I think most of us would love to know about that. :D Especially since this year, I will be now be able to buy it without issues. :D
I heard it is still a mountaintop. I thought the retired PFS Five/Four Stars got the island. (Fantasy Island, as I thought it was called.)
All seriousness, congrats on your achievement Ryan! You are always welcomed here in sunny California to GM/play where it is way warmer than where you may be right now.
Hi again Flite!
So "Super Veterans" as you have coined them are a little bit of a rough beast.. As you have partially defined them, Super veterans are those players whom have played and/or GMed a good number scenarios, but to the point where they are out of games to get involved in.
Super Veterans are a double-edged sword. On the one hand, they are some of the best players/GM's in many communities. So when they are not a part of the community because there is nothing for them to play, it hurts because the new ones won't learn from the veterans, and the vets do not get any game time in so their characters gather dust. The number one thing you can do with that, is talk to them and see what they are looking for. Most of "veterans" have a list of adventures we really want to be run/play. Then schedule accordingly. If they haven't GMed it, and you know they are good GM's, encourage them to do so also on those days so that others can benefit from a veteran's experience.
Now it's important to understand, that you aren't going to get all of them. Some veterans, save their new games for conventions and/or special game days/events so it gives them something to look forward to. Some veterans have scheduling issues that are caused by work/life/other responsibilities. (Which is one of the reasons why I don't play as much as I should be.) Some veterans like PFS, but they move onto other games, systems, groups or even move completely to a realm where there is no PFS or is too far away.
There are also the groups of players, who are letting time lapse on purpose. As you know, we only get a certain amount of adventures a year. So for those who decided to take a year off, all of a sudden,they have 20+ episodes to play so they keep their characters fresh. They come back and the entire community is new and different. Which is the nicest part of our community like ours, that we are always evolving, changing and bringing new players into the fold along with keeping the veterans on their toes.
So it's important to not lose hope. Chat with your veterans, and see what is up. Then just go with your gut and your communities needs. At the end of the day, the organizer's main focus is to GROW a community and bring new players in just as much as you need to keep your veterans. PFS with the same 10 people, can indeed get boring. But that new player, can make all the difference and keep players on their toes.
Best of luck to you Flite, anything else I can do let me know!
So I played this last night, and it was INSANE. Since I haven't run it, I am not going to give a full review. Will do so when I get around to it, which might be soon. All I am going to say is that it was AWESOME. And when I run it, I am going to put a sign on it saying: "Power Gamers Preferred". So that way I can just make them quake in their boots.
Thank you to Ryan for running the game online for me, and a few of my favorite gaming buddies. Best cash I've spent on a Kickstarter!
Light Spoiler, but just as CYA:
Also.. S*** coming out of the ground, is a terrible (and I mean awesome) way of scaring even the most experienced of Pathfinder players ever. I felt like I had been warped back to my Eyes of the Ten Days all over again. Perhaps this should happen in more 7-11 games. I mean like seriously? Titan centipedes and WISC with tentacles? Eff Yes.
So I've been watching this go on for the last few days. At the end of the day let's just leave it at this:
1) Speak up when offended politely. NEVER FIGHT AT THE TABLE.
2) If it continues, pull GM aside and chat with them asking them to talk to the other player.
3) If they keep going, send them home. Or leave yourself. I've left tables that have been inappropriate and rude even after asking. From then on, I don't play with those specific people anymore.
As for all the rest, well that's opinions and fluff. The point is that we need to keep this classy bros and broettes. Let's keep it at that.
Skarre the Damned wrote:
Thanks for your post, these are also great complicated questions. Here are a few trips that can help:
Skarre the Damned wrote:
the folks at the FLGS who asked you to come in and run PFS are no longer there and there's no real support from the FLGS?
I would talk with the FLGS and see what is up. Perhaps they do not know what PFS can do for their shop. As we are in the age of the "Magic Boom" a lot of shops are all caught up in it, as a result they somewhat forget that there is more to the business besides Magic. So sometimes just a simple chat to get more buts in the seats does the trick.
