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Grazzt

LMPjr007's page

Pathfinder Society Member. 3,448 posts. No reviews. No lists. No wishlists.


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Ssalarn wrote:
Animator? Scrivener? Scrivenaut.

Mentally, I keep going back to words like cipher, sigil, -naut, weaver, and cryptic. But like I said, I am VERY open with this.


RonarsCorruption wrote:

Thanks for the catch OC Wolf!

As for the name, I'm hearing several people suggesting Scribe - does anyone else have any other name ideas? I'd like to hear as many of them as we can get.

I keep kicking around Protean Scribe, but I am not 100% on that one either.


Ssalarn wrote:
sten terrent wrote:
I think Scribe would be a fitting name. It also fits with the flavor of some of your archetypes.

Ditto.

"Storyteller" to me evokes images like Belgarath in the early chapters of the Belgariad; a traveler telling stories by the fire, evoking emotions and spinning visions in the minds of the listeners. When I hear "Storyteller", I don't think of R.A. Salvatore or Ed Greenwood, I think of my uncle or a tribe elder telling stories to us around the campfire, using their voice, the atmosphere, and years of practice, not a notebook, to bring the story to life. The writing implement focus of the current class seems to fit "Scribe" or even "Artist" much better than Storyteller.

The name is ALSO not my favorite but I haven't come up with anything that sounds interesting and unique enough for this class, It took me a little while to decide on Machinesmith when we did that class but I am sure we will think of something new and interesting.


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Good news BETTER News!!! We have don't an update to the original Storyteller base class and rules we released. But best of all it is available in PDF form so you can easily download and use. So check out and download this new playtest rule set for the Storyteller, for a LIMITED TIME (link expires 5/31/2016). Hope you enjoy!


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You might want to watch my Transparency Agenda youtube video channel. I cover a lot of topics of being a 3PP, what to expect and the difficulties. Hope this helps.


I have to admit I am surprised that there hasn't been more feedback on this class, good OR bad. Do you guys like it? Hate it? Think it is silly? Think it is great? Tell us what you think so we can make sure to make the BEST class possible.


By the way people, what do you think of the name, "Storyteller"? Do you think a different one would be better?


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Storyteller

Anything a storyteller writes, comes true. Their words, powerful and ancient, are drawn from the fabric of the universe itself. In combat, they test their focus and quick brush-strokes against spell and steel alike. Using the power of their story, they can empower their allies, weaken their foes, create magical effects or even create tools, weapons or entire creatures from thin air.

Role: Storytellers are rare, and most often arise from scholars or hermits who uncover the true language of the universe through their studies, though some few are lucky enough to learn their first words from another storyteller. When working as part of a group a storyteller’s wide range of abilities allow them to fill many roles - though most often they provide support to their allies by enhancing their abilities or by creating creatures to fight by their side.

Alignment: Any.

Hit Die: d6.
Class Skills

The storyteller’s class skills are Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis)

Skill Ranks per Level: 4 + Int modifier.

Table: Storyteller

Level Base Attack Bonus Fort Save Ref Save Will Save Special Eloquence Words Known

1st +0 +0 +0 +2 Brush and Scroll, eloquence 1, embellishment, phrase, story, words 4 3

2nd +1 +0 +0 +3 new word 5 4

3rd +2 +1 +1 +3 Tattoo combat 7 4

4th +3 +1 +1 +4 Eloquence 2, new word 8 5

5th +3 +1 +1 +4 Lightning dictation 10 5

6th +4 +2 +2 +5 new word 11 6

7th +5 +2 +2 +5 Eloquence 3 12 6

8th +6/+1 +2 +2 +6 new word 13 7

9th +6/+1 +3 +3 +6 Improved tattoo combat 15 7

10th +7/+2 +3 +3 +7 Eloquence 4, new word 16 8

11th +8/+3 +3 +3 +7 Dual meaning 18 8

12th +9/+4 +4 +4 +8 new word 19 9

13th +9/+4 +4 +4 +8 Eloquence 5 20 9

14th +10/+5 +4 +4 +9 new word 21 10

15th +11/+6/+1 +5 +5 +9 Master tattoo combat 23 10

16th +12/+7/+2 +5 +5 +10 Eloquence 6, new word 24 11

17th +12/+7/+2 +5 +5 +10 Redefine 26 11

18th +13/+8/+3 +6 +6 +11 new word 27 12

19th +14/+9/+4 +6 +6 +11 Eloquence 7 28 12

20th +15/+10/+5 +6 +6 +12 Master storyteller 30 13

Weapon and Armor Proficiency: Storytellers are proficient with all simple weapons. Storytellers are also proficient with light armor. A storyteller wearing medium or heavy armor, or using a shield incurs the arcane spell failure chance on all embellishments, phrases or stories, as though they were arcane spells with somatic components.

Brush and Scroll (Ex) To better write the words of the universe, storytellers form a close bond with a particular writing implement. Typically this is a horsehair brush, but it may be a quill, pen or even chalk. Likewise, they form a bond with an appropriate medium on which to write, such as a vellum scroll, a small board of slate or canvas, or even a bound book. Due to their bond with the storyteller, these writing tools are more durable than others of their kind, increasing in hardness by 5, and gaining 10 hit points, and they do not require ink or paint to write, nor do they become worn down with use.

Though they are not required to write any of a storytelller’s words, if she is missing her scroll (or chooses not to write on it, except during tattoo combat) she must make a concentration check with a DC of 10 plus number of points of eloquence she spends, and if she is missing her brush she must make a concentration check with a DC of 15 plus number of points of eloquence spent in order to accurately write any of her words, and they appear to float in the air or just above whatever surface the storyteller wrote them upon. If she is missing both, the concentration check is DC 20 plus number of points of eloquence spent.

If a storyteller writes a phrase, embellishment or story on her scroll, she can choose to erase it as a move action by touching it with her brush or her hand. If the rune is written anywhere else, erasing it requires a melee touch attack as a standard action.

