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Grazzt

LMPjr007's page

Pathfinder Society Member. 3,509 posts. No reviews. No lists. No wishlists.


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warriorpriest1990 wrote:
What level is this supposed to be for? How many players?

A 2nd level Pathfinder adventure. Thaks for the interest.


Transparency Agenda Daily July 28th and our topic of the day is One week until Gen Con! Watch it here on Facebook live Monday thru Thursday 9 PM to 9:30 PM EST OR at YouTube.


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Amora Game wrote:
Thank you Louis. This is an informative series.

Thanks! I really enjoy doing this.


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Curtisin wrote:

Just a quick question. The july 31st date, is that for the pitch itself, or the deadline for the final product? (if it's for the pitch, I would hopefully be able to get one in, but not if it's the deadline itself, as I am currently working on a big project).

Thanks,

It "was" the deadline for submitting to this project. But I will say since we have hired six new writers for this project already it might be closing up much sooner than expected.


Drejk wrote:
Do we send queries with specific ideas we would like to do or are you expecting queries alone and you will be sending specific requests to writers chosen out of those that sent queries?
Laik wrote:
Do writers need to provide pitches of their own ideas for the supplements in their letters, or they are supposed to work with some specific submission requests coming from Louis Porter Jr. Design?

The easiest answer to both these questions is, you should send me a writing sample that would convince me to hire you. Hope this helps.


5 people marked this as a favorite.

Louis Porter Jr. Design (LPJ Design) is looking for Freelance writers and game designers to create work in our Undefeatable line of products.
Project Length: 1,000 to 2,000 words
Pay Rate: 2¢ per word.
Additional details: Undefeatable is the supplement line for fans of The Pathfinder Roleplaying Game who are looking to add more interesting a different feats to their gaming sessions for all the interesting and unique classes. Undefeatable should focus on an existing basic, standard and hybrid classes from the Pathfinder Roleplaying Game and any material that is open content per the Pathfinder Resource Document.
Contact LMPjr007@gmail.com with the Subject title: Undefeatable writer. If you have not worked for LPJ Design before, then please include a writing sample of 500 to 1,000 words.
Respond by: July 31, 2016


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Very exciting to see this available at Paizo.


1 person marked this as a favorite.

Very exciting to see this available at Paizo.


Thanks!


Transparency Agenda Daily July 5th and our topic of the day is My weekend vacation & Ennie Awards. Watch it here on Facebook live Monday thru Thursday 9 PM to 9:30 PM EST OR at YouTube.


Our friends at Lost Spheres Publishing seem to like Michael McCarthy creation of the basic class, the Protean Scribe. Let's see what they say about it.


1 person marked this as a favorite.

Our friends at Lost Spheres Publishing seem to like Michael McCarthy creation of the basic class, the Protean Scribe. Let's see what they say about it.


Our friends at Lost Spheres Publishing seem to like Michael McCarthy creation of the basic class, the Protean Scribe. Let's see what they say about it.


1 person marked this as a favorite.

[LPJ Design] Classes of NeoExodus: Protean Scribe for The Pathfinder Roleplaying Game Now available

Louis Porter Jr. Design, has released Classes of NeoExodus: Protean Scribe for The Pathfinder Roleplaying Game at RPGNow.com and DriveThruRPG.com. Here is information on this product:

To a protean scribe, all the universe is formed of words. Not just words such as the kind in a language spoken by mortals or even by the gods themselves, but words more powerful even than that. Words that drew forth the universe itself from the protean mass of chaos that came before. Protean scribes dedicate their lives to unearthing these primordial words, and to weaving them into common languages to create powerful magical effects; empowering their allies, weakening their foes, or even creating life with nothing more than a simple stylus and a few words.

Inside this sourcebook you will find you’ll need to enhance on adventures when using the Protean Scribe base class:

- All the information to play the Protean Scribe as base class for the Pathfinder RPG and NeoExodus: A House Divided Campaign Setting.

- Rules for the Protean Scribe’ Stylus and Writing including to create three distinct types of fantastic effects -- Embellishments, Phrases and Stories; and Primordal words.

- Five All New Archetypes: Scrollblade, Wordwriter, Censor, Runewriter and Orator.

- Six New Feats including Distant Phrase, Evolved Story, Intense Phrase

Available at RPGNow.com here!!!


[LPJ Design] Classes of NeoExodus: Protean Scribe for The Pathfinder Roleplaying Game Now available

Louis Porter Jr. Design, has released Classes of NeoExodus: Protean Scribe for The Pathfinder Roleplaying Game at RPGNow.com and DriveThruRPG.com. Here is information on this product:

To a protean scribe, all the universe is formed of words. Not just words such as the kind in a language spoken by mortals or even by the gods themselves, but words more powerful even than that. Words that drew forth the universe itself from the protean mass of chaos that came before. Protean scribes dedicate their lives to unearthing these primordial words, and to weaving them into common languages to create powerful magical effects; empowering their allies, weakening their foes, or even creating life with nothing more than a simple stylus and a few words.

