paizo.com Recent Posts by Larry Lichmanpaizo.com Recent Posts by Larry Lichman2024-03-27T17:46:34Z2024-03-27T17:46:34ZRe: Forums: Off-Topic Discussions: Untitled IIILarry Lichmanhttps://paizo.com/threads/rzs2k1wb&page=89?Untitled-III#44162013-02-14T20:39:54Z2013-02-14T20:35:15Z<p>Dadgum hippehs! Git in Mammeh's soop pot!!</p>Dadgum hippehs! Git in Mammeh's soop pot!!Larry Lichman2013-02-14T20:35:15ZRe: Forums: Off-Topic Discussions: Untitled IIILarry Lichmanhttps://paizo.com/threads/rzs2k1wb&page=88?Untitled-III#43982013-02-08T20:10:36Z2013-02-08T20:10:36Z<p>Maybeh Mammeh kin cuk up summa her famous pot pie...</p>Maybeh Mammeh kin cuk up summa her famous pot pie...Larry Lichman2013-02-08T20:10:36ZRe: Forums: Advice: PC Arguing with me (DM) How do I handle this?Larry Lichmanhttps://paizo.com/threads/rzs2pg2k&page=2?PC-Arguing-with-me-How-do-I-handle-this#532013-02-05T20:40:59Z2013-02-05T20:40:59Z<p>No ultimatums. We talk it out, explaining the logic behind the decision. Of course, we also set expectations before playing, so situations like the OP describe don't happen very often.</p>
<p>In the case of my games, everyone knows that once an encounter is over, it's over. There are no "go backs." If an adjustment is found during combat, I'll typically allow it. Once the encounter's over, though, no retconning.</p>No ultimatums. We talk it out, explaining the logic behind the decision. Of course, we also set expectations before playing, so situations like the OP describe don't happen very often.
In the case of my games, everyone knows that once an encounter is over, it's over. There are no "go backs." If an adjustment is found during combat, I'll typically allow it. Once the encounter's over, though, no retconning.Larry Lichman2013-02-05T20:40:59ZRe: Forums: Off-Topic Discussions: Untitled IIILarry Lichmanhttps://paizo.com/threads/rzs2k1wb&page=88?Untitled-III#43922013-02-05T18:55:58Z2013-02-05T18:55:58Z<p>Dadgum hippeh pidjin. Luk at'im lukkin' fer drugs.</p>
<p>AZ, CH, git yer shotgun. It's tahm fer wunna dem innervenshuns.</p>Dadgum hippeh pidjin. Luk at'im lukkin' fer drugs.
AZ, CH, git yer shotgun. It's tahm fer wunna dem innervenshuns.Larry Lichman2013-02-05T18:55:58ZRe: Forums: Advice: PC Arguing with me (DM) How do I handle this?Larry Lichmanhttps://paizo.com/threads/rzs2pg2k?PC-Arguing-with-me-How-do-I-handle-this#322013-02-05T18:52:54Z2013-02-05T18:52:54Z<p>If it's caught during the game session, I would retcon it and give him another chance. Since it happened after the game session, the ruling stands. Raise Dead or roll new character.</p>If it's caught during the game session, I would retcon it and give him another chance. Since it happened after the game session, the ruling stands. Raise Dead or roll new character.Larry Lichman2013-02-05T18:52:54ZRe: Forums: Advice: Player wishing for an invulnerabilityLarry Lichmanhttps://paizo.com/threads/rzs2pfyy&page=2?Player-wishing-for-an-invulnerability#672013-02-05T22:59:57Z2013-02-05T18:45:46Z<div class="messageboard-quotee">Umbranus wrote:</div><blockquote> I guess most here don't want to hear it but people who kill a pc for a wish are bad GMs. </blockquote><p>...or played 1E/2E AD&D and remember what curses Wishes really could be.
<p>Judge not lest ye be judged.</p>Umbranus wrote:I guess most here don't want to hear it but people who kill a pc for a wish are bad GMs.
...or played 1E/2E AD&D and remember what curses Wishes really could be. Judge not lest ye be judged.Larry Lichman2013-02-05T18:45:46ZRe: Forums: Advice: Player wishing for an invulnerabilityLarry Lichmanhttps://paizo.com/threads/rzs2pfyy&page=2?Player-wishing-for-an-invulnerability#522013-02-05T15:39:43Z2013-02-05T15:39:43Z<p>Turn him into a pillar of adamantine.</p>
<p>Roll up a new character.</p>
<p>(Yes, my evil GM nature is coming out...)</p>Turn him into a pillar of adamantine.
Roll up a new character.
(Yes, my evil GM nature is coming out...)Larry Lichman2013-02-05T15:39:43ZRe: Forums: Off-Topic Discussions: Untitled IIILarry Lichmanhttps://paizo.com/threads/rzs2k1wb&page=88?Untitled-III#43882013-02-05T15:10:40Z2013-02-05T15:10:40Z<p>Dadgum hippehs. Thar otta be a law agin 'em.</p>Dadgum hippehs. Thar otta be a law agin 'em.Larry Lichman2013-02-05T15:10:40ZRe: Forums: Off-Topic Discussions: Untitled IIILarry Lichmanhttps://paizo.com/threads/rzs2k1wb&page=88?Untitled-III#43832013-02-04T14:45:06Z2013-02-04T14:45:06Z<p>Ayup.</p>Ayup.Larry Lichman2013-02-04T14:45:06ZRe: Forums: Off-Topic Discussions: Untitled IIILarry Lichmanhttps://paizo.com/threads/rzs2k1wb&page=88?Untitled-III#43782013-01-31T12:48:29Z2013-01-31T12:48:29Z<p>Didja shoot'im?</p>Didja shoot'im?Larry Lichman2013-01-31T12:48:29ZRe: Forums: Advice: Suggestions for Goblin JokesLarry Lichmanhttps://paizo.com/threads/rzs2pekt?Suggestions-for-Goblin-Jokes#182013-01-30T16:41:57Z2013-01-30T16:41:57Z<p>Here's a few ideas for you:</p>
<p>Flatulence. Perfectly timed flatulence. Goblins should have this down to an artform.</p>
<p>When someone extends a hand for the goblin to shake, have him bite it instead. After he's pried off, he says something like: "Yuk. Needs salt." Repeat with every stranger your party meets.</p>
<p>Pick a domesticated animal. Have the goblin either be deathly afraid of it, or treat it as his favorite food. Running from or chasing after something as innocuous as a housecat can lead to some funny moments. Could be even funnier if the animal is the familiar/companion of a party member.</p>
<p>Do any of your other PCs have an animal companion? If so, give one to your goblin - a flea. Have him consult it for advice, and sometimes send it in to battle in his stead.</p>Here's a few ideas for you:
Flatulence. Perfectly timed flatulence. Goblins should have this down to an artform.
When someone extends a hand for the goblin to shake, have him bite it instead. After he's pried off, he says something like: "Yuk. Needs salt." Repeat with every stranger your party meets.
Pick a domesticated animal. Have the goblin either be deathly afraid of it, or treat it as his favorite food. Running from or chasing after something as innocuous as a housecat can lead to...Larry Lichman2013-01-30T16:41:57ZRe: Forums: Off-Topic Discussions: Untitled IIILarry Lichmanhttps://paizo.com/threads/rzs2k1wb&page=88?Untitled-III#43762013-01-30T16:26:53Z2013-01-30T16:26:53Z<p>Oladan is anuther werd fer hippeh. Thet's wut muh nephew saw on the interwebz.</p>Oladan is anuther werd fer hippeh. Thet's wut muh nephew saw on the interwebz.Larry Lichman2013-01-30T16:26:53ZRe: Forums: Advice: Rejecting PlayersLarry Lichmanhttps://paizo.com/threads/rzs2pf70?Rejecting-Players#302013-01-30T16:21:20Z2013-01-30T16:21:20Z<p>My current group is an 8 player party. The dynamic works for us, because we've all be together for a long time. I wouldn't recommend large groups for new GMs, or for groups that aren't very cohesive, though.</p>
<p>My first thought for you, though, is if the decision to exclude your late arrivals is bothering you enough that you're posting about it, you probably should let them in. I know it would drive me nuts if I knew some folks who wanted to join my game and I didn't at least try to let them in...</p>My current group is an 8 player party. The dynamic works for us, because we've all be together for a long time. I wouldn't recommend large groups for new GMs, or for groups that aren't very cohesive, though.
My first thought for you, though, is if the decision to exclude your late arrivals is bothering you enough that you're posting about it, you probably should let them in. I know it would drive me nuts if I knew some folks who wanted to join my game and I didn't at least try to let them in...Larry Lichman2013-01-30T16:21:20ZRe: Forums: Advice: Advice for new GM needed pleaseLarry Lichmanhttps://paizo.com/threads/rzs2pde7?Advice-for-new-GM-needed-please#232013-01-24T18:27:01Z2013-01-24T18:27:01Z<p>Bravo! Don, sounds like you're doing fine.</p>
<p>The key to GMing for experienced players is planning. You've played with these players before, so you should be familiar with their typical tactics. Take these into account when you design your major encounters, and you should have some memorable sessions!</p>Bravo! Don, sounds like you're doing fine.
The key to GMing for experienced players is planning. You've played with these players before, so you should be familiar with their typical tactics. Take these into account when you design your major encounters, and you should have some memorable sessions!Larry Lichman2013-01-24T18:27:01ZRe: Forums: Rules Questions: Wondrous Items MayhemLarry Lichmanhttps://paizo.com/threads/rzs2pe8a?Wondrous-Items-Mayhem#142013-01-24T18:17:17Z2013-01-24T18:17:17Z<p>I don't know the RAW answer, but we've always ruled that the user of the items determines which ones function, and which do not. It then requires a Standard Action to switch, if desired.</p>
<p>To take the OP's example, if I'm wearing the Bandolier and Blinkback Belt, I would indicate which one is active at the start of the session. If I want to switch, it will take a standard action to "activate" the new item and "deactivate" the current item. If I then obtain a Belt of Physical Perfection +6 and put that on, it would take me an additional Standard Action to activate it and deactivate the other item.</p>
<p>We've used this approach since 2E (no standard action at that time, but you had to sacrifice an attack in combat to switch), and have never had any issues.</p>
<p>YMMV.</p>
<p>EDIT: for clarity.</p>I don't know the RAW answer, but we've always ruled that the user of the items determines which ones function, and which do not. It then requires a Standard Action to switch, if desired.
To take the OP's example, if I'm wearing the Bandolier and Blinkback Belt, I would indicate which one is active at the start of the session. If I want to switch, it will take a standard action to "activate" the new item and "deactivate" the current item. If I then obtain a Belt of Physical Perfection +6 and...Larry Lichman2013-01-24T18:17:17ZRe: Forums: Off-Topic Discussions: Untitled IIILarry Lichmanhttps://paizo.com/threads/rzs2k1wb&page=88?Untitled-III#43542013-01-24T16:15:39Z2013-01-24T16:15:39Z<p>Dadgum hippehs. Even win thar ded theys still mussin' thangs up.</p>
<p><digs up hippeh. Throws hippeh on bonfire></p>
<p>This'll teach'em reel gud!</p>Dadgum hippehs. Even win thar ded theys still mussin' thangs up.
This'll teach'em reel gud!Larry Lichman2013-01-24T16:15:39ZRe: Forums: Advice: ImmortalityLarry Lichmanhttps://paizo.com/threads/rzs2m880&page=2?Immortality#632016-07-16T23:20:29Z2013-01-23T20:59:02Z<p>I recommend lichdom. It worked for me. Just look at my youthful complexion!</p>I recommend lichdom. It worked for me. Just look at my youthful complexion!Larry Lichman2013-01-23T20:59:02ZRe: Forums: Off-Topic Discussions: Untitled IIILarry Lichmanhttps://paizo.com/threads/rzs2k1wb&page=87?Untitled-III#43502013-01-23T20:53:07Z2013-01-23T20:53:07Z<p>Gud boah, Grue.</p>
<p><tosses Grue a hambone></p>Gud boah, Grue.Larry Lichman2013-01-23T20:53:07ZRe: Forums: Off-Topic Discussions: Untitled IIILarry Lichmanhttps://paizo.com/threads/rzs2k1wb&page=87?Untitled-III#43462013-01-23T16:40:12Z2013-01-23T16:40:12Z<p>Sho 'nuff.</p>Sho 'nuff.Larry Lichman2013-01-23T16:40:12ZRe: Forums: Off-Topic Discussions: Untitled IIILarry Lichmanhttps://paizo.com/threads/rzs2k1wb&page=87?Untitled-III#43442013-01-22T19:15:35Z2013-01-22T19:15:35Z<p>Dadgum flower-power hippeh scumbags.</p>Dadgum flower-power hippeh scumbags.Larry Lichman2013-01-22T19:15:35ZRe: Forums/Pathfinder First Edition: General Discussion: On Paladins and just being a good player.Larry Lichmanhttps://paizo.com/threads/rzs2pbzd&page=6?On-Paladins-and-just-being-a-good-player#2762013-01-16T06:53:38Z2013-01-15T20:28:50Z<p>If you want to build a Paladin without the restrictions, play GURPS.</p>If you want to build a Paladin without the restrictions, play GURPS.Larry Lichman2013-01-15T20:28:50ZRe: Forums: Advice: PC's that don't stick to campaigns.Larry Lichmanhttps://paizo.com/threads/rzs2pdc0?PCs-that-dont-stick-to-campaigns#32013-01-16T16:43:31Z2013-01-15T15:43:22Z<p>I completely understand the predicament you're in. My players do this all the time (or they try to, anyway).</p>
<p>The only thing you can do is have the events occur while they're gone, and adjust the adventure path accordingly. After doing this once, I would discuss with the players that this adventure path is on a strict timeline. This is not a typical Sandbox campaign and if they delay, there are consequences.</p>
<p>If your players were not aware of this up front, you may want to give them a mulligan - just this once, the timeline of events was delayed - but make sure they are aware it will not happen again.</p>
<p>As far as TPKs go, is this occuring due to player tactics, inadequate experience levels, or some other in game situation? If you can provide a reason your party keeps dying off, we can offer some advice to help keep your PCs alive...for a while, anyway...</p>I completely understand the predicament you're in. My players do this all the time (or they try to, anyway).
The only thing you can do is have the events occur while they're gone, and adjust the adventure path accordingly. After doing this once, I would discuss with the players that this adventure path is on a strict timeline. This is not a typical Sandbox campaign and if they delay, there are consequences.
If your players were not aware of this up front, you may want to give them a...Larry Lichman2013-01-15T15:43:22ZRe: Forums: Advice: Low to No Magic Items, How Much Should I Adjust ELs?Larry Lichmanhttps://paizo.com/threads/rzs2pcge?Low-to-No-Magic-Items-How-Much-Should-I#172013-01-08T21:34:23Z2013-01-08T21:34:23Z<p>To the OP:</p>
<p>I don't think you'll find a formula. You'll have to assess your players' abilities and equipment when designing your encounters on a case by case basis.</p>
<p>I've run low magic campaigns, and I typically throw EL/CR out the window when designing encounters.</p>
<p>I recommend the following options:</p>
<p>• Use slow progression. Fights will be more challenging, and you'll encounter fewer monsters with DRs and special attacks at levels below 6. It also provides more time for your players to develop tactics for handling your encounters.</p>
<p>• Provide alternative measures for overcoming DR/Magic. For example, in my low magic campaigns, silver weapons can bypass DR/Magic.</p>
<p>• Customize the magic items you place in your encounters. Make sure your players have what they need to continue on. I typically ask my players for one or two items they want their characters to have before we start the campaign, then I strategically place them as treasure as they advance in levels. This also helps me plan encounters since I can easily track the magic present in the party at any given time.</p>
<p>• Make Special and Alchemical Items easier to come by. These items, in essence, become the equivalent of magic items for the PCs. Being able to find Mithral Armor or Alchemical Silver weapons in most towns softens the blow of low magic campaigns. You may also consider creating additional items that mirror some of the more common magic items.</p>
<p>• When planning encounters, thoroughly review the creatures you wish to use and make sure they are challenging, but defeatable. If the party doesn't have the tools to defeat the creature, consider a different option.</p>
<p>• Focus more on plot points, intrigue, and traps at lower levels. </p>
<p>• Combat opponents should be mundane races (human, dwarf, elf, etc.) with character levels - especially at low levels. If magic is hard to come by, chance are the PCs opponents will more likely be mundane, rather than fantastic. Going this route also helps overcome some instances of DR concerns, and special attacks. It also makes the times the party DOES face a creature (such as an Undead) more special.</p>
<p>Hope this helps! I've always had great success with low magic campaigns, even in Pathfinder. As long as you pay attention to your PCs' abilities and your players' tactics during encounter design, you should be fine.</p>To the OP:
I don't think you'll find a formula. You'll have to assess your players' abilities and equipment when designing your encounters on a case by case basis.
I've run low magic campaigns, and I typically throw EL/CR out the window when designing encounters.
I recommend the following options:
* Use slow progression. Fights will be more challenging, and you'll encounter fewer monsters with DRs and special attacks at levels below 6. It also provides more time for your players to...Larry Lichman2013-01-08T21:34:23ZRe: Forums: Off-Topic Discussions: When Hippies go bad...Larry Lichmanhttps://paizo.com/threads/rzs2pbqx?When-Hippies-go-bad#112013-01-08T21:04:49Z2013-01-08T21:04:49Z<p>wuzzat?</p>wuzzat?Larry Lichman2013-01-08T21:04:49ZRe: Forums: Off-Topic Discussions: When Hippies go bad...Larry Lichmanhttps://paizo.com/threads/rzs2pbqx?When-Hippies-go-bad#72013-01-08T16:48:47Z2013-01-08T16:45:48Z<p>Dadgum hippehs.</p>Dadgum hippehs.Larry Lichman2013-01-08T16:45:48ZRe: Forums: Product Discussion: Pathfinder Adventure Path #71: Rasputin Must Die! (Reign of Winter 5 of 6) (PFRPG)Larry Lichmanhttps://paizo.com/products/btpy8yv5/discuss&page=2?Pathfinder-Adventure-Path-71-Rasputin-Must-Die#972013-01-08T16:41:01Z2013-01-08T16:41:01Z<p>wow. just, wow.</p>wow. just, wow.Larry Lichman2013-01-08T16:41:01ZRe: Forums: Forum Games: Oh looky-look! It's yet another music-based word game!Larry Lichmanhttps://paizo.com/threads/rzs2hidq&page=103?Oh-lookylook-Its-yet-another-musicbased-word#51052013-01-07T18:26:20Z2013-01-07T18:26:20Z<p>American Woman</p>
<p>The Guess Who</p>American Woman
The Guess WhoLarry Lichman2013-01-07T18:26:20ZRe: Forums: Off-Topic Discussions: Untitled IIILarry Lichmanhttps://paizo.com/threads/rzs2k1wb&page=87?Untitled-III#43112013-01-07T18:17:02Z2013-01-07T18:17:02Z<p>ayup.</p>ayup.Larry Lichman2013-01-07T18:17:02ZRe: Forums: Rules Questions: Witch cackleLarry Lichmanhttps://paizo.com/threads/rzs2pbz2?Witch-cackle#192013-01-07T15:56:38Z2013-01-07T15:56:38Z<p>Cackle is not the same a laugh.</p>
<p>From Dictionary.com:</p>
<p>cack·le/ˈkæk əl/ Spelled [kak-uh l] verb, cack·led, cack·ling, noun.
<br />
verb (used without object)
<br />
1. to utter a shrill, broken sound or cry, as of a hen.
<br />
2. to laugh in a shrill, broken manner.
<br />
3. to chatter noisily; prattle.
<br />
verb (used with object)
<br />
4. to utter with cackles; express by cackling: They cackled their disapproval.
<br />
noun
<br />
5. the act or sound of cackling.
<br />
6. chatter; idle talk. </p>
<p>—————————————————————————————————————- ——-</p>
<p>Origin:
<br />
1175–1225; Middle English cakelen; cognate with Dutch kakelen, Low German kakeln, Swedish kackla</p>Cackle is not the same a laugh.
From Dictionary.com:
cack·le/ˈkæk əl/ Spelled [kak-uh l] verb, cack·led, cack·ling, noun.
verb (used without object)
1. to utter a shrill, broken sound or cry, as of a hen.
2. to laugh in a shrill, broken manner.
3. to chatter noisily; prattle.
verb (used with object)
4. to utter with cackles; express by cackling: They cackled their disapproval.
noun
5. the act or sound of cackling.
6. chatter; idle talk.
...Larry Lichman2013-01-07T15:56:38ZRe: Forums: Off-Topic Discussions: Untitled IIILarry Lichmanhttps://paizo.com/threads/rzs2k1wb&page=87?Untitled-III#43072013-01-07T15:49:19Z2013-01-07T15:49:19Z<p>It wer close, but Ah gaht aweh. It's gud ta see everwun agin.</p>
<p>How wuz yer vacashun, Mammeh? Bring back aneh pets?</p>
<p><Opens PBR>
<br />
<Poors it on Rice Krispies></p>It wer close, but Ah gaht aweh. It's gud ta see everwun agin.
How wuz yer vacashun, Mammeh? Bring back aneh pets?Larry Lichman2013-01-07T15:49:19ZRe: Forums: Off-Topic Discussions: Untitled IIILarry Lichmanhttps://paizo.com/threads/rzs2k1wb&page=86?Untitled-III#42992013-01-04T15:01:59Z2013-01-04T15:01:59Z<p>Howdeh, boah!</p>
<p><throws Grue a hippeh thigh-bone></p>Howdeh, boah!Larry Lichman2013-01-04T15:01:59ZRe: Forums/Pathfinder First Edition: General Discussion: On Paladins and just being a good player.Larry Lichmanhttps://paizo.com/threads/rzs2pbzd?On-Paladins-and-just-being-a-good-player#52013-03-26T03:19:10Z2013-01-04T14:51:59Z<p>Why shouldn't the Paladin code be vague? Isn't that the point? Shouldn't there be room for interpretation by the Player and GM of each game? After all, wouldn't a Paladin of a Lawful Good Deity behave differently than a Paladin of a Chaotic Good Deity? Going one further, wouldn't Paladins of different deities have different priorities and codes based on his/her deity's portfolio?</p>
<p>After all, if every Paladin had to abide by the exact set of rules, have the same personality, regardless of their patron deity, wouldn't they all act the same? This would mean that the Paladin class is the player's version of a railroady adventure - you can't act how you want to, you must play a certain way no matter what. Why would any player choose to play a Character Class that railroads him/her into playing it the same way each time?</p>
<p>This "One True Paladin" debate has gone on for years and years, causing lots of disagreements and aggravation. Moreso than it deserves. However, I've never experienced it first-hand in any of my 30+ years (dear Lord, was 1978 that long ago?) of gaming. Many players (including myself) have played Paladins. In each case, the Paladin had subtle differences in behavior and his/her interpretation of the Paladin code. Never once did it cause an issue at the game table, as the DM/GM always went with the player's character concept and made it work.</p>
<p>Variety is the spice of life! Methinks thou dost protest too much.</p>
<p>Viva la Paladins! (and their diverse interpretations of codes).</p>Why shouldn't the Paladin code be vague? Isn't that the point? Shouldn't there be room for interpretation by the Player and GM of each game? After all, wouldn't a Paladin of a Lawful Good Deity behave differently than a Paladin of a Chaotic Good Deity? Going one further, wouldn't Paladins of different deities have different priorities and codes based on his/her deity's portfolio?
After all, if every Paladin had to abide by the exact set of rules, have the same personality, regardless of...Larry Lichman2013-01-04T14:51:59ZRe: Forums: Off-Topic Discussions: Untitled IIILarry Lichmanhttps://paizo.com/threads/rzs2k1wb&page=86?Untitled-III#42972013-01-04T14:40:34Z2013-01-04T14:40:34Z<div class="messageboard-quotee">Aberzombie wrote:</div><blockquote> Rekun. </blockquote><p>Ayup.Aberzombie wrote:Rekun.
Ayup.Larry Lichman2013-01-04T14:40:34ZRe: Forums/Pathfinder First Edition: General Discussion: On Paladins and just being a good player.Larry Lichmanhttps://paizo.com/threads/rzs2pbzd?On-Paladins-and-just-being-a-good-player#22013-03-25T19:48:02Z2013-01-04T14:32:42Z<p>Hear hear! Glad to see the true spirit of gaming is still thriving somewhere. </p>
<p>Do you have room at your table for an honest Lich?</p>Hear hear! Glad to see the true spirit of gaming is still thriving somewhere.
Do you have room at your table for an honest Lich?Larry Lichman2013-01-04T14:32:42ZRe: Forums: Rules Questions: Witch cackleLarry Lichmanhttps://paizo.com/threads/rzs2pbz2?Witch-cackle#52013-01-04T14:28:11Z2013-01-04T14:28:11Z<p>2 quick points for those who assert no noise is needed or whispering is an option for Cackle:</p>
<p>1. The ability description clearly states that the witch can "cackle madly" to use it. How do you "cackle madly" without making a sound? By definition, a cackle indicates that you make a sound. Adding the adjective "madly" to it, implies a noticeable sound.</p>
<p>2. Have you ever tried to laugh quietly? OK, now try to "cackle madly" in a whisper. It can't be done.</p>
<p>Sometimes, common sense has to come to the forefront for these rules. Nitpicking over word choices in the rules isn't always productive.</p>2 quick points for those who assert no noise is needed or whispering is an option for Cackle:
1. The ability description clearly states that the witch can "cackle madly" to use it. How do you "cackle madly" without making a sound? By definition, a cackle indicates that you make a sound. Adding the adjective "madly" to it, implies a noticeable sound.
2. Have you ever tried to laugh quietly? OK, now try to "cackle madly" in a whisper. It can't be done.
Sometimes, common sense has to come to...Larry Lichman2013-01-04T14:28:11ZRe: Forums: Advice: AD&D via Pathfinder aka "I want an old school feeling game"Larry Lichmanhttps://paizo.com/threads/rzs2pbby&page=7?ADD-via-Pathfinder-aka-I-want-an-old-school#3142013-01-02T16:03:40Z2013-01-02T16:03:40Z<p>My colleagues have done a great job of giving advice on 2E. I think the big key to it is to remember that 2E's strength was always in the storytelling, not necessarily the die-rolling. The rules were somewhat cumbersome, so hand-waving was very common.</p>
<p>Pax Veritas gave some great advice early on that alludes to this - it's about being in the moment and keeping your players' interested in the story/adventure you are telling, and paying less attention to the gear/rules.</p>
<p>Some basic suggestions:</p>
<p>1. Magic is RARE. Magic shops are almost unheard of. Even healing potions are hard to come by. Most magic (85+%) is found, not bought. And NO ONE could make them. Players often had to adjust their tactics based on the gear they found while adventuring. Try to tailor the magic items placed in your adventures to your party's needs.</p>
<p>2. Combat is lethal. Sometimes, running away is the only strategy. Bring back Save or Die spells. Make some encounters more dangerous than others. Ignore CR/EL and create encounters that are interesting based on the PCs' abilities and/or the players' interests. Use unwinnable encounters to foreshadow future storylines.</p>
<p>3. Embrace dialogue! Have your encounters parlay with the PCs rather than simply attack on sight. NPCs should act based on PC actions, not a roll of the dice. Role play the encounters. Only use Diplomacy/Intimidate/Knowledge (Local)/Sense Motive/Bluff and other social skills as a last resort. Players should be encouraged to develop a personality for their characters. Recurring NPCs will become acquainted with each personality and respond to it appropriately.</p>
<p>4. Set the stage. Use your imagination to describe each encounter, each room, each environment so your players respond to it. The environment should feel vibrant to the players. </p>
<p>5. Improvise! If your players take you down a path you didn't anticipate, go with the flow. Use your quick wits to adapt to your players needs. Maybe that red herring is more fun than the encounter you had planned. Be ready to roll with it.</p>
<p>6. Elminate rules that slow down the game. Many rules in 2E were handwaved because they slowed things down. Weapon Speed, Encumbrance, and Spell Components were typically handwaved in the games I played (to some degree, they still are). Don't be afraid to resolve an issue with a single roll of the dice. If you get too bogged down with looking up rules, you may lose the interest of your players. Get a feel for your players' priorities, and do the same for your Pathfinder game.</p>
<p>Overall, if you want an "old school feel" to your game, just play the game. If you and your players focus on the fluff, the crunch will take care of itself.</p>My colleagues have done a great job of giving advice on 2E. I think the big key to it is to remember that 2E's strength was always in the storytelling, not necessarily the die-rolling. The rules were somewhat cumbersome, so hand-waving was very common.
