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I still believe the character choice should be made at the beginning before the results of the scenario have been established. Though I am not opposed to reduced penalties for dealing with character death like the ones used in the We Be Goblins series, but there should always be some risk involved.
Pink Dragon wrote:
Then apply it to a new character at the start of the game. You still get to play and get a reward, but you don't lose a character because of a pregen. If you want the reward for that game on a specific character then you'll have to risk the character like everyone else does on every scenario. My point is the choice is still yours. You just don't get a free get out of death free card just because you choose a pregen.
I've only really skimmed through so I haven't read everything thing, but it seems that everyone is touching on disruptive players and problems for new players. I feel like no one has address the issue that has been bothering me about the old pregen rule and that's the chips on the table.
Death is a part of the game and every scenario we play we risk our character (crits happen). Some scenarios more then others and that applies to both pregen only and regular scenarios. Allowing players to choose the character that gets the reward after the scenario gives them an unfair advatange over a regular player.
Lets say two players want to play Bonekeep. Player A thinks to himself Hey that looks like a real challenge and would be a great game for my Alchemist to try. While player B thinks Hey I heard there was some really nice stuff for my wizard on my chronicle sheet, but I don't have enough for a res. I'll just play a pregen.
If both players survive Player A's Alchemist and Player B's Wizard both get the chronicle. Now if both characters day Player A's Alchemist is dead and Player B gets to say "Wait! I'll put that one on character -15." If this was a gambling table both players would have placed their bets then when the results are in and they win both players would get the same reward. If they both lost Player A loses his bet while Player B gets to pick his up and walk away from the table.
With this new rule with pregens everyone has to place their chips down at the beginning and let the dice roll, no takesee backsees. Does it keep you from applying it a brand new no, but with a small bid comes a small reward.
Does this screw over new players? To me not really, because they still have the option to pick a brand new character to apply it to. Or they can bet higher and play with one of their established characters. Up to them and that's what makes it fun.
Does this stop someone from playing a pregen specifically to tank the party for their own amusement? Not at all that should be handled by the GM and or local leadership if needed.
Does this even out the risk to reward for all players and eliminate a loop hole. Absolutely so place your bets, roll the dice and have fun!
Thanks for being patient, I have all the chronicles filled out and I'll see if my scanner is in the mood to co-operate with me. Now for the bad news, and I really don't like giving less then the 2 prestige points, but I'll link the secondary success conditions so you can see where I am coming from on this.
PCs had several opportunities to prevent the Razmiri from identifying and tracking them: convincing the Sisters Grymble to accept the PCs’ cover story.
You guys had a really good roll and I added a +4 bonus for telling the convenient truth, but I out rolled you by 1 on this.
preventing Holy Ahendile from escaping to
I'm willing to give you guys that one as you defeated her and she had no chance to escape.
recovering the box of hair and blood from area F5.
This was the loose brick in the wall that was pointed out several times, but no one followed up on. Behind the brick was a stash of scrying material taken from the dwarves while they were held prisoner.
For the second prestige point you need 2 out of the 3 which put you just shy of the extra point.
This is from the magic items section in the Core rule book.
Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.
So Filla as a ranger can use anyone's CLW wand since you don't have Hinkle with you this time.
You get no signs from the mayor that this is any kind of trick. In fact you can tell that he is quite shaken by the current events.
"Middenstone....yes yes I'm sure I can make you the deal of a life time if you can take care of this problem." He turns to Jefferey. "The public isn’t aware of the exact nature of these attacks yet, and that’s by design. At present, the citizens seem to think that hiding in their homes offers protection—if word were to get out that homes seem to offer no safety, Carrion Hill would be seized in a panic
The mayor then turns his attention to Miko and her questions. "Whatever emerged to destroy the buildings was certainly the size of a giant, judging by the extent of the damage it inflicted, but those who saw these events have difficulty describing it—it was as if the buildings were pulled apart from within. Some few who saw more say that the creature itself was strangely hard to see, as if it kept to the shadows or were invisible. Since the initial attack in the early pre-dawn hours, and the death of Garus and his men at dawn itself, there have been two additional incidents, both on the western slope and involving houses crumbling down into sinkholes. In both cases, the resulting pit had no apparent entrance to chambers below, but the ruins were slathered and drenched in a foul-smelling slime the likes of which no one has ever seen before."
