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Ghoul

Kyle Baird's page

Goblin Squad Member. Pathfinder Adventure Path Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 5,778 posts (6,337 including aliases). 19 reviews. No lists. No wishlists. 10 Pathfinder Society characters. 11 aliases.


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animate dead

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I've had more parties figure the thief out than any other option. YMMV. Clearly your review should be more aligned with the average review out there which is 4.54 stars. That rounds up to 5, so feel free to change your review and just mention that it's a 4.5 star review in the comments. ;-)

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Netopalis wrote:
Prompted by this thread, I have now reviewed every PFS scenario that I have ran. I feel like a lot of my reviews ended up a bit samey, but...at least I'm caught up.

Only 4 stars for The Confirmation? Heresy I say! Burn him at the stake!

Eh hem. I mean... Thank you for your review. (*grumble*grumble*grumble*)

*****

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Ill_Made_Knight wrote:
Your list needs to be redone and EotT needs to be in the top 20 now that it has 12 reviews.

Considering the time it took to compile, please don't expect it to be updated every time a scenario would move up or down the list.

edit: Unless you go give all 5 of my scenarios a 5-star review...

Spoiler:
EXPLOSIVE REVIEW RUNES!

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10 was somewhat arbitrary. The average scenario had 11.9 reviews. I should have probably looked at the median scenario instead. To me, if 10 people don't feel a scenario is worth reviewing, how can it be worthy of calling it a "top" scenario?

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Setting up a coup de grace is not more powerful than *any* save or suck spell.

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GM Lamplighter wrote:

The only thing worse than no data, is bad data. And with the small number of reviews on most scenarios, this data is BAD. Drawing conclusions from it is pointless (which of course won't stop us from discussing it... ;)

If you have reviewed some scenarios you've played/GM'd but not others that you've played/GM'd, you are skewing the data pool because you are selecting certain data points to influence. This alone means that every review here is unduly influenced by the extreme viewpoints, as has been noted by several.

I have added "review all the scenarios I've GM'd" to my bucket list to do my part in improving the data. Unlikely to be achieved, but it's a goal.

I'd argue that this data is not bad in and of itself, the conclusions some people are trying to draw are the problem. The "Top" lists are heavily influenced by how *I* want to interpret the data and am not trying to proclaim that they are independently the top of anything.

In order for a review to occur, a scenario either has to 1) be experienced by some inclined to write reviews or 2) evoke a strong enough response to get someone to post a review who is not normally inclined to write one.

That said, the reviews do influence the direction of PFS. Reviews got a couple of scenarios changed. Reviews have gotten some authors more or less work. Reviews have changed the style of scenarios. All of these are influenced by other data as well (messageboards, emails, personal discussions, etc).

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Plerumque wrote:
The Human Diversion wrote:

That's a fantastic idea for the smaller maps, thanks!

I was talking about some of the large maps, like for the final battle in Confirmation

I've seen maps like that before, but I don't have access to a device that can print on paper that size at home. Can you get a copy shop to print them for you?

My laminated map for this was $70.

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Jiggy wrote:
When interpreting rules, I like to keep this motto in mind: "A character with Ability X should have an advantage over characters without it".

And, what would be the most fair, fast, and enjoyable solution for the entire table without invalidating some character choices or the scenario design intent.

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Fromper wrote:
In fact, I just checked, and I've only written one review - 5 stars for Storming the Diamond Gate (so much for the theory that only people who had a bad time write reviews).

To be fair, one instance does not disprove the theory. Also, the theory is that people are more likely to write a review for an very bad experience over a very good experience.

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4 people marked this as a favorite.
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Majuba wrote:
Great art - not sure why it's important she's an aasimar though.

Because she was created and had one-chronicle before August 14th?

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3 people marked this as a favorite.
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pauljathome wrote:
clearly there are more people who find death unfun than there are those who want extreme challenges.

Correction: There are more people who find deadly scenarios "unfun" who post reviews than those who enjoy "extreme challenges" and post reviews.

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May Contain Sarcasm wrote:
(Of course, I have never actually submitted a review, but that's another issue...)

That *IS* a huge problem. Many people feel as though they need to wait to submit a review. Whether it's to run it multiple times, or both play and GM it, or whatever, I argue that it's worth more to write an initial review and explain that you're likely to edit it later.

A big part of why I did this (and have done similar in the past), is to inspire people to post reviews. If you see a scenario that you remember well, whether positively or negatively, write a review! Even just a few constructive sentences can make the difference in future scenario design.

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Benjamin Falk wrote:
Well, considering this is only the most reviewed ones, there might be another reality. Most downloaded ones would be interesting for example!

