Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Kysterick's page

Pathfinder Society Member. 51 posts (412 including aliases). No reviews. 1 list. 1 wishlist. 1 Pathfinder Society character. 8 aliases.


1 to 50 of 51 << first < prev | 1 | 2 | next > last >>

I am interested as well. HP:4d10 + 10 ⇒ (5, 9, 4, 4) + 10 = 32 assuming gunslinger. Am i correct you are wanting the two to be soldiers. I see jacetmts87 was looking at doing a rifleman. I had been looking at gunslinger as an engineer. Otherwise i could put something else together.

Thorkull wrote:

ElyasRavenwood wrote:

Her Partner/boyfriend/ Husband?

I thought of that, too, but figured these are the exact same people (person) that would be most likely to keep her home where she'd be safe...

Or they could be the person who has decided to accompany her and keep her safe. Since she is insisting on following this course of action x person could agree to as long as y person goes with.

Talynonyx wrote:
This allows anybody of any strength to use crossbows, it just requires that they use more and more mechanical assistance to span them. Somebody with the required Strength score can simply pull it back with their hand, so a move action, and with Rapid Reload, I would envision they can hold the bolt in the same hand and fix it in the same motion. Once loaded, no penalty for shooting. So even your 8 Strength wizard can shoot an arbalest (if he can lift it), but his low Strength means he has to spend more time cranking it back.

OK, I'm thinking I was getting a little tired at work when I added that last bit to my post. I'm not really sure why I said that since you really had already addressed that in the rules.

I might broaden the ranges a little bit on the strength ratings, cause as it stands that 8 strength wizard takes a fullround action to reload a light crossbow instead of the original move action. However, if you don't mind I think I might use this next time I run a game.

Have you ever read David Weber's Oath of Swords. This brings in mind the main character doing that exact same thing with his arbalest like it was nothing(recocking it I mean).

May I reintroduce Orim Holderhek.

I will switch it over to a Gunslinger, not sure I will have all the changes made by your deadline but most of it will be same/similar. I think so anyways.

Talynonyx wrote:
Kysterick wrote:

I'm actually pretty excited to see something like this, but did have a question.

Lacking the Strength score increases this to a Standard action, and every size beyond that increases the time by one step.
So does that mean if I have a 14 str and am firing a Heavy Crossbow with a rating of 5 it takes 2 more steps above a standard action?Standard -> Full Round -> ?
No, just the standard, because it's only one step above, from the 2-4 of the Light to the 5-7 of the Heavy. So you'd reload as a standard. I could probably clean up the wording on that.

Ah, so reloading in this case would actually be faster then original rules in this case, but if I was firing an arbalest it would a full round action for being two set higher, right?

And also a heavy crossbow will do base damage of 1d10+5, and you can pay 100g twice to increase that to 1d10+7. Are you thinking that will be the limit of that increase before needing to go to a larger crossbow?

I think my only qualm about these is the fact that the crossbow was useable by pretty much anyone no matter what your strength cause as they got stronger and stronger they relyed more on mechanical effects to draw them. Not sure how to address that though.

I'm actually pretty excited to see something like this, but did have a question.

Lacking the Strength score increases this to a Standard action, and every size beyond that increases the time by one step.

So does that mean if I have a 14 str and am firing a Heavy Crossbow with a rating of 5 it takes 2 more steps above a standard action?Standard -> Full Round -> ?

May I present Orim Holderhek for the expedition's consideration. Craftsman, Engineer, and Architect eager to be a part of developing and building up the Furrbiddian Expanse.

Faithful to his own maker's, he strives for perfection in his craft, seeking new insights and opportunities to develop his skills further. While happiest in the forge, Orim is more then willing to set down the tools of his trade and pick up his tools of war in time of need.

Full character sheet is at link. His favored enemy is arbitrary and subject to change if there is one that is more appropriate.

