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Ghoul

Kyle Baird's page

Goblin Squad Member. Pathfinder Adventure Path Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 5,589 posts (6,104 including aliases). 19 reviews. No lists. No wishlists. 10 Pathfinder Society characters. 10 aliases.


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*****

Pathfinder Adventure Path Subscriber
Fromper wrote:
When my group played a particular scenario where we knew we'd be meeting rat folk, one member of the group brought a few big wheels of cheese to use as bribes. The GM gave us a circumstance bonus to diplomacy for it.

Several of my tables have done this as well. :-)

*****

Pathfinder Adventure Path Subscriber
Andrew Christian wrote:
Kyle Baird wrote:
I'd remove multiclassing.
This would solve almost all the problems of OP builds.

But it's for flavor I swear!

There's still crazy powerful builds with single classes (any summoner, twf gunslingers, most druids, etc), but it would certainly remove a lot of what some consider badwrongfuncheese.

*disclaimer* 1/2 my characters are multi-classed.

*****

Pathfinder Adventure Path Subscriber
Conman the Bardbarian wrote:
The Porter the first level character bought with prestige?

Unless you're going slow track, it's hard (not impossible) to get 5 PP to buy the porter and still be 1st level.

*****

Pathfinder Adventure Path Subscriber

I'd remove multiclassing.

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Pathfinder Adventure Path Subscriber
Fromper wrote:
The Morphling wrote:
I always have players deal exactly 1d8+Str, regardless of item, given that it doesn't matter whether you're holding a sponge or a greataxe.
Agreed.

This is correct.

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Life happens after 5 stars.

**checks to see if he's even at 150 yet**

First it was a race to be #2.
Then it was helping those close behind reach the island (Hi BobBob!).
After that I turned to training new soldiers (GM 101/201).
Now I build the tools to help those soldiers reach the island.

**wonders if anyone has ever noticed that the sea that surrounds our island is filled with the tears of hundreds of thousands of sad PCs**

*****

Pathfinder Adventure Path Subscriber

Thanks Nosig! Totally picking that one up for Garble.

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Pathfinder Adventure Path Subscriber

For the Technic Siege I would recommend:

#2-01: Before the Dawn—Part I: The Bloodcove Disguise
#2-02: Before the Dawn—Part II: Rescue at Azlant Ridge

#34: Encounter at the Drowning Stones is excellent but 7-11, so for high-tier Technic Siege folks this would be a good start.

For future reference, use this link.

*****

Pathfinder Adventure Path Subscriber

About time June! I've been holding this spot for a very long time.


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

As long as your character contributes to the overall enjoyment of all the people sitting at the table, then it's a great character.

Define "contributes" however you want.

*****

Pathfinder Adventure Path Subscriber

/tangent for attention?

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3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

The intent of the blog post was to get everyone to play The Confirmation 10 more times.

*****

Pathfinder Adventure Path Subscriber
Jiggy wrote:
And since (per the FAQ Blog that I think someone linked earlier) your unarmed strikes count as a weapon, any maneuver that uses a weapon (such as disarm, sunder and trip) can use bonuses to your unarmed strikes.

A wolf AC wearing an AoMF gets a bonus to it's trip attack, but an AC with grab doesn't get one to grapple. Makes perfect sense... whatever.

Maybe I'll take anchoring for the laughs.

*****

Pathfinder Adventure Path Subscriber

You should get enhancement bonuses to attack rolls that use a weapon or object to perform the maneuver. Not sure why it needs to be more complicated than that.

If I want to use a +1 shovel to perform a dirty trick, I should get a +1 bonus.

Dumb.

Maybe I'll just do ghost touch instead and skip ghost rager.

*****

Pathfinder Adventure Path Subscriber
Lormyr wrote:

Thank you Jiggy! Memory was off on a couple of points there. It would certainly help my search efforts had I been looking under the right area, huh?

Here you go Kyle.

Yeah I just saw that too. Strange ruling, essentially stating that combat maneuvers aren't attack rolls.

Guess I'm selling off Garble's AoMF and getting something different.

*****

Pathfinder Adventure Path Subscriber

Ridiculous until your daylight gets dispelled. A potion giving see-in-darkness is much less noticeable and pretty cool.

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Pathfinder Adventure Path Subscriber
SKR Blog wrote:

"Disarm, sunder, and trip are normally the only kinds of combat maneuvers in which you’re actually using a weapon (natural weapons and unarmed strikes are considered weapons for this purpose) to perform the maneuver, and therefore the weapon’s bonuses (enhancement bonuses, feats such as Weapon Focus, fighter weapon training, and so on) apply to the roll.

For other maneuvers, either you’re not using a weapon at all, or the weapon is incidental to making the maneuver and its bonuses shouldn’t make you better at attempting the maneuver"

I guess I should ETV with this one. I would argue that a "bite" natural weapon with the grab ability is not incidental to the grapple check.

