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Tulrin Endessell

Latharien "Lefty" Setiva's page

404 posts. Alias of Dave Young 992.


Full Name

Latharien "Lefty" Setiva

Race

Elf

Classes/Levels

Unchained Rogue 1/Admixture Evoker 4

Gender

M

Size

M

Age

129

Alignment

CN (Good tendencies)

Deity

Calistria

Location

Kaer Maga

Languages

Abyssal, Common, Draconic, Elven, Goblin, Orc, Sylvan

Occupation

Special Agent?

Strength 9
Dexterity 16
Constitution 12
Intelligence 19
Wisdom 9
Charisma 12

About Latharien "Lefty" Setiva

CN M Elf Unchained Rogue 1/Admixture Evoker 4/Arcane Trickster 0
Init +5; Senses low-light vision; Perception +5

Defense:
AC 19, 14 touch , 16 flat-footed (+5 armor, +1 deflection, +3 dex, + natural)
hp 38 (1d8+4d6 = 24 +5 con +4 favored +5 toughness)
Saves Fort +3 Ref +7 Will +4; +2 vs. enchantment (Base: 1, 3, 3)
Defensive Abilities trap sense +1 Immune magic sleep effects

Offense:
Speed 30
Melee +1 rapier +6 (1d6 -1+1, 18-20x2), dagger +1, (1d4, 19-20x2), touch +6
Ranged dagger +4 (1d4), ranged touch +6
Special Attacks sneak attack +2d6
Base Atk +2 CMB +1 CMD +14

Feats:
Accomplished Sneak Attacker, Arcane Armor Training, Scribe Scroll, Toughness, Weapon Finesse

Skills:

acrobatics +7
appraise +8
bluff +7
climb +3
diplomacy +5
disguise +7
disable device +5, +7 { w/tools}
escape artist +7
fly +
intimidate +
knowledge (arcana) +11
knowledge (dungeoneering) +8
knowledge (engineering) +8
knowledge (geography) +8
knowledge (history) +8
knowledge (local) +8
knowledge (nature) +8
knowledge (nobility) +8
knowledge (planes) +8
knowledge (religion) +8
linguistics +8
perception +5
perform (dance) +9 (background skill)
sense motive +3
sleight of hand +11 (background skill)
spellcraft +8 {+10 identify magic items}
stealth +7
swim +3
use magic device +9

Lefty's background skills are perform (dance) and sleight of hand. In his travels, he's learned a number of dance styles. While he's not very strong, he's agile and has a good sense of rhythm. He's also very deft with his hands, and likes to do card tricks and the like as an ice breaker at parties and taverns.

16 base, 16 bonus, total


Traits:
Magical Knack Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase your caster level higher than your current Hit Dice.
Warrior of Old As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. You gain a +2 trait bonus on Initiative checks.
Arcane Focus Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. This racial trait replaces weapon familiarity.

SQ:
elven magic
Rogue Talent
Headband


Gear:
CONTAINERS:

Armor: +1 Mithral Chain Shirt
Waist:
Body:
Chest:
Eyes:
Feet:
Hands:
Head:Hat of Disguise (1800)
Headband:
Neck:
Ring 1: Bonded Object:
Ring 2: Mundane
Shoulders:
Wrist:

Rapier "Hornet";

Material Components/Foci
[b]Potions

Rods
Scrolls
Wands CLW 50 charges
Other Magic Liquid Ice: Also known as “alchemist's ice,” this sealed jar of crystalline blue fluid immediately starts to evaporate once opened. During the next 1d6 rounds, you can use it to freeze a liquid or to coat an object in a thin layer of ice. You can also throw liquid ice as a splash weapon. A direct hit deals 1d6 points of cold damage; creatures within 5 feet of where it hits take 1 point of cold damage from the splash.
Create: Craft (alchemy) DC 25
POWER COMPONENT
Source Adventurer's Armory
EFFECT
Liquid ice augments cold magic.
Cone of Cold (M): The spell deals +1 point of damage per caster level.
Gentle Repose (M): The spell's duration increases to 2 days per level.
Ray of Frost (F): The spell deals +1 point of damage.
Ray of Frost (M): The spell creates an icicle of frozen water vapor that strikes the target and deals 1d3 points of piercing damage and 1 point of cold damage.
Protection from Energy (M): If cast to ward against fire, increase the amount of fire damage absorbed by 5.
Resist Energy (M): If cast to ward against fire, increase the fire resistance to 12. At caster level 7th, you may use two jars of liquid ice as a power component to increase the fire resistance to 24. At caster level 11th, you may use three jars as a power component to increase the fire resistance to 36.
Other Mundane Spellbook, MW Thieves’ tools (100), Dagger (2), Explorer's Outfit (8), Spell Component Pouch (5), Rogue's Survival Kit (71)
Total Gear186 gp
Cash164 gold

Other

Hornet hardness 12, hp 15.


Admixture School:
Associated School: Evocation. Opposed Schools: Enchantment, Necromancy
Arcane Bond If Lefty attempts to cast a spell without his ring, he must make a concentration check (DC 20 + the spell’s level) or lose the spell. Once per day, Lefty may use his ring to cast any single spell from his spellbook, even if it is not prepared, as if he had memorized it that morning.
Elven Magic Lefty adds a +2 bonus to all caster level checks to overcome spell resistance.
Intense Spells (Su) Lefty adds +2 damage to any evocation spell that deals hit point damage.
Versatile Evocation (Su) When Lefty casts an evocation spell that does acid, cold, electricity, or fire damage, he may change the damage dealt to one of the other four energy types 7/day.

Spells:
Per Day:(CL 5, Concentration +11)
0: 4, 1: 4+1, 2: 3+1
Prepared:
0 (DC 14):4 Dancing Lights, Detect Magic, Prestidigitation, Ray of Frost

1 (DC 15):5 Color Spray, Magic Missile, Vanish, Shield

2 (DC 16):4 Scorching Ray, Invisibility, 2 open
*Add +2 damage for evocations

Add +2 to CL vs. SR.

Uses of Invisible Thief: 0/0
Uses of Tricky Spells: 0/0
Uses of Versatile Evocation: 0/7
Rods:



Background:
At 129 years of age, Lothorian is young by elven standards, but is nonetheless an accomplished adventurer.

He wasn't always so well regarded. As a youngster, he lived in such far-flung places as Absalom, Irrisen, and Katapesh, the son of a Kyonin diplomat and her merchant husband. His natural curiosity, smooth talking charm and deftness at stealth got him (and his family) in trouble with various nobles, officials, and other people important to Kyonin. It usually revolved around a scandalous affair with some rich person's daughter.

He was sent back to Kyonin, charged with finding a more useful application for his talents. It wasn't long before he found himself adventuring with other young elves, acting as a forward scout for skirmishers trying to contain the threat of the Tanglebriar, and the deadly things found therein.

Like many elves, Latharian was quite intelligent, and discovered his faculty for wizardry by associating with adventuring wizards during his service. He soon found out that he could wring impressive damage from even the simplest evocations, and delighted in using spells to surprise and defeat the unwary, and to spy on enemies unnoticed.

As he grew in experience, Lefty began to prefer working alone. To him, dungeon delving and monster fighting were entertaining, but adventuring groups were a noisy and sometimes cantankerous lot, and the risks were often greater than the rewards. Why storm the castle when what you want can be taken quietly, with the right magic and a skillful hand?

Kaer Maga would prove a formidable laboratory for testing that philosophy.


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