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Xvart

Kyshkumen's page

FullStarFullStarFullStarFullStar Pathfinder Society GM. 240 posts (3,644 including aliases). 1 review. No lists. No wishlists. 17 Pathfinder Society characters. 5 aliases.


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Sczarni

Pulling everyone back as Khismia would have warned you before you stepped foot in the court yard.

As if in answer to Dylara's question to of the bodies rise up along with a third creature that looks cobbled together from various other bodies. The wind kicks up through the open gates obscuring the pathfinders view as the three creatures start moving.

Init:
Vincent: 1d20 + 5 ⇒ (20) + 5 = 25
Khismia: 1d20 + 2 ⇒ (17) + 2 = 19
Vyk: 1d20 + 6 ⇒ (16) + 6 = 22
Tuich: 1d20 + 4 ⇒ (9) + 4 = 13
Dylara: 1d20 + 5 ⇒ (11) + 5 = 16
Miko: 1d20 + 2 ⇒ (10) + 2 = 12
Zombie: 1d20 ⇒ 19
Other thing: 1d20 + 1 ⇒ (9) + 1 = 10

Vincent
Vyk
Khismia

Zombie
Dylara
Tuich
Miko
Other thing

Somthing off about those Zombies Religion DC 10:
These are plague zombies and carry a disease known as zombie rot. They also have a nasty habit of bursting on death to spread this disease.

Arcana 14:
This is a carrion golem. For every every 5 you beat the DC by you get a question.

Any creature more then 10 feet away has concealment due to the swirling sand. Bold is up.

Sczarni

So after reading the new guide to PbP GMing I have found myself motivated and enjoying PbP more. It has also envigorated the old creative juices and I have started trying a few new ideas (well new to me). First is the perception spoiler after you clear an area like the one you recently saw. If there is no DC feel free to click on it without rolling as the scenario or myself have not given it a DC other then just looking. Another thing to keep in mind is there isn't always going to be something important. Sometimes it just might be snarky text about not finding anything.

Second difference is how I post saves. There are a lot of abilities out there that require the player to use them on saves before they know the results. This has been difficult in PbP as we have the practice of putting the DC in the spoiler title. Here is an example of how I will be doing my saves.

Fort:
DC 12 or take 1d3 ⇒ 3 Dex damage.

By putting the DC in the spoiler this allows you as the player to roll the saves first and make any adjustments from abilities then checking the results by clicking the spoiler. This is by no means a way of preventing cheating, but hopefully a way to create better game immersion by allowing some of your character abilities to function more like they do F2F.

Sczarni

Between Tuich and one of Melon's talon's the mighty sand beast collapses releasing Vyk. I hope your happy, you ruined his chances of dying like Bobba Fett. Feel free to heal up as I transition to the next part.

Searching the gnolls only turns up basic spears and leather armor. Though they do have some strange scars on them.

Know Religion 15:
The scars are ritualistic markings from worshiping Lamuashtu.

Perception:
You found a small cache of stolen goods containing the following items. A silver cup, various coins, an alchemy crafting kit, a vial of anti toxin, 2 flasks of alchemist fire, 2 flasks of liquid ice, a potion and another potion.

Looking around the group finds a weathered partially buried marker about 100 feet west of the oasis. During the hour before dusk, the setting sun's light causes a weathered hieroglyph depicting an arch to glow. Even as the sun sets, the long shadow cast by the stone never shifts, always pointing to the northwest with the exact same bearing.

Following the marker the remainder of the journey through the desert proceeds uneventfully, with only the rise and fall of the dunes to break the monotony. A low, uneven hill of granite appears on the horizon to the northwest, presenting the only shelter for miles around. Although the crag appears solid from a distance, on closer examination there is a wide fissure in the rock sealed by a heavily weathered stone wall fitted with a large iron door.

Again feel free to heal up or cast log term buffs before entering.

Sczarni

Oasis nice.

Sczarni

Candrana can stop adding the -2 to her attacks as this room has a high ceiling.

Aodan continues to soften up one the Kobold that Davros hit with his magic. Candrana attempts to finish it off but has a little trouble hitting the mark. Zilchus moves to the other ledge and has no problems dispatching one of the kobolds there.

::::::::Round 3:::::::::::

Davros
Zilchus
Kobolds (Yellow -3)
Candrana
Aodan

Go Davros!

