|
|
|
|
|
Larcifer's page
Pathfinder Adventure Path Charter Subscriber. Pathfinder Society Member. 583 posts (1,487 including aliases). No reviews. No lists. No wishlists. 3 Pathfinder Society characters. 16 aliases.
|
congrats Jim, well deserved!
Please suspend my Pathfinder Roleplaying game subscription.
Thanks guys
Downloaded it! Free adventure, Yes please!That headless Hydra is a nasty piece of work!
I think it would be a lot of fun for a 1/2 orc fighter. Sometimes being a "fish out of water" creates the best moments in gaming. Give this scenario a shot, and let us know how it went.
Larry Wilhelm
PS I can guarantee that your 1/2 orc fighter will have something to do....
Hey I tried the link it sends me an error.
Please restart my Pathfinder Roleplaying Game subscription, starting with Bestiary 3. Yay its good to be back
I tried to go to that site and sign in, but have had trouble. I would like to see the scene at your events.
Thanks
Larry Wilhelm
I would love to see more on the Jistka and their imperium. A detailed map of their territory and other cities during their hey day. More on their Magistracy, Golem Artificers, the fiends behind their downfall, and how they became the morlocks found in their ruins today. A look into the technology and golem crafting during their time. Details of their temple-foundries, and maybe a statblock or two of new constructs from that era such as a Jistkan War-hound and/or Jistkan Behemoth. A look into the fiend-fueled,green oily residue-like essence that animates their creations. I could go on and on. :)
Looking again at my notes I have scrawled.
I think I erred on the side of caution.
sure, that makes sense. I added the stove and extra outfits cause I thought i'd kill a bunch of PCs with all the fort saves. the cold weather outfits change the saves from 10 mins to 1 hour. so for that portion that should work well.
looking back at my original turnover, i wanted those 4 hours to be under 0 degrees Celsius, i thought i had done that. good catch! i see what the fuss is.
I would like to point to the core rule book on cold dangers on page 442. The rules state that at below 40 degrees Fahrenheit (plus 5 Celsius) its a fort save every 1 hr or take nonlethal damage. While I agree that is not really cold, if I followed the Core rule book, and made it colder, I am sure I would have had tpks of level 1 characters. I followed the core rule book on cold dangers. I am sure If I did not follow the rules, more people would be upset.
you would be surprised what mountains and altitude change can do :). I'd just play it as written and make sure everyone has fun.
Good point 5 degrees Celsius is t-shirt and shorts weather for me...
Hey the author of first steps here. (Larry Wilhelm) Thanks for the great review, I appreciate it :). I have to laugh as I live in Edmonton Alberta Canada (the most northern major city in Canada), and have had my fair share of cold weather (-53 C a few years back according to YEG (Edmonton International Airport). Can I ask what exactly was silly about the cold weather encounter so I can learn form it in the future? Once again thanks for the review, just wanted to say I am Canadian, and have had to walk to school in -40 in 4 feet of snow with bare feet, and uphill both ways ;)
Best regards and happy gaming! As a note I was confined to the rules for cold weather found in the Core Rulebook.
Happy Gaming!
Larry Wilhelm
Well whatever it is I wish I had thought of it! :)
Ohhhhhhhhh! What is that in the cover! Please tell!
Ha! This is sooo cool to see, have a blast with this guys!

I received my copy of Pathfinder Adventure Path volume 50: Night of Frozen Shadows in the mail today, and it is severely damaged. Although the hard cardboard packing was intact.
On the top left there is a hard crease that bisects the letters "P" and "A" of word "Pathfinder" running to the left edge of the book. This crease makes it very hard to open and flip through.
Second, on the top right there is a slight "dog eared" crease on the front cover.
Third,the art is damaged: Shalelu's cloak under her bow arm is scuffed and worn off.
Lastly, on the bottom left just above the authors name there is another, albeit slight crease.
I have never had an issue with my books in the past, so I can easily assume this is an isolated incident which I hope can be rectified with a replacement copy. I would gladly return the damaged one I have.
Also, who can I ask for my contributers copies of Humans of Golarion and The Pathfinder Society Field guide.
Thank you for your attention to these matters,
Larry Wilhelm
Ha! E mail sent. I actually did propose to the powers that were another mini arc at the next tier level for Cassomir and that bell, I'll leave the details out for now. Have you played the Forbidden furnace of forgotten Koor, it has some puzzles in it? I'd love to hear what you think. Its funny you mention National Treasure as in my original proposal, it had PCs finding goggles of minute seeing and the clues were much smaller. Josh actually commented it felt too much like national treasure with the magical glasses so we took them out. Cool to hear your comments!
Awww blushes, that's really nice to hear. I hope someone does something with the paintings, For My Forbidden furnace of forgotten koor someone made a prop and it was cool to see.
Happy Gaming!
Larry Wilhelm
I have not heard of anyone doing so, but if you do so please post the results! Let me know how this one goes. Your feedback is helpful!