Eloquence (Su) A storyteller is capable of more than just the mundane writing that anyone is capable of—her focus, precision and creativity allow her to write words that give new order to the underlying multiverse around her. The eloquence with which they write allows them to create incredible effects when they write embellishments, phrases, and stories.

A storyteller begins with a pool of 4 points of eloquence, and gains 1 or more additional points of eloquence each level as they advance. Eloquence is spent whenever a storyteller writes embellishments, phrases or stories, and remains spent until the storyteller chooses to dismiss the effect, or the effect ends. Once the effect ends, the storyteller regains the eloquence spent on that ability at the beginning of their next turn.

At first level, a storyteller can spend a single point of eloquence as a standard action. At 4th level, and every 3rd level thereafter (7th, 10th, 13th, 16th, and 19th), the maximum number of points of eloquence a storyteller can spend as a standard action increases by 1, up to 7 points of eloquence as a standard action at 19th level.
If the storyteller spends a full-round action instead of a standard action, the maximum amount of eloquence she can spend is increased by 1. At 11th level, this additional eloquence increases to 2.
For each additional full-round action a storyteller chooses to spend, the maximum amount of eloquence they can spend at once increases by 1, up to their eloquence maximum.

Embellishment (Su) A storyteller can write about the creatures around them, embellishing on their words and deeds, and those still to come. By spending one point of eloquence, a storyteller can write a description embellishing a creature within 30 feet of them. An embellished creature gains either a +1 morale bonus on attack and damage rolls, or a +1 morale bonus on all skill checks. For each additional point of eloquence spent, this bonus increases by 1.

Additionally, a storyteller can choose to add any of the words they know to their embellishment. Doing so requires a number of eloquence equal to the number of words included, plus additional eloquence as noted in the particular word.

The effects of an embellishment remain until the storyteller chooses to end it.

Phrase (Sp) A storyteller can use their words to bend reality around them, assaulting and berating creatures within 30 feet of themselves with effects that in most ways resemble spells.

In addition to the effects of any words a storyteller chooses to use in her phrase, a storyteller can spend eloquence to assault their target directly. When she writes a phrase in this way, she makes a single ranged attack roll against her target using her Wisdom modifier. If the attack hits, the phrase does 1d6 points of either bludgeoning, piercing or slashing damage to the target, plus the storyteller’s Wisdom modifier, and the subject takes a -1 penalty on their save against the effects of the words in that phrase, if any. For each two additional points of eloquence spent this way, the storyteller does an additional d6 points of damage, and the penalty imposed increases by 1. If the attack misses, the target instead gains a +4 bonus on their save against any words in the phrase.

Adding words to a phrase requires one point of eloquence per word, plus any additional eloquence noted in the word’s description. Regardless of the number of words in a phrase, all words affect the same target.

An unwilling target can resist all words in a phrase by making a single Will save. If their save is successful, any damage done by those words is halved, and any effects that are not damage are negated entirely. The DC of this save is equal to 10 + the Storytellers Wisdom modifier + half the number of eloquence spent on the phrase, rounded down.

Unless otherwise noted, the effects of a phrase occurs immediately, and then the phrase is erased.

Story (Su) A storyteller can write so precisely that they can bring objects and creatures into being from nothing. The appearance of an object or creature created by a storyteller’s story is limited only by the storyteller’s preference - their creations can appear to be made of glowing force, to be naturally constructed or anywhere between or beyond - though to a keen eye their supernatural origin is obvious. Regardless of their superficial appearance, their statistics do not change, except as noted in any words used in the story.

By spending one or more points of eloquence, the storyteller can make a Craft check to create a physical object or tool of their choice, with a circumstance bonus on their check equal to twice the number of points of eloquence spent in this way. The DC of this check is equal to the check required to create a mundane version of the item normally. Once the the check has been made, that item springs to existence in their hand, or in an empty square within 30 feet. If the storyteller fails the check by less than 5, they create the intended item, but it has the broken condition. If they fail by 5 or more, they create an item that appears to be what they intended but doesn’t function (weapons are dull and unbalanced, armor falls apart and doesn’t fit, etc).

If she succeeds her check by 5 or more, the item is considered to be a masterwork version of that item. For each 5 additional points the check is exceeded by, the item is considered to have a +1 enhancement bonus, up to a maximum of +5.

Alternately, by spending 2 or more points of eloquence, the storyteller can use her story to bring a creature into being. A creature created by a story has base statistics of:

STATBLOCK THIS PROPER
1HD, Hp 10, AC 11, bab +1; attacks slam +1 (1d6); no good saves; base speed 30, medium size; any one skill at +4.

For each 2 additional points of eloquence spent, a creature gains +1 HD, +10 hp, +1 Dex bonus to AC, +1 natural armor bonus to AC, +1 bab, +1 to all saves, +1 strength to attack and damage, +2 to one of their chosen skills or a new skill at +4

Whether a storyteller brings to life a new creature or crafts an item with their story, a she can choose to add any of the words she knows to her story. Doing so requires a number of eloquence equal to the number of words included, plus additional eloquence as noted in the particular word.

Words (Su) Storytellers understand the true language of the multiverse. A storyteller begins play knowing three words of her choice. She gains an additional word at 2nd level, and every 2 levels after 2nd, as noted in Table 1: the Storyteller.

Any words that require a save have a save of DC 10 plus the storyteller’s Wisdom modifier plus the number of eloquence spent on that embellishment or phrase.

A storyteller can erase any word they have written at any time, and regain the eloquence spent, by touching the word with her hand or her brush as a swift action.

BENCHMARK SPELLS for determining eloquence minimums or prerequisites
http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/designingSpells.html

Spell word: instead of a typical word, a storyteller can learn a wizard spell like it were a word. When they learn a spell in this way, it must be of a spell level one third their storyteller level or less, and it can only be written as a phrase. Doing so requires a number of eloquence equal to three times the spell level.