The mayor seems the slump back in his chair. "I really wish there was more I could share with you. Perhaps if you visit the site of the first attack you could learn more. I'll have two of my men take you down there if you wish."
You recognize the black armor as the uniform of the local watch, commonly known as crows (not the same as the Game of Thrones nights watch)
The interior isn't what really grabs Jeffrey's attention, it's the number of armed men wearing the black chain and leather armor that are inside the manor. One of them approaches the Pathfinders, "Mayor will be glad to see you lot. He's over here in his study." The man leads the group over to a small office off the main foyer. Sitting in a tall-backed chair is a dark haired man with a very distracted and worried expression on his face. As the Pathfinders enter the room he straightens up says, "At least we've got a few backbones still upright in this place" as he gestures for the Pathfinders to sit down.
“I thank you for attending in our hour of need—Carrion Hill has a long history of battle, yet always before its enemies have attacked from outside our walls. We are fortified to defend against such attacks, but now we face an entirely different threat. Our enemy is already here, dwelling in the tunnels and catacombs below and surfacing to strike without warning."
“As you may have heard, the first of these attacks occurred early this very morning, when something huge came up from below in a part of the Tangles called Slipper Market. It partially destroyed a building and killed a half dozen locals before retreating into the ruined structure. The Crows were swift to reply, led by our own Commander Garus, but when they arrived, they were slaughtered to the last."
“Since then, the thing has moved on, surfacing no less than three times in different parts of the city, crushing buildings from below and slaying anyone it finds inside. I’ve got the entire force of the city watch in reserve, and with each new event they respond quickly, but the damage is always done by the time they arrive. Already there is talk of war and invasion, but I still believe that what we face is a single horror. If we can only figure out what it is, we might be able to defeat it. And this is where your group comes in—the horror has moved on from its initial point of entrance, but if you can explore the ruins in Slipper Market, perhaps you can find some sort of clue to tell us what it is we face. I cannot spare any of my Crows to aid you, for they are needed in keeping order in the streets, but if indeed you can find something… anything… about this monster from below, I will pay you handsomely: 1,500 gold for solid information, and twice again that amount for aiding in defeating the horror.”
It's really just for the silliness of the idea not really for any mechanical advantage. Let me explain it again since some people are getting confused. My magus would have a regular sized deck (basically medium sized darts 1d4) and a large sized deck (large sized darts 1d6) She would be throwing the regular cards most of the time at no penalty, but would have an enlarge person spell ready and would have the large sized deck, because as someone pointed out ammunition changes back to normal size when thrown/fired, to throw the large cards at no penalty when enlarged.
There is also the option for playing online by VTT or PbP. If you wanted to play the scenarios for that animal companion boon you shouldn't have much trouble getting someone to run it for you. Also there are PbP and VTT conventions that give race boons to the GMs, which is the only way to guarantee you'll get a race boon at any convention.
Well if you have a handy haversack it has this ability
While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does.
Which would negate any mischief your haunt may have caused with your items, but I agree with your last quoted text.
1d6 ⇒ 1
Dunbar and Ēoswulf both throw weapons at the drake, however only Ēoswulf's javelin strikes the creature leaving a nasty wound. Geoclunicus finds the drake is within range and sends a wave of bright dazzling colors at the drake.
Will: 1d20 + 4 ⇒ (4) + 4 = 8
1d4 ⇒ 1
The drake falls helplessly back into the river as Filla tries to hit it with an arrow.
Concealment over 20 is good: 1d100 ⇒ 90
blood rises from the water after Fillia's arrow confirming the hit.
Maximos is up and the creature is out of sight in the water.
Dunbar's readied action takes a standard action on his turn. The wolf beat his initiative and jumped on to the ship before Dunbar had a chance to ready that action. This is why I allowed him to change his action if he wished. Since he decided to proceed with the shot while in melee it provokes an AoO.
Ēoswulf moves around the wolf and with a hearty shove, pitches the wolf into the water.
Removing wolf from combat, Geo may change his actions. Ēoswulf did not provoke an AoO as the wolf does not possess combat reflexes.
