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Sara Marie wrote:
Wow. Awesome. Good news.
I took a break from The Malazan Book of the Fallen and dove into this quite enthusiastically, just finishing it a few moments ago(took me a bit longer than I planned with the busy weekend with family, and with running Wrath of the Righteous). It is a really fun read. A worthy follow-up to Death's Heretic and a great adventure for Salim.
I was also thinking the same thing as Ross.
Nethys was the first thing I thought of when I read it. I only looked over it once so I might be a little off, but you still gain Class Features as if you were still advancing in that class. Evangelist replaces saves, BAB, and adds some little divine bonuses.
Potion Glutton is just wrong.
I was under the impression it was a standard. I'm nearly 100% sure of this and a quick googling did nothing to dissuade me. My group has a bit of a history with this rule so I found it amusing.
(Otherwise this is my favorite book ever!)
With the huge sized encounter packs it is cool to see 1 very useful mini and one more situational that may not have been made otherwise. I don't know if it makes sense for future sets but I think it worked here. Both minis are very solid with good detail and pretty much exactly what I'd want in a miniature of those monsters. I'd be interested in future huge sized encounter packs.
But yeah Advanced Advanced Dungeons & Dragons is the next episode to air in America. Should be Thursday. (The Original Advanced Dungeons & Dragons was Episode 6 of Season 2 I believe.)
The original episode was one of the few pop culture references that got it mostly right.
Closer to topic
That episode along with The Gamers: Dorkness Rising tend to be the two things I prod new players into watching after they have some familiarity.
Is it June yet? I have a pool of 20 or so players (with a wide range of experience) to deal with.
Then hopefully you know that the second D&D episode of Community airs soon.
The Inner Sea World Guide PDF is priced low for those who owned the last version and those entering the setting. The 9.99 price doesn't apply to Campaign Setting PDFs which are typically 13.99 for the softcovers.
I just noticed that the Title is in inverted colors from the typical campaign setting book and lacking the red. Is this a change for all future books in the setting line or just the hardcovers?
The Inner Sea region is a bit of a Europe/North Africa analogue of Golarion. The Inner Sea world guide is an overview of each country, the deities worshiped, the ethnic groups (it has a humanocentric feel), and life in the region. It is more than enough to get a campaign going and is practically jammed with plot hooks ready to explore. I do recommend stopping in at the pathfinder wiki site that cmh linked, it should give you a good idea.
I'm about to start book 3 with my group and am wondering what people have been using for music. I personally have been using Glitch Mob, the electronica has been a great change of pace from the classical, film score, and video game music I have used in Council of Thieves, Kingmaker, Runelords, and as a player in Carrion Crown.
Myself and the other group GM are always making sure we have at least one game running that caters to people that don't normally play or are beginners. This book is something I desperately want, even the players with some experience don't have to build too many characters, so this will help them learn a new character when the game changes or their character dies.
3 of my players are as veteran as people of our age could be (31 years of experience between the 5 of us). I also have a player who has been playing for a little under a year, and this is his first AP.
I have a full Paladin of Iomedae/Marshal
They didn't have an easy time with the swarms. Single enemies are typically done in quick if I don't make full use of terrain, movement, tactics, and the occasional surprise. It's certainly challenged me to improve and adapt.
Our timetable (sessions every other week alternating campaigns and GMs, also slight player variations week to week but largely pooling from the same eight players)
Council of Thieves 14 months - The first premade I ever ran, probably would go much faster now.
Kingmaker 18 months - We spent 7 months in book 2.
Rise of the Runelords Anniversary Edition - 13 months, my favorite game so far.
Carrion Crown - 25 months. It was a slog. I was a player in this one, and when we finished and looked back on it, we decided we hated it. Probably the way the other GM ran it.
Wrath of the Righteous - 2 months in and finishing book 2. (I accelerated the pace in Book 1 to take 2 sessions, it was fun but I ran it almost as a prologue.)
The difference in me running Runelords vs running Kingmaker and Council of Thieves is that I stopped caring about handing out XP and instead went by the XP track in the front of the book. I occasionally handwave encounters that the party won't have any trouble with whatsoever. I turn these into Action Scenes were myself and the party decide how this would go down, we act out and roleplay the action, then they check off used resources.
I'm running Wrath against 3 Paladins and a Warpriest. I've consistently challenged them at points I wanted to, and been more than okay with them getting to show off their new mythic powers in some parts. I did replace some Brimoraks with a Brimorak flavored Flamethrower variety troop (RoW5) for some variety, surprise, and a resource drain. I have the encounters spill over into the next rooms and tend to dynamically move enemies around dungeons as it makes sense. So far, book 2 has been a great variety of challenge and player ecstacy.
I didn't kill any PCs in Council of Thieves or Kingmaker, I killed 6 in Rise of the Runelords, I've had two players go down below their con in Wrath but their mythic status saved them.
My players make characters with 15 pt buy and 2 traits.
I have a detailed log of every PC that me and a couple other GMs have run in Golarion. I'm taking one of the PCs (one of the few evil ones, a high level Bard) and having him steal the Starstone. I've been building towards this for a couple of years, with his influence and strings of strings being felt in several games that I have run. The result will allow players to fit back into old characters and make alliances with other characters that they may not have had the luxury of partying with in their campaign. In short, I will be running a lot of factions that may be competing to track down the Starstone with my players not necessarily tied to playing only one of their older characters (the player roster is also quite healthy). I plan on rewarding distinguished characters an attempt at Godhood to end this metaplot. (In case your wondering, this enemy doesn't necessarily want to become a god. He is a being of pure chaos (with a slightly evil bend) and would love to see the ramifications of his actions play out. Also the chance to control a god or use the Starstone to undo the gods would be more in line with his goals.)
j b 200 wrote:
Let's do Daemon's, the four horsemen, and the apocalypse.