Talented word
Embellishment: target reduces nonproficiency penalty by 2 per eloquence
Phrase: target may make a single skill check using one of the Storytellers bonuses instead of their own. This phrase remains active until the bonus is used, at which point it is erased as normal.
Story: creature gains proficiency with simple weapons. For 1 additional point, they gain proficiency with martial weapons. For each additional point, creatures gain proficiency with one exotic weapon.
Object grants a +1 tool bonus to relevant skill checks.

Protection word: This word represents the continued existence of an object through sheer perseverance.
Using the word in an Embellishment - for each point of eloquence spent, the target gains a +1 deflection bonus to AC until you erase the word.
Using the word in a Phrase - a target gains the effect of either mage armor or shield for one minute for each point of eloquence spent. After this time, the word is erased.
Using the word in a story - an object created gains 1 point of hardness and 5 hit points. A creature created gains +1 natural armor.

Life Word: This word represents the positive energy that flows through all living things.
Using the word in an embellishment - for each point of eloquence spent, the target gains 5 temporary hit points until you erase the word. If these temporary hit points are reduced to 0, the word is erased.
Using the word in a phrase - a dying target immediately stabilizes and regains consciousness. The word is immediately erased.
Using the word in a story - A creature created gains 5 maximum hit points. Alternately, for 3 points of eloquence, a created creature gains fast healing 1.

Heat word: XXXX.
Using the word in an embellishment - target gains resist fire 5
Using the word in a phrase - target takes 1d6 points of fire damage. Each additional heat, chill or electric word in a phrase costs 2 points of eloquence.
Using the word in a story - a creature created gains resist fire 5, adds 1 point of fire damage to all attacks it makes, and vulnerability to cold damage

Chill word: XXXX.
Using the word in an embellishment - target gains resist cold 5
Using the word in a phrase - target takes 1d6 points of cold damage. Each additional heat, chill or electric word in a phrase costs 2 points of eloquence.
Using the word in a story - a creature created gains resist cold 5, adds 1 point of cold damage to all attacks it makes, and vulnerability to fire damage

Electric word: XXXX.
Using the word in an embellishment - target gains resist electricity 5
Using the word in a phrase - target takes 1d6 points of electricity damage. Each additional heat, chill or electric word in a phrase costs 2 points of eloquence.
Using the word in a story - a creature created gains resist electricity 5, and adds 1 point of electricity damage to all attacks it makes

Move word: XXXX.
Using the word in an embellishment - target increases base move speed by 5 feet. By spending XX points of eloquence, the creature gains a fly speed equal to their base speed.
Using the word in a phrase - target must make a save or be moved 5 ft in a direction of the storyteller’s choosing.
Using the word in a story - creature created increases their base move speed by 5 feet. By spending XX points of eloquence the creature gains a fly speed equal to twice their base speed.

Hold word: XXXX.
Using the word in an embellishment - all of the targets move speeds decreases by 5 feet.
Using the word in a phrase - XXX eloquence target is held, as hold person, for one round per point of eloquence spent.
Using the word in a story - creature created increases their base move speed by 5 feet. By spending XX points of eloquence the creature gains a fly speed equal to twice their base speed.

Death word: This word represents the dark, negative energy that draws all souls to evil and destruction.
Using the word in an embellishment - the target takes a -2 penalty to Constitution. Each additional time this word is used in an embellishment, it requires one more point of eloquence than before. If this penalty would reduce the target’s Constitution score to 0 or less, the target must make a Fortitude save each round or die.
Using the word in a phrase - any damage done by other words of this phrase is instead negative energy damage.
Using the word in a story - a creature created gains the negative energy affinity, and appears dead or dying

Weakness word: This word is the entropy that slowly degrades all things.
Using the word in an embellishment - target gets -1 to attack and damage.
Using the word in a phrase - the target nonmagical object weighing 5 lbs or less and with a hardness of 10 or less gains the broken condition and is reduced to half its maximum hit points. If the object is attended, the creature holding it may make a Fortitude save. For each additional point of eloquence, this phrase can affect an object 5 lbs heavier, and with a hardness 5 points higher.
This word cannot be used in a story

Pervasive word: XXXX.
Using the word in an embellishment - the embellished creature can attack incorporeal creatures as though it had the ghost touch weapon. By spending XX additional points, it can hit astral, too.
Using the word in a phrase - the phrase requires only a ranged touch attack, instead of a standard ranged attack. For each additional point of eloquence, the phrase gains a +2 circumstance bonus to hit.
Using the word in a story - the creature exists on multiple planes at once, and can attack as though it were incorporeal.

Portal word: XXXX.
Using the word in an embellishment - the target is treated as an outsider. By spending an additional xx point of eloquence, they also gain the good, evil, chaotic, Lawful or native subtype.
Using the word in a phrase - your target is moved up to 100 feet. By spending xx eloquence, they instead move up to 100 miles.
Using the word in a story - a creature is treated as an outsider. An object attunes itself to a target, who can call it go their hand as a move action from anywhere within 100 feet.

Secret word: XXXX.
Using the word in an embellishment - the target gains a +5 to stealth for each point of eloquence spent.
Using the word in a phrase - the target becomes invisible for one minute per eloquence spent. Or for xxx eloquence becomes greater invisible.
Using the word in a story - for xxx eloquence the creature gains natural invisibility. The object is totally invisible.

Revelation word: XXXX.
Using the word in an embellishment - the target gains +5 to Perception per eloquence
Using the word in a phrase - invisibility purge.
Using the word in a story - the creature can see invisibility.

Big word: XXXX.
Using the word in an embellishment - target increases in size one category.
Using the word in a phrase - the phrase affects all creatures in a 5ft radius per point of eloquence. All creatures in this area gain a +2 circumstance bonus on saves per point of eloquence.
Using the word in a story - creatures increase in size one category. A second size category for two more eloqence, and a third for four more eloquence beyond that.
Objects can be twice as large for each eloquence spent

Little word
Embellishment - target decreases in size by one size category.
Phrase - the target feels as though they have shrunk, taking a -1 morale penalty on attacks against creatures the same size as them or larger for a number of rounds equal to eloquence spent on this word.
Story - creatures are one size category smaller.
Objects gain a +3 circumstance bonus on craft checks, but do not increase in size for eloquence spent on this word.

