This set is much better than the goblin set. The camel and goat are very nicely done. The majority of the minis are brightly inked and look pretty good.
Other writers have stated that it is cartoonish, and that is true, but I find it refreshing. I will be using these miniatures, but if you are some sort of a "mini-snob" who cannot mix affordable "pre-painted" paper minis with your other metallic figs then this may not be for you.
I like the paper minis. They are a fast inexpensive way to put some visuals in your game without spending a fortune. That being said, this set was a tiny let down. I like the goblin illustrations in the module, but these are not as good. The goblin on the product cover is one of the best in the set, and they look just like him.
I enjoy the playfulness of the set, but the colors where a little off putting.
We ran this adventure with a group of experienced players, and it lasted under 3 hours. The difficulty of this adventure was weak.
Without spoiling the adventure, I can say that the first encounter lasted about 15 minutes with roleplaying and less than 5 minutes or 2 rounds of combat.
The later encounters were also destroyed in horrific fashion due the party having an ample number of fighters and clerics. This was after two of their number suffered the wrath of the lantern, and they soldiered on just fine.
We finished the adventure so quicky that we played another adventure, which thankfully someone had prepared. I recommend that you have the same option available, unless you force your players to have an exceedingly pointless roleplaying session to extend the game.
My rating is 3 stars for combat, 3 stars for ease of play, and 1 star for interest. It was a great disappointment after The Silent Tide.
This was the first Pathfinder Society scenario I ran for our group. It was great. There was combat that was not just routine, but memorable. We all loved this adventure, and it is the best one I have run to date. It was a fantastic way to start the Pathfinder Society series.
This was the first Pathfinder Society adventure that I got to play. I found it entertaining, but I must say that we bypassed most of the adventure and made a bee line straight to the climatic encounter. As it turned out, this was the second room we cleared. We did return to finish off the rest of the museum, but the adventure had lost some of its zest, because we knew that we were mopping up. It would have been awesome if we had been wrong and walked into another exciting and gut clenching fight.
This scenario started out with great promise, but quickly turned into a trap ladden tomb that seemed to lose steam as the adventure progressed.
The chambers were different and unique, but the traps did not require a rogue. Will someone please write an scenario that shows the necessity of a rogue? My party just did it the old fashioned way. They took it on the chin.
The group took a lot of damage, but with a cleric and a druid it did not matter much. The adventure threatened the party, and they were nervous, which is great.
Still, the descriptions of the rooms and the mechanics of the rooms should be TOGETHER. I found it annoying and unnecessary to flip back and forth throughout the module for each room.
Combat 4 stars
Enjoyment 4 stars
Playability 1 star
(A better layout would have been greatly appreciated.)
For a gooey mess that is a slime, it is servicable. I would have liked to see some different shades of ochre on the miniature to give it some more life.
This is also a useful miniature for any cultist whack job that you might want to use it for in your home campaign. I recently used it for a passable barbarian, which there are not enough of on the market, well from Wizards anyway.
I thought that this miniature was acceptable. I understand that pre-painted miniatures produced on a mass scale will be less than perfect. Still, it is a miniature that could see alot of use in any campaign.
Although I can appreciate the detail of the chains and even a couple of morning star or flail heads in the sculpture, I thought this huge miniature was a even larger disappointment. The eyes are red and look ridiculous too. I paid my twenty bucks and expected something a little more useful and interesting for my huge miniature. I am tired of the bizarre and unusual miniatures that are included in these packs. The uncommon and rare miniatures should be the bizarre and unusual miniatures. I hoped that an expansion pack entitled Against the Giants would contain a giant or ogre in every pack.