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Pathfinder Wiki wrote:
Donahan represents everything Alain looks for in a partner: absolute loyalty, absolute trust—and absolute obedience.
Diego Valdez wrote:
maybe she is just really really good at hiding
Steven Schopmeyer wrote:
Excellent offering, looking forward to running it this weekend. I just suck at riddles.
I have an irrational hatred for most of the PFS scenarios that are riddle-centric and only ran this one due to some player requests
that being said, after running this I appreciate the way the riddle in this story is used to provide a framework for the story itself rather than just as a solution to gaining a prestige point
really enjoyed my experience, great whimsical scenario with a unique tone, and augmented by having had a great group at my table
two knocks, however:
that sub-basement map is a muddled mess of "can this square be occupied", "can I fit through here" and from me as the GM, "why is this so unnecessarily diagonal and complicated in shape"
my other knock is the write-up of the Dictionarium room, which has a tone taken that it is really bad if the PCs flood this room, yet doing so actually makes things much easier throughout the rest of the sub-basement (in addition to skipping this room potentially has the PCs miss out on gp and a couple of semi-useful items)
Elixir of Spirit Sight
never say never
I want my players to have a good time and be successful
that being said, if the monster has nothing else better to do, can't reach another player, tactics infer that it would keep attacking, etc. then yeah, I will do it
I have never had to do it, however, though I have had it done to one of my PFS characters
no complaints on what the GM chose to do during that encounter, it made sense for that particular moment
usually rolls with buffed skills in the low 20s
not main party face
but he has the mechanics to back up how I play him and what I say in-character, rather than having the titles given to collections of game mechanics defining the only way to play the game