Kobold

Laschoni's page

Goblinworks Founder. Organized Play Member. 347 posts (1,113 including aliases). 2 reviews. No lists. No wishlists. 1 Organized Play character. 6 aliases.


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Liberty's Edge

TriOmegaZero wrote:
OMGOMGOMGOMG

Agreed

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Sara Marie wrote:
Laschoni wrote:
Bummed this isn't going out with my May subs. No worries, I'm okay with the pdf, I understand it has been a rocky road. So a big thanks to Jeremy for his hard work and transparancy.

Fixed it and sent you a new confirmation email.

thanks
sara marie

Wow. Awesome. Good news.

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Bummed this isn't going out with my May subs. No worries, I'm okay with the pdf, I understand it has been a rocky road. So a big thanks to Jeremy for his hard work and transparancy.

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I do not like the cover, mostly because of the severed head. It just feels off to me.

As a backer and a subscriber, I'm only getting one copy of this book right? (It's been awhile but I seem to remember this being part of the print add on as well)

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I took a break from The Malazan Book of the Fallen and dove into this quite enthusiastically, just finishing it a few moments ago(took me a bit longer than I planned with the busy weekend with family, and with running Wrath of the Righteous). It is a really fun read. A worthy follow-up to Death's Heretic and a great adventure for Salim.

I was also thinking the same thing as Ross.

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nighttree wrote:

Asked this earlier...but it got lost in the potion discussion.

Does the Evangelist look like a good way to represent a Wizard/Priest of a god of magic (Nethys/Lissala) ???

Nethys was the first thing I thought of when I read it. I only looked over it once so I might be a little off, but you still gain Class Features as if you were still advancing in that class. Evangelist replaces saves, BAB, and adds some little divine bonuses.

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the Sable Company Marine from the blog got published with a much needed nerf. I like the monstrous mount feat.

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I'm pretty decently far into this novel. I do love it so far. I'll try and write a review after I am done.

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Potion Glutton is just wrong.

Potion Glutton
Prerequisite: Worshiper of Urgathoa.
Benefit: You can drink potions, elixirs, or other potables
as a swift action without provoking attacks of opportunity.
Normal: Drinking potions is a move action that
provokes attacks of opportunity.

I was under the impression it was a standard. I'm nearly 100% sure of this and a quick googling did nothing to dissuade me. My group has a bit of a history with this rule so I found it amusing.

(Otherwise this is my favorite book ever!)

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You can look at the cover of the free rpg day adventure The Risen from the Sands to see what are presumed to be the iconic Swashbuckler and Warpriest

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Calendar 2014 Hardcovers

Emerald Spire Superdungeon
Inner Sea Gods
Strategy Guide
Advanced Class Guide
Adversary book (probably either NPC Codex 2 or Bestiary 5, probably announcing at Paizo Con)

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1 person marked this as a favorite.

It's really disappointing, the variety is probably the biggest draw for me. Though I can say I'm pretty happy about getting lots of animals. So much utility.

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Free RPG plus Advanced Class Guide preview, what's not to like?

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With the huge sized encounter packs it is cool to see 1 very useful mini and one more situational that may not have been made otherwise. I don't know if it makes sense for future sets but I think it worked here. Both minis are very solid with good detail and pretty much exactly what I'd want in a miniature of those monsters. I'd be interested in future huge sized encounter packs.

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Off topic

But yeah Advanced Advanced Dungeons & Dragons is the next episode to air in America. Should be Thursday. (The Original Advanced Dungeons & Dragons was Episode 6 of Season 2 I believe.)

The original episode was one of the few pop culture references that got it mostly right.

Closer to topic

That episode along with The Gamers: Dorkness Rising tend to be the two things I prod new players into watching after they have some familiarity.

On Topic

Is it June yet? I have a pool of 20 or so players (with a wide range of experience) to deal with.

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glio wrote:

Vic, Lisa, Paizo - thank you for this!

I'm 26 and until 2012 I had never played a tabletop RPG. My wife and I, after watching the D&D episode of the TV show Community (and just from being geeks), decided to purchase the Pathfinder Beginner Box because it seemed like it could be fun.

Then hopefully you know that the second D&D episode of Community airs soon.

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Sehnder has the right of it. It's so strong that you almost have to laugh at Sanderson for only changing one letter.