Pax Veritas gave some great advice early on that alludes to this - it's about being in the moment and keeping your players' interested in the story/adventure you are telling, and paying less attention to the gear/rules.
Some basic
...Larry Lichman2013-01-02T16:03:40ZRe: Forums/Pathfinder First Edition: General Discussion: The Problem with Knowledge: LocalLarry Lichmanhttps://paizo.com/threads/rzs2p9dc?The-Problem-with-Knowledge-Local#162012-12-13T16:12:20Z2012-12-13T16:12:20Z<p>Knowledge (Local) = Gather Information.</p>Knowledge (Local) = Gather Information.Larry Lichman2012-12-13T16:12:20ZRe: Forums: Advice: Melee countering ranged/casterLarry Lichmanhttps://paizo.com/threads/rzs2p6bx?Melee-countering-rangedcaster#52012-11-19T23:08:49Z2012-11-19T23:08:49Z<p>Wear spiked armor. Charge, then grapple. Maintain Grapple and Damage opponent until the opponent is dead. Repeat as necessary.</p>Wear spiked armor. Charge, then grapple. Maintain Grapple and Damage opponent until the opponent is dead. Repeat as necessary.Larry Lichman2012-11-19T23:08:49ZRe: Forums: Website Feedback: What is a "Charter Subscriber"?Larry Lichmanhttps://paizo.com/threads/rzs2p3sk?What-is-a-Charter-Subscriber#352014-08-09T18:14:53Z2012-11-16T13:21:39Z<p>Now, Cosmo. No need to get tense. My former moneymanager has been...dealt with. You shall have your funds forthwith.</p>Now, Cosmo. No need to get tense. My former moneymanager has been...dealt with. You shall have your funds forthwith.Larry Lichman2012-11-16T13:21:39ZRe: Forums: Website Feedback: What is a "Charter Subscriber"?Larry Lichmanhttps://paizo.com/threads/rzs2p3sk?What-is-a-Charter-Subscriber#302014-08-09T18:14:02Z2012-11-14T17:40:06Z<p>More importantly: If you have one, would you really burn it? Besides, it'll take more than that to kill a Lich like me. </p>
<p>Luckily, my phylactery is well hidden...</p>More importantly: If you have one, would you really burn it? Besides, it'll take more than that to kill a Lich like me.
Luckily, my phylactery is well hidden...Larry Lichman2012-11-14T17:40:06ZRe: Forums: Advice: How to twist a wishLarry Lichmanhttps://paizo.com/threads/rzs2p4md?How-to-twist-a-wish#492012-11-06T20:51:46Z2012-11-06T20:51:46Z<p>Slowly turn him into a Hobgoblin. This'll improve his CON +2 (and DEX +2), making the wish seem to be exactly what the PC wanted - and more! Unfortunately, it will also remove any other racial bonuses, skill points, etc. the character may have had from being his original race.</p>
<p>His CON is increased, and the Demon turns him into a Chaotic Humanoid that will be attacked on sight in any civilized area.</p>Slowly turn him into a Hobgoblin. This'll improve his CON +2 (and DEX +2), making the wish seem to be exactly what the PC wanted - and more! Unfortunately, it will also remove any other racial bonuses, skill points, etc. the character may have had from being his original race.
His CON is increased, and the Demon turns him into a Chaotic Humanoid that will be attacked on sight in any civilized area.Larry Lichman2012-11-06T20:51:46ZRe: Forums: Advice: Question on this alignmentLarry Lichmanhttps://paizo.com/threads/rzs2p4a1?Question-on-this-alignment#122012-11-02T17:14:33Z2012-11-02T17:14:33Z<p>Chaotic Evil. Killing slave owners on sight is both chaotic and evil.</p>
<p>Good characters would ask for extenuating circumstances, explanations, and provide a chance for explanation rather than immediately killing on sight.</p>
<p>Lawful characters would attempt to bring the slave owners to justice, punish within the laws of the land (or his/her own moral code), and seek an explanation rather than immediately killing on sight.</p>
<p>Neutral characters would weigh the pros and cons of killing the individual before doing so, or letting him/her live.</p>
<p>Honestly, anyone who kills someone of a type on sight is Chaotic Evil to me.</p>
<p>YMMV.</p>Chaotic Evil. Killing slave owners on sight is both chaotic and evil.
Good characters would ask for extenuating circumstances, explanations, and provide a chance for explanation rather than immediately killing on sight.
Lawful characters would attempt to bring the slave owners to justice, punish within the laws of the land (or his/her own moral code), and seek an explanation rather than immediately killing on sight.
Neutral characters would weigh the pros and cons of killing the individual...Larry Lichman2012-11-02T17:14:33ZRe: Forums: Advice: Ripped From the Book of the Dead?Larry Lichmanhttps://paizo.com/threads/rzs2p491?Ripped-From-the-Book-of-the-Dead#42012-11-02T12:50:27Z2012-11-02T12:28:13Z<p>Here's a twist: When/if the PC ever dies, have him reincarnate rather than "heal." His soul does not go to the Boneyard, but his physical form changes each time. Sort of the the DC Comics character, Resurrection Man.</p>Here's a twist: When/if the PC ever dies, have him reincarnate rather than "heal." His soul does not go to the Boneyard, but his physical form changes each time. Sort of the the DC Comics character, Resurrection Man.Larry Lichman2012-11-02T12:28:13ZRe: Forums: Rules Questions: True Seeing and Phantasmal KillerLarry Lichmanhttps://paizo.com/threads/rzs2p3bc&page=2?True-Seeing-and-Phantasmal-Killer#992012-11-01T19:11:47Z2012-11-01T19:11:47Z<p>So, based on the assumption that True Seeing is not restricted to sight and the entity with True Seeing sees through all illusions, this means that if an entity has permanent True Seeing (like some Demons/Devils/Celestials/Gods), he/she/it would not be able to dream. Since dreams are not real, True Seeing would negate them. As there are many campaign supplements and modules that mention the dreams of these beings in them, I doubt very much True Seeing works in this way.</p>
<p>Further, using the Mind Blank assertion that it counters all Divination spells: Is a being with Mind Blank invisible to someone with True Seeing, since physical appearance is technically "information about" you? Or, does someone with True Seeing see you as you really are when you stand in front of them, since the spell allows you to see things as they really are? Seems to me, based on MPL's logic, if you had someone with True Seeing in the same room with someone with Mind Blank, you'd create some kind of magical paradox.</p>
<p>This is all too complicated for the purposes of playing a game. I'm going with the basics:</p>
<p>• True Seeing sees through sight-based illusions and effects, per its description. Nothing more, nothing less.
<br />
• Mind Blank counters attempts to divine or scry information about a person, not his/her/its physical appearance or other factors some have tried to shoehorn in.</p>So, based on the assumption that True Seeing is not restricted to sight and the entity with True Seeing sees through all illusions, this means that if an entity has permanent True Seeing (like some Demons/Devils/Celestials/Gods), he/she/it would not be able to dream. Since dreams are not real, True Seeing would negate them. As there are many campaign supplements and modules that mention the dreams of these beings in them, I doubt very much True Seeing works in this way.
Further, using the...Larry Lichman2012-11-01T19:11:47ZRe: Forums: Rules Questions: Consecrated weapon questionLarry Lichmanhttps://paizo.com/threads/rzs2p46e?Consecrated-weapon-question#22012-11-01T18:37:22Z2012-11-01T18:37:22Z<div class="messageboard-quotee">Umbranus wrote:</div><blockquote> <div class="messageboard-quotee">SRD wrote:</div><blockquote><p>Consecrated Weapon</p>
<p>Source Adventurer's Armory</p>
<p>Consecrated weapons may be of any type — swords, axes, masterwork, mithral, and even magical — and function appropriately. When activated, the cleric charges the weapon with positive or negative energy (as appropriate) so it deals extra damage when it hits a target. This functions like the Channel Smite feat, except the additional damage is equal to half the cleric’s channel energy damage (the target makes a Will save as normal, based on the cleric’s channel energy DC). The weapon remains charged with this energy until it successfully strikes a creature or 24 hours pass, whichever comes first. Creatures other than the cleric are able to use the charged weapon and this ability.</blockquote><p>Will a consacrated weapon discharge if it hits a creature not affected by the kind of energy stored?
<p>Like an evil priest has his weapon charged with negative energy and hits an undead with it.
<br />
Is the charge expended?
<br />
The description seems to say yes.
<br />
But does that make sense?</blockquote><p>Yes. Per the description, it discharges as soon as it successfully strikes a creature. You do not have the option of holding the charge. In your example, the undead would be bathed in negative energy, effectively healing it.
<div class="messageboard-quotee">Umbranus wrote:</div><blockquote><p> And can you channel other energy into the weapon? Like with elemental channel, when you want to hurt an elemental?</p>
<p>It states it functions like channel smite and that only mentions positive and negative energy. </blockquote><p>No. The weapon desctiption specifically limits the options to positive and negative energy.Umbranus wrote:SRD wrote:Consecrated Weapon
Source Adventurer's Armory
Consecrated weapons may be of any type — swords, axes, masterwork, mithral, and even magical — and function appropriately. When activated, the cleric charges the weapon with positive or negative energy (as appropriate) so it deals extra damage when it hits a target. This functions like the Channel Smite feat, except the additional damage is equal to half the cleric’s channel energy damage (the target makes a Will save as...Larry Lichman2012-11-01T18:37:22ZRe: Forums: Advice: Your heroes are only as good as their villain counterparts make them. so how can I make a truly great villain?Larry Lichmanhttps://paizo.com/threads/rzs2p424?Your-heroes-are-only-as-good-as-their-villain#82012-10-31T17:56:53Z2012-10-31T17:56:53Z<p>Third Mind is on to something. Authority figures make great villains - and they don't even have to be truly evil! I ran a campaign (almost 10 years ago now) where the Mayor of the town (I don't even remember the town's name anymore) was always on the PCs' case - they couldn't blow their nose without getting a fine or being arrested for some minor law. Not a true BBEG, but a real stickler for law and order and always trying to pin stuff on the PCs. My players still bring up "The Mayor" to this day.</p>Third Mind is on to something. Authority figures make great villains - and they don't even have to be truly evil! I ran a campaign (almost 10 years ago now) where the Mayor of the town (I don't even remember the town's name anymore) was always on the PCs' case - they couldn't blow their nose without getting a fine or being arrested for some minor law. Not a true BBEG, but a real stickler for law and order and always trying to pin stuff on the PCs. My players still bring up "The Mayor" to this...Larry Lichman2012-10-31T17:56:53ZRe: Forums: Website Feedback: What is a "Charter Subscriber"?Larry Lichmanhttps://paizo.com/threads/rzs2p3sk?What-is-a-Charter-Subscriber#222012-10-31T17:49:39Z2012-10-31T17:49:39Z<p>No pawns for me, but I've got everything else.</p>
<p>Welcome to the cult!</p>
<p>Now you just need a phylactery and some dice...</p>No pawns for me, but I've got everything else.
Welcome to the cult!
Now you just need a phylactery and some dice...Larry Lichman2012-10-31T17:49:39ZRe: Forums: Website Feedback: What is a "Charter Subscriber"?Larry Lichmanhttps://paizo.com/threads/rzs2p3sk?What-is-a-Charter-Subscriber#172014-08-09T18:11:38Z2012-10-30T18:28:21Z<p>As a Charter Subscriber, I'm proud to say that I've enjoyed the ride through Paizo's growing pains! I've never been disappointed by my monthly shipment. Good stuff all around. If I had to do it all again, I would in a heartbeat!</p>
<p>On the other hand, as a wife of a Charter Subscriber, my wife believes I've joined some kind of cult...</p>As a Charter Subscriber, I'm proud to say that I've enjoyed the ride through Paizo's growing pains! I've never been disappointed by my monthly shipment. Good stuff all around. If I had to do it all again, I would in a heartbeat!
On the other hand, as a wife of a Charter Subscriber, my wife believes I've joined some kind of cult...Larry Lichman2012-10-30T18:28:21ZRe: Forums: Advice: Dividing lootLarry Lichmanhttps://paizo.com/threads/rzs2p3e9?Dividing-loot#72012-10-25T18:53:33Z2012-10-25T18:53:33Z<p>We always split the gold/gems evenly among the party. Magic Items are typically distributed based on who can get the best use of the item. This has worked very well for us, as we almost never have two players with PCs of the same class. It's very rare that we have any issues over the division of treasure.</p>We always split the gold/gems evenly among the party. Magic Items are typically distributed based on who can get the best use of the item. This has worked very well for us, as we almost never have two players with PCs of the same class. It's very rare that we have any issues over the division of treasure.Larry Lichman2012-10-25T18:53:33ZRe: Forums: Advice: A GM's Conundrum: To Kill or Not to Kill?Larry Lichmanhttps://paizo.com/threads/rzs2ozli?A-GMs-Conundrum-To-Kill-or-Not-to-Kill#132012-10-05T18:39:00Z2012-10-05T18:39:00Z<p>Some things to consider:</p>
<p>Is the creature intelligent? If so, it may stop once the PC is down, recognizing it is no longer a threat. If not, it may finish all of its attacks, then decide the next course of action.</p>
<p>Why is the creature attacking the PC? If it's hungry, it'll finish the attacks, then eat the PC. If it's defending itself, it may stop when the PC is down so it can flee. If it sees the PC as a clear threat, it may attack until the PC is dead (and maybe take a trophy). If it's attacking because the PC did something to anger it, it may continue attacking long after the PC is dead.</p>
<p>Motivation is everything. I don't think there is a clear-cut answer to this question. The GM has to determine the creature's actions on a case by case basis. If the GM determines the creature will kill the PC, then it will keep attacking. If the GM determines the creature will stop, it will stop. There is no right or wrong answer.</p>Some things to consider:
Is the creature intelligent? If so, it may stop once the PC is down, recognizing it is no longer a threat. If not, it may finish all of its attacks, then decide the next course of action.
Why is the creature attacking the PC? If it's hungry, it'll finish the attacks, then eat the PC. If it's defending itself, it may stop when the PC is down so it can flee. If it sees the PC as a clear threat, it may attack until the PC is dead (and maybe take a trophy). If it's...Larry Lichman2012-10-05T18:39:00ZRe: Forums: Play-by-Post: Legion of Super-HeroesUltra Boy (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=7#3302010-09-20T19:57:59Z2010-09-20T19:57:59Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> <b>Ultra Boy</b></p>
<p>If you would like to self-propell yourself through the opposing ship, go ahead and make an attack roll. The size of the craft is Remarkable/8 (about 48 feet long) and the Toughness of the hull is Astonishing/9. </p>
<p>You should already have this information below from an email I recently sent you, but if you don't, here are the rules. This is one of the Power Effects for having Super Strength. If their are any questions, just let me know. </p>
<p><b>Destruction</b>
<br />
Source: Internal
<br />
Emanation Point: Entire Body
<br />
Appearance: None
<br />
Prerequisite: Super Strength
<br />
Trait: Strength
<br />
Activation Time: None
<br />
Target: Other/Object
<br />
Range: None
<br />
Duration: Immediate
<br />
Deactivation Time: None
<br />
Power Unfamiliarity: NA
<br />
Training Challenge Score: 17
<br />
Zeniths Required: 12
<br />
SSM: Constant/Category × 40; At-Will/Category × 25</p>
<p>The Legionnaire, villain, or other NPC is capable of breaking, crushing, ripping tearing, or otherwise physically destroying large inanimate objects. The amount of material that may be destroyed is based on the Strength category of the individual, the objects size, and the material’s Tgh category. </p>
<p>To determine how hard and large of an object a character may destroy, add the item’s Tgh and Size categories together; the result is the item’s defense destruction score. Any object that has a destruction score greater than the character’s Strength category cannot be damaged. </p>
<p>To destroy the object, the character makes their attack roll, adding in their Destruction category number to the result. The power roll is made against the item’s defense destruction score. If the total equals or exceeds the object’s defense destruction score, the attack succeeds and the type of blow, be it a glancing through critical is determined. Each blow type grants a modifier ranging from +1 to +5; when a total equal to the object’s size category is achieved, the object is destroyed. This may take a single power roll or several depending upon the success of the individual. </p>
<p>If the power roll fails, the... </blockquote><p>I'm sorry, Eileen. I'm not sure what to roll here to make my attack. Can you help me?Cosmos Master wrote:Ultra Boy
If you would like to self-propell yourself through the opposing ship, go ahead and make an attack roll. The size of the craft is Remarkable/8 (about 48 feet long) and the Toughness of the hull is Astonishing/9.
You should already have this information below from an email I recently sent you, but if you don't, here are the rules. This is one of the Power Effects for having Super Strength. If their are any questions, just let me know.
Destruction
Source:...Ultra Boy (alias of Larry Lichman)2010-09-20T19:57:59ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=7#3292010-09-20T19:50:50Z2010-09-20T19:50:50Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> <b>Invisible Kid & Shadow Lass</b></p>
<p><b>Garth, this is Lyle. I'm heading toward the structure. This storm looks like a nasty one, so I'm hoping I can find a way in before it hits full force.</b> </p>
<p>Flying towards where the structure was indicated, you start to feel pelts of a black rain-like substance falling from the sky. It makes a sizzling sound as it strikes your transparent space suit. Moving upwards into the mountains you begin scanning for what should be the structure your hoping to find. </p>
<p>Make a Sight check please.... </blockquote><p>Sight check: <span class="messageboard-dice">1d20 + 7 ⇒ (8) + 7 = 15</span>Cosmos Master wrote:Invisible Kid & Shadow Lass
Garth, this is Lyle. I'm heading toward the structure. This storm looks like a nasty one, so I'm hoping I can find a way in before it hits full force.
Flying towards where the structure was indicated, you start to feel pelts of a black rain-like substance falling from the sky. It makes a sizzling sound as it strikes your transparent space suit. Moving upwards into the mountains you begin scanning for what should be the structure your hoping to...Invisible Kid (alias of Larry Lichman)2010-09-20T19:50:50ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=7#3232010-09-15T18:21:48Z2010-09-15T18:21:48Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote> <div class="messageboard-quotee">Invisible Kid wrote:</div><blockquote> <div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> <b>Invisible Kid</b></p>
<p>Would you care to investigate the ship in more detail, if so how? When you mapped out the area from your ship there were countless points in which energy surges existed, you should be very close to one of those locations. There is also the Science Police statement indicating that their instruments detected some sort of structure within this point as well. Clearly you are at some sort of focal point for the planet or at least for why you are here. </p>
<p></blockquote>What is the distance to the structure from my current position? I'm concerned about the impending storm. </blockquote><p>According to the information you and Lightning Lad came up with, the structure is located about 2/3 of a mile, upwards into the mountain/jungle growth. Coordinates are given but it is unknown if they are accurate do to the bizzare effect the radiation is having on instruments.
<p>No details were provided about the structure, raising questions such as Did the Science Police investigate the structure? Did something happen to them before they could....Or did they investigate the structure and never return........ </blockquote><p>I will become invisible and fly toward the structure, looking for signs of recent activity and, of course, a mode of entry.
<p><b>Garth, this is Lyle. I'm heading toward the structure. This storm looks like a nasty one, so I'm hoping I can find a way in before it hits full force.</b></p>Cosmos Master wrote:Invisible Kid wrote: Cosmos Master wrote:Invisible Kid
Would you care to investigate the ship in more detail, if so how? When you mapped out the area from your ship there were countless points in which energy surges existed, you should be very close to one of those locations. There is also the Science Police statement indicating that their instruments detected some sort of structure within this point as well. Clearly you are at some sort of focal point for the planet or...Invisible Kid (alias of Larry Lichman)2010-09-15T18:21:48ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=7#3192010-09-14T18:22:41Z2010-09-14T18:22:41Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> <b>Invisible Kid</b></p>
<p>Would you care to investigate the ship in more detail, if so how? When you mapped out the area from your ship there were countless points in which energy surges existed, you should be very close to one of those locations. There is also the Science Police statement indicating that their instruments detected some sort of structure within this point as well. Clearly you are at some sort of focal point for the planet or at least for why you are here. </p>
<p></blockquote><p>What is the distance to the structure from my current position? I'm concerned about the impending storm.Cosmos Master wrote:Invisible Kid
Would you care to investigate the ship in more detail, if so how? When you mapped out the area from your ship there were countless points in which energy surges existed, you should be very close to one of those locations. There is also the Science Police statement indicating that their instruments detected some sort of structure within this point as well. Clearly you are at some sort of focal point for the planet or at least for why you are here.
What is...Invisible Kid (alias of Larry Lichman)2010-09-14T18:22:41ZRe: Forums: Play-by-Post: Legion of Super-HeroesUltra Boy (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=7#3182010-09-14T18:20:21Z2010-09-14T18:20:21Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> <b>Ultra Boy</b></p>
<p>Its become apparent that your fellow Legionnaires are in some sort of stunned state and are not able to react in a timely manner. Perhaps it is best if you tackle the situation alone. After all, you are one of the most powerful Legionnaires. </p>
<p>Dream girl takes the comm. "Ice Empress, we have disabled one ship and are enroute to you."</p>
<p>She looks at Jo, "It's been awhile since we've had time alone, its a shame we have to waist it on a rescue mission. You should probably get out there Ultra Boy, show them what those ultra muscles of yours fan do. I'll handle the ship and keep an eye the one we disabled. This is for good luck. "Kiss" </blockquote><p><b>You don't have to tell me twice!</b>
<p>Dons survival suit and heads out into the fray, using super speed to propel myself toward the ship, then switching to invulnerability as I approach the hull - basically turning myself into a living torpedo.</p>
<p><span class=messageboard-ooc>Eileen, do the Legion Flight Rings work like the do in the comics today, i.e., do they provide life support for space travel? If so, I just head out through the nearest airlock and fly towards the ship.</span></p>Cosmos Master wrote:Ultra Boy
Its become apparent that your fellow Legionnaires are in some sort of stunned state and are not able to react in a timely manner. Perhaps it is best if you tackle the situation alone. After all, you are one of the most powerful Legionnaires.
Dream girl takes the comm. "Ice Empress, we have disabled one ship and are enroute to you."
She looks at Jo, "It's been awhile since we've had time alone, its a shame we have to waist it on a rescue mission. You should...Ultra Boy (alias of Larry Lichman)2010-09-14T18:20:21ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=6#2982010-09-07T14:01:40Z2010-09-07T14:01:40Z<p>I attempt to open the ship's door and have a look inside.</p>I attempt to open the ship's door and have a look inside.Invisible Kid (alias of Larry Lichman)2010-09-07T14:01:40ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=6#2782010-08-27T15:51:49Z2010-08-27T15:52:09Z<p><b>Garth, I'd like to take a closer look at the ship.</b></p>Garth, I'd like to take a closer look at the ship.Invisible Kid (alias of Larry Lichman)2010-08-27T15:52:09ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=6#2702010-08-24T12:22:24Z2010-08-24T12:22:08Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> <b>Invisible Kid</b> Garth, there is a faint trail from a ship that passed through here. I suggest we try to extrapolate its course to determine it's probable destination prior to setting down on the planet. I'm concerned if we wait, we may miss a chance to determine who preceded us to our location. </p>
<p><span class=messageboard-ooc>not sure what type of check to make here, so I'll do the two that seem most appropriate. Eileen, let me know if I should make a different AOE check to work out the ship's probable course.</span></p>
<p>Pursuit and Evasion: Follow Target 1d20+13</p>
<p>Sciences Advanced Theories & Analysis: Advanced Transport Theories 1d20+13 </blockquote><p><b>Invisible Kid</b> You examine the remains of the propulsion system and though you cannot make an exact specification, you know that it different than those normally encountered. You determine that the fuel is from a small, private ship rather than a larger one designed for combat. The engine system properties are similar to those used about 30 years ago, which by your standards are very inefficient. If you want to lock your instruments on to the trail of the other craft, thus follow it (without line of sight) make another Instrument Reading area of expertise check. The stream is still well placed together and thus it shouldn't be to difficult.
<p></blockquote><p>Instrument Reading to plot course of ship: <span class="messageboard-dice">1d20 + 13 ⇒ (5) + 13 = 18</span>Cosmos Master wrote:Invisible Kid Garth, there is a faint trail from a ship that passed through here. I suggest we try to extrapolate its course to determine it's probable destination prior to setting down on the planet. I'm concerned if we wait, we may miss a chance to determine who preceded us to our location.
not sure what type of check to make here, so I'll do the two that seem most appropriate. Eileen, let me know if I should make a different AOE check to work out the ship's probable...Invisible Kid (alias of Larry Lichman)2010-08-24T12:22:08ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=6#2692010-08-24T12:21:28Z2010-08-24T12:21:27Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> <b>Lightning Lad</b> "Excellent; were you able to determine the drive type used for propulsion?"
</p>
________
<br />
I begin looking for a safe place to land the ship where it wont be comprimized or damaged and update the log of our time and landing site as well as the coordinates of our first search point just in case WE go missing. I will give a hand and we will work as a team giving aid to rolls I hope. "We will be beginning our decent; please take your seats as there may be turbulance and radiation effects we are as yet unaware of" Did I notice Invis Kids ship trail when we confir? </blockquote><p><b>Lightning Lad</b> Regretfully, your scan did not make you aware of the spaceship in which Invisible Kid discovered. In order to work as a team, you each need to make a Instrument Reading area of expertise roll. Whomever has the highest roll may add 1/2 the others category number to their total.
<p></blockquote><p>Instrument Reading Roll: <span class="messageboard-dice">1d20 + 13 ⇒ (9) + 13 = 22</span>
<p><span class=messageboard-ooc>Garth, my CAT # is 9, so if you roll higher, add 5 to your result.</span></p>Cosmos Master wrote:Lightning Lad "Excellent; were you able to determine the drive type used for propulsion?"
________
I begin looking for a safe place to land the ship where it wont be comprimized or damaged and update the log of our time and landing site as well as the coordinates of our first search point just in case WE go missing. I will give a hand and we will work as a team giving aid to rolls I hope. "We will be beginning our decent; please take your seats as there may be turbulance...Invisible Kid (alias of Larry Lichman)2010-08-24T12:21:27ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=6#2642010-08-23T14:53:27Z2010-08-23T14:53:27Z<p><b>Garth, there is a faint trail from a ship that passed through here. I suggest we try to extrapolate its course to determine it's probable destination prior to setting down on the planet. I'm concerned if we wait, we may miss a chance to determine who preceded us to our location.</b></p>
<p><span class=messageboard-ooc>not sure what type of check to make here, so I'll do the two that seem most appropriate. Eileen, let me know if I should make a different AOE check to work out the ship's probable course.</span></p>
<p>Pursuit and Evasion: Follow Target <span class="messageboard-dice">1d20 + 13 ⇒ (14) + 13 = 27</span></p>
<p>Sciences Advanced Theories & Analysis: Advanced Transport Theories <span class="messageboard-dice">1d20 + 13 ⇒ (6) + 13 = 19</span></p>Garth, there is a faint trail from a ship that passed through here. I suggest we try to extrapolate its course to determine it's probable destination prior to setting down on the planet. I'm concerned if we wait, we may miss a chance to determine who preceded us to our location.
not sure what type of check to make here, so I'll do the two that seem most appropriate. Eileen, let me know if I should make a different AOE check to work out the ship's probable course.