Mundane Word XXX
Embellishment - spell resistance 9 plus 1 for each two points of eloquence
Phrase - dispel magic
Story - creatures or objects created are indistinguishable from their mundane counterparts unless the observer succeeds a Perception check against a DC of 15 + your wisdom modifier plus number of points of eloquence you have spent on this word.

Restricting Word XXX
Embellishment - target is entangled
Phrase - target is grappled
Story - object is sticky, hard to disarm.
Creatures have the web special attack

Figment word xxxx
Embellishment - target becomes blurry around the edges, and gains a 10% miss chance per point of eloquence spent, up to 40%. At 40%, you may spend 3 points of eloquence to make the target invisible. If they attack, they become visible, regaining 10% of their miss chance each round until they are again invisible.
Phrase - the phrase is mostly illusory, and does nonlethal damage instead of any other type of damage it would have done.
Story - the objects created are silent illusions, instead of tangible objects or creatures, though you can manipulate them as though they were tangible. For each point of eloquence spent, you can fool one additional sense (hearing, smell or basic touch).

Puppet word
Embellishment - creature is friendly towards you. At 3 points, charmed if it is your type, at 7 points charmed if it is any type.
Phrase - you can manipulate an inanimate object weighing less than 100 lbs plus 100 lbs for each point of eloquence. Can act like animate object.
Story - after xxx points, a creature created gains the construct type.

XXXword: XXXX.
Using the word in an embellishment - XXX.
Using the word in a phrase - XXX.
Using the word in a story - XXX.

Word that makes you seem to be something else. Disguise self.

Word that lets you read additional languages.

Word that grants darkvision or creates light (that only you can see)

Word that creates a fog cloud

Word that creates aquatic things, allows you to breathe underwater

Word that lets you charm things

Class ability: learn an additional language each level

Tattoo Combat (Ex) Beginning at 3rd level, a storyteller can write words of the universe directly onto her opponents during combat. She may, for any phrase or embellishment worth two points of eloquence or less that allows a target to make a save, remove the requirement for a save by succeeding a melee touch attack against her target instead.

Lightning Dictation (Ex) Beginning at 5th level, a storyteller’s brushstrokes become so swift they are hard to follow with the eye. In a single round, she can scribe up to 50 words in any language she knows. In addition she may scribe scrolls for other characters, in effect granting them the Scribe Scroll feat. Scrolls created in this way require only one minute per spell level to craft, but still require the normal number of materials as they would otherwise.

Improved tattoo combat (Ex) beginning at 9th level, a storyteller’s brush can move so quickly that she can write even complex words on her opponents in combat. When using tattoo combat, she no longer has a maximum number of points of eloquence. Instead, she must succeed a melee touch attack against her target for each two points of eloquence she intends to use - and the effect of the embellishment or phrase she intends to use only comes into existence once they have made a sufficient number of touch attacks against the target, even if that requires multiple rounds.

Dual Meaning beginning at 11th level, a storyteller can write a phrase that has two separate, simultaneous meanings. When writing a phrase, a storyteller can also write a secondary phrase using up to half of the words as the original phrase, targeting a second creature within range. This second phrase requires half as much eloquence as it would if used alone, which is added to the eloquence required to use the phrase. So, if a storyteller wrote a phrase that contained two hold words and two movement words (which normally requires four eloquence), they could also target a second creature with a phrase that contains two hold words (which increases the total eloquence required to write the phrase to five).

Master tattoo combat beginning at 15th level, a storyteller’s brushstrokes are so quick as to be invisible to the naked eye. When using tattoo combat, all touch attacks made each round are at the storyteller’s highest attack bonus.

Redefine beginning at 17th level, so long as they have time to muse, a storyteller is no longer restricted by the words they know. They can craft a phrase that replicates the effects of any cleric or wizard spell of 7th level or lower, so long as she spends a number of minutes equal to that spell’s level, or twice that spell’s normal casting time if higher, carefully choosing her words. To do so, a storyteller must have a number of eloquence available equal to twice the level of the spell she choses to replicate.

Master Storyteller (Su) at 20th level, a storyteller’s mastery of her story is absolute. The number of points of eloquence to create a story is reduced by 3. If that would lower the cost of the story to 0 or fewer, the effect is instead instantaneous, and the creature or object they have created remains in the world forevermore - at least until the storyteller chooses to erase them, which they can like any other story by touching the creature as a swift action. In addition, when a storyteller spends eloquence as a full round action, she may spend any number of eloquence at once, up to her maximum eloquence.

Storyteller Archetypes:
Scrollblade
Some storytellers use their brush and scroll as more than their tools, but as their literal weapons. Their brush is as hard as iron, and their scroll is as sharp as a razor: almost, but not quite, as sharp as their wit.

Iron Brush and Scrollblade (Ex) A scrollblade uses her brush and scroll as weapons as well as tools. At first level, they are considered martial weapons with which they are proficient, and each do 1d6 points of damage (piercing for the brush, slashing for the scroll). At 3rd level, both the scroll and brush and considered to be magical weapons with a +1 enhancement bonus. At 6th level, and each 3 levels thereafter (9th, 12th, 15th, 18th), both the scroll and brush increase in enhancement bonus by 1, or gain a weapon ability equivalent to a +1 enhancement bonus. This ability modifies Brush and Scroll.

Eloquence (Su) A scrollblade’s eloquence maximum is equal to her level +2. This ability modifies eloquence.

Two-Weapon Fighting (Ex) a scrollblade gains Two-Weapon Fighting as a bonus feat at first level.

