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LMPjr007's page

Pathfinder Society Member. 3,212 posts. No reviews. No lists. No wishlists.


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Jeremy Smith wrote:
Additionally, the project Louis mentioned is one that's only been discussed internally between us and him and has never been "announced" as a formal release.

A man can dream, can't he? :-)

Oceanshieldwolf wrote:
* Any chance for some stretch goals to increase the page count or more Neo-Exodus crunch? Iconics are completely uninteresting to me, regardless of "names" attached to them.

Since we listen to our fanbase, we decided to move around a few our upcoming threshold rewards and add some all new one. So swing by our kickstarter website at 7 PM EST to see the changes and show you support by donating.

For those that were wondering, gaming retailers looking to support the NeoExodus Kickstarter we have created two levels to choose from to support: $60 or $90. As always, thank you for your support!!!

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Andreas Rönnqvist wrote:
A psionic archetype for it would be awesome, but I don't know if that is in the books for it?

I am sure that is something we can look into.

Malwing wrote:
LMPjr007 wrote:
OK. Pretty simple for me: NeoExodus: A House Divided.
Isn't NeoExodus too setting specific to be core rules?

Actually based on the question you stated, it isn't. One the area of races I planned for each race to be able to replace the "feel" of a standard core race with out have to be that specific race. While the NeoExodus race may look different and unique from other fantasy races, at their core they are traditional fantasy races.

OK. Pretty simple for me: NeoExodus: A House Divided.

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1st Threshold Goal Reached - Next $3,000 and more artwork

We are moving like a rocket!!! Reaching our 1st threshold goal in less than 48 hours of starting this kickstarter! I can’t wait to see the awesome creation that Dreamscarred Press will come up for the Aegis iconic for NeoExodus, but you know it is going to be good. Next is $3,000 threshold goal with even more artwork added to this book. As always thank you for your support!!!

NeoExodus has a lot of influences in it creation and development, many of them are not from traditional fantasy sources like typical generic D&D campaign settings folks in the gaming community know and many have said they are tired of playing in. I think anyone who tries NeoExodus can see where is does have some traditional fantasy ideas and influence, but understands that it is not beholden to them as “sacred cows” of fantasy.

We have said it from the beginning, “NeoExodus is a fantasy love letter to Babylon 5”. In addition, we have been inspired by fandom and niche things like CrossGen Comics’ series Negation, Scion and Sojourn; Marvel Comics’ Ultimate Fantastic Four and Ultimates; DC Comics’ series 100 Bullets, Global Frequency, Planetary and Watchmen; the George R. R. Martin’s book series Song of Fire and Ice and TV series Game of Thrones; David Morrell’s Brotherhood of the Rose, Covenant of the Flame and Fraternity of the Stone books; and even Wizards of the Coast’s campaign setting Eberron. Plus much more gave rise to NeoExodus.

Here is part one of the unique elements for NeoExodus:

NeoExodus is a world full of magic. NeoExodus is a world that has advanced by mastery of arcane magic which may be counterintuitive to the classic fantasy and medieval times. Magic is very pervasive in the world of NeoExodus from the instantaneous point-topoint travel via the Nexus Gateway to sentient, freewilled arcane constructs (called Arcane Intelligences). From arcane and eldritch powered skyships and siege weaponry to even commonplace magic casters using their skills to provide many basic provisions and necessities to major cities and even some small towns. The progressive nature of magic has transformed the world so that it feels quite “modern”.

NeoExodus is a world built upon epic adventures, heroic quests and valiant expeditions into the unknown. Through the use of magical and nonmagical means, heroic adventurers can gain access to larger realms of excitement and discoveries which in turn will introduce them to new and interesting challenges to confront and monsters to combat. From exotic locations to unusual surroundings, the challenges of Exodus should pull heroes across the lands of many nations and countries to the entire world. Each area of Exodus is unique and stunning from the tropical rain forest and jungle of the Wyldlands of Bal to the frigid and dangerous peaks in the mountains of Nas. Exodus is truly a world of invigorating exploration and exhilarating action.