Sczarni

Zilchus moves forward and attempts to strike the wounded Kobold. Unfortunately Ol' Scalebane does not live up to the title and misses.

::::::Round 1:::::::::::

Davros
Zilchus
Kobolds (Green -4)
Candrana
Aodan

Waiting on Davros. Perhaps I will poke him.

Sczarni

It is possible to finish a play by post by then, but it is unlikely. You would probably have better luck with a VTT at this point.

Sczarni

It takes both hits, but Vyk is able to drop one of the thugs. Khismia moves forward shouting at thug being attacked by Melon. "Flee now before we feed your innards to our bird!"

Intimidate: 1d20 + 7 ⇒ (20) + 7 = 27

It definitely had an effect on him as he seems really nervous about having this bird in his face.

Vyk
Tuich
Khismia
Thugs (blue -14)(Yellow -3)
Dylara
Miko
Vincent

Bold is up!

Sczarni

Sorry hyper posting so the GM failed his perception. I would have given that to you well played.

"Ahhh, well I best be seeing him before my dream customer gets away. Thank you for your time and may the gods bless you with long life."

Sense motive DC 15:
It seems she is sparing you in exchange for this information.

As the merchant hurries off there is a commotion at the other end of alley. Three men that look like they had a rough night on the town start banging on the hovels and shouting. "Come out little rats or we'll drag you out kicking and screaming."

Init:
Vincent: 1d20 + 5 ⇒ (4) + 5 = 9
Khismia: 1d20 + 2 ⇒ (11) + 2 = 13
Vyk: 1d20 + 6 ⇒ (17) + 6 = 23
Tuich: 1d20 + 4 ⇒ (15) + 4 = 19
Dylara: 1d20 + 5 ⇒ (7) + 5 = 12
Miko: 1d20 + 2 ⇒ (9) + 2 = 11
Thugs: 1d20 + 5 ⇒ (7) + 5 = 12
Dylara: 1d20 ⇒ 2
Thugs: 1d20 ⇒ 19

Vyk
Tuich
Khismia

Thugs
Dylara
Miko
Vincent

Bold is up.

Sczarni

The sprawling Bazzar at the heart of Eto is a riot of colorful tents, ramshackled stalls and haphazardly parked carts and wagons surrounding the only permanent struction, the tall stone Government House. With the recent boom of foreign explores the markets are packed with anything a person would need to start an expedition.

If you would like you can ask around to gather local info. With either Diplomacy or Knowledge Local. I've seen other GM do this differently but if you get high you get all the ones lower as well. For example you roll a 21 you get look at 20+, 15+ and 10+.

DC 10+:
Madame Zelekhati recently began hiring more
workers at the Dancing Dunes, though she sends away
most who don’t have at least some elven blood. Also, most
merchants recommend avoiding Beggar’s Alley, which is
home to a gang of pickpockets known as the Hundredfingers.

DC 15+:
The Osirionologist Ionacu Lozar is in a terrible
rush to get his expedition underway, but he is exceedingly
stingy and has no patience for haggling. As a result, the
few merchants who are willing to do business with him are taking their time delivering supplies to his caravan’s
marshaling area.

DC 20+:
Something has the Hundredfingers gang spooked.
The normally ubiquitous thieves have been avoiding the
bazaar for a few days.

DC 25+:
Mistress Zelekhati of the Dancing Dunes is a
collector of magical dusts and always accepts them as
payment for her house’s services or her artwork. Some say
that’s the secret of her magnificent tranquility garden. It
may even have given the sand life as one customer claims
he saw the patterns shift of their own accord.
An upcoming holy day of Sarenrae has people
remembering how a cleric of the goddess tried to purge
the land of evil over a hundred years ago; however, the
ruins of the old city beyond the cliff walls still hide
shrines to the old faiths, especially the serpent cult of
Apep. The serpent god’s slithering children are blessed
with the ability to go unnoticed by eyes accustomed to the
Dawnflower’s light.

Sczarni ****

1 person marked this as a favorite.

Also a good idea to double check the additional resources page to see if any content you intend to use is PFS legal.

Sczarni

For the Horrific strike ability it reads "when a phantom with this focus makes a slam attack against a creature, that creature must succeed at a Will saving throw." The way it reads implies the will save is required even on a miss. Is this intentional?

Sczarni

Bram's attempt to strike a goblin is unsuccessful earning him a taunting laugh and a raspberry. Miyako delays until some space becomes available.