If they are still not convinced, ask them what would make them interested? Would a visit/email from a nearby VC/VL help? Or are they looking for something more tangible? Don't be shy, ask them why?!
Skarre the Damned wrote:
...you're the organizer and primary GM, and the number of players looking for a game exceeds a legal table size?
So it's important that you have something that handles your signups. So if you have a Warhorn, Meetup or even a Facebook site for your games where players can sign up in advance. If they don't sign up, and there are no other volunteers to help out, then you have at least your sign ups and they will understand that in the future they need to sign up in order to not get turn away at a table. I hate to turn players away, but sometimes it's a needed evil. I have to reward my players who take the time to be considerate and sign up.
Also, if a shop sees, that you are turning away players because there is not enough people to help out, then they will come up with additional ways to help you. Because if the ones who walk away leave, the shop loses as well.
Skarre the Damned wrote:
..you manage to get someone to volunteer to run another table. Who provides them with scenarios when you're having to pay for your own already?
So Society Rules state, that sharing digitally is a NO-NO.. It's tempting, but don't do it. It comes with a terrible price. BUT.. If you print it out, there's nothing wrong with that. In fact it's better, cause then you have an adventure on hand at all times for a GM to get ready to run. One of the things I did as an Organizer is that I have a library of adventures in which GM's can choose from if they need to get a game up and running. I know some leaders who have complete "Prep Kits" which also include statblocks and any cheat sheets needed.
But in case you don't know what are good "Pick up and go" scenarios here is my list. (I know many are going to agree to disagree about this but whatever!)
Lady Ophelia's Mini-Library Recommendations: Levels 1-5
Hope that helps Skarre! If you need anymore help, please leave an additional note below!
Charlie Bell wrote:
Thanks for your question and support! It's a really good one as there are many other groups who are in the mutual issue.
Now before you branch out into another shop, it's important to understand, that you have to have numbers and players to support two shops to begin with. If you spread players too thin, you are setting yourself up for a broken community to begin with. Which can be a very dangerous thing. But it is understandable, in certain regions in my realm, there are players that only go to certain shops due to preference and "the nature of gamers" as I call it. So it is not wrong to expand to other shops, but I can see some of the dilemma as well.
If you wish to move to have another day, have enough people and demand, then here are some things to do:
1) Get another contact person to run that specific shop. Store coordinators are an invaluable resource. It allows shops to work in tandem with someone without feeling as if you are being biased. If there is someone that is working with them and their needs. Make sure it's someone you trust and are okay with sharing the workload with.
2) As soon as you can, find a representative for the other shop as well. This allows you to go back and forth easily, nurture both shops and not be biased to either one.
3) If you have a VC/VL nearby, it helps to get them involved in the expansion. Many times the VO's can do the expanding for you and not have to worry about any hard feelings whatsoever.
4) Make sure the days don't overlap. If one is on Tuesday, schedule the other for Thursday so that both days get their time, and your fellow players can have the option to go back and forth and support both shops.
I hope this helps Charlie, and if you need more help, don't hesitate to post back.
Crafting is supported by the campaign mode, but if you like your PC and want to transform it into a regular level 1 PFS character afterwards you can when I report the session. Then you can apply the chronicles per chronicle credit rules. Its up to you and how you feel about thr character when done..
But it is one way or the other. Whatever PC I approve you is the format you wish to take.
Word Doc's are fine.
I personally like Eyes of the Ten. I played it and had a blast. It does need an update, which is probably why many have not played it. After reading it, there indeed a lot of errors and things that should be worked out. So perhaps an update before getting retired may be a nice hold over until we get to new adventures.
But I am not against higher tier play either. Especially since there are many of us who are now getting to the higher level play with multiple characters and we love them and don't want to either play slow or retire them. And then we can fight those really awesomely nasty baddies in Bestiary 4.. (Clockwork dragons? Yeah, I'd fight that.)