EDIT:Posted rolls under Galstok on recruitment thread. Just to let you know where they came from. I tallied equipment under the 1000g limit, in case I misinterpeted that it can be corrected easy enough.

I might be interested if something comes of it. As a player though, not a DM.

@ Aladris I would love to join you, unfortunatly between school, work, and a newborn really only have time for my biweekly game.

@ Wolf3d I live in plainfield and I know the Plainfield Library has a Pathfinder going on on Thursdays, at 6:30. Don't know anymore details then that, however. Don't know anyone there. My game is at my home, but might be worth a shot.

As for Games2d4, the owner(at least from my perception)has not been very receptive of Pathfinder. Though that might change if enough asked, but I have known him since it opened and I couldn't get him to order the books for me.

However, his typical RPG day is Wednesdays(I think mostly 4E currently) so if you go then might be your best bet.

EDIT: I haven't been there in about a month so things could have changed.

I'll get some rolls out there and get something worked up as well.

Set 1:

2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (1, 2) + 6 = 9

Set 2:

2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (4, 3) + 6 = 13

May I introduce Gundkri. Half-orc melee ranger.

Hoping to see the player's guide soon to finish in the last little details.

I had bid for your Crypt game. Would you like me to reroll or use the previous ones for a submission?

Buddah668 wrote:
From a role play stand point. What makes a better improvised weapon tale? Charging and ogre chieftain with a Great Sword in one hand and some other hefty weapon in the other. Or two weapon rending the barkeep in a tavern brawl with a pair of bar stools.

Honestly, I kinda like the second one better. It gave me more of the 'How the? I gotta hear this one.' feeling.

I am in EST however I primarily post at night due to my work schedule.

Were you still interested in that lizardfolk healer for erefine's game? Just curious cause you never posted again after he gave the ok.

wraithstrike wrote:
=PS:*I have no idea what group axes are in. I was just using "axe group" as an example.

Axes are in the axe group actually :)

Balkri Half-Orc Sorcerer

A bit of a bully, but not willing to back up from a challenge, Balkri is eager to prove himself in the coming-of-age ceremony.

Great reading in your Mormont game. Going to try out that guide now?

EDIT: fixed link x2

Am I correct in the understanding the no stats below 10 is after racial adjustment?

I'd like to throw my hat in the ring. Give me a bit and I'll get something together.

Set 1:

2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (3, 4) + 6 = 13

Set 2:

2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (5, 4) + 6 = 15

Edit:wrong avatar

Withdrawing Toryl Jonason.

I am going to have to bow out of this one. Can't quite get the juices flowing. Best of luck to everyone.

I would be happy to throw my hat in.

Toryl Jonason, Human Paladin of Sarenrae

I'll get more details in later today, about to leave work.

mathpro18 wrote:
just dotting this for my reading pleasure

2nd that motion. Incredibly curious how this is going to go.

Yeah, I realized you had picked your ranger already yesterday morning. Thats what I get for taking five days to get my submission in. I thought about the PrC when I was reading over the guide archtype, it had always seemed really weak but very intriguing before in 3.5 but I like what Pathfinder did with it. How the game went would really be the final decider on taking it or not but it does fit well with how I have set Gundkri up.

Also in all honesty I might not be good to start with since you are starting Tuesday. I will be away from a computer from Tuesday evening to sometime during the day Friday.

Shanosuke wrote:

No need to be hasty, I've got a couple of spots still available, I need you veteran players around to help the new folks. I would like to take one or two new people. (I've been on these boards for couple of weeks and have been rejected for almost every game I've applied for :-( so I know what it feels like trying to get into games as a new person.) This is an eight player campaign, so there are a few slots for sure. Odds are, if your in one of my other games already, (I have three I am running) then I will be more likely to turn down your concept :-(. This allows me to have a lot of diversity among players as a DM. I got a couple of early picks Already

I'm in two others currently so if someone is new by all means. I am however curious to what your opinions/thoughts were about my submission.

