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LMPjr007's page

Pathfinder Society Member. 3,142 posts. No reviews. No lists. No wishlists.


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Since we know the Machinesmith is one of the favorite artificer / crafter classes for Pathfinder, we decided to take it one step further and create a Mythic Path for the class.

And with that we have the Futurist.

This is the first rough draft version of the class that we are releasing so you Pathfinder fans can go over it, kick the tires on it and just see what we did right and wrong. So this class will be available for a limited time and writer, Jonathan Palmer, will be following this thread, commenting and explaining issues that need to be fixed.

This link to this playtest PDF will be available for only a limited time

Fergie wrote:
Thanks Louis and Sean, that was very entertaining and informative.

Thanks for supporting us on this. I hope to do more of these around holidays so people can be free to watch them live or later on YouTube.

1 person marked this as a favorite.

Only an hour to the Transparency Agenda President's Day Special with Sean K Reynolds!

1 person marked this as a favorite.

Just is case you were wondering where and how to watch tomorrow's Transparency Agenda President's Day Special with Sean K Reynolds, game designer​ here are some of the links you can use to watch or code to embed.

YouTube​ Link here

Google+ page here

And if you are looking to embed the video to your website, here is the code:
<iframe width="420" height="315" src="" frameborder="0" allowfullscreen></iframe>

OK here is somethings I noticed right off the bat when I read it:
1) You never tell me if you are using Dreamscarred Press psionic rules or you are building on from the ground up?

2) You mention your artist Yama Orce (who I know and have worked with) but you don't link to his deviantart page to help promote his reward level or to show off his work.

3) I found it kind of odd that you had never actually backed a kickstarter, especially since you are doing a kickstarter.

Hope this helps.

Ashiel wrote:
The biggest problem is that Paizo approached the ARG like creationists approach science. They began with what they considered the answer and then built a system around trying to make it fit that answer rather than actually building a system that works.

You do know that the races in Pathfinder ARE NOT balanced and never will be. All there needs to be a "perception of balance".

TarkXT wrote:
I'm currently working on a project that works to bring at least a good bit of technology together with mythic.

I wonder if it has anything to do with this:

Oh look what I got in the email today: The write up for the Machinesmith Mythic Path called Futurist. Here are the 1st two paragraphs. I wonder if this will get you Pathfinder Roleplaying Game​ fans interested:

Technology and science are still quite young disiciplines in worlds where magic has performed all the functions that technology would normally do. However circumstance, discovery, and culture can all contribute to grand leaps in scientific and magical knowledge and from these leaps the futurists rise above all else.

For the futurist all that which is possible to be achieved with the right knowledge and tools becomes reality. That which appears to be magic is broken down into individual processes and formulae which are then used to harness immense power without the necessity of years of magical training or the patronage of alien forces outside of reality. But even more than that the futurist challenges common understanding and prejudices on an esoteric level. A futurist does not merely use technology to improve everyday life he uses technology to delve into the very foundations of reality, to find the very essence of the divine, and to discover those things no man or god could dream.

We at LPJ Design are doing a Mythic class version of our very popular Machinesmith. Expect to see the playtest draft very soon.

1 person marked this as a favorite.
Gladior wrote:
Is this going on at 10:00a.m. EST or 10:00p.m. EST?

10 PM EST. Thanks!

Vic Wertz wrote:
Sean: What does the "K" stand for?

K stands for Konrad I have heard.

Vic Wertz wrote:
Louis: What does the "Jr" stand for?

Jr stands for jerk.

Vic Wertz wrote:
Sean and Louis: Any chance of arranging a trade so you end up "Sean Reynolds Jr." and "Louis K Porter"?

Please don't talk about our love children.

1 person marked this as a favorite.

So with the date announcement I want to know: What questions would you like to ask SKR, myself or both of us? Nothing will be off limits so you can ask anything you want about game design, Pathfinder hell better still the rumors you have heard about us. Feel free to ask those tough questions ND tough answers you want to hear.

1 person marked this as a favorite.
LMPjr007 wrote:

OK Here I go...