Improved Two-Weapon Fighting (Ex) at 8th level, a scrollblade gains Improved Two-Weapon Fighting as a bonus feat.
Worldwriter
Some storytellers aren’t interested in changing the stories around them, but instead focus on creating stories all their own - and begin crafting entirely new worlds.

Write World (Su) A worldwriter can create their own worlds within the folds of their scroll. By spending one or more points of eloquence, a worldwriter can create a demiplane that can be accessed through their scroll. At first level, this demiplane is only accessible as a sensory experience: anyone who reads the worldwriter’s scroll as a full-round action can see whatever scene the worldwriter has scribed within. At 3rd level, characters who read the scroll can choose to enter the demiplane instead - being transported to an identical copy of the scroll within the demiplane itself. Starting at 9th level, a worldwriter can choose to force anyone other than them who reads their scroll into their demiplane, if the creature reading the scroll fails a will save with a DC of 10 + the worldwriter’s wisdom modifier + half the worldwriter’s level.
The demiplane inside their scroll is four contiguous five foot cubes per level, and is filled with either air or water (whichever the worldwriter normally breathes), and otherwise similar to the create demiplane spell. Within the demiplane, any stories the worldwriter writes are reduced in eloquence cost by 2. Stories crafted here cannot leave the demiplane for any reason.
A character inside the worldwriter’s demiplane can leave it at any time by reading the copy of the scroll within the demiplane, exiting into the nearest unoccupied square to the original scroll.
While the scroll within the demiplane cannot be destroyed without destroying the demiplane itself, if her normal scroll is destroyed, the demiplane collapses, spilling its contents into the space the scroll had occupied.
This ability replaces phrases.

Eloquence (Su) A worldwriter’s eloquence maximum is equal to her level +2. This ability modifies eloquence.
Censor
While most storytellers tell their own stories, censors instead rewrite the stories of others around them.

Understatement (Su) A censor can deride and scorn creatures in their writing, undermining their every effort. By spending one point if eloquence, a censor can write a description understating a creature within 30 feet of them. An understated creature takes either a -1 morale penalty on attack and damage rolls, or a -1 morale penalty to all skill checks. For each two points of eloquence spent, this penalty increases by 1.

A censor can add words to their understatements as though they were phrases. A creature that succeeds the will save against words in an understatement also negate any penalties imposed by it.

Additionally, a censor can spend 4 points of eloquence to change the penalty imposed by the understatement to a luck penalty.

The effects of an understatement remain until the censor chooses to end it.

This ability replaces embellishments.

Runewriter
Rather than focusing on nuances of the languages of the universe, runewriter instead master as many words as they can, and write these powerful words alone, imposing their own story on the universe around them quickly, but without subtelty.

Runic Embellishments (Su) a runewriter may not spent eloquence to embellish their targets with descriptions to grant them morale bonuses - they may only write embellishments using words they know. ((This phrasing is bad))
This ability modified embellishments

Runic phrase (su) a runewriter may not spend eloquence to assault their target directly - they may only write phrases using words that they know.
This ability modified phrases

Runes (Su) at first level, and every two levels thereafter, a runewriter gains the spell word as a bonus word. The minimum spell level for this spell is equal to half their runewriter level, rounded up. This ability modifies words.


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Yrtalien wrote:
Crap, found out about it too late : ( Looks very cool !

That happens sometimes. But don't worry we will be releasing this most likely by this early summer. You can still follow our Facebook page to see what we are doing with this project and many more of ours. Hope this helps!


2 people marked this as a favorite.

Thanks for the review!


Writer Michael McCarthy and I, talked to DawnforgedCast and discuss their latest project, Crisis of the World Eater Kickstarter for Pathfinder Roleplaying Game and Dungeons & Dragons 5th Edition, and the troubles and triumphs of creating professional gaming content. Watch it here on YouTube!


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BigP4nda wrote:

Hi, I am looking for some work throughout the next few months and wanted to just post on here so all could see. I would prefer $0.02 per edited word at least.

I have pretty extensive knowledge of the Pathfinder system and am willing to write just about anything. My specialties are smaller projects such as magic items, feats, class features, talents, etc. I can also manage short campaigns and classes (base, hybrid, alternate, etc.)

If you would like to recruit me for a project, please message me and I would be more than happy to prove my skills either with previous work or your own personal test.

Everything that everyone suggested is right on point. The best way to get noticed is to do something on your own give it away for free and listen to what people say about it GOOD and BAD. That alone will give you a MAJOR leg up over many other newbies. Good luck.


$880 until we reach our next threshold goal.

Aaand here's the Kickstarter--> https://www.kickstarter.com/projects/lpjdesign/crisis-of-the-world-eater-fo r-pathfinder-rpg/description


Owen KC Stephens wrote:
LMPjr007 wrote:
Now can you imagine what it must be like for a NON-Paizo 3PP? Yep, it is THAT crazy.

\

I don't have to imagine Louis. I was a Non-Paizo 3pp much longer than I haven't been.

What I am saying is, being not a Paizo employee made my 3pp business both easier and more profitable.

It's THAT crazy.

I KNOW. That wasn't for you. It was for all the non-publishers reading this thread. :-)


Owen KC Stephens wrote:
Interjection Games wrote:
Aw, c'mon, pretty sure getting hired onto the mothership made everything a lot easier thanks to that prestige effect.

I can see why that might seem to be the case... but in practice the opposite appears true.

First, being a Paizo developer is an at-least-full-time job. Certainly it means I can take on a lot less freelance work, and having sick days and vacation days can help manage stress, but it's still (with commute) an average of 50-60 fewer hours each week I have to work on Green Ronin and Rogue Genius products. I have cut back on playing video games, tabletop games, reading, side-projects, and miniature work, and as it is I still run about a 90 hour workweek on average.