Pursuit and Evasion: Follow...Invisible Kid (alias of Larry Lichman)2010-08-23T14:53:27ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=6#2532010-08-19T12:48:01Z2010-08-19T12:48:01Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> <b>Star Boy, Invisible Kid, Shadow Lass, Lightning Lad and Wildfire
</p>
Legion Mark X Cruiser, Scanning Planet Engalent 8
<br />
Today
<br />
Time: 7:29 p.m.
<br />
</b> </p>
<div class="messageboard-quotee">JL_Lightning Lad wrote:</div><blockquote> Taking up Invisible Kids suggestion; I will scan the radiation field then map the solar wind through the region; and partical streams to see if there are any anomolies; holes; or mismatches. Also scan for signs of passage from ships used fuel cells and magnetic variation signalling a ship under powers passage. </blockquote><p>Legion spacecrafts are pretty much the best that R.J. Brande can buy. With Brainiac 5 modifying the crafts for maximum efficiency, defense, offense, as well as productivity, your scans are absolute top of the line.
<p>You reach the outer edge of the radiation's disturbance field. Long range scanning takes more time and may be less accurate than close range but with the radiation field disturbance below, its going to be the most accurate at this point in time. </p>
<p>Make a Space Travel & Astronomical Applications: Known Space Anomalies AOE roll to evaluate the Radiation Field. </p>
<p>Make a Space Travel & Astronomical Applications: Known Space Anomalies AOE roll to evaluate the Solar Winds for abnormalties. </p>
<p>Scanning for ships passage, remains of fuel debri (most ships operate on Crystals which are extremely long lasting and efficient). Make a Computers & Communications AOE roll for this particular scan.</p>
<p><b>Wiki Definition: The solar wind is a stream of charged particles ejected from the upper atmosphere of the Sun. It mostly consists of electrons and protons with energies usually between 10 and 100 eV. The stream of particles varies in temperature and speed over time. These particles can escape the Sun's gravity because of their high kinetic energy and the high temperature of the corona. The solar wind creates the heliosphere, a vast bubble in the interstellar medium that surrounds the solar system. Other phenomena include geomagnetic storms that can knock out power grids on Earth, the aurorae</b>... </blockquote><p>Here are my scan checks:
<p>Radiation Field: <span class="messageboard-dice">1d20 + 13 ⇒ (11) + 13 = 24</span></p>
<p>Solar Winds: <span class="messageboard-dice">1d20 + 13 ⇒ (2) + 13 = 15</span></p>
<p>Ships Passage: <span class="messageboard-dice">1d20 + 13 ⇒ (12) + 13 = 25</span></p>Cosmos Master wrote:Star Boy, Invisible Kid, Shadow Lass, Lightning Lad and Wildfire
Legion Mark X Cruiser, Scanning Planet Engalent 8
Today
Time: 7:29 p.m.
JL_Lightning Lad wrote: Taking up Invisible Kids suggestion; I will scan the radiation field then map the solar wind through the region; and partical streams to see if there are any anomolies; holes; or mismatches. Also scan for signs of passage from ships used fuel cells and magnetic variation signalling a ship under powers passage.
...Invisible Kid (alias of Larry Lichman)2010-08-19T12:48:01ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=5#2392010-08-18T12:34:56Z2010-08-18T12:34:55Z<p><b>Excellent! Nice flying, Garth. What do our scans indicate?</b></p>Excellent! Nice flying, Garth. What do our scans indicate?Invisible Kid (alias of Larry Lichman)2010-08-18T12:34:55ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=5#2242010-08-12T12:57:53Z2010-08-12T12:57:52Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> <b>Invisible Kid</b> You know that many "dead" worlds are often mined if they cannot be properly populated. It appears that Engalent 8 falls under this category. According to your reseach, brief exploration of the planet occured for mining purposes nearly 70 years ago but nothing became of it because of the unstable planet surface. </p>
<p>You know that planets go through a series of develoments before they are capable of sustaining most life forms, be it animal and or vegitation. There are just a few planets capable of developing other forms of life, such as beings composed of rock and crystal, gaseous beings, and so forth. Such planets are a very rare exception however. At the mid stages of planetary development, the surface is often unstable and yet to house most life forms as you know it. It is entirely possible that Engalent 8 is in this stage. This is common information though. </p>
<p>What strikes you as unusual is that from the time that Engalent 8 was looked at for mining purposes (70 years ago) up to 4.3 years ago, there are no reports of missing spacecrafts or radiation emitting from the planet. It is possible that the radiation results from natural planetary development that has been over looked by scientists. After all it often takes a few billions years for most planets to develop to the point of sustaining life and scientists could not track a planets constant development because of their (scientists) short life spans. Alternatively, the radiation phenomenon could be unique to this particular planet.</p>
<p>You do feel that since the radiation has been reported to disrupt communications that other systems may be affected as well. If this is the case, the best opportunity to acquire accurate data would be finding the limitations of how far the radiation emits and attempting to scan the planet shortly before this distance. This will make the scanning more difficult but any readings obtained may be more accurate.</p>
<p>Very little information can be found on the weather phenomenon and such reports come from those... </blockquote><p>I share my observations with the rest of the team.
<p><b>Garth, I suggest we start scanning the planet from outside the radiation field before proceeding to the planet surface. I'd like to know what we're getting into before jumping into the fire. I'd also like to scan the surrounding area for cloaked ships or space stations. I have a hunch someone may be terraforming this planet, but need some evidence to confirm it.</b></p>Cosmos Master wrote:Invisible Kid You know that many "dead" worlds are often mined if they cannot be properly populated. It appears that Engalent 8 falls under this category. According to your reseach, brief exploration of the planet occured for mining purposes nearly 70 years ago but nothing became of it because of the unstable planet surface.
You know that planets go through a series of develoments before they are capable of sustaining most life forms, be it animal and or vegitation. There...Invisible Kid (alias of Larry Lichman)2010-08-12T12:57:52ZRe: Forums: Play-by-Post: Legion of Super-HeroesUltra Boy (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=5#2232010-08-12T12:55:31Z2010-08-12T12:55:31Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> <b>Brainiac 5, Dream Girl, Ultra Boy, Princess Projectra
</p>
Today
<br />
3:24p.m.
<br />
United Planets/Khund Border</b></p>
<p>As Brainaic 5 completes his scan of the ship facing you, he determines that the craft has shields raised and that the weaponry includes Photon Rays as well as some sort of freeze ray which appears to disable ships, In addition to these weapons the craft is armed with some sort of torpedo system that appears to be rather descructive though the Legion crafts shields will prevent oncoming damage for a short while. </p>
<p>The communications signal is coming from the ship that faces you. Do you choose to acknowledge them?
<br />
</blockquote>You now are being hailed by two ships, do you wish to respond? </blockquote><p><b>Brainy, are you going to pick up the comm or do you want me to?</b>Cosmos Master wrote:Brainiac 5, Dream Girl, Ultra Boy, Princess Projectra
Today
3:24p.m.
United Planets/Khund BorderAs Brainaic 5 completes his scan of the ship facing you, he determines that the craft has shields raised and that the weaponry includes Photon Rays as well as some sort of freeze ray which appears to disable ships, In addition to these weapons the craft is armed with some sort of torpedo system that appears to be rather descructive though the Legion crafts shields will prevent...Ultra Boy (alias of Larry Lichman)2010-08-12T12:55:31ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=5#2122010-08-10T15:03:58Z2010-08-10T15:03:58Z<p>Planetary Studies(Geology) check to learn about minerals to be mined from Engalent 8: <span class="messageboard-dice">1d20 + 9 ⇒ (13) + 9 = 22</span></p>
<p>Sciences Advanced Therories and Analysis (Unknown Space Anomalies) to learn more about the spacial anomalies: <span class="messageboard-dice">1d20 + 13 ⇒ (13) + 13 = 26</span></p>
<p>Academics: Specie Studies (Anthropology) to learn about alien races/life forms in the Engalent system or on Engalent 8 and its moons (if any): <span class="messageboard-dice">1d20 + 13 ⇒ (7) + 13 = 20</span></p>Planetary Studies(Geology) check to learn about minerals to be mined from Engalent 8: [dice]1d20+9[/dice]
Sciences Advanced Therories and Analysis (Unknown Space Anomalies) to learn more about the spacial anomalies: [dice]1d20+13[/dice]
Academics: Specie Studies (Anthropology) to learn about alien races/life forms in the Engalent system or on Engalent 8 and its moons (if any): [dice]1d20+13[/dice]Invisible Kid (alias of Larry Lichman)2010-08-10T15:03:58ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=4#1912010-08-06T12:08:11Z2010-08-06T12:08:11Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> <b>Invisible Kid</b></p>
<p>Excellent shooting Invisible Kid. You did some serious damage to the meteor. Attacks 2 & 3 are perfect. With attack #1 you just looked at the wrong row on the chart by accident, its a solid blow instead of a glancing blow, this puts damage dice at 7d6 instead of 7d4. You got it down though. </p>
<p>What category do you have in ion cannon? I want to add it to your damage for all 3 attacks.</p>
<p>OK. I'll fire all three shots at High Intensity.</p>
<p>Attack #1: 1d20 + 11 &#8658; (5) + 11 = 16
<br />
Damage #1: 7d4 &#8658; (3, 2, 1, 2, 3, 3, 1) = 15</p>
<p>Attack #2: 1d20 + 11 &#8658; (3) + 11 = 14
<br />
Damage #2: 7d4 &#8658; (4, 3, 4, 1, 2, 1, 1) = 16</p>
<p>Attack #3: 1d20 + 11 &#8658; (7) + 11 = 18
<br />
Damage #3: 7d6 &#8658; (2, 6, 5, 1, 3, 4, 3) = 24
<br />
</blockquote><p>My category is 9. Does that also get added to the damage?Cosmos Master wrote:Invisible Kid
Excellent shooting Invisible Kid. You did some serious damage to the meteor. Attacks 2 & 3 are perfect. With attack #1 you just looked at the wrong row on the chart by accident, its a solid blow instead of a glancing blow, this puts damage dice at 7d6 instead of 7d4. You got it down though.
What category do you have in ion cannon? I want to add it to your damage for all 3 attacks.
OK. I'll fire all three shots at High Intensity.
Attack #1: 1d20 + 11...Invisible Kid (alias of Larry Lichman)2010-08-06T12:08:11ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=4#1852010-08-05T12:28:00Z2010-08-05T12:22:28Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> We are at the beginning of the next action sequence (round). Everyone gets to decide what they want to do. There are two meteors remaining that threaten your craft. So far its been a stroll through the space park.</p>
<p>#5: Attack roll of Meteor: 16;••••Maneuvering Challenge Score:16;•••• Toughess: Epic/12 has 24 points of damage per damage condition</p>
<p>#6: Attack roll of Meteor: 12; ••••Maneuvering Challenge Score:12;•••• Toughness: Epic/12 has 24 points of damage per damage condition</p>
<p><b>Invisible Kid, Wildfire and perhaps Lightning Lad
<br />
Rule Clairification for Attacks and Damage </b></p>
<p>When attacking the meteors, their Toughness category of Epic/12 serves as their defense against any attacks you make. If you were fighting another person, they would use dodge or block as their method of defense. A non-animated object must use Toughness for defense. </p>
<p>If you choose to attack, make your attack roll, then consult the chart on page 9 of Chapter 7: The Rules of Battle. First find the meteor's Defense (in this case Toughness)at the left clolumn and and move your finger to the right on the chart until you see your attack roll. You then go up to the top of that colored column and it will tell you your Blow Type (Glancing, Solid, Stunning, Reeling or Critical Blow). If your attack roll is less than the Meteor's defense(Toughness) of Epic/12 your attack failed.</p>
<p>To determine damage, flip to page 7 (I will enventually straighten the book out so that the Combat chart is presented first and the damage chart second). Look under POWERS and spot your damage intensity of Low, Medium, High, or Severe) and cross reference it with your Blow Type. </p>
<p>If you receive a critical blow you may roll the USD die. If you receive a blast symbol (using a regular d6 this would be on a roll of 5 or 6) you add one more damage die of the die size your blow type requires. As long as a 5 or 6 is rolled, you keep on rolling; each success adds another die of damage. When rolling the extra damage dice please roll the same size die as your... </blockquote><p>OK. I'll fire all three shots at High Intensity.
<p>Attack #1: <span class="messageboard-dice">1d20 + 11 ⇒ (5) + 11 = 16</span>
<br />
Damage #1: <span class="messageboard-dice">7d4 ⇒ (3, 2, 1, 2, 3, 3, 1) = 15</span></p>
<p>Attack #2: <span class="messageboard-dice">1d20 + 11 ⇒ (3) + 11 = 14</span>
<br />
Damage #2: <span class="messageboard-dice">7d4 ⇒ (4, 3, 4, 1, 2, 1, 1) = 16</span></p>
<p>Attack #3: <span class="messageboard-dice">1d20 + 11 ⇒ (7) + 11 = 18</span>
<br />
Damage #3: <span class="messageboard-dice">7d6 ⇒ (2, 6, 5, 1, 3, 4, 3) = 24</span></p>Cosmos Master wrote:We are at the beginning of the next action sequence (round). Everyone gets to decide what they want to do. There are two meteors remaining that threaten your craft. So far its been a stroll through the space park.
#5: Attack roll of Meteor: 16;****Maneuvering Challenge Score:16;**** Toughess: Epic/12 has 24 points of damage per damage condition
#6: Attack roll of Meteor: 12; ****Maneuvering Challenge Score:12;**** Toughness: Epic/12 has 24 points of damage per damage...Invisible Kid (alias of Larry Lichman)2010-08-05T12:22:28ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=4#1722010-08-03T15:03:18Z2010-08-03T15:03:17Z<p><b>Thanks, Garth, but we're not out of the woods yet!</b></p>Thanks, Garth, but we're not out of the woods yet!Invisible Kid (alias of Larry Lichman)2010-08-03T15:03:17ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=4#1702010-08-03T12:15:24Z2010-08-03T12:15:23Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> <b>Invisible Kid, Shadow Lass, Lightning Lad and Wildfire
</p>
Bridge of Legion Mark X Cruiser, Alpha Omega Wormhole, 54th tunnel;
<br />
Today
<br />
Time: 1:07 p.m.
<br />
Action Sequence 5
<br />
Current Situation; Avoiding Crash between Mark X Legion Cruiser and Meteor</b></p>
<p>The meteors remaining are as follows:
<br />
#4 Meteor: Attack roll of Meteor: 19;••••Maneuvering Challenge Score:19;•••• Toughness: Epic/12; has 24 points of damage per damage condition</p>
<p>Attack #1: As you fire upon the meteor with ion cannon, the first shot does strike the stone. </p>
<p>You needed to roll higher than it's Toughness of Epic/12, which you did by 1 point (your attack roll was 13), thus you receive a Glancing Blow. (see page 9 on the Combat Chart of Chapter 6: The Rules of Battle). </p>
<p>Ion cannons are very powerful so we are treating it like a Power on the Blow Summary Chart (page 7 of Chapter 6: The Rules of Battle). Previously, the ion cannon was inflicting Medium Damage Intensity) but with Shadow Lass diverting all extra energy from the engines to the ion cannon, the Damage Intensity increases Medium to High. A Glancing Blow for a Power/Ion Cannon with a damage intensity of High, scores 7d4 points of damage. </p>
<p>Attack #2: Your attack roll was 21 and we compare that to the meteor's Toughness of Epic/12 giving you a Stunning Blow; page 9 Combat Chart). Because the attack is not a critical hit, we don't roll the USD die for extra damage. A Stunning Blow for High Damage Intensity scores 7d8 points of damage. </p>
<p>Attack #3: Your attack roll was a 22 to hit. Using the Combat Chart on page 9, a 22 equals a Reeling Blow. Damage Intensity of High for a Reeling Blow inflicts 7d10 points of damage (page 7). The USD die is not rolled because a Critical Blow was not attained. </p>
<p>Attack #1: 7d4 points of damage
<br />
Attack #2: 7d8 points of damage
<br />
Attack #3: 7d10 points of damage.</p>
<p>I know it's kinda confusing, hopefully as attacks become more frequent the system will fall into place for everyone. Feel free to re-roll damage. </p>
<p>Wildfire has yet to post so we... </blockquote><p><span class=messageboard-ooc>I have to say, this is confusing. I thought I had it figured out, but apparently I was mistaken...Hopefully, it'll get easier. I think the hardest part is having to refer to charts in a PBP, which is kinda awkward. Around the table, it might be easier.</span>
<p>New damage:</p>
<p>Attack #1: <span class="messageboard-dice">7d4 ⇒ (2, 1, 4, 3, 2, 3, 4) = 19</span>
<br />
Attack #2: <span class="messageboard-dice">7d8 ⇒ (3, 2, 5, 7, 5, 4, 1) = 27</span>
<br />
Attack #3: <span class="messageboard-dice">7d10 ⇒ (7, 5, 5, 2, 8, 4, 1) = 32</span></p>Cosmos Master wrote:Invisible Kid, Shadow Lass, Lightning Lad and Wildfire
Bridge of Legion Mark X Cruiser, Alpha Omega Wormhole, 54th tunnel;
Today
Time: 1:07 p.m.
Action Sequence 5
Current Situation; Avoiding Crash between Mark X Legion Cruiser and MeteorThe meteors remaining are as follows:
#4 Meteor: Attack roll of Meteor: 19;****Maneuvering Challenge Score:19;**** Toughness: Epic/12; has 24 points of damage per damage condition
Attack #1: As you fire upon the meteor with ion cannon,...Invisible Kid (alias of Larry Lichman)2010-08-03T12:15:23ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=4#1632010-08-02T12:06:07Z2010-08-02T12:01:15Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> <b>Invisible Kid, Shadow Lass, Lightning Lad and Wildfire
</p>
Bridge of Legion Mark X Cruiser, Alpha Omega Wormhole, 54th tunnel;
<br />
Today
<br />
Time: 1:07 p.m.
<br />
Action Sequence 5
<br />
Current Situation; Avoiding Crash between Mark X Legion Cruiser and Meteor</b></p>
<p>As the 5th action sequence takes place, you are threatened by another space stone, Not quite as large as the others.</p>
<p>Invisible Kid With your weapon at full power you can open fire. Each blast takes 2 of your actions, so you fire at 24, 22, and 20.</p>
<p></blockquote><p>Here goes:
<p>Ion Cannon attack #1: <span class="messageboard-dice">1d20 + 11 ⇒ (2) + 11 = 13</span>
<br />
Attack #1 Damage: <span class="messageboard-dice">2d12 ⇒ (5, 10) = 15</span>
<br />
Special Die: <span class="messageboard-dice">1d6 ⇒ 5</span></p>
<p><span class=messageboard-ooc>I assume this is a miss.</span></p>
<p>Ion Cannon attack #2: <span class="messageboard-dice">1d20 + 11 ⇒ (10) + 11 = 21</span>
<br />
Attack #2 Damage: <span class="messageboard-dice">6d12 ⇒ (6, 4, 7, 12, 2, 4) = 35</span>
<br />
Special Die: <span class="messageboard-dice">1d6 ⇒ 6</span></p>
<p><span class=messageboard-ooc>A crit!</span>
<br />
Extra Damage: <span class="messageboard-dice">1d12 ⇒ 2</span>
<br />
Special Die: <span class="messageboard-dice">1d6 ⇒ 2</span></p>
<p>Attack #2 Total Damage: 37</p>
<p>Ion Cannon attack #3: <span class="messageboard-dice">1d20 + 11 ⇒ (11) + 11 = 22</span>
<br />
Attack #3 Damage: <span class="messageboard-dice">6d12 ⇒ (10, 3, 12, 9, 6, 2) = 42</span>
<br />
Special Die: <span class="messageboard-dice">1d6 ⇒ 6</span></p>
<p><span class=messageboard-ooc>A crit!</span>
<br />
Extra Damage: <span class="messageboard-dice">1d12 ⇒ 8</span>
<br />
Special Die: <span class="messageboard-dice">1d6 ⇒ 6</span></p>
<p><span class=messageboard-ooc>Another Crit!</span>
<br />
Extra Damage: <span class="messageboard-dice">1d12 ⇒ 11</span>
<br />
Special Die: <span class="messageboard-dice">1d6 ⇒ 6</span></p>
<p><span class=messageboard-ooc>Another Crit!</span>
<br />
Extra Damage: <span class="messageboard-dice">1d12 ⇒ 3</span>
<br />
Special Die: <span class="messageboard-dice">1d6 ⇒ 4</span></p>
<p>Attack #3 Total Damage: 64</p>Cosmos Master wrote:Invisible Kid, Shadow Lass, Lightning Lad and Wildfire
Bridge of Legion Mark X Cruiser, Alpha Omega Wormhole, 54th tunnel;
Today
Time: 1:07 p.m.
Action Sequence 5
Current Situation; Avoiding Crash between Mark X Legion Cruiser and MeteorAs the 5th action sequence takes place, you are threatened by another space stone, Not quite as large as the others.
Invisible Kid With your weapon at full power you can open fire. Each blast takes 2 of your actions, so you fire at 24,...Invisible Kid (alias of Larry Lichman)2010-08-02T12:01:15ZRe: Forums: Play-by-Post: Legion of Super-HeroesUltra Boy (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=4#1552010-07-29T14:53:00Z2010-07-29T14:52:59Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> <b>Brainiac 5, Dream Girl, Ultra Boy, Princess Projectra
</p>
Today
<br />
3:22 p.m.
<br />
United Planets/Khund Border</b></p>
<p>At that moment a light begins to emerge from the center of space itself, nearly instananeous, the light grows until you can see inside. A small craft comes out of the light and zips downward, flying underneath you. Also coming out of the light are two military crafts which follow the small ship. Each one attempts to fly around you. The first one flies to your left without difficulty yet the other seems to be headed directly towards you. </p>
<p>Anticipating this scenario, Brainiac 5 has already employed the shields and thus you are somewhat protected. </p>
<p>Whomever is navigating your craft must make a Planetary Travel Military Air & Space Transport, Maneuvering roll in order to turn just enough for them to miss you. It would seem as if you caught them by surprise.
<br />
</blockquote><p>Maneuverability: 1d20+10;next set
<p><b>That was close. Brainy, who are these guys?</b> </blockquote><p>You turn the ship nearly all the way sideways to avoid this reckless craft. All three crafts are now behind you.
<p><b>Dream Girl</b> "The first ship contains the Princess. Ultra Boy turn this heap around or go outside and take them down. Jo, do something before its to late!"</p>
<p></blockquote><p><b>You got it! Hold on!</b>
<p>Turns craft around and prepares to engage ships.</p>
<p>Maneuverability: <span class="messageboard-dice">1d20 + 10 ⇒ (10) + 10 = 20</span></p>Cosmos Master wrote:Brainiac 5, Dream Girl, Ultra Boy, Princess Projectra
Today
3:22 p.m.
United Planets/Khund BorderAt that moment a light begins to emerge from the center of space itself, nearly instananeous, the light grows until you can see inside. A small craft comes out of the light and zips downward, flying underneath you. Also coming out of the light are two military crafts which follow the small ship. Each one attempts to fly around you. The first one flies to your left without...Ultra Boy (alias of Larry Lichman)2010-07-29T14:52:59ZRe: Forums: Play-by-Post: Legion of Super-HeroesUltra Boy (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=3#1452010-07-27T12:09:06Z2010-07-27T12:08:49Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> <b>Brainiac 5, Dream Girl, Ultra Boy, Princess Projectra
</p>
Today
<br />
3:22 p.m.
<br />
United Planets/Khund Border</b></p>
<p>At that moment a light begins to emerge from the center of space itself, nearly instananeous, the light grows until you can see inside. A small craft comes out of the light and zips downward, flying underneath you. Also coming out of the light are two military crafts which follow the small ship. Each one attempts to fly around you. The first one flies to your left without difficulty yet the other seems to be headed directly towards you. </p>
<p>Anticipating this scenario, Brainiac 5 has already employed the shields and thus you are somewhat protected. </p>
<p>Whomever is navigating your craft must make a Planetary Travel Military Air & Space Transport, Maneuvering roll in order to turn just enough for them to miss you. It would seem as if you caught them by surprise.
<br />
</blockquote><p>Maneuverability: <span class="messageboard-dice">1d20 + 10 ⇒ (20) + 10 = 30</span>
<p><b>That was close. Brainy, who are these guys?</b></p>Cosmos Master wrote:Brainiac 5, Dream Girl, Ultra Boy, Princess Projectra
Today
3:22 p.m.
United Planets/Khund BorderAt that moment a light begins to emerge from the center of space itself, nearly instananeous, the light grows until you can see inside. A small craft comes out of the light and zips downward, flying underneath you. Also coming out of the light are two military crafts which follow the small ship. Each one attempts to fly around you. The first one flies to your left without...Ultra Boy (alias of Larry Lichman)2010-07-27T12:08:49ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=3#1192011-01-07T23:14:35Z2010-07-26T13:46:20Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> Invisible Kid Since Lightning Lad managed to manuever around the 2nd meteor before you had an opportunity to shoot, your attacks will be applied to the 3rd threat. </p>
<p>I re-read your post and it looks like you rolled 2d12 for damage. The Blow Summary Chart on the 7th page of Chapter 7, The Rules of Battle, show three different types of attacking.</p>
<p>1. Standard Hand-to-Hand
<br />
2. Weapons (as in hand-held, more archaic weapon types)
<br />
3. Powers; the blast from an ion cannon is equevilent to a power attack because of its potential devestation. </p>
<p>Your first attack was a critical hit, which for a power attack at medium damage intensity is 6d12. You did not roll the damage blast symbol on your d6 (a roll of 5-6 for using a normal d6), so no additional damage was scored. Please roll 6d6 damage. </p>
<p>Your second attack was even better. You scored a critical hit which inflicts 6d12 points of damage, because your firing a power attack at medium damage intensity. When you rolled the makeshift d6 USD die to see if additional damage may be added to the critical hit, you rolled a 5-6, so indeed you score another 1d12 damage, for a total of 7d12. </p>
<p>Please roll the USD makeshift d6 again, each time you get a blast symbol you continue to re-roll it over and over until a blast symbol no longer comes up on the die. For each blast symbol you receive you get an extra 1d12 to add to the damage total. </p>
<p>Let me know your damage, it should be pretty hefty. </p>
<p>Your 3rd attack was a blunder (roll of a natural 1) and therefore something goes wrong. The results of the blunder will be determined after your damage has been calculated.
<br />
</blockquote><p>OK. I'll try again:
<p>Attack #1: <span class="messageboard-dice">6d12 ⇒ (1, 8, 8, 8, 3, 10) = 38</span></p>
<p>Attack #2: <span class="messageboard-dice">7d12 ⇒ (9, 7, 3, 6, 11, 4, 5) = 45</span>
<br />
USD Die: <span class="messageboard-dice">1d6 ⇒ 6</span></p>
<p>Another crit!
<br />
Damage: <span class="messageboard-dice">1d12 ⇒ 6</span>
<br />
USD die: <span class="messageboard-dice">1d6 ⇒ 6</span></p>
<p>And another!
<br />
Damage: <span class="messageboard-dice">1d12 ⇒ 12</span>
<br />
USD die: <span class="messageboard-dice">1d6 ⇒ 1</span></p>
<p>So, my total damage with attack #2 is 63 pts! Woo Hoo!</p>Cosmos Master wrote:Invisible Kid Since Lightning Lad managed to manuever around the 2nd meteor before you had an opportunity to shoot, your attacks will be applied to the 3rd threat.