NeoExodus is setting of unified empires and nations with their own sovereign rights, power and issues. While each nation or empire - Arman Protectorate, Caneus Empire, the Dominion and the Reis Confederacy - has joined and believes in the unity of the Imperial Alliance, old adversaries and bitter rivalries cause much turmoil in this world. Many of these nations and empires have had long term conflicts with each other that still influence the decisions of the modern day. Other influence groups like the Sanguine Covenant and Section Omega can be felt in the backrooms and dark alleys of any of these nations and empires. All of this in addition to such global threats as the Janus Horde, the Quicksilver Virus pandemic and even a criminal terrorist organization like the Folding Circle threatens to destabilize this fragile peace.

NeoExodus is a world that is rarely at peace for long. Throughout its troubled history, wars and murder were never far away. NeoExodus is always on the brink of war or conflict of some type. With so many different cultures and races working together, there are issues that often will be raised between them. These conflicts might be based on nationality, religious beliefs or even racial issues and these prejudices are deeply propagated in various arenas of daily life. The formation of the Imperial Alliance has done much to help with the understanding of different points of views and now individuals find ways to exist and thrive in this world of Exodus.

In the next update we are going to finish up the ique elements for NeoExodus. And as always, thanks for your support!

$2,000 Threshold Goal – New Iconic (Aegis from Dreamscarred Press

Before I started this kickstarter, I sent out messages to several of the 3PP that I knew asking them for help on some threshold goals I wanted to do. One of the first to respond was Dreamscarred Press. LPJ Design and Dreamscarred Press has had a LONG relationship with NeoExodus going back to the Secret Societies of NeoExodus: Section Omega source book which they were kind enough to write for us. So it only made sense to see if they would do us another favor and do an iconic class for NeoExodus. One of my favorite classes from Dreamscarred Press was that of the Aegis.

And with that I wanted a version for NeoExodus. So after a few message back and forth we all agreed. So when we reach our goal of $2,000 we will unlock this this threshold goal. Help us make this dream come true with your support of this kickstarter!

Click here to support the NeoExodus Campaign Setting Update for Pathfinder RPG Kickstarter!

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Shadowborn wrote:
I'm thinking that once some of the art is covered, the book should get MOAR MONSTERS!!! But maybe that's just me...

We have 17 monsters. I would not mind going to 40 monsters. But, that is all about what they fans want and if we get the funding.

Endzeitgeist wrote:
If we're talking monsters à la Chanting Queen/Cyrix? Yes! I'd also be excited to see more info on quickslavers and similar, often hinted-at, but never detailed societies/entities.

As of right now we have NINE organizations with write ups and a section labeled "The Truth". So you have to wonder about that one.

Shadowborn wrote:
That could eat up a lot of page count. Expanding the NE bestiary by another half dozen or so nasty beasties though...

Honestly, we are at about 200 page right now and I will be willing to go all the way to 400 pages if we can make an AWESOME campaign setting.

Shadowborn wrote:
Speaking of details on certain entities though, there is a piece in the works that provides a lot of information on the [redacted] that might interest you. ;-)

Are you taking about the thing that you are working on OR the thing that I am work on?

Oceanshieldwolf wrote:
@Louis: Why does the $75 pledge level include a softcover in b/w AND a softcover in color? I'd prefer a lower pledge level for ONLY the softcover in color, especially as there is already a $40 pledge tier for just the softcover in b/w.

The only way to get the color copy WITHOUT the B&W copy is at the $100 which is a hard cover version. We like for those who want a color copy to get a B&W to use "regularly" and keep the color one in great shape if they like. You can always sell the B&W copy when you get it to a friend, local gaming store or even gift to a friend.

Oceanshieldwolf wrote:
* Any chance for some stretch goals to increase the page count or more Neo-Exodus crunch? Iconics are completely uninteresting to me, regardless of "names" attached to them.

Since the main focus of this kickstarter was to get more artwork for our book, that is what we have focused on. We will be adding crunch to the higher levels, but that is after we have added the amount of artwork we wanted to cover.

Endzeitgeist wrote:
Congrats on funding so quickly!


Good news only a few hours in this kickstarter and we are at more that 70% to our goal. Thanks to everyone who has supported us from the beginning all the way until now! Tanks and tell your friends!

The Time has come!!!!