Filla attempts to return fire, but only manages to put another bolt into the river.
Bold have actions.
GM Lari wrote:
I've seen this done locally as well. Just remember one thing, only one reroll per person.
Just something to keep in mind with this build. You'll have trouble convincing GM's to let you use your snake style while raging.
While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
The Fox wrote:
Related question: I am currently GMing a PbP game, and I hope to apply that to Character X. I assume that I can still play Character X in other games while that is going on, either F2F or PbP. Is that correct?
I have not had the time to fully go over the new guide to PFS. So unless there is something in there that states a planned GM credit locks a character I would say it would be ok. The general idea is that GM credits are ment to be flexable and "float" until the intended character is eligible to have the chronicle applied. This could be due to not meeting the level requirement or until they are finished with a game. Keep in mind this is just a general rule of thumb until something official comes out.
I have never seen an official ruling on this, but I have seen it come up many times. The general ruling from the PbP community and the frequent PbP GMs is that it is perfectly fine to hold GM credit and apply it to the charter once his current PbP scenario is complete. While it is technically a grey area that has not been officially addressed it is very common practice and has not to my knowledge been abused. I'll even admit to doing it myself a few times.
It depends. Can you make your studded leather out of alternate metals? I've never seen anyone do that (at least for PFS). If you can do that then it's vulnerable to rust. If you can't do that then you're fine and it's not rusted. It's either leather or metal. In this case I'd have to say it's leather.
But does it not count as metal armor when it comes to druids?
I would talk to Pirate Rob as he is your local VC. I don't see him turning a deaf ear on what happened to your PFS records and he might be able to help work things out to get you a replacement for the GenCon boon. Sorry to hear that you had your stuff stolen and hopefully we can get those three characters back to playable soon. The one bit of good news is there should be an online record of all the games played.
Arguing minor details isn't going to change the list of allowed animals in the Core campaign. Every single source you reference is pertaining to specifics. Like the paladin mount section lists the available mounts, heavy horse, pony, boar, riding dog, ect. Celestial template also a specific template.
You can continue this all day as others tell you why a Roc is not core legal. Or you can play the classic campaign where that and many other ACs are legal. The point of the Core campaign is to be extremely restrictive. If this bothers you then perhaps Core is not your cup of tea.
Your second point is simply a reference to the fact that the beastiary has other options. Since no specific companion is listed with out stats in the core rule book and the bestiary is not a legal sorce for the CORE campaign a Roc is not legal. If your second point read as such, "The additional companions can be found in the beastiary, Roc, T-Rex, Dire bat, ect." Then you have access to those animals, but since it is more of a sales pitch alluding to the existence of other options it does not make it a solid rule to use a non legal source.
Alton Underbough wrote:
I've always assumed that in that situation you just swap the illegal character component out for something legal. :shrug:
I would have to vote in favor of this. I do not believe it is the in the best interest of anyone to penalize a player due to a change in rules. Simply replace the AC and give it the same tricks.
Aodan and Davros:
It is a Homunculus, a small servant construct made with it's creators blood. It has the ability to attack as it flies by and a poisonous bite that can put it's victims to sleep.
Aodan and Eugene both manage to wound the creature ending it's giggles and causing it to hiss. It spreads it's wings and swoops down at Eugene biting at the man before flying over to Aodan.
Bite: 1d20 + 6 ⇒ (8) + 6 = 14
Eugene gets an AoO as it flies past. Everyone is back up.
Davros finds a scroll of campfire wall, a scroll of excruciating deformation, a scroll of haunting mists, and a scroll of magic circle against chaos. Eugene is unable to identify what the bottles and vials contain, but he does three different potions and two similar vials.
Aodan checks the chest and unlocks the chest with a key. He can see nothing wrong with the chest and opens it. Only to have a loud shriek fill his ears.
Aodan fort save:
DC 16 for half of 4d6 ⇒ (2, 6, 2, 5) = 15. Otherwise you take full damage and are dazed for 1 round.
While the noise fills the room, only Aodan seems to be truly effected.
What is inside the chest.:
Inside are six of the wizards spell books containing a great many spells. [ooc]It has all level 0 spells and a huge list that I will add to the campaign thread around lunch time as I have run out of time now.