I re-read your post and it looks like you rolled 2d12 for damage. The Blow Summary Chart on the 7th page of Chapter 7, The Rules of Battle, show three different types of attacking.
1. Standard Hand-to-Hand
2. Weapons (as in hand-held, more archaic weapon types)
3. Powers; the blast from an ion cannon is...Invisible Kid (alias of Larry Lichman)2010-07-26T13:46:20ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=3#1102010-07-23T13:06:10Z2010-07-23T13:04:40Z<p>OK. Attack #1 critted, but Attack #2 did not. So, I get an extra d6 added to the damage of the first attack:</p>
<p>Crit die: <span class="messageboard-dice">1d6 ⇒ 1</span></p>
<p>The crit die did not roll a 5 or 6, so the crit rolls are completed.</p>
<p>Total damage:</p>
<p>Attack #1: 22
<br />
Attack #2: 19</p>
<p>Eileen, let me know if I did this right...</p>OK. Attack #1 critted, but Attack #2 did not. So, I get an extra d6 added to the damage of the first attack:
Crit die: [dice]1d6;next set[/dice]
The crit die did not roll a 5 or 6, so the crit rolls are completed.
Total damage:
Attack #1: 22
Attack #2: 19
Eileen, let me know if I did this right...Invisible Kid (alias of Larry Lichman)2010-07-23T13:04:40ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=3#1092010-07-23T13:05:01Z2010-07-23T13:03:06Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> <b>Invisible Kid, Shadow Lass, Lightning Lad and Wildfire
</p>
Bridge of Legion Mark X Cruiser, Alpha Omega Wormhole, 54th tunnel;
<br />
Today
<br />
Time: 1:07 p.m.
<br />
Action Sequence 2
<br />
Current Situation; Avoiding Crash between Mark X Legion Cruiser and Meteor</b></p>
<p>Invisible Kids attack rolls for this round:</p>
<p>Ion Cannon attack #1: 1d20 + 11 &#8658; (19) + 11 = 30</p>
<p>Ion Cannon attack #2: 1d20 + 11 &#8658; (14) + 11 = 25</p>
<p>Ion Cannon attack #3: 1d20 + 11 &#8658; (1) + 11 = 12</p>
<p>Targeting the oncoming meteor (the 2nd of 6 threats) is very easy to do. You only need to make an attack that is equal or greater than the rock's Toughness category of Ultra/13. Of course inflicting enough damage could be another issue.</p>
<p><b>Ion Cannons</b>
<br />
These are very powerful artillery weapons. Ion Cannons can appear on spaceships and land vehicles both. They come in different sizes, thus the smaller ones do not have the same punch as a larger one. In Normal mode, the ion cannon on board the Legion cruiser have a damage intensity of Low and Medium. You can fire the weapon at either low or medium damage intensity, whichever you prefer. Once Shadow Lass converts extra energy over to the weapons you may increase the damage intensity to High. These weapons are not powerful enough to attain a damage intensity of severe. Each attack utilizes 2 points of Speed. </p>
<p>Attack #1: As you press the trigger upon the ion cannon, a red ray projects through space hitting the meteor dead on. With the ion cannon set at medium damage intensity, you receive a critical hit which inflicts 6d12 points of damage. </p>
<p>Attack #2: Your second attack also scores another critical hit upon the meteorite for another 6d12 points of damage. </p>
<p><b>Critical Hit Rules; Chapter 7: Rules of Battle</b> A critical blow is scored when the attacker's die roll exceeds the defy blow roll by 13 points. In this case the deyf blow roll equals the meteror's Toughness category). The damage size for a critical blow is d12. Critical blows are quite severe and may result in unconsciousness... </blockquote><p>OK. Let's try the damage:
<p>Attack #1: <span class="messageboard-dice">2d12 ⇒ (10, 11) = 21</span>
<br />
Critical Die: <span class="messageboard-dice">1d6 ⇒ 5</span></p>
<p>Attack #2: <span class="messageboard-dice">2d12 ⇒ (12, 7) = 19</span>
<br />
Critical Die: <span class="messageboard-dice">1d6 ⇒ 4</span></p>Cosmos Master wrote:Invisible Kid, Shadow Lass, Lightning Lad and Wildfire
Bridge of Legion Mark X Cruiser, Alpha Omega Wormhole, 54th tunnel;
Today
Time: 1:07 p.m.
Action Sequence 2
Current Situation; Avoiding Crash between Mark X Legion Cruiser and MeteorInvisible Kids attack rolls for this round:
Ion Cannon attack #1: 1d20 + 11 ⇒ (19) + 11 = 30
Ion Cannon attack #2: 1d20 + 11 ⇒ (14) + 11 = 25
Ion Cannon attack #3: 1d20 + 11 ⇒ (1) + 11 = 12
Targeting the oncoming...Invisible Kid (alias of Larry Lichman)2010-07-23T13:03:06ZRe: Forums: Play-by-Post: Legion of Super-HeroesUltra Boy (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=3#1042010-07-22T12:36:57Z2010-07-22T12:36:57Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> <b>Brainiac 5, Dream Girl, Ultra Boy, Princess Projectra, Brainiac 5
</p>
Today
<br />
3:21 p.m.
<br />
United Planets/Khund Border
<br />
</b></p>
<p>For the last four days you have travelled through space, much of it empty and no noteable incidents. Today, at 3:21 p.m. you have reached the edge of U.P. Khund territory; yet you see nothing of interest according to your instruments. </p>
<p>•• spoiler omitted ••</p>
<p></blockquote><p><b>Huh. Looks like the furball couldn't get out of his duty after all...</b>Cosmos Master wrote:Brainiac 5, Dream Girl, Ultra Boy, Princess Projectra, Brainiac 5
Today
3:21 p.m.
United Planets/Khund Border
For the last four days you have travelled through space, much of it empty and no noteable incidents. Today, at 3:21 p.m. you have reached the edge of U.P. Khund territory; yet you see nothing of interest according to your instruments.
** spoiler omitted **
Huh. Looks like the furball couldn't get out of his duty after all...Ultra Boy (alias of Larry Lichman)2010-07-22T12:36:57ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=3#1032010-07-22T12:35:30Z2010-07-22T12:35:30Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> <b>Invisible Kid, Shadow Lass, Lightning Lad and Wildfire
</p>
Bridge of Legion Mark X Cruiser, Alpha Omega Wormhole, 54th tunnel;
<br />
Today
<br />
Time: 1:07 p.m.
<br />
Current Situation; Avoiding Crash between Mark X Legion Cruiser and Meteor</p>
<p>Every one attains their original initiative roll each action sequence unless an event of some kind interrupts it.</p>
<p>Action Sequence #2
<br />
Lightning Lad: 25
<br />
Invisible Kid: 24
<br />
Wildfire: 23
<br />
Shadow Lass: 15</b></p>
<p><b>Lightning Lad:</b> At the helm you look out the window and back down to your intruments. The tracking screen shows that the next two meteors are larger than the first and follow directly behind the first one you manuever around. </p>
<p>Once again a manuevering check will be required in order to avoid each rock. For the 2nd Meteor you need to roll equal or higher than the meteor's attack roll of 21. </p>
<p>#2 Meteor: Attack roll of Meteor: 21••••Maneuvering Challenge Score:21;•••• Toughness: Unearthly/13; has 26 points of damage per damage condition</p>
<p>For the third meteor, you will have to equal or beat its attack of 24.</p>
<p>#3 Meteor: Attack roll of Meteor: 24;••••Maneuvering Challenge Score:24;•••• Toughness: Ultra/14, has 28 points of damage per damage condition</p>
<p><b>Invisible Kid:</b>Last action sequence you reached the ion cannon and prepared it for fire. There is a second and third meteor immediently in front of the craft, if Lightning Lad is unable to manuever around it or you and Wildfire cannot inflict enough damage to it, there will be an impending collision with your shields. </p>
<p>Ion Cannon (to hit meteor): 1d20+11;next set [b]I'm uncertain what you mean by Next Set? </p>
<p>Did you select the Ion Cannon as an area of expertise? </p>
<p>If you did at what category? </p>
<p>If you didn't then you must use your Aim at it's Basic Trait which Excellent/7, plus subtract 4 categories because you are completely unfamiliar with the weapon, in which case you would receive a category of Week/2.</p>
<p>Let me know. Was 11 your unmodified d20 attack roll? </p>
<p></blockquote><p>My online dice rolling didn't copy well in the reply text. My modifier for Ion Cannon is +11.
<p>Here are my attack rolls for this round:</p>
<p>Ion Cannon attack #1: <span class="messageboard-dice">1d20 + 11 ⇒ (19) + 11 = 30</span></p>
<p>Ion Cannon attack #2: <span class="messageboard-dice">1d20 + 11 ⇒ (14) + 11 = 25</span></p>
<p>Ion Cannon attack #3: <span class="messageboard-dice">1d20 + 11 ⇒ (1) + 11 = 12</span></p>Cosmos Master wrote:Invisible Kid, Shadow Lass, Lightning Lad and Wildfire
Bridge of Legion Mark X Cruiser, Alpha Omega Wormhole, 54th tunnel;
Today
Time: 1:07 p.m.
Current Situation; Avoiding Crash between Mark X Legion Cruiser and MeteorEvery one attains their original initiative roll each action sequence unless an event of some kind interrupts it.
Action Sequence #2
Lightning Lad: 25
Invisible Kid: 24
Wildfire: 23
Shadow Lass: 15
Lightning Lad: At the helm you look out the window and...Invisible Kid (alias of Larry Lichman)2010-07-22T12:35:30ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=2#872010-07-20T13:34:20Z2010-07-20T13:34:19Z<div class="messageboard-quotee">Invisible Kid wrote:</div><blockquote><p> Initiative: 1d20+6;next set</p>
<p>Speed check (to reach ladder): 1d20+6;next set</p>
<p>Agility Check (to slide down ladder): 1d20+7;next set</p>
<p>Ion Cannon (to hit meteor): 1d20+11;next set </blockquote><p>OK, so at 24 I start to head toward the ladder (not sure how many points that costs).
<p>Next, I head down the ladder (not sure how many points that costs).</p>
<p>Finally, if any points are left over, I reach and fire the ion cannon.</p>
<p>Can you let me know if all of these can be performed in a single round?</p>
<p>Also, how many points does it take to fire an ion cannon? Will I be able to fire more than once next round?</p>Invisible Kid wrote:Initiative: 1d20+6;next set
Speed check (to reach ladder): 1d20+6;next set
Agility Check (to slide down ladder): 1d20+7;next set
Ion Cannon (to hit meteor): 1d20+11;next set
OK, so at 24 I start to head toward the ladder (not sure how many points that costs). Next, I head down the ladder (not sure how many points that costs).
Finally, if any points are left over, I reach and fire the ion cannon.
Can you let me know if all of these can be performed in a single round?
...Invisible Kid (alias of Larry Lichman)2010-07-20T13:34:19ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=2#782010-07-19T12:42:51Z2010-07-19T12:42:51Z<p>Initiative: <span class="messageboard-dice">1d20 + 6 ⇒ (18) + 6 = 24</span></p>
<p>Speed check (to reach ladder): <span class="messageboard-dice">1d20 + 6 ⇒ (16) + 6 = 22</span></p>
<p>Agility Check (to slide down ladder): <span class="messageboard-dice">1d20 + 7 ⇒ (12) + 7 = 19</span></p>
<p>Ion Cannon (to hit meteor): <span class="messageboard-dice">1d20 + 11 ⇒ (9) + 11 = 20</span></p>Initiative: [dice]1d20+6;next set[/dice]
Speed check (to reach ladder): [dice]1d20+6;next set[/dice]
Agility Check (to slide down ladder): [dice]1d20+7;next set[/dice]
Ion Cannon (to hit meteor): [dice]1d20+11;next set[/dice]Invisible Kid (alias of Larry Lichman)2010-07-19T12:42:51ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=2#692010-07-16T15:36:29Z2010-07-16T15:36:29Z<p>Heads for an ion cannon.</p>
<p><b>I'm not the best shot with these things, but I'll give it a go.</b></p>
<p><span class=messageboard-ooc>Eileen, what skill is used to fire a cannon?</span></p>Heads for an ion cannon.
I'm not the best shot with these things, but I'll give it a go.
Eileen, what skill is used to fire a cannon?Invisible Kid (alias of Larry Lichman)2010-07-16T15:36:29ZRe: Forums: Play-by-Post: Legion of Super-HeroesUltra Boy (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=2#622010-07-15T18:55:21Z2010-07-15T18:55:20Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> <b>Group 3, Brainiac 5, Dream Girl, Ultra Boy, Timber Wolf
</p>
Gymnasium of Legion Headquarters
<br />
Planet Earth
<br />
Four Days Ago
<br />
10:48 a.m.</b> </p>
<p>Timber Wolf rolls a 9 + 5 = 14.</p>
<p>As Ultra Boy speaks, Timber Wolf takes a fraction of a moment to look over towards the door. In doing so, his motions are thrown off and in order to land successfully an Acrobatics AOE must be made against a challenge score of 30. </p>
<p>Brin completes his final flip through the air, lands on the balancing beam and then hops to the floor.</p>
<p>"What are trying to do, make me screw up or something?" he says, as he walks over. Doesn't matter, Ultra Boy, Mon'el has me scheduled to as secirity when some big shot Ambassador shows up for the celebration of our 8th year anniversary. I don't know what makes this guy more special then the rest, but it leaves me stuck with the job, unless one of you want to take my place?"</p>
<p>A huge grin (not often seen) comes across his face. </blockquote><p><b>Tempting, but no. I'm sure Brainy has a way around your assignment. Otherwise, we wouldn't be here.</b>Cosmos Master wrote:Group 3, Brainiac 5, Dream Girl, Ultra Boy, Timber Wolf
Gymnasium of Legion Headquarters
Planet Earth
Four Days Ago
10:48 a.m. Timber Wolf rolls a 9 + 5 = 14.
As Ultra Boy speaks, Timber Wolf takes a fraction of a moment to look over towards the door. In doing so, his motions are thrown off and in order to land successfully an Acrobatics AOE must be made against a challenge score of 30.
Brin completes his final flip through the air, lands on the balancing beam and then...Ultra Boy (alias of Larry Lichman)2010-07-15T18:55:20ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=2#612010-07-15T18:54:10Z2010-07-15T18:53:43Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> <b>Invisible Kid, Shadow Lass, Lightning Lad and Wildfire
</p>
Bridge of Legion Mark X Cruiser, Alpha Omega Wormhole, 54th tunnel
<br />
Today
<br />
Time: 1:05 p.m.</b></p>
<div class="messageboard-quotee">Invisible Kid wrote:</div><blockquote><p> <b>Stand by for evasive action!</b></p>
<p>Can we identify the incoming object using the ship's scanners? Maybe with a Computers & Communication check 1d20+13;next set </blockquote><p>Indeed you can identify the incoming objects. Using the instruments available, you determine what must be a very rare occurrance. A meteor shower has been caught inside of a wormhole. At one point or another, their must have been several meteors which flew into the wormhole while it was open. The oportunity for them to exit is so small that its quite possible they have been here for many centuries if not considerably longer.
<p>The chunks of space debri range considerably in size. Most of these rocks measure anywhere from 1 to perhaps 5 feet and are not a threat to your ship at all. The scanner does detect that there are several very large ones as well (ranging from 25 feet to 135 feet, which at their current speed could damage your craft. </p>
<p>According to the instruments there are cluster of extremely large meteors in which you would have to pass through. It might be possible to navigate around them (using the Planetary Travel, Military Air and Space Transport, Manuevering Area of Expertise). The other obvious method of passing through is to blast them apart into smaller sizes which no longer make them a threat. Certainly other options are available if you take time to ponder them.
<br />
</blockquote><p><b>I would advise we blast them apart. This way, we won't have to worry about encountering them again on the way back, and it would clear the path for other travellers.</b>
<p><b>I'm not the best shot with our ship board weapons, though. Wildfire, this seems right up your alley. Would you like to give it a try?</b></p>Cosmos Master wrote:Invisible Kid, Shadow Lass, Lightning Lad and Wildfire
Bridge of Legion Mark X Cruiser, Alpha Omega Wormhole, 54th tunnel
Today
Time: 1:05 p.m. Invisible Kid wrote:Stand by for evasive action!
Can we identify the incoming object using the ship's scanners? Maybe with a Computers & Communication check 1d20+13;next set
Indeed you can identify the incoming objects. Using the instruments available, you determine what must be a very rare occurrance. A meteor shower has been...Invisible Kid (alias of Larry Lichman)2010-07-15T18:53:43ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=2#582010-07-15T14:17:22Z2010-07-15T14:17:12Z<p><b>Stand by for evasive action!</b></p>
<p>Can we identify the incoming object using the ship's scanners? Maybe with a Computers & Communication check <span class="messageboard-dice">1d20 + 13 ⇒ (20) + 13 = 33</span></p>Stand by for evasive action!
Can we identify the incoming object using the ship's scanners? Maybe with a Computers & Communication check [dice]1d20+13;next set[/dice]Invisible Kid (alias of Larry Lichman)2010-07-15T14:17:12ZRe: Forums: Play-by-Post: Legion of Super-HeroesUltra Boy (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay&page=2#532010-07-13T16:23:02Z2010-07-13T16:23:01Z<p>To Timber Wolf: <b>I'm not sure what he said, but I think we've been insulted.</b></p>
<p>To Brainy and Dreamy: <b>Well, let's get on with it then. Time's a-wasting!</b></p>To Timber Wolf: I'm not sure what he said, but I think we've been insulted.
To Brainy and Dreamy: Well, let's get on with it then. Time's a-wasting!Ultra Boy (alias of Larry Lichman)2010-07-13T16:23:01ZRe: Forums: Play-by-Post: Legion of Super-HeroesUltra Boy (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay#502010-07-13T10:51:28Z2010-07-13T10:51:27Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> <b>Group 3, Dream Girl, Ultra Boy, Timber Wolf
</p>
Gymnasium of Legion Headquarters
<br />
Planet Earth
<br />
Four Days Ago
<br />
10:48 a.m.</b> </p>
<p>Dream Girl leads Ultra Boy to the gym where Timber Wolf is working out. Currently, Brin is about 30 feet in the air doing a quadruple flip and attempting to stand on a 2 inch beam resting 3 feet of the floor. </p>
<p>Timber Wolf, in order to complete the move when it's interupted, please make a Concentration check (challenge score of 15 or higher succeeds, anything less and you lose your concentration because of the interuption. </p>
<p><span class=messageboard-ooc>All Players adjust your character sheet. Under your Areas of Expertise (AOE) Martial Arts, Movement and Toughness, you will see BACK FLIP. Change this to FLIP), also further down that section you'll see MULTI-BACK FLIP. Please change this to MULTI-FLIP. This applies to all characters, thanks much.
<br />
</span> </p>
<p></blockquote><p>[b]Hey furball! Stop chasing your tail and get down here. Dreamy's got some news.[/b}Cosmos Master wrote:Group 3, Dream Girl, Ultra Boy, Timber Wolf
Gymnasium of Legion Headquarters
Planet Earth
Four Days Ago
10:48 a.m. Dream Girl leads Ultra Boy to the gym where Timber Wolf is working out. Currently, Brin is about 30 feet in the air doing a quadruple flip and attempting to stand on a 2 inch beam resting 3 feet of the floor.
Timber Wolf, in order to complete the move when it's interupted, please make a Concentration check (challenge score of 15 or higher succeeds, anything...Ultra Boy (alias of Larry Lichman)2010-07-13T10:51:27ZRe: Forums: Play-by-Post: Legion of Super-HeroesUltra Boy (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay#492010-07-13T10:49:50Z2010-07-13T10:49:49Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> <b>Group 3, Dream Girl, Ultra Boy
</p>
Four Days Ago
<br />
Hallways of Legion Headquarters
<br />
Planet Earth
<br />
9:43 a.m.</b></p>
<p>After enjoying a moment or two with your fans, Dream Girl walks towards you and suddenly many of the people who were surrounding you begin to move away towards the newcomer. </p>
<p>She works through the crowd signs a few autographs, and then reaches you.</p>
<p>"I have a ship waiting for you. I believe we need to leave very soon in order to reach our destination. I've located Timber Wolf in the gym, lets see if he's in or not."
<br />
</blockquote><p><b>All right. Sorry, girls, you'll have to wait.</b>
<p>Heads to the gym with Dream Girl.</p>Cosmos Master wrote:Group 3, Dream Girl, Ultra Boy
Four Days Ago
Hallways of Legion Headquarters
Planet Earth
9:43 a.m.After enjoying a moment or two with your fans, Dream Girl walks towards you and suddenly many of the people who were surrounding you begin to move away towards the newcomer.
She works through the crowd signs a few autographs, and then reaches you.
"I have a ship waiting for you. I believe we need to leave very soon in order to reach our destination. I've located Timber...Ultra Boy (alias of Larry Lichman)2010-07-13T10:49:49ZRe: Forums: Play-by-Post: Legion of Super-HeroesUltra Boy (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay#342010-07-09T11:29:35Z2010-07-09T11:29:02Z<div class="messageboard-quotee">Cosmos Master wrote:</div><blockquote><p> <b>Group 3, Dream Girl, Ultra Boy
</p>
Four Days Ago
<br />
Hallways of Legion Headquarters
<br />
Planet Earth
<br />
9:07 a.m.</b></p>
<p>“At any rate, I’ve talked to Mon’el and he’s agreed that if we can help this woman we should. So I’m organizing a little group. I was thinking about asking Brainiac 5 and Timber Wolf. I doubt Brainy will take time out of his lab for this but I'm sure Brin will. So what do you think big boy?”</p>
<p></blockquote><p>Dreamy, count me in. Somebody's gotta keep an eye on that furry clown. Now, let me see about that redhead...
<p><i>flies down next to red headed groupie and flirts it up</i></p>Cosmos Master wrote:Group 3, Dream Girl, Ultra Boy
Four Days Ago
Hallways of Legion Headquarters
Planet Earth
9:07 a.m.“At any rate, I’ve talked to Mon’el and he’s agreed that if we can help this woman we should. So I’m organizing a little group. I was thinking about asking Brainiac 5 and Timber Wolf. I doubt Brainy will take time out of his lab for this but I'm sure Brin will. So what do you think big boy?”
Dreamy, count me in. Somebody's gotta keep an eye on that furry clown. Now, let me...Ultra Boy (alias of Larry Lichman)2010-07-09T11:29:02ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay#332010-07-09T11:26:08Z2010-07-09T11:26:08Z<p>Sight Roll: <span class="messageboard-dice">1d20 + 7 ⇒ (9) + 7 = 16</span></p>
<p>Sciences (Planetary Studies) - Weather Roll: <span class="messageboard-dice">1d20 + 13 ⇒ (19) + 13 = 32</span></p>
<p>Astronomy Roll: <span class="messageboard-dice">1d20 + 13 ⇒ (15) + 13 = 28</span></p>Sight Roll: [dice]1d20+7;next set[/dice]
Sciences (Planetary Studies) - Weather Roll: [dice]1d20+13;next set[/dice]
Astronomy Roll: [dice]1d20+13;next set[/dice]Invisible Kid (alias of Larry Lichman)2010-07-09T11:26:08ZRe: Forums: Play-by-Post: Legion of Super-HeroesInvisible Kid (alias of Larry Lichman)https://paizo.com/campaigns/LegionOfSuperHeroes/gameplay#222010-07-08T13:23:37Z2010-07-08T13:23:37Z<p>Hyperspace Roll: <span class="messageboard-dice">1d20 + 13 ⇒ (7) + 13 = 20</span></p>
<p>I ran the numbers to confirm Lightning Lad's calculations. We should proceed through 54. Do we have any specific data on the type of weather disturbances we will encounter on Engalent 3?</p>Hyperspace Roll: [dice]1d20+13;next set[/dice]
I ran the numbers to confirm Lightning Lad's calculations. We should proceed through 54. Do we have any specific data on the type of weather disturbances we will encounter on Engalent 3?Invisible Kid (alias of Larry Lichman)2010-07-08T13:23:37ZRe: Forums: Play-by-Post: Legion of Super-Heroes PBPInvisible Kid (alias of Larry Lichman)https://paizo.com/threads/rzs2kuo9?Legion-of-SuperHeroes-PBP#82010-07-07T14:52:56Z2010-07-07T14:52:56Z<p><laughs></p>...Invisible Kid (alias of Larry Lichman)2010-07-07T14:52:56ZRe: Forums: Play-by-Post: Legion of Super-Heroes PBPUltra Boy (alias of Larry Lichman)https://paizo.com/threads/rzs2kuo9?Legion-of-SuperHeroes-PBP#72010-07-07T14:52:42Z2010-07-07T14:52:41Z<p>Who did that?</p>Who did that?Ultra Boy (alias of Larry Lichman)2010-07-07T14:52:41ZRe: Forums: Play-by-Post: Legion of Super-Heroes PBPInvisible Kid (alias of Larry Lichman)https://paizo.com/threads/rzs2kuo9?Legion-of-SuperHeroes-PBP#62010-07-07T14:52:26Z2010-07-07T14:52:26Z<p><kicks Ultra Boy></p>...Invisible Kid (alias of Larry Lichman)2010-07-07T14:52:26ZRe: Forums: Off-Topic Discussions: I am not allowed to play with you.The Man (alias of Larry Lichman)https://paizo.com/threads/rzs2kx8n?I-am-not-allowed-to-play-with-you#362010-06-16T15:43:51Z2010-06-16T15:43:51Z<p>He is just doing as he is told. You all should follow his example.</p>He is just doing as he is told. You all should follow his example.The Man (alias of Larry Lichman)2010-06-16T15:43:51ZRe: Forums: Movies: Twitter Campaign Wants 'Community' Actor to Be First Non-White Spider-ManRumor Monger (alias of Larry Lichman)https://paizo.com/threads/rzs2kvkj&page=8?Twitter-Campaign-Wants-Community-Actor-to-Be#3662010-06-10T16:48:29Z2010-06-10T16:48:01Z<p>I heard a rumor that there's a movement afoot to have Wee Man play the Rhino in the new film...</p>I heard a rumor that there's a movement afoot to have Wee Man play the Rhino in the new film...Rumor Monger (alias of Larry Lichman)2010-06-10T16:48:01ZRe: Forums: 4th Edition: D&D on CNNRumor Monger (alias of Larry Lichman)https://paizo.com/threads/rzs2kwgd?DD-on-CNN#342010-06-10T16:41:36Z2010-06-10T16:41:35Z<p>Board games are a tool of the devil! Play D&D instead!</p>Board games are a tool of the devil! Play D&D instead!Rumor Monger (alias of Larry Lichman)2010-06-10T16:41:35ZRe: Forums: Off-Topic Discussions: Mine!Chalka (alias of Larry Lichman)https://paizo.com/threads/rzs2kg2m&page=20?Mine#9732010-06-21T23:22:49Z2010-06-03T13:59:56Z<p>...</p>...Chalka (alias of Larry Lichman)2010-06-03T13:59:56ZRe: Forums: Off-Topic Discussions: Mine!Chaka Khan (alias of Larry Lichman)https://paizo.com/threads/rzs2kg2m&page=20?Mine#9722010-06-21T23:22:49Z2010-06-03T13:59:45Z<p>OK. You're right. He's talking about me.</p>OK. You're right. He's talking about me.Chaka Khan (alias of Larry Lichman)2010-06-03T13:59:45ZRe: Forums: Off-Topic Discussions: Mine!Chalka (alias of Larry Lichman)https://paizo.com/threads/rzs2kg2m&page=20?Mine#9712010-06-21T23:22:49Z2010-06-03T13:59:20Z<p>You!</p>You!Chalka (alias of Larry Lichman)2010-06-03T13:59:20ZRe: Forums: Off-Topic Discussions: Mine!Chaka Khan (alias of Larry Lichman)https://paizo.com/threads/rzs2kg2m&page=20?Mine#9702010-06-21T23:22:49Z2010-06-03T13:59:11Z<p>You!</p>You!Chaka Khan (alias of Larry Lichman)2010-06-03T13:59:11ZRe: Forums: Off-Topic Discussions: Mine!Chalka (alias of Larry Lichman)https://paizo.com/threads/rzs2kg2m&page=20?Mine#9692010-06-21T23:22:49Z2010-06-03T13:58:57Z<p>Me!</p>Me!Chalka (alias of Larry Lichman)2010-06-03T13:58:57ZRe: Forums: Off-Topic Discussions: Mine!Chaka Khan (alias of Larry Lichman)https://paizo.com/threads/rzs2kg2m&page=20?Mine#9682010-06-21T23:22:49Z2010-06-03T13:58:48Z<p>Me!</p>Me!Chaka Khan (alias of Larry Lichman)2010-06-03T13:58:48ZRe: Forums: Off-Topic Discussions: Mine!Chalka (alias of Larry Lichman)https://paizo.com/threads/rzs2kg2m&page=20?Mine#9672010-06-21T23:22:49Z2010-06-03T13:58:36Z<p>Me!</p>Me!Chalka (alias of Larry Lichman)2010-06-03T13:58:36ZRe: Forums: Off-Topic Discussions: Mine!Chaka Khan (alias of Larry Lichman)https://paizo.com/threads/rzs2kg2m&page=20?Mine#9662010-06-21T23:22:49Z2010-06-03T13:58:26Z<p>Me!</p>Me!Chaka Khan (alias of Larry Lichman)2010-06-03T13:58:26ZRe: Forums: Off-Topic Discussions: Mine!Chalka (alias of Larry Lichman)https://paizo.com/threads/rzs2kg2m&page=20?Mine#9652010-06-21T23:22:49Z2010-06-03T13:58:17Z<p>Me!</p>Me!Chalka (alias of Larry Lichman)2010-06-03T13:58:17ZRe: Forums: Off-Topic Discussions: Mine!Chaka Khan (alias of Larry Lichman)https://paizo.com/threads/rzs2kg2m&page=20?Mine#9642010-06-21T23:22:49Z2010-06-03T13:58:08Z<p>Me!</p>Me!Chaka Khan (alias of Larry Lichman)2010-06-03T13:58:08ZRe: Forums: Off-Topic Discussions: Mine!Chalka (alias of Larry Lichman)https://paizo.com/threads/rzs2kg2m&page=20?Mine#9632010-06-21T23:22:49Z2010-06-03T13:57:54Z<p>Me!</p>Me!Chalka (alias of Larry Lichman)2010-06-03T13:57:54ZRe: Forums: Off-Topic Discussions: Mine!Chaka Khan (alias of Larry Lichman)https://paizo.com/threads/rzs2kg2m&page=20?Mine#9622010-06-21T23:22:49Z2010-06-03T13:57:45Z<p>Me!</p>Me!Chaka Khan (alias of Larry Lichman)2010-06-03T13:57:45ZRe: Forums: Off-Topic Discussions: Mine!Chalka (alias of Larry Lichman)https://paizo.com/threads/rzs2kg2m&page=20?Mine#9612010-06-21T23:22:49Z2010-06-03T13:57:30Z<p>No, I'm pretty sure he's looking for Chalka. In fact, I asked Dopey and the Sleetaks, and they're positive he's talking about me.</p>No, I'm pretty sure he's looking for Chalka. In fact, I asked Dopey and the Sleetaks, and they're positive he's talking about me.Chalka (alias of Larry Lichman)2010-06-03T13:57:30ZRe: Forums: Off-Topic Discussions: Mine!Chaka Khan (alias of Larry Lichman)https://paizo.com/threads/rzs2kg2m&page=20?Mine#9602010-06-21T23:22:49Z2010-06-03T13:56:43Z<p>No. He distinctly said "Chaka Khan". Not "Chalka".</p>No. He distinctly said "Chaka Khan". Not "Chalka".Chaka Khan (alias of Larry Lichman)2010-06-03T13:56:43ZRe: Forums: Off-Topic Discussions: Mine!Chalka (alias of Larry Lichman)https://paizo.com/threads/rzs2kg2m&page=20?Mine#9592010-06-21T23:22:49Z2010-06-03T13:56:09Z<p>No, I think he's looking for me.</p>No, I think he's looking for me.Chalka (alias of Larry Lichman)2010-06-03T13:56:09ZRe: Forums: Off-Topic Discussions: Mine!Chaka Khan (alias of Larry Lichman)https://paizo.com/threads/rzs2kg2m&page=20?Mine#9582010-06-21T23:22:49Z2010-06-03T13:55:49Z<p>Are you talking about me?</p>Are you talking about me?Chaka Khan (alias of Larry Lichman)2010-06-03T13:55:49ZRe: Forums: Off-Topic Discussions: A silly religious discussionThe Man (alias of Larry Lichman)https://paizo.com/threads/rzs2kvit?A-silly-religious-discussion#502010-06-02T15:51:23Z2010-06-02T15:51:23Z<p>All religion was created (by me) to control the masses (you).</p>
<p>Carry On.</p>All religion was created (by me) to control the masses (you).
