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Kyle Baird's page
Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber. 587 posts (607 including aliases). 2 reviews. No lists. No wishlists. Alias: The Gold Goblin.
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Profile
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Recent Posts
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Recent Reviews
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Wishlists
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A more detailed account:
My character bashed open the door to the room, and investigated the room while the party was attacked by the mite(?).
I wasn't even thinking that an escaped slave would be now be a recaptured slave, so it wasn't until we found the ivory handled swords (mentioned in the mission), that my character got sucipicious.
She examined the slaves for clues (w/o directly interacting with them, so as not to raise suspicion from the captives). The GM pointed out that the Dwarf bore marks that would be consistent with a former slave. (Not sure if that's in the scenario)
She then made it known the party (away from the captives) that she was seeking a murderer, and that she believed the Dwarf was her man and would need to bring the swords and his personal effects back to Absalom for aid in proving his guilt.
She took the swords, stripped him of his clothes, and put a sword to his throat (while he was still bound (and gagged?)), and told him he'd pay for what he had done.
The GM did at this point prodded me to talk with him ("Is there anything you want to ask him?" (A few times)), but my character felt as she had dutifully carried out her mission, which, according to the handout, she did.
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My character, the ever so uncharismatic one, asked the GM to closely examine each captive, specifically looking for signs or marks that would indicate a former slave.
Should the PCs expect that if one of these three were a mass murder, that they would confess?
"Excuse me everyone, before we free you, do any of you happen to be an escaped slave guilty of killing an entire family? No? Ok!"
The GM identified the Dwarf as bearing marks of former slavery, and that plus the ivory handled swords made it highly likely this was the man. Taking swords, that closely matched information provided by my faction leader, seemed exactly what I needed to do. Hell, I even took the clothes off his back!
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Perry Snow wrote:
I'm trying to organize the schedule for next year's monthly game days. We only have a few pathfinder players as-is who attend, and they often walk away because their table doesn't get enough players. I can't schedule older modules (season zero) because the veteran players have already played them at conventions, and it is really hard to 'build up steam' for new players if they only get to play one scenario per month (since Paizo releases one low level and one high level per month). Extra releases in only June and August doesn't help.
Is anyone else running organized play for Pathfinder?
-Perry
In Detroit we've been having bi-weekly game days this fall. We keep a yahoo groups database of players, and record which scenarios players have played. That way we can offer the least played mods and skip the most played until we have enough new players to play them.
I don't fully understand one sentence above regarding new players. Why is it hard to build up steam for new players? If they're new, they can play all of season 0. That means there's 36 scenarios to choose from!
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I ran this for a sub-optimal party at tier 3-4 on Sunday. They were heavy on healing, but very light on damage. To give an idea, the full-blooded cleric critted with his dagger dealing 1 nonlethal damage in ACT II. Seriously.
Even though they weren't an ideal party, they still managed to walk through the first 3 Acts. The difference between tiers 1-2 and 3-4 is so minor, it's pathetic. (my rolling for the first 3 acts didn't help either)
Then we come to Act IV. They even manage to spot one of the Ettercaps hiding in a corner and get a surprise round that the spend buffing. That was the last good round for the PCs. The Ettercaps used their web to effectively separate the party with the only PC that passed for a tank singled out and webbed up. They beat on this poor tank for round after round with the rest of the party almost unable to deal any damage, they spent their time channeling healing to keep the tank alive. I am being quite literal when I say that the tank was knocked unconcious SEVEN times in this encounter. "I'm not dead yet!" Salvation finally came when the gnome's riding dog stopped rolling 3's to escape the webbing and then critted an Ettercap. It then promptly chomped on the second one. At this point the party was nearly out of any resources, and that was before the cleric set off the block trap that dealt almost max damage!
Had they left the shrine and faced Riverbane, it would have been a TPK. They asked about setting up camp in the shrine (after burning all the webs!), and I didn't have a problem with it. If I wanted it to be "fair," or "real" I would have had Riverbane order a thug to confirm the party's demise, resulting in Act V being triggered, and everyone at the table dying. That's not fun for anyone.
