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[LPJ Design] Terrors of Obsidian Apocalypse: Haunts for The Pathfinder Roleplaying Game Now available
Louis Porter Jr. Design, has released Terrors of Obsidian Apocalypse: Haunts for The Pathfinder Roleplaying Game at RPGNow.com and DriveThruRPG.com. Here is information on this product:
On rare occasions a soul tainted by dread, fear, rage and anger leaves its broken corpse, if it is powerful enough, that soul may return as a ghost, a wraith or some worse form of undead. If it is powerful enough, angry enough…..Souls lacking the metaphysical hardiness to retain their own identity after death may also return to the living as something else, something lesser, a ghostly presence that blurs the line between a magical trap and a true undead. Inside this sourcebook you will find haunts you’ll need to enhance fear and terror in your home and local Obsidian Apocalypse including:
- Creeping Ectoplasm (CR 2) - A minor haunt devoid of any shred of individuality or history,manifesting as a shapeless blob of ectoplasm.
- Doors to Damnation (CR 9) - A soldier guarded this door against overwhelming forces and cursed the invaders with his dying breath when he finally fell.
- Hangman’s Jig (CR 5) - A desperate prisoner was incompetently hanged in this small cell.An echo of his painful death lingers and haunts anyone visiting the room.
- Memory of the Late Mistress (CR 7) - A woman died, choked to death by her jealous lover on this bed, forever tainting it with ghostly malice toward the living.
- Warlock’s Doom (CR 8) - This haunt is the lingering residue of a powerful magician’s final stand—slivers of his spirit and the last spell he ever cast bound together in a volley of destruction unleashed against the world.
- Plus nearly 15 more all new haunts.
Louis Porter Jr. Design, has released Lost Races: Elves for The Pathfinder Roleplaying Game at RPGNow.com and DriveThruRPG.com. Here is information on this product:
In forgotten ages, a great race of elves ruled Exodus: a tall,proud folk, unmatched in martial prowess and gifted with magical might. They were beautiful and terrible like the sun, possessed of powers beyond those of the other infant races of the world. They ruled a vast, wild region, dwelling in subterranean fortresses. Magic was in their blood. It was said they could step through a doorway and end up halfway across the world, and could enter the dreams of sleepers on a whim. They forged fantastic weapons, crafted cunning tools, and created magnificent works of art. Their rule lasted for untold millennia. Then came the First Ones.
The interlopers launched a swift and furious offensive upon the elves, intending to conquer and subjugate them before taking the rest of the world for their own. The elves’ counterattacks brought the First Ones’ campaign to a standstill. Both forces were equal in magical power, but the elves were superior on the battlefield, their united front more than a match for the First Ones’ loose collective. However, the slave races used by the First Ones’ provided them with the sheer numbers necessary to keep fighting. The stalemate continued for centuries. Then the Khaynites—greatest of the First Ones and children of the bloody god, Khayne—invented a new weapon that tipped the scales and brought an end to elven rule of Exodus.
History of the Lost Races: Elves
Since we know the Machinesmith is one of the favorite artificer / crafter classes for Pathfinder, we decided to take it one step further and create a Mythic Path for the class.
And with that we have the Futurist.
This is the first rough draft version of the class that we are releasing so you Pathfinder fans can go over it, kick the tires on it and just see what we did right and wrong. So this class will be available for a limited time and writer, Jonathan Palmer, will be following this thread, commenting and explaining issues that need to be fixed.
Just is case you were wondering where and how to watch tomorrow's Transparency Agenda President's Day Special with Sean K Reynolds, game designer here are some of the links you can use to watch or code to embed.
And if you are looking to embed the video to your website, here is the code:
OK here is somethings I noticed right off the bat when I read it:
2) You mention your artist Yama Orce (who I know and have worked with) but you don't link to his deviantart page to help promote his reward level or to show off his work.
3) I found it kind of odd that you had never actually backed a kickstarter, especially since you are doing a kickstarter.
Hope this helps.