Carry On.The Man (alias of Larry Lichman)2010-06-02T15:51:23ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=9?Relayers-Home-Brew#4492010-06-02T14:50:51Z2010-06-02T14:50:50Z<p>I'm sorry, guys, but I'm going to bow out of this PbP. I check in almost every day, and more likely than not, there aren't any new postings, so I'm chalking it up as an "inactive" pbp. </p>
<p>I apologize for any inconvenience, and hope to see you all again in another pbp!</p>I'm sorry, guys, but I'm going to bow out of this PbP. I check in almost every day, and more likely than not, there aren't any new postings, so I'm chalking it up as an "inactive" pbp.
I apologize for any inconvenience, and hope to see you all again in another pbp!Darius D'Angelus (alias of Larry Lichman)2010-06-02T14:50:50ZRe: Forums: Off-Topic Discussions: Congress Bans undead. WHY???The Man (alias of Larry Lichman)https://paizo.com/threads/rzs2kv20?Congress-Bans-undead-WHY#182010-06-01T18:42:36Z2010-06-01T18:42:35Z<p>It's just another step in the right direction. Now, I can keep the undead down along with everyone else.</p>It's just another step in the right direction. Now, I can keep the undead down along with everyone else.The Man (alias of Larry Lichman)2010-06-01T18:42:35ZRe: Forums: Off-Topic Discussions: Mine!The Man (alias of Larry Lichman)https://paizo.com/threads/rzs2kg2m&page=17?Mine#8072010-06-21T23:22:49Z2010-05-28T18:02:02Z<p>You all belong to me. You may not be aware of it, or believe it, but it is nonetheless true.</p>You all belong to me. You may not be aware of it, or believe it, but it is nonetheless true.The Man (alias of Larry Lichman)2010-05-28T18:02:02ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=9?Relayers-Home-Brew#4432010-05-27T16:39:34Z2010-05-27T16:39:34Z<p><span class=messageboard-ooc>Once again checking the vital signs of the PBP. Relayer, are we still active, or should we call it a day?</span></p>Once again checking the vital signs of the PBP. Relayer, are we still active, or should we call it a day?Darius D'Angelus (alias of Larry Lichman)2010-05-27T16:39:34ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=9?Relayers-Home-Brew#4352010-05-18T16:02:41Z2010-05-18T16:02:40Z<p><span class=messageboard-ooc>Just wondering if this PBP is still active...</span></p>Just wondering if this PBP is still active...Darius D'Angelus (alias of Larry Lichman)2010-05-18T16:02:40ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=9?Relayers-Home-Brew#4312010-05-14T20:02:47Z2010-05-14T20:02:46Z<p>[ooc]How many skeletons are left? Just a suggestion, but it may save time if our Cleric channeled some positive energy.[ooc]</p>
<p>Darius readies his sword for another swipe.</p>
<p><b>Ammian, it looks like they may be thinning out. How about a coordinated charge?</b></p>
<p>Darius will delay his next action to Ammian's turn and, if he agrees, he will move into the room with Ammian, engaging the nearest skeletons.</p>[ooc]How many skeletons are left? Just a suggestion, but it may save time if our Cleric channeled some positive energy.[ooc]
Darius readies his sword for another swipe.
Ammian, it looks like they may be thinning out. How about a coordinated charge?
Darius will delay his next action to Ammian's turn and, if he agrees, he will move into the room with Ammian, engaging the nearest skeletons.Darius D'Angelus (alias of Larry Lichman)2010-05-14T20:02:46ZRe: Forums: Off-Topic Discussions: Forces are at work.The Man (alias of Larry Lichman)https://paizo.com/threads/rzs2ksp6?Forces-are-at-work#222010-05-10T19:40:04Z2010-05-10T19:40:04Z<p>•keeps everyone down•</p>
<p>Carry on.</p>*keeps everyone down*
Carry on.The Man (alias of Larry Lichman)2010-05-10T19:40:04ZRe: Forums: Off-Topic Discussions: Forces are at work.The Man (alias of Larry Lichman)https://paizo.com/threads/rzs2ksp6?Forces-are-at-work#172010-05-10T19:09:38Z2010-05-10T19:09:37Z<p>•says secret command word•</p>
<p>•toupee quilt engulfs Jackalope and suffocates her•</p>
<p>•stuffs and mounts Jackalope on mantle•</p>*says secret command word*
*toupee quilt engulfs Jackalope and suffocates her*
*stuffs and mounts Jackalope on mantle*The Man (alias of Larry Lichman)2010-05-10T19:09:37ZRe: Forums: Off-Topic Discussions: Forces are at work.The Man (alias of Larry Lichman)https://paizo.com/threads/rzs2ksp6?Forces-are-at-work#152010-05-10T18:47:54Z2010-05-10T18:47:54Z<p>Again, there is nothing to see here. Carry on.</p>
<p>•regrows toupee•</p>Again, there is nothing to see here. Carry on.
*regrows toupee*The Man (alias of Larry Lichman)2010-05-10T18:47:54ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=9?Relayers-Home-Brew#4202010-05-10T13:00:58Z2010-05-10T13:00:39Z<div class="messageboard-quotee">Ammian wrote:</div><blockquote> <span class=messageboard-ooc>What is the current combat order?</span> </blockquote><p><span class=messageboard-ooc>Based on Relayer's previous post, I think it's: Top of the order. Jane, Lanten, Darius and Ammian.</span>Ammian wrote:What is the current combat order?
Based on Relayer's previous post, I think it's: Top of the order. Jane, Lanten, Darius and Ammian.Darius D'Angelus (alias of Larry Lichman)2010-05-10T13:00:39ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=9?Relayers-Home-Brew#4182010-05-10T12:51:14Z2010-05-10T12:51:13Z<p>Darius swings at a skeleton, then takes a 5 foot step back to allow Ammian some fighting room.</p>
<p>Attack Roll: <span class="messageboard-dice">1d20 + 5 ⇒ (15) + 5 = 20</span>
<br />
Damage: <span class="messageboard-dice">2d6 + 6 ⇒ (2, 6) + 6 = 14</span></p>
<p>Cleave: <span class="messageboard-dice">1d20 + 5 ⇒ (7) + 5 = 12</span>
<br />
Damage: <span class="messageboard-dice">2d6 + 6 ⇒ (3, 3) + 6 = 12</span></p>Darius swings at a skeleton, then takes a 5 foot step back to allow Ammian some fighting room.
Attack Roll: [dice]1d20+5;next set[/dice]
Damage: [dice]2d6+6;next set[/dice]
Cleave: [dice]1d20+5;next set[/dice]
Damage: [dice]2d6+6;next set[/dice]Darius D'Angelus (alias of Larry Lichman)2010-05-10T12:51:13ZRe: Forums: Off-Topic Discussions: Forces are at work.The Man (alias of Larry Lichman)https://paizo.com/threads/rzs2ksp6?Forces-are-at-work#82010-05-10T12:44:11Z2010-05-10T12:44:10Z<p>These are baseless lies. Everyone has free will, and is above influence. </p>
<p>Carry on.</p>These are baseless lies. Everyone has free will, and is above influence.
Carry on.The Man (alias of Larry Lichman)2010-05-10T12:44:10ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=9?Relayers-Home-Brew#4132010-05-03T19:57:32Z2010-05-03T19:54:04Z<div class="messageboard-quotee">Relayer wrote:</div><blockquote><p> Jane steps up behind Darius and performs a Cure Light Wounds for 1d8+1 points of healing.</p>
<p>Darius then slashes two skeletons in half. Do you make a 5' step afterwards? </blockquote><p><span class=messageboard-ooc>Yes. I will back out towards the door. Hopefully, my walking in activated them, and they will follow me out to the grindhouse that is our party...</span>
<p><b>My thanks, Lady Jane. Now, let's send these fiends back to the grave where they belong!</b></p>Relayer wrote:Jane steps up behind Darius and performs a Cure Light Wounds for 1d8+1 points of healing.
Darius then slashes two skeletons in half. Do you make a 5' step afterwards?
Yes. I will back out towards the door. Hopefully, my walking in activated them, and they will follow me out to the grindhouse that is our party... My thanks, Lady Jane. Now, let's send these fiends back to the grave where they belong!Darius D'Angelus (alias of Larry Lichman)2010-05-03T19:54:04ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=9?Relayers-Home-Brew#4072010-04-29T16:26:55Z2010-04-29T16:26:54Z<p><span class=messageboard-ooc>If Jane cures Darius, I will attack, then take a 5 foot step back out of the room. If Jane does not cure Darius, I will retreat out of the room. If anyone tries to pull me out AND I have not been cured, I will not resist the grapple attempt.</span></p>
<p><b>Back you vile beasts! Back to the Hell that spawned you!</b></p>
<p>If Jane cures me:</p>
<p>Attack Roll: <span class="messageboard-dice">1d20 + 5 ⇒ (11) + 5 = 16</span>
<br />
Damage: <span class="messageboard-dice">2d6 + 6 ⇒ (4, 6) + 6 = 16</span></p>
<p>Cleave Attack: <span class="messageboard-dice">1d20 + 5 ⇒ (13) + 5 = 18</span>
<br />
Damage: <span class="messageboard-dice">2d6 + 6 ⇒ (4, 1) + 6 = 11</span></p>If Jane cures Darius, I will attack, then take a 5 foot step back out of the room. If Jane does not cure Darius, I will retreat out of the room. If anyone tries to pull me out AND I have not been cured, I will not resist the grapple attempt.
Back you vile beasts! Back to the Hell that spawned you!
If Jane cures me:
Attack Roll: [dice]1d20+5;next set[/dice]
Damage: [dice]2d6+6;next set[/dice]
Cleave Attack: [dice]1d20+5;next set[/dice]
Damage: [dice]2d6+6;next set[/dice]Darius D'Angelus (alias of Larry Lichman)2010-04-29T16:26:54ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=8?Relayers-Home-Brew#3952010-04-23T18:37:02Z2010-04-23T18:37:01Z<p>Inside the room, on either side of the door (I'll take the left side).</p>
<p>BTW, forgot my cleave:</p>
<p>To Hit: <span class="messageboard-dice">1d20 + 5 ⇒ (15) + 5 = 20</span></p>
<p>Damage: <span class="messageboard-dice">2d6 + 6 ⇒ (5, 4) + 6 = 15</span></p>Inside the room, on either side of the door (I'll take the left side).
BTW, forgot my cleave:
To Hit: [dice]1d20+5;next set[/dice]
Damage: [dice]2d6+6;next set[/dice]Darius D'Angelus (alias of Larry Lichman)2010-04-23T18:37:01ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=8?Relayers-Home-Brew#3882010-04-22T17:01:03Z2010-04-22T17:00:07Z<p><b>A sound strategy, fair Elena. Ammian, you and I take point? As they come in the doorway, we will be the first line of defense while our friends pick their targets at range. What say you?</b></p>
<p>Darius readies an action to attack the first skeleton to come in reach.</p>
<p>Attack: <span class="messageboard-dice">1d20 + 5 ⇒ (17) + 5 = 22</span></p>
<p>Damage: <span class="messageboard-dice">2d6 + 6 ⇒ (3, 3) + 6 = 12</span></p>A sound strategy, fair Elena. Ammian, you and I take point? As they come in the doorway, we will be the first line of defense while our friends pick their targets at range. What say you?
Darius readies an action to attack the first skeleton to come in reach.
Attack: [dice]1d20+5;next set[/dice]
Damage: [dice]2d6+6;next set[/dice]Darius D'Angelus (alias of Larry Lichman)2010-04-22T17:00:07ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=7?Gruffleheads-summer-holiday-game-IC#3182010-04-15T14:21:36Z2010-04-15T14:21:36Z<p><span class=messageboard-ooc>Thanks, everyone! It was great while it lasted. Grufflehead, thanks for the introduction to the PBP world! And, for the record, I wasn't apathetic in my post, I was just waiting to see the results of my poor roll before moving on...And, or course, baiting Petus again...; )</span></p>Thanks, everyone! It was great while it lasted. Grufflehead, thanks for the introduction to the PBP world! And, for the record, I wasn't apathetic in my post, I was just waiting to see the results of my poor roll before moving on...And, or course, baiting Petus again...; )Johan Seiberling (alias of Larry Lichman)2010-04-15T14:21:36ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=7?Gruffleheads-summer-holiday-game-IC#3142010-04-14T00:32:38Z2010-04-14T00:32:37Z<p><b>Ah, puzzles. Just the thing to keep one occupied between drinks, eh Petus?</b></p>
<p>INT Check: <span class="messageboard-dice">1d20 ⇒ 3</span></p>Ah, puzzles. Just the thing to keep one occupied between drinks, eh Petus?
INT Check: [dice]1d20;next set[/dice]Johan Seiberling (alias of Larry Lichman)2010-04-14T00:32:37ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=8?Relayers-Home-Brew#3802010-04-14T00:29:57Z2010-04-14T00:29:56Z<p><b>Aye, that they will my friend. Be careful. There's evil within yon room. But if you're ready for battle, I'm with you. Let's have at it!</b></p>
<p>Darius enters the room with Ammian.</p>Aye, that they will my friend. Be careful. There's evil within yon room. But if you're ready for battle, I'm with you. Let's have at it!
Darius enters the room with Ammian.Darius D'Angelus (alias of Larry Lichman)2010-04-14T00:29:56ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=8?Relayers-Home-Brew#3782010-04-13T18:11:52Z2010-04-13T18:11:52Z<p>I will detect until we enter the room, or move on.</p>I will detect until we enter the room, or move on.Darius D'Angelus (alias of Larry Lichman)2010-04-13T18:11:52ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=8?Relayers-Home-Brew#3762010-04-13T16:20:18Z2010-04-13T16:20:17Z<p><b>I, too, wonder about these skeletons. It seems unlikely they would be placed here at random. My guess is they are guarding something, or are part of a trap set by the apparition that sent us down here in the first place. Ammian, my friend, how is your eyesight? Was Lady Jane able to cure your condition well enough to continue?</b></p>
<p>Detect Evil in the room.</p>I, too, wonder about these skeletons. It seems unlikely they would be placed here at random. My guess is they are guarding something, or are part of a trap set by the apparition that sent us down here in the first place. Ammian, my friend, how is your eyesight? Was Lady Jane able to cure your condition well enough to continue?
Detect Evil in the room.Darius D'Angelus (alias of Larry Lichman)2010-04-13T16:20:17ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=8?Relayers-Home-Brew#3662010-04-12T15:27:26Z2010-04-12T15:27:25Z<p><b>I've got a bad feeling about this...</b></p>
<p>Darius draws his sword and stands over Ammian's body until he regains his sight.</p>I've got a bad feeling about this...
Darius draws his sword and stands over Ammian's body until he regains his sight.Darius D'Angelus (alias of Larry Lichman)2010-04-12T15:27:25ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=7?Gruffleheads-summer-holiday-game-IC#3122010-04-12T15:25:34Z2010-04-12T15:25:33Z<p><b>Bottoms up! Petus, you're looking a little peaked...</b></p>
<p>FORT Save: <span class="messageboard-dice">1d20 + 5 ⇒ (10) + 5 = 15</span></p>Bottoms up! Petus, you're looking a little peaked...
FORT Save: [dice]1d20+5;next set[/dice]Johan Seiberling (alias of Larry Lichman)2010-04-12T15:25:33ZRe: Forums: Play-by-Post Discussion: Grufflehead's campaign discussionJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kfyr&page=3?Gruffleheads-campaign-discussion#1122010-04-09T15:47:20Z2010-04-09T15:47:20Z<p>It's OK. We'll try to save post 400 for you... ; )</p>It's OK. We'll try to save post 400 for you... ; )Johan Seiberling (alias of Larry Lichman)2010-04-09T15:47:20ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=7?Gruffleheads-summer-holiday-game-IC#3022010-04-09T12:59:17Z2010-04-09T12:59:17Z<p><b>My friends, the event I've been waiting for is set to begin! I am off to area 3 for the drinking contest! You are more than welcome to join me, if you feel up to it.</b></p>
<p>Johan heads over to area 3, keeping his eye out for the young lady he spied earlier (or any young lady, for that matter).</p>My friends, the event I've been waiting for is set to begin! I am off to area 3 for the drinking contest! You are more than welcome to join me, if you feel up to it.
Johan heads over to area 3, keeping his eye out for the young lady he spied earlier (or any young lady, for that matter).Johan Seiberling (alias of Larry Lichman)2010-04-09T12:59:17ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=6?Gruffleheads-summer-holiday-game-IC#2952010-04-08T13:45:25Z2010-04-08T13:45:24Z<p><b>You speak true, my friend. It'll be fun to see how it turns out.</b></p>You speak true, my friend. It'll be fun to see how it turns out.Johan Seiberling (alias of Larry Lichman)2010-04-08T13:45:24ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=7?Relayers-Home-Brew#3502010-04-02T15:01:26Z2010-04-02T15:00:45Z<p>Darius looks around the room, trying to find anything unusual.</p>
<p><b>It seems odd these skeletons were placed here in wait for us. Perhaps they were guarding something of importance.</b></p>
<p>Perception: <span class="messageboard-dice">1d20 + 1 ⇒ (20) + 1 = 21</span></p>Darius looks around the room, trying to find anything unusual.
It seems odd these skeletons were placed here in wait for us. Perhaps they were guarding something of importance.
Perception: [dice]1d20+1;next set[/dice]Darius D'Angelus (alias of Larry Lichman)2010-04-02T15:00:45ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=6?Gruffleheads-summer-holiday-game-IC#2932010-04-02T14:56:56Z2010-04-02T14:56:55Z<p>Johan applauds the results of the first match.</p>
<p><b>Truly, this is a spectacle! I can't wait to see Leconair in action! Aelden, welcome to the festivities!</b></p>
<p>Johan settles in for an enjoyable afternoon's activities.</p>Johan applauds the results of the first match.
Truly, this is a spectacle! I can't wait to see Leconair in action! Aelden, welcome to the festivities!
Johan settles in for an enjoyable afternoon's activities.Johan Seiberling (alias of Larry Lichman)2010-04-02T14:56:55ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=6?Gruffleheads-summer-holiday-game-IC#2872010-03-31T14:55:44Z2010-03-31T14:55:43Z<p>Johan listens to the rules, looks at the game field, and smiles.</p>
<p><b>Good luck, Leconair!</b></p>
<p>Johan purchases some food and a beverage from a local vendor, then settles in to watch the competition.</p>Johan listens to the rules, looks at the game field, and smiles.
Good luck, Leconair!
Johan purchases some food and a beverage from a local vendor, then settles in to watch the competition.Johan Seiberling (alias of Larry Lichman)2010-03-31T14:55:43ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=6?Gruffleheads-summer-holiday-game-IC#2832010-03-30T19:35:09Z2010-03-30T19:35:08Z<p>Johan asks Fester if he would be interested in joining him to watch his friend Leconair compete, then heads on over to see what's what.</p>Johan asks Fester if he would be interested in joining him to watch his friend Leconair compete, then heads on over to see what's what.Johan Seiberling (alias of Larry Lichman)2010-03-30T19:35:08ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=6?Gruffleheads-summer-holiday-game-IC#2772010-03-30T11:45:59Z2010-03-30T11:45:59Z<div class="messageboard-quotee">DM grufflehead wrote:</div><blockquote><p> The tension is mounting in the final round. Word has spread about how close the contest might be, and there is a decent sized crowd now gathered. The 3 finalists line up and begin to throw.</p>
<p>With the first ball, both Camlon and Fester miss, while Johan clips his target and it wobbles, before hitting the ground. In the next round, Johan and Fester both hit, while Camlon misses again. In the 3rd round, Camlon scores a solid hit, while Johan misses; Fester's shot just catches the target and after an agonising wait the ball topples over the edge onto the ground. In round 4 Camlon is again wide, while Fester hits and Johan misses by a hair's breadth. A gasp from the crowd! Going into the final round it's Camlon on 1, Johan on 2 and Fester with 3.</p>
<p>Camlon's last shot is also unsuccessful and he leaves, wishing the other 2 good fortune as he goes. Fester steps up, his face a picture of concentration; a bead of perspiration runs down his cheek. He throws, and the ball squirms out of his sweaty hand to land well short of the target. Johan has a chance... With a measured gaze, he pitches the ball. Smack - a direct hit! The crowd applaud enthusiastically as he draws level with the home favourite!</p>
<p>The judge steps forward and announces that the winner will be decided by a sudden death throw off: both contestants throw again and if one misses and the other hits, the contest is over. The marshalls begin to move the target back again when Fester steps forward and says <b>'fellows and friends, I think we have seen a fair contest today. Much as I would like to add to my list of titles, I propose that we share the prize. What say you, sir?'</b> he asks Johan. </blockquote><p><b>Aye, friend Fester! A fair contest indeed. A shared victory it is! Let us celebrate our prize together!</b>
<p>Johan bows to Fester, then the judges, and waves to the crowd.</p>DM grufflehead wrote:The tension is mounting in the final round. Word has spread about how close the contest might be, and there is a decent sized crowd now gathered. The 3 finalists line up and begin to throw.
With the first ball, both Camlon and Fester miss, while Johan clips his target and it wobbles, before hitting the ground. In the next round, Johan and Fester both hit, while Camlon misses again. In the 3rd round, Camlon scores a solid hit, while Johan misses; Fester's shot just...Johan Seiberling (alias of Larry Lichman)2010-03-30T11:45:59ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=7?Relayers-Home-Brew#3282010-03-30T11:42:10Z2010-03-30T11:40:36Z<p>Detect Evil on the skeletons.</p>
<p>Darium readies his sword and steps into the room.</p>
<p>If the skeletons animate and attack, Darius will attack the nearest one. If it hits, he will Cleave into a second one.</p>
<p>To Hit: <span class="messageboard-dice">1d20 + 5 ⇒ (18) + 5 = 23</span>
<br />
Damage: <span class="messageboard-dice">2d6 + 6 ⇒ (1, 5) + 6 = 12</span></p>
<p>Cleave attack:</p>
<p>To Hit: <span class="messageboard-dice">1d20 + 5 ⇒ (20) + 5 = 25</span>
<br />
Damage: <span class="messageboard-dice">2d6 + 6 ⇒ (1, 2) + 6 = 9</span></p>Detect Evil on the skeletons.
Darium readies his sword and steps into the room.
If the skeletons animate and attack, Darius will attack the nearest one. If it hits, he will Cleave into a second one.