You knew it was coming and now the time is here!!! The NeoExodus Campaign Setting Update for Pathfinder RPG Kickstarter is now LIVE!!!! We are sending this email out to you because you have supported our previous kickstarters and hoped you would do the same this time around. If not can you do us the favor and pass this information on to your friends and family who are Pathfinder RPG Fans. As always, thank you for your support!

Click here to support the NeoExodus Campaign Setting Update for Pathfinder RPG Kickstarter!

Don't forget, this kickstarter go live June 1st!!!

Goblin13 wrote:
Bought the Apocalypse Bundle, and I have to say that this edition is epic ! The Settings are all very inspiring and the racial traits for the New Races of Abaddon are cool !

You can thank everyone who worked on this project. They knocked this one out of the park.

One quick question about the new Raijin : the race is now a Template that you slap on a normal PC, correct ? Or I create a generic Pc and then the Raijin comes online with only their racial traits ?
And what about the possibility of other incorporeal possessions ? How do they work on the Raijin ?

If you picked up Races of Obsidian Apocalypse: Flesh and Iron (PFRPG), this really describes it best:

Ego: The spirit possessing the living host creature has an Ego score, similar to that of intelligent magic items. A raijin’s spirit possesses a base Ego of 5 plus the spirit’s Intelligence modifier, determined by the GM (see GM Advice in the next section).

Here is more information of the upcoming Chronicle of the Gatekeepers adventure series. Enjoy!

Here is some more information on our plans with Questline Adventures! Enjoy!

Marc Radle wrote:
It's the KISS font!

LOL! Thank you Comic Book Fonts - Destroyer!

Sanguinus_Draconis wrote:
For some reason, the page is not displayed that you speak of. I am curious what the AP entails, as I am quite a fan of both NeoExodus AND Obsidian Apocalypse, both of which I know that you guys make!

Try this link and see if it works.

As I mentioned about us doing a new adventures series, that meant I had to work on a completely new layout for the series. I had a few development versions that I didn't really like. So I got inspired by the comic books trade paperback cover of Planetary. And out of that, this is what I got. There are a few graphic design tricks I am using in this one to get get people to focus on this and make them look longer at this longer than they normally should. While the artwork image I am using is not the final you can see what I want to see. But with anything I do, nothing is every final. Enjoy!

Louis Porter Jr. Design, has released Undefeatable 22: Alchemist for The Pathfinder Roleplaying Game at Here is information on this product:

Undefeatable is the new supplement line for fans of The Pathfinder Roleplaying Game who are looking to add more interesting and different feats to their gaming sessions. Undefeatable 2 which focuses on Alchemist has over 20 all new feats including Bomb Balm, Bottled Soul, Dirty Bombs, Mutually Assured Destruction, Poison Breath and many more that are perfect to be used in any game setting. Written by Loren Peterson.

Available at here!!!

It nice to know where my money will be spending its summer. :-)

Marc Radle wrote:
Out of curiosity, how are these connected to Pathfinder Society? The thread title seems to imply some sort of PFS connection ...

No, we are not connected to Patherfinder Society in any way shape of form.

We did notice when we talked to people about doing this, many who where fans of PFS, really seemed to like the idea and responded in a positive way. So like we said, if you are a fan of PFS, this might be right up your alley for playability.

Oceanshieldwolf wrote:
* I think it's amazing the LINK links to the post which link'd it. Which tells me nothing about the author.

Oh sorry about that, but with a quick search of RPGNow you can see a list of products Michael has already worked on from various 3PP.

Oceanshieldwolf wrote:
* Not a bad idea, although I guess the concern is the amassed experience of the available side quests which may affect the power level of the omega adventure.

We have thought of that and the best way to describe it as the side trek will fall in range of these Alpha and Omega adventure. For example an Alpha adventure might be for Level 6th to 7th, while the Omega adventure is for 8th to 9th. In this instance they may be only four to six side trek adventures. While you might have a Alpha adventure levels 8th to 9th and and Omega Adventure 12th to 13th. In this instance they may be only nine to twelve side trek adventures.

You don't have to play the side treks, BUT in some cases it might be helpful for the PCs and to expend the story of the adventure as a whole further.

Oceanshieldwolf wrote:
* Is it an Adventure Line or Quest Line? Your thread title uses "Adventure Line", but the post says "adventure line" and "Quest Line".