I still would like to participate. And if you need to look at the character stats Gundkri Stonetooth

Shanosuke wrote:
Kysterick wrote:

Gundkri Stonetooth

Half-orc Ranger(Guide)

** spoiler omitted **...

Die roll times 100. You guys wont be able to buy or sell anything for a good long while. So get some nice things to start. Oh and before I forget. If you take the rich parents trait, the 900 is times 10. making it 9000. Could almost by a mithral heavy armor with that.

I'll read your story once I get back from work

By the way Gundkri has taken the Mountaineer, Outcast and Highlander traits.

Starting gold: 5d6 ⇒ (4, 6, 5, 6, 5) = 26

Gundkri Stonetooth
Half-orc Ranger(Guide)

At first glance, Gundkri's orcish forebears shows through far more then his human heritage. The beastial features are far more promiment and highlight his enlarged tusks. Powerfully built, he towers over almost everyone around him.

As a youth his village had been attacked by Mormont's men. Luckily, or not so luckily as he thought for a long time, he was able to escape but only due to his parents covering his escape as they fled the village. Alone and lost he made his east and northward. Everytime he came across a settlement he was turned away, just another mouth to feed, his feral appearance, whatever it was he never knew. Sometimes he was able to get enought food to go on but others was with stones and whatnot chasing after him.

Eventually he made his way into the foothills of the Aggonath Mountains. Not having seen another person for almost a week he was stumbling along, when he came across a contraption of rope, twine, and wood. Curious he studied for some time before continuing on. However, he shortly found another one but this one had a rabbit caught up in it, stomach rumbling he rushed forward to grab the prize when he heard a voice behind him. "Son, where I come from thats what we call poachin' and its not looked on too kindly." Looking back he sees a gruff man covered in leathers standing there with a bow and spear. "Ain't you a hungry looking one? Big too." the man says. "Come on, I'll get ya somethin' to eat. You talk?" Nodding that he did he followed the man waiting to flee as soon as he turned around to jab at him with the spear, but the promise of food kept him going.

Two weeks later, having learned how to feed himself in the wild Gundkri watched the man leave returning back to his home. He had found a new home, he wasn't leaving it now.

A few years down the road Gundkri had become full grown and had established himself in the mountains and foothills. He has seen more and more people he thinks are refugees coming this way. He sat and watched them stumbling and crying the whole way, waiting for them to get out of his home. Those that died he went and claimed what he wanted but otherwise let nature deal with them.

That is until one day he saw the man with a group of them. It seemed like he was helping them get through the mountains. That night while he watched, the man left the camp and approached Gundkri's own. "I see your still up here, I was wondering what had become of you. You been seein' a lot of refugees I imagine." Without waiting for Gundkri's nod, he continues on. "You know Mormont?" at Gundkri's snarl, "That you do then. Well he's on the move again. These people, they're runnin just like you were when I found you. There is a town not that far from here, Darpuul. I'm takin' 'em there. Not sure how safe it'll be in the long run but for now it is." Pausing a moment he continues, "Would you be willing to come along? I could use an extra set of eyes and hands that I can trust with what needs doin'." Standing, Gundkri replies, "This is my home, I ain't givin' it up now." Nodding the man leaves returning to the group he was with.

The next day he was watching the group set out again. Just about when he was about to head out again, he saw a figure dash into the camp that had been vacated. Watching the figure rummage around for any refuse, his thoughts go back to when he younger, finding an abandoned camp, desperate to find something to eat, feeling like his stomach is trying to eat him from the inside out. Back to the present the figue is sitting on a log gnawing on something it found. "You headin' to Darpuul too? Come on. We'll get you some food as we go."

Looking back he wonders why he ever left the mountains, most of the refugees he and the man find are next to useless. This group is probably one of the worst. He had to range wide to find any game they hadn't scared off with their racket. And when he got back they were all in a panic about him 'abandoning' them. Bah!