To Hit: [dice]1d20+5;next set[/dice]
Damage: [dice]2d6+6;next set[/dice]
Cleave attack:
To Hit: [dice]1d20+5;next set[/dice]
Damage: [dice]2d6+6;next set[/dice]Darius D'Angelus (alias of Larry Lichman)2010-03-30T11:40:36ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=6?Gruffleheads-summer-holiday-game-IC#2662010-03-29T11:58:14Z2010-03-29T11:56:20Z<p><b>Good luck to all!</b></p>
<p>Johan begins his round:</p>
<p><span class="messageboard-dice">1d20 ⇒ 13</span>
<br />
<span class="messageboard-dice">1d20 ⇒ 17</span>
<br />
<span class="messageboard-dice">1d20 ⇒ 9</span>
<br />
<span class="messageboard-dice">1d20 ⇒ 12</span>
<br />
<span class="messageboard-dice">1d20 ⇒ 20</span></p>
<p>Johan's round is successful! Hitting 3 out of 5 times.</p>
<p>Giving a yell of excitement, Johan shakes Fester's hand and pats Camlon on the back.</p>
<p><b>Well done, my friends! A fine competition indeed! Shall we celebrate with some ale?</b></p>Good luck to all!
Johan begins his round:
[dice]1d20[/dice]
[dice]1d20[/dice]
[dice]1d20[/dice]
[dice]1d20[/dice]
[dice]1d20[/dice]
Johan's round is successful! Hitting 3 out of 5 times.
Giving a yell of excitement, Johan shakes Fester's hand and pats Camlon on the back.
Well done, my friends! A fine competition indeed! Shall we celebrate with some ale?Johan Seiberling (alias of Larry Lichman)2010-03-29T11:56:20ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=6?Gruffleheads-summer-holiday-game-IC#2622010-03-26T12:35:08Z2010-03-26T12:20:21Z<p><b>My friends, I am sorry you did not advance. I will do my best to represent us well. Camlon, good luck this round!</b></p>
<p><span class="messageboard-dice">1d20 ⇒ 15</span>
<br />
<span class="messageboard-dice">1d20 ⇒ 1</span>
<br />
<span class="messageboard-dice">1d20 ⇒ 4</span>
<br />
<span class="messageboard-dice">1d20 ⇒ 12</span>
<br />
<span class="messageboard-dice">1d20 ⇒ 8</span></p>
<p>Johan begins tossing his spheres at the target. His first attempt hits squarely in the center of the target. Unfortunately, the next 2 attempts sail wide - one almost hitting another competitor.</p>
<p>Johan apologizes for his aim, then makes another toss, hitting the target.</p>
<p>His final toss barely misses, leaving Johan with 2 hits out of 5.</p>
<p><b>Alas, it looks like I will be elminated this round. Maybe I can track down that young lady I say earlier...</b></p>My friends, I am sorry you did not advance. I will do my best to represent us well. Camlon, good luck this round!
[dice]1d20[/dice]
[dice]1d20[/dice]
[dice]1d20[/dice]
[dice]1d20[/dice]
[dice]1d20[/dice]
Johan begins tossing his spheres at the target. His first attempt hits squarely in the center of the target. Unfortunately, the next 2 attempts sail wide - one almost hitting another competitor.
Johan apologizes for his aim, then makes another toss, hitting the target.
His final toss...Johan Seiberling (alias of Larry Lichman)2010-03-26T12:20:21ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=6?Gruffleheads-summer-holiday-game-IC#2562010-03-25T16:01:48Z2010-03-25T16:00:55Z<p>Johan retrieves his ball, then looks up to thank Petus for his help.</p>
<p><b>Petus?! Petus?! That's just like him. He does a good deed then disappears before taking credit. He truly is a modest, kind-hearted fellow!</b></p>
<p>Johan turns to his companion:</p>
<p><b>Perk up, Aelden! I'm sure you'll be fine! Hopefully, we'll both make the next round together! I wonder how Leconair is doing?</b></p>Johan retrieves his ball, then looks up to thank Petus for his help.
Petus?! Petus?! That's just like him. He does a good deed then disappears before taking credit. He truly is a modest, kind-hearted fellow!
Johan turns to his companion:
Perk up, Aelden! I'm sure you'll be fine! Hopefully, we'll both make the next round together! I wonder how Leconair is doing?Johan Seiberling (alias of Larry Lichman)2010-03-25T16:00:55ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=7?Relayers-Home-Brew#3132010-03-25T14:34:32Z2010-03-25T14:34:31Z<p><b>Lanten, does it look like either door has been opened recently? Where did that apparition disappear to? I have a feeling there is more to him than he is letting on...</b></p>Lanten, does it look like either door has been opened recently? Where did that apparition disappear to? I have a feeling there is more to him than he is letting on...Darius D'Angelus (alias of Larry Lichman)2010-03-25T14:34:31ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=6?Gruffleheads-summer-holiday-game-IC#2532010-03-25T14:31:01Z2010-03-25T14:26:33Z<p><b>Well done, Aelden! Hopefully, I'll be able to advance as well! If not, I hear some ale calling my name...</b></p>
<p><span class="messageboard-dice">1d20 ⇒ 10</span>
<br />
<span class="messageboard-dice">1d20 ⇒ 3</span>
<br />
<span class="messageboard-dice">1d20 ⇒ 13</span>
<br />
<span class="messageboard-dice">1d20 ⇒ 16</span>
<br />
<span class="messageboard-dice">1d20 ⇒ 17</span></p>
<p>All of Johan's tosses find their mark, with the exception of one, where he was distracted by a particularly nice looking young lady who was walking by. As he began his throw, Johan's head jerked sideways, causing his aim to miss the target entirely, striking Johan's friend Petus in the small of his back as he waited in line for a meat pie.</p>
<p><b>My, my, my. Did you see that vision of beauty? And I still managed four hits! I am indeed on a roll. Looks like the ale can wait...Friend Petus, can you toss me that ball? It seems to have got away from me.</b></p>
<p>Johan makes a mental note to look for the young lady after the competition is over.</p>Well done, Aelden! Hopefully, I'll be able to advance as well! If not, I hear some ale calling my name...
[dice]1d20;next set[/dice]
[dice]1d20;next set[/dice]
[dice]1d20;next set[/dice]
[dice]1d20;next set[/dice]
[dice]1d20;next set[/dice]
All of Johan's tosses find their mark, with the exception of one, where he was distracted by a particularly nice looking young lady who was walking by. As he began his throw, Johan's head jerked sideways, causing his aim to miss the target entirely,...Johan Seiberling (alias of Larry Lichman)2010-03-25T14:26:33ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=5?Gruffleheads-summer-holiday-game-IC#2432010-03-23T15:05:41Z2010-03-23T15:05:40Z<p>Johan would like to try his hands at some of the games of skill - perhaps the drinking contest and the marksmanship (not necessarily in that order). In addition, he is looking for his "friends" Petus and co.</p>
<p>Perception to locate Petus: <span class="messageboard-dice">1d20 + 11 ⇒ (17) + 11 = 28</span></p>Johan would like to try his hands at some of the games of skill - perhaps the drinking contest and the marksmanship (not necessarily in that order). In addition, he is looking for his "friends" Petus and co.
Perception to locate Petus: [dice]1d20+11;next set[/dice]Johan Seiberling (alias of Larry Lichman)2010-03-23T15:05:40ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=5?Gruffleheads-summer-holiday-game-IC#2402010-03-23T12:23:05Z2010-03-23T12:23:04Z<p><b>Aelden, we do whatever work we can find. Typically, in the security/escort/bodyguard field, but I have been known to pick up other odd jobs as my funds dwindle. We're hoping to find some employment during the festival.</b></p>Aelden, we do whatever work we can find. Typically, in the security/escort/bodyguard field, but I have been known to pick up other odd jobs as my funds dwindle. We're hoping to find some employment during the festival.Johan Seiberling (alias of Larry Lichman)2010-03-23T12:23:04ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=5?Gruffleheads-summer-holiday-game-IC#2372010-03-22T12:10:30Z2010-03-22T12:09:25Z<p><b>Mithral is indeed pricey. Perhaps we can find some employment and see if we could purchase some for you to work with? By the way, I am called Johan, friend Aelden. A pleasure to make your acquaintance.</b></p>
<p><span class=messageboard-ooc>I will take my hit points now.</span></p>
<p><span class="messageboard-dice">1d8 + 1 ⇒ (7) + 1 = 8</span></p>Mithral is indeed pricey. Perhaps we can find some employment and see if we could purchase some for you to work with? By the way, I am called Johan, friend Aelden. A pleasure to make your acquaintance.
I will take my hit points now.
[dice]1d8+1;next set[/dice]Johan Seiberling (alias of Larry Lichman)2010-03-22T12:09:25ZRe: Forums: Play-by-Post Discussion: Grufflehead's campaign discussionJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kfyr&page=3?Gruffleheads-campaign-discussion#1072010-04-09T15:46:11Z2010-03-22T11:53:08Z<p>I like both of your ideas, Grufflehead.</p>
<p>Here are my 10d20 rolls:</p>
<p><span class="messageboard-dice">10d20 ⇒ (4, 5, 3, 14, 16, 13, 4, 8, 8, 13) = 88</span>
<br />
<span class="messageboard-dice">10d20 ⇒ (19, 10, 12, 19, 12, 7, 2, 15, 1, 8) = 105</span>
<br />
<span class="messageboard-dice">10d20 ⇒ (10, 10, 18, 9, 11, 14, 10, 12, 13, 11) = 118</span>
<br />
<span class="messageboard-dice">10d20 ⇒ (16, 17, 15, 20, 19, 7, 7, 12, 2, 18) = 133</span>
<br />
<span class="messageboard-dice">10d20 ⇒ (16, 1, 16, 12, 16, 7, 4, 14, 14, 9) = 109</span>
<br />
<span class="messageboard-dice">10d20 ⇒ (9, 18, 11, 8, 3, 9, 10, 9, 18, 7) = 102</span>
<br />
<span class="messageboard-dice">10d20 ⇒ (2, 18, 11, 8, 17, 15, 16, 11, 6, 15) = 119</span>
<br />
<span class="messageboard-dice">10d20 ⇒ (20, 2, 19, 13, 1, 13, 1, 11, 15, 16) = 111</span>
<br />
<span class="messageboard-dice">10d20 ⇒ (6, 17, 14, 16, 18, 16, 3, 18, 2, 11) = 121</span>
<br />
<span class="messageboard-dice">10d20 ⇒ (8, 7, 18, 12, 6, 12, 16, 4, 9, 9) = 101</span></p>I like both of your ideas, Grufflehead.
Here are my 10d20 rolls:
[dice]10d20;next set[/dice]
[dice]10d20;next set[/dice]
[dice]10d20;next set[/dice]
[dice]10d20;next set[/dice]
[dice]10d20;next set[/dice]
[dice]10d20;next set[/dice]
[dice]10d20;next set[/dice]
[dice]10d20;next set[/dice]
[dice]10d20;next set[/dice]
[dice]10d20;next set[/dice]Johan Seiberling (alias of Larry Lichman)2010-03-22T11:53:08ZRe: Forums: Off-Topic Discussions: LEThe Man (alias of Larry Lichman)https://paizo.com/threads/rzs2kkv6&page=4?LE#1662010-04-29T06:24:59Z2010-03-22T11:45:40Z<p>•Keeps everyone down•</p>*Keeps everyone down*The Man (alias of Larry Lichman)2010-03-22T11:45:40ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=5?Gruffleheads-summer-holiday-game-IC#2322010-03-19T18:47:28Z2010-03-19T18:47:28Z<p><b>Well met, my friend! This is indeed a banner day...We met our first Giant, saw some Gnolls strolling down the way without raping and pillaging, and now we are set for a grand feast! Tell me, where do you hail from?</b></p>Well met, my friend! This is indeed a banner day...We met our first Giant, saw some Gnolls strolling down the way without raping and pillaging, and now we are set for a grand feast! Tell me, where do you hail from?Johan Seiberling (alias of Larry Lichman)2010-03-19T18:47:28ZRe: Forums: Off-Topic Discussions: LEThe Man (alias of Larry Lichman)https://paizo.com/threads/rzs2kkv6&page=4?LE#1522010-04-29T06:24:59Z2010-03-19T18:38:44Z<p>•sets off anti-slaad bomb•</p>*sets off anti-slaad bomb*The Man (alias of Larry Lichman)2010-03-19T18:38:44ZRe: Forums: Off-Topic Discussions: LEThe Man (alias of Larry Lichman)https://paizo.com/threads/rzs2kkv6&page=3?LE#1322010-04-29T06:24:59Z2010-03-18T15:05:49Z<p>My dear KC, haven't you ever heard of the term "genocide"? In order to purge this world of Slaads, they must first be gathered together. Hence, the invitation.</p>My dear KC, haven't you ever heard of the term "genocide"? In order to purge this world of Slaads, they must first be gathered together. Hence, the invitation.The Man (alias of Larry Lichman)2010-03-18T15:05:49ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=5?Gruffleheads-summer-holiday-game-IC#2222010-03-18T12:34:09Z2010-03-18T12:33:55Z<p>Johan suggests to Rath and Leconair:</p>
<p><b>My friends, look at the size of that canopy! Surely there is someone of importance within. Perhaps we should introduce ourselves - and take a peek inside?</b></p>Johan suggests to Rath and Leconair:
My friends, look at the size of that canopy! Surely there is someone of importance within. Perhaps we should introduce ourselves - and take a peek inside?Johan Seiberling (alias of Larry Lichman)2010-03-18T12:33:55ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=6?Relayers-Home-Brew#2992010-03-18T12:31:01Z2010-03-18T12:31:00Z<p><b>I'm still not sure I trust this apparition, but will abide by the party's decision to aid him. Know this, shade: If you have lied to us, or deceived us in any way, you WILL know true death at my hands.</b></p>I'm still not sure I trust this apparition, but will abide by the party's decision to aid him. Know this, shade: If you have lied to us, or deceived us in any way, you WILL know true death at my hands.Darius D'Angelus (alias of Larry Lichman)2010-03-18T12:31:00ZRe: Forums: Off-Topic Discussions: LEThe Man (alias of Larry Lichman)https://paizo.com/threads/rzs2kkv6&page=3?LE#1302010-04-29T06:24:59Z2010-03-18T12:27:06Z<p>Slaads are welcome here. Please sign in at the door.</p>Slaads are welcome here. Please sign in at the door.The Man (alias of Larry Lichman)2010-03-18T12:27:06ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=5?Gruffleheads-summer-holiday-game-IC#2142010-03-16T17:45:35Z2010-03-16T17:45:34Z<p><b>Many thanks, my friend! We have heard great things about your town and this festival, and look forward to experiencing it for ourselves. I bet even my sullen companion Rath will crack a smile before too long...</b></p>
<p>Johan picks a suitable site and begins pitching his tent.</p>Many thanks, my friend! We have heard great things about your town and this festival, and look forward to experiencing it for ourselves. I bet even my sullen companion Rath will crack a smile before too long...
Johan picks a suitable site and begins pitching his tent.Johan Seiberling (alias of Larry Lichman)2010-03-16T17:45:34ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=6?Relayers-Home-Brew#2862010-03-16T12:31:29Z2010-03-16T12:30:43Z<p><b>I'm not sure I trust this spirit. It seems awfully convenient to blame the "haunting" on a young lad, then enlist our aid in retrieving his "soul." I do not detect any evil on this apparition, but still do not fully trust his motives. There is something here we are missing...Do not take anything at face value.</b></p>
<p>Darius stares intently at the apparition, saying a prayer to Iomedae and firmly gripping his holy symbol.</p>I'm not sure I trust this spirit. It seems awfully convenient to blame the "haunting" on a young lad, then enlist our aid in retrieving his "soul." I do not detect any evil on this apparition, but still do not fully trust his motives. There is something here we are missing...Do not take anything at face value.
Darius stares intently at the apparition, saying a prayer to Iomedae and firmly gripping his holy symbol.Darius D'Angelus (alias of Larry Lichman)2010-03-16T12:30:43ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=5?Gruffleheads-summer-holiday-game-IC#2092010-03-16T12:26:58Z2010-03-16T12:26:04Z<p>Cure Light Wounds on Jellardo, then an attempt to locate the 4th Lizard.</p>
<p>Initiative: <span class="messageboard-dice">1d20 + 3 ⇒ (1) + 3 = 4</span></p>
<p>Perception: <span class="messageboard-dice">1d20 + 11 ⇒ (20) + 11 = 31</span></p>Cure Light Wounds on Jellardo, then an attempt to locate the 4th Lizard.
Initiative: [dice]1d20+3;next set[/dice]
Perception: [dice]1d20+11;next set[/dice]Johan Seiberling (alias of Larry Lichman)2010-03-16T12:26:04ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=5?Gruffleheads-summer-holiday-game-IC#2032010-03-15T12:43:22Z2010-03-15T12:43:22Z<p>Perception: <span class="messageboard-dice">1d20 + 11 ⇒ (11) + 11 = 22</span></p>
<p>Johan rushes to check on Jellardo's condition and shouts to Rath:</p>
<p><b>Rath! Incoming!</b></p>Perception: [dice]1d20+11;next set[/dice]
Johan rushes to check on Jellardo's condition and shouts to Rath:
Rath! Incoming!Johan Seiberling (alias of Larry Lichman)2010-03-15T12:43:22ZRe: Forums: Off-Topic Discussions: LEThe Man (alias of Larry Lichman)https://paizo.com/threads/rzs2kkv6&page=3?LE#1152010-04-29T06:24:59Z2010-03-14T11:23:03Z<p>•Severs appendage from Poodle-Shark then cauterizes the wound with fire•</p>
<p>There. That ought to fix that. Castration via cauterization. Just another service we offer to those who refuse to obey the law.</p>*Severs appendage from Poodle-Shark then cauterizes the wound with fire*
There. That ought to fix that. Castration via cauterization. Just another service we offer to those who refuse to obey the law.The Man (alias of Larry Lichman)2010-03-14T11:23:03ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=4?Gruffleheads-summer-holiday-game-IC#1982010-03-14T11:19:49Z2010-03-14T11:19:25Z<p><b>Sounds like a splendid festival!</b></p>
<p>Perception: <span class="messageboard-dice">1d20 + 11 ⇒ (3) + 11 = 14</span></p>Sounds like a splendid festival!
Perception: [dice]1d20+11;next set[/dice]Johan Seiberling (alias of Larry Lichman)2010-03-14T11:19:25ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=6?Relayers-Home-Brew#2732010-03-14T11:17:43Z2010-03-14T11:17:07Z<p><b>If your story is true, then you ask us to find a monster! Stealing someone's soul is a vile act, indeed. Do you know the identity of the base villain who stole your soul? And who is this boy you speak of?</b></p>
<p>Sense Motive: <span class="messageboard-dice">1d20 + 5 ⇒ (17) + 5 = 22</span></p>
<p>Darius offers a prayer to Iomedae for the corpses.</p>
<p><b>In any case, we will see that you and your friend receive a proper burial.</b></p>
<p>Darius will send word to the local temple to come and retrieve the bodies for proper burial.</p>If your story is true, then you ask us to find a monster! Stealing someone's soul is a vile act, indeed. Do you know the identity of the base villain who stole your soul? And who is this boy you speak of?
Sense Motive: [dice]1d20+5;next set[/dice]
Darius offers a prayer to Iomedae for the corpses.
In any case, we will see that you and your friend receive a proper burial.
Darius will send word to the local temple to come and retrieve the bodies for proper burial.Darius D'Angelus (alias of Larry Lichman)2010-03-14T11:17:07ZRe: Forums: Off-Topic Discussions: LEThe Man (alias of Larry Lichman)https://paizo.com/threads/rzs2kkv6&page=2?LE#992010-04-29T06:24:59Z2010-03-12T18:22:15Z<p>Your facade has become tiresome. </p>
<p>Guards! Apprehend this lawbreaker.</p>
<p>•Summons Guards•</p>Your facade has become tiresome.
Guards! Apprehend this lawbreaker.
*Summons Guards*The Man (alias of Larry Lichman)2010-03-12T18:22:15ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=4?Gruffleheads-summer-holiday-game-IC#1952010-03-12T17:58:03Z2010-03-12T17:58:03Z<p><b>Yes, my friend. Please regale us with tales of what to expect at the Gnome festival!</b></p>Yes, my friend. Please regale us with tales of what to expect at the Gnome festival!Johan Seiberling (alias of Larry Lichman)2010-03-12T17:58:03ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=6?Relayers-Home-Brew#2622010-03-12T17:56:57Z2010-03-12T17:56:56Z<p><b>Careful, Lanten. Don't rush. Just because you didn't find anything doesn't mean you are home free. Open the door when you are ready. Ammian and I have your back.</b></p>
<p><span class=messageboard-ooc>Natalie's fever broke this morning, so all is well. Thanks for your kind wishes.</span></p>Careful, Lanten. Don't rush. Just because you didn't find anything doesn't mean you are home free. Open the door when you are ready. Ammian and I have your back.
Natalie's fever broke this morning, so all is well. Thanks for your kind wishes.Darius D'Angelus (alias of Larry Lichman)2010-03-12T17:56:56ZRe: Forums: Off-Topic Discussions: Does Anybody Even Read the Posts?The Man (alias of Larry Lichman)https://paizo.com/threads/rzs2kkqx&page=3?Does-Anybody-Even-Read-the-Posts#1392010-03-12T17:52:53Z2010-03-12T17:52:53Z<p>Just popping in to keep you all down.</p>
<p>Carry on.</p>Just popping in to keep you all down.
Carry on.The Man (alias of Larry Lichman)2010-03-12T17:52:53ZRe: Forums: Off-Topic Discussions: LEThe Man (alias of Larry Lichman)https://paizo.com/threads/rzs2kkv6&page=2?LE#972010-04-29T06:24:59Z2010-03-12T17:51:19Z<p>Poodle impostor. I see through your disguise, Slaad. Lucky for you, Slaads are welcome here. Now kindly remove your disguise and return to me the Black Pudding you currently have in your mouth - before it eats you.</p>Poodle impostor. I see through your disguise, Slaad. Lucky for you, Slaads are welcome here. Now kindly remove your disguise and return to me the Black Pudding you currently have in your mouth - before it eats you.The Man (alias of Larry Lichman)2010-03-12T17:51:19ZRe: Forums: Off-Topic Discussions: LEThe Man (alias of Larry Lichman)https://paizo.com/threads/rzs2kkv6&page=2?LE#952010-04-29T06:24:59Z2010-03-12T15:31:33Z<p>Poodles have been banned from this thread. The punishment for the poodles and anyone aiding them is death. Anyone who appears in this thread to hunt poodles will immediately be deputized, issued a poodle hunting license, and the weapon of their choice.</p>
<p>Let the slaughter begin!</p>Poodles have been banned from this thread. The punishment for the poodles and anyone aiding them is death. Anyone who appears in this thread to hunt poodles will immediately be deputized, issued a poodle hunting license, and the weapon of their choice.
Let the slaughter begin!The Man (alias of Larry Lichman)2010-03-12T15:31:33ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=4?Gruffleheads-summer-holiday-game-IC#1932010-03-12T15:27:11Z2010-03-12T15:27:11Z<p><b>I suggest that Rath take point, with Leconair and myself accompanying you. Leconair can walk with you, keeping an eye out for anything on either side, and I will bring up the rear, keeping an eye out for anything that may be following us. Rath, Leconair, what are your thoughts?</b></p>
<p><span class=messageboard-ooc>Sorry I haven't been on until now. My one year old daughter has been sick, and I haven't been able to get away until today.</span></p>I suggest that Rath take point, with Leconair and myself accompanying you. Leconair can walk with you, keeping an eye out for anything on either side, and I will bring up the rear, keeping an eye out for anything that may be following us. Rath, Leconair, what are your thoughts?
Sorry I haven't been on until now. My one year old daughter has been sick, and I haven't been able to get away until today.Johan Seiberling (alias of Larry Lichman)2010-03-12T15:27:11ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=6?Relayers-Home-Brew#2582010-03-12T15:23:11Z2010-03-12T15:23:11Z<p><b>I understand, Wulfie. I will hold until you give the word.</b></p>
<p>Darius grips his sword and follows the apparition.</p>
<p>Detect Evil on the apparition.</p>
<p><span class=messageboard-ooc>Sorry I haven't been on until now. My one year old's been sick.</span></p>I understand, Wulfie. I will hold until you give the word.
Darius grips his sword and follows the apparition.
Detect Evil on the apparition.
Sorry I haven't been on until now. My one year old's been sick.Darius D'Angelus (alias of Larry Lichman)2010-03-12T15:23:11ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=4?Gruffleheads-summer-holiday-game-IC#1842010-03-09T23:14:18Z2010-03-09T23:14:17Z<p><b>My good man, I am talking to you. Are you well?</b></p>
<p>Johan approaches the coach, takes a quick peek inside, then looks directly at the coachman.</p>
<p><b>Are you in need of assistance?</b></p>My good man, I am talking to you. Are you well?
Johan approaches the coach, takes a quick peek inside, then looks directly at the coachman.
Are you in need of assistance?Johan Seiberling (alias of Larry Lichman)2010-03-09T23:14:17ZRe: Forums: Off-Topic Discussions: LEThe Man (alias of Larry Lichman)https://paizo.com/threads/rzs2kkv6&page=2?LE#792010-04-29T06:24:59Z2010-03-09T21:17:48Z<div class="messageboard-quotee">Colonel Johnson wrote:</div><blockquote> <div class="messageboard-quotee">The Man wrote:</div><blockquote>You there! Colonel! Let's see that vendor's license for that tea. </blockquote>•whips it out• </blockquote><p>Everything seems to be in order. Carry on.Colonel Johnson wrote:The Man wrote:You there! Colonel! Let's see that vendor's license for that tea.
*whips it out* Everything seems to be in order. Carry on.The Man (alias of Larry Lichman)2010-03-09T21:17:48ZRe: Forums: Off-Topic Discussions: LEThe Man (alias of Larry Lichman)https://paizo.com/threads/rzs2kkv6&page=2?LE#742010-04-29T06:24:59Z2010-03-09T19:41:12Z<p>You pests can run, but you can't hide. We will find you. Oh yes, we will find you...</p>
<p>You there! Colonel! Let's see that vendor's license for that tea.</p>You pests can run, but you can't hide. We will find you. Oh yes, we will find you...
You there! Colonel! Let's see that vendor's license for that tea.The Man (alias of Larry Lichman)2010-03-09T19:41:12ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=4?Gruffleheads-summer-holiday-game-IC#1822010-03-09T19:38:51Z2010-03-09T19:38:45Z<p>Johan approaches the coach.</p>
<p><b>Greetings, friend! I was wondering if you could help us. We're looking for that wonderful performer who just exited from yon inn. We wish to congratulate her on a fine performance. Perchance, have you seen her?</b></p>
<p><span class=messageboard-ooc>Thanks, Grufflehead. I made my Perception check to see if I could locate the bard, as my guess is she is hiding somewhere...</span></p>Johan approaches the coach.
Greetings, friend! I was wondering if you could help us. We're looking for that wonderful performer who just exited from yon inn. We wish to congratulate her on a fine performance. Perchance, have you seen her?
Thanks, Grufflehead. I made my Perception check to see if I could locate the bard, as my guess is she is hiding somewhere...Johan Seiberling (alias of Larry Lichman)2010-03-09T19:38:45ZRe: Forums: Off-Topic Discussions: LEThe Man (alias of Larry Lichman)https://paizo.com/threads/rzs2kkv6&page=2?LE#572010-04-29T06:24:59Z2010-03-09T17:46:55Z<p>I hope you boys have licenses to hunt poodles and trap kobolds. If not, you will be arrested, tried, and executed. </p>
<p>Now, let's see those licenses.</p>I hope you boys have licenses to hunt poodles and trap kobolds. If not, you will be arrested, tried, and executed.
