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If your wizard a wizard is crazy enough to sell their starting spellbook (perhaps they bought a Blessed Book and paid to transfer the spells over), what value can they sell it for if any? Options: 1) Can't sell it because they started with the spellbook for free.
The melee attacks for the "Worshipper" in Act 2 part B should probably have been written like: Subtier 7-8:
Subtier 10-11
Sorry for the confusion over TWF in the stat block. Happy stabbing! :) If you used to play or GM Pathfinder Society games, but don't now, why? Please try to be as specific and detailed as possible. I'll start! I used to GM a fair bit, but since June of last year, I've only run a handful of games and have only played about the same. Reasons I stopped:
So Mike's has a personal vendetta against me and won't let me GM at PaizoCon this year (something about not signing up early enough... pfft) Luckily he doesn't control the days leading up to PaizoCon (yet). I'll be in Seattle Wednesday night and will be free all day Thursday. Anyone out there have a death wish for their character and want to play some PFS? :-) A helpful thread for all those players looking to avoid.. err, join their favorite GMs at Gen Con this year! Thursday, August 16
What makes a Pathfinder Society Special Event, special?
Please mention which Specials you've particpated in and where they were (or how many tables went off). I'm curious how a 5 table event differs from a 10 or 45 table event. I'm somewhere around 93.7% certain that I'm attending PCon again next year. I'm 100% certain that if I go without a good plan, I'll be turned into Brock's slave and be chained to a PFS table all weekend. Please note that this isn't necessarily a bad thing... ;-) Last year I had a blast setting up a "special" table of folk to play a PFS scenario. This was a bit complicated to pull off and I'm trying to think of ways to do it again. The first thought I was having was this: Enter a PFS table run by me into the event lottery. That way people can sign up for (or avoid!) a PFS table run by yours truly rather than getting a random GM. I do want to point out that at PaizoCon, the random GM option is actually a good choice as some of the best GM's from around the country are on sight. There's only a slight chance you'll get stuck with someone like Dragnmoon or Caubo. So any thoughts? Should I set up a table or two in the lottery, or should I just blindly volunteer myself our PFS overlord? Congratulations to Bob Jonquet aka TwilightKnight and Todd Morgan aka Todd Morgan for obtaining their 5th stars at Gen Con this year! I've had the grand pleasure to sit at both your tables over the past couple of years and can say (with some arm twisting) that I wish everyone could be so lucky. It's always an experience to remember. Welcome to the top of the mountain! See DougDoug about your room assignments (Jason already took the last room with a good view) With only 4 weeks remaining until Gen Con 2011 kicks off, only a few seats remain at the PFS tables. Every tier 1-5, 1-7, 3-7, and 5-9 table is sold out! Here's your guide to what's remaining: Level 1 First Steps, Part I - In Service to Lore - SOLD OUT First Steps, Part II - To Delve the Dungeon Deep
First Steps, Part III - A Vision of Betrayal
We Be Goblins - SOLD OUT Levels 1-5(or 7) #2-15: Shades of Ice, Part I - Written in Blood - SOLD OUT
Levels 3-7 #3-02: Sewer Dragons of Absalom - SOLD OUT Levels 5-9 #2-25: You Only Die Twice - SOLD OUT
Levels 7-11 #2-16: The Flesh Collector
#2-20: Wrath of the Accursed
#2-26: The Mantis's Prey
#3-04: The Kortos Envoy
Other Pathfinder Society Classic
Gen Con Special: Blood Under Absalom - SOLD OUT Most of us have some great memorable moments in Pathfider Society play, and now I want to know: What specially makes a scenario something to remember? Was it:
Think back to your favorite moments. What was it exactly that made that moment stick in your brain like a barbarian's axe? My search fu didn't turn anything up on this yet.. Threnodic Spell [Metamagic] "A threnodic spell affects undead creatures (even mindless undead) as if they weren’t immune to mind-affecting effects, but has no effect on living creatures. A threnodic spell uses up a spell slot two level higher than the spell’s actual level." Feeblemind enchantment (compulsion)[mind-affecting] "Target creature’s Intelligence and Charisma scores each drop to 1." Since undead hit points are based on Charisma, doesn't this combination become a save or die for undead? How does this compare to other save or die for undead at 7th level or lower? Undeath to Death has a 9HD cap, and a 500 gp material component, although it does hit an area. Some examples: Vampire. 26 Charisma, 8HD, 102 HP. +8 Charisma modifier to a -5 modifier, lowers its HP by 104. Lich. 16 Charisma, 11 HD, 111 HP (15 from false life). +3 -> -5 modififer lowers HP by 88. Greater Shadow. 15 Charisma, 9HD, 58 HP (incorporeal). +2 -> -5 modifer lowers HP by 63. Winterwight. 29 Charisma, 20 HD, 270 HP. +16 Will save, 28 SR. +9 -> -5 modififer lowers HP by 280. Red Wyrm Ravener. 26 Charisma, 27 HD, 337 HP. +23 Will Save, SR 33. +8 -> -5 modifier lowers HP by 351. Only 5 weeks after registration opened: OVERALL 97% FULL (not including tier 7-11, 12. Cheap marketing trick, I know.)