Anyone know anything about Wardens of the Reborn Forge becoming legal for play? It's a 12-16 level adventure and that would be an awesome new seeker arc. Just a thought.
Hi! Okay.. um, let's see.. I was REALLY interested in playing this AP since you originally posted it but since it started on the 6th, i didn't sign up but now it's not.. I'm super interested, but I do have a concern.. Do you have a maximum word count for backstory? <.> Serious question..
There is no maximum on backstory. I only request a minimum so that I can better fit the party when going through the applications.
So the post above means what it said.
I am reopening applications. All previous applications have been denied.
I am a little bummed as I was expecting a more creative bunch, especially with now 31 class options to choose from for Pathfinder Society. Instead of the 25 applications I received, 22 of them were fighter builds. Which would be great if this were a combat heavy adventure, but this adventure is just as much roleplay as there is combat. So I am in need of a little more than just your standard "sword and board" player.
So let me be a little more specific about what I am looking for:
1) I am looking for more than just a "fighter". I am only going to be accepting ONE fighter.. The rest of you are going to have to be a little more creative in your builds.
2) Skill monkeys are ENCOURAGED HIGHLY to apply. The smarter and more diplomatic you are the better.
3) You are going to Taldor.. Look on the Pathfinder Wiki to get a better understand of the realm you are going to before you build your character.
4) FOLLOW BUILD INSTRUCTIONS ABOVE. -- 2/3rds of the applicants did not submit complete applications, which is grounds for immediate non-consideration. I know not everyone has writing as their main forte, but there has to be more to your PC's than their Hero Lab stat block.
5) I will be responding to every application, with an in-character prompt. You will have one week to respond, IN CHARACTER. The best in-character responses and completed applications will be accepted to the game.
We shall try this again. Hopefully I will have better results this time.
The Application process will be open until DEC 16TH, 2013. So get to work!
The Fox wrote:
Question: As an organizer, have you had to deal with repetitively difficult/disruptive/abusive players? What worked? What didn't work? What would you recommend?
Hi The Fox!
Thanks for your question! Sorry for the delay, been recovering from colds and writing Pathfinder stuff.
Now when it comes to dealing with "difficult players", there are many different types of the difficult player. So feel free to respond with a situation or email me privately.
Why Difficult Players Exist
Core Things To Do To Deal
The number one thing you have to remember is NOT TO GET MAD. You have to exercise extreme patience with those who get under your skin.
Now this is a little counter-culture from what I have been seeing and hearing from other groups, but try this as well. I have found that getting to know the player away from the game table, helps in better understanding why the difficulties come along. When you build a relationship with players at and away from the table, you learn their quirks and how to better handle them when they are at your table. It also builds rapport. So when you have a good session, those players will go on and talk with you
If a player is seriously being all bad, I will give one "at table warning" politely letting them know, to knock it off. If it continues, I will then take a break and have a private chat with that person. Then I chat with them letting them know and giving them a chance to act right. If not, you will stop the game, hand them a chronicle sheet and ask them to leave the game.
What also has worked for me, especially if I have a talkative table, is that I get the interactive and have them help me with things such as initiative and time keepers. This keeps them from getting too far into boredom, that they get easily distracted and start talking more than necessary.
If a person has a serious disability like dyslexia or autism, I do my best to pair them with players who compliment it. For example, those with reading/learning issues, I'll pair with rules lawyers, cause they will be able to help explain the rules, instead of making them read it.
These are just a few examples. And I hope that they help. If you need something deeper, feel free to ask.
These have been great questions so far, I hope that there are more to come.
So I am not saying "remove kid gloves" is a bad thing. Keeping it honest is important.
But you don't have to sound like a d-bag in the process either. We wonder why PFS message posters give PFSers such a bad rep, well it's because of rude statements like what you said.
If we are talking about now being jerks, your statement definitely just proved what we were talking about.
