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Osquip

Kyle Hunter's page

Contributing Artist. 109 posts. No reviews. No lists. No wishlists.


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(Contributing Artist)

1. She and Tagget feature heavily in the emerging story arc. Tagget's master is revealed in #19, which I just handed off to Sean.

2. The Ulolok ia a fulcrum on the Law/Chaos axis, not the Good/Evil axis.

3. Yeah, zombies per se wouldn't stand much of a chance, but undead in general are pretty capable against devils. Constructs even more so. Garriok wuldn't have hired Stinebones if he didn't know what he was doing.

4. I guess that's a mystery.

And don't worry about my ego. It's so colossally huge that planet's must shift to stroke its immensity.

(Contributing Artist)

Kyle on Bards:
sigh. They're ok I guess. I play D&D to kick monster butt, not provide Morale bonuses to the rest of the party. That being said, they're great cohorts and NPCs; really handy on the role-playing side of things. From a DM standpoint, Bardic Knowledge is a great way to "direct" thick-headed players.

I also like the idea of bards that push the envelope, like Skalds. How about an organ grinder bard/sorceror with a cute little monkey familiar, or a ventriliquist bard who only talks through his dummy?

(Contributing Artist)

Kyle's Previous Work:
Slave Labor Graphics, who did Milk and Cheese, put out two issues of Swerve, my B&W sci-fi comic. It was essentially Speed Racer + Brazil in deep outer space.

I've got "a load of it out back", and may offer it on Paizo's web store.
It was cool, but I bit off more than I could chew, Turns out writing/penciling/inking a monthly book is a full time job. Still, it's my baby and I will likely return to the world.

Other than that, I focus on the art direction thing, and have had stints with Star Wars Gamer, and Dungeon. I'm also a third of Super Unicorn.

(Contributing Artist)

We were planning on it anyway. The complexity isn't lost to us, but it doesn't seem too bad when you've got all of them sitting in front of you, like I always do. I have to go back and check stuff all the time.

When writing it, I was surprised by how much had actually happened.

(Contributing Artist)

Thanks Krypter.
I've started Downer FAQ post if there are specific things I can clarify.

(Contributing Artist)

I wanted to create a thread where I could field questions on Downer, other than "why is it wasting two pages a month of my magazine?" For that, see "Is Downer a Downer?"

I dig that many find it hard to follow, so if there's anything I can clear up, ask, and I'll do my best. Be patient, as I can only visit a couple times week.

(Contributing Artist)

Die Fledermaus wrote:
get Kyle Stanly Hunter an editor who knows something about pacing, who can trim away the excess crap out

For the record, Erik edits Downer. You should see it before it gets to him. Each installment is wittled down from 6-9 pages, resampled from hexachrome to CMYK, and translated from my native Polish.

EM and I provided "The Story So Far" as a response to the cry that the narrative was getting hard to follow. I'm by no means a veteran story teller, so I hear you. Economy of narrative is a tough lesson to learn. However, we do our best to serve the reader who keeps up with all the little details. Let this be a lesson to all you DMs out there that are so eager to share all your cool ideas, that your gaming sessions are a confusing bore.

Not that I compare, but I don't think League of Extraordinary Gentlemen and the Invisibles suffer from requiring summaries and support material.

And I HATED Snarfquest.

(Contributing Artist)

Thanks. Even I was surprised at how much stuff has happened. Pacing a complex story out at two pages a month does make it hard to follow.

Once we can free up the bandwidth, we will make Downer back issues available, probably right here on paizo.com. I'd like that to happen before the end of the year.

The last couple of years I've been too busy generating work to pull it all together onto Super Unicorn's website. Time, money or ideas; seems I only get one of those at a time.

(Contributing Artist)

I don't think Arnwyn is missing the point. Downer is certainly not for eveyone. I find most euro-centric high fantasy silly and really narrow in focus. Downer talks like my friends and I would talk. I'm from the post-video game school of role playing, and get really uncomfortable when players speak in character, especially with a Shakspearean affectation. Only thing I can think of worse, would be playing in an Oriental Adventures campaign and adopting a fake asian accent.

My gaming experiences have all been chaotic, heavily metagamed, and anachronistic. Thus, Downer shares more with Pulp Fiction and Tank Girl than Lord of the Rings. You high fantasy fans have that whole triology to gush over, Downer is aimed at the more disenfranchised gamer.

101 to 109 of 109 << first < prev | 1 | 2 | 3 | next > last >>



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