102 out of 126 events are sold out (not including tier 7-11, 12)
Sorted by Day:
(tier 7-11 & 12 in parentheses) Thursday: 98% (62%)
Sorted by Scenario:
100% - (132/132) - First Steps, Part I - In Service to Lore
100% - (6/6) - #46: Eyes of the Ten, Part I - Requiem for the Red Raven
Sorted by Tier:
(Level 1) 93% (423/456)
Sorted by Slot:
Slot 1: 85% Slot 2: 89% Slot 3: 97% Slot 4: 86% Slot 5: 99% Slot 6: 100% Slot 7: 89% Slot 8: 88% Slot 9: 77% Slot 10: 83% Sorted by Character Level:
Level 1: 95% (79 seats remaining)
Looking for feedback on a no-magic item level 20 paladin. The thinking is that no matter what, I'm going to have a low AC and will get hit 95% of the time. The best defense is hit points and not getting full attacked. The build focuses on mobility and striking. By using stunning critical, opponents should be at least staggered 25% of the time. Oh, I can call my buddy Bob the Planetar once a week. LINK Since I have answered all of your questions, now you must answer mine! I will start with a simple question that most of you puny humans should be capable of answering. What are your top Pathfinder Society moments? List scenario, convention (if applicable), GM (if you remember), and why the moment was memorable. There is no requirement for the memory to be a pleasurable one. (I do love the taste of PC tears!) Use spoilers when necessary or else Doug Miles will show up at your doorstep! Wow. As of 6 pm tonight, only 6 hours after registration officially opened, 1779 tickets out of 2700 have been purchased. 66% of the seats are already full. Amazing. Because I'm a nerd, here's a breakdown: Thursday: 69%
97% - (93/96) - We Be Goblins
83% - (5/6) - #46: Eyes of the Ten, Part I - Requiem for the Red Raven
Let us sing the praise of all the best Pathfinder Society GM's we've had the pleasure of playing with. For reference, you can check your reported player sessions under your account to see who the GM was. Here's my A-List: 1. Todd Morgan** (drunk)
This year PFS will be in the expansion area of the ICC on the second floor, just across the hall from the main exhibit hall. Being the nerd that I am, I decided to do a little math and look at our new play area. Last Year: Rooms 126-128
This Year: Rooms 231-234
36% increase in square footage. 25% increase in tables being run simultaneously. As loud as it was last year, I'm really worried about the 15-ft ceilings. FWIW, 2009 had 12-ft ceilings (101-103). Build: Oracle (waves) 1 / Rogue or Ninja 10+ Important Abilities/Feats: Revelation: Water Sight
The setup: Round 1: Cast obscuring mist.
