Lady Ophelia wrote:
You don't have to buy it :-)
1) The reasoning behind the Gillmen's trips to the caves changed slightly in development. I could look at doing an extra side bar for the GM shared prep folder going into deeper detail.
2) This is covered in the scenario in the Q&A section (Why traveling by foot?). I had a Cavalier and recommended that he could bring his horse, but shouldn't ride it when going through the centaur controlled forests.
3) This is something I'm hoping the community can develop (perhaps in another thread). A solid list of <50 gp supplies the PCs should consider purchasing if they haven't already. In addition to this a list of "topics" to discuss. Dealing with poison, disease, damage reduction, mindless creatures, flying creatures, etc.
Thanks for the feedback!
There's a lot of "well I don't actually want to train and be a Pathfinder, I just want to work for a company who's willing to pay me to travel the world and murder and steal."
Again that's an opinion and probably an over analysis of what he said. I read it more as him being upset that people are willing to focus on the actions of one person who is being sexist when the entire game and genre is loaded with artwork, characters and situations that most reasonable people would find sexist or degrading. Instead of looking at one piece, we should focus on the whole.
Thread distraction? Certainly, but advocating the abuse of women because of Seoni's outfit? Of course not.
He also states that 15+ female characters breaks his view of a fantasy setting. I have different belief about that, but it's still his view and one to which he is entitled to have no matter how much I disagree with it.
Jessica Price wrote:
Again, please realize this your *opinion* of what someone else intending to do. Certainly not everyone believes he was implying scantily clad art gives anyone the right to abuse female gamers at the table. That's just ludicrous.
Jessica Price wrote:
No where in his comment did be state that.
Walter Sheppard wrote:
Dammit, Todd! STOP STEALING MY ICE CREAM!
You can play #5-08 as many times as you'd like with different 1st level characters. You may also play it once with a 2nd level character (who didn't play it already at 1st level).
As a bonus, you get GM credit that can be applied to a 1st level character as many times as you run it (and once to a second level character should you choose).
Kyle Baird wrote:
I just confirmed. When I refresh my spreadsheet, his BAB changes. Ugh.
When it says he's an Old gillman, did you intend for him to have aging effects? I would think not since he is a 15-point buy without aging, but is a 16-point buy with.
He does indeed have aging effects. Without it in front of me, I can't confirm exact numbers though.
Reactionary: Improve chance of acting before any given creature by 10%
Reactionary = .5 * Improved Initiative.
Resilient: Improve odds of succeeding at a fortitude save by 5%
Resilient = .5 * Great Fortitude
(yes I know the above %'s aren't exact given natural 20s/1s and/or bonuses too high or low to matter, but they're close enough for this inane argument)
Lessons of Chaldira: Reroll any one failed save once per day.
Both of these increase the odds of succeeding at any given saving throw until it's used by a certain percentage (which isn't something I'm going to calculate because it's highly variable and I'm not getting paid to do this). LoC increases those odds higher than IGF because you can reroll AFTER you know the result. It's entirely possible that an IGF reroll may happen even though the result was a success (hi Joe! SWIFT DEATH!).
Bonus has an actual definition in the rules and it is separate from penalty, which also has a definition.
Shhh.. The bear's trying to start another pointless thread that derails into name calling and badwrongfun.
N N 959 wrote:
2. offset or compare the value of (one thing) with another.
Obviously I have no clue what "to balance" means.
N N 959 wrote:
The fundamental problem with this position is that we can't prove anything is actually "balanced."
Can't or choose not to? It's been stated by many official sources that a trait equals "about" half a feat. If a trait clearly does the equivalent or more than a feat, then it's not properly balanced.
Just because someone doesn't understand something, doesn't make it fundamentally impossible to define.
Matthew Morris wrote:
Don't forget to add your +2 bonus!
On the other hand I have never heard a player complain about a GM that sticks to the rules, I wonder why?
Because your experience just represents an extremely small portion of the campaign as a whole? Just a guess (since I've heard this complaint several times).
Close but not perfect *is* good enough. The Caverns map pack pieces never quite line up.
Also, the scenario specifically specifies that you are not allowed to chose from the random options to pick the hardest challenge, but are you allowed to pick one over the other just because the mini is more fun to make? (I'm looking at you gelatinous cube.)
It's worded that way to let GMs run creatures they're more comfortable with (which usually provides a better experience) and to not overwhelm new GMs. The concern with letting GMs pick the encounters for any reason is the GM who picks the "most challenging" options because it'll be "more fun," but honestly if you know your players well, do whatever you think is going to result in the most enjoyable experience.
One of the reasons I enjoy GMing for higher tier tables is that I never feel as though I *need* to ever fudge a die roll. Have I at those levels? I'd never tell you lot. ;-). I love being able to run with an open roll where the dice may favor the players or condemn them to the boneyard. Besides there's plenty a GM can do with tactics to change the course of battle almost independently of the dice.
Carlos Robledo wrote:
Comments noted. I promise the next NPC I write up will betray you.
Otherwise there's little difference between rushing in now or later.
I have to disagree here with regards to the encounter as a whole (not just the minotaur himself). The terrain at the end and Janira's current condition, whatever that may be, make big differences in the encounter.
IMNSHO, any effect that could potentially endanger a fellow party member needs to be discussed with that party member in advanced. Be it an alchemist's bomb, a fireball, or something more obscure. An excuse such as, "it'll only happen on a 1" or something similar is no reason to skip over such an easy requirement.
Thanks everyone for the feedback! From the moment I got the outline for this, I knew that fighting the minotaur and convincing the PCs to not fight it early were going to be challenges.
For those concerned with giving this to a new GM, have them run this as if the players were new to PFS, thus limiting the choices per encounter (and the books they need). I strongly encourage *any* GM who has trouble with the amount of options in this scenario to limit the number of choices based on what they're comfortable with. A comfortable and confident GM provides a much better experience, even if it comes at the cost of running the scenario perfectly as written.
Additionally, impress upon any new GM that it's up to the PCs to *record* their adventure and subsequently the gear they find and the blessings they receive.
I'm hoping to get some feedback from new GMs or at least from coordinators working with new GMs.
I thought the minotaur was fatigued in the final battle from chasing Janira and is thus unable to charge.
This is how I playtested him (and he still had his greataxe). The 4 original pregens tore him up!
While the final encounter may *read* very challenging, in reality there's enough terrain the PCs can use to their advantage to prevent Mr. BobBob the Minotaur from getting a full attack or a powerful charge. Plus, if the PCs still have access to the potion of feather step, they can get to Janira pretty quickly (should she not last past the first round).
Originally Janira was dropped via boxed text as the PCs emerged. I figured keeping her standing added more variability to the final encounter and removed the one of the rails from the train track.