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LMPjr007's page

Pathfinder Society Member. 3,116 posts. No reviews. No lists. No wishlists.


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MMCJawa wrote:
Stuff for Horror/Intrigue focused games

Hello? Maybe you might have missed these.


By the way, here is the list of Races that we have planned for the Pirates of the Bronze Sky setting:

1. Azlati (nomads of living wind)
2. Drow
3. Dwarves
4. Elves
5. Gnomes
6. Halflings
7. Half Elves
8. Half Orcs
9. Humans
10. Kayletheons (prodigiously strong, four armed Rhinoceros humaniod mercenaries)
11. Tocarra (gargoyle like savages)


Warhawk7 wrote:

*sigh* I love that series. Was so glad to get it all on DVD.

Louis, will the various airship-related gear and instruments from the Airships sourcebook be viable in this setting?

You mean from Skyships of Nova Avalon (PFRPG)?


motteditor wrote:
Why create a shadow crab if you can have a White Star?

I want a ship that screams in your mind as it passes by you.

motteditor wrote:
There must a be a hole in your mind, Louis. :p

My response to that is...

Warhawk7 wrote:
White Star FTW... any day.

I was always partial to the Defiant.

kevin_video wrote:
Was hoping to do the playtest as well, but all the links I've found have expired or don't exist.

Good things come to those who wait...


Warhawk7 wrote:
Well, I like it. I'm already trying to think of what one of my character's skyship will be like stat-wise.

That is something that I wanted to work on from the start, making cool custom made skyships. I think everyone wants a cool vehicle like Slave-One or the Millennium Falcon and I want to give them the ability to do that. If the ship exist in science fiction or fantasy genre, I want to find a way to create it in Pirates of the Bronze Sky. I mean come on, who does want to create a Shadow Battle Crab from Babylon 5 for their game?


CWheezy wrote:
I can't seem to figure out the link, and that dropbox link expired

Sorry, but the dropbox link was only for a limited time. Once we get feedback from people we will be doing an update to that file.


Warhawk7 wrote:
EDIT: Why did I not notice before now that you had a "Skyships of Nova Avalon" PDF at DTRPG until today!? I must be blind...

We have keep that one very quiet since we didn't have a campaign setting.


So I found the most recent write up for the Tocarra race while going through files on Pirates of the Bronze Sky. While It is still in draft development phase, I thought you might find it interesting. Feel free to make you comments in this thread.

Tocarra Racial Traits

The Tocarra have quite extensive sexual dimorphism between their two genders and this is reflected in different bonuses and penalties for each of their genders suited to their differing roles within the tribes. The following racial traits are shared by Tocarra of both genders.

Monstrous Humanoid. The Tocarra’s are similar to humanoids, but with gargoyle-like physical traits.

Normal Speed: A Tocarra’s base land speed is 30 ft.

Climber (Ex): Tocarra have powerful feet, which are almost a second pair of hands, but specialized for digging into and clinging to rock faces, aiding them in climbing and holding themselves in place. Tocarra receive a +4 racial bonus on Climb checks, and may always take 10 or 20 on a Climb check, even if danger or distractions would normally prevent them from doing so.

Strange Soul (Su) Tocarra beliefs along with their unnatural physiology, so different from that found in the top-side of the lands, makes them impossible to raise. Tocarra receive no benefit from resurrection or raise dead spells, and can only be returned to life by Wish, Miracle or a similar high-level effect.

Tocarra Male Racial Traits

Ability Score Modifiers: +2 Strength, +2 Dexterity, -2 Charisma. Male Tocarra are lean and powerfully built, with long muscles like coiled hemp rope.

Patagia (Ex): Male Tocarra have patagia, a membrane or fold of skin between the forelimbs and hind limbs on each side, rather than true wings, and while they can glide. They take no damage from falls (as if from feather fall). In addition, Male Tocarra can move up to 5 feet in any horizontal direction for every 1 foot you fall, at a speed of 60 feet per round. Male Tocarra cannot to actually gain height, merely coast in other directions as you fall. If subjected to a strong wind or any other effect that causes you to rise you can take advantage of it in order to increase the distance you can glide.