We are better than that. Gloves on and off. Let's present ourselves in that fashion. This isn't 4Chan, so let's keep it classy around here is all I am saying.
We aren't doing Warhorn?
This is not a good plan. I liked having Warhorn to work with.. I mean I am all for us setting our own times, but the Warhorn gave us one place to work and allowed everyone to pick as they went and muster accordingly too.
Is there a Warhorn we can choose to muster on?
Finally getting to these questions!
How do you identify and approach new venues (game stores, other places, colleges) about starting up a game night?
First, thanks for your patience in waiting for an answer. Furthermore, welcome to the greater organizer's community. You are in for quite an adventure!
First, some terminology that you might see me use...
- Coordinator/Organizer: The one who is the point of contact for the society chapter.
- Area Organizer: One who is a coordinator/organizer of more than one Society Chapter location
- Venture-Lieutenant (VL): An Area Organizer that reconized by Paizo. Will usually be overseeing of multiple organizations at once.
-Venture Captian (VC): An Area organizer that is reconized by Paizo. VC's usually over see a grand expanse of location. Many times they will cover states, or big regions.
So.. Now that I have the lingo out of the way, here is my "New Society Checklist!"
1) Find your nearest VC/VL and get in touch with them. They are able to coach you through whatever specific questions you may have. They also will have additional information to give you if the location you are interested in hosting has additional questions.
2) Gather your resources: Get onto our GM Shared Prep, and check out our "Coordinator's Handouts" and there are flyers and information bits you can use to share Pathfinder Society in our area.
3) If you have a location in mind, then there is a really easy way to go about starting a society chapter: Go and ASK!!! If you are bad at being forward, then feel free to take some of the following notes below:
Hi there! We are interesting in hosting some Pathfinder Society games in our area, and we would like to have your locaton be a part of that! Is there something we can do to arrange a day/time when we can start playing?
At this point they may have a few questions. Questions are good cause it means they are intested in hosting you! If you don't have the exact answer, this is either a good time for you to pass on the information, or you can easily say you don't know and find out.
4) If the location is cool with that, be sure to get some information such as website and FB if needed to promote the location.
5) Now you set your date! If you have GM's tell them this date as well and be sure to share it with everyone, VC/VL's, and even nearby areas if you have any.
6) When game day comes, be sure to have everything you need: Pregens, sign in sheets, scenarios, chronicles, and any other additional needs.
7) Be early for those whom have questions, and to check the sheets of all players as needed.
8) Run the game, have a good time.
9) Stay after a few minutes, answer any last minute questions and resolve any issues.
10) Follow up for the next game date and follow up with any applicable leadership members.
11) Repeat steps 6-10.
Now mind you, this is just the short checklist, if there is something more specific you are looking, just leave a message below and I am happy to give more information.
I don't think it's time to pull out the "tear up your PFS cards" just yet people!
So perhaps we need to not jump to the "GET OUT" conclusion and let's find out why in better details as to why someone feels like they have no other choice besides these choices.
What really is concerning to me, is that instead of us being understanding and finding solutions we are being quick to kicking someone out of the group and telling him they should leave! This is not necessary and quite frankly making me ashamed of our community.
Come on guys, we are better than this. Let's find a classier solution than just hating on the guys' opinions shall we?
Well that's how I feel about magic users in my Shadowrun games, but I get over it and focus on telling a good story. Which is the whole point of the game right?
If you are having issues with applying them in your ideas of fantasy games, perhaps you should read the Inner Sea Guide where it talks about Alkenstar and the Mana Wastes, which is the lands where gunslingers come from. It is just as fantasy as it gets, but it's just a different kind of fantasy.
So in a home game, you have that luxury to say what is welcome and what is not. In PFS which is an OPEN community, you don't always get an opportunity to say "NO."
So here's what I do. I always remind the gunslinger that he is bound to "ranged weapon" rules and if he tries anything funny, you do reserve the right to regulate as needed. If they don't like that, they can always swap PC's.