Miyako
Tamisiel
Atilus
Bram
Ferabras
Goblins

Atilus is up.

Sczarni

As the lights move about and Vyk goes to inspect one of the statues a low hiss comes from the north west corner as a serpent with a snake head on both ends slithers out from behind the alter.

Init:
Vincent: 1d20 + 5 ⇒ (7) + 5 = 12
Khismia: 1d20 + 2 ⇒ (18) + 2 = 20
Vyk: 1d20 + 6 ⇒ (1) + 6 = 7
Tuich: 1d20 + 4 ⇒ (17) + 4 = 21
Dylara: 1d20 + 5 ⇒ (4) + 5 = 9
Miko: 1d20 + 2 ⇒ (12) + 2 = 14
Snake thing: 1d20 + 4 ⇒ (3) + 4 = 7

Tuich
Khismia
Miko
Vincent
Dylara
Vyk

Snake thing

Everyone can go.

Sczarni

You'll want to sign up here

Sczarni

I reached out to a few, but they have either played it or are in to many games right now.

Sczarni

I can't make up my mind between my Tengu who thinks he is a Phoenix and my haunted Oracle.

EF I am copying this from Herolab.

This ability will only add available slots to the spells known. It does yet allow the selection of spells for those slots from other lists. Specific spells can be created using the editor - create a copy of the spell you wish to allow, uncheck all the existing "Classes/Domains" entries, and select "Magician" as a new "Classes/Domains" entry, and save and test the spell.

I have had issues with my card caster Magus where I have to list a javelin to get the stats for my harrowing card.

Sczarni

Bram's swing is wide missing the cloaked man. Bram's opponent takes a step back and with a few gestures causes one of his hands to crackle with electricity. He beckons Bram to come at him again.

::::::::::Round 2:::::::::

Difficult terrain continues

Tod (-2 + Shaken)
Atilus
Miyako
Ferabras

Bega (Shaken 4)
Tamisiel
Mum
Mick
Bram

Bold is up

Sczarni

When you sign up to run a scenario you do not have, they ask for all the info they need to put the scenario into your downloads free of charge. This is something Paizo does to support convention play.

Sczarni ****

David_Bross wrote:
Where does the recruiting for the PBS day take place? I've been thinking about playing in a PBS since I check the forums on a very regular basis and would enjoy playing pathfinder.

Here is the thread you are looking for. If you want an official game day thread you are going to need to keep an eye out for PFS PbP Game Day 3 threads as Beckett already pointed out.

Sczarni ****

GM Lamplighter wrote:
Just a question for consideration: should running GM101/GM201 conut as "specials" for star purposes? Not just participating, but organizing and coordinating.

Last I heard it doesn't even count for a table credit.

Sczarni

Modules like this one give 3 xp. I didn't goof up this time so everyone should be level 3

Sczarni

The beetles go squish as they are easily dispatched by Bram and Ferabras. The man mumbles and make some gestures that Bram finds particularly amusing and finds himself resisting the urge to laugh. DC 16 will save or fall prone laughing.

Clapping man
Miyako
Bram
Lem

Bugs
Ferabras

Sczarni

It does however allow you to use bloodline powers outside of bloodrage. For example you would gain rounds of claw use outside of bloodrage and energy resistance as well. While not as powerful it does create some interesting role play aspects.

Sczarni ****

Grats Rob! So is it Pirate Captain Rob or Captain Pirate Rob?

Sczarni ****

Here is a link to the guide everyone is talking about. It is a free PDF download that explains the rules for PFS. If you go to the character creation section it will take you through the process step by step. It does a very good job of explaining everything so you can make your character on your own time from the comfort of your home. It even has a printable character sheet so you'll be ready for your next game day. You can even apply those two chronicle sheets you earned with pregens to give yourself some extra gold and be one game away from level two.

Sczarni

"Please come inside while I see if the Baroness is available." The servant leads the group to a waiting room off the main hall, before departing to fetch the Baroness. After a few minutes the Baroness enters the sitting room. "Well I am pleased and surprised to see you made it back, and I hear you found Hunclay among the rubble as well? Please tell me everything you've learned about the tower collapse."

Sczarni

Without pausing in his work the tall man says, "no."

Sczarni

They usually start with the list, but it can be rather slow sometimes. So they will just grab who ever is available to fill the last slots and get the game going.