Not exactly simple to pull off, but looks like it should work. Any one see any problems? How does one go about creating an appropriate level version of an existing character for a mid-to-high level PFS legal module such as Cult of the Ebon Destroyers? Using CotED as an example: I assume that I could use an existing level 10 character and go back to what they were like at level 8. How does this work if you don't have anything higher than level 6? How do you handle wealth and item access? In order to stop threadjacking my own thread, I present this one. A one stop shop for maturely discussing the affect of the gunslinger class on organized play. What does this class actually change about the organized play experience? How does the introduction of firearms and their impact on organized play differ from Alchemists and their alchemical bombs? As the title says. Mark, please reconsider the legality of the Gunslinger Daring Act mechanic. Does it put a lot of responsibility on the GM? Yes, but what's the harm to organized play? One of the greatest moments I had judging was a situation like this. The PC decided to leap from the ledge to grab at a rope, hoping to save the life of another PC. He knew he probably wouldn't succeed. He knew there was a good chance of death. But he did it anyway, and now it will always be remembered. Nearly three months ago I posted the top ten PFS scenarios by their reviewed ratings here. Since that time, the total number of reviews increased by 43, eight of which were for scenarios not yet released/reviewed. This time, I'm going to break it down by season. Remember, if you like a scenario you've run or played, review it so that Mark can get more like it through development. If you've played or run a scenario and hated it, review it, so Mark can avoid those mistakes in the next season. It's up to YOU to let him know what you want to play. If you don't see your favorite scenarios in the lists below, go post a (detailed!) review! Season 0 Top 7
Season 1 Top 5
Season 2 Top 5
If you want to see the full totals and ratings, go here. For scenarios that offer two PA, how often do players earn both? If you don't want to review your session stats, what's your general feel for it? Is that second PA really that much harder than the first, or is it a gimme? Here's my breakdown: For scenarios that only offer 1 PA, I give out 1 PA 94% of the time (33 out of 35 players). For scenarios that offer 2 PA, I give out 2 PA 77.1% of the time (262 players), 1 PA 13.2% of the time (45 players), and 0 PA 5.3% (18 players). I think I remember Josh stating that he built the wealth rules around assuming that players get both PA only 50% of the time. I wonder how accurate that really is. As a player who didn't start Pathfinder or PFS until the Core Rulebook came out in 2009, it's not surprising that most of the scenarios I've run have been produced in season 1 or 2. So which scenarios have you run the most? And Doug, I expect a full breakdown. :) 1 - #1: Silent Tide (OGL)
There was some rumbling earlier about #2-03 Rebel's Ransom not being offered at U-Con this year. Is there anyone interested in playing it during a late night game on Saturday night after the Special? Keep in mind we're talking Midnight to 5 a.m. here. It's a long module. It's a deadly module. It's a freaking blast (no pun intended...). And I'm willing to stay up and run it. Any takers? (It's level 5-9 and we may have to find off-site accommodations) One of the things I hate about the Paizo store setup is that it's hard to compare PFS scenarios from one season to the next. Frustrated with that, I went ahead and compiled the rankings of all non-retired reviewed scenarios here. For those of you that hate links,
Tide of Morning
Don't agree with the list? Exercise your voice and review your favorite or least favorite scenarios now! Look at how close a "basic" EK build (Ftr1/Wiz6/EK10/Wiz2/Ftr1) stacks up against a Magus with 3/4 BAB, Sorcerer Spell progression, d8 hit dice:
BASE ATTACK BONUS LVL EK MAGUS
HIT POINTS LVL EK MAGUS
CASTER LEVEL LVL EK MAGUS
HIGHEST SPELL LEVEL LVL EK MAGUS
I've made up a fun little gnome for PFS, but I'm having trouble finding a good miniature. The primary difficulty is finding a "small" miniature that's wearing full plate. Beyond that, I'd prefer it be a metal miniature and not carrying a shield. Weapon and stuff I can convert pretty easily, but I'd rather not have to rebuild his arm, or create the armor. So far the best I've found are some of the Warlord minis from Reaper, but none that won't take some serious converting. Anyone know of a good full plate wearing "small" male miniature? What if none of the PCs can read ancient Osiriani (or use Linguistics)? How is the GM expected handle the riddles and clues? Do the players stumble blindly, or do you give them "impressions" of the clue meanings? Area 5 - Should we assume the water goes to the ceiling? Is area 6 much more than trial and error for the PCs? If you've run this scenario, how did you handle this? Area 7 - Should the door to area 8 be clearly visible? Any other tips from GM's who've run this?
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