Stony Skin: Their dense, pebbly skin gives male Tocarra a +2 natural armor bonus to armor class.

Darkvision: Male Tocarra have darkvision, allowing them to see perfectly in the dark up to 60 feet.

Bone Spurs (Ex): Tocarra have vicious claws on their prehensile feet. Their bone spurs are a secondary natural attack form that inflicts 1d4 + ½ Strength modifier point of slashing damage.

Tocarra Female Racial Traits
Ability Score Modifiers: +2 Dexterity, +2 Wisdom, -2 Strength. Female Tocarra are noticeably smaller and weaker than the males, but stronger willed and more perceptive. This inherent wisdom helps them to guide the tribes.

Flight (Ex): Female Tocarra have full grown wings. This ability functions as the witch’s flight hex using the Female Tocarra’s Hit Dice as the witch level for the hex. Female Tocarra who already have the flight hex add two to their level when determining the duration of this ability.

Stony Skin: Female Tocarra have slightly softer hides than the males, and receive a +1 natural armor bonus to armor class.

Darkvision: Female Tocarra have darkvision, allowing them to see perfectly in the dark up to 30 feet.


Real simple questions, do you want one and who do like to write it if we did?


Warhawk7 wrote:
As for other races in New Avalon, I'm sure tengu are located somewhere, right? For my sky-world campaign, I had an elven race based off of the elves from Allods Online. Basically, winged elves with magic/translucent butterfly-like wings.

Are you spying on my computer right now?


Warhawk7 wrote:
I'm making my decision based on what I think from having seen his work. It ranges from thinly veiled fetish and wish fulfillment in Otherverse (check out the "everyone bones" festival- that includes young teenagers) to reprehensible-for-shock with Black Tokyo (there are at least a dozen feats powered by or used for orgasming or raping people, and one that lets you stab people to death with your 10 foot long penis).

But as I stated this is owned and created by LPJ Design and NOT Otherverse, so that should not be an issue.

Quote:
And plenty of rules flaws and trap options to boot, if you can even see them past the thick coating of filth.

OK. Thank you for your opinion.

Quote:
The risk is wasted time and, if this becomes a commercial product, someone getting funding to clog up the industry with more of that. I browsed through the document in case I was wrong. It seems like a pretty stock points of light setting. And then I noticed a bonus feat called "Lovers in Every Port". It isn't defined anywhere, but I can sure as hell guess that it's more of Field's creepiness worming its way in.

Ok so what you have told me is that you are not interested. OK thanks for your time, and I will get back to informing those who are actually interested.

Warhawk7 wrote:
That feat is in the Sky Sailor pdf. It's no more risque than any feat associated with Calistria. Actually, its more tame than some of the official feats I've seen. I'd post the feat, but I can't see whether it's Open Game Content or not.

You can post it, I don't think Chris will mind.


Oceanshieldwolf wrote:
I was under the impression that the genesis of PotBS was almost four years old at this stage - had been a sort of stop-start affair. Maybe it was one of Louis other concepts...

Yes it is.

Quote:
@Louis - when DID Chris Field write that play test stuff?

Last year he turned it back over to me. I have been so focused on Obsidian Apocalypse I placed this on the back burner. Now it is on the front burner.

Quote:
You know what, I have those as well. The Tocarra and Kaylethon race pdfs. Unless there are more. Absolutely looking forward to anything you guys do with this setting.

Tocarra and Kaylethon were the first two races that we created for the setting. I wanted to do another one but I never really created anything that go me excited...YET...

Quote:
Oh, and Louis, I do the teh thing all the time also. That, plus my laptop cannot keep up with my typing speed.

LOL!

Quote:
Written by Chris Field? The guy that created Black Tokyo and swarms of low quality and juvenile (and often rape focused) sexual content?

I have work with Chris on dozens if projects and I found him to be professional and an innovative designer. While his personal product line is a little adult for my taste, he does pull off some VERY solid and creative gaming design. Here is a list of products he has done for LPJ Design over the years. Just look at the reviews and make your decision on his work and what other people thought.

