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Enemy Subtypes Immune to Precision-based Damage (Sneak Attack):
Enemy Subtypes Immune to Flanking
Enemy Subtypes Immune to Critical Hits
a lot of these characters being offered up are good at one thing or just one facet of the game
which means, in pfs, that you will run into scenarios where you absolutely wreck shop, scenarios where you do okay, and scenarios where you are basically just nipples on a breastplate
'I saw this do good once' does not make a world-shattering build
Steven Schopmeyer wrote:
cool yeah you could call it real life and roll wisdom checks for which gift registry to buy from then fail a Perform (Dance) check after taking CON damage from too much alcohol at the event itself
Two things you mentioned, OP: playing a cleric and using a reach weapon, I wanted to comment on this combination.
The main idea and reasoning behind combining a cleric build with a reach weapon build is usually to improve action economy.
Many cleric builds perform a significant amount of buffing, healing, removing bad conditions, etc.
By utilizing a reach build with a cleric, you are contributing to the general melee when it is NOT your turn, through Attacks of Opportunity and exploiting the movements of your enemies.
While there are all kinds of builds and combinations with a cleric that can be offensively/melee-focused, it is the above reason as to why many players look to arm their cleric with a reach weapon.
Look to feats that improve your ability to hit with AoOs, improved the number of AoOs you can take, etc.
Well, this class did something for me right off the bat that I did not think would happen again, after the release of the Advanced Class Guide; it encompassed a character concept that I could not otherwise mechanically make to my satisfaction with another class choice.
So...great job, all. Very cool.
That being said, as a first impression, I was a little struck that there was no separate "Vengeance" emotional focus, at least out on its own. While there seems to be themes of revenge in the Jealousy focus, it just made me think that one of the primary motivations for the phantom that a lot of players will bring to the class is one of vengeance and/or retribution. This idea might be worth exploring in its own focus, rather that wrapping it up with the more covetous/possessive elements of the Jealousy focus.
Just a general impression from my first pass, thanks.
so she should not have made this thread a year and a half ago because she should not have to make this thread?