The PFS scenarios fingerprints of the fiend and fury of the fiend have some info on the Jistka
Have you ran no plunder, no play...I have weather effects in there...
I knew going in that the interior of Kortos is inhabited by humanoids, so it did not phase me as I had no assumptions, but after Chris J stated how does Absalom feed itself, ya I began to wonder, "Why put the largest city in the continent on an Island whose interior was never cleared of threats..." Ah well this continent also has spaceships, gun foundries, Gothic horror, and many other strangeness that it all does not have to make sense to me.
Anyway I appreciate the feedback you offer it helps me to analyse my design choices. As to the option of choices, I think that is important and will try to offer more. At any rate I enjoy telling a story, and I hope in all my scenarios the story comes through, as that is important to me. Thanks again!
Happy gaming, and please let me know how it went!
Larry
Hey other Chris J.
1) I followed what was already known about the Isle of Kortos.
2) I wanted the 2 artifacts vague (maybe a mistake) lets the Gms make it up, save word count, allows u to use props or gamemastery cards to represent them. (maybe I shoul dhave used gamemastery cards....
3)Piers End, I wanted a roleplay encounter, and for the PCs to have to pony up some money for their sea voyage

Hey Deussu
In my original turnover Nester Rees was a CR 3 5th level expert. The original had him stealing the artifact, and a whole other chase scene.
As for the travel times did you take into account the different types of terrain. It was a bit tricky to calculate, so I can see there being minor differences.
I actually agree with you about the centaurs. If the PCs want to test them, they should face the music, but if I did not include the tactics and sidebar, I bet I'd have 2x the amount of people angry for doing so. I cannot please everyone I guess. For example, I frustrated a lot of people in Fingerprints of the fiend, as many thought it was too hard.
The map in area B serves 3 purposes: 1) in the rare event the PCs actually fight the krenshar here, or at least take pot shots at it. 2) If any PC falls into the water. 3) to build tension, that the krenshar could attack here. Aslo, like you guessed to keep the metagamers guessing (oh out comes a map, get ready for a fight.
As for the shrine, fair enough. This would have been a good place to add an affliction. I never thought of that, I guess I am too soft :) While you thought it was "stupid" I had 2 goals: 1) to throw in some history about the Isle of Kortos and make it feel like a real place you can visit, and 2) to have a skill challenge (climb) because it was a intro scenario, I did not want to have damage from falling like I did in an earlier version. I do agree about the inclusion of a consequence, and will be mindful in the future.
Encounter G, the Bog Mother. I felt I already had 2 RP encounters (centaurs and the folk at Piers End) so I wanted something for the hack and slashers. I did miss out on a cool RP moment, but I like to think GMS can create this as the rule of "reward creative solutions" should always be at the forefront. If the PCs can talk their way out so be it, but I had snap jaw and bog mother as a typical fairy tale villain, straight up mean. Bog Mother is crazy and she thinks the PCs are there to hurt her children (the thistles) that is why she straight out attacks (much like a mama bear) But making it a RP encounter would be cool. In all instances we as authors are up against a tight word count, and sometimes some encounters are just straight hack and slash to appease that segment of gamers.
In this encounter I had Reese drop the glass and signal to Ulionestria to start the spells, due to the change, Ulionestria now signals the attack. I wanted this to be a tough fight for the PCs, and reward their ability to react fast, glad you saw this too.
I hope this helps. Thanks for the feedback, this really helps me as an author grow, so I do appreciate it. Please write a review when you are finished running it. Thanks for the time you take to read, comment, and run my adventures I really appreciate it!
Happy Gaming,
Larry Wilhelm
Hey Chris,
I wanted to keep the artifacts vague. All I had in stone was that the Society artifact looked to be a piece of many, and without the others it was useless. The gillmen's artifact I wanted to radiate magic, and be of interest to the Society. My hope was to save word count, and have creative GMs, much like yourself, to come up with evocative descriptions tailored to nurture their group's imaginations. I loved what you came up with, so kudos to you!
Hi, I am the author. I get the feeling you guys are not looking for replies, just discussing the scenario. However, it is official cannon that the interiror of the isle of kortos is wild, untamed, and remains a mystery. It is full of cntaurs, harpies, and other humanoids. This info is found in guide to absalom, and the inner sea world guide, so I was following cannon, and the instructions I was given to write this scenario. If you guys are looking for answers, let me know and I will get back to ya, I am however, on vacation, so it may take a bit.
Happy gaming,
Larry Wilhelm
I'd love to see the Jistka in this book!
WOW! So cool! Thanks for doing this Russ, wish I would have added this to my original turnover. Its so rewarding to see someone do this, and add to a scenario I wrote. How did this play out? I'd love to hear about it, and if you have the time a review would be appreciated!
