I've been stewing on running a campaign that is a blend of several of the Ap's and thought that with all of the recent support for Magnimar, why not run CoCT there with some minor changes?
I was looking at beginning the Campaign with the PCs relatively new in town and witnessing the Festival wherein the the Lord Mayor and Ileosa get married. Shortly thereafter they are contracted to intercept a shipment of an unknown substance from leaving the island of Ordelia, (using the portion of the Skinsaw Murders in Magnimar minus the Clocktower). Upon arrival they interrupt a meeting between Ironbriar and a Red Mantis assassin, who are negotiating the sale of Vorel's Phage. The Mantis makes off, leaving the PCs to deal with Ironbriar.
Leaving there they learn that the Lord Mayor is ill and that the Lady Mayor has been named Queen Regent, until such a time as the Lord Mayor revokes the status. Afterward, they are led to Misgivings where they must investigate the disease.
Upon their return to Magnimar, the lord mayor has passed and the tainted ship and monies have arrived inciting seven days to the grave. Upon the completion of this they find the Chelish Crux among the belongings of the Urgathoans, indicating that something of note was hidden in the closed pathfinder hall of Delvehaven (relocated to Magnimar), leading the PCs to undertake What Lies in Dust, with the hilt of Serithtial replacing the Morrowfall, and inserting a treatise on Kazavon, his downfall and his legacy.
With the hilt in hand the PCs begin to realize what they are facing and race off to Windsong Abbey (where the pommel gem has replaced the Shard of Envy) then to Scarwall (where the full weapon can be reforged following the recovery of the blade). Once the weapon is reforged the PCs return to Magnimar and complete Crown of Fangs to wrap up the campaign.
Any thoughts on how to improve or modify the campaign for a more logical or streamlined approach? I enjoy the parts of the AP's that I picked, and they seemed to work together fairly well, with only minor changes mechanically for them to work.
Thank you much Jessica. I know you guys have a lot going on right now and I don't mean to be abrasive. I was just shocked as I looked at my subs and saw all of them stack up for one month. It's certainly not enough to turn me away. Keep up the great work and I look forward to all of the products coming soon.
So ummm.... just checked my subscriptions and this has been pushed back yet again? to January? I love everything that Paizo does product wise, but seeing all of the development that's going on with the online game space, a card game and mythic rules, while also switching to a "monthly product line," I'm seeing a disturbing trend as far as tardiness on some of them. Honestly getting hit for $130 in one month for my subscriptions that do not include the core rulebooks seems a bit much. An reason why this is happening?
James Jacobs wrote:
I am VERY interested in THIS^... One of the things that I have always loved about the Pathfinder system and setting is that it has almost always been even handed with the release of support for the "good folks" and "bad folks". I would hate to see that paradigm left behind...
I also noticed that the campaign setting and players companion lines have a delay scheduled in them. October is real light from a sub perspective, with November getting hit pretty hard. I'm not particularly worried, but that is getting dangerously close to the holidays and empty pocketbooks...
Our group played through the first about half of the adventure, and I have to say we are having a blast with it. Lots of flavor, good pacing throughout, nice mix of combat, rp and skill usage. The NPCs thus far have been interesting and well thought out. I will probably review this one after our party finishes up the entire thing, and thus far I am impressed. None of the other APs in the last couple of years have really grabbed us like this has.
I think that is a very interesting idea. I can definitely see a bunch of the abilities being drawn from the various ports the pirates put into. I think the rigging ninja mentioned above could fit anywhere. I would be very interested to see how the GM handles the above ninja, specifically on how the development of the ninja grows. Also as an aside for Archanjel, why does it need to be Asian flavored to incorporate a ninja? I understand the actual historical basis behind the PRPG ninja, but why cant one exist in Golarion outside Tian Xia, the most obviously asian influenced continent? Beyond a bard and possibly a paladin, the ninja is one of the strongest options for the AP as far as I've seen.
James, You have mentioned a couple of times now how some of the PrCs based on some of the existing archetype are viewed as the professional side of the "in-training" archetypes. I'm curious then how much they will differ from the archetypes and what is genuinely added. With the Aldori Swordlord,you have a series of passive aggressive options, that allow a fighter to become the supreme master of defensive fighting, and IMHO, make deviating any time before 12th level silly. Can you speak to how these PrCs will be attractive options for the mid-level character? I know it is still very early in the development stage and if certain details are revealed too early you will be getting a visit from the Anaphexia,but I am genuinely interested in knowing where the PrCs are going to be aimed in the life of a 20 level character growth.