It's not really the "most" reviewed scenarios. The average scenario receives 12 reviews. If a scenario doesn't inspire at least the average number of reviews, how good or bad can it really be? Is a 4.5 rated scenario with 3 reviews after 2 years actually any good? It's certainly not better* than a 4.0 scenario with 20 reviews in its first year.

*better and good are relative to the statistics, not the actual quality of the scenario. Of course something with only a couple of reviews could in theory be a much better scenario, but it begs the question, if it's so good, then why haven't more people felt compelled to express their opinion?

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If you're still interested in discussing this data, head on over to here instead!

Also, if you liked or disliked a particular scenario, you should write a review, even if you have only played or only GM'd it. You can always go back and edit the review and not reviewing a scenario is far worse than having to go back and edit a review later.

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With all the data compiled for every scenario from every season, I present to you this. Thanks to everyone who helped!

Top 20 Scenarios (min 10 reviews)

4.75 2-03 The Rebel's Ransom
4.64 4-03 The Golemworks Incident
4.59 4-19 The Night March of Kalkamedes
4.58 3-02 Sewer Dragons of Absalom
4.55 3-01 The Frostfur Captives
4.52 5-08 The Confirmation
4.50 4-08 Cultist's Kiss
4.47 35 Voice in the Void
4.40 5-07 Port Godless
4.38 3-03 The Ghenett Manor Gauntlet
4.35 3-20 The Rats of Round Mountain—Part I: The Sundered Path
4.35 2-01 Before the Dawn—Part I: The Bloodcove Disguise
4.30 3-21 The Temple of Empyreal Enlightenment
4.29 5-13 Weapon in the Rift
4.24 4-09 The Blakros Matrimony
4.23 1 Silent Tide
4.20 52 The City of Strangers—Part I: The Shadow Gambit
4.20 2-21 The Dalsine Affair
4.15 3-I1 First Steps—Part I: In Service to Lore
4.14 39 The Citadel of Flame

Bottom 10 Scenarios (min 10 reviews)

2.61 4-23 Rivalry's End
2.55 5-22 Scars of the Third Crusade
2.55 3-14 Wonders in the Weave—Part II: Snakes in the Fold
2.50 30 The Devil We Know—Part II: Cassomir's Locker
2.47 14 The Many Fortunes of Grandmaster Torch
2.45 15 The Asmodeus Mirage
2.43 6-01 Trial by Machine
2.42 5-20 The Sealed Gate
2.39 5-24 Assault on the Wound
2.20 3-I3 First Steps—Part III: A Vision of Betrayal
2.14 2-19 Shades of Ice—Part III: Keep of the Huscarl King
1.83 2-23 Shadow's Last Stand—Part I: At Shadow's Door

Polarizing Index (PI): Compares what % of reviews are either 1-star or 5-stars, how balanced it is between 1-star and 5-stars, and weights number of reviews (more reviews = more potential to be polarizing/controversial).

Top 10 PFS Authors (min 2 credits/low PI)
4.36 Michael Kortes
4.20 Jim Groves
3.96 Matthew Goodall
3.94 Alex Greenshields
3.93 Dennis Baker
3.93 Crystal Frasier
3.89 Tom Phillips
3.81 Adam Daigle
3.70 Craig Shackleton
3.68 Mike Shel

Season/Cumulative Avg/PI
0 3.49 0.6
1 3.63 0.3
2 3.55 0.6
3 3.85 0.4
4 3.62 1.1
5 3.44 1.8

Top 10 Most Polarizing Scenarios

5-05 The Elven Entanglement
4-26 The Waking Rune
2-13 Murder on the Throaty Mermaid
4-02 In Wrath's Shadow
5-11 Library of the Lion
5-24 Assault on the Wound
47 The Darkest Vengeance
5-19 The Horn of Aroden
11 The Third Riddle
4-07 Severing Ties

Top 10 Most Polarizing Authors

Ryan Costello, Jr.
Kyle Elliot
Nicholas Herold
Kyle Baird
Thurston Hillman
Ron Lundeen
Steven Robert
Russ Taylor
Jonathan H. Keith
Tim Hitchcock

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Thanks to everyone who helped fill this out! I'll dive into more tonight. For now, here's this, the top PFS authors (quantity):

14 Larry Wilhelm
13 Tim Hitchcock
13 Joshua J. Frost
6 Dennis Baker
6 Greg A. Vaughan
6 Thurston Hillman
5 Kyle Baird
5 Mark Moreland
4 Crystal Frasier
4 James F. Mackenzie
4 Jim Groves
4 Mike Shel
4 Ron Lundeen
4 Sean McGowan

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Fromper wrote:
I'd be willing to bet that at GenCon, where there were probably more than 500 tables playing the new season 6 scenarios with Numerican technology, there were probably no more than 5-10 tables where anyone had ever even heard of these rules.