Quote:
Uh... no thanks. Why you'd want to associate your company with that mess is beyond me.

You can always say no and just walk away. No one is forcing you to look at Pirates of the Bronze Sky, but I think you would be missing out on something interesting and different. I mean it is free, what is the REAL risk?


Warhawk7 wrote:
Okay, I just read the PDF... and WOW!

Thanks!

Quote:
I already have 2-3 character ideas buzzing around my head! This seems like a perfect setting to use the Airships (D20) book I have sitting on my shelf (to this day one of my favorite and most coveted D20 supplement). Heh, oh wait, I see you have it listed on the OGL Listing.

We are looking into add the unique races for the setting with their start so you can play them if you like.

Quote:
Speaking of which... I KNEW this post caught my eye for a reason. I recognize the Pirates of the Bronze Sky and New Avalon from the Sky Sailor core class book. I was wondering why I couldn't find anything more about the setting in that book when I first purchased it. Now I know.

If you search Pirates of teh Bronze Sky at RPGNow you can find some more material that we produced for the setting.

Quote:
I'm curious about the skystones and how they influence how skyships work. I was working on a similar setting of a sky planet, but haven't gotten too far myself with it other than a few concept ideas and some races. Mister Porter Jr., if you would like any help with content for this setting, I'm more than willing to offer some.

I will see what I can do about that. Thanks!

Quote:
BTW, I LOVE the analogies to the birth of a certain nation and it's struggles, as well as the analogies for a certain writer/diplomat/founder. Kudos!

Oh yes, we used the American Revolution as the basis for the setting. I am a big history fan and buff so there is a GREAT chance on anything I create for campaign settings usually has a historical connection.


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motteditor wrote:

I'm intrigued. Watching the video now and eager to get to the download.

Hmmm. Didn't see the page where we're actually supposed to download the file. (May have missed it as I was listening to the video more than watching it.)

The link is here on the Louis Porter Jr. Design Facebook page.


JonGarrett wrote:
Thank you. Downloaded and perusing now.

Thanks for the interest. I hope you enjoy!


5 people marked this as a favorite.

OK Pathfinder RPG by Paizo, Pathfinder and Paizo fans, if you have been wondering about our project, Pirates of the Bronze Sky, wonder no further. This video tells you of our plans and better still, where you can get the Pirates of the Bronze Sky Playtest PDF. Enjoy!

By the way the link is at the Louis Porter Jr. Design Facebook page


With racial archetypes named Hemotheurgical Leech and Body Snatcher for the Khymer you can guess are going to do some more VERY interesting things.


Thanks!


Louis Porter Jr. Design, has released Obsidian Apocalypse: Players Guide at Paizo.com. Here is information on this product:

A dark star fell from the sky bringing with it the end of all things! The sanctity of the world known as Abaddon was shattered when a global apocalyptic event of a meteor impacting the planet causing a destructive ecological and eldritch change. Now there is no day or night, just never ending Apocalypse. An undead world ruled by fear and horror. Inevitably, in campaigns set in Abaddon, player characters will die. No matter which campaign model you use, it will overflow with mind-shattering horrors and lethal threats. Expand the already interesting and unusual races of the world of Abaddon.

Inside this sourcebook you will find you’ll need to embark on adventures in the exciting setting of Obsidian Apocalypse:

- All New Racial Archetypes for each of the Obsidian Apocalypse race ibcluding: Guardian Angel (cleric), Abaddon Pariah (ranger) , Harrowed Predator (barbarian) Hemotheurgical Leech (sorcerer) and Body Snatcher (rogue)

- All New Greatwork: Mobius Body and Augmentations (Mobius Body)
And much more.

Available here at Paizo!


One of the more interesting things I discovered while working on Obsidian Apocalypse, is that when you build a campaign work, you never really know how people are going to use it to play their game. When we built Obsidian Twilight (the predecessor to Obsidian Apocalypse), I thought of it as a zombie apocalypse setting but others thought it was a post apocalypse good versus evil setting. While even more thought that it would be more gothic / classic horror.

