Cale the Calistrian

Lanliss Rainscribe's page

380 posts. Alias of Krumthi.


Full Name

Lanliss Rainscribe

Race

Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8

Classes/Levels

Alchemist 2nd

Gender

Male

Size

M (6'1'')

Age

127

Alignment

CN

Deity

Norgorber

Location

Port Peril

Languages

Common, Elven, Cyclops, Aquan, Gnome, Goblin, Sylvan

Occupation

Alchemist

Strength 11
Dexterity 15
Constitution 10
Intelligence 18
Wisdom 12
Charisma 12

About Lanliss Rainscribe

Lanliss Rainscribe
Male Elf Alchemist 2
CN Medium Humanoid (elf)
Init +2; Senses Low-Light Vision; Perception +8
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 13 (2d8)
Fort +3, Ref +5, Will +1; +2 vs. enchantments, +2 vs. poison.
Immune sleep; Resist Elven Immunities, Poison Resistance +2
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Offense
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Speed 30 ft.
Melee Longspear +1 (1d8/x3)
Ranged Bomb +5 (1d6+5 Fire)
Special Attacks Bomb 1d6+4 (6/day) (DC 15), Explosive Bomb
Alchemist Spells Prepared (CL 2, 1 melee touch, 3 ranged touch):
1 (3/day) Touch of the Sea (DC 15), Shield, Enlarge Person (DC 15)
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Statistics
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Str 11, Dex 15, Con 10, Int 18, Wis 12, Cha 12
Base Atk +1; CMB +1; CMD 13
Feats Brew Potion, Elven Weapon Proficiencies, Point Blank Shot, Throw Anything
Traits Alchemical Prodigy (Vanish), Ancient Explorer (Knowledge [history])
Skills Acrobatics +1, Climb -1, Craft (alchemy) +10, Escape Artist +1, Fly +1, Heal +6, Knowledge (arcana) +9, Knowledge (nature) +9, Perception +8, Profession (sailor) +6, Ride +1, Spellcraft +9, Stealth +1, Survival +6, Swim +3, Use Magic Device +6 Modifiers Alchemy +2, Spirit of the Waters
Languages Aquan, Common, Cyclops, Elven, Gnome, Goblin, Sylvan
SQ Mutagen (DC 15), Poison Use, Poisoning (Standard Action)
Combat Gear Longspear, Studded leather armor; Other Gear Mutagen: +4 DEX, -2 WIS, +2 Nat AC, Portable alchemist's lab, Potion of cure light wounds (1), Potion of cure moderate wounds, Reefclaw Posion
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Special Abilities
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Alchemical Prodigy (Vanish) Choose a 1st level spell to treat as on spell list for Brew Potion.
Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (6/day) (DC 15) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Explosive Bomb (Su) The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mutagen (DC 15) (Su) Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poison Use You don't accidentally poison yourself with blades.
Poisoning (Standard Action) (Ex) Normal: Apply poison to a weapon as a standard action.
Spirit of the Waters +4 Swim, may always take 10 on Swim checks
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

With Mutagen:

Lanliss Rainscribe
Male Elf Alchemist 2
CN Medium Humanoid (elf)
Init +4; Senses Low-Light Vision; Perception +7
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Defense
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AC 19, touch 14, flat-footed 15 (+3 armor, +4 Dex, +2 natural)
hp 13 (2d8)
Fort +3, Ref +7, Will +0; +2 vs. enchantments, +2 vs. poison.
Immune sleep; Resist Elven Immunities, Poison Resistance +2
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Offense
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Speed 30 ft.
Melee Longspear +1 (1d8/x3)
Ranged Bomb +7 (1d6+5 Fire)
Special Attacks Bomb 1d6+4 (6/day) (DC 15), Explosive Bomb
Alchemist Spells Prepared (CL 2, 1 melee touch, 5 ranged touch):
1 (3/day) Touch of the Sea (DC 15), Shield, Enlarge Person (DC 15)
--------------------
Statistics
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Str 11, Dex 15/19, Con 10, Int 18, Wis 12/10, Cha 12
Base Atk +1; CMB +1; CMD 15
Feats Brew Potion, Elven Weapon Proficiencies, Point Blank Shot, Throw Anything
Traits Alchemical Prodigy (Vanish), Ancient Explorer (Knowledge [history])
Skills Acrobatics +3, Climb -1, Craft (alchemy) +10, Escape Artist +3, Fly +3, Heal +5, Knowledge (arcana) +9, Knowledge (nature) +9, Perception +7, Profession (sailor) +5, Ride +3, Spellcraft +9, Stealth +3, Survival +5, Swim +3, Use Magic Device +6 Modifiers Alchemy +2, Spirit of the Waters
Languages Aquan, Common, Cyclops, Elven, Gnome, Goblin, Sylvan
SQ Mutagen (DC 15), Poison Use, Poisoning (Standard Action)
Combat Gear Longspear, Studded leather armor; Other Gear Mutagen: +4 DEX, -2 WIS, +2 Nat AC, Portable alchemist's lab, Potion of cure light wounds (1), Potion of cure moderate wounds
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Special Abilities
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Alchemical Prodigy (Vanish) Choose a 1st level spell to treat as on spell list for Brew Potion.
Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (6/day) (DC 15) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Explosive Bomb (Su) The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mutagen (DC 15) (Su) Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poison Use You don't accidentally poison yourself with blades.
Poisoning (Standard Action) (Ex) Normal: Apply poison to a weapon as a standard action.
Spirit of the Waters +4 Swim, may always take 10 on Swim checks
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.