The biggest problem is that Paizo approached the ARG like creationists approach science. They began with what they considered the answer and then built a system around trying to make it fit that answer rather than actually building a system that works.
You do know that the races in Pathfinder ARE NOT balanced and never will be. All there needs to be a "perception of balance".
I'm currently working on a project that works to bring at least a good bit of technology together with mythic.
I wonder if it has anything to do with this:
Oh look what I got in the email today: The write up for the Machinesmith Mythic Path called Futurist. Here are the 1st two paragraphs. I wonder if this will get you Pathfinder Roleplaying Game fans interested:
Technology and science are still quite young disiciplines in worlds where magic has performed all the functions that technology would normally do. However circumstance, discovery, and culture can all contribute to grand leaps in scientific and magical knowledge and from these leaps the futurists rise above all else.
For the futurist all that which is possible to be achieved with the right knowledge and tools becomes reality. That which appears to be magic is broken down into individual processes and formulae which are then used to harness immense power without the necessity of years of magical training or the patronage of alien forces outside of reality. But even more than that the futurist challenges common understanding and prejudices on an esoteric level. A futurist does not merely use technology to improve everyday life he uses technology to delve into the very foundations of reality, to find the very essence of the divine, and to discover those things no man or god could dream.
Is this going on at 10:00a.m. EST or 10:00p.m. EST?
10 PM EST. Thanks!
Vic Wertz wrote:
Sean: What does the "K" stand for?
K stands for Konrad I have heard.
Vic Wertz wrote:
Louis: What does the "Jr" stand for?
Jr stands for jerk.
Vic Wertz wrote:
Sean and Louis: Any chance of arranging a trade so you end up "Sean Reynolds Jr." and "Louis K Porter"?
Please don't talk about our love children.
So with the date announcement I want to know: What questions would you like to ask SKR, myself or both of us? Nothing will be off limits so you can ask anything you want about game design, Pathfinder hell better still the rumors you have heard about us. Feel free to ask those tough questions ND tough answers you want to hear.
I would like to thank everyone who applied to this writers call. I am glad we were able to find writers for our bestiary. I am even more enjoyed that we were able to find more writers for additional work for LPJ Design. Best of all one of our newest writers discovered here just turned in his first project with us and I can see many more projects for them in our future. Once again thank you to everyone's support on this and for Paizo for letting us 3PP do this on their website.
Brvheart posted above that he considered Frog God Games a small 3PP, and honestly that is not true. They are a larger concern than most small 3PP. Consider that Rite Publishing and LPJ Publishing, for example are small 3PP, and only consist of a single person for the entire company - Steven Russell for Rite Pubishing, and Louis Porter Jr for LPJ. Everyone else working for them are freelancers. One man companies, by and large, are what most small RPG publishers consist of.
I would love to get to the size of Dreamscarred Press. They are a TWO men company.
Steve Geddes wrote:
I'm surprised a freelance layout/graphic design contract would be negotiated on an hourly rate. Is that common? I would have anticipated it would be on a $x/page arrangement (with a varying rate based on complexity, whether there are pre-existing templates, etcetera...)
For RPGs it would be silly. At my fastest (10 -15 years ago) I could layout 30 to 40 pages in a hour. My freelance rate for layout is $35 to $50 an hour, but in the RPG industry it would be $1 to $2.50 a page.
Just to let all yo know, we at LPJ Design have four several new writers who we like and have assigned projects to already. So if you are interested and not sure you think you can be good at this, I will just say, don't miss out on your dreams because you are afraid to go after them. Those guys did and now they are going to have writing credits with the 3PP that MANY well know Pathfinder, WOTC and OGL writers worked with including Owen KC Stephens, Neil Spicer, Tim Hitchcock and MANY more. It is your job to loose.
Would it be possible to add sample monster statblock to the guidelines - do you use any sort of header for the name of the monster (and possibly lower tier headers for sections of the template) or is the whole monster entry plain text without headers?
I will see what I can do about that. Thanks for the interest.
OK Here I go...
