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"My instructions are only to prevent tampering with the door. Since you were able to open it correctly you have free access to what is inside. As I am bound to this room I have no idea what lies in the rest of this place. Perhaps there may be a way to release me else where."
Inside the sarcophagus are the mummified remains of what looks to be a man. There is a small shrine next to the sarcophagus which have some notes that Miko can probably read.
Miko Linguistics DC 18:
These notes seem to detail some question and answer sessions with the remains in the sarcophagus. The questions concern the preservation of memory in magical jewels and the crafting and repair of such jewels. The notes also explain the magical nature of the sarcophagus, which allows a creature touching it to commune with any corpse placed inside. This is a once per day speak with dead.
Anyone else Linguistics DC 23:
These notes seem to detail some question and answer sessions with the remains in the sarcophagus. The questions concern the preservation of memory in magical jewels and the crafting and repair of such jewels.The notes also explain the magical nature of the sarcophagus, which allows a creature touching it to commune with any corpse placed inside. This is a once per day speak with dead.
There is also a chest up on the walk way.
Opening the chest:
Five bottles of holy water, a stack of ancient platinum coins, fiver spell component pouches and three scholar's outfits in red, yellow and green.
With no objections from the group Dylara places the destructive tiles on the burnt side of Nethys and the creative ones on the whole side of Nethys. There is a loud click and the wall slowly swings out revealing a hidden chamber.
The puzzle is super easy with a good bard roll ;)
She isn't doing anything but watching what the others are doing with the wall carvings. She does seem a little grouchy though.
The rich scent of palm wine, cinnamon, and myrrh fills this magically illuminated storehouse. Each wall has deep slots filled with papyrus scrolls. A white-and-black marble altar enveloped in faint wisps of faerie fire sits squarely in the center of the room. A ladder to the south leads up to a walkway, with more shelves and a golden sarcophagus
@Vincent you can't really get into a flank without provoking as the creature is standing in the gate way. @Vyk don't feel to bad you weren't the only one to hit it and I was purposely being vague about what that zombie was doing. Not really to be tricky, but to allow you as the players to choose how to explain or represent your powers.
Vincent's blade bites into the construct leaving a nasty wound while Tuich's scarf lashes out and strikes the creatures leg.
Bold still have actions.
Pulling everyone back as Khismia would have warned you before you stepped foot in the court yard.
As if in answer to Dylara's question to of the bodies rise up along with a third creature that looks cobbled together from various other bodies. The wind kicks up through the open gates obscuring the pathfinders view as the three creatures start moving.
Vincent: 1d20 + 5 ⇒ (20) + 5 = 25
Khismia: 1d20 + 2 ⇒ (17) + 2 = 19
Vyk: 1d20 + 6 ⇒ (16) + 6 = 22
Tuich: 1d20 + 4 ⇒ (9) + 4 = 13
Dylara: 1d20 + 5 ⇒ (11) + 5 = 16
Miko: 1d20 + 2 ⇒ (10) + 2 = 12
Zombie: 1d20 ⇒ 19
Other thing: 1d20 + 1 ⇒ (9) + 1 = 10
Somthing off about those Zombies Religion DC 10:
These are plague zombies and carry a disease known as zombie rot. They also have a nasty habit of bursting on death to spread this disease.
This is a carrion golem. For every every 5 you beat the DC by you get a question.
Any creature more then 10 feet away has concealment due to the swirling sand. Bold is up.
So after reading the new guide to PbP GMing I have found myself motivated and enjoying PbP more. It has also envigorated the old creative juices and I have started trying a few new ideas (well new to me). First is the perception spoiler after you clear an area like the one you recently saw. If there is no DC feel free to click on it without rolling as the scenario or myself have not given it a DC other then just looking. Another thing to keep in mind is there isn't always going to be something important. Sometimes it just might be snarky text about not finding anything.
Second difference is how I post saves. There are a lot of abilities out there that require the player to use them on saves before they know the results. This has been difficult in PbP as we have the practice of putting the DC in the spoiler title. Here is an example of how I will be doing my saves.
DC 12 or take 1d3 ⇒ 3 Dex damage.
By putting the DC in the spoiler this allows you as the player to roll the saves first and make any adjustments from abilities then checking the results by clicking the spoiler. This is by no means a way of preventing cheating, but hopefully a way to create better game immersion by allowing some of your character abilities to function more like they do F2F.