My big thing, especially at low levels because gunslingers don't get a whole lot of bonus feats, is that I stay up in their face. I don't have to hurt or maim them, but making them have to take 5 foot steps to reload to not get hit in the face, totally kills the action economy, which slows down the gunslinger immeasurably.
So there are options around this besides "You can't play." You can't play requires you to pull out the "jerk" card. Don't be a jerk, just be clever. It's way cooler.
Gosh darn it. I want my d10HD and Full BAB.
Other than that, we are good.
I believe I said this once before, that if you are going to go more fighter versus cleric, there should be a HD difference. We already have like 4 divine classes in d8, and one in d12, we should have one in d10. Just saying!
To answer questions:
1) Game time is actually 6pm to 11:30ish--PST.. (That's Pacific Standard Time)
2) Although I am not against having another divine character in the party, the current party members has requested that we look for arcanists (Wiz, Sorc, Alch) and some form of trap master (Rogue, Ranger, Bard with cool archetype)..
While I am not against choosing someone that fits, if you submit a one of the above requested classes, you are in a higher running for consideration.
3) In light of new playtest material, I will consider the new classes in playtest as well.
4) If you wish to join, please follow the instructions above and submit a character in that form please. Please submit a COMPLETED character idea in order to be considered. Partial entries will not be considered for the party.
I ran this on 11/17/13 onilne.. So this episode was a lot of fun. And quite the shocker for my table full of Sczarni's.
But I do have a question concerning the boon: Does it apply to guns? I ran it so the PC who is taking it in question is a Gunslinger. So I was wondering if she count.
If I can get it MW too, that would be nice. :D
So my thing is this:
I am INTENTIONALLY skipping Bonekeep. I do not enjoy combat grinds, with no little to no payout. Players who do not like to "Roleplay grind" as I would like to call it, they can skip episodes.
So a Roleplayers "Bonekeep" can run in the same slot as regular Bonekeep. Roleplayers muster to the left, and Diceplayers can muster to the right. All the players win, and the GM's get to choose which style they want to run through instead of being forced to sit out a game because it's not their style.
I love The Hellknight's Feast, The Blakros Matrimony, and The Immortal Conundrum. Roleplay stories work, but it's a 'PITA' to still have to run through a combat section on top of having a fun RP session!
I am looking for two more players to join our online game for Wrath of The Righteous! I am looking for fellow PFS players who are interested in getting some "Mythic" play in your life. (Since we can't play it in Pathfinder Society.)
Background: A Background is required to join this campaign. 300 words minimum and must tie your traits that you choose into your character in order to join. No background = no approved PC. No Exceptions.
Traits and Drawbacks: All players will be allowed to choose two traits from either the APG or Ultimate Campaign. The only trait not allowed is Rich Parents. If there is another trait from another source, please ask me and be willing to provide the trait.
You may have one drawback from Ultimate Campaign or Quests and Campaigns. Taking the additional trait however is completely optional. Players will also be allowed to choose one additional trait from the Wrath of The Righteous Players Guide, and be sure to read and tie this trait into your character's background or they will not be approved.
Races: All CRB Races and Aasimars from the ARG straight. No trait or bloodline modifications on the Aasimar will not be allowed. Don't ask.
The Following Classes/Archetypes will not be allowed to play:
If you have more questions, let me know.
My apologies if my original response left you in a state of WTF.. Based on the information that you previously had given, my original answer was more generalized for those who may be new to the organization business of the community. But as you have left some additional information, I can in better detail answer your question.
So I will break down my response based on your information:
-How often do you talk with your VO's? They may fluctuate, but keeping an open line and sharing with them your struggles, can kick people into gear. If they are unwilling to help you, or it may be hard for them to get to your location, they can at least provide additional ideas to help you get your area into gear.
-If possible, schedule a game day, and invite them to the location so that they can talk with your group and get a feel of the situation.