The reason is that people have their own interpretation of the word “horror”. So that is why we have a “generic” setting for Obsidian Apocalypse plus four custom toolkits that you can make your own custom setting and people have really responded to it. So I am wondering, is this something people would like to see campaign setting do in the future: One main “generic” concept of the setting a several toolkits to customize it any way that you might like to? Please let me know what you think. Thanks!


I am very interested to hear more about this.


Craig Bonham 141 wrote:
So I was wondering how much the 3PP actually look to what is out there from other publishers. If they use it in their own home games. Are these interactions or competitions intended or simply along the lines of "Dang, didn't know THAT was out there."?

It depends. For example the reason I did the Machinesmith is because no one really did an artificer class the way that made sense to me. There we several 3PP artificer classes out there but something else we did was have the fans playtest it in a open playtest. That help show people what we were looking to do. Plus (what I still think is crazy) is we placed the who class online at D20PFSRD.com completely for free. The funny part is that the sales of Machinesmith are AMAZING for a product that you can get for free. When the fans like you, the will actually support you. Dreamscarred Press has more than proven that with psionics.

But I know a way to avoid parallel development is to find an area in Pathfinder and become the authority of it. Legendary Game = Adventure Paths; DSP = Psionics; Rogue Genius Game = Small niche ideas. Better still, find ways you can team up with those who do that niche and you will you each other out. Teaming up is a great way to expand each other customers who might not know of the other 3PP.


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What makes me laugh most about topics like this is roughly 60% of the freelancers who work for 3PP work for Paizo. When they are working for 3PP material is considered "overpowered" but while the material they place out for Paizo is "right on". Please stop it. It sounds silly. Just say you are a gaming snob and 3PP could never be as good because they are not Paizo. I would rather here that then hear the silly "balancing" issue of 3PP. Balance is gaming is false. Just compare and Elf to a Half Orc and tell me they are "balanced" and "equal". They are not, everyone knows that they are not and it is NOT an issue in gaming. if a 3PP did that, everyone and their mom playing would say how crappy and unbalanced they are. Gaming snobbery is what hurts 3PP, no matter how good the 3PP are.


Kharis2000 wrote:

Louis, I like the revision to the Arcane Essence ability, but the last part: "Objects that are imbued disintegrate in to dust and the time effect of this ability" probably needs some refining beyond the 'not versus objects carried or worn' that you wisely put in. I can think of too many ways to use that in a fashion that you obviously don't intend to remove objects.

Examples: construct familiars (still objects, even if animated. I'd suggest adding 'inanimate' as a requirement to correct this, and to avoid arguments about whether they count as magical or not, as some forms of constructs might have a low enough hardness to qualify and/or not be explicitly magical, such as clockworks);or door locks (I'd suggest clarifying that the animated object can't be a component of something else to avoid this).

OK thanks for the head's up. Here is how I changed it:

Arcane Essence (Ex): A Kagan can use this ability a number of times per day equal to 1 + the Kagan’s Intelligence modifier as a full-round action, Kagan imbue a single small (or smaller) inanimate nonmagical object with the Kagan’s arcane essence with mobility and a semblance of life. The animated object then immediately attacks whomever or whatever is initially designate. An animated object can be of any nonmagical material, with 1 Construction Point with a hardness up to 5. This ability cannot affect objects carried or worn by a creature. This effect last 1 round per level and objects that are imbued disintegrate in to dust and the end of time effect of this ability.


What favored class bonuses do you think this race should have for themselves?


1 person marked this as a favorite.

I just wanted to send out a Merry Christmas and Happy Holidays to everyone out there. Enjoy the day with your family, friends and loved ones. We at LPJ Design are very thankful for your support and patronage and hope you get everything you want this Christmas season.


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Doomed Hero wrote:

Androids in fantasy settings are pretty much always dumbed down to the point that they barely seem like androids. It's for the sake of power balance, but it really makes the concept fall flat.

Think about Data in Star Trek: The Next Generation.