Inside this sourcebook you will find you’ll need to enhance on adventures when using the Protean Scribe base class:

- All the information to play the Protean Scribe as base class for the Pathfinder RPG and NeoExodus: A House Divided Campaign Setting.

- Rules for the Protean Scribe’ Stylus and Writing including to create three distinct types of fantastic effects -- Embellishments, Phrases and Stories; and Primordal words.

- Five All New Archetypes: Scrollblade, Wordwriter, Censor, Runewriter and Orator.

- Six New Feats including Distant Phrase, Evolved Story, Intense Phrase

Available at RPGNow.com here!!!


[LPJ Design] Classes of NeoExodus: Protean Scribe for The Pathfinder Roleplaying Game Now available

Louis Porter Jr. Design, has released Classes of NeoExodus: Protean Scribe for The Pathfinder Roleplaying Game at RPGNow.com and DriveThruRPG.com. Here is information on this product:

To a protean scribe, all the universe is formed of words. Not just words such as the kind in a language spoken by mortals or even by the gods themselves, but words more powerful even than that. Words that drew forth the universe itself from the protean mass of chaos that came before. Protean scribes dedicate their lives to unearthing these primordial words, and to weaving them into common languages to create powerful magical effects; empowering their allies, weakening their foes, or even creating life with nothing more than a simple stylus and a few words.

Inside this sourcebook you will find you’ll need to enhance on adventures when using the Protean Scribe base class:

- All the information to play the Protean Scribe as base class for the Pathfinder RPG and NeoExodus: A House Divided Campaign Setting.

- Rules for the Protean Scribe’ Stylus and Writing including to create three distinct types of fantastic effects -- Embellishments, Phrases and Stories; and Primordal words.

- Five All New Archetypes: Scrollblade, Wordwriter, Censor, Runewriter and Orator.

- Six New Feats including Distant Phrase, Evolved Story, Intense Phrase

Available at RPGNow.com here


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1 person marked this as a favorite.
Owen K. C. Stephens wrote:
I am going to be REALLY curious to see what various 3pp decide to do!

It starts here with this image for LPJ Design the add cybernetics and nanites. Nightmare Fuel my friends.


sten terrent wrote:
Any word on the update?

I would say this is a little update...


SmiloDan wrote:
Is Voltron a spaceship?

In this thread I am going to say, YES!


2 people marked this as a favorite.
Ambrosia Slaad wrote:
  • LPJr has announced Starfinder support for its Polymecha line and future 2017 products.
  • Legendary Games hasn't made any announcements (that I could
  • Not just mentioning.... You might want to see what other interesting things are going on at Starfinder Facebook page. Just saying...


    1 person marked this as a favorite.

    Mine: The Defiant, the White Star and Borg Cube


    2 people marked this as a favorite.
    Malwing wrote:
    A sequel to Neoexodus stuff would be nice but what I want would depend on what technomancy looks like in Starfinder. Would want some fluff from there but the fate of the Machinesmith, Fleshwraith and Host weigh on my mind.

    I can say this much since NeoExodus has been science fantasy from the beginning, this is a GREAT idea. I expect, at a minimum, we would do a SMALL (32 to 64) page book giving you a futurist view of NeoExodus build off the Starfinder's OGL game mechanics. BUT, before that happens there is a VERY good chance that we will be doing a sequel to the Chronicle of the Gatekeeps campaign serial for Starfinder. But we have to wait and hear back from a few emails that were sent out before ANYTHING is set in stone. And as always, thanks for the support.


    1 person marked this as a favorite.
    Ambrosia Slaad wrote:
    Wow, that was quick. :)

    No rest for the Wicked...


    1 person marked this as a favorite.

    Looks like our friends at Paizo are going to be expanding their universe with Starfinder RPG!!!! You can expect that Louis Porter Jr. Design will be supporting this NEW line with updates to our classic Polymecha line and ALL NEW products coming out for 2017!!! It is going to be a GREAT year for our fans!!!

    Check out the Starfinder site here!


    So I received this in my email yesterday from our writer, Michael McCarthy:

    I just wanted to let you know the storyteller, er, [REDACTED] playtest has gone really well - I've done a full revision of the class including a rename, and once my playtesters have had some time to look at the revisions made as a result of the playtest (which I hope to be wrapped up before I leave for Paizocon on Thursday) I'll pass along the gold draft to you. :)

    Expect to see the update VERY SOON and if you are going to be at PaizoCon you might want to talk to Michael about this class.


    Insain Dragoon wrote:
    I'm pretty excited for this honestly. I would likely be interested in running stuff for a theoretical 3PP Society at my LGS if you get this idea off the ground in a way that can help 3PPs spread their love.