I'll take that bet. I ran 7 and played 2, so that's 9 tables where someone was aware of these rules. Now we just need to find 2 more tables...

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Deussu wrote:

I added the data from Season 3.

And from Season 1 I had to include Drow of the Darklands Pyramid. I hate that scenario with a passion.

Thanks for you help! Every season is complete except Season 1.

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**waiting for someone to bring up Hitler at this point**

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Totenpfuhl wrote:
Is there a picture of Aya? It isn't in the scenario which is weird.

Thanks John!

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Glad you're home safe John, thanks for everything!

So glad everyone gets to see and use this amazing piece of art!

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Having a copy of A Thread of Silver should grant its owner the ability to make checks as though they were trained.

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Hangman Henry IX wrote:
What is the target audience for pfs?

Nerds!

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JurgenV wrote:
I like the idea of clearly marking "mostly RP" and "meatgrinder" mods

This often depends more on your GM than the scenario itself.

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Being a data driven nerd, I've compiled all the reviews through today for seasons 4 through 6 for all the PFS scenarios.

The raw data can be found here. If you have the time, feel free to add seasons 0 through 3! ;-)

Top 5 Season 4-6 Scenarios

4.75 #4-25: Glories of the Past–Part III: The Secrets of Stones Keep
4.64 #4-03: The Golemworks Incident
4.59 #4-19: The Night March of Kalkamedes
4.52 #5-08: The Confirmation
4.50 #4-08: Cultist's Kiss

*note that the top two scenarios are both by Larry Wilhelm!

Bottom 5 Season 4-6 Scenarios

2.44 #4-23: Rivalry's End
2.39 #5-24: Assault on the Wound
2.38 #6-01: Trial by Machine
2.35 #5-20: The Sealed Gate
1.88 #4-22: Glories of the Past–Part I: Halls of Dwarven Lore

Most Reviews:

32 #5-11 Library of the Lion
28 #4-19 The Night March of Kalkamedes
28 #4-07 Severing Ties
28 #4-02 In Wrath's Shadow
26 #4-11 The Disappeared

Have a favorite or least favorite scenario? Be sure to write a (constructive) review!

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Rachel Hill wrote:
Things

<.<

>.>

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Louis Manko Levite wrote:
** spoiler omitted **

This.

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Tri-corder is treknology...

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Jonathan Cary wrote:
Kydeem de'Morcaine wrote:


I might suggest printing those info boards a bit larger and put them on the wall about 2-3m up. That way they wouldn't be blocked by the crowds.
We are, unfortunately, restricted in what kind of signs and how big they can be out in the hall by Gen Con/ICCLOS.

We could make signs with long handles for volunteers to hold up in the 1/2 hour leading up to the Special(s).

*****

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Make whole and mending both state they can fix/repair magic items specifically. The book is non-magical.

If that doesn't work for you, they need every piece for the spell to function. It's simple enough to have some of it blow off in the (fickle) wind or the TL can take it with them, or whatever it needs to be to make a destroyed book stay destroyed.

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N'wah wrote:

So, just to confirm here. The PCs are assumed to have a copy of A Thread of Silver, and, and Reading the Threads applies to that? That's the way it seems to be, but I just want to make sure.

Looks like I'll have to provide copies of the A Thread of Silver dungeon guide info for mt PCs from last weekend. If any PC who finishes the adventure without the book being destroyed gets a copy, I'll whip up a little printable sheet for it.

I think it's more of an access thing, not a physical copy. The way I understand it, future scenarios will reference this boon and award bonuses based on the PCs having access.

UndeadMitch wrote:
So, I've been rereading the scenario so I can run this again locally, and I'm having trouble finding when I should have the League attack. Is here any sort of timeline for the scenario that I'm missing? I see how long each individual task takes but I don't see when the Siege should go down. I see that if a Warehouse NPC escapes it begins in two hours, and it begins an hour sooner if an NPC from the Copper Buffalo gets away, but nothing on when the siege itself starts. I'm sure I'm just blind, but can someone help me out?

Page 6: The final encounter of the scenario takes place approximately 10 hours after the PCs’ arrival in the city (this will vary based on PC choices). If the

scenario is running in a limited time slot, the final encounter should begin when less than 1-1/2 hours remain.

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I did, but I can't speak for the other authors.

As for tonight's game, just don't meta-game it. They basically look and act like constructs (closest to a golem). Approach them as such. Oh, there's technically a chance you won't encounter one depending on where you're playing in the sand box.

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Andrew Christian wrote:
If 6-03 has none of these circumstances, then exclude it from my commentary. But let's not assume that I'm just assuming Kyle.

You're right, I made the poor assumption that if you had already played the scenario you wouldn't be making the statement that it's unplayable without being able to identify one (mook) monster and a couple of pharmaceuticals. Clearly it's easier to lump every scenario together to help make an argument.