*****

Pathfinder Adventure Path Subscriber

Potion of darkvision followed up by an elixir of darksight when needed. YMMV

*****

Pathfinder Adventure Path Subscriber
Jiggy wrote:
Kyle Baird wrote:
The +2 from furious not counting toward grapple is a surprise to me.
I seem to recall that if your maneuver comes as a free rider on an attack (like with grab, or shield slam, or some such ability), then you get to count the grapple as being performed with the same weapon instead of weaponless. Don't remember if that was in the FAQ Blog or clarified thereafter, though...

At +29 or 30 or whatever, it's starting to get moot. The only time I really have to do the math is when he drinks his 'make goblin big' potion and can use his grab attack on huge creatures. Large or less usually don't have a CMD much more than 30.

*****

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Oh yeah, I usually use -1 for CMB for size. (pulling this stuff from memory, not a character sheet)

The +2 from furious not counting toward grapple is a surprise to me.

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Pathfinder Adventure Path Subscriber

Grab (Ex) gives +4 to CMB to grapple checks. I see nothing that would cause me to rule thang the WHW gets the same bonus.

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18 people marked this as a favorite.
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This really shouldn't be that big of a deal. Let people play what they want to play and game how they want to game.

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1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Curaigh wrote:
do you run an audit on every character at every table? Do you assure the eidolon or animal companion did not get max hp at first level? Do you see a copy of the ISGW when someone casts infernal healing from a wand? Do you watch them tick off the charge when they do? Do you ask what book snowball is from when it is cast and ask to see a copy? Do you verify their copy of 'Blood of...' is watermarked? Or that they have a copy of the additional resources with them? These are all bigger abuses of the system than someone playing one more outsider in my opinion.

Whenever possible.

*****

Pathfinder Adventure Path Subscriber
The Morphling wrote:
I really hope that if we're given a "consolation boon" it's not as useless and boring and flavorless as Xenophobia. I want a boon which lets another race gain some trait of said races. Something Tien-flavored. A third-trait boon which unlocks a Kitsune racial trait, or something.

Hmm. The idea of additional race-boon powered boons holds some merit.

How about a boon that gives certain skill bonuses vs. races attached?

Or one that opens up racial traits of boons attached?

*****

4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Mike Bohlmann wrote:
14. As a GM, you are there to facilitate a fun game for the players and yourself. If there's a gray area of rules, rule in favor of the players. ALWAYS. You are not the opponent.

I would argue that the ruling should me made objectively and error on the side of what is fun for that table. That may not always be in "favor" of the players.

*****

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The Morphling wrote:
I am furious.

focus?

*****

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redward wrote:
Duncan7291 wrote:
Ok, the line about "best practices" made me LOL.
All of my PFS agents dip a level in Martial Artist Monk to get their Six Sigma black belts.

Sounds like it was written by a process engineer... <.<.

>.>

*****

4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Chris Mortika wrote:
Fromper wrote:
I think it's assumed that probably half or more of PCs are field commissions. I can't see many of the weirdo PC ideas at my tables (including many of my own) sitting still for 3 years of schooling.
BigNorseWolf wrote:
While it doesn't come up that often, I don't know if I've even seen a "standardly trained" pathfinder as a pc. Apparently they save those for the missions where everyone isn't going to die.
On the other hand, I recall the line in "Seekers of Secrets" that suggests that field promotions are very, very rare. So, almost all of my PCs have the three-year apprenticeship built into their histories.

Even Garble went through 3 years of training (half his life!). Interestingly enough, some of that was spent training in Kaer Maga under the tutelage of Cormiggan Sussworth, leader of the Shadow Lodge in the City of Strangers. Thankfully Garble was outside chewing on a rock when some Pathfinders from Absalom freed and then promptly murdered all of his classmates.


1 person marked this as a favorite.
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Chyrone wrote:
Jason Wu wrote:
one of the less... social... members decides to start insulting the wyrm's parentage

Epic stupidity man......

Harold wrote:
Every single adventure.
How so? Are you telling me TPK every time?

From Goblins of Golarion:

Barbarian: While admired for their ferocity, goblins are generally ill-suited to be barbarians because of their Small size and low Strength. Although the mayhem of a raging barbarian might appeal to goblin sensibilities, the unfortunate fact for most is that their rage overrides their already marginal sense of self-preservation, making those few who adopt this class short-lived, even by their peoples’ pitiful standards. Goblin barbarians above 1st level are perhaps the rarest of all classed goblins.

For an example, the little guy consistently pulled multiple encounters during Bonekeep...

*****

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Chris Mortika wrote:
Has Garble played through "Pallid Plague," Kyle? Considering how the first kingdom of Zog was effectively wiped up by disease, there might be an opportunity there for some character advancement.

No, but that would be fun. Now he's got Murgmo (his personal physician), so I'm sure disease won't be an issue...