If he was a player character, he'd have abilities that were way more powerful than everyone else in the party. (huge strength, immune to all kinds of stuff, perfect memory, computer interface and speed, inhuman levels of accuracy and reflex)

That's the way an android should be, but it doesn't work in RPGs. The way West End Star Wars handled Droids was the closest thing I've seen to a functional PC android race in an RPG.

I think people limit what they think of in the realm of androids and robots. The Vision and the original Human Torch of Marvel comics are both androids (synthoids to be exact) who are made of the same parts. But the Human Torch is basically human with emotions and feelings, while the vision is more of the traditional "robot-ese" android. People hear the word android and the limit them to what robots are. You would think the updated Batllestar Galatica would have open people's mind to robots / androids and what they can look like.


OK I made some changes based on the comments in this thread and I have come up with this:

Ability Score Racial Traits: Kagan have swift reflexes and are very intelligent, but have difficulty relating to others. As a result, Kagan gain a +2 bonus to Dexterity and Intelligence, but suffer a –2 penalty to Charisma.

Size: Kagan are Medium creatures, and they have no bonuses or penalties due to their size.

Base Speed: Kagan have a base speed of 30 feet.

Languages: Kagan begin play speaking Common. Kagan with high Intelligence can choose any languages they want (except secret languages, such as Druidic).

Exceptional Senses: Kagan have darkvision and so can see perfectly in the dark to a range of 60 feet and in addition, they possess low-light vision.

Constructed: For the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), Kagan count as both humanoids and constructs. Kagan gain a +4 racial bonus on all saving throws against paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects.

Emotional: Unlike androids, Kagan have emotions, can gain morale bonuses, and can be affected by emotion based effects and fear effects.

Arcane Essence (Ex): A Kagan can use this ability a number of times per day equal to 1 + the Kagan’s Charisma modifier as a full-round action, Kagan imbue a single small (or smaller) inanimate object with the Kagan’s arcane essence with mobility and a semblance of life. The animated object then immediately attacks whomever or whatever is initially designate. An animated object can be of any nonmagical material, with 1 Construction Point with a hardness up to 5. This ability cannot affect objects carried or worn by a creature. This effect last 1 round per level. Objects that are imbued disintegrate in to dust and the time effect of this ability.


Zhayne wrote:
Definitely with. If they had no emotions, they'd never do anything, because giving a crap is an emotion. :) Now, I would suspect said emotions would be far more subdued than most people, as they would likely lack things like an endocrine system, so they would, say, be afraid of things, but not panic, be happy but not joyous, sad but not morose, etc.

Thanks for the opinion. I will have to think this over.

Zhayne wrote:
But I grew up on Transformers. The idea of mechanical/artificial lifeforms having emotions is not odd to me. :)

That means you had a GREAT childhood.

Deighton Thrane wrote:
I don't know that they're really more powerful than regular androids, but I think the arcane essence ability is kind of wonky, and could probably do with some fine tuning, or at least some explanation.

Valid point.

Deighton Thrane wrote:
Since animated objects are built with construction points, can you put the construction points into anything you want? Do stone objects always have the stone extraordinary ability and hardness? What about metal objects? Would they have the Metal extraordinary ability and hardness, even though it usually cost more construction points than a small animated object has?

We were thinking from the perspective of the Animate Object and Animate Rope spells as a basis of this ability. Personally, I would like to handle this issue teh easy and simplest way possible also which makes the most sense.

Deighton Thrane wrote:
The rounds/level seems right for the ability, but I could still see a number of 3rd level androids creating animated objects with hardness 8 being a much harder fight than their CR might usually indicate, even if the objects only last 3 rounds. But the same can be said for summoning as well.

It's a catch-22 but since this ability is once a day, you can't really do this too often.


Zhayne wrote:
You still kept the big part of emotionless, which is the inability to gain morale effects.

Do you think they work better with OR without emotions? Constructions with emotions could be very interesting.


Irnk, Dead-Eye's Prodigal wrote:
A bit confused. Are you asking if the Android as written by Paizo might be considered overpowered, or are you asking if we think the changes you made to them make them overpowered?

Sorry I am asking about the changes I made are overpowered.