Well atleast this trip is almost over Darpuul is just around the next bend. In just a few hours he will be at the tavern knocking back some of their ale. Lost in thought Gundkri doesn't see the smoke rising over the trees, or the attackers waiting in ambush.

The next thing he knows he is in a ditch on the side of the trail. Groggily he looks up to see troops wearing Mormont's markings slaughtering the refugee's. Leaving them to their fate he starts crawling away some distance before fighting to his feet. Picking a direction he starts walking trying to clear his head.

In a fog he has no recollection of his trip until a wave of water knocked him to his feet. Spitting water he sits up and looks around. He some how made to the beach east of Darpuul. Looking around he sees some other survivors. Studying them they don't look quite so useless as he last people he was with. Maybe.

Sorry its so long and took so long took me a bit to get figured out. Please let me know what you think.

Also, had a question about the starting gold. Did you just want the die roll x100 or the normal starting gold x100? Example 5d6x100 or (5d6x10)x100

Edit: Hmm. Thats even longer then I thought.

Dotting for the moment, about to leave work. But thinking about a half-orc ranger(guide) mountaineer.

Details will follow.

I should point out though that your example of holy water doesn't include the material component in it.

Happy to hear she is doing better.

I'm not sure if he has decided yet, but I submitted a ranged based ranger.

Kyras Acaman

Kyras Acaman, Neutral Good Ranger

Until recently Kyras lived with his father in the surrounding wilds. They stopped by the village only about once a week or so to trade the products of their hunting with the villagers.

Two weeks went by and no one had seen them. People started wondering briefly if something had happened. By the end of the third week, there was talk about going to go see if they were ok. However, as the group going to go look for them set out, they came upon the crumpled form of Kyras.

Carrying him back to the village, they cleaned and bound his wounds and waited for him to wake back up.

Upon waking he tells them he had been out checking their traps, when he noticed the woods had gotten eerily quite. Racing back to their cabin he found that their home had been devestated. Searching the rubble he found his father dead and holding his sword covered in blood.

Without understanding why this happened he gathered what few belongings he had left and his father's sword and set out to follow the tracks of those who attacked their home.

He followed the trail for almost a week before it disappeared. For three days he found nothing before heading back home to try and see what he missed.

On the way back he was set upon by some men on the road. He managed to break away from them but not before receiving a grievous wound in his side. Somehow he lost them in the woods and was trying to make his way to the village when he collapsed. The next thing he remembered was waking up in the village.

Now almost done recuperating, the festival is starting and he is eager to be on his way again. The one who took care of him convinced him to stay until atleast after the festival that way some others might be able to go with him.

Please let me know what you think. And if any changes you might suggest to work better.

Can you not save it for later? As above said live lavishly. You have rich parents, it's a great point of rp. Are you the child of rich merchants, minor nobles, or crime lords?

Unless your GM says differently you don't need to have it all spent at the beginning.

Have to say though, I would love to see your GM's math to go from 900g to 10k.

Best of luck to you.

Banker's fee of course :)

I found the lyrics not just have to wait till I get home tonight to listen to it.

That purse that Aldern handed over, I know Mattie sorted it but did it get distributed? And to what amount? By my count there are seven of us(counting Harsk who is MIA) which would make it approximately 7 gold 1 silver 4 copper. Does that sound about right?

Just trying to make sure my sheet is up-to-date.

NitNat Clo-oose wrote:
I just realized that I put an entry in for Mattie in the evening, when play has already progressed into the next morning. Too late to change it. Oops.

You were finishing the conversation with Galstok so it really hadn't gotten that far yet.

I'm thinking that is the reason most of us are here. The roleplaying part not necessarily the insomnia, though that might be the reason for some. :)

Except that as of round two it can only be down in combat.


Spend 1 grit point while in combat to recover

either 1 bullet and 1 dose of black powder or 1 alchemical
cartridge from a hidden stash on your person that you
had, until now, forgotten about. If the bullet and black
powder or the alchemical cartridges are normal shot,
you do not need to pay for the ammunition. If you want
to recover any other kind of ammunition, you must pay
for it with gold pieces from your character’s wealth.

bolding is mine

Awesome Bard wrote:

"Goblins whine and goblins cry

Goblins bleed and goblins die
Slice a goblin in the neck
Goblin is a messy wreck!