Between Tuich and one of Melon's talon's the mighty sand beast collapses releasing Vyk. I hope your happy, you ruined his chances of dying like Bobba Fett. Feel free to heal up as I transition to the next part.
Searching the gnolls only turns up basic spears and leather armor. Though they do have some strange scars on them.
Know Religion 15:
The scars are ritualistic markings from worshiping Lamuashtu.
You found a small cache of stolen goods containing the following items. A silver cup, various coins, an alchemy crafting kit, a vial of anti toxin, 2 flasks of alchemist fire, 2 flasks of liquid ice, a potion and another potion.
Looking around the group finds a weathered partially buried marker about 100 feet west of the oasis. During the hour before dusk, the setting sun's light causes a weathered hieroglyph depicting an arch to glow. Even as the sun sets, the long shadow cast by the stone never shifts, always pointing to the northwest with the exact same bearing.
Following the marker the remainder of the journey through the desert proceeds uneventfully, with only the rise and fall of the dunes to break the monotony. A low, uneven hill of granite appears on the horizon to the northwest, presenting the only shelter for miles around. Although the crag appears solid from a distance, on closer examination there is a wide fissure in the rock sealed by a heavily weathered stone wall fitted with a large iron door.
Again feel free to heal up or cast log term buffs before entering.
Candrana can stop adding the -2 to her attacks as this room has a high ceiling.
Aodan continues to soften up one the Kobold that Davros hit with his magic. Candrana attempts to finish it off but has a little trouble hitting the mark. Zilchus moves to the other ledge and has no problems dispatching one of the kobolds there.
It takes both hits, but Vyk is able to drop one of the thugs. Khismia moves forward shouting at thug being attacked by Melon. "Flee now before we feed your innards to our bird!"
Intimidate: 1d20 + 7 ⇒ (20) + 7 = 27
It definitely had an effect on him as he seems really nervous about having this bird in his face.
Bold is up!
Sorry hyper posting so the GM failed his perception. I would have given that to you well played.
"Ahhh, well I best be seeing him before my dream customer gets away. Thank you for your time and may the gods bless you with long life."
Sense motive DC 15:
It seems she is sparing you in exchange for this information.
As the merchant hurries off there is a commotion at the other end of alley. Three men that look like they had a rough night on the town start banging on the hovels and shouting. "Come out little rats or we'll drag you out kicking and screaming."
Vincent: 1d20 + 5 ⇒ (4) + 5 = 9
Khismia: 1d20 + 2 ⇒ (11) + 2 = 13
Vyk: 1d20 + 6 ⇒ (17) + 6 = 23
Tuich: 1d20 + 4 ⇒ (15) + 4 = 19
Dylara: 1d20 + 5 ⇒ (7) + 5 = 12
Miko: 1d20 + 2 ⇒ (9) + 2 = 11
Thugs: 1d20 + 5 ⇒ (7) + 5 = 12
Dylara: 1d20 ⇒ 2
Thugs: 1d20 ⇒ 19
Bold is up.
The sprawling Bazzar at the heart of Eto is a riot of colorful tents, ramshackled stalls and haphazardly parked carts and wagons surrounding the only permanent struction, the tall stone Government House. With the recent boom of foreign explores the markets are packed with anything a person would need to start an expedition.
If you would like you can ask around to gather local info. With either Diplomacy or Knowledge Local. I've seen other GM do this differently but if you get high you get all the ones lower as well. For example you roll a 21 you get look at 20+, 15+ and 10+.
Madame Zelekhati recently began hiring more
workers at the Dancing Dunes, though she sends away
most who don’t have at least some elven blood. Also, most
merchants recommend avoiding Beggar’s Alley, which is
home to a gang of pickpockets known as the Hundredfingers.
The Osirionologist Ionacu Lozar is in a terrible
rush to get his expedition underway, but he is exceedingly
stingy and has no patience for haggling. As a result, the
few merchants who are willing to do business with him are taking their time delivering supplies to his caravan’s
Something has the Hundredfingers gang spooked.
The normally ubiquitous thieves have been avoiding the
bazaar for a few days.
Mistress Zelekhati of the Dancing Dunes is a
collector of magical dusts and always accepts them as
payment for her house’s services or her artwork. Some say
that’s the secret of her magnificent tranquility garden. It
may even have given the sand life as one customer claims
he saw the patterns shift of their own accord.