Publisher Name:LPJ Design looking for a freelance writer for our upcoming bestiary for our campaign setting, NeoExodus: A House Divided.
Project Length: Each Monster write-up will be 500 to 1,000 words
Pay Rate: 0.01/edited word
Additional details: Those with monster creation & building experience and writers who have been published are encouraged to apply. Please submit samples of work with initial email.
Respond by: February 7th, 2015

I would like to thank everyone who applied to this writers call. I am glad we were able to find writers for our bestiary. I am even more enjoyed that we were able to find more writers for additional work for LPJ Design. Best of all one of our newest writers discovered here just turned in his first project with us and I can see many more projects for them in our future. Once again thank you to everyone's support on this and for Paizo for letting us 3PP do this on their website.

Vic Wertz wrote:
I sense a great disturbance in the Force.

Come on, what is the worst that can happen?

Fergie wrote:

Sounds great!

Where do I find out more?

We will have a link going up by the weekend to tell everyone where it is going to be.

3 people marked this as a favorite.

Who would like to see Sean K Reynolds​ and myself doing a LIVE Transparency Agenda episode talking about Pathfinder Roleplaying Game​, game design and other cool stuff like that February 16th on GoogleHangout on Air?

4 people marked this as a favorite.
gamer-printer wrote:
Brvheart posted above that he considered Frog God Games a small 3PP, and honestly that is not true. They are a larger concern than most small 3PP. Consider that Rite Publishing and LPJ Publishing, for example are small 3PP, and only consist of a single person for the entire company - Steven Russell for Rite Pubishing, and Louis Porter Jr for LPJ. Everyone else working for them are freelancers. One man companies, by and large, are what most small RPG publishers consist of.

I would love to get to the size of Dreamscarred Press. They are a TWO men company.

1 person marked this as a favorite.
Steve Geddes wrote:
I'm surprised a freelance layout/graphic design contract would be negotiated on an hourly rate. Is that common? I would have anticipated it would be on a $x/page arrangement (with a varying rate based on complexity, whether there are pre-existing templates, etcetera...)

For RPGs it would be silly. At my fastest (10 -15 years ago) I could layout 30 to 40 pages in a hour. My freelance rate for layout is $35 to $50 an hour, but in the RPG industry it would be $1 to $2.50 a page.

2 people marked this as a favorite.

First try out all the FREE 3PP on the market. Then try some of the stuff from the free stuff you liked. Simple.

1 person marked this as a favorite.

Just to let all yo know, we at LPJ Design have four several new writers who we like and have assigned projects to already. So if you are interested and not sure you think you can be good at this, I will just say, don't miss out on your dreams because you are afraid to go after them. Those guys did and now they are going to have writing credits with the 3PP that MANY well know Pathfinder, WOTC and OGL writers worked with including Owen KC Stephens, Neil Spicer, Tim Hitchcock and MANY more. It is your job to loose.

CrinosG wrote:
Question, I do have a sample of my work, but its for something that hasn't been released yet and I'm not sure I can use it. Can I give a link to where I've posted up some monsters online for this?

Sure, just send the link to my email. Thanks!

Drejk wrote:
Would it be possible to add sample monster statblock to the guidelines - do you use any sort of header for the name of the monster (and possibly lower tier headers for sections of the template) or is the whole monster entry plain text without headers?

I will see what I can do about that. Thanks for the interest.

Drejk wrote:
Louis, do you want sample monsters in the body of the email or as attachments?

Attached would be best.

EDIT: Would be link to blog entry acceptable?

Yes it would, especial if there are comments from other people about what they thought about the monster.

Bardess wrote:
What kind of monsters would you like?

Honestly, creative as possible. Take a look at the monsters we have done already for NeoExodus and see what you might be able to add to the setting.

2 people marked this as a favorite.

OK Here I go...