Zhayne wrote:
Uh ... they're identical to PF's Androids, except for the last ability and missing that -4 penalty to Sense Motive.

We also removed Nanite Surge and Emotionless also.

Shifty wrote:
Would make amazing wizards, which is silly coming from a robot.

It is funny you refer to them as "robots". The new cylons from the lastest Battlestar Galatica were "robots" who looked entirely humanoid. Did you assume they would have a non-human appearance just based on wording of Android?


Something I am working on for NeoExodus: A House Divided Campaign setting. We are adding Androids (which we call Kagans) to the setting but we are changing the racial abilities of the race. Simply put, is this race overpowered now?:

Ability Score Racial Traits: Kagan have swift reflexes and are very intelligent, but have difficulty relating to others. As a result, Kagan gain a +2 bonus to Dexterity and Intelligence, but suffer a –2 penalty to Charisma.

Size: Kagan are Medium creatures, and they have no bonuses or penalties due to their size.

Base Speed: Kagan have a base speed of 30 feet.

Languages: Kagan begin play speaking Common. Kagan with high Intelligence can choose any languages they want (except secret languages, such as Druidic).

Exceptional Senses: Kagan have darkvision and so can see perfectly in the dark to a range of 60 feet and in addition, they possess low-light vision.

Constructed: For the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), Kagan count as both humanoids and constructs. Kagan gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Kagan can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.

Arcane Essence (Ex): Once per day as a full-round action, Kagan imbue a single small (or smaller) inanimate object with the Kagan’s arcane essence with mobility and a semblance of life. The animated object then immediately attacks whomever or whatever you initially designate. An animated object can be of any nonmagical material. This spell cannot affect objects carried or worn by a creature. This effect last 1 round per level. Objects that are imbued disintegrate in to dust and the end of the time effect of this ability.


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Newtonian wrote:
pickin_grinnin wrote:
I wish you luck, but I seriously doubt that you're going to be able to raise $425,000 on Kickstarter for something like this. What are you going to do if it doesn't reach your funding goal?
Well, we'll go back to doing enterprise publishing. It's a swing for the fences, for sure, but to be clear, we're creating a consumer publishing and distribution platform with an integrated ruleset. Not trivial :).

I feel like this is an episode of Shark Tank: "Great idea, but the valuation is all wrong. I'm out."


Malwing wrote:
Cool. Let me know when its up on Paizo.

It is up!!!


1 person marked this as a favorite.
Realmwalker wrote:
More stuff for LPJ's Machinesmith.

SHAZAM!


Brother Fen wrote:
Love the title and the concept. Too bad it was shelved.

So do I. I wanted to do mass combat with airship with Pirates of the Bronze Sky. How cool would that have been?


Louis Porter Jr. Design, has released Ultimate NeoExodus Chronicles: Weapons of Machinesmith Destruction for The Pathfinder Roleplaying Game at RPGNow.com and DriveThruRPG.com. Here is information on this product:

As nations roar into full-blown warfare and soldiers begin the march to battle, the machinesmiths answer the call to arms. They bring forth newfound terror to the battlefield—fantastic weaponry and new experiments in mass destruction: portable cannons, armor giving a man the strength of a bull, and constructs that can both kill and cook. Twisting old techniques into newfound uses, the machinesmith constantly innovates in an arms race that can mean life or death for her and her nation.

Inside this sourcebook you will find you’ll need to enhance on adventures when using the Machinesmith base class:

• New Greatwork: The Constructor
• New Machinesmith Tricks: New Analyzer Augmentations including Chance Optimizer, Swift Motion Analyzer and Spell Copier
• New Mechanus Augmentations: Mobius Reactor, Drone Carrier, Venomous Fangs, Feral Intelligence
• New Mobius Suit Augmentations: Install Weapon, Iron Fist, Reality Slider, Spell Deflector Unit
• New Mobius Weapon Augmentations: Impact Hammer, Phantom Stroke, Proficiency Enhancer, Serrated Blade, Superior Maneuver,
• New Constructor Augmentations: Disharmony Blast, Large Scale, Mass Assembly, Recall Item
• New Converter Augmentations: Combustion Field, Environmental Attuner, Stop Time
• 15 All New Gadgets including Alchemical Sprayer, Pneumatic Launcher, Spare Hand and Thunder Stunner
• 10 All New Techniques including Absorb Spell, Forge Fighter and Share Trick
• Over 10 All New Prototypes including Animated Shieldbearer, Curative Construct, Explosive Tips and Mobius Converter

Available at RPGNow.com here!!!