*****

Pathfinder Adventure Path Subscriber

Probably not that unusual.

Goblin Feral Gnasher. Bite attack with grab that doesn't cause the grappled condition for the little guy, freeing him up to grapple someone else or take AoO's or whatever hijinks he's involved in.

Never mind the crown, royal's outfit, herald, porter and small animal cage.

*****

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The Human Diversion wrote:
Care Baird wrote:
**Janira's secretly an assassin and death attacks you during the briefing**

A friend from college recently moved to the area and I've gotten her to start playing some Pathfinder Society.

Her name is Janira. True story.

Is she an assassin?

*****

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Hi.

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Rachel Hill wrote:
Are we really going with the honor system?

The first chronicle applied has to be before August 14th, 2014. Beyond that, it's the honor system.

*****

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One could, theoretically, create an aasimar or tiefling now, get to 1, 2, or 3 xp and after August 14th, rebuild for free into an ACG class without changing the race. Correct?

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1 person marked this as a favorite.
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TriOmegaZero wrote:
What do boon-only races have to do with people feeling upset that they missed their chance at non-boon options?

It's a good thing they still have a month to play a 2 hour game of We Be Goblins to get that 1 xp for their character.

*****

Pathfinder Adventure Path Subscriber
Raymond Lambert wrote:
Kyle Baird wrote:
Yes, play The Confirmation 10 more times in the next month.
Mr. Baird, you should petition for the chance to run your scenario as often as you like at Gencon, as the last official chances to play open access Aasimar and tieflings.

I am signed up to run it several times. Come find me!

*****

Pathfinder Adventure Path Subscriber
Jiggy wrote:
I open up my binder, and sure enough: the old boon is still there, unused, ready to start a new story of another tiefling.

I'll take that back now..

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3 people marked this as a favorite.
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Yes, play The Confirmation 10 more times in the next month.

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The Confiration has no faction missions.

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1) As much as the table enjoys. the alraune is happy to be away from the Worldwound. All you silly Pathfinders are just fertilizer.

2) Zey and Li would probably expect nothing less. Now they're stuck rescuing his incompetent butt. If it wasn't for [spoiler], he'd never have made V-C.

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Pathfinder Adventure Path Subscriber

Blue Flower:
Still not the blue flower you're looking for.

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8 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

If a GM makes a mistake and a player doesn't earn a prestige point, can they appeal? What if it costs them gold or item access? What if they don't get their money's worth of fun at the table, can they ask for a refund from an organizer?

Reverse:

If a PC avoids a death, but the GM finds out later that a rule was handled incorrectly, can the GM appeal to a VO and kill said character?

*****

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

IME, faction missions became such a distraction with their tie to character wealth that I made character specifically designed to accomplish everyone else's faction missions so that the table could focus on the main mission instead.

That character hates Season 5. Now my goblin on the other hand...

*****

10 people marked this as a favorite.
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Is there a blue flower here? How about here? I'm going to ask around about a blue flower. Can I roll Knowledge (nature) and go looking for blue flowers? Does that shop sell blue flowers? What was our mission again?

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Thod wrote:

Mark

Feel free to change my morning slot 'Lost at Bitter End' to Cairn of Shadows.

There seem to be 7 signed up for that game right now and none for mine. I originally thought about a scenario I like / have done before / didn't seem too common.

I will be doing Cairn of Shadow as GM at PaizoCon UK - so have the scenario and should be able to reuse any prep I make apart of 3D which I won't take with me.

I changed my signup to play Lost at Bitter End with you Thod. I'll find 3 more players. A scenario you really enjoy running has to be special and I wouldn't miss it for anything.

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It's always a great time with Steve Miller at the table.

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I still want to see if I can pay Dave to rent a table outside. I hate being cramped inside. :-/

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1 person marked this as a favorite.
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wakedown wrote:
I'm not going to tell a new GM in the store that the reason why the players loved his running of Merchant's Wake and disliked his running of Confirmation was "because he's not a very good GM".

Of course not, but you should tell them the first part and then discuss why that could be. Perhaps the scenario focused on an aspect of the game that the GM was more comfortable with and thus ran a better game? Did the GM prep each equally? How was the chemistry of the players in each game? There is just *so* much that goes into a good time at the game table and the scenario itself is a surprisingly small piece.

*****

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wakedown wrote:

...pull from his database all the emails of first-time players who have both played a Season 1-4 scenario as well as a Season 5 scenario in their first 4 games, and he set up a SurveyMonkey and ask them to rate the scenarios. My intuition tells me that he might find a heavy bias that new players preferred the older scenarios. I'm not saying it's 100% due to the faction missions that gave them an excuse to better engage at a table, but I think it's a part of it.

If I had to bet, I'd say a larger percentage of any new players favoring older scenarios might have more to do with the fact that hardcore players aren't playing those older scenarios. N00bz playing with n00bz.

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