Undone wrote:Not to necessarily disagree with you, but I find it interesting that many people seem to think that Archery is viable for Warpriest but TWF less so, even though they have much of the same problems (Long Feat Chains, Multiple Penalties for more/stronger attacks, DEX to hit vs. STR for damage). Is this simply because of the range (which also presents Cover issues), feats like Clustered Shots, relative ease of finshing the archey feat chain, or is there something I'm missing, or have I misread the general opinion on Archer Warpriests?
The problem is the WP is more or less balanced around the assumption that the WP bonus feats will either be Weapon focus/GWF/Weapon Specialization/GWS or feats which do something very powerful.
TWF is not very powerful. You can definitely make the character but he'll likely be fairly weak due to TWF not being a strong style.
TWF would be done better by a sacred fist wielding deities favored weapons with crusaders flurry. Same mechanics but with different abilities.
People think archery is viable for a WP because it is, and TWF is in fact less so. Just look at the stats. An archer WP with 14 str, 17 dex can get pretty much everything he needs and the 14 str is only for + damage. The TWF WP needs a as high as he can get for strength, at least 17ish dex for prereqs and he's doing all that so he can spend half his time moving between targets not benefiting from his additional attacks.
It's not that the WP is bad at TWF, it's that TWF is pretty crappy for everyone who lacks a pounce mechanic.
I was just responding to the 'TWF is very, very weak' statement, because generalizations that encourage bland building annoy me. The most fun builds are often taking a weird, non-ideal concept and making it work well if not perfectly, and TWF is an ideal non-ideal.
I see this from the other angle, I've found players who have wanted to use TWF become quickly discouraged because they get to use the mechanic less than they would like due to movement, and when they do use it they end up hitting less often and for less damage per round than a very simple 2h build would have.