It is and adventure line which we are referring to as quest. If these references have you confused, Just think of them as adventures. Hope this helps.

Now that it is official Pathfinder Roleplaying Game​ fans, Michael McCarthy​ has been signed to Louis Porter Jr. Design​ to do a all new adventure line for NeoExodus: A House Divided​. This adventure line is best described as the following:

Unlike an Adventure path, which contains a number of adventures the PCs must play in order, this Quest Line contains two adventures, which must be played in a specific order (alpha, and then omega) and a number of side quests, which may be played in any order, so long as they are played after adventure alpha, and before adventure omega.

What do you fans think about this?

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We are doing this kickstarter to update and revise parts of our NeoExodus Campaign setting.The money that we raise will go for the additional cost of generating art, new written material and editing, and the general updated quality of production of the product. Louis Porter Jr. Design’s goal is to present you with a complete and unique world for NeoExodus in the similar tradition for TSR and Wizard of the Coast favorites campaign settings like Dragonlance, Forgotten Realms and even the more unique setting like Ebberon. As we continued to raise greater and greater funds, we will unlock stretch goals which in turn will be added add to length of the NeoExodus Campaign Setting.

Coming in June 2015, start saving your dollars you are going to like this one.

If you want to learn more about the NeoExodus setting download our FREE setting introduction, NeoExodus Chronicles: World of Exodus! Enjoy!

HATE I am going to be missing this!

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Nothing better then having a Skype call with a new writer where you both see eye to eye on what the future projects should look like. Better still, finding a way to tie in an AMAZING mythos into the NeoExodus: A House Divided campaign setting and possibly helping me create my Crisis on Infinite Earths for Pathfinder Roleplaying Game 3PP idea with an innovative and awesome idea. Yes this is VERY vague but this might be the cornerstone of a remarkable opportunity for all the 3PP. This is going to be AMAZING! No really, AMAZING!!!!!

Forest Guardian Press wrote:

Good advice Louis, and I do use InDesign.

However the layout change is huge when you remove the art...It's really just a small matter of c + p some text boxes and making new nested bookmarks. Admittedly my biggest PDF is only 20+ pages...

I wouldn't remove artwork, but when you export set it for the smallest file size and the PDF will save the images at 72 DPI instead of the typical 300 DPI. So at a minimum with this reduce the ink coverage (saving ink) for those who want to print it out.

Happens. But, the good news is Long Way Home just was turn over to the editing phase. So like I said, you might be getting this sooner that expected.

We at LPJ Design used to offer a for print parchment background version AND a graphics light version (for mobile and printing). We stopped doing the graphic light version for a mobile light parchment background version (since so many people used a table to read it). What I might suggest, is that you do three version (Print, Mobile, Graphic light for print) and you make sure you build a layer for each of these version in InDesign so you don't have to do layout twice, just turn on an off the layers you need when you export to PDF. Just a thought.

DM. wrote:
While the big number of possibilities the book's "not-that-detailed setting" style is much appreciated, an adventure would save time for those DMs that have not the time to make all the choices.

We have an adventure we created for the failed Cross of Fire Adventure Path we were attempting with Kickstarter, called Long Way Home. It is a great adventure to introduce PCs to Obsidian Apocalypse. I was hoping to release this adventure closer to Halloween, but it might come out sooner depending on our work load.


Malwing wrote:
So just what is the technology level of NeoExodus? The Machinesmith makes it look like magic and technology are the same thing. or at least one powers the other.

My thought was magic and technology are the same thing, just how the end effect happens is different. When I was looking at the technology level of the setting I used Privateer Press' Iron Kingdoms as the basis for NeoExodus. So yes we could have cyborgs, mutants, motorcycles, ray guns and space travel in the NeoExodus setting. I always thought Paizo would create their own version of the Machinesmith with the Iron Gods AP, but I was informed they were not doing that. So right now, we are looking at updating the Machinesmith to fall more inline with the Technology Guide release to make it as easy as pie to use.

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Thanks for the review!

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The best part of this, is you are down to ONE job AND doing something you love that you get paid for. Win-win in my book.

Malwing wrote:
Awww. I do find that divide kind of odd considering the Machinesmith is one of my go-to Technomancers. With that as my lens I had assumed Neoexodus was He-Man or Thundercats levels of magic and technology.