I think the players enjoyed themselves and I enjoyed running the scenario, and at the end of that day that's all that matters.
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GM Rewards touches on a much broader subject of Quality and Quantity vs. Compensation. Be it Doctors, Teachers, or Pathfinder GMs. There needs to be a balance. Do you want a doctor that's in it for the money or one that wants to help people? Do you want a teacher who teaches for the (perceived!) benefits and pay or do you want a teacher who loves to teach? Same with a GM.
We need a reward system in place to attract new GMs. If you enjoy GMing you're going to do it regardless of reward. But what about those that could be good, but haven't tried (for a lot of reasons)? How do we attract those people w/o getting people who do it only for the rewards?
Personally, with what credit is offered for eating a scenario, I'd rather NOT take it. What's the point? My character's personality and, well, character, are determined by his experiences.
I do have a character concept for a character who could be made using only GM credit. He'll be Taldan of course, who's gotten his "prestige" and "experience" in life virtually (or literally) handed to him. Too bad we can't take the aristocrat as a PC class in PFS. Stupid nobles... Oddly though, he'll be less wealthy than those dirty "hands-on" type. Pfft.
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SteveMND wrote:
I apologize if this has been answered previously. I searched the forums, but didn't seem to find anything specific to this particular question.
I understand from the campaign rules that GMs 'eating' a mod gain 1xp, 1/2 level-appropriate gold, and 1/2 faction points. It also specifically mentions that the character they apply it to does NOT gain access to "special bonuses [...] such as free magical treasure, boons, or bonus dice rolls in the future."
However, what category does 'regular' item access on an AR fall into? If the AR includes access to an otherwise normal, standard magic item that would be appropriate to the character level of the PC the rewards are being applied to, does the GM's character get that access?
Also, while I'm thinking about it, what if your GM character is, say, lvl 3? Would he get 1/2 gold as per the 1-2 tier, or 1/2 gold as per the 4-5 tier?
Thanks in advance,
Steve M
The GM will get access to any regular magic items on the chronicle and 1/2 gold for the tier that was run, assuming that their character is legal for that tier, and it is the first time they (the person) have played/GM'd the scenario.
From the 2.0 FAQ thread: Link and Link
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Lord Fyre wrote:
Pages 16-17 of the Seakers of Secrets lists three feats: Boon Companion, Dilettante, and Friendly Switch.
My first question is, does a character need to be a member of the Pathfinder Society to take one of these feats?
If it's not in the prerequisite line, then they don't have to be a member of the Pathfinder Society, strictly speaking. Of course for PFS games you're already a member!
Lord Fyre wrote:
So a Single Classed Druid or Wizard would gain no benefit from this feat?
Correct.
Lord Fyre wrote:
So this would give the Ranger three effective levels? (Since Rangers get "Hunters Bond" at Lvl 4, and are normally considered as a Druid three levels lower.)
Correct, if they're single classed. A Ranger 4/Rogue 1, for example, would gain the full 4 effective levels.
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Lord Fyre wrote:
Pages 16-17 of the Seakers of Secrets lists three feats: Boon Companion, Dilettante, and Friendly Switch.
My first question is, does a character need to be a member of the Pathfinder Society to take one of these feats?
My second question is about the "Boon Companion" feat. It says that
"The abilities of your animal companion or familiar are calculated as though your class were four levels higher to a maximum bonus equal to your character level.
Does that mean that a Lvl 4 druid with that feat would use Lvl 8 for his/her companion's abilities (PathfinderRPG p. 52)?
Or is this feat mostly beneficial for Multiclass characters; i.e., A Lvl 4 Fighter/Lvl 4 Druid would still use Lvl 8 for his/her companion's abilities? (And, where would Ranger's fit in this mix?)
Option 2. Character level is the summation of all your class levels.
A single classed Ranger would use his character level as his effective druid level for companion abilities.
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