Lanliss Rainscribe
Male Elf Alchemist 2
CN Medium Humanoid (elf)
Init +2; Senses Low-Light Vision; Perception +8
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 13 (2d8)
Fort +3, Ref +5, Will +1; +2 vs. enchantments, +2 vs. poison.
Immune sleep; Resist Elven Immunities, Poison Resistance +2
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Offense
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Speed 30 ft.
Melee Longspear +1 (1d8/x3)
Ranged Bomb +5 (1d6+5 Fire)
Special Attacks Bomb 1d6+4 (6/day) (DC 15), Explosive Bomb
Alchemist Spells Prepared (CL 2, 1 melee touch, 3 ranged touch):
1 (3/day) Touch of the Sea (DC 15), Shield, Enlarge Person (DC 15)
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Statistics
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Str 11, Dex 15, Con 10, Int 18, Wis 12, Cha 12
Base Atk +1; CMB +1; CMD 13
Feats Brew Potion, Elven Weapon Proficiencies, Point Blank Shot, Throw Anything
Traits Alchemical Prodigy (Vanish), Ancient Explorer (Knowledge [history])
Skills Acrobatics +1, Climb -1, Craft (alchemy) +10, Escape Artist +1, Fly +1, Heal +6, Knowledge (arcana) +9, Knowledge (nature) +9, Perception +8, Profession (sailor) +6, Ride +1, Spellcraft +9, Stealth +1, Survival +6, Swim +3, Use Magic Device +6 Modifiers Alchemy +2, Spirit of the Waters
Languages Aquan, Common, Cyclops, Elven, Gnome, Goblin, Sylvan
SQ Mutagen (DC 15), Poison Use, Poisoning (Standard Action)
Combat Gear Longspear, Studded leather armor; Other Gear Mutagen: +4 DEX, -2 WIS, +2 Nat AC, Portable alchemist's lab, Potion of cure light wounds (1), Potion of cure moderate wounds, Reefclaw Posion
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Special Abilities
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Alchemical Prodigy (Vanish) Choose a 1st level spell to treat as on spell list for Brew Potion.
Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (6/day) (DC 15) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Explosive Bomb (Su) The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mutagen (DC 15) (Su) Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poison Use You don't accidentally poison yourself with blades.
Poisoning (Standard Action) (Ex) Normal: Apply poison to a weapon as a standard action.
Spirit of the Waters +4 Swim, may always take 10 on Swim checks
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
With Mutagen:
Lanliss Rainscribe
Male Elf Alchemist 2
CN Medium Humanoid (elf)
Init +4; Senses Low-Light Vision; Perception +7
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Defense
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AC 19, touch 14, flat-footed 15 (+3 armor, +4 Dex, +2 natural)
hp 13 (2d8)
Fort +3, Ref +7, Will +0; +2 vs. enchantments, +2 vs. poison.
Immune sleep; Resist Elven Immunities, Poison Resistance +2
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Offense
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Speed 30 ft.
Melee Longspear +1 (1d8/x3)
Ranged Bomb +7 (1d6+5 Fire)
Special Attacks Bomb 1d6+4 (6/day) (DC 15), Explosive Bomb
Alchemist Spells Prepared (CL 2, 1 melee touch, 5 ranged touch):
1 (3/day) Touch of the Sea (DC 15), Shield, Enlarge Person (DC 15)
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Statistics
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Str 11, Dex 15/19, Con 10, Int 18, Wis 12/10, Cha 12
Base Atk +1; CMB +1; CMD 15
Feats Brew Potion, Elven Weapon Proficiencies, Point Blank Shot, Throw Anything
Traits Alchemical Prodigy (Vanish), Ancient Explorer (Knowledge [history])
Skills Acrobatics +3, Climb -1, Craft (alchemy) +10, Escape Artist +3, Fly +3, Heal +5, Knowledge (arcana) +9, Knowledge (nature) +9, Perception +7, Profession (sailor) +5, Ride +3, Spellcraft +9, Stealth +3, Survival +5, Swim +3, Use Magic Device +6 Modifiers Alchemy +2, Spirit of the Waters
Languages Aquan, Common, Cyclops, Elven, Gnome, Goblin, Sylvan
SQ Mutagen (DC 15), Poison Use, Poisoning (Standard Action)
Combat Gear Longspear, Studded leather armor; Other Gear Mutagen: +4 DEX, -2 WIS, +2 Nat AC, Portable alchemist's lab, Potion of cure light wounds (1), Potion of cure moderate wounds
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Special Abilities
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Alchemical Prodigy (Vanish) Choose a 1st level spell to treat as on spell list for Brew Potion.
Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (6/day) (DC 15) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Explosive Bomb (Su) The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mutagen (DC 15) (Su) Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poison Use You don't accidentally poison yourself with blades.
Poisoning (Standard Action) (Ex) Normal: Apply poison to a weapon as a standard action.
Spirit of the Waters +4 Swim, may always take 10 on Swim checks
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.