Publisher Name:LPJ Design looking for a freelance writer for our upcoming bestiary for our campaign setting, NeoExodus: A House Divided.
Project Length: Each Monster write-up will be 500 to 1,000 words
Pay Rate: 0.01/edited word
Additional details: Those with monster creation & building experience and writers who have been published are encouraged to apply. Please submit samples of work with initial email.
Respond by: February 7th, 2015

Here4daFreeSwag wrote:
Had me at free :)

That happens to a lot of people.

For the NeoExodus: A House Divided and Pathfinder Roleplaying Game fans who think there were no "standard fantasy races" in NeoExodus, this might be the best quote of the day:

The elves were the first major resistance the First Ones faced. They're a match for them until the Khaynites produced the virus called elfbane. The plague that decimates the population, causing the elves to use the Nexus gateways to flee Exodus, and allowing the First Ones to lock the gates behind them, allowing them to conquer.

The next question many of you are asking is what happened to the Dwarves? Lost Races of NeoExodus: Elves coming soon to and Paizo.

MMCJawa wrote:
Stuff for Horror/Intrigue focused games

Hello? Maybe you might have missed these.

By the way, here is the list of Races that we have planned for the Pirates of the Bronze Sky setting:

1. Azlati (nomads of living wind)
2. Drow
3. Dwarves
4. Elves
5. Gnomes
6. Halflings
7. Half Elves
8. Half Orcs
9. Humans
10. Kayletheons (prodigiously strong, four armed Rhinoceros humaniod mercenaries)
11. Tocarra (gargoyle like savages)

Warhawk7 wrote:

*sigh* I love that series. Was so glad to get it all on DVD.

Louis, will the various airship-related gear and instruments from the Airships sourcebook be viable in this setting?

You mean from Skyships of Nova Avalon (PFRPG)?

motteditor wrote:
Why create a shadow crab if you can have a White Star?

I want a ship that screams in your mind as it passes by you.

motteditor wrote:
There must a be a hole in your mind, Louis. :p

My response to that is...

Warhawk7 wrote:
White Star FTW... any day.

I was always partial to the Defiant.

kevin_video wrote:
Was hoping to do the playtest as well, but all the links I've found have expired or don't exist.

Good things come to those who wait...

Warhawk7 wrote:
Well, I like it. I'm already trying to think of what one of my character's skyship will be like stat-wise.

That is something that I wanted to work on from the start, making cool custom made skyships. I think everyone wants a cool vehicle like Slave-One or the Millennium Falcon and I want to give them the ability to do that. If the ship exist in science fiction or fantasy genre, I want to find a way to create it in Pirates of the Bronze Sky. I mean come on, who does want to create a Shadow Battle Crab from Babylon 5 for their game?

CWheezy wrote:
I can't seem to figure out the link, and that dropbox link expired

Sorry, but the dropbox link was only for a limited time. Once we get feedback from people we will be doing an update to that file.

Warhawk7 wrote:
EDIT: Why did I not notice before now that you had a "Skyships of Nova Avalon" PDF at DTRPG until today!? I must be blind...

We have keep that one very quiet since we didn't have a campaign setting.

So I found the most recent write up for the Tocarra race while going through files on Pirates of the Bronze Sky. While It is still in draft development phase, I thought you might find it interesting. Feel free to make you comments in this thread.

Tocarra Racial Traits

The Tocarra have quite extensive sexual dimorphism between their two genders and this is reflected in different bonuses and penalties for each of their genders suited to their differing roles within the tribes. The following racial traits are shared by Tocarra of both genders.

Monstrous Humanoid. The Tocarra’s are similar to humanoids, but with gargoyle-like physical traits.

Normal Speed: A Tocarra’s base land speed is 30 ft.

Climber (Ex): Tocarra have powerful feet, which are almost a second pair of hands, but specialized for digging into and clinging to rock faces, aiding them in climbing and holding themselves in place. Tocarra receive a +4 racial bonus on Climb checks, and may always take 10 or 20 on a Climb check, even if danger or distractions would normally prevent them from doing so.

Strange Soul (Su) Tocarra beliefs along with their unnatural physiology, so different from that found in the top-side of the lands, makes them impossible to raise. Tocarra receive no benefit from resurrection or raise dead spells, and can only be returned to life by Wish, Miracle or a similar high-level effect.