An upcoming holy day of Sarenrae has people
remembering how a cleric of the goddess tried to purge
the land of evil over a hundred years ago; however, the
ruins of the old city beyond the cliff walls still hide
shrines to the old faiths, especially the serpent cult of
Apep. The serpent god’s slithering children are blessed
with the ability to go unnoticed by eyes accustomed to the
As the lights move about and Vyk goes to inspect one of the statues a low hiss comes from the north west corner as a serpent with a snake head on both ends slithers out from behind the alter.
Vincent: 1d20 + 5 ⇒ (7) + 5 = 12
Khismia: 1d20 + 2 ⇒ (18) + 2 = 20
Vyk: 1d20 + 6 ⇒ (1) + 6 = 7
Tuich: 1d20 + 4 ⇒ (17) + 4 = 21
Dylara: 1d20 + 5 ⇒ (4) + 5 = 9
Miko: 1d20 + 2 ⇒ (12) + 2 = 14
Snake thing: 1d20 + 4 ⇒ (3) + 4 = 7
Everyone can go.
I can't make up my mind between my Tengu who thinks he is a Phoenix and my haunted Oracle.
EF I am copying this from Herolab.
This ability will only add available slots to the spells known. It does yet allow the selection of spells for those slots from other lists. Specific spells can be created using the editor - create a copy of the spell you wish to allow, uncheck all the existing "Classes/Domains" entries, and select "Magician" as a new "Classes/Domains" entry, and save and test the spell.
I have had issues with my card caster Magus where I have to list a javelin to get the stats for my harrowing card.
Bram's swing is wide missing the cloaked man. Bram's opponent takes a step back and with a few gestures causes one of his hands to crackle with electricity. He beckons Bram to come at him again.
Difficult terrain continues
Tod (-2 + Shaken)
Bold is up
Where does the recruiting for the PBS day take place? I've been thinking about playing in a PBS since I check the forums on a very regular basis and would enjoy playing pathfinder.
Here is the thread you are looking for. If you want an official game day thread you are going to need to keep an eye out for PFS PbP Game Day 3 threads as Beckett already pointed out.
Here is a link to the guide everyone is talking about. It is a free PDF download that explains the rules for PFS. If you go to the character creation section it will take you through the process step by step. It does a very good job of explaining everything so you can make your character on your own time from the comfort of your home. It even has a printable character sheet so you'll be ready for your next game day. You can even apply those two chronicle sheets you earned with pregens to give yourself some extra gold and be one game away from level two.
"Please come inside while I see if the Baroness is available." The servant leads the group to a waiting room off the main hall, before departing to fetch the Baroness. After a few minutes the Baroness enters the sitting room. "Well I am pleased and surprised to see you made it back, and I hear you found Hunclay among the rubble as well? Please tell me everything you've learned about the tower collapse."
The group digs Hunclay's body out of the rubble. Then comes the task of carrying the corpse back out of the ruins. It is well past sunset when the party makes it back to the surface. Unsure where to go, since no one thought to ask where the Baroness lived, the party starts heading back to town. As they approach the bridge, a large well lit manor is visible on the crest of a hill to the south. Perhaps this is where the Baroness lives?
Event coordinators are many things, but they are definitely not mind readers. They may have thought they were doing you a favor and letting you have the night off from running. If there is an event that you look forward to running share that enthusiasm with whomever is in charge and you probably will not have this problem again.
Here is a bit from the DD section that might clear things up.
Blood of Dragons:A dragon disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline. If the dragon disciple does not have levels of sorcerer, he instead gains bloodline powers of the draconic bloodline, using his dragon disciple level as his sorcerer level to determine the bonuses gained.
So combining that with the section in the Bloodrager about blood lines means the Draconic bloodlines need to match up.
I recently had a player that wanted to use this boon on his half-Orc Cavalier character as his mount. According to the boon he could select a bear. This became problematic as a bear animal companion only gets to size medium and without a feat or some other resource expenditure makes it to small for him to ride. We could not think of any other way to make this a working option for his character and I was wondering if anyone else had some ideas or could point out something we might be missing.
It would be nice to get some official clarification on "The Paths We Choose" since "Goblin Attack" was also a special event and was also only given to 4 star GMs and VOs, but I do not think it counts. I honestly hope it does count, but I would rather campaign leadership would be straight forward on this early to avoid disappointment later.