For the NeoExodus: A House Divided and Pathfinder Roleplaying Game fans who think there were no "standard fantasy races" in NeoExodus, this might be the best quote of the day:
The elves were the first major resistance the First Ones faced. They're a match for them until the Khaynites produced the virus called elfbane. The plague that decimates the population, causing the elves to use the Nexus gateways to flee Exodus, and allowing the First Ones to lock the gates behind them, allowing them to conquer.
By the way, here is the list of Races that we have planned for the Pirates of the Bronze Sky setting:
1. Azlati (nomads of living wind)
Why create a shadow crab if you can have a White Star?
I want a ship that screams in your mind as it passes by you.
There must a be a hole in your mind, Louis. :p
White Star FTW... any day.
I was always partial to the Defiant.
Was hoping to do the playtest as well, but all the links I've found have expired or don't exist.
Good things come to those who wait...
Well, I like it. I'm already trying to think of what one of my character's skyship will be like stat-wise.
That is something that I wanted to work on from the start, making cool custom made skyships. I think everyone wants a cool vehicle like Slave-One or the Millennium Falcon and I want to give them the ability to do that. If the ship exist in science fiction or fantasy genre, I want to find a way to create it in Pirates of the Bronze Sky. I mean come on, who does want to create a Shadow Battle Crab from Babylon 5 for their game?
So I found the most recent write up for the Tocarra race while going through files on Pirates of the Bronze Sky. While It is still in draft development phase, I thought you might find it interesting. Feel free to make you comments in this thread.
Tocarra Racial Traits
The Tocarra have quite extensive sexual dimorphism between their two genders and this is reflected in different bonuses and penalties for each of their genders suited to their differing roles within the tribes. The following racial traits are shared by Tocarra of both genders.
Monstrous Humanoid. The Tocarra’s are similar to humanoids, but with gargoyle-like physical traits.
Normal Speed: A Tocarra’s base land speed is 30 ft.
Climber (Ex): Tocarra have powerful feet, which are almost a second pair of hands, but specialized for digging into and clinging to rock faces, aiding them in climbing and holding themselves in place. Tocarra receive a +4 racial bonus on Climb checks, and may always take 10 or 20 on a Climb check, even if danger or distractions would normally prevent them from doing so.
Strange Soul (Su) Tocarra beliefs along with their unnatural physiology, so different from that found in the top-side of the lands, makes them impossible to raise. Tocarra receive no benefit from resurrection or raise dead spells, and can only be returned to life by Wish, Miracle or a similar high-level effect.
Tocarra Male Racial Traits
Ability Score Modifiers: +2 Strength, +2 Dexterity, -2 Charisma. Male Tocarra are lean and powerfully built, with long muscles like coiled hemp rope.
Patagia (Ex): Male Tocarra have patagia, a membrane or fold of skin between the forelimbs and hind limbs on each side, rather than true wings, and while they can glide. They take no damage from falls (as if from feather fall). In addition, Male Tocarra can move up to 5 feet in any horizontal direction for every 1 foot you fall, at a speed of 60 feet per round. Male Tocarra cannot to actually gain height, merely coast in other directions as you fall. If subjected to a strong wind or any other effect that causes you to rise you can take advantage of it in order to increase the distance you can glide.
Stony Skin: Their dense, pebbly skin gives male Tocarra a +2 natural armor bonus to armor class.
Darkvision: Male Tocarra have darkvision, allowing them to see perfectly in the dark up to 60 feet.
Bone Spurs (Ex): Tocarra have vicious claws on their prehensile feet. Their bone spurs are a secondary natural attack form that inflicts 1d4 + ½ Strength modifier point of slashing damage.
Tocarra Female Racial Traits
Flight (Ex): Female Tocarra have full grown wings. This ability functions as the witch’s flight hex using the Female Tocarra’s Hit Dice as the witch level for the hex. Female Tocarra who already have the flight hex add two to their level when determining the duration of this ability.
Stony Skin: Female Tocarra have slightly softer hides than the males, and receive a +1 natural armor bonus to armor class.
