|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Myself and the other group GM are always making sure we have at least one game running that caters to people that don't normally play or are beginners. This book is something I desperately want, even the players with some experience don't have to build too many characters, so this will help them learn a new character when the game changes or their character dies.
Our timetable (sessions every other week alternating campaigns and GMs, also slight player variations week to week but largely pooling from the same eight players)
Council of Thieves 14 months - The first premade I ever ran, probably would go much faster now.
Kingmaker 18 months - We spent 7 months in book 2.
Rise of the Runelords Anniversary Edition - 13 months, my favorite game so far.
Carrion Crown - 25 months. It was a slog. I was a player in this one, and when we finished and looked back on it, we decided we hated it. Probably the way the other GM ran it.
Wrath of the Righteous - 2 months in and finishing book 2. (I accelerated the pace in Book 1 to take 2 sessions, it was fun but I ran it almost as a prologue.)
The difference in me running Runelords vs running Kingmaker and Council of Thieves is that I stopped caring about handing out XP and instead went by the XP track in the front of the book. I occasionally handwave encounters that the party won't have any trouble with whatsoever. I turn these into Action Scenes were myself and the party decide how this would go down, we act out and roleplay the action, then they check off used resources.
I think there was a delay with the S&S set, which explains the long gap between Shattered-star and the Gen Con release. I do hope it manages to normalize at 3 per year. The 3 in 5 months is going to be tight.
As a GM, I can always tailor the setting or adventure to be more reflective of what myself and my group want. So putting things in an adventure that I may not be comfortable with either it's guns or social issues can always be altered. Paizo doesn't have final say on my Golarion.
As it stands though, we're all pretty excited about Anevia and Irabeth. Mendev is a place that seems to look past service records, prior loyalties, race, birth place, orientation, and station to ask the same question. Will they help us kill the enemy? It's about overcoming differences to defeat evil. In the face of overwhelming destruction it's the only stance that can be adopted without failure.
It makes sense to me.
A retool of the Skill system maybe?
Feats, focuses, skillcentric archetypes.
-Varisia: The Hardback
-New Core Rulebook
-NPC Codex 2
-Pathfinder and the Purple Crayon
I think they have said a few times that they weren't happy with the broken minis in Runelords. I think it will be an improving process. I had a forgefiend fall of the base, Seelah lose the shield and an Ameiko lose an arm. Overall the minis are fantastic.
I think the utility of this set is pretty high.
Also, I finally have a Caryatid Column. I want enough of these to decorate every column of every room I draw. Run 6 months of adventures without them springing to life, then drop the axe.
Erik Mona wrote:
t's probably not too big a spoiler to reveal that it does contain Medium and Large elementals of the four main types: air, earth, fire, and water.
I am so very excited. A previous poster said these have been done before, but they'd be costly to acquire in the secondary market now. I'm glad Paizo is covering all the bases.
I've searched and read through as many threads on the subject as I could but I didn't see a whole lot in the reporting of results or more than just a few sentences.
So I'm kind of at a loss for the whole "7th" adventure. In that I don't know what else (besides the main villain, and a couple other ideas) to have the PCs overcome, but first here is what I am thinking.
-Civil War erupts between Issia and Rostland, the player kingdom could be drawn in here.
-At the height of the civil war Choral the Conqueror returns, angry at the shattered kingdom. Probably also mad at Surtova for its presumption of the throne. Making it clear in the PCs eyes that Choral sees them as an extension of Rostland, and must be subjugated. (This may be an opportunity to play up intrigue or a multi-sided war, especially if Choral brings things from Iobaria.)
-So yeah a little bit of mass combat, using some of the extra armies detailed at the end of 6. (Choral could very well march to defeat Surtova at Port Ice before turning his gaze south)
-I just don't feel like I have enough to take the players from 17-20 for an encounter with Choral. My thought is that the rest of his house could return as high level casters with draconic heritage.
-I know Choral originally used two red dragons to conquer the region, but I feel that slaying his lieutenants may cheapen any surprise at fighting Choral. (I was thinking he would appear in human form as he talked to the PCs before erupting.)
So what else do I put in between? I'm not really looking to plan everything out, but I don't think going completely off the cuff would do justice as a capstone to my 15 month campaign.
Male Human Fighter2/ AC18,FF,14,T14/ HP (14/20) /Init +10/Perception +2/Fort +5, Ref+4, Will +1/ +4 M, +6 R/ Bow 1d8
Iodem removes his leather jerkin and cloak. He takes time to stretch and “get limber”. His leathery tan skin blends right into his bark like sleeve tattoos. He draws water from a nearby well and wets down his long hair and beard. Finally, he tightens his boot straps and tightly wraps the palms of his hands with a bit of leather. He gets down in stance and waits for the signal.
As soon as he gets the signal he is already on the wall quickly scurrying to the top using one arm to propel himself off the top and coming to a roll as he deftly lands on the other side kicking up only a small amount of dirt. Barely breaking stride he leaps towards the dangling ropeswing and uses his momentum to leave the rope on the upswing propelling him across. Iodem sprints towards the next obstacle.
At a full run he leaps unto the net and gets up and over with little trouble. Hoofing it over the bridge and both platforms. He can feel it, the smirk couldn’t have been stopped. The wall of wood appears in his way. “Best to get over it” he thinks. Placing his hands in between the boards he propels himself over the top. He is starting to breath a little heavy; the water in his beard has been replaced with sweat.
Iodem surges forward possessed by the volume of the cheering home crowd. It distracts him slightly as he comes upon the spinning wheels. He short hops the one coming low at the knees and almost takes a tumble landing in a squat while the second zooms over his head. He then propels himself in a dive under the third one, rolling forward to get back on his legs. At the last second he notices a pressure plate and shortens his stride just in time to let his momentum carry him forward in a short hop.
He maintains his speed as he enters the home stretch. Trying to dance on the floats he nearly bites it while making two quick hops on his right foot while trying to use his outstretched left arm to regain balance. He deftly launches himself from plank to plank. “I’ve got this” he screams to the crowd as he uses his jump to start well up the rope. His momentum bring the rope in a wild swing he strong arms his way up and rings the bell with his outstretched fingertips.
Iodem slowly returns to the ground while catching his breath. He looks to the crowd for the reaction. (Is the piece of pie there?) The scorer comes over and reveals his score. At hearing 108 seconds he lifts both arms in the air triumphantly.