Tocarra Male Racial Traits

Ability Score Modifiers: +2 Strength, +2 Dexterity, -2 Charisma. Male Tocarra are lean and powerfully built, with long muscles like coiled hemp rope.

Patagia (Ex): Male Tocarra have patagia, a membrane or fold of skin between the forelimbs and hind limbs on each side, rather than true wings, and while they can glide. They take no damage from falls (as if from feather fall). In addition, Male Tocarra can move up to 5 feet in any horizontal direction for every 1 foot you fall, at a speed of 60 feet per round. Male Tocarra cannot to actually gain height, merely coast in other directions as you fall. If subjected to a strong wind or any other effect that causes you to rise you can take advantage of it in order to increase the distance you can glide.

Stony Skin: Their dense, pebbly skin gives male Tocarra a +2 natural armor bonus to armor class.

Darkvision: Male Tocarra have darkvision, allowing them to see perfectly in the dark up to 60 feet.

Bone Spurs (Ex): Tocarra have vicious claws on their prehensile feet. Their bone spurs are a secondary natural attack form that inflicts 1d4 + ½ Strength modifier point of slashing damage.

Tocarra Female Racial Traits
Ability Score Modifiers: +2 Dexterity, +2 Wisdom, -2 Strength. Female Tocarra are noticeably smaller and weaker than the males, but stronger willed and more perceptive. This inherent wisdom helps them to guide the tribes.

Flight (Ex): Female Tocarra have full grown wings. This ability functions as the witch’s flight hex using the Female Tocarra’s Hit Dice as the witch level for the hex. Female Tocarra who already have the flight hex add two to their level when determining the duration of this ability.

Stony Skin: Female Tocarra have slightly softer hides than the males, and receive a +1 natural armor bonus to armor class.

Darkvision: Female Tocarra have darkvision, allowing them to see perfectly in the dark up to 30 feet.

Real simple questions, do you want one and who do like to write it if we did?

Warhawk7 wrote:
As for other races in New Avalon, I'm sure tengu are located somewhere, right? For my sky-world campaign, I had an elven race based off of the elves from Allods Online. Basically, winged elves with magic/translucent butterfly-like wings.

Are you spying on my computer right now?

Warhawk7 wrote:
I'm making my decision based on what I think from having seen his work. It ranges from thinly veiled fetish and wish fulfillment in Otherverse (check out the "everyone bones" festival- that includes young teenagers) to reprehensible-for-shock with Black Tokyo (there are at least a dozen feats powered by or used for orgasming or raping people, and one that lets you stab people to death with your 10 foot long penis).

But as I stated this is owned and created by LPJ Design and NOT Otherverse, so that should not be an issue.

And plenty of rules flaws and trap options to boot, if you can even see them past the thick coating of filth.

OK. Thank you for your opinion.

The risk is wasted time and, if this becomes a commercial product, someone getting funding to clog up the industry with more of that. I browsed through the document in case I was wrong. It seems like a pretty stock points of light setting. And then I noticed a bonus feat called "Lovers in Every Port". It isn't defined anywhere, but I can sure as hell guess that it's more of Field's creepiness worming its way in.

Ok so what you have told me is that you are not interested. OK thanks for your time, and I will get back to informing those who are actually interested.

Warhawk7 wrote:
That feat is in the Sky Sailor pdf. It's no more risque than any feat associated with Calistria. Actually, its more tame than some of the official feats I've seen. I'd post the feat, but I can't see whether it's Open Game Content or not.

You can post it, I don't think Chris will mind.

Oceanshieldwolf wrote:
I was under the impression that the genesis of PotBS was almost four years old at this stage - had been a sort of stop-start affair. Maybe it was one of Louis other concepts...

Yes it is.

@Louis - when DID Chris Field write that play test stuff?

Last year he turned it back over to me. I have been so focused on Obsidian Apocalypse I placed this on the back burner. Now it is on the front burner.

You know what, I have those as well. The Tocarra and Kaylethon race pdfs. Unless there are more. Absolutely looking forward to anything you guys do with this setting.