Second it's not just the hours doing Paizo stuff, it's the specific hours NOT doing GR/RGG stuff. I can't spend time I'm on the clock at Paizo to answer emails, talk on messageboards, or make business contacts for my other companies. I used to be extremely active as a 3pp poster on behalf of RGG, and now for the "prime time" of posting about neat new things I'm unable to because I am wearing a different hat. I took today off (to be with my wife, who's been away for more than a week), which is the only reason I can respond now instead of 4 hours from now. That means entire topics are often over and done with before I can make any GR or RGG post, and there's less opportunity for feedback on what I say and back-and-forth with posters.

The prestige effect doesn't seem to help sales or acceptance of 3pp material, either. Sales of RGG are significantly *down* since I became a Paizo developer. Part of that is that not everyone knows RGG is run by a Paizo dev - it's not something I discuss when posting with my Paizo Developer account (I login on separate accounts depending on what thread I am posting on). And if I meet someone through Paizo contacts, I have to wait for a non-official-Paizo opportunity to mention I have other game companies I work with, and I don't ever do that with my Paizo email. Just last week, a freelancer asked me on Facebook if I knew a contact for RGG they could reach out to about potential work. They were surprised that contact was me.

This firewall also relates to topics RGG tackles with products. When I was a freelancer, if Paizo announced something was coming and I wasn't working on it, I could make my best guess about what it might look like and get a product ready. Now I wait until 30 days after a book is out before even thinking about what to do to synergize with it or discussing a tie-in product with a freelancer or artist.

Further, many anti-3pp customers remain anti-3pp even when that 3pp is a Paizo employee. I have had people tell me to my face that if an idea or product of mine was any good, Paizo would publish it, so the fact I am a Paizo employee is "proof" to them that all RGG content is cast-offs Paizo didn't want. Nevermind that's not how Paizo or 3pp or development works.

And while I absolutely have a friendly relationship with Paizo as far as 3pp treatment goes, that's always been true. But since being an employee, I've still been told something I did crossed a line, and had to take it down and make adjustments. (Which happened beforehand rarely too - it's the cost of doing the business of close tie-ins without wanting to annoy the mothership :D )

Now there is certainly increased visibility for me as a Paizo developer, and that may give me more reach than my 117 years of industry experience prior to being hired. And I am absolutely surrounded by brilliant editors, developers, and designers, which means my own skills are increasing, and there's a quality payoff with that. And some kind of prestige bump in sales might come along after 3 years, or 4 years, or some other timeframe I haven't reached.

But the reality is so far I have less time, fewer sales, no more access, and no more apparent product acceptance, than before I was hired. It's still absolutely worth doing, and I very much appreciate that Green Ronin and Paizo allow me to be a formal developer for both companies while also running my own (which is one reason I take firewalling those roles so seriously), but there isn't any obvious "up" side in terms of benefits to RGG.

Now can you imagine what it must be like for a NON-Paizo 3PP? Yep, it is THAT crazy.


1 person marked this as a favorite.
Owen KC Stephens wrote:
That kinda depends on how you define "major player," and "do Kickstarter."

Owen .. major player... maybe...

Quote:

Rogue Genius Games hasn't done a Pathfinder Kickstarter yet, for example.

...

Though, I admit, sooooon...

LOL!!!


1 person marked this as a favorite.
Endzeitgeist wrote:
@Louis: Have you thought about Chronicles of the Gatekeepers as an add-on, perhaps even as an exclusive POD-compilation for those who need modules to take them from level 1 - 5? Seems like a natural fit to me...

Actually not until you just said that. I think I have some work to do. :-)


Our friends at Adventureaweek.com were kind enough to offer an additional reward to all donors at $49 and up of our Crisis of the World Eater Kickstarter: 1 free month subscription to Adventureaweek.com!!!! We will send out the code for the free subscription after the Kickstarter ends! If you ever wondering about trying our Adventureaweek.com, now you have a good FREE reason! Enjoy! Support our Crisis of the World Eater Kickstarter here!!!


Malwing wrote:
I'm currently at the $69 level but I feel like I could contribute more but the levels above that include some kind of creative contribution privilege which I don't value. Any chance of having add-ons that net content over contribution?

I understand that feeling. My idea was to not do add-ons and just add on more cool stuff to the threshold goals. Add-on to me were things that you might offer to someone at a discount and my feeling was just give it away for free if you reach a certain point. That just seemed to make more sense to me. Hope this helps.


Malwing wrote:

So just to clarify some things, the project includes;

The Prelude: A Warning Too Late. (lvl 5)

Yes this will be added to the collected book.

Quote:

The Alpha adventure: Immortal Wrath of the Armageddon Angel. (lvl 6-8)

The Delta adventure: Devourer of a Thousand Worlds. (lvl 12-14)

As of right now these two books will be given to donors in a collected format (POD and PDF) and as individual adventure (PDF).

Quote:
The Omega adventure: Inheritor of Entropy Heart. (lvl 18-20)

We have not reached it yet BUT we are only $1,800 from reaching it, so we should reach it.

Quote:
Third party campaign settings detailed in printed editions of these adventures.

These are threshold goals that are later in this kickstarter and we MAY NOT reach them if we don't get enough people supporting this kickstarter.

Quote:

My questions are;

On the side I hear about sidetreks adventures. Are these meant to fill in the gaps of lvl 9-11, and 15-17?

Yes.

Quote:
Are these included in any of the rewards?

No. Only if we reach the threshold rewards levels.

Quote:
Are there any plans for lvl 1-4?

No. Since this deals with more dangerous individuals we thought it would be best to start at 5th level.

Quote:
Would this campaign fit in a tech heavy campaign setting? (spacefaring society)

It could. We built the setting for this to be a generic Pathfinder so you can drop it into anywhere with ease. But the sidetrek are each specific campaign world so that could be an issue. Hope this helps and thanks for the support!


Less that $2,000 from out next threshold goal. PLEASE help us reach it! Click here to donate to the Crisis of the World Eater Kickstarter!