Stormlight Archive borrows a lot of conventions under the guise of fantasy and I love it. Words of Radiance had Sci-Fi, Superhero, and wrestling conventions. Wonderful book.

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Yeah, it is maddening. I can't use d20pfsrd anymore because of it. I recommend my players to not use it as well as I don't want everything to have two names.

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The Inner Sea World Guide PDF is priced low for those who owned the last version and those entering the setting. The 9.99 price doesn't apply to Campaign Setting PDFs which are typically 13.99 for the softcovers.

I just noticed that the Title is in inverted colors from the typical campaign setting book and lacking the red. Is this a change for all future books in the setting line or just the hardcovers?

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@Mortagon, you gave me a lot of ideas to mix in. I appreciate it.

@Caius Those boss themes fit exactly where I needed them to.

I also did the Scott Morton Ambient Soundscapes kickstarter for more lowkey stuff.

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1 person marked this as a favorite.

The earliest indicator will be the tone of the Numeria campaign setting book coming in June. But, I do expect it to have some of that Heavy Metal vibe. I'd love to see where the artwork goes.

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The Inner Sea region is a bit of a Europe/North Africa analogue of Golarion. The Inner Sea world guide is an overview of each country, the deities worshiped, the ethnic groups (it has a humanocentric feel), and life in the region. It is more than enough to get a campaign going and is practically jammed with plot hooks ready to explore. I do recommend stopping in at the pathfinder wiki site that cmh linked, it should give you a good idea.

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@James, my copy of Death's Heretic is nearly falling apart from lending it around the gaming group. It's spoken of very highly here.

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Yeah it was the Inner Sea World Guide that got me to sub in the first place. Love the bundled pdf. Probably use the PDFs more day to day but almost exclusively book at the table.

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I'm about to start book 3 with my group and am wondering what people have been using for music. I personally have been using Glitch Mob, the electronica has been a great change of pace from the classical, film score, and video game music I have used in Council of Thieves, Kingmaker, Runelords, and as a player in Carrion Crown.

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nighttree wrote:

Will there be more information on the eldest in here ?

Or Ushers ?

I'd certainly expect the Eldest, they have domains and a realm.

What do you mean by Ushers? All I can think about is the Magnimar council.

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Ah, it was there. Thanks.

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Did not receive the Grindylow promo card with order. They usually come in a white ups envelope right?

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Finally! Love the different art styles. Things are certainly not stagnating at Paizo.

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1 person marked this as a favorite.

Myself and the other group GM are always making sure we have at least one game running that caters to people that don't normally play or are beginners. This book is something I desperately want, even the players with some experience don't have to build too many characters, so this will help them learn a new character when the game changes or their character dies.

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wills4223 wrote:
I have found the NE choices (Urgathoa, and Norgorber) to be good fits for the pirate I'm making for Skulls and Shackles.

Norgorber is four gods for the price of one!

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Party variance is so high, we killed the headless horsemen in two rounds but struggled with most bosses or "minibosses"

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Seannoss wrote:

I'm surprised that you can challenge them with 3 paladins :) That is a very powerful class for this AP. Hopefully there won't be another foe-centric AP anytime soon.

And I agree with Sword of Valor, there were several fun and challenging encounters there. Now my PCs have a few more levels and another tier and most encounters are trivial.
Guess I could try Skull and Shackles, don't think I can sell my PCs on pirates though.

3 of my players are as veteran as people of our age could be (31 years of experience between the 5 of us). I also have a player who has been playing for a little under a year, and this is his first AP.

I have a full Paladin of Iomedae/Marshal
a full Paladin of Ragathiel going the Oath route/vengeance / Champion path
a Paladin/Sorcerer/Eldritch Knight of Erastil who uses a bow./Trickster path
A full Warpriest (beta) of Pulura /Heirophant path

They didn't have an easy time with the swarms. Single enemies are typically done in quick if I don't make full use of terrain, movement, tactics, and the occasional surprise. It's certainly challenged me to improve and adapt.

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Our timetable (sessions every other week alternating campaigns and GMs, also slight player variations week to week but largely pooling from the same eight players)

Council of Thieves 14 months - The first premade I ever ran, probably would go much faster now.

Kingmaker 18 months - We spent 7 months in book 2.

Rise of the Runelords Anniversary Edition - 13 months, my favorite game so far.

