About Lauranna Stormblessed
LG Human Dual Cursed Oracle of Battle 2
AC: 15/11/14(+1 dex, +4 armor)
CMD: 15 (+1 BAB, +3 str, +1 dex)
Fort +1, Ref +0, Will +2
Melee: bardiche +5 (1d10+6)
Melee: spiked gauntlet +5 (1d4+4)
Str: 18, Dex: 10, Con: 12, Int: 10, Wis: 8, Cha: 16
Base Atk +1; CMB +5
Feats extra revelation (misfortune), combat reflexes
Trained Skills diplomacy +8, heal +4, sense motive +3, knowledge(planes) +4
Cash: 18g, 5s
Extra Revelation (Misfortune) - You gain one additional revelation. You must meet all of the prerequisites for this revelation.
Combat reflexes - You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
Skill at Arms - You gain proficiency in all martial weapons and heavy armor.
Misfortune - At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.
Clouded vision (primary): Your eyes are obscured, making it difficult for you to see. You cannot see anything beyond 30 feet, but you can see as if you had darkvision. At 5th level, this distance increases to 60 feet. At 10th level, you gain blindsense out to a range of 30 feet. At 15th level, you gain blindsight out to a range of 15 feet.
Haunted (secondary, never changes): Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.
Lauranna Stormblessed was born to serve Iomedae in battle. It was known from the very beginning. How else could an infant with cloudy white eyes and supernatural haunts have managed to survive in such a small community as Winter's Hollow? Born the daughter of the owners of the only inn in town, Lauranna's birth was heralded by a visitation of a shimmering figure - a woman in shining breastplate and carrying a radiant sword. The form spoke only 3 words: "Guard my trust".
Throughout Lauranna's life, she has been the victim of whispers - both the unnatural voices that follow her everywhere, and those of her peers who cannot abide the fact that someone as obviously cursed as her would enjoy a goddess' favor. Not that she saw it as a favor, not really. She worked hard, trained hard, adn drove herself to be the epitome of what she saw a champion of Iomedae to be. Strong in body and in mental acuity, she gave herself over to the studies of the arts martial.
When her older sister was taken by drunken mercenaries, it was twelve year old Lauranna that forced them to release her...with a frying pan. When the halfling thief raided the homes of Winter's Hollow, it was Lauranna that caught him and forced him to return the goods to their owners, and serve time in the community as recompense. And when the robber chief Corazon threatened her father with a glowing red poker, Lauranna grabbed up her practice sword and ran the villain through.
At the age of 17, Lauranna felt Iomedae calling her out to go into the wider world an serve her will. Saying goodbye to her parents, she strapped everything she owned to an old pack and headed out. Her skills with weapons and the gifts given her by Iomedae served her well in her initial encounters. Now,it seemed as if there was something more the goddess had planned for her life...