So here is the thing, if you are what "additional support" your FLGS can give, you may want to consider asking them, what they can offer to help boost attendance:
You shop should be just as involved as you are to get players in the door and into the seats. If they aren't doing anything to help, then ask them why they aren't and what you can do to help. Sometimes it could be something simple like a change in date and time, other times it can be more complicated, but you may have a better idea on where you shop stands.
- Now concerning the issues of dropping players, one of the things I did, was that I started an online group on Facebook for my campaign. I use it to schedule game days, as well as allow players to keep in touch with me about certain updates and issues, so before I walk out of the door, I know if I am going to have a full table of players or not. I would encourage that not only for your AP games but for your PFS games as well.
-Now perhaps, it may be best to take a short rest this holiday season, and talk with your officers about getting a consistent group in your area. Sometimes, a break is what you just need to allow the group of players to move in alignment to your area.
I hope this is a little more helpful, but if you are in need of more, feel free to leave more and I will do my best to help.
I don't mean to skip the "How To Start a Society" quesions. But I am suffering from a rather nasty stress headache, so you will see my two-part starting a Society post tomorrow (11/15/13), when it has passed.
What do you do when your attendance, for a regularly scheduled game day, goes up and down like a yoyo?
So when it comes to inconsistency issues there are a few things you should consider:
-When you play
But before you throw in the towel, here are some tips:
Chat with your Venture-Officers: So they just don't put on Red/Green shirts to look pretty. They are there to help boost your community in anyway they can. They are your mainlines to helping, because they can promote your group on other sites, and if you are in need of a place to promote your games, well nine out of times, they are the ones running the sites for you to promote your games!
Chat with your gaming location: If you game at a friendly, local game shop, then chatting with them to get additional support is good. More players in the shop = more of an opportunity for them to buy and support the shop.
Facebook: You would be surprise how much Facebook can grow groups! Check first to see if there is a local chapter or group nearby and bounce off of them. Or create your own and make some postcards promoting the group!
Above all things, there is one major rule in organizing/GMing that you should remember: Persistence Pays. On average, most groups take 6 months to 1 year to get off of the ground. Being an organizer is not an instant gratification job. It takes time and it takes work. There is a saying that goes: "You gotta show up, to go up." and in organizing, it's very much that. The more you show up, you show that you are committed, and people will take notice of that and support you.
According to current rules you are correct.. (Although if I am to be corrected, I welcome it.)
But here in lies the dilemma: you roleplay an extended play of time, and you CANNOT cut anything out of the scenario or change the scenario based on our rules of RAW. If there are four combats and a few more traps on route to the chronicle sheet and you have less than an hour to go through it, you are going to be running a little late than planned because your table focused on only one section versus the entire rest of the scenario.
This is the major issue we have in PFS. We want more, but only have so much to do in so little time. What gets left out on the table? This is not something I am here to decide, but it is something that we as an organization will encounter over, and over, and over.
Matthew Pittard wrote:
More more and then more.
So this is a serious ongoing problem with Season 4 and 5. Unfortunately, we brought some of these problems on ourselves.
We demanded more things!!
We demanded roleplay, creative solutions and to not be "murder hobos"!!
We are getting all of those things...To which I as a gamer and roleplayer, am grateful for.
But the problem is our rules and policies, concerning the time we have to game did not change. It is still written in the rules that we cannot be gaming more than 5 hours. Now there is an addendum stating that if you are in a non-convention format, you are not bound to this rule. But as we are a "Run as Written" Society, we look at the first sentence of that rule, and nothing else. Which causes a rather big conundrum.. Do we cut the quality of our games for the sake of time or because we had a great roleplay sections, but STILL have to go through three combats in order to get the 1XP?
This is something that leadership will have to address sooner before later. But until then, I can only state that it is in your best interest to always keep a timekeeper at your table and always keep the group moving. Have your maps pre-drawn, have your initiative tracked either by you or by another player. Being prepared is half the battle in keeping your table together and everyone finishing on time.
