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Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Wicked Fantasy—Humans: The Reign of Men (PFRPG) PDF
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A Necromancer's Grimoire: Masters of the Gun (PFRPG) PDF
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GameMastery Flip-Mat: Haunted Dungeon
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Wen Histani

Lady Ophelia's page

Pathfinder Roleplaying Game Subscriber. FullStarFullStar Pathfinder Society GM. 161 posts. 6 reviews. 1 list. 2 wishlists. 13 Pathfinder Society characters.

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***( )( )

Not bad, but not amazing.


This is just a simple, no fuss/no must dungeon crawl, that doesn't take place in a dungeon. The story will get lost, if players haven't run in The Ruby Phoenix Tournament, or the first part of Rats of The Round Mountain Series. But it's level appropriate, not too insane combats, and room for some light RP so the players will still have loads of fun.

I personally, prefer adventures that have more RP than dungeon crawling. The RP is the whole reason we're in society, and although my table had a good time in RPing with a Gen-Con Tiefling, who liked Pesh(See Inner Sea World Guide). I just feel like the RP was just the filler between combats instead of part of the combating. But it's not a *terrible* module. It's just great for those who prefer heavy combat.

I have heard that this is the first submission from this author, and he is definitely on the right path to being awesome! Looking forward to seeing other adventures he has in mind!




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***( )( )

Great Module, But Read it Twice!


So this is a module that's great for those who have players who have done all of the Blakros Museum series. (Especially if they hate the place.) This module is a lot of fun, and with a table full of people who HATE the Blakros and you have a good time.

The only downside, is the way the mechanics work, is just really insanely bad. The maps are a little tough to navigate, and the stat blocks could have been built a little more level appropriate. This is one of those modules you will definitely need to read twice, and then do some modifications as needed based on the type of party you end up with. But it's totally worth it.




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*****

Huzzah Roleplaying Modules!!


This module is a huge favorite to our avid roleplayers in our society. The best reason being, is that for almost 2/3rds of the module, you do no fighting! NONE! You roleplay with style and grace, while figuring out puzzles and dodging traps! If you are looking for a low-combat module, this is your winner right here! PFS needs more RP modules like this one in the lower tiers for sure!




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*****

Good fun insanity!


This adventure was insanity! But a good insanity. If you like to take RP liberties, this module is for you and your table!

Word to the GM's and players: This module does run a little long, and it's not good for any table larger than 6 people due to it's nature and the situation. So be ready to do some serious roleplay and have loads of fun playing!




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*****

You won't find running errands any more fun!


So the "unspoiling" version of this module, is that your PC will spend this session running errands and do odd-ended jobs. But running errands could not be anymore fun than through this module.

This is the module for not only introducing combat and roleplaying PFS style to the PC's but if you have a party that takes things to a whole different level (like Rogues that go through an old lady's front window instead of just using diplomacy) you have room in the module to go with it, have a good time and still get your XP.

My only gripe is a GM gripe: A lot of other modules give the NPC's answers to the commonly asked questions and I wish that it had been the same way for this module as well. Just so I have a better idea as to how to answer my PC's questions.

But I love this module. I wish we could play it at higher tiers just to have some more fun. But if you want players to get into PFS--Run this module and you'll have everyone hooked for the rest of the season.




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****( )

Good, Confusing, but still good.


So I have run this mod twice. One at the lower tier and one at the higher tier. And although I love the story and the premise as well as the roleplaying capabilities, the maps and the combat between within the module is a little hard to figure out. Even when you kinda figure it out it's a little hard to understand. And the faction missions aren't really that great either.

I love the story, but if you are running a table that just wants combat and experience, this mod may leave you wanting a little more. But if you run a 50/50 group or a primarily roleplaying group, this module is great to watch your players really have to stop and make it work




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