Psst! Psst! Look at this...


Guys this thread was from May 2010. We turned over The Pirates of the Bronze Sky to another person to develop and publish. There person never developed it and we got the rights back. We have had this project on the back burners for well over a year and most likely will not see the light of day until the earliest of 2016. You can download a samples of ideas and concepts here, but currently these is nothing coming out for his project for a while. Sorry.


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Thank you for taking the time out to do such detailed reviews. I think you do the one real job that any good business person loves: You keep up honest on the work we are doing.


By that way maybe you didn't know but we have OVER 120 product for sale specifically for Pathfinder for only $1 each. Now I am sure you could find something interesting to pick up at that price. May I suggest you think about checking out our spell decks line of products. Don't miss on this great sale!


Well here is another variation to the OP: Is this more about Dreamscarred Press vs Paizo, than psionics vs psychic?


Dr. Mrs. Frankenslaad wrote:
LMPjr007 wrote:
Accept nor substitutes when saving on RPG products!!!! Stop wasting time with those only 40% Off and 44% Off sales, there is ONLY ONE ORIGINAL One Dollar Black Friday and Cyber Monday Sale!!!!...
{starts roughing out pitch for the Genius Guide to the Mythic Marketeer} ;)

Well if you insist. :-)


Accept nor substitutes when saving on RPG products!!!! Stop wasting time with those only 40% Off and 44% Off sales, there is ONLY ONE ORIGINAL One Dollar Black Friday and Cyber Monday Sale!!!!

All PDF products 1.01 to 3.99 are ONLY $1 each
All PDF products 4.00 to 9.99 are 50% OFF!!!
All PDF products 10.00 and up are 25% OFF!!!

And because we love you who have supported LPJ Design all these years, we are sending out this “secret” notice that we are start our sale early to make sure can get lots of great stuff AND save a TON of money while you do it. Don’t miss out on these MASSIVE savings!!!

Available exclusively at RPGNow.com


Louis Porter Jr. Design, has released Ultimate Spell Decks: MetaMagic Feat Cards for The Pathfinder Roleplaying Game at RPGNow.com and DriveThruRPG.com. Here is information on this product:

Wish you didn't have to flip through books or searching PDFs every time you want to cast a spell? You can't see to remember the range, duration or Save of a spell off the top of your head? Wish you could introduce unique and new spells to your campaigns in an easy format. Help is coming for you in the form of Ultimate Spell Decks: MetaMagic Feat Cards. For use with the Pathfinder Roleplaying Game players and GMs! Ultimate Spell Decks: MetaMagic Feat Cards are printable forms for players and GMs alike which makes managing a spellbook simple and easy. Now your storehouse of magical power will fit right in the palm of your hand with these easy to use, convenient spell decks. Each card contains the significant and relevant rules and description of a different spellcaster's arsenal for use with the Pathfinder Roleplaying Game. If you play a caster, then you have to have this product. Created by LPJ Design.

Available at RPGNow.com here!!!


Endzeitgeist wrote:
Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here and on OBS.

Thanks for the review!


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I just picked up both Ultimate Relationships and Imperial Relationships. I really have not gotten into Imperial Relationships, BUT I really like the ideas I see in Ultimate Relationships and have thought a few hacks that would be cool add-ons. So far I am interested and Ultimate Relationships is only $1.99 so I felt is was money well spent.


Now available at Paizo!!!


1 person marked this as a favorite.