Be Advised, this post is a bear!
Eric Brittain wrote:
Greetings Master Brittian!
Thanks for your question, I am very excited and honored that one of my new GM idols has asked me a question. So I will do my best to answer it.
Now the thing is, mustering slots for me is not a loaded question. But my answer will be long, and could get resistance from others who believe their way is the best way for them. So this one goes under a "Your Mileage may vary" category... But try if you can and see how it goes first!
BAPS/Nor-Cal PFS is a HUGE organization at this point. We now have over 21 gaming groups in our organization. We now game every day of the week! (With a few more on the way in 2014!) If we were a business, we could easily file for a LLC tax status.. (Can't though, already checked.) So your next question is then: OMG how on earth do you guys ever survive conventions with all these groups together in one place? Easy... We prepare in advance!
So here is: Lady Ophelia's, Lady Verdgis, and Master Painlord's Mustering 101..
Step One: USE WARHORN...Although I personally have never been a huge fan of it in my area, it's been a total lifeline in our communities come convention time!!! Now with Version 2.0, I can keep almost all my games in one place. It's nice. :D
Step Two: The Week Before Convention, Close your signups. We shut down a little early on purpose. This is to stop the moving of slots everyone seems to have a bad habit of doing the week of con, and then, if you have players that haven't paid, you can work with them and work on getting it together before convention. Also, if we need to move GM's around, we can do so without having the whole table move around nine times.
Step Three: The Muster Process! There are three big things you need to do when mustering, which are Steps A-C below. You do these steps BEFORE convention on an Excel spreadsheet or a Word Document with tables, whatever works for you. When you complete all three steps, then you print the sheet, and post it on a door NO SOONER than 15 minutes before the next slot begins!
Step A: You muster according to the number of GM's followed then by tier/class listing.
I first make sure I have enough GM's! (But that's another conversation)
I will then split the tables first by level range and appropriate tiers.
Finally, I would then break them as follows: Combat (fighters, barbs, rogues), Divine (Clerics,Oracles, Inquisitors), Arcane (Wizards, Sorcs, Magus), Support (All the other classes of flavor such as Bards, Summoners, Witches, Gunslingers, Rangers, etc.).
So for example: I have 10 people signed up and 2 GM's. 5 of them are between levels 1-2 and he other group of 5 is 4-5. The characters that fall in those tiers, sit at those tables. That's an easy muster.
Here's a more complicated example: I have 10 people signed up and 2 GM's.. All 10 of them are in between 5-6 levels. So then, my 10 players breakdown in the following formula: I have 2 fighters (barb & fighter), 2 divine (cleric & oracle), 3 arcane (all sorcs) and 3 support players (bard, gunslinger, witch). When I muster these, it will look like this:
Table one: 1 fighter (Barb), 1 divine (Cleric), 1 arcane (sorc), 2 support (witch & Gunslinger)
Now granted, you might get some resistance, but if you tell players that you mustered it the way you did to ensure their survivability, then most of the time, they go along with it.
Step B: We then try to keep groups what wished to game together in sync.
A little insider's tip: if you are a group of players that want to stick together and game together, we have a code in our area where you would put a group name in parenthesis next to your name. If you use Warhorn, put the group name in your last name slot.
Example: Scenario: Something awesome..
GM: Mike Azzolino (Azmyth)
When I see this in a muster, after I complete Step A, I will then do my best to keep these groups together. So John & Andi, Brent & Rich, and Venus & Nate will muster in the same tables together because they game in the same group. (OOC: This would be a pretty awesome table in real life.)
Big Disclaimer: While we do the best we can to meet Step B for all, it does not always fall that way. Our players know, that if we have to we will break up groups so that we can meet the needs in Step A. When push comes to shove, we will group younger players with their parents as priority number one in Step B grouping. So that the parent isn't having to go back and forth. STEP A, ALWAYS TAKES PRECEDENCE OVER STEP B.
