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Kyle Baird's page

Goblin Squad Member. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 5,832 posts (6,413 including aliases). 19 reviews. No lists. No wishlists. 10 Pathfinder Society characters. 11 aliases.

1 to 5 of 19 << first < prev | 1 | 2 | 3 | 4 | next > last >>

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A Disappointing "Reward"

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I've forgotten to write this review for some time. I plan on coming back and filling this in with more detail at a later date.

I've run this scenario 5 times and played it twice.

This scenario is a huge disappointment for players expecting something as entertaining as the last exclusive, The Midnight Mauler. This scenario:

1) Lacks a compelling story. The whole premise is pedistrian at best.
2) Lack of challenging/dynamic encounters. The best encounter is the first encounter and even that relies on the GM to bring it to life.
3) Provides minimal GM support for role play in a scenario that screams for role play opportunities (see City of Strangers 1/2). GMs could spend an hour exploring Riddleport, but the scenario itself includes next to nothing to help with this.
4) Includes arbitrary rules counter to standard PFRPG rules. (DC 20 climb check to climb 5 feet, I'm looking at you)
5) 4 PCs are expected to pilot a ship? Look how small that Topaz Titan is! The final map with rabid dogs not jumping out of a shallow pit? Why is the guy at the dogs travelling with a rabid dog? Fire bombing alchemist on a boat? A solo magus BBEG. Again. RAWR.

The Midnight Mauler set expectations high. Offering this scenario as a reward for 4 and 5 star GMs is insulting. Having to run this scenario to keep our 5th star is borderline abuse.

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Higher Expectations

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Having met and GM'd for Ron, heard a lot of great things about him when he was a triad, and the "extra" month Mark had for development, I seriously expected better.

I've only run it once and will likely revisit this rating after I run it a few more times and get different table experiences under my belt.

What I liked:

  • It runs fast at tier 4-5
  • It touches on a previous (and popular) scenario
  • Renaming the main NPC "Regis" Falbin

What I didn't like:

  • Ron broke the cardinal rule of map design. There is a map in here that is not only too big for most tables, too big for most GM's to properly draw, it's also round making it even harder to draw on the fly.
  • The fights are very easy or difficult. Nothing in between.
  • The creatures used are really hard to have appropriate minis (both because of what they are, and their size)
  • Tiny and Diminutive creatures are a pain to deal with if their ranged tricks run out
  • Using "fancy" words that are difficult to pronounce instead of something simple and direct

Overall I found this more difficult to run and prep than it should be.

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A Howling Good Time


I've now had the pleasure of running this 8 times in addition to playing it.

The Midnight Mauler has the following qualities:

  • Extremely well written and designed.
  • Forces players to use skills often overlooked and come up with creative solutions.
  • Includes several iconic foes.
  • Set in one of the most richly flavored lands in all of Golarion.
  • One of the easiest and most enjoyable scenarios to prepare.
  • Fast paced, action packed.
  • Underwhelming encounters if the players are just looking to kill stuff and take their loot.

This scenario should definitely be on your "can't miss" list for low level scenarios. I recommend playing it at subtier 3-4 if at all possible. Second choice should be 1-2.

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Cult of the Fun Destroyers

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1) Good murder mystery and investigation
2) Opportunity to encounter a rarely used iconic creature
3) Includes urban, jungle, and dungeon type settings


1) Unbalanced encounters
2) Poorly designed encounter layouts
3) Horrible final encounter

Overall it feels just like what Doug said, an arms race. A party of 4 or 5 level 8's with optimized characters who like to fight for their lives with every encounter might really enjoy this module.

Link to full review.

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Disappointing Finale to the Series

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As much as Mark will hate it, the full review will have to wait. :)

Summary: This scenario was clearly shorted on resources and development time. It includes a couple of great, unique elements, only one of which actually functions. The rest of this scenario is shoe-horned map packs, poorly designed encounters, and disappointing editing mistakes. This is NOT what I expect from the final scenario of a series.

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