1 person marked this as a favorite.
Here4daFreeSwag wrote:

Good to see some free sidekicking stuff, return. ;)

Quote:
Shadowborn wrote:


Also, Louis, that link just takes me to the message board main page.
You should go with the very first link on top; the one that goes to rpgnow. ;)

Here you go!


Crisis of the World Eater Kickstarter - March 6 Update


Resurrecting this old thread now that Ultimate Intrigue added to Exhibit B of the Pathfinder Compatibility License. So those who wanted to check out Sidekick (Archetype), a new Archetype for use with the Pathfinder Role Playing Game Open Playest of the new Base Class, The Vigilante. Download the Sidekick (Archetype) Playtest Here and tell us what you think!


Malwing wrote:
So I made a blog post describing my feelings about this kickstarter because I've actually been anticipating it a lot, but I have a few questions about things I haven't felt were clear enough.

Thanks for the blog post. We all really appricated it. I will try to answer the questions the best I can.

Quote:
So just how much crunch outside of the adventure is planned?

We are setting the adventure on a generic world that can easily drop into you home campaigns. We are also planned (if we reach them) two more books that focus on The Deliverers of Omega (All the bad guys and their cool toys) and the Onyx Cabal (Think super team of bad guys working against the PCs). We are also doing a Universal Atlas for 3PP that you get a little info about each setting and world involved.

Quote:
I would love to see reiteration of Necropunk crunch that's more in line with the reast of the rules. I'm also thrilled with any scifi or scifantasy crunch that gets out there.

When we reach the 3PP threshold goals you will learn that they are ct=reating their own sidetrek adventures that tie into the main adventure but also act as introduction adventures to those settings.

Quote:
How do the different campaign settings incorporate into the story? Going to different dimensions? Interstellar travel?

We have found a way to let the PCs travel from place to place. Think Stargate and you will be in the right ballpark.

Quote:
Does the World Eater have Heralds and do you have a picture of it if it does?

Yes the World Eater does. [b]http://lpjdesign.com/images/Crisis%20Ad-8.jpgThe herald is Asa and you have already see it.[b]


So Matt Medeiros just sent me the "special" iconics we have created specifically for Crisis of the World Eater Kickstarter. They are:

Kayleith Umboros (Human Unchained Barbarian)
Chimi Semtain (Samsaran Cleric)
Vertigo (Kasatha Unchained Rogue)
Form Maker (Wyrwood Transmuter)

I wonder WHY these races were chosen for these iconics? I wonder what does that mean from the Kickstarter? So many questions that need to be answered...


So Maat Medeiros just sent me the "special" iconics we have created specifically for Crisis of the World Eater Kickstarter. They are:

Kayleith Umboros (Human Unchained Barbarian)
Chimi Semtain (Samsaran Cleric)
Vertigo (Kasatha Unchained Rogue)
Form Maker (Wyrwood Transmuter)

I wonder WHY these races were chosen for these iconics? I wonder what does that mean from the Kickstarter? So many questions that need to be answered...


1 person marked this as a favorite.

I just did a Google hangouts with the guys at Nerdarchy about Louis Porter Jr. Design, the Crisis of the World Eater Kickstarter, Pathfinder RPG, Dungeons & Dragons 5th Edition and many other gaming and comic related material. Go give it a watch here!


1 person marked this as a favorite.

So one full day into this Kickstarter and it looks like are over 140% of our goal, nearly half way to our next threshold goal, less than 5 donors from reaching our 100th backer for this Kickstarter, and about to release TWO Backer Objective Rewards which include:

- Introduction to 3PP Campaign Worlds added to the printed version of complete Crisis of the World Eater campaign serial.

- All Donors at $49 and up can Submit 2 Hazards / Haunts for possible publication

Not bad for one day into the Kickstarter. I wonder what day two will hold for us. I am guessing MORE cool stuff! As always, thanks for your support of 3PP and this Kickstarter!


2 people marked this as a favorite.

What a difference in 13 hours can make...

We did it! 100% funded! We reached our 100% initial funding goal in 13 hours. I want to thank everyone who helped make this happen. We could have done this without you! So with this goal reach let’s start working on the stretch goals to add even more interesting things to this Kickstarter! And don’t forget to tell your friend to Back Us for a Buck! Because every little bit helps. Once again thanks to everyone support of Louis Porter Jr Design and Crisis of the World Eater Kickstarter for Pathfinder RPG!


4 people marked this as a favorite.

Crisis of the World Eater Kickstarter for Pathfinder is NOW LIVE!!!!! Pathfinder Roleplaying Game fans, the Kickstarter you have been waiting for, is up and running! Come and Show your support and donate!


1 person marked this as a favorite.

If you have some time to kill, check out my Transparency Agenda series on YouTube. I cover A LOT of topics that relates to being a 3PP, good and bad. I hope this helps.


Rite Publishing wrote:
Milo v3 wrote:
And that somehow doesn't favour the company's that do kickstarters over the ones that don't?

The only major player who does not do Kickstarter is Raging Swan. And I tell Creighton every time we chat (we are friends, he contributes to Pathways), that he is a IDIOT! for not doing kickstarter.

But again that is just IMHO.

OH YES!!!!! He SHOULD have been doing a kickstarter.


I thought some of you might be interested in the threshold goals that we had planned for this Pathfinder Roleplaying Game Kickstarter. Best of all, Dungeons & Dragons 5E fans might want to check out $25K reward level.


1 person marked this as a favorite.
Air0r wrote:
With so many publishers involved, how much are we actually going to see from them? I'll be honest, if all we see is a paragraph or even just 1 page, it doesn't really feel like enough, you know?

Each publisher will get at least a sidetrek adventure that is part of the main campaign serial. The sidetrek is going to be between 4,000 to 6,000 words (estimated 6 to 9 pages). As the kickstarter get larger and larger we will be adding more and more threshold rewards. Plus we have great rewards for the donors where they will be able to submit material into the campaign serial from names of N{Cs and locations, to magic spells and items to have their head shot used for inspiration of artwork. Hope this helps.