Tocarra and Kaylethon were the first two races that we created for the setting. I wanted to do another one but I never really created anything that go me excited...YET...

Oh, and Louis, I do the teh thing all the time also. That, plus my laptop cannot keep up with my typing speed.


Written by Chris Field? The guy that created Black Tokyo and swarms of low quality and juvenile (and often rape focused) sexual content?

I have work with Chris on dozens if projects and I found him to be professional and an innovative designer. While his personal product line is a little adult for my taste, he does pull off some VERY solid and creative gaming design. Here is a list of products he has done for LPJ Design over the years. Just look at the reviews and make your decision on his work and what other people thought.

Uh... no thanks. Why you'd want to associate your company with that mess is beyond me.

You can always say no and just walk away. No one is forcing you to look at Pirates of the Bronze Sky, but I think you would be missing out on something interesting and different. I mean it is free, what is the REAL risk?

Warhawk7 wrote:
Okay, I just read the PDF... and WOW!


I already have 2-3 character ideas buzzing around my head! This seems like a perfect setting to use the Airships (D20) book I have sitting on my shelf (to this day one of my favorite and most coveted D20 supplement). Heh, oh wait, I see you have it listed on the OGL Listing.

We are looking into add the unique races for the setting with their start so you can play them if you like.

Speaking of which... I KNEW this post caught my eye for a reason. I recognize the Pirates of the Bronze Sky and New Avalon from the Sky Sailor core class book. I was wondering why I couldn't find anything more about the setting in that book when I first purchased it. Now I know.

If you search Pirates of teh Bronze Sky at RPGNow you can find some more material that we produced for the setting.

I'm curious about the skystones and how they influence how skyships work. I was working on a similar setting of a sky planet, but haven't gotten too far myself with it other than a few concept ideas and some races. Mister Porter Jr., if you would like any help with content for this setting, I'm more than willing to offer some.

I will see what I can do about that. Thanks!

BTW, I LOVE the analogies to the birth of a certain nation and it's struggles, as well as the analogies for a certain writer/diplomat/founder. Kudos!

Oh yes, we used the American Revolution as the basis for the setting. I am a big history fan and buff so there is a GREAT chance on anything I create for campaign settings usually has a historical connection.

1 person marked this as a favorite.
motteditor wrote:

I'm intrigued. Watching the video now and eager to get to the download.

Hmmm. Didn't see the page where we're actually supposed to download the file. (May have missed it as I was listening to the video more than watching it.)

The link is here on the Louis Porter Jr. Design Facebook page.

JonGarrett wrote:
Thank you. Downloaded and perusing now.

Thanks for the interest. I hope you enjoy!

5 people marked this as a favorite.

OK Pathfinder RPG by Paizo, Pathfinder and Paizo fans, if you have been wondering about our project, Pirates of the Bronze Sky, wonder no further. This video tells you of our plans and better still, where you can get the Pirates of the Bronze Sky Playtest PDF. Enjoy!

By the way the link is at the Louis Porter Jr. Design Facebook page

With racial archetypes named Hemotheurgical Leech and Body Snatcher for the Khymer you can guess are going to do some more VERY interesting things.


Louis Porter Jr. Design, has released Obsidian Apocalypse: Players Guide at Here is information on this product:

A dark star fell from the sky bringing with it the end of all things! The sanctity of the world known as Abaddon was shattered when a global apocalyptic event of a meteor impacting the planet causing a destructive ecological and eldritch change. Now there is no day or night, just never ending Apocalypse. An undead world ruled by fear and horror. Inevitably, in campaigns set in Abaddon, player characters will die. No matter which campaign model you use, it will overflow with mind-shattering horrors and lethal threats. Expand the already interesting and unusual races of the world of Abaddon.

Inside this sourcebook you will find you’ll need to embark on adventures in the exciting setting of Obsidian Apocalypse:

- All New Racial Archetypes for each of the Obsidian Apocalypse race ibcluding: Guardian Angel (cleric), Abaddon Pariah (ranger) , Harrowed Predator (barbarian) Hemotheurgical Leech (sorcerer) and Body Snatcher (rogue)

- All New Greatwork: Mobius Body and Augmentations (Mobius Body)
And much more.