Like Brandon, I also used this black, flaky ore. It can also be found in the Devil We Know series parts 3 and 4. It is infused in an undead cleric, and also infused in an earth elemental. So another shout out for Greg's mineral can be found there.
I can guarantee that the traits in HoG are all new material. :)
Please cancel....
-my Pathfinder Roleplaying game subscription, and
-my Pathfinder Player Companion subscription.
Thank you
Wow! Inspiring!
Back in the day I asked if I could continue the scenario on, or make up another arc involving the bell of obedience, but at that time the powers that be had no plans to do any more with this arc. Now that we have new powers that be, maybe I might ask them. However I did ask Mark about another multi scenario arc, but at the time he had no spots for it, with season 3 starting, who knows.... At any rate I love writing for Paizo!
Hey Larry here (the author). While it seemed these combats were hard, I hope everyone had fun. I read a lot of threads earlier about things being a cake walk and easy for "optimized players". I wanted to give them a challenge, but maybe I went too far. Its funny, I thought the hardest encounter I ever wrote took place against the BBEG in Shadows over Absalom, but I hear that particular BBEG is a cake walk....
I appreciate this feedback as it greatly helps me to grow. Thanks for taking the time to do so, and I hope, most of all, everyone had fun. Glad to hear you liked the painter, he was a blast to invent!
cool I keep in touch for sure. Consider it yours!
Hey Watcher I bought an extra ticket for my wife but she cannot make it. I'd be willing to give it to you. My name is Larry Wilhelm, we can meet in seattle prior to the banquet and talk details, if u want it its yours.
WOW! I am in love! And to be totally sure it isn't with the two humans!
Thanks Neil! Appreciate the congratulations.
thank you!
Hi I recently added the guide to the inner sea and purchased it. However I wanted to apply a gift certificate with it, It did not apply it. Can I get some confirmation that the gift certificate worked for that shipment. Thanks
Larry Wilhelm
Hugo I got you covered
Larry
mearrin69 I do have that extra ticket. If u need it its yours.
I should know soon by Monday at the latest.
I may have 1 extra depending if my wife stays the weekend or goes home when I am at the con....

Gloves of Elongation
Aura moderate transmutation; CL 9th
Slot hands; Price 36,000 gp; Weight —
Description
These black rubbery gloves stretch snugly over the wearer’s hands and arms. Five rounds per day, as a move action, the wearer may extend their arms 30 feet (up to a maximum of 60 feet). These rounds need not be consecutive.
The stretched appendages must pass through any intervening space and are subject to attacks of opportunity using the wearer’s armor class. If anyone attacks the outstretched arms they are treated as if they had DR 5/slashing, and the arms automatically retract if they suffer 10 points of damage (damage does not deplete the wearer’s actual hit points).
With stretched appendages, the wearer may utilize attacks, the combat maneuvers: grapple, pull, push, and steal, and if trained, the skills Disable Device or Sleight of Hand. However, for every 10 feet of stretching, the wearer suffers a -1 penalty on their die roll. If the wearer grapples an adjacent opponent, they instead gain a +1 bonus on grapple checks for every 10 feet extended. For the purposes of the pull and push abilities, the wearer may manipulate a target 30 feet affecting creatures up to its size.
Finally, the wearer may snap themselves towards their outstretched hands and cover any intervening distance as a standard action. The wearer immediately stops, and their appendages retract if the movement would cause them to strike a solid object or creature.
Construction
Requirements Craft Wondrous Item, enlarge person, telekinesis; Cost 18,000 gp
Yes I agree that sounds like it would work.
I also would make sure the Key means something, often I change the locksmith to an exotic books dealer, and have the thieves steal the pnatokic manuscripts, but I love me the Lovecraft. If you do this you can also introduce Carrion Hill within the CoT just change it to westcrown, but alas I digress.
It is written by Jason Bulmahn, and is a masterful adventure. Probably my favorite beginner module to run for a new group, and I have adapted it on several occasions to start a campaign. It has something for everyone. Jason thank you for this!
What Mark said, and no problem, always glad to help! Thanks for buying, and hopefully, playing the scenario, I'd love to see a review!
Happy Gaming!
Well I have to admit, I am no official source on this subject ;)
But.....
1) Hellknights have Signifiers and Paravicars...arcane or religious spellcasters (neither of these have Heavy Armor Proficiency, and arcane spell casters would have an issue with casting spells...so I assume these individuals get to wear something "official").
Pathfinder Campaign Setting pg. 193
2) In the Council of Thieves adventure Path, there were pictures of Hellknights in adventure Path #30 and a stat block on page 38 of same issue, one Ara Verennie, who is a Signifier, but guess what she does not wear armor, albeit she also is a ghost (and at this point a minion of Mammon).
3) I assume being a Hellknight is more than just being a "fighter", but that is the iconic image.
4) I am the author of that scenario, and my intent was a more dress attire, not battle gear, but I can see how that can be confusing.
I hope this explanation helps :)
Larry Wilhelm
|
|