    Thanks for the support!


    Iammars wrote:

    If you're going to have regional play in this day and age, you need to account for online play. I'm GMing from Providence, but I have players from all 4 US time zones, plus Iceland and Singapore. What regional scenarios can we play?

    This is somewhat theoretical, but iirc I've ran for someone from Greece, Singapore and Great Britian in the same game, so this is a major question.

    Right now we are focusing on the US and Canada for the first year and then develop other locations accordingly. All play Hard Points or Soft Points will be recorded online.


    Insain Dragoon wrote:

    What would be the difference in terms of character creation for the Hard and Soft points?

    For example if Hard Points restricted us to feats/spells/talents from 3PP with no access to classes I wouldn't be surprised to see the Hard Points as the less popular option.

    The process is exactly the same, the Hard Point are the "main story" of the adventure path you are playing; while the Soft Points would be the "side trek" of the adventure path. Hope this helps.


    OK here and idea to deal with Local / regional adventures situation: The main storyline adventures (AKA Hard Points) could be played everywhere; while the one off not main storyline related adventures (Soft Points) would be local / regional adventures. This way you get best of both worlds? What do you think?


    Here is a thread from Facebook that I thought might help better understand what people are looking for with PFS and Organized Play in general.


    1 person marked this as a favorite.

    What I find as very interesting is that even though LPJ Design hasn't released a product since January 03, 2016 and before that November 25, 2015 (only at RPGNow.com) we are still listed as #7 all time.


    For those that are wondering what it might look like for the 3PP that we would be looking to add to this Living OGL, here's what was created four years ago by JP Chapleau for NeoExodus Legacies, our Living Campaign for the NeoExodus Campaign Setting. I would want to do something similar like this for the other 3PP campaign setting & systems that are available.

    For example, if we wanted to add Dreamscarred Press they would have a psionics sourcebook that would cover the system AND their Third Word campaign setting book to cover their world. Each one "could be" used together, with other 3PP campaign settings or completely independent of each other. We would work with the 3PP to make sure what they were looking to place in their campaign guide would work overall with the whole Living OGL concept too.


    Drahliana Moonrunner wrote:

    I think you should look to Pathfinder Society for ideas on how to implement this. Here are some starters.

    1. Decide on what third party you're going to use.

    This is the NUMBER ONE thing on my list.

    Drahliana Moonrunner wrote:
    2. If a player wants to use a 3pp mechanic/class/whatever, he should have proof of ownership... watermarked PDF page or some other proof of purchase. (such as a list of PDF downloads here at the Paizo store)

    Agreed. But I also don't want to surprise the GM with something completely not balanced / broken. Hence, why I initially want to limit what is being used.

    Drahliana Moonrunner wrote:
    3. You'll need to be very top down on this. You need an overall head of the campaign, a group of people underneath, and campaign coordinators to run events at conventions or gamedays.

    That is something we are looking at building in a way that the volunteering GMs receive some type of "compensation" for their "work".

    Drahliana Moonrunner wrote:
    4. You'll want some way for players to register characters. This is optional as Living City ran along just fine without it for a long time.

    We are in talks to build an online service where this would be handled completely digitally speaking backed up with the physical campaign and event certs from adventures played.

    Drahliana Moonrunner wrote:
    This is circumvented if you use the same rules that PFS uses. if the player wants to use a mechanic, he or she has to be willing to buy the material ande bring it to the table.

    This is a great idea but I also don't want the GM to be bogged down with more additional content that they may not be familiar with on the fly. I want the experience of this to move nearly flawless for all involved.

    Distant Scholar wrote:
    In a given "season", have a small set of 3pp material that is going to be in the adventures/campaign/modules, that a GM would need to be up on.

    I think this is a great idea similar to what Paizo does with new their adventure paths and Player Guide. I have thought of the Living Campaign season to run from Gen Con of one year to Origins of the following year. The space between Origins and Gen Con (3 to 5 weeks) would be full blown promotions of what to expect for the next season.

    Ssalarn wrote:
    Of note, despite some vehement concerns about implementation, I'm not actually against the idea. As I mentioned in my posts, I've tried similar projects on a smaller scale with really great results. I also think LPjr is a really stand-up guy with some serious design chops, so my concerns aren't even about ability or intent, just the unintended consequences of the indicated implementation.

    I completely understand your feelings on this. That is why before I got started with anything I had several conversations with Henry Lopez of Paradigm Concepts on what they did right AND wrong with Living Arcanis and JP Chapleau who ran NeoExodus Legacies for me which was our first "toe in the water" of Organized Play. We want simple but elegant solutions for issues that we know will exist while at the same time making it simple enough that complex things can be added in the gaming and adventures session that don't bog down and slow the game to a crawl.

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