Available here at Paizo!

One of the more interesting things I discovered while working on Obsidian Apocalypse, is that when you build a campaign work, you never really know how people are going to use it to play their game. When we built Obsidian Twilight (the predecessor to Obsidian Apocalypse), I thought of it as a zombie apocalypse setting but others thought it was a post apocalypse good versus evil setting. While even more thought that it would be more gothic / classic horror.

The reason is that people have their own interpretation of the word “horror”. So that is why we have a “generic” setting for Obsidian Apocalypse plus four custom toolkits that you can make your own custom setting and people have really responded to it. So I am wondering, is this something people would like to see campaign setting do in the future: One main “generic” concept of the setting a several toolkits to customize it any way that you might like to? Please let me know what you think. Thanks!

I am very interested to hear more about this.

Craig Bonham 141 wrote:
So I was wondering how much the 3PP actually look to what is out there from other publishers. If they use it in their own home games. Are these interactions or competitions intended or simply along the lines of "Dang, didn't know THAT was out there."?

It depends. For example the reason I did the Machinesmith is because no one really did an artificer class the way that made sense to me. There we several 3PP artificer classes out there but something else we did was have the fans playtest it in a open playtest. That help show people what we were looking to do. Plus (what I still think is crazy) is we placed the who class online at completely for free. The funny part is that the sales of Machinesmith are AMAZING for a product that you can get for free. When the fans like you, the will actually support you. Dreamscarred Press has more than proven that with psionics.

But I know a way to avoid parallel development is to find an area in Pathfinder and become the authority of it. Legendary Game = Adventure Paths; DSP = Psionics; Rogue Genius Game = Small niche ideas. Better still, find ways you can team up with those who do that niche and you will you each other out. Teaming up is a great way to expand each other customers who might not know of the other 3PP.

10 people marked this as a favorite.

What makes me laugh most about topics like this is roughly 60% of the freelancers who work for 3PP work for Paizo. When they are working for 3PP material is considered "overpowered" but while the material they place out for Paizo is "right on". Please stop it. It sounds silly. Just say you are a gaming snob and 3PP could never be as good because they are not Paizo. I would rather here that then hear the silly "balancing" issue of 3PP. Balance is gaming is false. Just compare and Elf to a Half Orc and tell me they are "balanced" and "equal". They are not, everyone knows that they are not and it is NOT an issue in gaming. if a 3PP did that, everyone and their mom playing would say how crappy and unbalanced they are. Gaming snobbery is what hurts 3PP, no matter how good the 3PP are.

Kharis2000 wrote:

Louis, I like the revision to the Arcane Essence ability, but the last part: "Objects that are imbued disintegrate in to dust and the time effect of this ability" probably needs some refining beyond the 'not versus objects carried or worn' that you wisely put in. I can think of too many ways to use that in a fashion that you obviously don't intend to remove objects.

Examples: construct familiars (still objects, even if animated. I'd suggest adding 'inanimate' as a requirement to correct this, and to avoid arguments about whether they count as magical or not, as some forms of constructs might have a low enough hardness to qualify and/or not be explicitly magical, such as clockworks);or door locks (I'd suggest clarifying that the animated object can't be a component of something else to avoid this).

OK thanks for the head's up. Here is how I changed it:

Arcane Essence (Ex): A Kagan can use this ability a number of times per day equal to 1 + the Kagan’s Intelligence modifier as a full-round action, Kagan imbue a single small (or smaller) inanimate nonmagical object with the Kagan’s arcane essence with mobility and a semblance of life. The animated object then immediately attacks whomever or whatever is initially designate. An animated object can be of any nonmagical material, with 1 Construction Point with a hardness up to 5. This ability cannot affect objects carried or worn by a creature. This effect last 1 round per level and objects that are imbued disintegrate in to dust and the end of time effect of this ability.

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