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Elixir of Spirit Sight
never say never
I want my players to have a good time and be successful
that being said, if the monster has nothing else better to do, can't reach another player, tactics infer that it would keep attacking, etc. then yeah, I will do it
I have never had to do it, however, though I have had it done to one of my PFS characters
no complaints on what the GM chose to do during that encounter, it made sense for that particular moment
usually rolls with buffed skills in the low 20s
not main party face
but he has the mechanics to back up how I play him and what I say in-character, rather than having the titles given to collections of game mechanics defining the only way to play the game
Darrell Impey UK wrote:
Go on then Jiggy, I thought that move/cast/touch was ok, but that cast/move/touch wasn't. Could you point me to the correct page please?
The PRD wrote:
Touch Spells in Combat: Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.
Dexterity (with a dex to damage build):
okay so hear me out on this
just do it, trust me it will make sense in a couple of minutes
if my calculations are correct, this should allow you to play the game EXACTLY the way you and your gaming group want to play it...and as far as I can deduce, there is NOTHING MIKE BROCK CAN DO TO STOP YOU!!!!
yeaahhhhhhh take THAT, brock!
(can someone check my math plz because if I am wrong and Mike Brock does stop you then I do not want to be responsible for it)
EDIT: AGGGGHHHHH MIKE BROCK STOLE MY IDEA NOOOOOOOOOOOOOOO
2ND EDIT: okay so they were crayons and not pencils but STILL
Why not bothI can help Mike Brock and prepare you for the awesomeness of the other six volumes of gundragon's backstory at the same time
Humans who grew up on farms never need to sleep ever
Heart of the Fields Human Racial Trait wrote:
Humans born in rural areas are used to hard labor. They gain a racial bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces skilled.
THE ROC HAS BEEN UP IN THE AERIE
LISTEN UP, BROTHER!
ONE COMBAT MANUEVER THAT CAN ADD A LOT OF FLAVOR TO A WRESTLER BUILD, BROTHER, IS DIRTY TRICK!
WITH DIRTY TRICK, YOU CAN ASK YOUR OPPONENT 'WHATCHU GONNA DO?!' WHILE APPLYING A VARIETY OF BAD CONDITIONS TO THEM WITH THE 24" PYTHONS AND SUPPLYING THE FLAVOR THAT CAUSED THOSE CONDITIONS IN A VARIETY OF CREATIVE WAYS...BROTHER!
I've been playing around with some panache builds and I'm pretty sure some of the non-swashbuckler archetypes that add panache mechanics specifically call out how/if it stacks with other ways of receiving panache/grit/luck/eldritch pool etc.
If I have some time, I'll do some digging for a specific example.