Magical Knack Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase your caster level higher than your current Hit Dice.
Warrior of Old As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. You gain a +2 trait bonus on Initiative checks.
elven magic, impromptu sneak attack 2/day, ranged legerdemain, surprise spells, trapfinding +1, tricky spells 5/day, weapon familiarity
Rogue TalentSurprise Attack (Ex): During the surprise round, opponents are always considered flat-footed to a rogue with this ability, even if they have already acted.
Permanent AbilitiesArcane Sight, Darkvision, Read Magic, See Invisibility, Tongues (27,500)
Headband Grants max ranks in Escape Artist, Knowledge (nature) and Linguistics
Ability scores raised by Wish Dex 4, Con 1, Int 5, Wis 1 (275,000)
CONTAINERS: Handy Haversack, Secret Chest
Armor: Waist: Belt of Physical Might + 6 Con and Dex (90,000)
Body:Robe of Stars (58,000)
Chest: Eyes:Sniper Goggles, Greater (50,000)
Feet: Boots of Elvenkind/Speed (15,250)
Hands: Head:Hat of Disguise (1800)
Headband: Headband of Mental Prowess +6 Int and Wis (90,000)
Neck: Amulet of Natural Armor +3 (18,000)
Ring 1:Bonded Object: Ring of Invisibility/Protection +5/Mind Shielding/Sustenance/Wizardry IV (130,375)
Ring 2: Mundane
Shoulders: Cloak of Elvenkind/Etherealness/Resistance +5 (107,500)
Wrist: Bracers of Armor +8 (64,000)
Associated School: Evocation. Opposed Schools: Enchantment, Necromancy
Arcane Bond If Lefty attempts to cast a spell without his ring, he must make a concentration check (DC 20 + the spell’s level) or lose the spell. Once per day, Lefty may use his ring to cast any single spell from his spellbook, even if it is not prepared, as if he had memorized it that morning.
Elven Magic, Greater Spell Penetration Lefty adds a +6 bonus to all caster level checks to overcome spell resistance.
Intense Spells (Su) Lefty adds +3 damage to any evocation spell that deals hit point damage.
Versatile Evocation (Su) When Lefty casts an evocation spell that does acid, cold, electricity, or fire damage, he may change the damage dealt to one of the other four energy types 18/day.
At 152 years of age, Lothorian is young by elven standards, but is nonetheless an accomplished adventurer, and now a trusted “special” agent and adviser to Queen Telandia Edasseril of Kyonin.
He wasn't always so well regarded. As a youngster, he lived in such far-flung places as Absalom, Irrisen, and Katapesh, the son of a Kyonin diplomat and her merchant husband. His natural curiosity, smooth talking charm and deftness at stealth got him (and his family) in trouble with various nobles, officials, and other people important to Kyonin. It usually revolved around a scandalous affair with some rich person's daughter.
He was sent back to Kyonin, charged with finding a more useful application for his talents. It wasn't long before he found himself adventuring with other young elves, acting as a forward scout for skirmishers trying to contain the threat of the Tanglebriar, and the deadly things found therein.
Like many elves, Lothorian was quite intelligent, and discovered his faculty for wizardry by associating with adventuring wizards during his service. He soon found out that he could wring impressive damage from even the simplest evocations, and delighted in using spells to surprise and defeat the unwary, and to spy on enemies unnoticed.
By mid-level, the elf had again traveled widely, and gained a reputation as a go-to guy for people wanting information, or a particular item stolen, or a scout who could go ahead alone, and return with valuable intelligence for an adventuring party, a suspicious spouse, or an army.
As he grew in experience and power, Lefty began to prefer working alone. To him, dungeon delving and monster fighting were entertaining, but adventuring groups were a noisy and sometimes cantankerous lot, and the risks were often greater than the rewards. Why storm the castle when what you want can be taken quietly, with the right magic and a skillful hand?
It was around this time that he caught the notice of the Queen of Kyonin.
Upon their first meeting, his loyalty shifted. He was still a mercenary, but also a servant; a servant of his queen, even more than her people. She rewarded him well.
Queen Telandia is herself a powerful wizard, with all the resources her position as queen of an ancient and magical race avail her. Lothorian believes that she was born to rule. The problem, as she explained it, was that she ruled a people who cared little for rules, and sometimes lived more like spoiled children than almost immortal beings. In spite of their long lives, elves can sometimes be short-sighted, and work at cross purposes.
He respects her, and likes the ideas she comes up with. It doesn't hurt that she's also kind and beautiful. He spies, steals, and even kills for Telandia, without question or regret, under dozens of guises. Few ever see his true form. He's an agent of Kyonin. More importantly, he's an agent of the Queen, herself.
He's traveled Golarion, some planes, and even accompanied Telandia to Sovyrian as her escort.
He does some dirty jobs, now and then, and spares her the details. She's merciful and forgiving.
Lefty? Not so much.
In the last couple of decades, Lefty's been a very "deep cover" sort of spy. He can travel to strange places, assume a persona, and keep up the chicanery long enough to find out what he really wants to know.
Or, sometimes (especially since he hit 18th and learned Mind Blank), he goes to dangerous places and takes out specific enemies to the Queen's interests. They are generally not powerful enough to detect him, and he leaves no clues. He just learns what the subject knows, and disappears.
When she told him to go on this adventure, with a band of other adventurers of comparable stature, he simply obeyed. It seemed the situation was dire, and needed a touch of discretion.
He teleported from her veranda to his villa in Erages, and began to prepare.
7 Gallowspire, 9 Tar-Baphon, 12 11 Whispering Way
Gallowspire: you may use any points that you have accrued regarding your knowledge of gallowspire to do the following:
you may spend 1 point to declare that you are hiding behind architecture in the area, giving yourself total cover to an enemie's round of attacks. doing this is an immediate action.
you may spend 1 point if you believe you've entered an area where there might be a secret door or hidden object (including traps). if there is such a hidden thing, I will say that there is in the main chat when I describe your actions. doing this is a free action that may only be taken on your turn.
Tar-Baphon: you may use any points that you have accrued regarding your knowledge of Tar-Baphon to do the following:
you may spend 1 point to add your highest level in a single class to your ac, touch ac, flat-footed ac, or any saving throw against an attack from tar-baphon. doing so is an immediate action in response to an attack by the lich.
you may spend 1 point to add your base attack bonus to your attacks for a round or add your caster level to all spells you cast for a round, as long as the attacks/spells only target Tar-Baphon (i.e. no area spells). doing this is a swift action.
finally, you may spend 5 points if you are killed by Tar-Baphon to negate his death. this will leave you at 0 hp, unconscious, and stable. doing this is a free action that can only be taken on tar-baphon's turn, and only in response to an attack by him. if you are killed in a manner that doesn't involve HP (negative levels, con drain) then you are stable and unconscious with a number of negative levels equal to your max levels minus one (i.e. you have 1 level), or you have 1 point, in the case of attribute damage/drain.
the Whispering way: you may use any points that you have accrued regarding your knowledge of The Whispering Way to do the following:
you may spend a point from your pool to force a member of the whispering way to reroll a save against one of your abilities, or to reroll an attack against a member of the whispering way. doing this is an immediate action.
you may spend 1 point to add your base attack bonus to your attacks for a round or add your caster level to all spells you cast for a round, as long as the attacks/spells only target members of the whispering way (unlike tar-baphon, above, this can be used for area spells, as long as all the targets of the spell(s) are members of the whispering way or their undead minions.