Hello all! I've spent a lot of time perusing all the fine stories that others have posted about their home campaigns, so with the permission of my home group, I'm going to be our group's chronicler. We started up in October and only play once a month, with a month off for December due to all those little annoying holiday thingies and adult-related issues, but we're now back on track.
Rules: 3.5 for the most part. We're using CMB and some of the changes to spells and magic items (namely, no more XP costs) in this game. Whenever I eventually get around to using death magic, we'll be trying out a few options as well.
Starting level: 14. We wanted to do a high-level campaign for a change, since most of our games end around 15th. Also, two of the characters were survivors of a previous campaign.
The characters in our little story:
Deathquaker: She is the GM and mastermind of the insanity. More often found over at the GitP forums, she occasionally posts here. The world we're using is Scrithengard, her homebrew. I will fill in notes as I can, but considering that I've got 40 or so pages of Player's Guide so far and I know there's a lot more material in her possession, that might take a while!
Jour: LG human male paladin of Pirs (PEERS), god of community, stewardship, physical endurance, and family. Jour is one of the two survivors of the previous campaign. Jour hails from an island in the far south, an outpost for the xenophobic Firas Empire. He serves his community best as a diplomat, one might think, but now resides in Merrywell Manor in the country of Haven. Jour is the party tank and wields a flaming adamantine battle-axe and bears a shield of unusual powers.
Axel: CG halfling male fighter/rogue/shadowdancer (levels: 2/6/6 ?). If Jour is the diplomat, Axel is the con-halfling. Axel can schmooze and sweet-talk with the best of them. He serves the deities Sefana (sehf-AH-nuh)-the Twin Goddess, patroness of passion, art, and insanity-and Lees, god of cunning, trickery, and lies. Alongside Jour, Axel has been engaged in an ongoing quest to destroy the phylacteries of the King Immortal, a centuries old-lich that rules the powerful nation Sheenosek to the south of Haven. Axel is also an upstanding member of Merrywell's community. Axel's preferred weapon is a Wanderer's Shard, a small piece of the fallen divinity known as the Wanderer.
Kiiren Thornblade: CG elf male ranger 6/wizard 6/order of the bow initiate 2. Kiiren hails from a faraway world, now in Scrithengard due to an accident with a potent artifact that flung him to the far side of existence. Kiiren has a bit of drow blood in him, giving his skin an unusual grey tone. Kiiren is a bit of a black sheep in his family in that he lacks much of the arcane skill of his parents and grandparents. This has led him to develop skills for survival on his own terms. Since his arrival decades ago, Kiiren has fought in the wars to emancipate Haven from the Firas Empire. He joins the group due to interest in finding a way back to his homeworld. Kiiren wields a bow of force in battle. His patron deity is Varan (VAH-ran), the deity of exploration, freedom, and serendipity.
Morag, the Gatherer of Souls: NG human female cloistered cleric 10/contemplative 4. My character who might be found here . Named for a character in the Tir Alain series who serves as inspiration. The chronicles detailed herein will be from Morag's journal, but I hope to encourage the other members of the party to join in as well.