Now, let's see those licenses.The Man (alias of Larry Lichman)2010-03-09T17:46:55ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=4?Gruffleheads-summer-holiday-game-IC#1802010-03-09T15:32:56Z2010-03-09T15:32:56Z<p><b>My apologies. We were just hoping to compliment the young lady on her uncanny ability to sing. We will meet her out back, then.</b></p>
<p>To Leconair:</p>
<p><b>Perhaps we can catch her if we use the front door and head around back...</b></p>
<p>Johan hastens through the front door and heads towards the back of the inn, keeping an eye out for the bard and the odd coach.</p>
<p>Perception: <span class="messageboard-dice">1d20 + 11 ⇒ (11) + 11 = 22</span></p>My apologies. We were just hoping to compliment the young lady on her uncanny ability to sing. We will meet her out back, then.
To Leconair:
Perhaps we can catch her if we use the front door and head around back...
Johan hastens through the front door and heads towards the back of the inn, keeping an eye out for the bard and the odd coach.
Perception: [dice]1d20+11;next set;[/dice]Johan Seiberling (alias of Larry Lichman)2010-03-09T15:32:56ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=4?Gruffleheads-summer-holiday-game-IC#1782010-03-09T12:46:27Z2010-03-09T12:46:02Z<p><b>Yes, let's go thank our entertainer personally.</b></p>
<p>Johan follows the bard through the back door and looks to see where she has gotten to.</p>
<p>Perception: <span class="messageboard-dice">1d20 + 11 ⇒ (10) + 11 = 21</span></p>Yes, let's go thank our entertainer personally.
Johan follows the bard through the back door and looks to see where she has gotten to.
Perception: [dice]1d20+11;next set[/dice]Johan Seiberling (alias of Larry Lichman)2010-03-09T12:46:02ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=5?Relayers-Home-Brew#2292010-03-09T12:44:01Z2010-03-09T12:44:01Z<p><b>Following an undead spirit? Odd. Let's see where he leads us before sending him to his final rest.</b></p>Following an undead spirit? Odd. Let's see where he leads us before sending him to his final rest.Darius D'Angelus (alias of Larry Lichman)2010-03-09T12:44:01ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=4?Gruffleheads-summer-holiday-game-IC#1752010-03-08T16:54:46Z2010-03-08T16:53:02Z<p>Johan applauds at the finale of the tale.</p>
<p>Will Save: <span class="messageboard-dice">1d20 + 9 ⇒ (19) + 9 = 28</span> (Add another 2 if it's a fear effect).</p>
<p><b>That was inspiring, eh Leconair? What say you, Friend Petus?</b></p>Johan applauds at the finale of the tale.
Will Save: [dice]1d20+9;next set[/dice] (Add another 2 if it's a fear effect).
That was inspiring, eh Leconair? What say you, Friend Petus?Johan Seiberling (alias of Larry Lichman)2010-03-08T16:53:02ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=5?Relayers-Home-Brew#2172010-03-08T16:48:25Z2010-03-08T16:46:55Z<p>Darius draws his sword and places himself between the apparition and the young lad.</p>
<p><b>Easy there, lad. We'll take it from here.</b></p>
<p>INT: <span class="messageboard-dice">1d20 + 0 ⇒ (6) + 0 = 6</span></p>
<p>Not understanding the apparition, Darius cautiously approaches the apparition.</p>
<p><b>Ammian, you take the left, and I'll take the right. Maybe we can flank the beasty.</b></p>Darius draws his sword and places himself between the apparition and the young lad.
Easy there, lad. We'll take it from here.
INT: [dice]1d20+0;next set[/dice]
Not understanding the apparition, Darius cautiously approaches the apparition.
Ammian, you take the left, and I'll take the right. Maybe we can flank the beasty.Darius D'Angelus (alias of Larry Lichman)2010-03-08T16:46:55ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=4?Relayers-Home-Brew#1902010-03-05T18:37:52Z2010-03-05T18:37:52Z<p>Darius peers into the room.</p>
<p>Detect Evil.</p>
<p>Perception: <span class="messageboard-dice">1d20 + 1 ⇒ (4) + 1 = 5</span></p>Darius peers into the room.
Detect Evil.
Perception: [dice]1d20+1;next set[/dice]Darius D'Angelus (alias of Larry Lichman)2010-03-05T18:37:52ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=4?Gruffleheads-summer-holiday-game-IC#1702010-03-05T17:50:11Z2010-03-05T17:50:11Z<p><b>I'm glad to hear that we have all found work. Hopefully, our fortunes will continue to be favorable. Barkeep, a round for my friends here. Make Petus's a double. Let's see if we can put a smile on his face.</b></p>I'm glad to hear that we have all found work. Hopefully, our fortunes will continue to be favorable. Barkeep, a round for my friends here. Make Petus's a double. Let's see if we can put a smile on his face.Johan Seiberling (alias of Larry Lichman)2010-03-05T17:50:11ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=4?Relayers-Home-Brew#1882010-03-05T17:47:51Z2010-03-05T17:47:51Z<p>Darius says a prayer to Iomedae, grips his sword, and heads towards the chapel.</p>Darius says a prayer to Iomedae, grips his sword, and heads towards the chapel.Darius D'Angelus (alias of Larry Lichman)2010-03-05T17:47:51ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=4?Gruffleheads-summer-holiday-game-IC#1672010-03-05T13:20:46Z2010-03-05T13:20:46Z<p>Johan raises his glass to Asko, and heads over to them.</p>
<p><b>Greeting, friends! Great party, no? How goes the job search? Based on your earlier appearance on the road, I assume that you have indeed found a paying gig?</b></p>Johan raises his glass to Asko, and heads over to them.
Greeting, friends! Great party, no? How goes the job search? Based on your earlier appearance on the road, I assume that you have indeed found a paying gig?Johan Seiberling (alias of Larry Lichman)2010-03-05T13:20:46ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=4?Relayers-Home-Brew#1832010-03-05T13:17:33Z2010-03-05T13:17:33Z<p>Perception: <span class="messageboard-dice">1d20 + 1 ⇒ (14) + 1 = 15</span></p>Perception: [dice]1d20+1;next set[/dice]Darius D'Angelus (alias of Larry Lichman)2010-03-05T13:17:33ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=4?Relayers-Home-Brew#1722010-03-04T13:16:36Z2010-03-04T13:16:35Z<p><b>Thank you, no. I do not drink while on the job.</b></p>
<p>Darius heads towards the library with Lanten.</p>Thank you, no. I do not drink while on the job.
Darius heads towards the library with Lanten.Darius D'Angelus (alias of Larry Lichman)2010-03-04T13:16:35ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=4?Gruffleheads-summer-holiday-game-IC#1652010-03-04T00:49:00Z2010-03-04T00:49:00Z<p>Johan walks the camping area to pinpoint the location of Asko's party's campsite. Once that is ascertained, he heads back to the inn to attend the festivities, buying a round for Leconair and Rath.</p>
<p>While at the party, Johan keeps an eye out for Asko and company.</p>
<p>To Leconair and Rath:</p>
<p><b>Looks like our friends from earlier have been busy. It may bear looking into. Now, I wonder where our new employer is at?</b></p>Johan walks the camping area to pinpoint the location of Asko's party's campsite. Once that is ascertained, he heads back to the inn to attend the festivities, buying a round for Leconair and Rath.
While at the party, Johan keeps an eye out for Asko and company.
To Leconair and Rath:
Looks like our friends from earlier have been busy. It may bear looking into. Now, I wonder where our new employer is at?Johan Seiberling (alias of Larry Lichman)2010-03-04T00:49:00ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=4?Relayers-Home-Brew#1672010-03-04T00:44:29Z2010-03-04T00:44:29Z<p><b>Hmm, no personal effects in the servants quarters. Either our employer doesn't have live in servants, or they have left because of the haunting. Add another question to be posed to our host...</b></p>Hmm, no personal effects in the servants quarters. Either our employer doesn't have live in servants, or they have left because of the haunting. Add another question to be posed to our host...Darius D'Angelus (alias of Larry Lichman)2010-03-04T00:44:29ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=4?Gruffleheads-summer-holiday-game-IC#1562010-03-02T20:42:31Z2010-03-02T20:42:30Z<p>Johan pours a glassful from the jug, and drinks it down.</p>
<p>Returning to the Lucky Charm, Johan asks Leopold:</p>
<p><b>So, that young couple are married now. What does "walking the moss" signify? Is it a common occurance for wedding ceremonies?</b></p>Johan pours a glassful from the jug, and drinks it down.
Returning to the Lucky Charm, Johan asks Leopold:
So, that young couple are married now. What does "walking the moss" signify? Is it a common occurance for wedding ceremonies?Johan Seiberling (alias of Larry Lichman)2010-03-02T20:42:30ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=4?Gruffleheads-summer-holiday-game-IC#1532010-03-02T20:13:46Z2010-03-02T20:13:45Z<p>Johan fills his waterskin with some of the liquid for later inspection.</p>
<p>He then returns to the inn and asks Leopold:</p>
<p><b>So, what is so exciting about the water from the moss that has the whole town so excited? Being new in town, my friends and I are unfamiliar with this activity.</b></p>Johan fills his waterskin with some of the liquid for later inspection.
He then returns to the inn and asks Leopold:
So, what is so exciting about the water from the moss that has the whole town so excited? Being new in town, my friends and I are unfamiliar with this activity.Johan Seiberling (alias of Larry Lichman)2010-03-02T20:13:45ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=3?Gruffleheads-summer-holiday-game-IC#1482010-03-02T14:59:34Z2010-03-02T14:59:03Z<p>Johan turns to the commoner.</p>
<p><b>My friend meant no offense. He is simply curious about the order, as are we all. My thanks for your information. Perhaps we can meet after this court session for a drink?</b></p>
<p><span class=messageboard-ooc>Last thing we need to do is get another town angry at us. LOL.</span></p>
<p>Diplomacy: <span class="messageboard-dice">1d20 + 8 ⇒ (9) + 8 = 17</span></p>
<p>Johan moves in for a closer look of the proceedings, and keeps an eye out for Jellardo's whereabouts to see if he is thinking of bringing up breach of contract charges against his former escorts.</p>
<p>Perception: <span class="messageboard-dice">1d20 + 11 ⇒ (10) + 11 = 21</span></p>Johan turns to the commoner.
My friend meant no offense. He is simply curious about the order, as are we all. My thanks for your information. Perhaps we can meet after this court session for a drink?
Last thing we need to do is get another town angry at us. LOL.
Diplomacy: [dice]1d20+8;next set[/dice]
Johan moves in for a closer look of the proceedings, and keeps an eye out for Jellardo's whereabouts to see if he is thinking of bringing up breach of contract charges against his former...Johan Seiberling (alias of Larry Lichman)2010-03-02T14:59:03ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=4?Relayers-Home-Brew#1602010-03-02T14:55:12Z2010-03-02T14:55:12Z<p>Darius approaches the mirror and looks closely at its construction.</p>
<p><span class=messageboard-ooc>How is it mounted in the wall? Can you make out anything on the other side of the mirror at all?</span></p>Darius approaches the mirror and looks closely at its construction.
How is it mounted in the wall? Can you make out anything on the other side of the mirror at all?Darius D'Angelus (alias of Larry Lichman)2010-03-02T14:55:12ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=3?Gruffleheads-summer-holiday-game-IC#1452010-03-01T19:23:37Z2010-03-01T19:23:25Z<p><b>Hmmm...It would appear some nobility is in town. Perhaps we should head to the square to check out the commotion.</b></p>
<p>Johan finishes his drink, then heads out toward the square.</p>
<p>After finding a good spot, Johan asks the nearest villager:</p>
<p><b>So, what's all the fuss about?</b></p>Hmmm...It would appear some nobility is in town. Perhaps we should head to the square to check out the commotion.
Johan finishes his drink, then heads out toward the square.
After finding a good spot, Johan asks the nearest villager:
So, what's all the fuss about?Johan Seiberling (alias of Larry Lichman)2010-03-01T19:23:25ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=4?Relayers-Home-Brew#1522010-03-01T17:59:08Z2010-03-01T17:59:07Z<p><span class=messageboard-ooc>Works for me.</span></p>
<p>Darius follows Lanten to the office, keeping an eye out for anything out of the ordinary.</p>
<p>Perception: <span class="messageboard-dice">1d20 + 1 ⇒ (7) + 1 = 8</span></p>Works for me.
Darius follows Lanten to the office, keeping an eye out for anything out of the ordinary.
Perception: [dice]1d20+1;next set[/dice]Darius D'Angelus (alias of Larry Lichman)2010-03-01T17:59:07ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=3?Gruffleheads-summer-holiday-game-IC#1422010-03-01T12:42:19Z2010-03-01T12:42:18Z<p><b>It looks OK to me.</b></p>
<p>Johan signs the contract (providing that the "appointed time" is clearly spelled out as the beginning of the gnome festival. If it is not spelled out, Johan asks that it be defined clearly in the contract prior to signing it.</p>
<p><b>I think we're in business! Come, my friends. let us celebrate with some libation!</b></p>
<p>Johan gestures to Rath, and drapes his arms over Jellardo's and Leconair's shoulders and guides them to the bar for a celebratory drink.</p>It looks OK to me.
Johan signs the contract (providing that the "appointed time" is clearly spelled out as the beginning of the gnome festival. If it is not spelled out, Johan asks that it be defined clearly in the contract prior to signing it.
I think we're in business! Come, my friends. let us celebrate with some libation!
Johan gestures to Rath, and drapes his arms over Jellardo's and Leconair's shoulders and guides them to the bar for a celebratory drink.Johan Seiberling (alias of Larry Lichman)2010-03-01T12:42:18ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=3?Relayers-Home-Brew#1482010-03-01T12:36:31Z2010-03-01T12:36:31Z<p><b>These "spying rooms" are a bit out of the ordinary, and may point to a mortal person perpetrating the "haunting" - but I am not wholly convinced. In any case, we should ask our employer if he is aware of their existence. In the meantime, I suggest we continue our search.</b></p>
<p>Darius makes a mental note of the location of each room, and the rooms they look in on.</p>These "spying rooms" are a bit out of the ordinary, and may point to a mortal person perpetrating the "haunting" - but I am not wholly convinced. In any case, we should ask our employer if he is aware of their existence. In the meantime, I suggest we continue our search.
Darius makes a mental note of the location of each room, and the rooms they look in on.Darius D'Angelus (alias of Larry Lichman)2010-03-01T12:36:31ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=3?Gruffleheads-summer-holiday-game-IC#1322010-02-25T17:26:00Z2010-02-25T17:25:46Z<p><b>That sounds fair. Leconair, Rath, what do you think?</b></p>
<p><span class=messageboard-ooc>No worries. After rolling a natural 1 on my introduction, I thought a little diplomacy was warranted...</span></p>That sounds fair. Leconair, Rath, what do you think?
No worries. After rolling a natural 1 on my introduction, I thought a little diplomacy was warranted...Johan Seiberling (alias of Larry Lichman)2010-02-25T17:25:46ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=3?Relayers-Home-Brew#1212010-02-25T16:17:44Z2010-02-25T16:17:44Z<p><b>Be careful what you wish for, Ammian. Let's head upstairs. My guess is that we'll find what we're looking for up there.</b></p>
<p>Darius heads towards the staircase.</p>Be careful what you wish for, Ammian. Let's head upstairs. My guess is that we'll find what we're looking for up there.
Darius heads towards the staircase.Darius D'Angelus (alias of Larry Lichman)2010-02-25T16:17:44ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=3?Gruffleheads-summer-holiday-game-IC#1302010-02-25T16:14:03Z2010-02-25T16:14:03Z<p><b>Why, yes, we may be interested at that. May I inquire as to the nature of your cargo, and of course, our compensation for assisting you?</b></p>
<p>Diplomacy: <span class="messageboard-dice">1d20 + 8 ⇒ (15) + 8 = 23</span></p>Why, yes, we may be interested at that. May I inquire as to the nature of your cargo, and of course, our compensation for assisting you?
Diplomacy: [dice]1d20+8;next set[/dice]Johan Seiberling (alias of Larry Lichman)2010-02-25T16:14:03ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=3?Gruffleheads-summer-holiday-game-IC#1262010-02-24T14:37:54Z2010-02-24T14:37:54Z<p><b>Of course! My name is Johan, by the way. I couldn't help overhearing what you said earlier about your hired hands leaving you stranded. My companions and I are looking for employment, perhaps we could aid one another?</b></p>
<p>Diplomacy: <span class="messageboard-dice">1d20 + 8 ⇒ (9) + 8 = 17</span></p>Of course! My name is Johan, by the way. I couldn't help overhearing what you said earlier about your hired hands leaving you stranded. My companions and I are looking for employment, perhaps we could aid one another?
Diplomacy: [dice]1d20+8;next set[/dice]Johan Seiberling (alias of Larry Lichman)2010-02-24T14:37:54ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=3?Gruffleheads-summer-holiday-game-IC#1242010-02-24T12:05:36Z2010-02-24T12:04:20Z<p>Johan heads over to the fellow.</p>
<p><b>Pardon me, sir, but would you like a hand with those?</b></p>
<p>Diplomacy: <span class="messageboard-dice">1d20 + 8 ⇒ (1) + 8 = 9</span></p>
<p><span class=messageboard-ooc>BWHAHAHAHAHA!! Looks like my cursed dice luck is back...</span></p>Johan heads over to the fellow.
Pardon me, sir, but would you like a hand with those?
Diplomacy: [dice]1d20+8;next set[/dice]
BWHAHAHAHAHA!! Looks like my cursed dice luck is back...Johan Seiberling (alias of Larry Lichman)2010-02-24T12:04:20ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=3?Relayers-Home-Brew#1072010-02-24T12:02:30Z2010-02-24T12:02:30Z<p>Darius says a quick prayer to Iomadae, then heads upstairs to the dining room.</p>Darius says a quick prayer to Iomadae, then heads upstairs to the dining room.Darius D'Angelus (alias of Larry Lichman)2010-02-24T12:02:30ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=2?Relayers-Home-Brew#922010-02-23T13:40:41Z2010-02-23T13:40:41Z<p>Darius follows Lenten down the basement steps, carefully watching for any sign of the taint of the undead.</p>
<p><span class=messageboard-ooc>Detect Evil </span></p>Darius follows Lenten down the basement steps, carefully watching for any sign of the taint of the undead.
Detect EvilDarius D'Angelus (alias of Larry Lichman)2010-02-23T13:40:41ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=2?Relayers-Home-Brew#752010-02-22T17:41:57Z2010-02-22T17:41:57Z<p>Detect Evil - anything stand out?</p>Detect Evil - anything stand out?Darius D'Angelus (alias of Larry Lichman)2010-02-22T17:41:57ZRe: Forums/Pathfinder First Edition: General Discussion: Looking for help with build - multiclassed cleric rogueJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2k2re?Looking-for-help-with-build-multiclassed#142010-02-22T13:28:45Z2010-02-22T13:28:44Z<p>I'm playing one of these in a pbp right now. Click on my name and view my profile to see how I decided to go.</p>
<p>FYI, the skill ranks are one level off based on RAW due to my pbp DM's advancement rules. Everything else should match up nicely.</p>
<p>Let me know your thoughts...</p>I'm playing one of these in a pbp right now. Click on my name and view my profile to see how I decided to go.
FYI, the skill ranks are one level off based on RAW due to my pbp DM's advancement rules. Everything else should match up nicely.
Let me know your thoughts...Johan Seiberling (alias of Larry Lichman)2010-02-22T13:28:44ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz&page=2?Relayers-Home-Brew#682010-02-22T13:21:06Z2010-02-22T13:19:48Z<p>Darius pulls his sword from the sheathe and patiently waits for Lanten to open the door.</p>
<p>Perception: <span class="messageboard-dice">1d20 + 1 ⇒ (17) + 1 = 18</span> to notice anything out of the ordinary - especially relating to the young lady's missing brother.</p>Darius pulls his sword from the sheathe and patiently waits for Lanten to open the door.
Perception: [dice]1d20+1;next set[/dice] to notice anything out of the ordinary - especially relating to the young lady's missing brother.Darius D'Angelus (alias of Larry Lichman)2010-02-22T13:19:48ZRe: Forums: Play-by-Post Discussion: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kiow?Relayers-Home-Brew#222010-08-10T08:42:08Z2010-02-22T13:14:49Z<p>Works for me.</p>Works for me.Darius D'Angelus (alias of Larry Lichman)2010-02-22T13:14:49ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=3?Gruffleheads-summer-holiday-game-IC#1202010-02-21T16:06:47Z2010-02-21T16:06:47Z<p>Johan returns to the table.</p>
<p><b>Friends, I may have an employment opportunity for us. That portly gent who just went outside was talking about his escort walking out on him. Perhaps we can persuade him to allow us to escort him to his destination? He's right outside. If we hurry, we may be able to catch him.</b></p>Johan returns to the table.
Friends, I may have an employment opportunity for us. That portly gent who just went outside was talking about his escort walking out on him. Perhaps we can persuade him to allow us to escort him to his destination? He's right outside. If we hurry, we may be able to catch him.Johan Seiberling (alias of Larry Lichman)2010-02-21T16:06:47ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=3?Gruffleheads-summer-holiday-game-IC#1152010-02-20T02:02:14Z2010-02-20T02:02:14Z<p><b>I'm guessing we should seek shelter until the storm passes. Maybe yon inn would be a good place to plan our next steps?</b></p>I'm guessing we should seek shelter until the storm passes. Maybe yon inn would be a good place to plan our next steps?Johan Seiberling (alias of Larry Lichman)2010-02-20T02:02:14ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz?Relayers-Home-Brew#502010-02-20T01:59:59Z2010-02-20T01:59:59Z<p><b>Until the morrow, then.</b></p>
<p>Darius makes his way to the local Temple of Iomedae (assuming there is one) to inform the local clergy of the undead infestation, and to see if they have heard of anything similar occuring in other areas of the town. Darius will also inform them of their impending good fortune (50% tithe of the fee) once the job is completed.</p>Until the morrow, then.
Darius makes his way to the local Temple of Iomedae (assuming there is one) to inform the local clergy of the undead infestation, and to see if they have heard of anything similar occuring in other areas of the town. Darius will also inform them of their impending good fortune (50% tithe of the fee) once the job is completed.Darius D'Angelus (alias of Larry Lichman)2010-02-20T01:59:59ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz?Relayers-Home-Brew#452010-02-19T16:35:06Z2010-02-19T16:35:06Z<p><b>Sounds good. Jane, is that enough holy water for your purposes?</b></p>Sounds good. Jane, is that enough holy water for your purposes?Darius D'Angelus (alias of Larry Lichman)2010-02-19T16:35:06ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=3?Gruffleheads-summer-holiday-game-IC#1112010-02-19T16:24:56Z2010-02-19T16:24:56Z<p><span class=messageboard-ooc>Johan will pay for both meals, tipping 1 sp each time.</span></p>
<p>Johan walks up to one of the villagers looking up to the sky.</p>
<p><b>Greetings, friend. I can't help but notice how you keep looking to the sky. Pray tell, what do you seek there?</b></p>
<p>Diplomacy: <span class="messageboard-dice">1d20 + 8 ⇒ (14) + 8 = 22</span></p>Johan will pay for both meals, tipping 1 sp each time.
Johan walks up to one of the villagers looking up to the sky.
Greetings, friend. I can't help but notice how you keep looking to the sky. Pray tell, what do you seek there?
Diplomacy: [dice]1d20+8;next set[/dice]Johan Seiberling (alias of Larry Lichman)2010-02-19T16:24:56ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz?Relayers-Home-Brew#432010-02-19T12:57:12Z2010-02-19T12:57:12Z<p><b>I agree with Ammian. These things have a way of festering if we wait too long.</b></p>
<p>Darius turns to Arcturus.</p>
<p><b>Do you happen to know who owned the property before Oracain? It's possible the original owner isn't happy with what's become of the property, and knowing his identity may help us exterminate your undead pest.</b></p>I agree with Ammian. These things have a way of festering if we wait too long.
Darius turns to Arcturus.
Do you happen to know who owned the property before Oracain? It's possible the original owner isn't happy with what's become of the property, and knowing his identity may help us exterminate your undead pest.Darius D'Angelus (alias of Larry Lichman)2010-02-19T12:57:12ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz?Relayers-Home-Brew#412011-01-07T23:01:03Z2010-02-19T12:55:35Z<p><b>I agree with Ammian. These haunts have a way of festering if they are not dealt with quickly.</b></p>
<p>Darius turns to Arcturus.</p>
<p><b>But before we head to the house, do you happen to know who owned the property prior to Oracain? The previous owner may not be happy with what has become of the property, and knowing about him or her may help us exterminate your undead pest.</b></p>I agree with Ammian. These haunts have a way of festering if they are not dealt with quickly.
Darius turns to Arcturus.
But before we head to the house, do you happen to know who owned the property prior to Oracain? The previous owner may not be happy with what has become of the property, and knowing about him or her may help us exterminate your undead pest.Darius D'Angelus (alias of Larry Lichman)2010-02-19T12:55:35ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=3?Gruffleheads-summer-holiday-game-IC#1082010-02-19T12:50:45Z2010-02-19T12:50:45Z<p><b>My apologies, good sir! Where are my manners! I am Johan.</b></p>
<p>Johan bows to all three of his new "friends".</p>
<p><b>Friend Petus, is something wrong? You seem to be staring pretty hard at me. Do I have a stain on my tunic?</b></p>
<p>Johan inspects his clothing for any signs of a stain.</p>My apologies, good sir! Where are my manners! I am Johan.
Johan bows to all three of his new "friends".
Friend Petus, is something wrong? You seem to be staring pretty hard at me. Do I have a stain on my tunic?
Johan inspects his clothing for any signs of a stain.Johan Seiberling (alias of Larry Lichman)2010-02-19T12:50:45ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=3?Gruffleheads-summer-holiday-game-IC#1042010-02-18T16:48:12Z2010-02-18T16:48:12Z<p>Johan samples the food, especially enjoying the onions.</p>
<p><b>Well, friend, perhaps we shall be working together? Why should we compete for employment? Or, perhaps we can help you locate whatever it is your friend Petus is looking for? Six heads are better than 3, I always say.</b></p>
<p>Johan looks inquiringly at Petus for further details.</p>
<p>Diplomacy: <span class="messageboard-dice">1d20 + 8 ⇒ (10) + 8 = 18</span></p>
<p><b>In the meantime, let us be merry! I heartily recommend the onions. Leopold, another round for our new friends!</b></p>Johan samples the food, especially enjoying the onions.
Well, friend, perhaps we shall be working together? Why should we compete for employment? Or, perhaps we can help you locate whatever it is your friend Petus is looking for? Six heads are better than 3, I always say.
Johan looks inquiringly at Petus for further details.
Diplomacy: [dice]1d20+8;next set[/dice]
In the meantime, let us be merry! I heartily recommend the onions. Leopold, another round for our new friends!Johan Seiberling (alias of Larry Lichman)2010-02-18T16:48:12ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz?Relayers-Home-Brew#322010-02-18T13:40:18Z2010-02-18T13:40:18Z<p>Darius carefully considers the merchant's predicament. Undead are not to be trifled with, but the house must be cleansed.</p>
<p><b>If indeed your house needs to be cleansed of undead, it is a noble mission. I will gladly assist you, provided you send 50% of my earnings to the Church of Iomedae.</b></p>
<p>Darius bows to his companions:</p>
<p><b>I am Darius D'Angelus. A humble servant of Iomadae. I am pleased to make your acquaintance, and look forward to working with you all.</b></p>Darius carefully considers the merchant's predicament. Undead are not to be trifled with, but the house must be cleansed.
If indeed your house needs to be cleansed of undead, it is a noble mission. I will gladly assist you, provided you send 50% of my earnings to the Church of Iomedae.