WOW!!! LOL!!! I never though about NeoExodus is the same technology range as Thundercats or He-Man but you might be actually right about that. Well with that said, where do you think NeoExodus might be lacking in the Technology Guide?

Oceanshieldwolf wrote:

@Louis - just going to reiterate Malwing's more crunchy questions still unanswered:

Given the slightly higher than regular fantasy tech of Neo-Exodus, will there be support for Technology Guide type stuff?

We have planned to, but nothing major down the pipe line. We think there is a line between fantasy and science fiction and we push that line already a lot. We don't want to turn NeoEoxdus into a sci-fi game setting. But if we feel there is a need to be added, then we will add it.

Oceanshieldwolf wrote:
Your breakdown shows a lot of art (great!) and some possible Iconics, but little (actually nothing) in the way of new/updated/supported content.

Well one of the larger things we added were more alternative racial traits for each of the races of the setting written by Clinton Boomer. We also added two new races to the setting: Androids & Half Giants. We added several new iconcis (as you already know) and more detail to our organizations. There are new fears and spells, updated the Wyrdcaster class and much more. Best of all we are taking ANOTHER editing pass to make sure all the hard work was not in vein. PLUS we are adding a tone of new artwork.

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Malwing wrote:
This is probably a dumb question but What does a NeoExodus: A House Divided update entail?

That not a dumb question. NeoExodus is best described by me as my fantasy love letter to Babylon 5. It is a high fantasy setting. I would say it is even some what science fantasy.

Here is our marketing pitch for NeoExodus:

Exodus boasts a long and turbulent history, from the rise of the Kaga and the defeat of the First Ones, to the Twilight War and the founding of the Imperial Alliance, to the present crisis that threatens to tear that alliance apart. Great heroes and terrible villains drove its march, though even in hindsight the two are not always easily separated; theirs were the titanic passions, the deep loves and hates, the burning obsessions and base treacheries, by which modern Exodus was forged and tempered. Modern Exodus is as uncertain and troubled a land as it has ever been. The great empires have all withdrawn from the Imperial Alliance and many appear on the brink of war. The Alliance itself seems poised to become a conquering power, forcing its member nations back into the fold by any means necessary. Several of the great houses, particular the Caneus Empire’s House Eland, are in total disarray; even as national wars brew, civil ones threaten to cut the belligerents to pieces. More than ever, the world of Exodus needs heroes…

Malwing wrote:
Overall I just have a general ignorance of what the product is.

You might want to check out our FREE product: NeoExodus Chronicles: World of Exodus. This will give you a excellent understanding of what the setting is about.

If you like this I would have you check out NeoExodus: A House Divided Campaign Setting (PFRPG). This is our main campaign setting book. This has "all the fluff and crunch" of the setting.

This is what 3PP review extraordinaire, Endzeitgeist, said about the campaign setting in his 4 star review of the setting:

"Content-wise, I can't complain and indeed, the world of NeoExodus feels organic and makes sense - there are a lot of details and ideas herein that go far beyond the staple of fantasy to create a setting and options that feel fantastic again in an age where no-one is awed by yet another mystic elven nation in the woods. To cut a long ramble short - I really, really like the fresh ideas that are an integral part of NeoExodus and I'm all in favor of the diversity the world and its nations and unique focus lend towards gaming of a different style."

Hope this helps.

I am working on the Kickstarter​ I am planning for NeoExodus: A House Divided​ update that will start in June. I have planned on keeping the initial number low to make we can actually get the goal and keep adding lots of cool things to it with the threshold goals. Here is the current list of threshold goals I have (and got soft "Yes" from the people I talked to):

$1K - Goal reached
$2K - Double the amount of half page artwork
$4K - Double the amount of half page artwork AGAIN
$5K - Crests & Icons images for the NeoExodus Organizations
$6.5K - Chapter Openers get half page artwork
$7K - One new iconic (Time Thief from Owen KC Stephens​) for NeoExodus
$7.5K - One new iconic (Aegis from Dreamscarred Press​) for NeoExodus
$8K - One new iconic (Malefactor from Brian Berg​) for NeoExodus
$9.5K - Chapter Openers go to full pages

What other things might you be interested in seeing as rewards?

