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Shiyara the High Mediator

Lavender Leaf's page

657 posts. Alias of jlord.


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 ||


LL 8 || Sp ~/8/2 ||| SpC 8min

About Lavender Leaf

Lavender Leaf
Female half-elf Sorcerer 5
CG Medium humanoid
Init [dice]1d20+8[/dice]
Senses Low light
Perception [dice]1d20+8[/dice]

AC 12{16}, touch 12, flat-footed 10{14} (+2 dex) {If Bahram cast's Mage Armor}
hp 35 | Temp 0 | NL 0
Total hp 35 (5d6+5toughness+5con+5fav)
Cmd 12
Fort [dice]1d20+2[/dice]
Ref [dice]1d20+3[/dice]
Will [dice]1d20+3[/dice] }+2 vs enchantment
Immunity Magical Sleep; Resist electricity 10

Spd 30 ft./x4
Melee: Gnoll Spear [dice]1d20+0[/dice] /Damage[dice]1d8-2[/dice] /19x2
Ranged: Gnoll Spear [dice]1d20+4[/dice] /Damage[dice]1d8-2[/dice] /19x2
Ranged: Crossbow, light [dice]1d20+4[/dice] /Damage[dice]1d8[/dice] /19x2} bolts (x20)
Ranged (Touch): Lightning Lance [dice]1d20+4[/dice] /Electricity Damage[dice]1d6+2[/dice] /19x2 } (x8)
Cmb [dice]1d20+0[/dice]

Concentration [dice]1d20+9[/dice]
Bluff [dice]1d20+9[/dice]
Diplomacy [dice]1d20+9[/dice] Intimidate [dice]1d20+9[/dice]
Knowledge Planes [dice]1d20+4[/dice]
Perception [dice]1d20+8[/dice]
Spellcraft [dice]1d20+4[/dice]
Use Magic Device [dice]1d20+13[/dice]

Level 0 Daze (DC 15), Detect Magic, Ghost Sound (DC 15), Light, Message, Prestidigitation
Level 1(8) Burning Hands (DC 16), Color Spray (DC 16), Color Spray (DC 16), Grease (DC 16), Grease (DC 16), Protection from Evil, Shocking Grasp (DC 16), Shocking Grasp (DC 16), Silent Image (DC 16), Sleep (DC 16)
Level 2(4) Continual Flame, Invisibility (DC 17), Scorching Ray, Web (DC 17)

Str 7, Dex 14, Con 13, Int 10, Wis 8, Cha 20
Base Atk +2, Cmb +0, Cmd 12
Feats Eschew Materials (PFCR 123), Cosmopolitan (APG), Improved Initiative(PFCR 1##), Skill Focus (PFCR 134), Toughness (PFCR 135)
Languages Common, Auran, Celestial, Elven

Arms gnoll spear; light crossbow (x20b)
Magic Items handy haversack, ioun torch
Wands Almah's wand (cl ?) [? ch] (lava activation)
Potions cure moderate wounds x2; cure light wounds x3
Scrolls arcane scroll of haste (cl 5); arcane scroll of summon monster III (cl 5); arcane scroll of levitate (cl 3); arcane scroll of blur (cl 3); arcane scroll of obscuring mist (cl 1) x2; arcane scroll of enlarge person (cl 1) x3; arcane scroll of expeditious retreat(cl 1); arcane scroll of mage armor (cl 4) x2; arcane scroll of protection from evil (cl 1); arcane scroll of invisibility (cl 3) x3; arcane scroll of ray of enfeeblement (cl 1) x2; arcane scroll of summon monster II (cl 3)
Alchemical Gear acid (flask) x3; alchemist’s fire (flask) x10; antiplague (flask); antitoxin (flask); caltrops; holy water (flask) x4; liquid ice (flask) x2; night tea (vial) x10; powder, flash x2; powder, itching x2; powder, sneezing x1; smelling salts; smokestick x3; soothe syrup; tanglefoot bag x2, thunderstone
General Gear spell component pouch; backpack; bedroll;
case, scroll x4; flint and steel; waterskin x2; chalk, 5 pieces; soap (per lb.); mirror, small steel; pouch, belt; candles (x5); sewing needle; signal whistle; bell; trail rations (/day) x5, spyglass.
Stored Gear barrel (water filled); cart; donkey; feed (/day) x20; trail rations (/day) x16
Ring Ring of Feather Falling
Feet Slippers of Spider Climbing {10/10 minutes/day
2 gp | 4 sp | 9 cp