For those that have following or had interest in the upcoming Crisis of the World Eater, we just wanted to remind you that this kickstarter will be starting February 29, 2016. With nearly 20 3PP signed up to work on this project, it is going to be the largest cross company project supporting Pathfinder. The tagline which we have been describing the epic Crisis of the World Eater campaign serial has been Crisis on Infinite Earths meets the Ultimate Galactus Trilogy. The reason for doing this kickstarter is to show our appreciation to the fans of Pathfinder who have been supporting all of the 3PP since day one.

So if you would like to follow this project further, please check out our Facebook page and as always, thank you for your support of Pathfinder and the 3PP.


Ssalarn wrote:
Artemis Moonstar wrote:

When I read "Storyteller", I immediately thought of The Ghost Writer from Danny Phantom. I've long had the desire to see class with a mechanic that basically functioned like the reality warping power of Narration.

Greg and I have actually been working on a class for Amora Games that we were also calling the Storyteller that does more of this kind of thing, establishing a Narrative and then buffing allies by empowering them as a particular type of Protagonist (Guardian, Sky Knight, etc.), manipulating enemies by labeling them as particular Antagonists (the Beast, the Spurned Lover, etc.), manipulating the battlefield by creating particular Settings within the area of their Narrative, and other story related abilities. So if you're looking at something that's more Narration and less of the breathing life into drawings, we've been working on something that fits that mold and should have it available in the near future.

I think this has been done and overdone in the area of books, specifically comic books, in several variations of Deus Ex Machina which I DON'T want this class to me. It seems like a lazy short cut to make already powerful characters MORE powerful with additional modifiers. This class adds support and that potential to do something no one thought was possible but changes the game in interesting AND creative ways. Just adding +2 or +X to a stat really doesn't help the game play better, being creative does.


So to work some things out I broke out a pad and a pen and his semi rough ideas that I have about the storyteller. Nothing here is set in stone but it gives you some ideas to work from. What do you think?


1 person marked this as a favorite.

It sounds you are wanting Thundarr the Barbarian.


Ciaran Barnes wrote:
I'm not sure why she's wearing that dress and those heels while shipwrecked and fighting swarms of vermin, but it sounds like fun. Will this be reflavored spellcasting or something brand new?

Who says you can't look awesome while kicking ass?

Drejk wrote:
Maybe a number of basic creations that can be maintained indefinitely (with number maintained at the same time growing with the level) and the pool points would have to be expended to either create more complex things or imbue them with extra powers?

To make them indefinitely they would have to be small and structurally weak. Maybe work it like a zero level spells: Here are four things they can do all the time no matter what from these possible 10 options. Then to do X is cost 1 pool point and Y cost 2 pool points.


I think DC Comics Green Lantern analogy is the best way to describe this class: A class that uses weapon that uses will power to make the imagined real. The gaming mechanics that I think will be need will be a pool systems when you use point to do things. So I would be looking at the Arcanist' Arcane Exploits and Summoner's Eidolon Evolutions to start the ideas bubbling.


Artemis Moonstar wrote:
When I read "Storyteller", I immediately thought of The Ghost Writer from Danny Phantom. I've long had the desire to see class with a mechanic that basically functioned like the reality warping power of Narration.

I was thinking the X-Men villain Proteus with that description.

Artemis Moonstar wrote:
When I read Brush and Stylus, I immediately thought of Sai from Naruto Shippuden (I think that's the right character), or perhaps Brushogun from Teen Titans: Trouble in Tokyo. Draw stuff into life.

I am sure there will be a tattoo artist type as a archetype.

Artemis Moonstar wrote:
As for a "Storyteller" base class? Particularly based off that linked pic (love it btw)... I'd go with a combination of the two. (Edit) That way, you can avoid the issue of basically just having a Scribblenaut, which really doesn't have enough class features built in to support a full class in PF. 3.0 where they don't get stuff every level maybe, but not PF. (/Edit)

I am going to have to look into this.

Artemis Moonstar wrote:
Still, I have a habit of liking your stuff, so I'd probably give it a try anyways.

Thanks!

Artemis Moonstar wrote:
Edit 2: Perhaps an alternate name... I'm partial to Calligrapher myself, but that doesn't quite get the whole "summon creature" aspect I'd like to see.

I am getting this feeling...

Artemis Moonstar wrote:
Also, if you've ever played Dynasty Warriors 7 or later, the Brush weapon (signature weapon of Ma Dai) has a few moves that lets you basically throw out floating orbs of ink, which detonate later when activated (usually at the end of another move set). I would REALLY like to see this in an ink-based class. Wanna go really "crazy game design idea"? Give 'em some ability that lets 'em turn their (brush/stylus) into a weapon, complete with light, one handed, or two handed stats, form chosen when used (kind of like a Mind Blade via soul knife or magus, choose a category and get pre-assigned weapon stats, not just pick a weapon at random).

I never played the game, BUT I LOVE this idea. I have to make some notes now.

Artemis Moonstar wrote:
.... Can ya tell I've given a lot of thought to such a class? Consider the above my "wish list", lol.

I know the feeling...


So last week talking to Owen KC Stephens about some crazy game design ideas for Pathfinder Roleplaying Game, I suggested doing a COMPLETELY new base class which I have been calling the Storyteller.

Simply put what ever they write from their magic scroll and stylus, it comes into reality. Trapped at the bottom of a pit and you need a rope to get you out? A Storyteller can create one for you. Need a boat to sail away from an island, a Storyteller can create one for you. Need a splash weapon to effect a swarm? A Storyteller can create one for you. If you are thinking inspired by the Green Lantern, you might be in the right ballpark. It was also inspired visually by the image link.

So what do you think? Would this be an interested class for you to play? What would you like to see in this base class? Please let me know. Thanks!


Who doesn't need more dragons?


Lilith wrote:
Don't miss "It Came from the Stars" from Zombie Sky Press.

It is a really amazing campaign setting. I am sure there are a few things you can find useful.

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