Sczarni

The group digs Hunclay's body out of the rubble. Then comes the task of carrying the corpse back out of the ruins. It is well past sunset when the party makes it back to the surface. Unsure where to go, since no one thought to ask where the Baroness lived, the party starts heading back to town. As they approach the bridge, a large well lit manor is visible on the crest of a hill to the south. Perhaps this is where the Baroness lives?

Sczarni

"Ha ha ha, you can't just find Dakar. You'd have better luck shouting his name from atop the wall. You only speak to Dakar if he wants to speak to you and if he wants to speak to you I highly recommend you don't resist."

Sczarni ****

Most of your answers can be found here. Including official rulings from Mike Brock.

Sczarni ****

Event coordinators are many things, but they are definitely not mind readers. They may have thought they were doing you a favor and letting you have the night off from running. If there is an event that you look forward to running share that enthusiasm with whomever is in charge and you probably will not have this problem again.

Sczarni ****

Blah it ate my edit post. I can see the DD bloodline as not stacking with bloodrager bloodlines since those abilities only work while in a blood rage. The DD bloodline could then be used outside of bloodrage.

Sczarni ****

Here is a bit from the DD section that might clear things up.

Blood of Dragons:A dragon disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline. If the dragon disciple does not have levels of sorcerer, he instead gains bloodline powers of the draconic bloodline, using his dragon disciple level as his sorcerer level to determine the bonuses gained.

So combining that with the section in the Bloodrager about blood lines means the Draconic bloodlines need to match up.

Sczarni

Wizard then?

Sczarni

I think Merck and Jolly Roger are both in the Emerald Spire and Kludde forgot to take them off the list.

Sczarni ****

Thanks John, I appreciate the quick response. I will pass this on to the player.

Sczarni ****

I recently had a player that wanted to use this boon on his half-Orc Cavalier character as his mount. According to the boon he could select a bear. This became problematic as a bear animal companion only gets to size medium and without a feat or some other resource expenditure makes it to small for him to ride. We could not think of any other way to make this a working option for his character and I was wondering if anyone else had some ideas or could point out something we might be missing.

Sczarni ****

It would be nice to get some official clarification on "The Paths We Choose" since "Goblin Attack" was also a special event and was also only given to 4 star GMs and VOs, but I do not think it counts. I honestly hope it does count, but I would rather campaign leadership would be straight forward on this early to avoid disappointment later.

Sczarni

Miko and Vyk's attacks fall short of the mark and the creature still stands.

Tuich (Free next round)
Vincent
Creature
Vyk
Miko

Bold is up.

Sczarni

I will have a better idea on Sunday or Monday after I get a look at my ACG and what boon I get on Saturday.

Sczarni

I will throw my name on the list and see where it lands.

Sczarni

When you step out into the chilly night it almost seems darker then usual. As if some sort of malevolent presence had descended on Absolomn. When the museum comes into view the first thing you notice is that the front doors are wide open, very usual as the museum should be closed. Looking through the large double doors you see great pillars of hewn black stone support the vaulted ceiling of the Blakros Museum's grand entryway. Braziers mounted on the pillars cast white radiance from balls of continual light. A fossilized dinosaur skeleton occupies the northwest corner of the room.

Link to game map is up top. Csy still needs to post and pick an avatar so I can make a map token.

Sczarni

Thaddaeus' arrow strikes the large creature causing it to shrink down to Renli or Ahn's size before it collapses in the grass.

::::::::::::::::Round 3::::::::::::::::::

Slypher
Kish
Thad
Voice
Renli
Ahn

Kish still has actions.

Sczarni

Renli:
They are Spriggans and you get two questions.

Renli's arrow strikes the already wounded creature but it continues to fight on.

::::::::::::::::Round 3::::::::::::::::::

Slypher
Kish
Thad

Voice (27 blue)
Renli
Ahn

Bold is up.

Sczarni

Genkuro I have sent you a link via PM. Reesa thanks for understanding and I will try to be more specific in my future requests.

Sczarni

@Reesa I believe you are already in one of Kludde's games and I'd like to get someone that isn't currently playing right now.

Sczarni

No word from the 5th player so I will take the next poster who would like to play 2-11 The Penumbral Accords.

Sczarni

Looks like we are going to do 2-11 The Penumbral Accords. Waiting on one more to confirm. If I do not get a replay by Monday morning I will put the last spot up for open recruitment.

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