Drakir2010 wrote:
But in that case, putting a gun to someone's head becomes standard operating procedure, doesn't it?
The trick isn't to put the gun to his head. The trick is to make him believe you'll pull the trigger. That's what the intimidate check represents. It's not whether you do something threatening. It's whether or not the subject believes you'll follow through on the threat, and since my players have no ranks in Intimidate, no one is going to believe them.
So then it becomes a reputation issue...
Player 4: I'm getting tired of killing the entire family of everyone we capture. Haven't we developed a reputation as the guys who will do that to our prisoners yet?
Me: Depends. Who has ranks in Intimidate now?
*silence*
Player 4: Dammit! I get out my family killing knife again!
Ok, so let's break down what you're saying:
1) You can't skip the intimidation roll because Intimidation, the skill, exists and must mean something
2) Not skipping the intimidation roll causes problems because situations that are intimidating don't always succeed
3) There is no way to resolve this!
I look at pretty much all social skills, Intimidation included, as lazy short cuts. If you don't want to actually do it, if you're way less intimidating/diplomatic/deceptive than your character, or if you just draw a blank on the spot, then you roll. That's what it's for.
Well, that and Shaking enemies.