appearence

Spoiler:

-Blond, Blue eyes, of average looks and height, slim & fit. Looks half-elvin to most
-Rather shy and quiet, doesn’t speak too often but when she does she shows a keen intelligence and insight
- Comfortable by herself
-In a party likes to scout ahead, far away enough from the more noisy party members so they don’t interfere with her stealth
-Can hold her own with her rapier but much prefers to strike from a distance with her trusted bow ‘T’landarnel’ –Heart Striker- in Elvish

Backstory

Spoiler:

-Born in Dearthwood, parents very old, poor, was the youngest of 4 siblings
-Ostracized because of her blond hair and the elfish traits which have showed up so strongly in her.
-As a result spent a lot of time alone in the wilds.
-Left her home several years ago
-Has been wandering the land, usually never staying in one place for long
-Has a particular interest in exploring old ruins, particularly Elvin ruins, as a means of discovering more of her heritage. She has found a few interesting things in a some of them.
-Has a talent for languages that serves her well in her explorations and wanderings.
-Makes her living as a scout or guide and by selling made to order bows of excellent quality
-Hearing of the many ruins to be found in the Valley of the Ancients she has made her way there over the past several months
-Recently found herself in the region of Lepas and has been in the town for a couple weeks now. She has already made a few bows for people and guided a few caravans through the nearby woods.

XP Awarded

Spoiler:

600 Owl Bears
?? Wraith
960 Skeletons
266 Fire Salamander Men
Beetles
375 Skeletons



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