Louis Porter Jr. Design, has released Classes of NeoExodus: Mythic Machinesmith for The Pathfinder Roleplaying Game at and Here is information on this product:
Technology and science are still quite young disciplines in worlds where magic has done all the functions normally fulfilled by technology. However, circumstance, discovery, and culture can all contribute to grand leaps in scientific and magical knowledge—and from these leaps, the futurists rise above all else.

For the futurist, all that can possibly be achieved with the right knowledge and tools becomes reality. That which appears to be magic is broken down into individual processes and formulae, which are then used to harness immense power without the need for years of magical training or the patronage of alien forces outside reality. The futurist challenges common understanding and prejudices on an esoteric level. A futurist does not merely use technology to improve everyday life; they use technology to delve into the very foundations of reality, to find the essence of the divine, to discover those things no man or god could dream up. This product includes:

- All new Mythic Path: Futurist,
- All new Futurist Features: Futurist Revelation:, Path Ability, Ascendant Visionary
- Over 25 new 1st-Tier Futurist Path Abilities including Additional Revelation, Deific Disdain, Legendary Gunsmith and Tools of the Gods
- Over 5 new 6th-Tier Futurist Path Abilities including Grey Goo and Technological Singularity
- Over 5 new Mythic Feats including Mythic Craft Cybernetics and Mythic Technologist
- Over 5 New Augmented Spells including Mythic Guardian Drone and Mythic Pocket Army
- New Monster: Mythic Ironforged

Available at here!!!

The layout out is done and we are looking over it ONE LAST TIME, but you can expect to see this by Thursday. Enjoy!

Set wrote:
Will these Iconics be sort of 'generic,' or might they include some new ideas or rules elements (sort of like how Sajan, the 'iconic' monk, uses a brand new weapon, not even a little bit 'iconic' to the monk class?).

We are really focusing on making them iconic and generic so if you pick them up you get a goo feel for the class, race AND the setting itself.

Set wrote:
Will non-Core elements, such as a Druid whose companion is one of the dozens from the Bestiaries (such as a Roc or Elk or Styracosaurus), be available?

If a 3rd and 5th class can have it, then it is possible for the iconic to have it.

Good news! The editor has returned the first round of corrections so you can expect to see this on the digital shelves VERY soon in the near future!

Jeremy Smith wrote:
Skylancer4 wrote:

Are you going to be making a compiled errata document for those who already purchased Ultimate Psionics?

I don't have a problem buying the PDF with the changes all integrated into it for one stop shopping when it comes to rules questions, but having a sheet or two of errata to toss in with book would be nice too.

Yes, that's on my list of things to do.

Not to drive you crazy, BUT what ever happened about doing that small 3PP psionics book that 3PP publisher could use in their book?

Just finished talking to our writer and it looks like we are going to make the first product for Pirates of the Bronze Sky will be the full fluff AND crunch write up of the Kayleton. The Kaylethon are the iconic race for the setting. We wanted a race that on sight people knew they were built for that campaign setting it and looked awesome. Coming very soon!

Pirates of the Bronze Sky in a table top gaming campaign setting for the Pathfinder Role Playing Game inspired by the American Revolution, Dungeon & Dragon's game setting, Spelljammer, and fiction genre of steampunk.

Pirates of the Bronze Sky, or POTBS, has been under development for several years and now looks with the help of Patreon, this campaign setting will be coming to the fans of Spelljammer and Pathfinder Role Playing Game. We have done everything we could to keep the inspiration and disincentive of Spelljammer while at the same time creating something exceptional and unique. Click here to learn more!

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limsk wrote:
I think Dreamscarred Press has carved itself a nice little valley on this topic. Anytime I think about implementing Psionics in a game I would just open Ultimate Psionics.

Agreed. As a 3PP it just made more sense to team up with Dreamscarred over doing something silly and starting for scratch with my own psionics system. They save me a LOT of time and better still open up there customers to my psionic based products. I call that a win-win.

AS always, thanks for the review!

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We just updated the classic NeoExodus Chronicles: World of Exodus with new artwork, added iconics, Detailed empire descriptions and information about the planet, Exodus, itself. Go and enjoy, best of all FOR FREE!!!!

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