Darius bows to his companions:
I am Darius D'Angelus. A humble servant of Iomadae. I am pleased to make your acquaintance, and look forward to working with you all.Darius D'Angelus (alias of Larry Lichman)2010-02-18T13:40:18ZRe: Forums: Play-by-Post: Relayer's Home BrewDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kioz?Relayers-Home-Brew#22012-11-15T22:30:39Z2010-02-16T18:43:58Z<p><b>Depends on the type of work your employer is offering. May I ask your employer's name and the nature of his offer?</b></p>
<p>Diplomacy: <span class="messageboard-dice">1d20 + 6 ⇒ (16) + 6 = 22</span></p>Depends on the type of work your employer is offering. May I ask your employer's name and the nature of his offer?
Diplomacy: [dice]1d20+6;next set[/dice]Darius D'Angelus (alias of Larry Lichman)2010-02-16T18:43:58ZRe: Forums: Play-by-Post: Grufflehead's summer holiday game - ICJohan Seiberling (alias of Larry Lichman)https://paizo.com/threads/rzs2kggx&page=2?Gruffleheads-summer-holiday-game-IC#962010-02-16T18:28:21Z2010-02-16T18:28:20Z<p><b>Unpleasantness? I'm not sure I follow you. Can you elaborate?</b></p>
<p>Johann gestures for his companions to come over.</p>
<p><b>Looks like we missed some excitement in Chendir. Our new friends were about to elaborate on what happened after we left.</b></p>Unpleasantness? I'm not sure I follow you. Can you elaborate?
Johann gestures for his companions to come over.
Looks like we missed some excitement in Chendir. Our new friends were about to elaborate on what happened after we left.Johan Seiberling (alias of Larry Lichman)2010-02-16T18:28:20ZRe: Forums: Gamer Connection: Relayer Home GrownDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kihd?Relayer-Home-Grown#342010-02-16T13:43:47Z2010-02-16T13:43:46Z<div class="messageboard-quotee">Relayer wrote:</div><blockquote> <div class="messageboard-quotee">Darius D'Angelus wrote:</div><blockquote><p> I think I'm ready to go. 1st level Paladin, deity TBD based on the pantheon.</p>
<p>Check out Darius' info by clicking my name. FYI, I used the average gold amount to equip Darius.</p>
<p>Let me know when we're ready to go! </blockquote>Darius looks ready to go. </blockquote><p>Sweet! I'll get my traits and deity added in a few...Relayer wrote:Darius D'Angelus wrote:I think I'm ready to go. 1st level Paladin, deity TBD based on the pantheon.
Check out Darius' info by clicking my name. FYI, I used the average gold amount to equip Darius.
Let me know when we're ready to go!
Darius looks ready to go. Sweet! I'll get my traits and deity added in a few...Darius D'Angelus (alias of Larry Lichman)2010-02-16T13:43:46ZRe: Forums: Gamer Connection: Relayer Home GrownDarius D'Angelus (alias of Larry Lichman)https://paizo.com/threads/rzs2kihd?Relayer-Home-Grown#112010-02-15T20:23:22Z2010-02-15T20:23:21Z<p>I think I'm ready to go. 1st level Paladin, deity TBD based on the pantheon.</p>
<p>Check out Darius' info by clicking my name. FYI, I used the average gold amount to equip Darius.</p>
<p>Let me know when we're ready to go!</p>I think I'm ready to go. 1st level Paladin, deity TBD based on the pantheon.
Check out Darius' info by clicking my name. FYI, I used the average gold amount to equip Darius.
Let me know when we're ready to go!Darius D'Angelus (alias of Larry Lichman)2010-02-15T20:23:21ZRe: Forums: Gamer Connection: Gauging Interest - Pathfinder Society Scenario PBPKhandakar (alias of Larry Lichman)https://paizo.com/threads/rzs2kcyt&page=2?Gauging-Interest-Pathfinder-Society-Scenario#622010-01-20T12:43:40Z2010-01-20T12:43:40Z<p>Just checking in. How soon until we begin?</p>Just checking in. How soon until we begin?Khandakar (alias of Larry Lichman)2010-01-20T12:43:40ZRe: Forums: Gamer Connection: Gauging Interest - Pathfinder Society Scenario PBPKhandakar (alias of Larry Lichman)https://paizo.com/threads/rzs2kcyt&page=2?Gauging-Interest-Pathfinder-Society-Scenario#522010-01-12T14:42:28Z2010-01-12T14:42:28Z<p>Thanks, Herbert!</p>
<p>Khandakar is good to go! My sheet is complete and my background is at the bottom of the profile.</p>
<p>Let me know if you need any clarification.</p>
<p>Looking forward to getting started!</p>Thanks, Herbert!
Khandakar is good to go! My sheet is complete and my background is at the bottom of the profile.
Let me know if you need any clarification.
Looking forward to getting started!Khandakar (alias of Larry Lichman)2010-01-12T14:42:28ZRe: Forums: Gamer Connection: Gauging Interest - Pathfinder Society Scenario PBPKhandakar (alias of Larry Lichman)https://paizo.com/threads/rzs2kcyt?Gauging-Interest-Pathfinder-Society-Scenario#472010-01-11T19:39:01Z2010-01-11T19:39:01Z<p>Here is my Sorceror, Khandakar. I still have to work on my background, but I believe he's done other than that.</p>
<p>As for a background, I'm leaning towards this:</p>
<p>Khandakar is a displaced Chelaxian who has spent the last 10 years in Osirion. He doesn't know too much about his heritage since he left Cheliax when he was 7, but when his bloodline manifested itself a year ago, he began asking questions. After several inquiries in Osirion, he was eventually steered toward the Pathfinder Society. As he started becoming more familiar with the people and regulations of the local Pathfinder Lodge, Khandakar felt that his best chance of learning about his family and his heritage was to become a member of the Pathfinder organization. He has only been a member of the Pathfinder Society for the past few months, but the information he has gained so far has encouraged him to continue following his current path.</p>
<p>Let me know what you think...</p>Here is my Sorceror, Khandakar. I still have to work on my background, but I believe he's done other than that.
As for a background, I'm leaning towards this:
Khandakar is a displaced Chelaxian who has spent the last 10 years in Osirion. He doesn't know too much about his heritage since he left Cheliax when he was 7, but when his bloodline manifested itself a year ago, he began asking questions. After several inquiries in Osirion, he was eventually steered toward the Pathfinder Society. As...Khandakar (alias of Larry Lichman)2010-01-11T19:39:01ZRe: Forums: Off-Topic Discussions: Untitled IIILil Natalie Lichman (alias of Larry Lichman)https://paizo.com/threads/rzs2k1wb&page=12?Untitled-III#5662009-12-24T14:13:41Z2009-12-24T14:13:41Z<p>Goo...</p>Goo...Lil Natalie Lichman (alias of Larry Lichman)2009-12-24T14:13:41ZRe: Forums: Off-Topic Discussions: Untitled IIILil Natalie Lichman (alias of Larry Lichman)https://paizo.com/threads/rzs2k1wb&page=12?Untitled-III#5512009-12-22T01:43:51Z2009-12-22T01:43:50Z<p>A-goo.</p>A-goo.Lil Natalie Lichman (alias of Larry Lichman)2009-12-22T01:43:50ZRe: Forums: Off-Topic Discussions: Untitled IIILil Natalie Lichman (alias of Larry Lichman)https://paizo.com/threads/rzs2k1wb&page=11?Untitled-III#5442009-12-22T01:07:53Z2009-12-22T01:07:53Z<p><Giggle></p>...Lil Natalie Lichman (alias of Larry Lichman)2009-12-22T01:07:53ZRe: Forums: Off-Topic Discussions: Untitled IIILil Natalie Lichman (alias of Larry Lichman)https://paizo.com/threads/rzs2k1wb&page=11?Untitled-III#5422009-12-22T00:58:05Z2009-12-22T00:58:05Z<p>Goo..?</p>Goo..?Lil Natalie Lichman (alias of Larry Lichman)2009-12-22T00:58:05ZRe: Forums: Off-Topic Discussions: [Humor & Mild Sexism] Who are the 100 Hottest Babes in Fantasy & Science Fiction?Larry LichPig (alias of Larry Lichman)https://paizo.com/threads/rzs2jqwl&page=2?Humor-Mild-Sexism-Who-are-the-100-Hottest#712009-07-17T19:40:03Z2009-07-17T19:39:26Z<p>Darn it! Now I'm a pig? Guess that's what I get for talking about Circe...</p>
<p>Little help? Anyone? Anyone? Bueller??</p>Darn it! Now I'm a pig? Guess that's what I get for talking about Circe...
Little help? Anyone? Anyone? Bueller??Larry LichPig (alias of Larry Lichman)2009-07-17T19:39:26ZRe: Forums: Off-Topic Discussions: untitled, IIMrs. Lichman (alias of Larry Lichman)https://paizo.com/threads/rzs2j9n2&page=3?untitled-II#1122009-02-04T21:29:36Z2008-11-13T18:30:48Z<p>Kint yeh see she's a-tryin' tah hex muh Larreh! Proof thet she's a witch.</p>
<p>And thet Kobaldt Feller ain't no witch. He's a lich!</p>Kint yeh see she's a-tryin' tah hex muh Larreh! Proof thet she's a witch.
And thet Kobaldt Feller ain't no witch. He's a lich!Mrs. Lichman (alias of Larry Lichman)2008-11-13T18:30:48ZRe: Forums: Off-Topic Discussions: untitled, IIMrs. Lichman (alias of Larry Lichman)https://paizo.com/threads/rzs2j9n2&page=3?untitled-II#1092009-02-04T21:29:36Z2008-11-13T16:33:54Z<p>Larreh, yew git home! Yew've cawsed enuff trubble!</p>Larreh, yew git home! Yew've cawsed enuff trubble!Mrs. Lichman (alias of Larry Lichman)2008-11-13T16:33:54ZRe: Forums: Off-Topic Discussions: untitled, IIMrs. Lichman (alias of Larry Lichman)https://paizo.com/threads/rzs2j9n2&page=3?untitled-II#1072009-02-04T21:29:36Z2008-11-13T16:32:41Z<div class="messageboard-quotee">The Witch Hunter General wrote:</div><blockquote> <div class="messageboard-quotee">Kobold Cleaver wrote:</div><blockquote> <div class="messageboard-quotee">Sebastian's Mother wrote:</div><blockquote> <div class="messageboard-quotee">Evil Monkey wrote:</div><blockquote> OOOOOO ...... Catfight! </blockquote>Fight over, I win! </blockquote>Curse you, you psychotic hag! CURSE YOU!!! </blockquote>Hmmm. If I understand correctly, Kobold Cleaver, you seem to be trying to hex the mother of one of the most merciless and black-hearted lawyers on the Paizo Messageboards? </blockquote><p>Mebbe so, but thet husseh is also a witch! Let's see whut kinda witch hunter yeh are.The Witch Hunter General wrote:Kobold Cleaver wrote: Sebastian's Mother wrote: Evil Monkey wrote: OOOOOO ...... Catfight!
Fight over, I win! Curse you, you psychotic hag! CURSE YOU!!! Hmmm. If I understand correctly, Kobold Cleaver, you seem to be trying to hex the mother of one of the most merciless and black-hearted lawyers on the Paizo Messageboards? Mebbe so, but thet husseh is also a witch! Let's see whut kinda witch hunter yeh are.Mrs. Lichman (alias of Larry Lichman)2008-11-13T16:32:41ZRe: Forums: Off-Topic Discussions: untitled, IIMrs. Lichman (alias of Larry Lichman)https://paizo.com/threads/rzs2j9n2&page=3?untitled-II#1052009-02-04T21:29:36Z2008-11-13T16:11:46Z<p>Nuthin's over. Thet bimbo's neveh gonna git muh Larry.</p>
<p>•places phone call to Sebastian's Father•</p>Nuthin's over. Thet bimbo's neveh gonna git muh Larry.
*places phone call to Sebastian's Father*Mrs. Lichman (alias of Larry Lichman)2008-11-13T16:11:46ZRe: Forums: Off-Topic Discussions: untitled, IIMrs. Lichman (alias of Larry Lichman)https://paizo.com/threads/rzs2j9n2&page=2?untitled-II#882009-02-04T21:29:36Z2008-11-11T16:41:26Z<div class="messageboard-quotee">Sebastian's Mother wrote:</div><blockquote> <div class="messageboard-quotee">Larry Lichman wrote:</div><blockquote> Kobaldt, yer luckee Ah'm in a gud mood. Othawize, Ah'd hafta beat ya down affer yeh sicced thet wummin-thang on meh. </blockquote>Oh, you say the silliest things! C'mere and give me a big hug! </blockquote><p>Git theh Hayell awah frum muh husbund, yew husseh!Sebastian's Mother wrote:Larry Lichman wrote: Kobaldt, yer luckee Ah'm in a gud mood. Othawize, Ah'd hafta beat ya down affer yeh sicced thet wummin-thang on meh.
Oh, you say the silliest things! C'mere and give me a big hug! Git theh Hayell awah frum muh husbund, yew husseh!Mrs. Lichman (alias of Larry Lichman)2008-11-11T16:41:26ZRe: Forums: Off-Topic Discussions: Generic PostAllhate Insurance (alias of Larry Lichman)https://paizo.com/threads/rzs2hkes&page=29?Generic-Post#14292010-07-31T04:50:51Z2008-09-30T14:56:38Z<p>Threat of legal action against Kobold Cleaver unless he pays his insurance premium.</p>Threat of legal action against Kobold Cleaver unless he pays his insurance premium.Allhate Insurance (alias of Larry Lichman)2008-09-30T14:56:38ZRe: Forums: Off-Topic Discussions: Show Yourself Kobold Cleaver!Allhate Insurance (alias of Larry Lichman)https://paizo.com/threads/rzs2ismw&page=2?Show-Yourself-Kobold-Cleaver#532008-09-25T15:14:12Z2008-09-25T15:14:06Z<div class="messageboard-quotee">Kobold Cleaver wrote:</div><blockquote> <div class="messageboard-quotee">Allhate Insurance wrote:</div><blockquote> <div class="messageboard-quotee">Kobold Cleaver wrote:</div><blockquote> <div class="messageboard-quotee">Allhate Insurance wrote:</div><blockquote><p> Then you leave us no choice but to invoke the "Santa Clause". We will now take possession of all your worldly belongings, including your phylactery, and have the elves convert them to toys for all of the good little boys and girls of the world. As of Christmas, you will be left with nothing and cease to exist.</p>
<p>If you wish to continue coverage, please contact us before December 24.</p>
<p>Allhate Insurance wishes to thank you for your patronage.</p>
<p>Have a nice day. </blockquote>Bleep! Bleep! Made Up Clause Alert! Made Up Clause Alert! This is not a drill! Lemmings, to arms! </blockquote><p>This clause is not a made up clause. I direct you to the invisible ink section below the fine print on the hidden page of your insurance contract. In paragraph 6 of subsection FF, after deciphering the legal hieroglyphics and incantations, the Santa Clause is clearly spelled out in ancient elven. Thus, your possessions are forfeit upon cessation of your premium payments.
<p>We will now commence with the collection of your assets.</blockquote><p>Ah, but you seem top have forgotten that should it be written in elven, the clause is immediately ignored. Lemmings, get 'em!
</p>
...
<br />
...Lemmings? </blockquote><p>That cancellation clause only applies if the clause is in modern Elven. Since it is in Ancient Elven, the Santa Clause applies.
<p>As for our lemmings, it's a shame they had to attack you.</p>
<p>Lemmings, HEEL!</p>
<p>Thank you again for your patronage. Please give us a call for any of your insurance needs.</p>
<p>Have a nice day.</p>Kobold Cleaver wrote:Allhate Insurance wrote: Kobold Cleaver wrote: Allhate Insurance wrote:Then you leave us no choice but to invoke the "Santa Clause". We will now take possession of all your worldly belongings, including your phylactery, and have the elves convert them to toys for all of the good little boys and girls of the world. As of Christmas, you will be left with nothing and cease to exist.
If you wish to continue coverage, please contact us before December 24.
Allhate Insurance...Allhate Insurance (alias of Larry Lichman)2008-09-25T15:14:06ZRe: Forums: Off-Topic Discussions: Show Yourself Kobold Cleaver!Allhate Insurance (alias of Larry Lichman)https://paizo.com/threads/rzs2ismw?Show-Yourself-Kobold-Cleaver#492008-09-24T14:51:26Z2008-09-24T14:51:23Z<div class="messageboard-quotee">Kobold Cleaver wrote:</div><blockquote> <div class="messageboard-quotee">Allhate Insurance wrote:</div><blockquote><p> Then you leave us no choice but to invoke the "Santa Clause". We will now take possession of all your worldly belongings, including your phylactery, and have the elves convert them to toys for all of the good little boys and girls of the world. As of Christmas, you will be left with nothing and cease to exist.</p>
<p>If you wish to continue coverage, please contact us before December 24.</p>
<p>Allhate Insurance wishes to thank you for your patronage.</p>
<p>Have a nice day. </blockquote>Bleep! Bleep! Made Up Clause Alert! Made Up Clause Alert! This is not a drill! Lemmings, to arms! </blockquote><p>This clause is not a made up clause. I direct you to the invisible ink section below the fine print on the hidden page of your insurance contract. In paragraph 6 of subsection FF, after deciphering the legal hieroglyphics and incantations, the Santa Clause is clearly spelled out in ancient elven. Thus, your possessions are forfeit upon cessation of your premium payments.
<p>We will now commence with the collection of your assets.</p>
<p>•repossesses dire lemmings•</p>Kobold Cleaver wrote:Allhate Insurance wrote:Then you leave us no choice but to invoke the "Santa Clause". We will now take possession of all your worldly belongings, including your phylactery, and have the elves convert them to toys for all of the good little boys and girls of the world. As of Christmas, you will be left with nothing and cease to exist.
If you wish to continue coverage, please contact us before December 24.
Allhate Insurance wishes to thank you for your patronage.
Have a...Allhate Insurance (alias of Larry Lichman)2008-09-24T14:51:23ZRe: Forums: Off-Topic Discussions: Show Yourself Kobold Cleaver!Allhate Insurance (alias of Larry Lichman)https://paizo.com/threads/rzs2ismw?Show-Yourself-Kobold-Cleaver#412008-09-23T17:36:52Z2008-09-23T17:36:51Z<p>Then you leave us no choice but to invoke the "Santa Clause". We will now take possession of all your worldly belongings, including your phylactery, and have the elves convert them to toys for all of the good little boys and girls of the world. As of Christmas, you will be left with nothing and cease to exist.</p>
<p>If you wish to continue coverage, please contact us before December 24.</p>
<p>Allhate Insurance wishes to thank you for your patronage.</p>
<p>Have a nice day.</p>Then you leave us no choice but to invoke the "Santa Clause". We will now take possession of all your worldly belongings, including your phylactery, and have the elves convert them to toys for all of the good little boys and girls of the world. As of Christmas, you will be left with nothing and cease to exist.
If you wish to continue coverage, please contact us before December 24.
Allhate Insurance wishes to thank you for your patronage.
Have a nice day.Allhate Insurance (alias of Larry Lichman)2008-09-23T17:36:51ZRe: Forums: Off-Topic Discussions: Show Yourself Kobold Cleaver!Allhate Insurance (alias of Larry Lichman)https://paizo.com/threads/rzs2ismw?Show-Yourself-Kobold-Cleaver#382008-09-22T15:55:34Z2008-09-22T15:55:33Z<div class="messageboard-quotee">Kobold Cleaver wrote:</div><blockquote> <div class="messageboard-quotee">Heathansson wrote:</div><blockquote> •K.C. gets th' lockjaw tetanus from cleaver. No longer can speak. WOOT!• </blockquote><p>Weren't you lstenuing? I got rid of the cleaver ages ago. Shame about the lawyer, though...
</p>
Fortunately, my insurance covers 'deranged lawyers'! </blockquote><p>That reminds me: Your premium is overdue. You have 24 hours to make payment, or we will be forced to forcibly collect payment.Kobold Cleaver wrote:Heathansson wrote: *K.C. gets th' lockjaw tetanus from cleaver. No longer can speak. WOOT!*
Weren't you lstenuing? I got rid of the cleaver ages ago. Shame about the lawyer, though...
Fortunately, my insurance covers 'deranged lawyers'! That reminds me: Your premium is overdue. You have 24 hours to make payment, or we will be forced to forcibly collect payment.Allhate Insurance (alias of Larry Lichman)2008-09-22T15:55:33ZRe: Forums: Off-Topic Discussions: Sebastian Clones, Rise Up and Be CountedBizarro Sebastian (alias of Larry Lichman)https://paizo.com/threads/rzs2iskk?Sebastian-Clones-Rise-Up-and-Be-Counted#232010-04-25T13:32:18Z2008-09-17T20:02:21Z<p>Me am not Sebastian!</p>Me am not Sebastian!Bizarro Sebastian (alias of Larry Lichman)2008-09-17T20:02:21ZRe: Forums: Off-Topic Discussions: Heathansson vs. Sebastian FIGHT!Larry LichPig (alias of Larry Lichman)https://paizo.com/threads/rzs2isav&page=2?Heathansson-vs-Sebastian-FIGHT#982008-09-16T22:09:06Z2008-09-16T22:09:06Z<p>•buzzes around PonyLVR•</p>*buzzes around PonyLVR*Larry LichPig (alias of Larry Lichman)2008-09-16T22:09:06ZRe: Forums: Off-Topic Discussions: Heathansson vs. Sebastian FIGHT!Larry LichPig (alias of Larry Lichman)https://paizo.com/threads/rzs2isav&page=2?Heathansson-vs-Sebastian-FIGHT#952008-09-16T19:49:18Z2008-09-16T19:49:17Z<p>Where's that pony at? I'm getting hungry...</p>Where's that pony at? I'm getting hungry...Larry LichPig (alias of Larry Lichman)2008-09-16T19:49:17ZRe: Forums: 3.5/d20/OGL: For Mature Audiences?Obese Kobold (alias of Larry Lichman)https://paizo.com/threads/rzs2hwkf&page=3?For-Mature-Audiences#1112008-04-16T01:26:20Z2008-02-28T15:03:52Z<p>Mmmmm....Horsemeat.....</p>Mmmmm....Horsemeat.....Obese Kobold (alias of Larry Lichman)2008-02-28T15:03:52ZRe: Forums: Forum Games: The Meeting of the World Kobold InnObese Kobold (alias of Larry Lichman)https://paizo.com/threads/rzs2hp0p&page=2?The-Meeting-of-the-World-Kobold-Inn#562008-02-26T13:49:39Z2008-02-26T13:49:39Z<div class="messageboard-quotee">Heathansson wrote:</div><blockquote> You want koboldogna on rye? </blockquote><p>YES!! With Mustard!!!Heathansson wrote:You want koboldogna on rye?
YES!! With Mustard!!!Obese Kobold (alias of Larry Lichman)2008-02-26T13:49:39ZRe: Forums: Forum Games: The Meeting of the World Kobold InnObese Kobold (alias of Larry Lichman)https://paizo.com/threads/rzs2hp0p?The-Meeting-of-the-World-Kobold-Inn#412008-02-20T17:34:23Z2008-02-20T17:34:23Z<div class="messageboard-quotee">Kobold Cleaver wrote:</div><blockquote> <div class="messageboard-quotee">Mothman wrote:</div><blockquote> But KC, the smrfs won the war - they are our overlords now. </blockquote>No, if we just ignore the thread then, without anything to fight, they will run out of a topic and go back into hiding. </blockquote><p>Don't want smrfs to hide. Want to eat them...Kobold Cleaver wrote:Mothman wrote: But KC, the smrfs won the war - they are our overlords now.
No, if we just ignore the thread then, without anything to fight, they will run out of a topic and go back into hiding. Don't want smrfs to hide. Want to eat them...Obese Kobold (alias of Larry Lichman)2008-02-20T17:34:23ZRe: Forums: Off-Topic Discussions: The great Smurf experimentObese Kobold (alias of Larry Lichman)https://paizo.com/threads/rzs2hpxr&page=15?The-great-Smurf-experiment#7382010-07-03T21:44:21Z2008-02-15T14:17:32Z<p>I'm hungry. Gonna get me some blue appetizers to hold me over till lunch. Now, hold still you varmints!</p>I'm hungry. Gonna get me some blue appetizers to hold me over till lunch. Now, hold still you varmints!Obese Kobold (alias of Larry Lichman)2008-02-15T14:17:32ZRe: Forums: Forum Games: The Meeting of the World Kobold InnObese Kobold (alias of Larry Lichman)https://paizo.com/threads/rzs2hp0p?The-Meeting-of-the-World-Kobold-Inn#362008-02-15T14:09:50Z2008-02-15T14:09:49Z<p>Mmmm...I can taste those herbs and spices now...</p>
<p>•stomach grumbles•</p>Mmmm...I can taste those herbs and spices now...
*stomach grumbles*Obese Kobold (alias of Larry Lichman)2008-02-15T14:09:49ZRe: Forums: Forum Games: The Meeting of the World Kobold InnObese Kobold (alias of Larry Lichman)https://paizo.com/threads/rzs2hp0p?The-Meeting-of-the-World-Kobold-Inn#342008-02-14T15:01:11Z2008-02-14T15:01:11Z<p>We could exchange Kobold recipes. Anyone have a good recipe for Kobold a'l'orange? How about sweet and sour kobold? Kobold S'mores?</p>We could exchange Kobold recipes. Anyone have a good recipe for Kobold a'l'orange? How about sweet and sour kobold? Kobold S'mores?Obese Kobold (alias of Larry Lichman)2008-02-14T15:01:11ZRe: Forums: Forum Games: The Meeting of the World Kobold InnObese Kobold (alias of Larry Lichman)https://paizo.com/threads/rzs2hp0p?The-Meeting-of-the-World-Kobold-Inn#242008-02-12T17:34:58Z2008-02-12T17:34:58Z<p>I like Kobold stew! That's good eatin'!</p>
<p>•stomach rumbles•</p>
<p>I need to find something to eat...</p>I like Kobold stew! That's good eatin'!
*stomach rumbles*
I need to find something to eat...Obese Kobold (alias of Larry Lichman)2008-02-12T17:34:58ZRe: Forums: Forum Games: The Meeting of the World Kobold InnObese Kobold (alias of Larry Lichman)https://paizo.com/threads/rzs2hp0p?The-Meeting-of-the-World-Kobold-Inn#182008-02-11T14:56:51Z2008-02-11T14:56:51Z<p>I just ate something. Not sure what. It tasted like chicken, though.</p>I just ate something. Not sure what. It tasted like chicken, though.Obese Kobold (alias of Larry Lichman)2008-02-11T14:56:51ZRe: Forums: Forum Games: The Meeting of the World Kobold InnObese Kobold (alias of Larry Lichman)https://paizo.com/threads/rzs2hp0p?The-Meeting-of-the-World-Kobold-Inn#142008-01-31T13:06:30Z2008-01-31T13:06:30Z<p>Wouldn't you like to know!</p>Wouldn't you like to know!Obese Kobold (alias of Larry Lichman)2008-01-31T13:06:30ZRe: Forums: Forum Games: The Kobold 3 Word Game!Obese Kobold (alias of Larry Lichman)https://paizo.com/threads/rzs2hohi?The-Kobold-3-Word-Game#222008-01-30T15:58:59Z2008-01-30T15:58:59Z<p>Chul zugzug Lana!</p>Chul zugzug Lana!Obese Kobold (alias of Larry Lichman)2008-01-30T15:58:59ZRe: Forums: Forum Games: The Meeting of the World Kobold InnObese Kobold (alias of Larry Lichman)https://paizo.com/threads/rzs2hp0p?The-Meeting-of-the-World-Kobold-Inn#122008-01-30T13:17:18Z2008-01-30T13:17:17Z<p>What's for dinner?</p>What's for dinner?Obese Kobold (alias of Larry Lichman)2008-01-30T13:17:17Z