James Jacobs wrote:
As a potential avenue, and obviously I havent seen the final versions of the AP, I would suggest nation backed privateer for your players who have characters that aren't as free and loose with the moral obligations. Its pretty easy to imagine an Andoran Privateer Paladin, sailing the Inner Sea and beyond policing Pirates along the way. Even infiltrating into the biggest den of pirates this side of Golarion as a Paladin is a quest of epic proportions and worthy of any plater willing to buck the story just a touch. Requires a bit of a re-work, but what AP doesnt have a bit of extra thrown in? Kingmaker was so successful due to the fact that there was so many different roads you can walk. I see no reason why you couldnt do the same with another fairly open AP such as this.
I have been perusing the style feats, and several of the feats for use of firearms, and, aside from sword and pistol, there are a surprising lack of Style options when it comes to firearms, period, let alone blending them. I play in a small circle of players where most of us trade DM duties, and two of the three of us that do DM are keen on the idea. I personally have a soft spot for the Aldori Dueling style and was curious if anyone could help me out with developing that style into a two weapon one using a pistol(or other appropriate single handed weapon) and Aldori Dueling Sword.
James Jacobs wrote:
And I did sacrifice a goat the last time. Do you require another snack?
James Jacobs wrote:
Awww James thats not fair... I'm in Afghanistan until well after Gen Con!!!
James Jacobs wrote:
BLAST!!!! Foiled again! Somehow you always manage to give just enough to be exciting but never fully tip anything off. You win this round sir. Well played...
Now that we are on the topic of Thassilon, between the hints concerning Zutha's Phylactery and by your response can we expect a product with a decent bit of Thassilonian goodness??? I know you guys are going to delve into it a bit with the Inner Sea Magic, but are there any plans to do a product solely on Thassilon? Whoever dreamed that empire up is a genius...
I played in a meta plot campign where our GM ran us as Chelish agents trying to assassinate members of the Taldan Nobility, while another group he ran were agents of Taldor trying to stop us... it was interesting, the only reason it stopped was because I got deployed. One of the more memorable games I've played.
+1 to Lastwall AP
Kyle Lefever wrote:
Sorry, after reading the post again, I realized it may have come off kinda snarky... meant it quizzically, rather than attempting to be rude.
Thanks again everyone for the input!!! Mr. Jacobs, your goat is tethered in the yard as a sacrifice to your wisdom.
For the Lazurite, I was thinking of it empowering necromancy spells, while dealing negative energy damage to the caster, making it extremely lucrative for undead spellcasters. The specifics are still up in the air, but i was toying with using it like empower spell feat, with it dealing 1d6 negative energy damage/level of spell. A 1 lbs chunk hold 50 charges, with 1 charge being used per spell level. Thoughts?
Greg and Brandon, now that youve dropped by... James mentioned not too long ago that Norgorber would have a large part to play in an upcoming AP, and that he would probably be the last of the core 20 to get a Deity article. Any ideas how he's gonna pull that off in the new pirate AP?
I'm working on some different uses of it for weapons and armor, possibly adding negative energy synergy for channeling or adding resistance to positive energy. I do like the point above on keeping the levels intact... may have to use that against the pc's at one point... I can see their faces now... They have just dropped the BBEG and are looting the room, when he rises again as a full level ghoul and begins it all again...
Greg and Brandon, thank you for weighing in. Love both of works, and Greg, you still hold the golden standard for Ap adventures, Skeletons is still my favorite!!!
Just finished perusing a new product from the amazing folks over at Paizo and I came acros mention of Lazurite. Does anyone know of any rules regarding this material? Can it be used for anything specific? The flavor of it would definitely make it an interesting component for necromantic spells, but can it be used in the creation of other items, say a weapon or armor? Can it be used as the base substance or added in to change the properties of said items? I'm interested in using it in an upcoming campaign and am looking for some suggestions or any rules that may be out there. Thanks in advance!!!
Weighing in on book 2, I loved it. Ive had the good fortune to be on both sides of the screen for it. The first time through as a PC, we had a light party of three (a rogue assassin, a ranged ranger, and a sorcerer). Very few mods were made to the entirety of the adventure. Went smoothly. We had no problems through the entirety of foxglove manor (pcs avoided the revanent), the sawmill (silence and darkness, followed by sneak attacks on nearly everyone), but the old tower was amazing. the whole set up had a good feel and the pacing was appropriate. The Golem gave some problems, but was handled in the end. Big X went down fairly easy for us as players. When I flipped to the other side of the screen with another group she decimated the party, throwing the fighter off the tower was just one of the highlights to that fight... The ultimate difference was how well they worked together and research.