Darkvision: Female Tocarra have darkvision, allowing them to see perfectly in the dark up to 30 feet.
I'm making my decision based on what I think from having seen his work. It ranges from thinly veiled fetish and wish fulfillment in Otherverse (check out the "everyone bones" festival- that includes young teenagers) to reprehensible-for-shock with Black Tokyo (there are at least a dozen feats powered by or used for orgasming or raping people, and one that lets you stab people to death with your 10 foot long penis).
But as I stated this is owned and created by LPJ Design and NOT Otherverse, so that should not be an issue.
And plenty of rules flaws and trap options to boot, if you can even see them past the thick coating of filth.
OK. Thank you for your opinion.
The risk is wasted time and, if this becomes a commercial product, someone getting funding to clog up the industry with more of that. I browsed through the document in case I was wrong. It seems like a pretty stock points of light setting. And then I noticed a bonus feat called "Lovers in Every Port". It isn't defined anywhere, but I can sure as hell guess that it's more of Field's creepiness worming its way in.
Ok so what you have told me is that you are not interested. OK thanks for your time, and I will get back to informing those who are actually interested.
That feat is in the Sky Sailor pdf. It's no more risque than any feat associated with Calistria. Actually, its more tame than some of the official feats I've seen. I'd post the feat, but I can't see whether it's Open Game Content or not.
You can post it, I don't think Chris will mind.
I was under the impression that the genesis of PotBS was almost four years old at this stage - had been a sort of stop-start affair. Maybe it was one of Louis other concepts...
Yes it is.
@Louis - when DID Chris Field write that play test stuff?
Last year he turned it back over to me. I have been so focused on Obsidian Apocalypse I placed this on the back burner. Now it is on the front burner.
You know what, I have those as well. The Tocarra and Kaylethon race pdfs. Unless there are more. Absolutely looking forward to anything you guys do with this setting.
Tocarra and Kaylethon were the first two races that we created for the setting. I wanted to do another one but I never really created anything that go me excited...YET...
Oh, and Louis, I do the teh thing all the time also. That, plus my laptop cannot keep up with my typing speed.
Written by Chris Field? The guy that created Black Tokyo and swarms of low quality and juvenile (and often rape focused) sexual content?
I have work with Chris on dozens if projects and I found him to be professional and an innovative designer. While his personal product line is a little adult for my taste, he does pull off some VERY solid and creative gaming design. Here is a list of products he has done for LPJ Design over the years. Just look at the reviews and make your decision on his work and what other people thought.
Uh... no thanks. Why you'd want to associate your company with that mess is beyond me.
You can always say no and just walk away. No one is forcing you to look at Pirates of the Bronze Sky, but I think you would be missing out on something interesting and different. I mean it is free, what is the REAL risk?
Okay, I just read the PDF... and WOW!
I already have 2-3 character ideas buzzing around my head! This seems like a perfect setting to use the Airships (D20) book I have sitting on my shelf (to this day one of my favorite and most coveted D20 supplement). Heh, oh wait, I see you have it listed on the OGL Listing.
We are looking into add the unique races for the setting with their start so you can play them if you like.
Speaking of which... I KNEW this post caught my eye for a reason. I recognize the Pirates of the Bronze Sky and New Avalon from the Sky Sailor core class book. I was wondering why I couldn't find anything more about the setting in that book when I first purchased it. Now I know.
If you search Pirates of teh Bronze Sky at RPGNow you can find some more material that we produced for the setting.
I'm curious about the skystones and how they influence how skyships work. I was working on a similar setting of a sky planet, but haven't gotten too far myself with it other than a few concept ideas and some races. Mister Porter Jr., if you would like any help with content for this setting, I'm more than willing to offer some.
I will see what I can do about that. Thanks!
BTW, I LOVE the analogies to the birth of a certain nation and it's struggles, as well as the analogies for a certain writer/diplomat/founder. Kudos!
Oh yes, we used the American Revolution as the basis for the setting. I am a big history fan and buff so there is a GREAT chance on anything I create for campaign settings usually has a historical connection.