Step C: Handling the Walk-Ins and Late Add Ons.
So this is done a manner of ways. First, we always leave some walk-in slots available. So that when we have new players who want to get into a game, they have the opportunity to do so. We usually leave these slots for "never played" PFS members as a way of welcoming them into the tribe.
But then we always have that one veteran player... Who waits till the morning of convention to sign up and they stand in front of you trying to get into games that have been open for signups for two months on Warhorn. Normally, these players get "the frown of death" from their local organizers AND convention organizers. (And if your organizer is both.. Well that sucks to be you!)
But after the frown of death, we give them a packet of the slots of the weekend, and then we make them sign up in our "Waitlist" binder. The binder has all the slots of the weekend. If there is room when we get ready to do the final muster of the slot, we will go to the binder and fill from the list top to bottom. Now we have been lucky, and to date, only turned away a few gamers at convention, but this saves confusion and gives a player the option to either wait for the next slots or find another game.
I think this covers most of it.. But if I missed something, my BAPS leaders will jump in and add more.
Lady Ophelia: A question I have is- do you have general scheduling recommendations: what mix of games and rotations do you find works really well, or works really poorly (avoid it)? What mix of new and old content? Tiers?
Thanks for your question, go team BAPS! Where do you hail from so I can come and visit? Let me know!
So this is going to be one of those: "You actual mileage may vary" answers. But I will give as many options as I can... Let me start by saying, that it is important to have a good rotation of low to high adventures to make a successful organization.
Why rotation is important:
But there are a few things you need to take into consideration when building your schedule:
So here's Lady Ophelia's rule of thumb when building schedules:
1) I try not to repeat the same adventure more than twice in a three month rotation. So for example, if I see that The Sanos Abduction is played in June, I try to avoid placing that in a schedule until September at the earliest. Now granted, that doesn't always happen, but it's one of those things that helps the issue of "I've already played this!" in my groups.
2) I will only override rule #1 for two exceptions: player request and GM request. If a table of players request (Minimum of 4 or more) an adventure and/or a GM wishes to run the adventure, I'll put them on the schedule.
3) Your tier layout is going to vary heavily on the amount of tables you run in your area. At our insanest, we max at about 3-4 tables of games. So for us, what we would do, is we split those tables. One would be a 1-2 or 3-4 depending on adventure. Then we would have a mid (5-6) tier, a high tier table (7 and up) and then I would change it up from there.
4) If you are running smaller groups, then I rotate the adventure tiers offered. For example: If one week, I only had one or two tables, I would have one table always be a 1-2, and then the other table go back and forth between 3-7, 5-9, and 7-11.
5) There was also a time, and it was usually the end of the month, we would run a "High Tier Play" night, where all we would run is 5-9's and 7-11's. Ironically, these nights were when we would get the most visitors from fellow regions. But for those who are in the higher level range, they get a little bit of fun time. Also, our GM's who regularly GM the lower tier games, any times take advantage of the high tier night to game with their higher tiered character.
6) If you are one of those types that is always running around like a madman, the best thing to do, is to delegate this task out to one of those "Active Takers" that we spoke about earlier. Let them ask the players and chat with them about things, and then have them make a "tentative schedule". This empowers your community, and if they don't like the schedule they wrote, then they will think about it going forward when it comes time to write the schedule again!
But I know this is only my ways of doing it. I bet there are others who may have other options or ideas. If you do, please leave a note!
We have been in Davis since April of this year (2013). So Davis is a recently new endeavor and one of my last in my tenure. We are not affiliated with DRAGON, although if we were able to get enough leadership to run on Fridays, I would love to go down and play on my off weeks!
Shameless promo moment: Our Davis Society, the last I checked runs on Tuesday nights. Their website is here: The Solano/Yolo Pathfinder Society-- Tell them Lady Ophelia sent you and they will take great care of you!
Grandpoohbah, you are up next in my answer queue. :D