For making it better, definitely a bit more on Ironbriar before the PC's head to the sawmill. Something akin to TwoWolves post above would be a nice addition to the adventure. The clues were rather straighforward. Both Aldern and Ironbriar weren't exactly tough, which I would also fix. Maybe a template or a couple more levels. Beyond that I thought everything else was balanced, including Big X. She definitely came across as reinforcement of the Erylium lesson, but with TPK potential. Most of these changes are fairly simple though.
Several months ago, I pinged James on when Norgorber would get his deity article and why it hadnt been done yet. His response indicated that Norgorber would play a BIG role in an upcoming AP and would probably be the last of the prime 20 gods to get his article. If the past AP's have been any indication, the gods involved are always explained, and with good ole Norgorber taking last, that tells me his followers will probably be some of the antagonists. I really, really really want to see the Red mantis and the Church of Norgorber square off for overall dominance of the assassination portfolio... If the players were organizing a fleet from Cheliax, Absolam, Taldor or even Rahadoum to deal with the merciless Red Mantis and shake off their oppression once and for all, I think there would be plenty of great opportunities in there. Even if the PC's were just dealing with the piracy issue, it would eventually lead back to Ilizmagorti...
an evil fleet of the Skinsaw Man's maniacal murderers layin waste to all that dare to stand before them as the move on the island kingdom of the Red Mantis, to eliminate the vile usurper to Norgorbers dominion over assassination!!!
Im not sure how I feel about a pirate themed AP... I'm interested in seeing where Paizo takes it. I was kinda hoping for something with a bit more subtlety, but if done right this may scratch that itch. The biggest question I have in my mind right now, with this being the tenth AP and rounding out the god articles, Norgorber is due for his. Again im wondering how this will fit with a pirate AP... in the more recent APs the god articles have focused on the most prominent ones for the AP. Does this mean good ole Blackfingers will be behind some of the piracy shenanigans?!?!
Well, as advice to newbie GM, I´d say that was a really bad call because what it´s mostly doing is aiding the OTHER player who didn´t have a problem to begin with. If the archer needed help, he can be more generous with ´situational bonuses´ if she find ´interesting´ places to shoot from, etc. That would direclty help her.
I could definitely agree with that. Nice point, Q.
Liane Merciel wrote:
Awesome advice, I really like the exploding munchkins. Gonna have to use that on in the next game I run...
How do I get the "rules expert optimizing player" added next to my name as a title? Seriously though, We tried not to get into situations where we didnt have the upper hand. There was a lot of sneaking and scouting going on, a quick retreat and tactics session then we'd roll in and let the chips fall. As for the Ranger, she was plagued with horrid rolls, which made for some interesting roleplaying situations, but she always felt behind the curve. so when Dale allowed us to let her act as a flanker it made it a bit better and offset her horrible luck. We kinda ran with it from there. He made the call early enough to allow us to shape our tactics to them.
One of the interesting things Dale does is that when he makes a call its out there for him to use. Ive been outflanked by his monsters and its not a fun thing to be on the receiving end. With Oeneus' abilities he often tries to take out range first. Dale began using a 15 foot block for his monsters, putting the brutes up front, throwing a 5 foot block between them, and having the ranged guys right behind. My character rolls into the middle and gets mirked hard. We accept the rule and he is not afraid of using our tactics against us.
arguable indicating that there is merit in both sides of the argument. Again the point of the exercise was Dale making a call as a GM, he asked about how flanking worked, we went over it, he made a decision on the rule and stuck to it. If he would have said it wasn't allowed then I would have dropped it altogether and moved on. I think he did a great job, but obviously you believe that I am biased by my position as a player. I want Dale to enjoy the game. Thats why we discussed the section on flanking, helping to improve his understanding. We are two very different people with different outlooks. He makes wonderful stories and I enjoy playing in his world. He enjoys the game as well, he's looking more for advice to make encounters more challenging, not hamstring players by using odd verbiage from the rulebook to rule against them. He keeps an open mind when reading the rules so he can look at them objectively. Now you will probably pounce on the odd verbiage. Before we jump down that rabbit hole, the message boards are full of questions concerning ambiguous wording on rules. You're interpretation may vary. Beauty of the game.
But we just established in the rules, a bow does threaten as it can be used as a melee weapon. Or her fist, which is always an option just because she wasn't using it doesn't mean she wasn't threatening him with it.
Dale Wessel wrote:
My feelings hurt. Now we're both in the wrong. I dont blindside... I sometimes attack from the front... but with rules it always straightforward.
I think the big take away from this was that the situation was discussed and we did take the time to look up the rules. Dale agreed with my assessment and he allowed it. And as always logic trumps things that sometimes just dont make sense. I know it may be an interpretation of the rule but it works for us.
As she was standing in front of cultist A while shooting him with arrows, logically he is threatened. With Oeneus standing directly behind the same cultist, he receives a flanking bonus, however as she is using a ranged weapon per the rules you mentioned above, Lalianna would not get the bonus.