==Class Abilities==
• BLOODLINE - You get your powers from your Elemental (Air) bloodline. (PFCR 71).
• BLOODLINE POWERS - You get the following powers from your Elemental bloodline at this level:(PFCR 71).
- Elemental Ray AKA Lightning Lance - Elemental ray deals 1d6+2 Electricity damage as a ranged touch attack within 30 feet. Standard action. 8 times/day. (PFCR 76).
• ESCHEW MATERIALS - The sorcerer gains Exchew Materials as a bonus feat. (PFCR 71).
• SORCERER CANTRIPS - The sorcerer can cast known 0-level spells at will. (PFCR 71).
• SORCERER SPELLS - The sorcerer chooses spells from the sorcerer/wizard list according to the progression in PFCR 72. (PFCR 70-71).
• SORCERER WEAPONS AND ARMOR - All simple weapons. Armor and shields may interfere with casting, requiring a Arcane Spell Failure roll (PFCR 83). (PFCR 70).
• Ekujae Reflexes (Racial) - +2 Initiative. (LFPG 8)
• Rich Parents (Social) - 900 gp starting cash. (PFCT 6)


Lavender Leaf was the daughter of a wealthy merchant that sold artifact found in ruins scattered out in the desert. However, one day after securing so artifacts, on the way back to katepesh, Lavender and her mother we ambushed by gnolls. Her loving mother was cut down before her very eyes. In anger she lashed out at the gnolls, taking some of them down with her in her struggle, however it was one against many and she was quickly overtaken. Luckily for her, she did not meet the same fate as her mother, they had other ideas for her…
Lavender is a half-elf, who has lived with her mother her entire life. She never met her father, and her mother never spoke much of him, but what she was able to gather was that he was an Ekujae elf. Lavender’s mother always said that Genie blood ran in their family, and Lavender was skeptical at first, but then when her magic powers seemed to literally start erupting from her she was convinced of this fact. Lavender has Red Hair and light tanned skin. She has vibrant blue eyes that people say sometimes seemed to glow, but whenever Lavender looked at her own reflection, she could never tell.


Story Award
SPELLS burning hands, color spray*, grease*, shocking grasp, sleep; continual flame | cannot be swapped out. (spells with * are duplicates of current spells known. The original spells can be swapped out)

Level 5
HP +6.5hp (+3.5 avg., +1 con, +1 fav, +1 toughness)
SKILLS +1 knowledge planes; +1 diplomacy
SPELLS Protection from Evil; Pyrotechnics, Shocking Ray | +1 2nd Lv Base Spell Slot
FEATS Cosmopolitan: Diplomacy & Perception become class skills, learn auran & celestial Lang.

Level 4
HP +6.5hp (+3.5 avg., +1 con, +1 fav, +1 toughness)
STATS +1 Charisma, +1 BAB; +1 Will Save
SKILLS +2 Perception
SPELLS Message; Web| +3 2nd Lv Base Spell Slots, +1 1st Lv Base Spell Slot

Level 3
HP +5.5hp (+3.5 avg., +1 con, +1 fav)
STATS +1 Fortitude Save; +1 Reflex Save
SKILLS +1 Perception, +1 Intimidate
SPELLS Silent Image, Electric Hands| +1 1st Lv Base Spell Slot
FEAT Improved Initiative
EXTRA Electricity Resistance 10

Level 2
HP +5.5hp (+3.5 avg., +1 con, +1 fav)
STATS +1 BAB; +1 Will Save
SKILLS +1 Perception, +1 Bluff
SPELLS Daze | +1 1st Lv Base Spell Slot

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