Carrion Crown - 25 months. It was a slog. I was a player in this one, and when we finished and looked back on it, we decided we hated it. Probably the way the other GM ran it.

Wrath of the Righteous - 2 months in and finishing book 2. (I accelerated the pace in Book 1 to take 2 sessions, it was fun but I ran it almost as a prologue.)

The difference in me running Runelords vs running Kingmaker and Council of Thieves is that I stopped caring about handing out XP and instead went by the XP track in the front of the book. I occasionally handwave encounters that the party won't have any trouble with whatsoever. I turn these into Action Scenes were myself and the party decide how this would go down, we act out and roleplay the action, then they check off used resources.

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For support books you'll have a Numeria book in the Campaign Setting line in June, and a People of the River book (aimed more at players) in the Player Companion line.

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I'm running Wrath against 3 Paladins and a Warpriest. I've consistently challenged them at points I wanted to, and been more than okay with them getting to show off their new mythic powers in some parts. I did replace some Brimoraks with a Brimorak flavored Flamethrower variety troop (RoW5) for some variety, surprise, and a resource drain. I have the encounters spill over into the next rooms and tend to dynamically move enemies around dungeons as it makes sense. So far, book 2 has been a great variety of challenge and player ecstacy.

I didn't kill any PCs in Council of Thieves or Kingmaker, I killed 6 in Rise of the Runelords, I've had two players go down below their con in Wrath but their mythic status saved them.

My players make characters with 15 pt buy and 2 traits.

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I have the pre-order pdf from the color bundle but I don't recall a charge.

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I have a detailed log of every PC that me and a couple other GMs have run in Golarion. I'm taking one of the PCs (one of the few evil ones, a high level Bard) and having him steal the Starstone. I've been building towards this for a couple of years, with his influence and strings of strings being felt in several games that I have run. The result will allow players to fit back into old characters and make alliances with other characters that they may not have had the luxury of partying with in their campaign. In short, I will be running a lot of factions that may be competing to track down the Starstone with my players not necessarily tied to playing only one of their older characters (the player roster is also quite healthy). I plan on rewarding distinguished characters an attempt at Godhood to end this metaplot. (In case your wondering, this enemy doesn't necessarily want to become a god. He is a being of pure chaos (with a slightly evil bend) and would love to see the ramifications of his actions play out. Also the chance to control a god or use the Starstone to undo the gods would be more in line with his goals.)

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j b 200 wrote:
James Jacobs wrote:
Lochar wrote:
James Jacobs wrote:
magnuskn wrote:
Aw, my prediction about Nocticula was so much less true than I wanted it to be. :( Well, at least in the campaign proper.
Almost like it was something that could well be it's own basis for an entire campaign separate from this one, right? One that might some day become it's own Adventure Path, perhaps?

Since 2014 is already booked out, can I put my vote for it being the 2015 AP?

Pretty please? With Deskari sprinkles on top?

You can vote all you want... but both 2015 APs are already decided on and are starting to get outlined already, and they're about different topics. Also... after Worldwound, we kinda want to take a break from demon-heavy APs for a bit. At least a year. Even though that breaks my heart.
OFF TO HELL!!!!

Let's do Daemon's, the four horsemen, and the apocalypse.

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Art isn't done all at once. It's constantly coming in as they work, they'd have to be pretty far ahead of schedule in order to do it.

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The first couple of fights are warm-ups with the ability to ambush and get maximum benefit of range. A lot of these advantages disappear at Drezen. The whole point is for it to be a quick resolution of mass combat.

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It's a case of catering to the many needs of the different gamers. The pawns and minis are both top of the line in their respective categories.

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Paizo uses the game store release day of Wednesday instead of the book store day of Tuesday. A lot of times this causes the Amazon system to assume it's not getting the book that week and it defaults to July as a placeholder date.

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What about the fifth element, Boron?

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Paladin of Ragathiel with an Oath of Vengeance works pretty well.

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xavier c wrote:
So we get a new Harrow deck?

There is a new Harrow Deck being produced, along with a Harrow focused Player Companion.

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That thread about the veiled masters a few months back should be mandatory reading material before picking this up.

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Hmm. Interesting.

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Human

Hmm, unless you'd rather me just autopilot Kalhar.

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Human

It's also why I am kind of waiting for Daegan and Kalhar to chip in. Unfortunately Michael just left town, I can't throw stuff at him until Sunday.