Christopher Van Horn wrote:
she was using a point blank ranger set up, so she would come in as well just not as stylishly. Like I said we built to play off of each other.
@Kolokotrani- Currently Dale is off. The last time he GMed, I played a dex based (started with a 20 dex) rogue assassin dual wielding patas. at the time we finished, Oeneus was a human rogue 3/assassin 7. We were playing Rise of the Runelords. In Skinsaw Murders, he dropped Foxglove in three rounds with solid rolls and an excellent setup round. Later when Oeneus and Lalianna (straight leg ranger 9(ranged-longbow), went into the lumber mill, Oeneus was able to move through every room in the building and eliminate every cultist before they got a second action, with a little help from Lalianna. Basically. Oeneus would run into a room and tumble into a flanking position. Initiative would go and Oeneus having a +10 at this point (dex 22 with improved intiative) would gain flanking bonuses with sneak attack while the cultists were flat footed and wipe the floors with them. The elven judge at the top went down just as quickly (4 pata attacks with sneak attack while flanking). To top it off both of them snuck past the golem, and Oeneus was able to stay hidden from the Lamia at the top of the clocktower and set up his death attack, for which she promptly failed her save. Lalianna drew her attention to the other side of the room while Oeneus remained hidden. We played off each other nicely and made really messy short work of almost every encounter. That was shortly before our schedules changed and we started a new campaign (one of the players had a personal issue that required a move).
Hey guys Im gonna weigh in quick. Im the guy hes talking about above. Dale and I have been playing on and off for about 6 months now. He has made some great strides as a GM and he takes all the advice the group can give him. I've been playin 3e+ and pathfinder since it dropped way back when and have gotten pretty comfortable with the rule set. One of the other issues is the group size we have. our group, due to geographic separation usually sits with a duo of players plus GM. we try to rotate GMing duties so everyone gets to try out their ideas and run with whatever pops out. This spawns a secondary issue that usually, due to the rotation, Dale doesnt get the full opportunity to explore some of the more complex aspects of the rules you run into later in the game. Currently Dale and I are players in our third's campaign. Both the GM and I are on about the same level for rules comprehension and application which intimidates Dale a bit. We're trying to scale back a bit and we've been making a concerted push to get Dale into the limelight, but I guess we'll have to try a bit harder. Some great ideas in here guys. I will take the advice and try my best to apply it. Dale, I hear ya buddy.
James, remember you promised some serious Norgorber love in here soon... can't wait for both Jade Regent and what comes next. Would love to see an AP in Nidal though. the creepy feel and the blatant Zon-Kuthon worship would make for an intensely atmospheric game.
Holt, I've been playing pathfinder since they broke away from WoTC, and Ive had a lot of the same feelings from time to time. But honestly a lot of good stuff comes out of the boards. Ive had a ton of my questions answered by skimming them. a lot of the people on here play PFS and the rules as written are the determining factor in a lot of cases. you'll see a lot of the mechanics questions come out of those groups. You of course have people playing different styles, but I've seen a lot of quality posts on here. Even Cartigan is good for some insight if you can ever get him to stop trolling. All in all this is one of the friendliest boards around and the developers are intimately involved with what goes on here. So have fun, take what you need, leave the rest and make great stories for you and your friends to share. Cheers and welcome to the family!!!
Thanks James!!!!. I was hoping you would chime in. Its really awesome you guys keep in touch through these boards. By answering my question, you've guaranteed a loyal subscriber for many years to come. Keep up the awesome work and I cant wait to see the Norgorber article!!!
Having followed the AP line from the beginning, I have to ask, why hasn't Norgorber gotten his own profile article? Following through the APs, each one has certain deities that make sense and get their articles. But the one glaring opportunity for Norgorber was in AP #2, The Skinsaw Murders. But instead of Norgorber getting his, Desna got the article. I understand it was the first deity article and the deity/Ap relationship wasnt developed yet, but still it was a logical fit.
Secondly, I havent seen a terrible lot of extra info thrown out about him in a variety of the other products pushed. It almost seems like he's fading into the background (and yes, that is his thing), but its gettin to the point where it seems that he may disappear altogether. With the red mantis taking on a bigger role, it seems that he is being sidelined by Achaekek. Someone please tell me this isn't so as Norgorber is one of the most interesting of the Ascended and i definitely would love to see some more on him.
Just a thought... have you considered having the character convert to the worship of ZK as Dou-Bral? Even if he was completely altered by his departure from reality, he would still retain some essence of his former self, being a god and all. Could make for an interesting set of circumstances, especially if you like the Shelyn approach.