Goblins beat and goblins bashed
Goblins shot and goblins slashed
Kick their heads and watch them roll
Goblin kickball don't you know!

String them up or hunt them down
Goblins soon be leaving town
Fear not friends, it's just goblins see
Collect their ears for a bounty!"

Very Nice! Now I'm curious as to what this bounty might be. :)

Does anyone know where else I can find some stuff about the Shoanti? I don't have the campaign setting yet so so far all I have to go on is the player's guide. I've been kinda doing my own thing here.(Well not really my own, I've pulled some from the Wheel of Time's Aiel rereading it again)So it's more of curiosity and looking for more stuff use.

As it is the player knows next to nothing about whole people the character is centered around.

EDIT: nevermind found some stuff

Thetis of the Azure wrote:
I was tempted to not accept the offered hand just to see how we would role-play that but decided was not what Gallus would do. ;)

I was wondering if you would refuse. However glad you did cause I hadn't a clue yet as to what path to take if not. Being able to cut the tension with a knife in any case, I'm sure.

Tempestorm wrote:
That would have been interesting... I just wish Ezren knew what you all said. He needs to learn Shaonti! lol

Give Galstok a chance to speak his own tounge?! He need but ask. Though I'm not sure how good a teacher Galstok will be. :)

Prodigal Sun wrote:
Tempestorm wrote:
Currently? Undisclosed location in the sand...
If that means what I think it does, thank you for your service.


Midwest United States just west of Indianapolis Indiana

Yeah I've read the guide as well however Galstok is straight from his tribe so wouldn't know a lot of it I think. It's been quite fun so far.

Glancing over at the birds Galstok mutters under his breadth with a slight grimace,

In Shoanti:
"Birds are meant to fly free not locked up in a cage."

Gallus Domitus wrote:
Standing he nods towards the barbarian his eyes tightening ever so slightly. "Greetings Shoanti. It would appear we have arrived to late for a meal? I guess we should be off to the cathedral I for one am looking forward to see a ceremony that does not end with some sort of human sacrifice."

Galstok bristles at this putting one hand at the talon like blade at his waist looking like ready to do violence until Ensu gives his explaination.

Then he looks a tad sheepish as he realizes his misunderstanding, still he watches Gallus out of the corner of his eye.

On the way to the cathedral Galstok is more then happy to regale Ezren with tales of Shriikirri-Quah prowess.

At the mention of Chopper, he stops and ask; "Who is the Chopper fellow? This is not the first mention I have heard since getting here."

NitNat Clo-oose wrote:
Hello there Kysteric!

Greetings! It's a pleasure. And thanks for having me.

Prodigal Sun wrote:
I'm sorry about that too, but it's for the best right now. Maybe sometime in the future I'll be able to run a game. Still, you're in this game now, and it should be a lot of fun. We're off to a good start, in my opinion.

I understand that perfectly between school, work, new baby, and new house it can be hard to find time to do other things. Thankfully I still have my biweekly game thats in its fifth year and now this one I will be able to do from work and home.

And I finally get to play Pathfinder. My RL group is in the process of converting over but I have been lurking on here for a number of months learning and reading what I can.

Prodigal Sun wrote:
Welcome to the game!

Happy to be aboard. As soon as A J's Dad gives me the go ahead I will post in the IC thread. Haven't had the chance to play in a pbp before so looking forward to this.

Sorry your other game didn't get off the ground, I was looking forward to it. (Well if you had accepted me of course :) )

Figures thought the thread died come back and it is revived. Best of luck to you all.