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Andrew Christian wrote:
Problem is, it makes these 3 scenarios nearly unplayable (or at least not any fun, as you need to make some skill checks to get past certain parts) if you use that rule.

Using this rule does *not* make 6-03 unplayable by any means and it actually pisses me off that you would jump to such a conclusion.

Hyperbole and assumptions help no one.

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Kurthnaga wrote:
Still, great scenario, and I would like to thank Kyle for his excellent work.

You could always write a review! Believe it or not you guys, Paizo staff does read the reviews on these things and alters their direction of scenarios based on the feedback.

Regarding some of the tactics, etc: The aura on the alraune is a save every round, even if you make the save the previous round. The calming effect ends if anyone attacks a calmed creature, but then they have to make the save again when their turn starts.

Sounds like you played Nikolai just about right. Good, helpful, but arrogant. I wouldn't have brought the two lackeys, but with a party of 7, it's probably for the best.

In the first fight, keep summoning quickened swarms to keep the derakni around. Sure they don't usually cause a problem for the PCs, but sometimes it will burn their actions or they'll just ignore them and the derakni get to stay and play.

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UndeadMitch wrote:
Looking at the conditions for the siege, if the party goes after Rand, then Sal, do they then have as much time as they need to spread rumors?

It needs to be looked at (somewhat) logically.

There's TL agents throughout the city. Some are at the warehouse interrogating Rand. Others are tracking down Sal. Yet others are still "gathering information" around town.

If the PCs track down Rand and Sal right away and make great time (i.e. roll well on the d4 and/or bring the time down via gather information), the rest of the TL presence in Nantambu is left searching for answers.

If the PCs immediately go and plant rumors (or had done so immediately before going after Rand and/or Sal), the TL follows-up on those rumors and leaves Nantambu. If the PCs instead to decide to play defense, the TL eventually puts it together and searches Sharrowsmith's.

It's all intended to be very organic and the GM should feel free to adjudicate it however he feels the party would enjoy it the most. The final encounter could even be a smaller group of TL agents asking around the bazaar about the book. I do worry a bit that I may have been off by an hour on critically succeeding at avoiding the final encounter. I wanted it to be obtainable, but not common.

I still owe everyone a play-by-play of how my 3 tables went.

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Yes there is, however, it didn't make it into the scenario. I'm hoping that John works it into Monday's blog post so then everyone can print their own copy.

(the artwork for her is stunning)

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claudekennilol wrote:
Curious minds must know.. what did you do with a bunch of chalk..?

Probably used Improvised Weapon Mastery and murdered Uori with it. ;-)

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Dylos wrote:
So if a laser gun is available with limited ammo, what's to stop someone from using Abundant Ammunition with it?

It doesn't use ammunition.

edit: That sneaky ninja/bard Compton!

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Drat, this wasn't the table I ran. Still, always glad to hear about a good time going through The Confirmation!

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You could always tell those players to walk around town offering to sell a book by the name of A Thread of Silver. I bet that might attract some attention. :-)

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thaX wrote:
** spoiler omitted **

Awesome! There's still some luck required because even if the PCs do remarkably well, that d4 can keep them from avoiding the final encounter.

I'm curious if any of the players feel cheated by *not* having to fend off the Technic League. Seems that a few reviews might hint at that.

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Garble wasn't far behind.

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My never humble opinion: If you have enough time to argue about this on these messageboards, you have enough time to GM for an online convention. If you do that, ask the organizer for this boon specifically. I'm willing to bet a replay that you can obtain it.

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Sniggevert wrote:
stuff

Did I miss out on the fact that I played Lost at Bitter End with you on Wednesday?

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I only ran high tier in all 3 of my slots. I'll have the blow-by-blow later, but it varied quite a bit between tables. I changed up Aya's talking points for the final table and I think it went better. Expect an update later tonight.

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Nick Greene wrote:

Getting to meet a bunch of the Paizo staff.

Being able to thank Sara Marie in person for all her hard work with customer service.

Meeting a bunch of people I'd only talked to on the forums.

Running the Confirmation twice for brand new players.

Watching Garble eat most of Bonekeep 3.

And autographs!!!

Nick, it was truly a pleasure to meet you!

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A recent scenario has this:

Creative Players: Players should be encouraged to come up with their own creative methods for achieving the Society’s goals in [redacted]. It’s important to foster these ideas, but not let the players completely nullify the design intent of the scenario. Use the example encounters and situations provided in the scenario to adjudicate how a player’s idea would unfold and adjust the remainder of the scenario accordingly, keeping in mind the enjoyment of everyone at the table. Do not let a small group of players hijack the investigation at the expense of others’ involvement.

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The thing with the tobongos wasn't your GM being lenient, that's in the scenario.

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