Louis Porter Jr. Design, has released Vehicles of Legend for The Pathfinder Roleplaying Game at RPGNow.com and DriveThruRPG.com. Here is information on this product:

The high seas are not the only place Vehicles of Legend to have high adventure! It does not matter if the crafts does sail the waters, and even land or sky; this sourcebook offer innumerable resources of maritime action, pillage, and exhilaration for those who use this sourcebook. With this sourcebook you will find 10 exceptional and distinct vehicles, each with a fascinating account of it travels, and historical adventures plus detailed statistics for the vehicles. It does not mater id that are part of a pirate based adventure path, or something more interesting and unique, the following crafts are sure to spice up any adventure:

• Calamar - Fashioned in the likeness of a giant squid, the Calamar’s hull of burnished bronze and lacquered steel
• Century Osprey – Famous for its ability to cover distances with impossible speed, the ship can evade the most dogged pursuit.
• Doom Lord’s Chariot - Ensconced in his flying sarcophagus, the Doom Lord overran much of a nearby kingdom, turning it to a desolate waste.
• Frost Jarl’s War Tower – When the giants want to strike fear into their foes—whether they be giants, puny humans, or something else—they bring the war tower to bear.
• Ibis – Created through a cooperation of the best wizards, alchemists, and clergy, the regal ship was named the Ibis, after the sacred bird and symbol of Tamelar.
• Iron Leviathan - The beast is said to be a great whale with plates of metal for its hide, one large enough to swallow entire ships.
• Nomad Of The Void - Slipping easily from the bonds of worlds, it glides into the silvery void, making for whatever destination its pilot wills.
• Shrike - Small, sleek, and fast, these shrikes guard and protect the flying transport against aerial predators and other, less common dangers.
• Sir Cullen’s Intelligent Terrestrial Transport – One of his greatest assets is his longtime companion, a gift from an old wizard friend many years dead: an intelligent item capable of self-propulsion as well as speech, which coaches Sir Cullen in all things social.
• Stygian Warwagon - Crafted by the daemons of Abaddon, this vehicle serves only one purpose: the delivery of pain.

Available here at RPGNow.com!!!


Louis Porter Jr. Design, has released Vehicles of Legend for The Pathfinder Roleplaying Game at the LPJ Design online store. Here is information on this product:

The high seas are not the only place Vehicles of Legend to have high adventure! It does not matter if the crafts does sail the waters, and even land or sky; this sourcebook offer innumerable resources of maritime action, pillage, and exhilaration for those who use this sourcebook. With this sourcebook you will find 10 exceptional and distinct vehicles, each with a fascinating account of it travels, and historical adventures plus detailed statistics for the vehicles. It does not mater id that are part of a pirate based adventure path, or something more interesting and unique, the following crafts are sure to spice up any adventure:

• Calamar - Fashioned in the likeness of a giant squid, the Calamar’s hull of burnished bronze and lacquered steel

• Century Osprey – Famous for its ability to cover distances with impossible speed, the ship can evade the most dogged pursuit.

• Doom Lord’s Chariot - Ensconced in his flying sarcophagus, the Doom Lord overran much of a nearby kingdom, turning it to a desolate waste.

• Frost Jarl’s War Tower – When the giants want to strike fear into their foes—whether they be giants, puny humans, or something else—they bring the war tower to bear.

• Ibis – Created through a cooperation of the best wizards, alchemists, and clergy, the regal ship was named the Ibis, after the sacred bird and symbol of Tamelar.

• Iron Leviathan - The beast is said to be a great whale with plates of metal for its hide, one large enough to swallow entire ships.

• Nomad Of The Void - Slipping easily from the bonds of worlds, it glides into the silvery void, making for whatever destination its pilot wills.

• Shrike - Small, sleek, and fast, these shrikes guard and protect the flying transport against aerial predators and other, less common dangers.

• Sir Cullen’s Intelligent Terrestrial Transport – One of his greatest assets is his longtime companion, a gift from an old wizard friend many years dead: an intelligent item capable of self-propulsion as well as speech, which coaches Sir Cullen in all things social.

• Stygian Warwagon - Crafted by the daemons of Abaddon, this vehicle serves only one purpose: the delivery of pain.

Available here at the LPJ Design Online Store!

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