If you are still looking I would be interested in playing a Shriikirri-Quah tribesman (barbarian) sent to Sandpoint to learn about the people in this area. He would be more then willing to join up with a group adventurers. To be able to get away from these soft townspeople and fly free again while still fulfilling his duties to his tribe would be a gift from the gods.

Here is my bid. Please let me know what you think.

Kyras Acaman Half-Elf Ranger:
At about average height Kyras' appearance is typical of outdoorsman. Lean with dark hair and tanned skin he seems unremarkable until one sees the bright emerald eyes and slightly elven shaped ears. With his cloak thrown back, over one shoulder the worn hilt of a hand and a half sword can be seen while a longbow is slung over the other and a quiver, dagger, and handaxe are at his belt. Unfortunately the haunted look in his eyes and his tendency to idly finger his weapons while looking at someone tends to turn off someone from casual conversation.

Born to two retired adventurers Kyras learned early on how to handle the bow, sword, and the wild. However he did not learn how to deal with the sudden deaths of his parents. Lyrim had come running babbling about some 'things' attacking the woodsmen at the hunting lodge north of them in the hills. His parents followed Lyrim at a run to try and render what assistance the could and told Kyras to mind the house until they returned. Ten minutes later he was out the door bow in hand following after them.

As he neared the lodge, he heard movement in the undergrowth off to his left. When he stopped to determine what it was, two figures he recognized as locals from the village stepped out and were approaching. He called out to them asking if they knew what was going on. Only at closer look they looked like they had been gnawed on yet they were up and walking around. As they closed their smell hit him reminding him an animal corpse he had come across after the thaw one spring. The smell of sickly sweet decay. Just as the realization hit him of what they might be he realized they were almost on top of him and reaching desperately for him. He ducked under their arms and deeper into the woods. To his horror he emptied half his quiver into them before they stopped moving.

Upon entering the clearing he found it littered with corpses but no sign of his parents or Lyrim beyond that of his father's arrow fletchings in some of the bodies. He worked his way to the lodge picking up an axe along the way the owner would no longer need seeing as his arrows were not quite as effective as he would hope. Stepping through the door was like stepping into a slaughter house. Bodies laying everywhere, blood pooling on the floor and the stench overwhelming him.

After emptying his stomach he was able to better take in his surroundings. His father's sword impaling a body to the wall next to the door. His mother's quarterstaff broken in three pieces in the center of the room. Suddenly he heard a crunching sound in the corner of the room. Looking up he saw one of the creatures chewing on something. As anger and rage filled him he wrenched his father's sword and charged towards the monster.

Jerking awake, he panicked for a moment wondering where he was. The farmer that had offered him a ride was shaking his shoulder. They had apparently arrived at Kaer Maga. He gathered up his belongings, thanked the farmer, and set off to find where the Church of Pharasma was hiring these adventurers. Anything he could do to distract him from what happened would help. Hopefully this distance from it will as well.

For your perusal:

Kyras Acamen:
Kyras Acamen Half-Elf NG Ranger 7

Ever since Elyin found him stumbling through the woods as youth covered in bruises, blood, and dirt; he has looked up to the man who saved his life. Elyin taught him the bow, the sword, and the wild; yet he wasn't quite able to teach him how to trust everyone. Those he does however he would go to the Abyss and back for.

Upon leaving Elyin's care he has been hunting. He doubts he will ever find those who actually raided and ransacked the village he had been born in. Most of his memories of the 'event' have faded for the most part. All he remembers is the shock of recognition on his parent's faces and them urging him to flee. And the screams. In the meantime he hunts those who would prey upon others, always wondering if the one is is talking to the one in his dreams.

For Elyin, Kyras would do just about anything. Even so when the invitation to Elyin's wedding arrived, at the thought of being surround by so many people he did not know he knew a moment of dread. One never knew quite what someone was going to do, and what one didn't know is what would kill them. But for Elyin, he would go. If only to watch his back of course.

I am at GMT-5 however most of my posting would be overnight.

1 to 50 of 51 << first < prev | 1 | 2 | next > last >>

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.